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VR Games Anonymous 12/09/2023 (Sat) 22:17:21 Id: 4c0939 No. 917459
VR has been around for around ten years at this point, and personally while I think overall there's not a single game that I'd suggest is a "system seller" for any headset, I'm a bit curious to see if there's anything that has captured anyone's interest for more than a couple hours. I'll list a few of mine in the thread.
Wonder how happy they are now about the money they saved by not bothering to code a backwards compatibility layer for PSVR1 games. Totally not necessary to keep the platform lock-in effect, right? What a predictable trainwreck.
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>>948239 No, he's a crypto minor.
>>948811 They're trying to bring it to PC before they bring PSVR1 comparability. Sony have been treating PC gamers better than their own customers lately.
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good
>>948222 >The medium already barely has any "real games Nothing exemplifies this more than RE4R VR ,the absolute GOAT VR game, is trapped on PSVR2. PC never ever.
>>917459 The problem with VR games is that they do not ever justify the reason why your game cannot be played on another console or a pc screen. Tellingly, the only three games that are any good with vr are beat saber (stationary, waggle controls), Alyx (the only outlier) and that one game that is about shooting sausages (basically an fps on semi rails). VR chat is the only good application, too, because it justifies its existence by improving on traditional chat rooms by adding your own gestures and 3d characters. Any new VR game should just ask itself if it's building upon another pre existing game or just adding unnecessary shit between you and the game.
>>951807 It's only trapped on PSVR2 because Capcom and Sony both lowkey threatened to sue the fuck out of Praydog after he embarrassed them with RE7VR, and undercut them with REVillage by a full fucking year. Now that the Universal Unreal Injector has been released to the public, maybe he'll go back and rework his RE4VR mod into a proper first person 6dof with hand tracking standard. Besides, it's going to be hard for them to prove damages when market saturation is already long since peaked and Sony halted production on PSVR2 because nobody fucking wants it. Man, this really is a weird timeline. The console industry is taking it's last few dying gasps and fanboys on both sides are crowing to each other about how superiorly fucked their system is getting by PC. Sonyfags are bragging about PSVR2 is coming to PC, while Xbox fags are bragging about how cool it will be to have Steam on Xbox and Xbox games on Playstation systems. Both systems are going diskless and gameless.
>>957427 >Sony halted production on PSVR2 because nobody fucking wants it. >Sonyfags are bragging about PSVR2 is coming to PC They should just port over the three PSVR2 games and the Wipeout Omega Collection too. No reason that deserves to die on PSVR. > Xbox fags are bragging about how cool it will be to have Steam on Xbox Kudos to Michaelsoft if true. Xchumps can finally play Futanaria Dungeon Quest from the comfort of their living room.
>>948222 Did this really need to be merged?
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>>957632 Damn that's hot
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>>957632 >Xchumps can finally play Futanaria Dungeon Quest from the comfort of their living room.
>>917459 I finally started playing Amid Evil after it sitting in my backlog for who knows how long. I enjoyed the first few levels so much, when I noticed it had a VR version, I finally bit the bullet and ordered a VR kit. It was the aesthetic, I think. I really like how the game looks. I also plan on trying out New Retro Arcade: Neon
Any other poorfags buy the Cockulus/Meta Quest 2 since the price dropped to $200 and it doesn't require a Faceberg account anymore? I just got one recently as a dedicated BeatSaber machine. I used to play on someone else's Cockulus and had set it up for custom songs and whatnot. However, now that I've gotten everything 95% working, and weeded out one of my old songs, Gourmet Race from Kirby, that now caused the game to crash merely by being in the song folder I've noticed something important is missing from my UI. There's no fucking way to make playlists. I have to slowly scroll through hundreds of custom songs over and over again. There used to be a button right on each song that let you add it to a playlist and it's gone. Shit's barely usable like this. Why the hell isn't this a basic feature used for normal base game and DLC songs? I look at the core mods and it says there's a playlist core, but it's not doing any good. And I've tried looking up how to add playlist functionality, but every fucking guide is about how to download other people's playlists. Nigger, I want to manage my collection of songs, not go through a list of some random faggots recommendations. Anyone got a clue how to make this shit not garbage?
>>972785 Did you expect better from Facebook?
>>917470 >It's basically just a fancy shooter. I was happy with what I got, but I want Etrian Odyssey VR now.
>>972785 >I just got one recently as a dedicated BeatSaber machine. From everybody I've heard talk about VR, after you play the five or decent games VR has this is what every headset turns into it. That, or porn. >>972851 Facebook didn't make Beat Saber. Not originally, anyway, they bought the game a few years ago.
>>972926 >From everybody I've heard talk about VR, after you play the five or decent games VR has this is what every headset turns into I figured as much, which is why I've barely touched anything else, and what I have touched was free and forgettable.
>>That, or porn. vr, the hitachi magic wand of gaming
>>972785 Tried installing QuestSongManager, as that's something that's recently updated and ought to be compatible with the latest moddable version of the game. Sidequest says it successfully install. App is nowhere on the Quest or in the list of installed apps on Sidequest. Why is this simple, practically necessary function, so fucking hard to get?
I found the time to play BeatSaber today instead of struggling to get it to work perfectly. As enraged about playlist functionality as I still am, it was still worth it. I haven't played in about a year and half, and it's still loads of FUN. My whole body hurts. BeatSaber is the one really really good thing there is on VR. Why the fuck can't they do it right?
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playstation vr 2 is officially getting pc compatibility.
>>975013 The leaks have been happening for awhile, but of course. The device has been selling abysmally, it would have more utility also playing PCVR games. I'm surprised it was an afterthought.
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>>975013 Without eye tracked foveated rendering and the single-cable portability, I don't see what the selling point for PSVR2 on PC is over other VR headsets in the same price bracket. Especially since the dual sense controllers are built-in rechargeables that will force you to stop playing every so often to juice them back up. Most other headsets have replaceable AA batteries you can just hotswap in and keep going. I was kind of planning to eventually get a PSVR2 to take some strain off of my battle scarred Reverb G2 - and eventually get a PS5 for the dual-use utility. But now... they're cutting core features from the PSVR2 on PC, and in all this time still haven't managed to get any games that would make me want to buy a PS5. Ironically this is probably a better deal for people who are invested in Xbox systems since Microsoft is just giving up and turning Xboxes into full-on SFF living-room PCs. Series X doesn't have the necessary display port, but a later Series X refresh or their next console could play PSVR2. Hell you might even be able to get away with a HDMI 2.1 to Display Port adapter to work on the current Xbox Series X if you're willing to make the PSVR2 your only display output. Sony probably would have been better off just begging Valve to work with them on a streamlined and sandboxed version of SteamOS that could run on the PS5. At least then they'd have something to compete with Microsoft's rollout.
>>973295 PLayed Beatsaber again yesterday. It took me nearly a week to recover from playing last time. This time I think I managed to stop before hurting myself.
>>976370 >Generic gachaslut #3428
>>977269 >generic If it was generic, it wouldn't have been raping the shit out of Comiket for the past year with endless new doujins
>>977406 Why its the shittiest games getting the most fancontent?
>>977543 The most average person has terrible taste in general.
What are the most unique movement systems you've seen in a VR game? A lot of games simply have some variation of directional movement plus warping for the motion sick, but can you actually think of any games that wowed you with their movement systems?
>>1007811 There's a game called Budget Cuts where you move around through controllable portals, it was posted earlier in the thread.
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So, I just got done running some American Truck Simulator in VR and finished off the night with some VRChat. Are there any 8Chang VRChat rooms or anyone here willing to run some ATS convoys? I can only run friday nights because of my schedule, and I'll be drinking when I do, but fuck it. If anyone is on, let's run faggots.
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Roguelikes in VR look pretty sick, anyone knows some? Already played Compound, hated balloony bullets though overall it's a nice game. Right now i'm playing The Light Brigade, a WW2 fantasy shooter, where you go and try to take down an evil dude who embraced darkness in his heart or whatever, all to bring back the light. Also with religion theme, very good, i like to deus vult in games. Tried Paint the Town Red VR a bit in my friends house since it also has roguelike mode, punches feel very nice, would love some haptics with that. That's pretty much it, would try Ruins Magus though i don't know if it's up my alley, dungeon crawlers aren't to my liking
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>>1032347 Don't know about vr roguelikes but Ancient Dungeon is my favorite vr roguelite and probably favorite vr game all categories. At least it's the one I've put most hours in. But of course, it's not a roguelike and of course you do spend most of the time in an ancient dungeon.


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