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Super Smash Bros Anonymous 01/07/2024 (Sun) 14:18:30 Id: f25944 No. 925294
Smash Remix 1.5.0 has been released, and I figured this would be a good opportunity to make a post about it. The new update adds in Ebisumaru from Goemon, Banjo, and Dragon King. You can also find another mod that adds in Spider-Man with his MvC playstyle into the game, which I find to be very interesting. Hopefully the Smash Remix team adds in more niche picks from games reflective from that era like Custom Robo, Chameleon Twist, Sin and Punishment, and Glover. That being said, if the team is actively developing the mod then I wouldn't be surprised if Cloud from Final Fantasy 7 or Megaman were ported over from Smash Ultimate since I know the Smash Remix team also likes bringing over Veterans as well. Although it seems Nintendo took down their channel, so who knows if they'll get a C&D after this update. Either way it's not the worst update to end on, if that ends up being the case. I just hope that the dev team doesn't go full Project M and abandon the entire project without a good reason. Other than Smash Remix, I've noticed some rumblings of new developments of Smash Bros as Nintendo and Namco have been hiring for a new 3D game and a 2D game, for their new Studio called Studio 2 or Studio S. No one knows 100% what these games are, but for the 2D game at least, it might be an update to Smash Ultimate that ads new characters and whatnot. Especially since the game has had a rumored update last fall with Amiibo's suddenly getting restocked. That being said, I hope they replaced Sakurai with some younger talent since I've noticed that Sakurai himself has a bit of an ego, and it's good not to have all of your eggs in one basket. Here's an archive to the job listings and the article that goes over it: https://archive.is/nZIiD https://archive.is/cuLXj
>>925544 Thing is that Zero doesn't have a complete moveset. He's missing tilts, grabs, dodges, smash attacks, etc. Additionally having Zero without X would make things feel incomplete like UMvC3
You know who would also really fit in Smash? This guy. And apparently I'm not the first to think that either
>>925624 Sakurai did a fake out in the Sora reveal trailer when Mario looked like he was kindling a bonfire. I swear that's what he was going for.
>>925624 I'd be pissed if we got Chosen Undead and Leon Kennedy over a cool character like Dante, but this is something Sakurai would do.
>>925647 >>925624 I'm not really interested in characters that don't have names. These kinds of characters as well as JRPG protagonists should be left out of Smash.
>>925678 Isaac would be pretty cool.
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Earthworm Jim First appearance: Earthworm Jim (1994) Bio: Once an ordinary garden earthworm crawling through the dirt in Texas, he was changed forever when a cybernetic super suit fell from space and landed near him, providing him refuge from a divebombing crow. The atomic particles of the suit had a dramatic effect on his wormy flesh, evolving him in an instant into a sentient 6 foot long worm with an elastic body and allowing him to control the suit with his tail. He was learning about all the gadgets in his suit when a giant talking crow landed nearby, speaking to someone on the radio about having lost the suit, and mentioning a princess in peril. It sounded like evil was afoot, and Jim had just evolved an innate sense of justice, so he hopped on a jet turbine located in the suit's pocket and chased after the crow into space, beginning his adventures as a savior of the galaxy and all-around super heroic friend of man and cow-kind. Stats Weight: 7/10 (Heavyweight. He'd be on the exact borderline between Ganondorf and Bowser Jr. The new median character between the Heavyweight and Super Heavyweight class) Walk Speed: 7/10 (About the same as Wii Fit Trainer) Run Speed: 7/10 (Ditto) Jump Height: 37 (Exactly the same as Samus) Fall Speed: Medium-High (About the same as Donkey Kong) Size: 7/10 (Somewhere in the ballpark of Ganondorf and Charizard) Crawl: Yes Wall Jump: No Wall Cling: No Tether Grab: Yes Unique Trait: Jim's guns all use ammunition, which is indicated by a gun icon near his stock counter. This gun icon represents ammo with a number next to it, starting maxed out at 1000 (one thousand) ammo. His ability to do certain attacks are dependent on how much ammo he has, and if he doesn't have enough, he will either do a weaker version of the attack, or won't do the attack at all. Ammo refills itself gradually. Neutral Special: Mega Plasma Blasts the opponent with a burst of Mega Plasma - an explosive, elongated, VERY fast fireball. Can be held down to aim aimed in all directions, otherwise aims forward by default. Each Mega Plasma blast costs 300 ammo. If he doesn't have enough ammo when he tries to perform this attack, his gun will fizzle out a very weak and tiny spark that burns the opponent but doesn't knock them back far at all. Side Special: Home-ing Missile Jim fires a house-shaped (or rather, "home" shaped) missile that travels in a circular and dangerous arc. It is a very fast-moving projectile and tracks the opponent, but it is possible to make it miss and slam into a wall. Costs 200 ammo. Up Special: Heli-head + Snott Parachute Jim spins his head around like a helicopter blade and ascends into the air. After running out of steam, his buddy Snott deploys from his knapsack and turns into a parachute to allow him to gently glide around. Down Special: Tactical Cow Drop Jim blows a whistle on his fingers and a shadow appears over him with a whistling noise. A cow falls shortly after. Jim can move out of the shadow to make the cow fall on the ground in front of him, or he can stay in the shadow to catch the cow and use it as an item. The cow is a deadly projectile to anyone who gets hit by it as it falls, and it can spike in the air, much like Pikachu's Thunder. Very rarely it can be an "exploding cow" (a cow with a lit fuse on top of its head). When a cow is present, Jim can do several things with it: -Carry it around and caber toss it a short distance. He can toss it off ledges. Useful for edgeguarding. Can even break shields if it lands on top of a shielding opponent correctly. -Perform a smash attack with it. Jim will grab it by the tail and smash it in front of him. Has huge wind-up time but breaks shields in one hit and is also extremely powerful. -Smack it on the rump, which will send it charging in the direction it's facing. When it's an explosive cow, this can be a useful strategy; you can let the cow cook for a few seconds before sending it stampeding into a crowd of enemies, where it will detonate and send everyone flying. HERE'S the beef! Shield: Manta Shield Instead of having a typical orb shield, Jim holds his forearms in front of him and they grow hard protrusions that wrap around him, in the shape of a manta-ray. Negates all projectiles, and gives Jim hyper armor against melee attacks while the button is being held (he will still take damage from physical attacks but suffer no knockback at all). He can also slowly walk while holding the shield up. However, he can still be grabbed out of it. Tether Grab: Worm Whip Jim grabs his own head and whips it around. Like most of his other attacks, can be whipped in multiple directions.
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>>925718 Final Smash: Barn Blaster Jim pulls out a gigantic gun made out of bricks with a chimney on top, which he holds with both hands and aims directly in front of him. The chimney whistles out a bunch of smoke as the gun vibrates, and the Barn Blaster fires a gigantic, immensely powerful sphere of super-heated plasma, scorching everyone in front of him before the sphere explodes like a cow-shaped supernova with a "MOO" sound effect. Jim is knocked off his feet by the sheer force of the blast and gets up rubbing his head.
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>>925474 Super Smash has become the "Shut the fuck up already, here's the new entry!", at least Mario Kart 8 had shit going on but that didn't stop them from shitting out clone characters, still better than those possessive png's. Next thing they'll be doing for the Switch 2 is a fucking png fuckfest now with all the requested characters while pulling out a James Rolfe: >We had no TIME modeling and animating until we coded the game just to warp and tilt images that saved a lot of TIME <Once again no story mode, fuck you leakers Thus leaving the predictions as the last bastion of keeping the game relevant, overshadowed by the much more creative secret Nintendo gossips, like the Super Mario interdimensions project.
>>925518 >Oh yeah, I also want Bomberman but I don't know how they could implement him well. Maybe make him an assist trophy. Hackurai has lost all excuses when he can make a fucking Piranha Plant fighter, and Captain Falcon a fighter with movesets inspired from Dragon King.
>>925518 >That's not a good idea Anon, sometimes you DON'T want to attack right away. Characters have counters and shield parries and if your character auto-attacks every time he's close then he'd have a 0-10 matchup against any character with a counter. Okay, have him attack normally but still have him do extra damage when he it's the corners of an opponent's hitbox, like in the old Ys games. For example, an attack to the head or feet could do more damage than an attack to the body. >Like they already did in Smash Ultimate? Oh right, I forgot about that. >>925528 I knew Itagaki and problems with the president of Tecmo, but is there really that much bad blood between them? Capcom had bad blood with Inafune but that didn't stop them from putting Mega Man in the game. >>925575 If you include his abilities from the Mega Man Zero and ZX games, there's definitely enough there for a complete moveset.
>>925888 Well there is enough to complete a moveset even without his Zero and ZX abilities, I'm saying that in Smash Ultimate itself he doesn't have a complete moveset programmed into the game.
Assist trophies are fucking stupid in their implementation. It makes sense for NPC characters or certain game mechanics to be trophies but not main protagonists. Like having the infantry from Advance Wars be an assist trophy is fine, but having main characters like Isaac, Zero, Little Mac, Alucard and Bomberman is not fucking fine. Wasted time and misguided effort because all main character Assist Trophies succeed in doing is pissing off fans, not placating them.
>>925900 While the ones that'd later become playable are just decorative slots in the character roster, that are obsolete by the DLC. Would've made more sense if the assist trophies spawn whenever a player fills his super gauge bar and jeopardize the odds within the match, like that fighting game with 6 or 7 playable characters but with a fuckton of helpers.
>>925977 Fuck that. Assist characters are gay. Have the characters playable or don't waste our fucking time.
>n64 native >fits the opening movie of Master Hand assembling toys to play with >good mobility on ground and indirect fire from pod and trap ability of proximity bombs make him a unique keep away character >slow melee makes him suffer if he can't evade and limits his combo potential
>>925988 I'm surprised he wasn't in Brawl, he would be such a good fit.
>>925988 famous character mister gundam
>>925900 I am still holding out for a Sami rep on a new Smash
>>925294 Smash Remix is apparently getting a final update of sorts
>>925983 I don't even know any of the playable fighters in that image besides Octodad, who's a relic at this point, and Commander Video, also a relic.
>>962878 I know 4 of the 6 playable fighters, your 2, Fishbunjin from Slap City, and Orcane from Rivals of Aether. I don't know the ninja girl or the other guy.
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>>925983 I meant the other fighting game with a fuckton of assist trophies: Card Sagas Wars <Fraymakers >Forgettable bunch of retarded indie videogame characters that don't even show up at Steam's 1 dollar section >The few ones that are relevant are just assistants Shovelware at best, even Nickelodeon's take is better, indies just keep on sucking cock. So far the only Super Smash kind of game that manages to stay relevant is Rivals of Aether, the DIY one.
>>962978 I had to look up who the "default character" looking guy is. It's Welltaro. >...who? You know, from Japanese indie hit Downwell? >he had a name? Apparently! I've played that game and I didn't even realize that's who he was, he's not exactly a memorable protagonist. Downwell isn't a new game nor is it even all that famous, so I have no fucking idea why he's apart of the game's tiny roaster. He's the exact kind of character who should be an assist, not Peppino.
>>962978 The ninja girl is The Watcher, one of the playable characters from Slay the Spire, which is a gigantic indie hit among soybeards. I initially thought she was from Hyper Light Drifter but I was wrong, even though she looks similar to that protagonist.
>>962978 >>963047 Additionally, going from the center bottom to center-right corner there's: Niko (Oneshot), the Crewmates (Among Us), Peppino (Pizza Tower/already mentioned), Lady Luck (Dicey Dungeons), and Captain Viridian (vvvvvv). I don't recognize anyone else in the top right, top left, or bottom left except Fancy Pants (Fancy Pants Adventure) in the bottom left vvvvvv cane out fourteen years ago, when the XBOX 360 was still a premier console and I was still in high school. Jesus. Who am I fucking kidding, Fancy Pants Adventure first came out in 2006. Where were you when that happened, huh?
>>963109 I'm pretty sure the kid with the gun is meant to be The Kid, from I Wanna Be The Guy. You can barely see him, but between his Octodad's tentacle is Josef from Machinarium. The military guy beside him is Tankman, the Newgrounds mascot. I recognize the guy below him with the skull hat but I don't know who he is or what he's from. >spoiler I noticed a lot of these games are kind of old, which makes you think it's going to be some homage to the history of the indie scene, but then there are modern and obscure releases there too. The picks feel borderline random, the actual roaster moreso.
>>967818 They probably helped with it considering the video says that the project wouldn't be complete with emulator and ROM hacking projects.
Old smash games are like 64 and melee right? Brawl is still pretty new...
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>>967823 >>967831 It really says something that the game industry seemed to "peak" about 20 years ago.
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>>967884 The sixth gen was the perfect blend of necessary factors for the quality of games to be at their zenith. The 3D growing pains of the 5th gen mostly passed. The basic rules for 3D games were mostly understood, but there was still a lot of room for experimentation left. The technology was good enough that developers could Feasibly make nearly anything they could put their minds to. Yet not so advanced that it was overly expensive, and it required absurd man power, and over half a decade of development to be cutting edge. Online implementations was still a maturing experiment, and the methods with holding finished content for the sake of charging extra for DLC wasn't invented yet. Games had to release in a finished state, since patching bugs wasn't a feasible option when the market hadn't wildly adopted online yet. The design of games had yet to become homogenized to the boring degrees they've become. There was a nice variety of how developers choose to approach the challenge of their games, while some developers felt no need to make their games overly difficult, and felt the content they made could stand on without the game needing to be punishing to increase playtime. Other developers, who respected challenge's place in the medium more, could tailor their games to best serve that experience, challenging the player to prove their worth. Games had the means to blend all manners of media art forms into one. They had the capacity for any Music from classic symphony, to underground rap. They could have the cinematography to rival any film. They had the capacity to have writing available that can rival novels, and last there was the key element of the Player themselves getting to play their role and immerse themselves in the world of the game. It truly was... Da Bomb.
>>967820 They most likely did not, considering that only MM was featured instead of showing both MM and smash 64
https://youtu.be/4Ezg3DwpFFE?si=-Sx1hkE2pFu-YSB6&t=1020 I wonder if that backdoor could be used by wiseguy's tool to recomp gamecube games into C
>>969627 The architectures of GameCube and Nintendo 64 are too different. Possibly for N64 repacks like Animal Crossing.


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