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DOOM/Retro FPS: Everyone is here Anonymous 02/19/2024 (Mon) 20:03:59 Id: b04abb No. 937850
Has anyone ever got a gamenight of Samsara going on? I know we had one for Christmas of 2018, but I'm surprised we haven't got one going since then. Here's a link to the updated mod if you guys wanna get a gamenight going on. https://forum.zdoom.org/viewtopic.php?t=74652 That being said: Post anything relating to >DOOM >its wads >its sequels >its community >its copycats >all 90s FPS related accessories
>>1017910 Zombies Ate My Neighbors, I think its format would fit well into a retro FPS. You could even make the levels more dynamic, have the mall levels be on actually different floors instead of the fake depth SNES games were forced to do. I know Doom's 3D is also semi-fake, yes
>>1017912 Theres already a zombies ate my neightbors WAD.
(257.19 KB 1188x1583 C&C ad.jpg)

(61.71 KB 640x384 Zamn.jpg)

>>1017914 Zamn! Looks sick.
(95.86 KB 677x615 zamn donovan.jpg)

>>1017984 >Zamn!
Are there Boltgun mods yet?
Something kind of insane. A group of researchers got Doom running on a neural network. None of the game's code is running here, it's running the game "by memory". There are no textures, wad files, level data, scripting, or anything from Doom here. This is entirely generated by the network itself. You can see the slight artifacts and warping in rendering as a result. For all intends and purposes, the model is 'dreaming' Doom and responding to inputs by how it thinks Doom would respond. This could technically be done for any game.
>>972324 People think foss = a cathedral that the community builds instead of sometimes being an art gallery you can take photos in. >>1015619 wario land https://forum.zdoom.org/viewtopic.php?t=66995
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>>1020563 Saw it a few days ago. Impressive, sure, but I don't see it applicable to anything but some novelty roguelike streamerbait title. I'm more interested in texture generation.
(129.33 KB 482x244 Priest vol 14.png)

Been playing Blood and Cultic alot lately, very good games If you read manga, consider reading Priest, it takes direct inspiration from Blood
https://www.youtube.com/watch?v=ql5edE8zje4 Not strictly doom, it's a walking sim level editor for gba.
(2.72 MB 1160x708 example.gif)

So it looks like DOOM got ported to a Quantum Computer. Well, more accurately a VERY highly stripped down shell of DOOM was ported to a Quantum Computer emulator - since currently you'd need a Quantum Computer roughly 70 times as powerful as the most powerful current system to run this. As far as I know, this is the first piece of recognizable software to maybe run on a Quantum Computer that doesn't exist yet. https://github.com/Lumorti/Quandoom/
>>1022545 >Hitscan imps Absolutely fucking cursed.
>>1022545 Does the quantum computer calculate anything better?
>>1022857 >Does the quantum computer calculate anything better? >QuanDOOM requires 5~6 GB of RAM to run at 20fps. No.
>>1022545 From what I understand, aren't quantum computers kind of a meme? They're just something that sounds cool in headlines but don't a lot of real practical uses.
>>972630 NTA, but yes, this is ideed true in more ways than one. That doesn't mean that you should blackpill yourself.
>>1022871 That doesn't answer his question of if it calculates anything better, it only proves it generally calculates worse.
>>1022857 >>1022958 Without actually looking at an article since the other anon is too lazy to too, I think qubits are like ram used for quantum computing to hold all possible cryptographic answers at once to solve correct passwords, rather than trying then one by one traditionally. Last I heard thry passed 300 or maybe 500 qubits which was a major milestone in encryption it can crack.
>>1022973 The context for my reply was someone asking if it calculates anything better for Doom.
>>1022979 Yes if they fixed the wrong value of pi thing that original Doom has.
>>1022984 >Pi is the ratio of the circumference to the diameter of a circle. Its value to 10 decimal places is '3.1415926535', and its approximate value is '3.141592654'. However, the value of Pi introduced in Doom was '3.14159265 7 '. This is because developer John Carmack 'misremembered the value of Pi'. In fact, Carmack himself acknowledged this fact. TIL.
>>1022984 Does this affect Doom gameplay?
>>1023050 Probably not. Mathematicians rarely need that accuracy though JPL goes past that accuracy for interplanetary navigation.
>>1023085 I'm sure replay files would, eventually, desync if the value were corrected. Curious how far a full game speedrun's file would last. There's a video of someone compiling Doom with all sorts of whacky values for pi and even things as simple as "pi=3" instantly desyncs the title screen demo.
>>1022984 >the wrong value of pi thing that original Doom has. there ain't no wrong value, just more or less fun values https://invidious.nerdvpn.de/watch?v=_ZSFRWJCUY4
>>1023102 >pi=3 I remember our math teacher telling us that the pyramids were built on the assumption that pi=3, because the Ancient Egyptian didn't have decimal point numbers in their Mathematics. Another example of not needing precise Mathematics is that the Apollo program, as in sending someone on the Moon and back, used Newtonian equations, and not Relativistic equations, even though the latter were more precise, but the former were simpler to compute.
>>1023050 This was actually tested not too long ago. No, not at all. You can actually make it considerably less accurate with no effect.
>>1023186 GPS is an example of needing precise mathematics in general relativity, clocks under more gravitational pull when observed from afar move slower than clocks under less gravitational pull.
>>1023186 factually 12 picoseconds of research https://en.wikipedia.org/wiki/Egyptian_fraction
>>1023271 no functional difference
>>1022553 where is the amogus?
>Another Halloween passes >The update of Death Wish for Blood still isn't finished Best sit tight for another FOUR YEARS at this rate


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