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DOOM/Retro FPS: Everyone is here Anonymous 02/19/2024 (Mon) 20:03:59 Id: b04abb No. 937850
Has anyone ever got a gamenight of Samsara going on? I know we had one for Christmas of 2018, but I'm surprised we haven't got one going since then. Here's a link to the updated mod if you guys wanna get a gamenight going on. https://forum.zdoom.org/viewtopic.php?t=74652 That being said: Post anything relating to >DOOM >its wads >its sequels >its community >its copycats >all 90s FPS related accessories
>>1022857 >Does the quantum computer calculate anything better? >QuanDOOM requires 5~6 GB of RAM to run at 20fps. No.
>>1022545 From what I understand, aren't quantum computers kind of a meme? They're just something that sounds cool in headlines but don't a lot of real practical uses.
>>972630 NTA, but yes, this is ideed true in more ways than one. That doesn't mean that you should blackpill yourself.
>>1022871 That doesn't answer his question of if it calculates anything better, it only proves it generally calculates worse.
>>1022857 >>1022958 Without actually looking at an article since the other anon is too lazy to too, I think qubits are like ram used for quantum computing to hold all possible cryptographic answers at once to solve correct passwords, rather than trying then one by one traditionally. Last I heard thry passed 300 or maybe 500 qubits which was a major milestone in encryption it can crack.
>>1022973 The context for my reply was someone asking if it calculates anything better for Doom.
>>1022979 Yes if they fixed the wrong value of pi thing that original Doom has.
>>1022984 >Pi is the ratio of the circumference to the diameter of a circle. Its value to 10 decimal places is '3.1415926535', and its approximate value is '3.141592654'. However, the value of Pi introduced in Doom was '3.14159265 7 '. This is because developer John Carmack 'misremembered the value of Pi'. In fact, Carmack himself acknowledged this fact. TIL.
>>1022984 Does this affect Doom gameplay?
>>1023050 Probably not. Mathematicians rarely need that accuracy though JPL goes past that accuracy for interplanetary navigation.
>>1023085 I'm sure replay files would, eventually, desync if the value were corrected. Curious how far a full game speedrun's file would last. There's a video of someone compiling Doom with all sorts of whacky values for pi and even things as simple as "pi=3" instantly desyncs the title screen demo.
>>1022984 >the wrong value of pi thing that original Doom has. there ain't no wrong value, just more or less fun values https://invidious.nerdvpn.de/watch?v=_ZSFRWJCUY4
>>1023102 >pi=3 I remember our math teacher telling us that the pyramids were built on the assumption that pi=3, because the Ancient Egyptian didn't have decimal point numbers in their Mathematics. Another example of not needing precise Mathematics is that the Apollo program, as in sending someone on the Moon and back, used Newtonian equations, and not Relativistic equations, even though the latter were more precise, but the former were simpler to compute.
>>1023050 This was actually tested not too long ago. No, not at all. You can actually make it considerably less accurate with no effect.
>>1023186 GPS is an example of needing precise mathematics in general relativity, clocks under more gravitational pull when observed from afar move slower than clocks under less gravitational pull.
>>1023186 factually 12 picoseconds of research https://en.wikipedia.org/wiki/Egyptian_fraction
>>1023271 no functional difference
>>1022553 where is the amogus?
>Another Halloween passes >The update of Death Wish for Blood still isn't finished Best sit tight for another FOUR YEARS at this rate
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amogus
>>1035248 What is planned in the Death Wish update?
I am having some problems with Obsidian v20 "Gate of Tartarus", for some reason this program is not making enough ammo and health items on maps when I change the ammo and health amount to "plenty", does anybody know how to fix it?
Why is it such a trend now on newer GZDoom weapon mods where they lack a rocket launcher now or are replaced with a grenade launcher with a ballistic trajectory? Or if it does have a rocket launcher but the max ammo for it is awfully low. I really don't like this trend of those GZDoom weapon mods, this is bad, a normal functioning rocket launcher is a must for medium-large sized maps.
>>1043479 tbh, feels like most people make weapons functional only for vanilla mapset, with 0 consideraton for wider fight spaces or slaughter
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Played through Half-Life for the first time in years. Xen isn't as bad as everybody says, but boy, why are those last two levels so shit? That's including the final boss, who's more annoying than difficult. Other things that bothered me are how weak the SPAS feels beyond three feet and how inaccurate the MP5 is, I found myself almost never using the latter and switching to the pistol as I could actually fucking hit targets with it. On that note, many of the weapons feel superfluous; the Hornet Gun, the Snarks, the Gluon Gun, the like five different explosive weapons, I found myself never really using any of them and sticking with the same few. As much as I dislike HL2's severely limited arsenal, I understand why they cut so much. Beyond all that? Half-Life still holds up incredibly well, especially as the debut game from a new studio.
>>1043781 Doom 2 has plenty of monsters which are fairly strong in HP so those weapon mods just except you to use a shotgun or whatever else they have for replacement to deal with instead of providing the player with a heavier weapon with enough ammo for it. >>1043783 I do agree with the part that the Shotty and the MP5 could be severely buffed, I don't like the idea of weapons being too inaccurate to be used for at least medium range while the AI has infinite ammo to shoot you with so for them inaccuracy is not a problem
>>1043783 >>1043785 Bafflingly, the pistol does considerably MORE damage than the MP5. That's on top of being near 100% accurate. If not for the secondary fire it would be a bottom tier weapon for sure.
>>1043783 Xen goes bad during the alien facility stage. Until that its weird and beautiful. Funny, but the Black Mesa remake fuck up Xen the same way. The facility stage just overstays its welcome. I have also no memory on the guns beside that how the enemy types make them obsolete, which is actually a neat thing because its explains how the HECU got ass fucked so bad. Also i hope you didnt played the Source version.
>>1043791 Black Mesa Xen is dogshit because not only does it overstay it's welcome but it's also completely different from the originals Giger inspired art design. It's a fucking Avatar forest ffs
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>>1043791 >>1043814 I agree Xen has this surreal beautiful aesthetic to it that's just not there in Black Mesa. "Avatar forest" is the exact same thing I thought when playing it. That said, BM's Xen plays much better than HL's, with the exception of the Gonarch fight where I vastly prefer the original. If I'm not mistaken, Valve was very rushed during this part of development and didn't have the time to expand upon it the way they wanted, which is why you go to that awful factory level then suddenly the final boss.
Of the main protagonists of FPS games from the 1990s-early 2000s, which among them got the least screwed over both in character and canon? For me, I'd put it like this, from most fucked over to least: >Duke Nukem: after over a decade of a hiatus: Greasy Bastard under Bitchford slapped players in the FUCKING FACE with a shell of a sequel. >William Blazkowicz: Return to Castle Wolfenstein was the peak, while after the first or 2nd 8th gen-era installment, his character was thrown out like a sick dog, ending with a mess of stupid dialogue here and there, and very weak level design, especially with "New Blood" >Caleb: Started off Great with Blood 1997, but GOT RAPED during development especially in terms of how rushed it was by GT interactive. Disgraceful way to make use of use of the Lithtech Engine. >Perfect Dark: Welp. *Exasperated sigh* >Lo Wang: got 2 to 3 expansions for his debut game: but the 3rd was left at least half-unfinished for years, then got an 6-7/10 reboot, which got an over-hyped poor-mediocre sequel >Doomguy: Got a better treatment than not only Willaim Blazkowicz, but also managed to, at least mostly, avoid a DNF and Lithshit Blood 2 situation, Doom 2016 was fine, despite the limited snapmap modding tools, though DOOM: Eternal was rather uneven and inconsistent, overall, in terms of at least several of the demon designs and where the story went, and both DLCs are out of place. >Hacker and Goggles from the System Shock games: Definitely more complex than Doom, Wolfenstein, Quake, Duke 3D and Blood, particularly in terms of the UI and how 2 handled upgrades: SS1 got a remake and is now in limbo. >Ranger from Quake 1 and respective expansions: Alright save for the game "Quake Champions". <Main guy from Powerslave/Exhumed: Whereabouts unknown after the Remaster <Bitterman from Quake 2 and Q3A: Eh, ok. <Gordon Freeman From Half Life 1, Half-Life 2 and both of the latter's expansions: ||frozen in time|| <Leonard from Redneck Rampage 1 its Expansion, and the sequel Redneck Rampage Rides again: Mostly unscathed <Sam Stone From the Serious Sam series: STILL SERIOUS!
>>1043814 >>1043820 I enjoyed the "avatar forest" aesthetic of Black Mesa's Xen. It's different from original, but I wouldn't call it dogshit. They did their own thing, and they did it way better than original did the original thing.
Does Quake under Kex Engine support loading multiple mods? I tried looking for other Quake source ports and nothing of those mention being able to load more than one mod.
I reported a bug about Obsidian not generating enough items at his fucking Github page and the fucking developer went like "I don't see this issue, closed." What a jackass.
>>1049183 I fixed this shit by editing the items.lua script from Obsidian, man was that fucking code hard to read. I just added another multiplactor value for the part where it multiplies the items and it seems to work, now there is finally enough items for me to play Obsidian with different weapon mods.


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