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Shin Megami Tensei Thread Anonymous 04/05/2024 (Fri) 17:51:48 Id: 5537e6 No. 955259
Just an SMT General thread since the previous one's now gone and I wanted to post some news in regards to SMT V. There's a trailer for the new SMT V: Vengeance and there's been some new content reveals so far for both the English & Japanese versions of Both Trailers. >Protags friends can be used as extra party members as previously revealed but they take up a slot in your combat party. >Introduction of teleporters that function similarly to leylines without loading transitions within the overworld. >Azazel and Mastema are confirmed with the former revealed as an obtainable demon fusion. >You fight all four of the Qadištu at some point and the fight has up to five press turn actions. >They have an AOE Alimighty magatsuhi skill called Qadištu's Entropy that fully heals all of the Qadištu and deals damage on all targets with heavy damage. >Lilith's Skill Earth Mother can nullify physical attacks and remove Debuffs. >Naamah's Capitulate to pleasure removes all stat buffs. >Could be a scripted boss fight considering the cutscene that follows it up has Nahobino Acquiring a new ninja-esque form. > A New Area known as the Shakan that relates to the transformation and the form has a 4x hit Hama skill called Paraselene Blur. >More scenes involving Khonsu implying greater plot relevance this time. >You can play as Nahoheeho in the overworld after encountering him at some point. >Confirmed New demons in the trailer are Amabie, Gurr/Gurulu, Azazel, Mastema, and Kinmamon.
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>>955549 You made me laugh, I had to record an mp3
Bump Launch Trailer. https://invidious.fdn.fr/watch?v=esJS9uV4qYM Ultimate Beginning trailer. https://invidious.fdn.fr/watch?v=JHi08zH_EF4 Opening Movie https://invidious.fdn.fr/watch?v=wYESUNu2bc0 Wanted to post webms of these but it took too long to download from Jdownloader.
What the fuck
>>980150 This had very little to do with SMT V except for the masks of three demons who weren't even designed by Kaneko and thus weren't distinctive. Why not make a Beelzebub or Lucifer or Metatron mask? They would be much cooler than Generic Werewolf, Generic Gargoyle, and whatever that bird guy was.
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>>980395 >and whatever that bird guy was That's Gururu/Gurulu. He's a Kaneko demon.
>>980150 I'm laughing pretty hard
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>African deity almost literally says "We was kings" Holy shit this is hilarious
>Hydra on hard >die like 30 times >cusp of finally beating it with a full ice team with Mermaid doing most of the work >keep dying either from poison wearing me down or critical frenzy after doing too much damage >notice that I was "Weak" to the poison attack despite having no poison weakness >realize it's a fucking dark attack >use a Dark Dampener before the attack >piss all over him in return Man, I haven't enjoyed a SMT game like this in a long time.
>>981854 I enjoyed the fakeout during the Lahmu arc if you'd played the original story first.
>>981855 I have not but I did spoil myself when I finally lost hope on it being ported.
>>973218 And now they've got Madoka, what the fuck
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>>988343 >>988361 I've seen a clip of her shooting herself in the head somewhere. Does she stay dead?
>>988368 >Does she stay dead? You never know with Meguka.
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I'm going through DDS. I just reached the sun the other week, and I realized I missed the fucking calamity ring which means I can't get the best ring in the game. I'm fucking pissed. I beat the Demifiend in DDS1 for nothing because all it gets you is a stat boosting ring and it's relatively easy to max stats in DDS2.
>Sloooowly going through SMTVV >First playthrough, CoC, Law Route because I wanted to get that one out of the way first >Comfortably booting up the game a few hours every day, wasting my time in the endgame where there's only the superbosses left >Chilll grinding adventures in Taito with no DLC and Ippon-Datara's help >Decide to build a Beelzebub because why the heck not >"Oh, you wanted Drain Fire? Sorry, you'll have to wait until you reach the endgame of the Chaos Route bud :^)" Thank you ATLUS, very cool. I thought Surt would totally have Drain Fire and by extension his essence, but these dumbasses really locked it to fucking Belial.
>>991375 Sadly you should have done true neutral in CoC since that's required to unlock the Satan boss in Vengeance. And Vegeance only has law and chaos routes so you can get all the alignment locked demons in Vengeance afterwards.
>>991381 > >Sadly you should have done true neutral in CoC since that's required to unlock the Satan boss in Vengeance. And Vegeance only has law and chaos routes so you can get all the alignment locked demons in Vengeance afterwards. Fuck, I got the law route on my first walkthrough. Does anything change in V revengeance that warrants a second run before going into the canon of Vengeance for a third run?
>>991383 I don't think so. The super-bosses are Masakado in CoC and Satan in CoV and Satan can ONLY be fought on NG+ with true neutral having been completed in CoC. You can power Masakado up in CoC by getting an item in CoV. This is just for personal satisfaction of fighting a harder boss, though. It doesn't get you anything extra.
>>991381 Pretty much a straight-up copypasta and non of the new area gimmicks I take, Dammit.
>>991402 First, second and fourth areas are all the same. CoC and Vengeance have a different third region. The plot is significantly different in the second and fourth regions, though.
What pixel aspect ratio does the Mega CD version of the original SMT use?
I'm playing Strange Journey right now, probably 1/3 of the way through the game as I just finished Carinas. I haven't seen this game be especially difficult yet as it's reputation seems to be. Some annoying bits to be sure though, like how much they jew you on early game healing I'm guessing the dungeons turn to some real hell later. Anyways it's interesting enough so far. Right now it seems I'm leaning law. Is neutral the closest thing to a "true" ending I can expect from the game? I've only played SMT IV before and that's my only real frame of reference for that, and it seemed to be the best option there.
Happy birthday, Kaneko!
>>1011181 SJ doesn't start pulling shit with the dungeon design until Delphinus and Eridanus. Up until then things are fairly straightforward as the curveballs like Conveyor belts in dark rooms are reserved after you get your bearings.
>>958459 This is definitely half-baked. SMT was already a pretty budget series when it wasn't 3D, but this is taking it to a new level. The ideas seem interesting though.
>>991381 Searching up gudes right now and it looks like to be the opposite of what you've said searching steam and the wiki that you're suppose to do any route that isn't Destroy the Throne/Neutral Ending in CoC instead.
>>991391 >Satan can ONLY be fought on NG+ with true neutral having been completed in CoC You just need a save where you beat lucifer, afterwards you can load a non-ng+ save and talk to Mastema after beating Samael.
Finished Strange Journey. I'd give it probably a high 7 or low 8 out of 10. Was expecting more out of it. I ended up going the neutral route in the end. Anyways, to review the game's elements: >Gameplay Its alright, The dungeon crawling aspect was annoying, not really my thing. It turned into a slog. Wasn't really difficult so much as tedious and time-consuming. The amount of traps that existed purely to troll you and waste your time was really irritating. (See: traps that warp you to the farthest point away, or drop you down to the longest walk back in a lower level) The worst one was the Eridanus teleporter maze. Everything else was largely manageable, just annoying. Second worst was probably Delphinus's darkroom conveyer belt maze but it didn't come close to the first one. I think I just don't really care for first-person dungeon crawling. I'm more a fan of top-down roguelite dungeon crawling like PMD Explorers, or isometric stuff like Diablo 1. I haven't seen a first-person dungeon crawling game that has interested me like those kinds of games yet. The actual combat was fun enough, as expected of an SMT game. Fusing demons, becoming more powerful, uncovering higher tiers of skills in your squad, its a satisfying gameplay loop. The final boss was hell and took way too long for me, but finally beating her after all that grueling effort was such a satisfying moment. Aside from the final boss, and those few occasional difficulty spike bosses, it was pretty easy goings. The final boss was a ridiculous difficulty spike compared to the rest of the game. I only remember about 3-4 difficult bosses in the game, but nothing really compared to the final boss which was insane. I had to grind for a bit and fuse a new demon for it, and even then it was extremely hard. One of my failed attempts involved me using nearly all of my healing items I saved up throughout the entire game (As in, over 100+ items used), and I still lost because I failed to do enough damage to the boss that it couldn't just heal up. Figuring out a solution and actually overcoming it was great though. I felt I made some pretty damn strong demons, was a good feeling. >Story and Character Writing The premise and some of the ideas were interesting, but ultimately leave a lot to be desired with its execution. So many holes, threads and other things that didn't really go anywhere, or led to something unsatisfying in the end. It also just felt lacking in terms of content, it needed more period, it feels only a bit more than barebones, like they planned out some interesting scenarios, but didn't think much else through beyond those to properly connect them together. Some examples: Louisa Ferre having almost no real impact on the story from what I saw. Mastema being a very vague entity whose motives you apparently only find out in the Chaos route, and it turns out to be lame as fuck. The Three Wise Men kinda just being... there, I guess? Jack's squad was a very interesting element to add to the Schwartzwelt, but once their plot thread is over, it feels like a "whatever" kind of thing. Jimenez and Zelenin were interesting, but just needed more with them, period. It was hard to feel any connection with Arthur, which is a shame since he's ostensibly the neutral route guy. Commander Gore just felt like kind of a bad joke by the developers, honestly. Guy started out as some incredible soldier and turns into a clown who doesn't really know where he's going by the end of the game The game also beats you over the head with the whole "humans bad" thing in the dungeon design and by telling you over and over, but they never really show you why or how humanity was actually bad in the world, its kind of an abstract "Oh isn't this part of humans bad", but when its violent demons who want to kill you telling you this, why the fuck should you listen? The intro at the beginning of the game is hardly enough, you don't actually know how good/bad the world is. A few newsreels doesn't really tell the story of humanity. Plus demons complaining about humanity while simultaneously relying on them, its kinda like "eh". Definitely takes some of the bite out of the story. The ideas were interesting in the sense of broad premises, and I actually liked the reps (minus Arthur/Gore), but it feels half or even quarter-baked, honestly. Going into this strange world, it should've inflicted a lot more horror/despair, but it failed to, imo. There were interesting events like what happens to Jimenez, Jack's squad being a strange and unusual threat, the appearances of entities like Mastema, and trying to uncover the mysteries of the Schwartzwelt in general, the tension between the strike team vs the research team, and the way they handled the whole "order of the investigation team and its structure vs the chaos of the field and the real world", the idea of an international team coming together for a final hope for humanity suicide mission type thing, but those ended up being just isolated things in general, or didn't go to fully developed places to be satisfying imo. Oh, and the endings were fucking terrible. The neutral ending was so matter-of-fact and lame, and the others weren't anything special either from what I saw of it. I felt genuinely nothing aside from general disappointment from them. Going through a 50+ hour game for those, talk about a waste. Barely any effort put into them at all. >Music Not very impressive. It was okay. There were only a few tracks that kinda stuck out to me. I liked the last dungeon theme. Standard fare for a game with this kind of vibe I suppose. I'm surprised Meguro composed for this game, as you wouldn't really know it from the soundtrack. Unfortunately that'snot a compliment in this case. >Visuals Very budget game as expected with most SMT games it seems, dunno what to really say about it in this respect. Didn't help that it was on the DS. Some of the environments were okay I guess, but nothing too crazy and never really "wow'd" me. Demon designs were generally good/interesting but that's to be expected of SMT. would fug Mem Aleph >Overall My biggest issue with the game was the story being lacking in content. I wouldn't have minded the annoying aspects of the gameplay if the story rewards were good enough to keep me going between the areas, but it felt like the game was significantly unfinished in that respect, which is a shame. Made the game feel like something of a slog as a result. I had high expectations given that people seem to praise the plot of this game, but there were many flaws with it. Not much of the game stood out to me as a result by the end. It was just a decent game to me in the end, but not one I would quickly recommend, but then I'm talking in the SMT thread so I'm probably different from most of the thread in that respect. Part of me wishes I played the remake, but I listened to fags here well, 8chan prime technically that said the remake was shit, but at least I'd have gotten some more hot chicks if I had gotten that instead. >>1016530 I had already gotten past those by the time you posted, RIP.
>>1019863 >I'd give it probably a high 7 or low 8 out of 10 A fair assessment. I agree with a lot of what you posted but its still one of the more enjoyable games for me. Its not classic but its still something i go back to. People had the same criticism which is why they were so excited for the remake Shame the anime style and added character didnt really help any. But it does answer the the three wiseman question
>>1019863 >The final boss was a ridiculous difficulty spike compared to the rest of the game. I only remember about 3-4 difficult bosses in the game, but nothing really compared to the final boss which was insane. I had to grind for a bit and fuse a new demon for it, and even then it was extremely hard. One of my failed attempts involved me using nearly all of my healing items I saved up throughout the entire game (As in, over 100+ items used), and I still lost because I failed to do enough damage to the boss that it couldn't just heal up. Figuring out a solution and actually overcoming it was great though. I felt I made some pretty damn strong demons, was a good feeling. That was my experience with SMT If and Hazama with the baby fetus. Keep in mind you can revive demons as zombies in If I think, I didn't realize it at the time.
So is SMTV any good?
>>1020279 It's mediocre
>>1020282 What about SMTV:V?
>>1020279 I'd give it probably an 8 or 9 out of 10, but do your own research beyond this site.


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