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Unicorn Overlord a masterpiece you should not buy Anonymous 04/13/2024 (Sat) 08:42:07 Id: 05097a No. 958103
/v/ I'm here to say after playing it via emulation of the Switch version that Unicorn Overlord is a masterpiece , 10/10 and as the kids would say GOAT. If not for the fact Elden Meme's DLC is coming out and the potential of Metaphor: ReFantazio, I would say this is JPRG of 2024 hands fucking down. This might even surpass Odin Sphere: Leifthrasir , Dragon's Crown and 13 Sentinels: Aegis Rim as Vanillaware's best game, it's that fucking good. <But anon you just spend the first bit of this post practically on the knees sucking it off why are you saying not buy it? The localisation of this game is not great and if you're a Vanillaware fag like I am you should not support the English version of this game period, if you want to support Vanillaware go buy a JP copy of this from Amazon jp or other moon storefront. Yes it's not totally pozzed like say FE or others have been but it still changes the tone and intent of the game >WHO CARES IF THE DIALOGUE IS FLOWERY ANON? You should care as it's still an alter of the original work and an utter disrespect of Vanillaware >WHERE IS THE PC VERSION YOU NIGGER? There is none as for whatever reason the CEO of Vanillware is super butthurt towards PC as platform, which is a shame as the mods of this game would be amazing and patches to unfuck the localisation would also be very welcomed. I think this would've added another 500k sales or even more if it was on steam as let's face it consoles are pretty much dying, even in Japan PC has gotten pretty big (not big enough where it's fully taken over like the west and Slavland), even Atlus was scratching their heads on why Vanillaware asked them to not allow a PC version. >DOES THIS GAME HAVE WAIFUS? Yes it does and they are all amazing but if you're a hag lover like myself Yahna is best girl. >WHERE CAN ONE EUMLATE IT? Ryujinx is what I used and I'm unsure if there are others, so perhaps a kind anon could correct me. <Closing notes If you're looking for something that beats modern FE(FE: Three Houses wasn't too bad but I understand why people might not care for it) this next to StellaGlow will fill that Strategy JRPG niche. How many hours you anons put into it and and who were your favourites? Also SCARLETT A SHIT!
Just finished the game. Played on the highest difficulty. Game's way too damn easy. Past the first two hours, I never once felt challenged or had any issues progressing. The only times I lost were due to "save the surrounded friendly AI unit" scenarios, and that was mostly due to my cheap lazy ass not using feathers to get my army into position. The game becomes trivial once you realize Unicorn Overlord isn't a tactical or strategy game, it's Tic-Tac-Toe. Almost every enemy unit is compromised of one archetype with one to three support units. If you fight that unit with something which can counter its archetype, you're pretty guaranteed to win with minimal damage taken. Fight cavalry with gryphons or wyverns, fight light infantry with cavalry or armoured infantry, fight armoured infantry with casters or flyers, fight flyers with archers, fight casters with anything, laugh at fighters and thieves. Keep an archer doomstack and a caster doomstack behind your fighting units to assist: the damage is great, but the real strength is the three combat result rerolls. By the end of the game, my two archer unit was hitting squishy targets for 30-40, while my four caster unit was assisting for 50+ damage. Overall, I'd say the game's good (7), would have been an 8 if there had been a higher difficulty setting and if the translation wasn't ass. Some random tips for people struggling: >wizards suck, use witches instead >fighters are worthless, thieves are only good for pilfer >guard stacking is incredibly powerful against almost every unit >druids/vikings provide physical team a massive damage multiplier, guard seal and defense down are incredibly powerful >evasive units are best paired with bishops that can revive >gryphons are busted, get two of them with Lucky Coin and the reins that give true strike and watch them tear shit up, see the bishop tip above >true strike attacks paired with gambler's coin are dirty >anything that can freeze the back row will be strong >>968614 >>968622 >>968634 For the final stage, half my units were 40-41, the rest were 35-36. The last boss felt like an annoying gimmick fight. I just threw units at it with archer/caster supports until it died, then I sent in Alain to finish it off.
>>974247 >he game becomes trivial once you realize Unicorn Overlord isn't a tactical or strategy game, it's Tic-Tac-Toe. Almost every enemy unit is compromised of one archetype with one to three support units. If you fight that unit with something which can counter its archetype, you're pretty guaranteed to win with minimal damage taken. That's rock paper scissors, not tic-tac-toe and that's a pretty common occourence in strategy games. FE is built on that shit pretty much exclusively.
>>974247 A higher difficulty gets unlocked after you beat the game.
>>974249 Tic-Tac-Toe is a solved, perfect information game where losing is impossible as long as you counter your opponent's movements. Which is also what Unicorn Overlord is. The AI's 5 cavalry unit will always lose to your flyer formation, assuming you play well. >>974252 Yeah I saw, looked it up and it's some sort of fake ironman mode where you can still load your saves if you fail. I'll give it a shot eventually as I do think the game is worth another playthrough. The thing I'm most disappointed about is how easy the bosses were compared to Ogre Battle MotBQ.
>StellaGlow mentioned Alright, you got me there. Can i emulate the game with a 7gb ram PC? it doesnt seem the game would be very heavy, the problem is the emulation process.
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>>974284 >StellaGlow
Recently finished the game, here's my thoughts on it: Its a great game, as expected of Vanillaware. There are some flaws and things that could have been better of course, largely to do with the writing more than anything else, but I highly recommend it to anyone who even slightly enjoys this kind of game. >Gameplay Outstandingly fun, though I can't help but wonder if part of it ended up sacrificing story aspects for its incredible freedom to approach the game. Somehow, exploring the overworld and doing shit like mining and treasure-hunting was actually fun and enjoyable, which I did not expect at all. The level of customization for combat is shocking for a game like this, though I wish there was a tactics option for Rosalinde and Eltolinde with the number of fairies, because its not like you can predict the exact number of actions they will take if they perform actions such as healings. The game starts out pretty difficult in the early stages (and at the beginning of each arc with a difficulty spike), but you eventually get so many tools, resources, abilities, and customization/freedom to do things the way you want that it eventually starts getting pretty "easy". Though that's a weird way to put it. I played it on Expert, and I pretty much never lost except once or maybe twice by accident when I wasn't paying attention. Doesn't mean it wasn't difficult mind you, but the game gives you a lot to handle everything. I didn't use 90% of my consumable resources and I cleared the game without issue, though I do have a decent amount of experience with tactical/strategy games at this point. So many fun mechanics and stuff. The colliseum was a good time. I beat Amalia pretty early on, and I beat Gerard at low-level 30s which was nice. There was so much to find and/or unlock in this game, figuring out and fine-tuning combat was generally a blast, especially with all the items and abilities and whatnot. It is interesting to see how much my squads changed over the course of the game (and how much they didn't too) >Aesthetics and Presentation Vanillaware is above reproach. Most of the characters in this game are at least A-tier designs by Vanillaware standards. However, I do wish they had more S-tier character designs in this game, like what you'd see in Dragon's Crown or Muramasa. You could tell they were constrained by the nature of the game (having to make "standard" characters since you had to control and fight whole damn armies), and maybe the fact that Kamitani wasn't at the head of this game also influenced that. Still, Vanillaware made some incredible stuff as they usually do. The artwork was beautiful as a whole. Animations were good, though a lot of attack styles were pretty standard. I wish there was more flash to them, akin to GBA Fire Emblem animations if possible. >Music Was good. Could have been better but it was fine. I can't complain from what I remember. >Plot/Story writing Eh.. could have been a lot better, this is easily the weakest part of the game, which is unfortunate. Each story arc's "conclusion" generally coincided with a quality spike in terms of writing and storytelling, but it ends abruptly in each arc's conclusion. This basically amounts to the game feeling more like a few scattered events with a lot of gameplay stuff in-between for recruitment purposes rather than a full, cohesive story. It makes sense from a gameplay perspective (in the sense that if you can do many parts of the game out of order or in the way you want) but makes the game's pacing and overall cohesion suffer from an immersion and impact perspective. Its funny how the plot basically turned into Fullmetal Alchemist Brotherhood at the end there though, but yeah, minus that part it was pretty... I don't want to call it "standard", but... its more like lacking in meat. Its like a T-bone steak where most of it has already been eaten and you only get enough beef on there to have a few bites of, making you just wish you had more. >Character writing There were some flashes of great character writing, and the general characterization for a lot of characters is good. It generally just needs a lot more. A lot of the Rapport conversations felt like they were just the beginnings of something interesting, and then they just as abruptly come to a close. As a result, a lot of them feel rather "standard" because they weren't able to go to more interesting places. Still,there were funny ones, emotional ones, wholesome ones, and interesting ones. The characters themselves are generally likable and interesting right from a surface level, but unfortunately it doesn't progress much farther than that in most cases. Part of me wonders if it has to do with Alain as a character. He is basically built to be a character that everybody likes and as a result, everyone else's problems usually have to do with themselves dealing with Alain rather than Alain himself or anything he's done that's actually wrong. Its hard to have a good character relationship if it feels largely one-sided. The Rapport conversation I enjoyed most from the ones I actually saw was Tatiana's A-rank with Alain, where he's forced to deal with someone who actually feels hostile and frustrated towards him and his actions which have had brutal consequences. Even though Alain is still "in the right", its not as simple as it is with a lot of others, and it forces them both to introspect and express their feelings about this issue (and grow as a result). If more rapports in this game were like this, I think it could've been amazing. Though I did enjoy most of Alain's romance options that I saw in terms of the scenes, many were hilarious, some were more "generic" but pretty much all were enjoyable. The epilogue (or lack thereof in my case) was irritating, it was just a long sentence given and nothing else. IMO the conclusion deserved a whole scene dedicated to it (or at least multiple paragraphs or hell, just even 1), but I digress. I can understand if there are issues since they have to write and create a scene for every girl and that doesn't sound fun at all. Still though, it was a bit irritating. >Closing thoughts The sum of this game is greater than its parts. Its just so damn fun throughout pretty much the entire game. Overall, by my standards I'd give this game a low 9 out of 10. However, by normal people's standards, this is a 10/10 game and deserves to be played. As for the translation, it had its issues. It wasn't as bad as I was expecting, but there was still a good amount of places where its easy to notice the blatant changes or the fact that they basically did dubtitle """translation""". Plus some of the word choices they employed were just comical. I never thought I'd see the word "frippery" being used unironically (or at all) but I found it here, and it was as bad as you'd expect. I'd probably give it like a 6/10 or so. I will say, one major missed opportunity in my eyes was not allowing Alcina to be recruited (as an actual character, not postgame bullshit), maybe as a secret character or something. If you really want to make it difficult, maybe have Alain beat Gerard before fighting her (hell you can even lock it behind other things too like conversations with Alain, and/or a high rapport rank with Yahna) to unlock the ability to recruit her. It could've been great. She was such an interesting-seeming character with a fantastic design. A lot of other major characters have this issue too, maybe not recruiting them per se but at least having more from them would have been good. Nigel's story is basically finished very quickly after you meet him which is a shame because he both looks and seems very cool. Same for characters like Elgor and, well, basically every major Drakenhold character that I can think of anyways. There needed to be more meat at, before, and after these parts imo.
>>958153 this. you have A waifu. Not waifus. Polygamy is degeneracy
I started a second playthrough on tactical. Initially I thought something was wrong. The game felt easier than it did on normal. But after some time I got to furry land and met the bear people and suddenly the game seemed to spike a little bit in difficulty. A pleasant surprise. I was going to ask how to counter bears but i don't want to know anymore. If I know it will trivialize the game too much. I feel like I might be fucking myself over though by relying too much on items. It is the kind of strategy i don't really enjoy playing. Just stacking buffs on top of buffs to try and one shot whatever is blocking my way. In particular I am running out of small revives. I got plenty of mid revives but I don't want to waste those. I am hoping the difficulty stays where it is because if it drops again the rest of the game is going to be a bore to get through. For this playthrough I am going to marry Eltolinde. I wanted to do it first playthrough but I thought Scarlett made more sense for Alainn.
>> 985119 I have a waifu, plus your waifu when you're at work, plus a husbando.
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Interestingly enough being able to marry the lupine girl with the spear & the owl woman have gotten quite the emergence of a good amount of hmofa stuff.
>>992644 >I have a waifu, plus your waifu when you're at work, plus a husbando. Who's your waifu and husbando?
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Is there anyway to like rip the sprites from the game? I want Selvies amazing hip sway.
>>994410 I'm sure there is a way.
>>994410 github.com/rufaswan/Web2D_Games/blob/master/docs/psxtools-steps.adoc
>>994860 Nice. Thanks anon.
>>994860 I can't help but think these two would hate each other the most. One of them is jealous that Alain is getting attention from other women. The other one just wanted to be in Alains harem.
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Unicorn Overlord is getting 400ish page artbook this fall.
>>998814 Hope there's some lewd stuff in it.
>>998814 Hope to see some skin.
>>998814 >>998894 >>998970 I hope we get more art of the owl.
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Well, looks like there were enough gamers with taste outside this board who recognize this game's greatness and disregarded OP's title. https://archive.fo/L7fAl Unicorn Overlord tops 1 million copies sold Fucking love these guys like you wouldn't believe. Please keep putting out painted sexo for decades to come, Vanillaware.
>>1018017 It's a great game but you shouldn't support the localisation.
>>999160 >Not wanting to fuck an owl woman. Fag.
>>1018054 You have hags and tomboys but you choose the owl?
>>999151 >>1018054 The owl specifically doesn't fuck you. It's one of the few non romantic female choices.
>>1018056 The dog-lady is fine too. >>1018072 that's more a flub in the english translation isn't it?
>>1018075 >The dog-lady is fine too. She actually does become Queen and has a legitimate romance. >that's more a flub in the english translation isn't it? I have no idea. I can't see why they would? The other romances are there including, as you said, Dinah. No idea why they would localize out this. It's not like there's anything controversial about her.
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>>1018075 >The dog-lady is fine too.
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>>1018083 Scarlet has big Femcel energy.
>>1018077 if I recall I read the JP owl ladies answer is different in JP but I could just be remembering something else. >>1018081 >Not liking video games >>1018083 This is why harems exist.
>>1018093 I like those, video games but also girls of a different persuasion.


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