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(7.28 KB 320x224 Sonic1_title.png)

(9.06 KB 216x349 vivian sonic.png)

(15.17 KB 256x256 Sonic1.gif)

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8moe Sonic 1 Anonymous 05/31/2024 (Fri) 02:19:43 Id: 85143f No. 973770
Community project for Sonic 1.
(181.28 KB 613x608 crossed out sonic1 sprites.jpg)

(137.48 KB 611x610 spritesheet crossed out.jpg)

To save time for any pixel artist / drawfag: I crossed out the frames that are unimportant.
(51.52 KB 515x514 progress.png)

What is already done I marked in green.
(25.83 KB 271x379 look up idle or down.jpg)

Is Vivian doing an idle animation or looking down with the controller?
>>973803 intent, idle. could recycle easily for looking down, but nonsensical.
>>973777 Grace is a cutie. Is she OC or a character from somewhere?
>>973835 /monarchy/ tan, but kinda an avatarfag OC also.
>>973787 Good start, but she looks too pissed.
>>973862 intent was tired/irritated to be there. that is how i know her to typically be depicted
>>973792 the westoid anon*
>>973870 Personally I like this depiction, it's more moe: >>969203
(71.06 KB 600x453 12 game overs.jpg)


>>973770 >Mark as Eggman I don't know shit about sonic modding, but I'll look into custom boss battles. One where you need to crush Mark with one of those Oil Ocean platforms would be very fitting. It might work better as a Sonic 3&K reskin of the Egg Inferno boss fight. That boss takes 14 hits to defeat, but maybe there's a way to lower the damage counter to 12 to keep in theme with his game overs.
>>973877 Keep in mind, we're working with a small 29x39 space for some frames and not much bigger for others. It kinda depends if we can fit it in aseprite in the small Sonic frames on the 256x256 spritesheet.
(11.86 KB 256x256 Eggman.gif)

This is the eggman spritesheet under the Global folder. Eggman is 64x56 I'm not for sure whether we have to edit a script or animation folder, but like the Sonic1 spritesheet I believe the edits should be framed within the pink spritesheet frames and their size.
>>973920 Final Zone btw
(7.47 KB 256x256 Credits.gif)

(42.58 KB 512x512 Objects.gif)

>>973923 This is in credits under Data > Sprites > Ending.| For the other one: Data > Sprites > SBZ (I think SBZ is Scrap Brain Zone)
(15.03 KB 256x256 Items.gif)

(16.51 KB 256x288 Items2.gif)

Data > Sprites > Global You can find the item sprites.
>>973926 It would be neat to edit the special stage ring in Items2 to be an 8chan ouroboros symbol, but I heard a script or animation file turns it a special way so keep that in mind.
(61.24 KB 672x478 1.jpg)

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>>973770 I used to make sprite hacks during Esrael Sonic Editor times. It kinda looked like this, hard to find screenshots nowadays. Those tools i guess today are outdated.
>>973803 That idle animation needs more frames. Otherwise you´ll have to repeat frame 1-2 before 3-4, and then loop 3-4 by copying it by pairs multiple times to create illusion of her not waggling controller like crazy.
>>973994 Idle animation is three 3 frames. We have 2, but we could copy and paste to be lazy.
>>973801 There are about 25 sprites left for Vivian. Idk if drawfag from last thread is up for that. I'd wager we need the essentials minimal like running animation and skidding, so 6 sprites.
>>974025 rolling and jump pretty damned important
You're all a bunch of faggots.
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(14.50 KB 320x224 Tikal_01.gif)

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>>973792 Usually one person does all that shit.
>>973787 Needs stronger contrast. The two skin tones blend together and the shading on the forehead is indistinguishable from the actual hair.
>>974840 was only really doing this for a lark, but i do appreciate that crit. colors is something i rarely do, being a chronic doodlesketcher, and contrast is actually pretty damned important, especially for a hedgehog game. I'd try to push the skin tone further if I didn't already hit the 12(?) color limit I set based on the Sonic 1 sprite.
(15.17 KB 256x256 Sonic1.gif)

>>975042 Want to add any to the Sonic1 spritesheet with Aseprite? I could test it out in-game.
>>975046 not particularly, no. my laziness knows no bounds.
(14.99 KB 256x256 Sonic1.gif)

If it helps, here is the Grace sheet.
(13.05 KB 900x70 cartwheel diddy.png)

>>975049 >>975053 I would suggest that for Vivians high speed movment it shouls be a cartwheel a la Diddy Kong.
>>975056 That would be the running or peelout animation. Peelout can be skipped.
(4.33 KB 32x36 bad_vivrun_butingame.gif)

(4.33 KB 32x36 bad_vivrun.gif)

damn, hate the sprite limitations actually. even when i want low frame rate lazy shit, i can't push poses as hard as i'd like to compensate for lazy animating, but that's what i get for not sticking to the classic Sonic/1930s wheelrun
>>973871 That hack has actual original levels. OP wants a spriteswap.
>>974840 >>975042 Nice teamwork. That's definitely an improvement.
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