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Bungie's death-spiral Anonymous 08/03/2024 (Sat) 13:11:47 Id: e4ecdc No. 997168
Well /v/ Bungie's spiral into death is finally happening and you might say, it was being bought by Soyny or being full of sjw leftoid commies. But I think the problems there even before all that cancer and it was after they left M$, Marty brought up an interesting quote "They were right to get Bungie out of Microsoft, but they needed to get the Microsoft out of Bungie." Bungie inherited much of the irrational decision making M$ has and it shows, with how much of the old guard from Halo they fired or made quit during 2010-2013. The new devs they got during Reach along with the inter years between it and Destiny 1, simply did not have the skillsets their predecessors had and the shit leadership failed to wrangle them. The problems were top to bottom, and the hard sjwification that hit the studio like many in the early 2010s only further ruined Bungie. Destiny is a walking corpse that is only animated from sheer monument, and Marathon's skinwalker is DOA as no one wants an extraction FPS in a sea of them. https://archive.is/aQATz
>>1001708 They did a few other games after Majin. One is called "Knights contract" which I couldn't remember anything about, Only that the girl looks vaguely familiar. It is a shame though, I heard Majin was a pretty good game. The studio in question made a lot of unique and imaginative games but none of them seemed to have been very successful. >>1001710 7th gen is where the cancer started. It is like a patient looking back at the good old days when he didn't notice the tumor growing inside of him.
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>>1001710 Most of the people looking back fondly at the 7th gen. only do so because of how terrible this industry has gotten since. The initial gimmick was co-op and multi player for any game driving a lot of resources to half assed modes that were pretty much DOA. Horse armor was 2006 and got progressively worse fast.
>>1001711 >Knight's Contract Think God of War gameplay especially the fucking cinematic QTEs with a partner system where your player character can't die, but if your AI partner dies, game over. It had some nice gimmicks but man, Game Republic gambled it all on that game, and it was flawed as hell.
>>1001735 I didn't realize Tadashi wrote it and the Brave Story PSP game. Funny.
>>1001735 I think I am starting to remember now. I vaguely remember hearing about this game getting pretty poorly reviewed due to being an escort quest. Actually there was another game like that. Neverdead or something. You're immortal but if the escort die you lose.
>>1001710 >Man I miss when I only had aids instead of aids + cancer
>>1001785 I mean if you have aids and get cancer you are pretty much done.
It's because 8th and 9th gen set the bar so low that 7th Gen looks like a golden age in comparison.
>>1001710 It was the last generation that had actual games outside of Nintendo and Xbox live for all its 12 year old CoD niggers allowed to you name the nog without getting anally prosecuted, so I can't blame you for having fond memories the same way I can't blame ex-GDR boomers for having ostalgia of a time when there were no trannies or niggers in East Berlin.
>>1001710 I think it's fine, mainly because there was still a degree of individual freedom when it came to the internet (ex. I can yell expletives at people without a tranny trying to find my place of employment and get me fired, also entire communities of gamers weren't centered around discord or reddit) and there were games to be excited for even if it was less than 6th gen, and even if it was marred by being the catalyst for modern DLC/Live Service jewery. For the most part devs weren't 100% on board with digital distribution so games were at least a full package on release in the 7th gen. Plus 6th gen was fresh in everyone's mind and the consoles still worked and weren't overly inflated in price because of the "retro" boom
>>1001710 It's been over a decade. Despite soycucks' attempts at redefining "nostalgia" and "retro" to apply ONLY to things from their childhoods (90s-early 2000s) and earlier, it has objectively been long enough for 7th gen to be a nostalgic era from an earlier time. Some shitty, casualized, consolized games aren't anywhere near on the level of having had to live through a decade of war and strife, so it's not like you'd be too traumatized by anything real to have that natural rose-tinted outlook on the past.
>>1001680 I'll also post this. >>1001710 I can't say I blame you/
>>1001859 Consider, the difference between each console generation used to be: https://www.youtube.com/watch?v=Tv0_qMA4Cj8 https://www.youtube.com/watch?v=m92JFeUVOPw Or: https://www.youtube.com/watch?v=6KzhEGPUNIk https://www.youtube.com/watch?v=dxuWy8LXyUg But such radical leaps every few years don't happen anymore. There's plenty of X360/PS3 games - consoles from almost two decades ago - that still look perfectly modern. So it just don't FEEL retro.
>>1001788 Sounds like vidya
>>1004492 What a time to be alive.
The lead of Marathon got outed from Bungie for being a sexpest.
>>1006824 >sexpest That doesn't mean anything. It's a term to describe things that don't even qualify as sexual harassment, but to make you feel as if it's the same thing. And sexual harassment is already a term made to make you feel like it's the same as sexual assault, when really it isn't even serious enough to qualify as that. And sexual assault is already a term made to make you feel like it's the same as rape, when really it doesn't qualify as that. "Sexpest" literally means "man a woman doesn't like."
>>1001710 Portable? Absolutely. Fantastic library. Non-portable? There's some 4/5 games worth a try if you've gotten everything better in the genre and really need more, but even the absolute best games of the era really feel like they're held back by the system and development demands of "HD" (actually 720p most of the time). It's especially bad when you remember a lot of the best titles the gen had to offer and were remotely original flopped hard like Alpha Protocol or Valkyria Chronicles and even the ones that did well and were reasonably good got assraped by publishers demanding the sequel be made for wider audience/proto-GAS only to lose both (Saints Row 2, Dragon Age, Mass Effect 1, Sleeping Dogs, Marvel vs. Capcom 3)
I wonder if Marathon is going to be cancelled now?
>>1007577 >they might try to shift Marathon to a traditional singleplayer game. That's Sony's bread and butter. Sony's bread and butter is killing them, though. That's why Ryan tried the whole pivot to live service games to begin with. As it is now, according to the FTC leaks, Sony is relying on other live service titles on their platform (primarily COD) to subsidize the low and increasingly negative returns from their pozzed single-player titles. People criticize Microsoft for not even trying to compete with Sony, but really they don't need to. They just need to sit back, shill controllers and services, and watch Sony suffocate under their own weight. Until the Acti/Blizz aquisition - the entire Microsoft division was little more than a rounding error on Microsoft's financials - whereas Playstation is by far Sony's most profitable brand and if they fuck that up - it would take the rest of the company down with them. Part of the reason why Sony has been making moves to split off their financial services is because it's their second most profitable division, and they don't want a failure in the console space to take it down with the rest of the ship.
>>1007577 >Halo was going to be an RTS exclusively for Macintosh Huh, i guess that makes sense with all the weird, convoluted Lore bungie had going on, a sci-fi Myth.
I think Marathon might get a rebrand considering how even normalfags don't want more Heroshooters.
>>1007751 I wonder if Concord's flop is going to make Sony force Bungie to change directions?
>>1007766 It might just make them double down, to be honest. Try to force the idea to make up for the losses of another project?
>>1007783 I was thinking that they'd probably just double down since the new CEO is the Horizon guy.
>>1004492 That's because nothing has changed since then anyway, there's no reason the Gamecube couldn't have its own Concord
>>1007584 I remember being told that there's a metalore continuity from Myth and Marathon through Halo and continued on in zombie form into destiny.
Although the lore is only present in the first Halo game before being dropped.
Then again the security helmet made it's way into Halo 3 as bit of a nod back to Marathon.
>>1007792 Myth, the tactics games? I don't believe so, no. They're a blatant ripoff of inspired by a fantasy series called The Black Company.
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>>1007792 >>1007796 Oh no, the metalore its very real, its some wacky, interesting this, Mandaloragaming covered it. Basically Pathway into darkness, Marathon, Myth and Halo are all tangentially related by a couple of things, and a bit of that carried into destiny, but since the people that were actually working on those games are no longer there, in destiny its just a sort of injoke instead of a cool background thing to autism over.
>>1007797 The dead dreaming eldritch god is implied to be the background villian across it all. Even into Destiny.
The W'rkncacnter that's it.
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>>1007798 >>1007799 >The dead dreaming eldritch god is implied to be the background villian across it all. Even into Destiny.
>>1007766 >change directions That's the glorious thing about 4-8+ year devs cycles: They can't. Concord's 8 years of development started development when Overwatch was new and people were hotly anticipating GotG2 off the surprise success of the first film and it shows.
>>1008074 >That's the glorious thing about 4-8+ year devs cycles: They can't TF2 was in development for nine years and shifted four times, what are you talking about? Deadlock has been in development for six years and shifted at least three times. If anything, a protracted development is often a sign a game has changed direction. See >>1006741, Concord looks like it was supposed to have a different art style originally. The game taking this long to develop is probably a result of them changing it over and over.


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