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S.T.A.L.K.E.R thread Anonymous 08/12/2024 (Mon) 18:55:25 Id: cc6ffb No. 1000692
STALKER 2 development blog just released with some gameplay >TAA everywhere >Generic visuals and music >FarCry towers >Yellow paint on wood boards and stairs as a "clue" >Press X to use canned animations >Console gameplay >Console UI >Creative Director is a woman Fucking hell, it hurts
Oh yeah, almost forgot >3 fucking minutes talking about the cutscenes Goddammit man
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>>1000692 I forgot Stalkan 2 was in development. I take it was relegated into being a standard action game instead of being comfy slavjank survival?
>>1000692 I don't know if I should blame Putin or Zelenskyy, but either way I feel sorry for russian 2channel as this is their favorite game.
>>1000701 You missed >3 hours of cutscenes Remember when Rogue Squadron 2's devs apologized in the commentary for having a single, skipable, 1 minute 30 second long cutscene mid-level?
>>1000692 This game was delayed to insert as much Ukrop propaganda as they can into the game. They probably removed entire sections of the game to put their own spin on it.
>>1000714 >t. Kursk mud farmer
I wonder when the mission to execute Gonzalo Lira will happen, hopefully not too late into the game.
>>1000728 >that name sounds familiar <search >oh, it's that Coach Redpill guy from like ten years ago >he went to Ukraine? >HE'S FUCKING DEAD What you get for moving to an active warzone I guess. I remember this guy being pretty put together back in the day, very clean shaven with a nice suit, why does he look homeless in his last photos
>>1000732 He is a sex tourist who went to Ukraine to try and pick up chicks. When the war broke out he naturally did a lot of bullshit propaganda talking about how Ukraine was going to lose. Naturally Ukraine didn't like this so they gave him the choice of house arrest or getting deported. He chose house arrest. Later he tried fleeing the country into belarus only to be put into prison. Ended up dying of pneumonia after refusing medical help. Allegedly he also smoked like 4 packs a cigarettes a day. I am happy he is gone. Dude was a grifter and a snake and the world is better off without him. I didn't watch him back when he was coach redpill but I do remember seeing some chatlogs between him and sargon. Something to the effect of "truth is a tool to be wielded by the strong". Couldn't tell you why he started looking like he leers at little kids though.
>>1000720 I'm a 90's yugo rapefugee in a third world country. I literally don't have a dog in the fight.
>>1000732 Westoids brutally killed the most influential thinker of our time... hypocritical Biden regime says nothing... God-Boyar Vladimir Vladimirovich must put an end to the degenerate globohomo Ukronazis... >>1000736 It's funnier than that. He was found doing illegal activities like selling photographs of military bases he took along spreading pro-Kremlin agiprop, he got deported instead of being properly trialed. He then illegally went BACK INTO UKRAINE, literally filming himself doing so. They threw him in prison where he "died of lung issues".
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>>1000692 PUTIN DON'T STOP!
>>1000741 I find it funny that in this war, multiple cases of complete lolcows trying to be spies and ending up locked up have happened, i wonder how common that was back before the internet.
>>1000736 I am not shitting you guys, at the risk of doxing myself, that I can back up your post because I knew by secondhand relation a lolcow journo who signed onto being a Sputnik host who cried when this dumbass died, and he ALSO had a similar character to being a sleazy old man sex tourist down to wasting his 9k a month salary on hookers, having rotten his teeth out on meth that he had to get implants for, and being divorced from a sex worker and whore. I can totally buy this. <Couldn't tell you why he started looking like he leers at little kids. America this year and previous has been revealed to be infested with and crawling with pedophiles.
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>>1000864 JUST!
>>1000866 There's probably something in Ukraine's waters.
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>>1000692 Absolute fucking state of STALKER. >>1000736 >>1000741 >>1000784 Now the funniest thing is that they could have expelled him and made him Biden's problem. But they chose to make an example and harvest his organs. And billions are still sent to that corrupt shithole with Uniparty support.
>>1000900 They DID expel him, he re-entered the country for some demented reason
>>1000903 >They DID expel him, he re-entered the country for some demented reason BUT they didn't push him out to be extradited to the US under house arrest. The War must go on and lucky for Zelensky and the Ukraine Government, every MSM rag called him a "Sexist PUA Russian Paid Agitator" who got what he deserved when they gulag'd his ass. So there's no bad PR for that fucking retarded war. Biden washed his hands or barely remembers, and everyone forgot he existed. Coach Dead Pill indeed.
>>1000905 >guy was caught spying for the enemy >re-enters the country after being expulsed >no but he should have been extradited! Anon youre such a fucking hypocrite holy shit.
>>1000905 I can barely tell what you're trying to say, but okay.
>>1000907 >>1000909 It seems to be retarded.
The game looks fine, the issue is that the deep dive did a mediocre job at showing off the game. This video is a much better showcase. https://www.youtube.com/watch?v=Z5TmiZUOosE&t=176s
>>1001460 The sound design in on point.
>>1001724 >inb4 Zelensky wants to make a new Zone at Kursk But can he do it before the Russians capture Pokrovsk and Germanize Ukrainian logistics?
>>1001724 Who are you quoting?
>>1001724 Half agree, you do see some of that rhetoric but then they're immediately told to fuck off like 59a203 was. I'm surprised how anons have largely held off against Pussian propaganda with how hard basically every mildly right leaning community started guzzling gallons of Pussian semen. >two more weeks bratan I am of seriousness all of HATO will be destroyed you must be of trusting in the plan t. Mikovich of Khalifornya Oblast
>>1001460 Nope, the visual and sound design is still mediocre.
>>1001460 Bretty good actually. Is there any word on it being moddable though?
>>1001837 Mod support few days post launch has been confirmed
>>1001863 In other words, never. Why are you believing people who lie for a living?
>>1001875 >who lie for a living? What?
>>1001877 It's marketing. Until a product is released with the features advertised, they're lies.
>>1001879 Not lies, thats not how it works, what they arent is guarantees, stop being retarded.
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>>1001882 Marketers are just liars trapped in a box. They can't outright false advertise, but they make their living on half-truths, false inferences, assertion, associations, double-speak, and other forms of manipulation. They are liars. Lots of stories have come out from studios that used to work with Microsoft about how MS would internally commission a specific and well defined game, and then MS's marketers would go out to pressers and just start pulling all kinds of random shit out of their asses - which the dev teams were expected to then accommodate without any extra budget or development time. It's why Phantom Dust had such a fucked up development cycle and tanked the studio. What's even worse is that they routinely work with mainstream media news outlets to spread those lies disguised as news. You'd be amazed how many news stories about a product being released, or recalled, are just paid product advertising or corporate attack ads. Never believe a marketer. Their job is literally to bullshit you, telling you whatever you want to hear, so long as you hand your money over to their employers.
>>1001953 To say something is a lie, you have to prove its false, and as it stands, you cant prove that, words have a meaning, you know?
>>1001987 There are myriad ways to lie without actually saying anything false. There are also ways to reveal truth while only speaking falsehoods. The spaces inbetween are the natural habitat of the marketer and statistician.
>>1002273 >myriad of ways Making a promise doesn't count until it has been confirmed broken.
>>1002297 You are exactly the kind of niggercattle moron who deserves a bullet in the back of the head and an open ditch as a grave.
>>1001879 >>1001882 >>1002273 >>1002297 Nigger we're asking about modding capability, not philosophy about what counts as promise and lie. So far they've said it'll have modding but being an xbone first product + how easy is it to modify remains a question. Which can only be revealed once you actually get your hands on the game
>>1000864 >3rd Pic Whoville looking motherfucker.
>>1000864 Amazing things are happening in Oblast
>>1007930 I thought >>1002273 was a good quote.
>>1007936 How the Grinch Stole Ukraine
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>>1007977 I think you're a fucking nigger!
>>1008091 I think you're fucking a nigger!
I fucking hate this reality
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S.T.A.L.K.E.R on the Switch https://archive.is/yGStS
>>1000732 So I have to ask, what does this hobo have to do with STALKER 2 that 80% of the thread is talking about him?
>>1025423 How? It crashes all the damned time.
>>1025560 That has nothing to do with S.T.A.L.K.E.R arriving on the Switch, that has to do with S.T.A.L.K.E.R being unstable.
>>1025567 has to do with "stalker is shit"
>>1025574 you're shit, you swim in a shit pool, your car is made of shit. Your mother is a cheap whore, your daddy a fentanyl addict. Go do a crime or drown in the ocean tbh.
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>>1025579 Truer words have never been spoken!
>>1025579 still not buying this shit game, shill
>>1025658 ye >>1025664 ..How am I a shill? u dumb? Don't buy games lmao or support modern companies et all.
What mods are anons getting into lately? I know Anomaly bullshit is the current flavor of the month more like the flavor of the last couple years but I'm curious as to any others you guys have tried. I've been getting back into STALKER because it's spooky season and I like playing something STALKER related in October. I first tried Path in the Mist and I'll say that the story was excellent from what I played but it was so fucking scripted with absolutely zero freedom/exploration that I dropped it by the time I got to the Garbage. However, I decided to give Radiophobia 3 a spin and I'm damn impressed so far. https://www.moddb.com/mods/radiophobia It's the vanilla SoC quests/plot, but on the OGSR engine with a bunch of new side quests, more guns, more dialogue, very vanilla lore-friendly so far anyway and very drastically revamped combat. I'm playing on the second highest difficulty because I was wary of "muh realism" bullshit with this mod but I'm happy to say it's some pretty damn good modern STALKAN'. The economy on this difficulty is pretty oppressive, not quite GAYMMA levels (which is good) but it really makes you consider what you trade with that jew Sidorovich. I'm not even out of Agroprom yet, still gotta fuck up the military base and steal the documents but the gunplay is fucking fantastic so far. I think I'm gonna have to edit one of the config files to really tailor the difficulty to my tastes because at this point I want the enemy NPCs to be a little more accurate with their shots but I also want the economy to be a bit more forgiving. 1.3k Rubles for bottled water is kind of ridiculous considering how often you get thirsty in this mod. Might have to play around with it a bit but so far I'd highly recommend this mod. I'd also recommend that you install the vanilla NPC mesh/textures included in the main files of the download page because the shitty "HD" models that the mod includes by default are so not STALKER that they really bother me. >>1025574 Spoken like a true newfag. If you've never gotten the "true" ending in SoC you either need to give up the idea that you're a gamer or kill yourself, there's no other options.
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This thread is a fucking disgrace. It's one thing for stuff to get this bad on cuckchan but it's going on even here.
>>1034624 You're part of the problem
>>1025423 https://youtu.be/zsZsrOZI0Ac The ports are pretty good according to the video, with the main flaw of the gyroscope aim somehow not working properly in docked mode (may be fixed in the future). Since crashes weren't mentioned in the review (whereas he mentioned at least one in the Switch port of Kingdom Come Deliverance and I can confirm a few more in my end), I take it the game is 100% stable.
>>1031445 Last mod I tried was GAMMA and frankly it's shit; it was a bad sign before I even installed it that my choices for installing it were to either hunt down sketchy links or join the shitcord. The GRAFIX are decent, the mid-game is fun and has the usual YMMV factor of overhaul mods (the NVGs are unironically the best in any FPS I have ever played; the radiation system is AIDS) but basically everything north of the Brain Scorcher is a shooting gallery with AP ammo being a de facto requirement for winning gunfights without cheese even if you're running a 7.62x51 rifle. I don't like this even in principle but the fact that the only way to reliably stock up on AP ammo is to basically just pile up a shitload of money and then just hop from trader to trader is ridiculous. Case in point: after spending twenty minutes beating my head against the wall getting smoked by a squad of Monolith immediately on entering Pripyat I decided to enter observer mode out of morbid curiosity and see how many of them were between me and the next zone. The answer? There were twenty four Monolith between me and where I needed to go, across a path that was maybe 400 yards as the crow flies. I also had a nasty surprise the first time I encountered Sin, because apparently the devs decided to make them special snowflakes who have magic armor from worshiping artifacts or something. I swear that I'm not trying to harp on about "muh immulsions" but it seems like every Stalker overhaul chooses game balance at the expense of internal logic and that really grates after a while; people who want to powergay are going to powergay no matter what so stop fucking pandering to them.
>>1034986 GAMMA is shit but admittedly if you're willing to take TES: Oblivion amounts of time modding Anomaly you can probably cobble together a freeplay mod that's more tailored to your tastes. That being said I hate most Misery-based mods besides Misery itself, it's okay, I guess so Anomaly in general kind of turns me off. I hate that dumbass crafting system and the item bloat can be cool at first for my autistic packrat brain but just gets annoying after a while. Old World Addon fixes a lot of my problems with that, to a degree, but there's only so much you can scale back and there's also the fact that autistically collecting more new guns is part of what keeps me going in a freeplay mod with no direction. As far as freeplay goes Improved Weapon Pack for CoC is going completely standalone, I believe, and it has it's own 64-bit engine that runs pretty well from what little I've played. Some madman also managed to port DocX's Call of the Zone questing/faction systems to it so that's pretty neat
>shill shill shill <everything is bad and shitty >MUH RUSSIA THINK OF THE POOR RUSSIANS POOTIN #1 ZELENSKY IS A JEW JEW JEW JEW JEW <ukraine bad because this dumb NIGGER NIGGER NIGGER from whatever eceleb-filled psyop (gaymergate, 2016 election, pizzatavistock, etc.) got executed for fucking things up I'm on an onion domain using TOR in a thread from august, yet everything I'm reading feels ripped straight out of modern day 4chan, except maybe for the lack of "oh no no no xbros" template posts and soyjacks.
Latest trailer showed a woman store owner It's fucking over
>>1036858 Then contribute to the fucking thread and actually talk about STALKER and some good fucking mods for it instead of complaining you fucking whining, lamenting, defeatist fucking niggerfaggot. I tried making a post about a handful of mods I played recently, maybe do something similar? Replay the vanilla games and talk about what it was like? Shitpost about how shit STALKER 2 is prolly gonna be? No, you'd rather complain. Ignore the shit quality posts and actually talk about the video games instead of giving us this worthless bullshit. >>1037160 There's a nigger in it too. I'll definitely pirate it since it's gonna be on GOG but I'm not expecting much. I never expected much out of Sergay, and considering that the guy that programmed the A-Life for the original games died in the war doesn't bode well (not that he was working for GSC anymore in the first place but still).
>>1037160 MODS WILL FIX IT NAHOY
>>1037160 Why are so many of your posts blackpill-tier doomposting
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>>1037199 Because STALKER was my favorite series and I thought it was dead for good after STALKER 2 was cancelled and GSG dormant, Unfortunately, it was not, and not even a fucking war could stop it from being made and released. It was bad enough fucking redditors attached themselves to the franchise like a tumor after cuc/k/s started migrating there. Now I get to watch my favorite franchise raped by political drama, consolefaggotry and EU/Microsoft subsidies. Shadow of Chernobyl will always be the GOAT for me, but it's still sad to witness, even moreso with the tonedeaf marketing by Micro$hit.
>>1037243 Does this mean we're gonna see normalfags acting like they were fans from the start and cheeki breeki being run into the ground?
>>1037267 Been that way for like 10 years now It's going to be 20 times worse now, not only do they have Xbox shill money to attract all the PC redditors, but the game is on Xbox as a timed exclusive so all the shit for brains Xbix niggers will join in as well.
>>1037160 Woman store owners were in games since stores were in games.
>>1037541 As employees, not owners. Ownership implies self-sufficiency (doesn't need a man).
>>1037541 This is S.T.A.L.K.E.R, not any game.
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It's out And to celeberate they released a shit trailer with pop music and Hans Zimmer drums.
>chornobyl How about no-byl.
>>1041630 More like: no A-Loyfe
>>1041616 Better trailer.
>>1041648 Is this an actual trailer or just an internet eceleb?
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Anyone played it? I got a steam coupon from my last job after I've left and I haven't used it. >inb4 buyan I expect shitloads of updates to come in and I don't want to deal with that shit on the pirate side of things, plus I've had that coupon for almost a year since I barely buy shit anyway.
It's on gamepass if anyone actually pays for that.
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>>1041752 >It's on gamepass
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>>1041752 >177 Gigabutts
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Hearing word that Blyat 2 is horribly buggy and stale. Anyone able to confirm?
>>1041787 >Blyat 2 is horribly buggy and stale So it's actually staying true to the series' roots surprisingly enough. That's a relief.
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>>1041779 Y-you too!
>>1041787 It runs like shit despite looking like a game from a decade ago, has no A-life and is both consolized and casualized. A lot of people will skip it and keep playing SOC or COP.
>>1041816 I'll take $5 for shit that never happened strelok >>1041787 Haven't got the time to play it but my friends and gamebuds told me it's not as bad as people say, just random FPS drops at times. For Xbox players tho, lmao they get fucked. Crashes and Bugs galore. >>1036858 Indeed, i miss the olden days of Stalker threads where discussing games is actually the focal point of the thread. >>1037160 I mean lets be honest here, female Stalkers are ubiquitous in fanart for a reason.
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>>1041779 >177 Gigabutts
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>>1041918 >>1041928 I'm hearing (and seeing on some streams) the exact 2 opposite sides of this spectrum. I'm seeing the game play absolutely fine but then seeing some people stating that they keep getting game breaking bugs. Regardless, seems like a wait 3 more months until the bigger bugs gets cleaned situation.
Sleepy/v/ played it: >No A-Life System >Bullet sponge mutants (at least 2x the HP they had in the previous games, sometimes more) >Human enemies are beyond braindead (Slow to react, they run towards you, will stay "in cover" even when you're shooting them from the side) >Fallout 4 tiers of dialog options >Fallout 76 tiers of dialog writing >English VO is so bad that it's not even funny >Multiple janky cutscenes in every mission >Nearly non-existent loot scattered in the wild. Everything is either on shelves or in "break me!" crates >Far Cry-esque "detection" system (huge white arrows that show you who is spotting you) >Terrible control scheme (Hardcoded keybinds) >Mouse Smoothing enforced through the .ini files, it can't be disabled in-game >Even the peaceful muants (Flesh) now charge at you immediately >Mutants have no footsteps >Mutants are hilariously slow (wild mutated dogs "run" at like 10mph) >Even 1% radiation causes "radiation sparks" to fill the edges of your screen, distracting you >Atrocious, unacceptably bad performance >Frametimes are so bad that 144FPS feel like 50 >Game is practically unplayable without upscaling
>>1041960 >Mouse Smoothing enforced through the .ini files, it can't be disabled in-game This is the shit you'd expect of a early 360 era PC port, not literally anyone who has ever made a PC video game before.
let's be honest, does anyone really expected this shit to be good after they announced the NFT shit? and let's not forget this also is being partially funded as a propaganda tool for ukraine.
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I wonder how much the game changed in 2020 and 2022. >>1041991 People here will just tell you "you are niggerpilling" when you are just recognizing patterns.
>>1041960 Jesus Christ Putin please don't stop.
>>1041960 I didn't criticize it, just the visuals were a step down from CoP lmfao a game that came out YEARS ago. Guy I know just said b-but it's fun! Was contemplating sailing the seas to see how bad it was but a quick gmanlives jewtube vid tells me that's a solid nope. Some aspects are similar mechanically speaking but that's it. And redditors can't balance what we have for shit because they are some of the most anti-fun niggers on the planet. There's "realism" then there's total bullshit designed to elongate the SAME existing process. honestly this is the first time something actually gets to me, destroy every series I like ruining it beyond belief but STALKER shoulda stayed dead; Fuck GSC World, screw Ukraine and the russians bunch of subhumans money laundering for jews calling it a "war".
>>1041996 Is it true that Russia bombed Ukraine with an ICBM?
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>>1041960 >>1042002 Look forward to new things not shitty nostalgiagrabs. As much as I'd like, they won't evolve what we liked and saw potential in. Stick with the modding scene, stick with indies, stick with decent AAs. Modern devs can't even replicate what was a common thing from 20 years ago.
>>1042005 Yeah but what STALKER mod for X game has come out recently? I haven't looked into it for a while. Screw Anomaly the inane shit it adds while adding a wymyn this is the mod with that right? is fucking retarded. Screw the faggots who made it. So many options but a majority of them seem completely pointless to add. Why not just stick to what people know a fucking MASTER difficulty would have been fine enough. Why do you think you're going to balance the fucking game by changing that anyways?
>>1042003 no but I just bombed you mom with my BBC
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>>1042009 >Screw Anomaly Guess I'll keep having fun >this is the mod with that right? That was the Call of Chernobyl devs, not Anomaly devs. >So many options but a majority of them seem completely pointless to add. You're just jaded Go play Improved Weapons Pack for Call of Chernobyl, it's Anomaly without the autism and plenty of re-balanced addon stuff from Call of Chernobyl. https://drive.usercontent.google.com/download?id=1ZS_-yAgXeARXhuX0PgvcUkjMj0_PLSEl&export=download&authuser=0
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>>1041918 Here's an example of a post that is fairly believable at the time of posting but rapidly beomes hilarious as an example of obvious damage control.
>>1042015 The game feels and looks weirdly similar to the first dying light. The character models, how you move, shot...
>>1042014 >coC devs added a wymyn what? They abandoned the game by 1.2.16 didn't they? Are you sure? Also is that just the mod or the game itself?
>>1042014 IWP with the Call of the Zone quests addon is pretty cool too. >That was the Call of Chernobyl devs, not Anomaly devs. You're wrong, anon. CoC did not add Hip (the unkillable dev waifu in Cordon). That was Anomaly. In fact I recall the Anomaly dev deleting addons that removed her out of spite.
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>CoC devs
>>1042024 >>1042031 Damn, what a bunch of faggots
>>1042021 >obvious damage control Where? I only see anecdotes >>1042023 You should specify, it looks more like the inferior sequel than the first one. Dying Light 1 is leagues above the second one. >>1042024 Nah im pretty sure the female stalker is an Anomaly dev original, unless i missed the lore of Anomaly pre-CoC build. >>1042002 Give it enough time (like 1 - 2 years) and the game will be among the ‘approved’ /v/ games to discuss. Such is the cycle.
>>1042037 >>1042023 How does it compare to Metro 2033? The original not the remaster
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>>1041960 >all this shit >especially the Mouse Smoothing I waant to hope that most of it will be fixed soon, but for now, it's in the bin.
>>1042045 >>1041960 From what I've seen so far from jewtube videos/streams the only thing I like is the environmental graphics. Sure, the character models look like shit but the zone itself and the setpiece anomalies look pretty cool. But goddamn, everything else, I'm not sure UE5 modders, even dedicated ones, will be able to fix some of this shit. What pisses me off the most though is the mutant AI. There was an interview a while back saying that the nu-GSC devs were playing a lot of Anomaly and it really shows in the mutants. In SoC, where a vast majority of the A-life was cut btw, blind dogs had really impressive AI. They would hunt fleshes/boars in packs, occasionally follow a pseudodog as their alpha, scatter and run away if you shot their leader, leave you alone if you were just quietly walking by at a good distance, etc. In this game though? From all I've seen they just straight up bum-rush you no matter what. It doesn't look like they have any actual intelligent behavior anymore, they're just angry monsters that exist to kill the player rather than what they used to be: ya know, hungry fucking dogs that actually behaved like dogs and were really impressive in FUCKING 2007.
>>1042050 >From all I've seen they just straight up bum-rush you no matter what. It doesn't look like they have any actual intelligent behavior anymore, they're just angry monsters that exist to kill the player rather than what they used to be: ya know, hungry fucking dogs that actually behaved like dogs I wouldn't be surprised if this was the result of QA testing, where some retards complained about the game being "boring" because monster didn't attack him so Vlad decided to turn the AI up to ridiculous in response.
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>>1042003 MURA Make Ukraine Radioactive Again
>>1042057 I think it's a combination of the original A-Life programmer dying in the war and the current devs thinking that the way mutants behave in Anomaly is just how they always behaved in the vanilla games. I mean I don't know for sure but really the only OG devs still at GSC are Sergay and MAYBE a handful of cucks that put up with him all this time.
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>>1042066 Sergay isn't even developing His fucking son is
>>1042069 No shit? Damn I wouldn't think that his ego would allow him to delegate GSC to even his own child. Then again he is very lazy.
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>>1042070 He just wants to ride his bike with his wife now
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>>1042057 >>1042050 i will say not related to STALKER 2 but CoP pissed me off for what they gave a lot of enemies. A magical bullshit jump attack that has ridiculous tracking for no reason. Dogs were dangerous before, why'd they need something like that? As well as some other enemies gaining this magical jump move that can bite your ass no matter what. Play CoP or CoC - find a few mutts to see what i mean. Even if you try to dodge it, they'll veer right towards you like the meat you are absolutely bizarre & a glaring issue I'm unsure why no one has gotten rid of or toned down.
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>>1042104 >Dogs were dangerous before Right?
>>1042050 >>1042066 >>1042104 Hold up a second! Isn't this like how Doomsiders and Eternal takes greater inspiration from the "Brutal Doom" mod rather than from the original Doom games themselves?
>>1042131 Most millenial entertainment work is based on memes more than in the actual source so it checks out.
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>>1042130 I mean that's the ideal situation for them; Follow a pseudo-dog which has more health and gang up on whomever or whatever quickly getting you if your armor sucks dong. Though the jumps they can do in SoC are easy to dodge, whereas the ones in CoP track you regardless of where you go.
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These fucking Hohols ruined what they had.
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>Already this much doomfagging Game is fun and runs smoothly on my end. Not my fault most of you all are jaded.
>>1042279 I am jaded, to be fair, and I don't trust the current team at GSC. Full disclosure is that I haven't played it yet >Game is fun and runs smoothly on my end I will say that I've been seeing conflicting reports on the perfomance. I don't really care about bugs or glitches because it's STALKER after all. But since you claim to be currently playing the game I really want to know: What's the state of A-life? Does it feel like squads of Stalkers and mutants are realistically wandering around and interacting with shit? Everything I've seen of the game shows that that aspect of the series has been gutted. What've you experienced so far insofar as dynamic NPC/mutant interactions?
So the release is broken? Truly, this is a STALKER game :^) This is not acceptable, but to be expected from GSC. I don't think they've ever had a smooth launch. >>1042232 >Hohols <the crests have fallen, the ass is in the ass, all is spoken yet nothing is heard.. ok vlad
>>1042279 It's probably just /v/irgins shitting on Stalker 2 because they're too afraid to go against the popular /v/ consensus of hating every new game in a franchise until atleast 6 months have passed. Reminder that Titanfall 2 was considered shit because it was a Origin exclusive and only now that it is considered Kosher for /v/ to like.
>>1042316 Are you retarded or do you think you're funny nigger?
Wow the shilling for this game is real.
>>1042316 I'm open-minded concerning this game, still deciding whether or not to pirate but I'm hoping that >>1042279 or anybody else that actually bought it can actually sell it to me, because so far everything I've seen of it is telling me that it's a shit imitation of the games we've already had since ~2012 or so. Until then I'll keep playing mods for the old games.
>>1042332 Just pirate it and download the performance patch if you want to take a swing at it. Me? i'm not touching it until more mods gets released for it. >>1042320 You're just a newfaggot who wasn't here long enough to experience shit like /EYE/ threads and /tf2v/. It's well-accepted here to shit on new games until it's lost its luster and then like it. Unless of course, the game is popular with normalfags and or mainstream, which to be fair, they're usually dogshit. >>1042321 >shilling >on 8moe I know for a fact that there are many crossposters here from 4/v/ and 8/v/ because the webms posted here are also from 4chan. Before you ask, i dont post there, i only lurk to see the cesspit that is 4/v/ before fucking off.
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No magnets links, one soundless webm from cuckchan, yet people are only arguing everything except the game GOG version 87857C9B Fitgirl Monkey Repack with slightly lower size 3A647E1A But you 30 year old faggots won't ever do it, you'll just watch youtube videos and regurgitate same three points. Doubt you even touched Stalker SoC before it was popular. Otherwise threads would be active here with actual game talk. Only complain about politics and trannys and show others how pure and hipster true gamer you are by not "supporting" a game, and yell at real anons who wanna talk about games.
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cheeky breeky Niggas
>>1042357 Have you considered that some of us have standards, especially for sequels to our favorite games ? STALKER 2 is not a new game, its a sequel to one of my favorite games, I expected STALKER 2 to be feature rich and technologically superior to the previous games, but its not, its a modern FarCry game with a slavic coat of paint, if you want a proof of that just look at the UI, the maximum inventory weight, the modern detection markers for other STALKERs, the generic compass on top of the screen, the cutscene camera works, the auto lean. I don't need to play STALKER 2 to know its not a good game, I already know its not a good game because I can see the gameplay, its not the STALKER 2 I wanted, its AAA Shadow of Chernobyl for casuals. If this game wasn't related to STALKER I wouldn't be so critical, I'm not going to compare CHERNOBYLITE to previous STALKER games because they are not related, that would be unfair, but STALKER 2 is a sequel, different set of standards, different set of expectations.
>>1042381 >Doubt you touched Stalker. Otherwise threads would be game talk. Only complain politics and trannys and how true gamer you are by not "supporting" a game, and yell at real anons who talk about games. This happens about most games here but Anons only notice when they like the video game. Most of it's the same couple people sowing shit.
>>1042409 This still feels like Call of Pripyat rather than Far Cry, the gameplay doesn't make it so I can play as one and the stealth is crap and by the way you can deactivate the compass (I leave it because it doesn't have a mini map like the old ones) as well as the enemy indicator, I've been playing for about 4 hours now, there's a mission where you have to climb a radio tower but I haven't seen anything else up to that point.
>>1042357 >>shilling >>on 8moe <Except this happened with nuDead Space <And REm4ke <And DD2 Consider suicide, you fucking shill.
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>>1042418 >Call of Pripyat Interesting if true I might check it out after they patch it up fully assuming this isnt going to be a cyberpunk situation I dont wanna hate stalker2 but what I have seen from it looks extremely iffy and I dont wanna soil my experience playing it underbaked I hear these guys didnt make the cut which is a real damn shame
>>1042409 Well then fucker talk about how its worse than soc, talk about how stalker had more atmosphere, post pics or gameplay, how mods improve stuff beyond even 2 doesn't have, how chernobylite failed compared to this. Talk and show about the game you love so much, so this piece of shit sequel gets buried and forgotten
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>>1042441 >talk about how stalker had more atmosphere I do see that Stalker 2 has a good atmosphere, it's really not difficult to download the game that can be played both on GamePass and pirated (I have it on Steam) and try it instead of repeating memes, if you don't like it you uninstall it and go back to throwing shit like you're doing. It's not difficult. For my part I'm enjoying it without problems, the most serious flaws that I sincerely see are the optimization that makes my poor graphics card suffer, which is a 4060m, although it makes me a little nostalgic because I played the first Stalker on a GT 8400 and it ran very poorly.
>>1042443 Pics look good but a video would be better. How does the sound design fare compared to anomaly?
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>>1042409 I actually agree on all your points, especially give that the sequel has been always been talked and memed about in past Stalker threads as a 'holy grail' of sorts kinda like Bannerlord until that too, underdelivered and still a downgrade compared to Warband so that anons or stalkers in general wont have to be stuck playing Call of Chernobyl / Anomaly till the end of time. But ever since their acquisition by Micro$haft, the announcement of NFT shit, and despite them dropping it like a radioactive Artifact, the first impression always sticks the most. Which is why i only have the barest minimum of expectation for the game to not being shit, which they (somewhat) achieved. As such, with this low bar of expectation being met, i could open up more to the game's merits instead of writing it off as a cashgrab sequel, especially since we're still in the early release of it and the mods that are available so far are performance mods. Which is why i would prefer anons here pirating it >>1042381 >>1042437 <Except this happened with nuDead Space and people disregarded it because it's just another REmake, even if its a competent one. <And REm4ke Same as above except that time we had a crowbshill video to spice things up. <And DD2 Which turned out to be a dogshit product that nobody fucking liked. It's only discussed because anons here like the original DD1 so much that they can rag on it just like ITT Shows how much you try to fit in here newfaggot.
>>1042445 Ok, don't ask me for much, I'm a Spanishtard neighbor of yours and if the move didn't work out very well for me, I still think that's what it still has of the original stalkers.
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>The game is good, ~~goy~ guys, we swear >Just buy pirate the game and talk about it >If you don't, then you're a poorfag and not "true" S.T.A.L.K.E.R. fans Fuck off with this shit! We are not your personal army who exist to defend you at your every back and call. Nor is anyone obligated to like something that you shat out just because it has the right brand name attached to it. If you want people who will defend your shitty games, then go to RetardEra, GameFags, Leddit, even Cuckchan. Not here where people even talk shit about the games they love and consider to be the great thing since sliced bread.
>>1042448 Hispanon, you play like arthritis ridden grandma. AI still seems like basic take cover, throw grenade, another runs towards you. Sound design isn't a notch above but what takes me is the fight music, seems odd. Visually it looks better than most UE5 titles, but that's at the cost of optimization. Have any more?
>>1042450 >Hispanon, you play like arthritis ridden grandma. So like a hispanon? Water's also wet.
>>1042450 It was a quick sample video, I didn't intend to play super well and I didn't want to make another one, I'm not a "pro player" nor do I pretend to be one, I'm a normal player.
>>1042443 I need to upgrade my PC this year. So many new releases just make my PC cry now (especially when the devs don't care), so I pass on them without really getting to try any because they run like fractured ass.
>>1042450 You're being too picky. I've played the classics quite a bit and I'm not at that point, nor am I saying that these were the eighth wonder (but they are my favorites).
>>1042437 You mean the one guy who said most people wouldn't notice the posters being race swapped? Because most would be running or the how dark it is?
>>1042457 no no, its better than what I was led to believe and certainly not farcry level like that other anon was saying. It seems very deliberately inspired by Anomaly
>>1042460 fucking site ate my webm. This is GAMMA but you get the point
>>1042459 >You mean the one guy who said most people wouldn't notice the posters being race swapped? It's funny how he centered exclusively on that being the "problem" people had with the remake, and not everything else like the characters looking ugly, Issac having a voice, etc.. Just like the narrative that the "only" reason people didn't like DmC was exclusively because of Dante's haircut.
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>>1042462 Comparing it to mods is unfair These have been in development by passionate autists for a decade and a half. I still think the game misses a lot of details that should have been there at launch like being able to smoke though that might not be there due to political/tax reasons and a simple visor overlay when wearing gas masks. I also think dynamic lighting in games was a mistake, every game looks worse and runs worse.
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>>1042463 I'll never forgive them for removing the God of Ghana over a literal fucking goblin that plays niggerball.
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>>1042469 Forgot pic related
>>1042462 >>1042466 If it takes a lot of "inspiration" from community mods, it still has some interesting extras, aldo another thing is that here the fights against mutants are more difficult because they make them more tanky or damage sponges, how difficult it is to kill a fucking bloodsucker or a pseudo dog, especially the last one has been almost impossible for me to kill, aldo 2 those lightning bolts can fall on top of you
>>1042480 here the fuck is aldo??
>>1042480 Why is there so much light during a storm?
>>1042484 >here the fuck is aldo?? kek >>1042485 I think it's morning, keep in mind that I raised the brightness a bit (to 60%) and that I have dynamic lighting disabled (ray tracing, I don't know, it seems to me that it is ray tracing), the graphics are between a mix of medium and high quality. Maybe on a better PC it will look better.
>>1042480 Is there a mod yet that turns Chornobyl back into Chernobyl??
>>1042488 >keep in mind that I raised the brightness a bit (to 60%) Might be that, gamma values in modern games are completely fucked. >>1042489 That would be hilarious, I hope someone makes it and assblasts the Nexus trannies.
Are there really no battle rifles in Stalker 2? t. battle rifle enthusiast
>>1042498 The M14 is in the game
>>1042498 Really? Weird, youd think Ukranians would have even more experience with them seeing how many G3s, FALs and SCARs got sent their way.
>>1042463 I'm the anon you're currently accusing of "defending" the remake, my point was that focusing on posters was ultimately a nothing burger. As it's so minor that most people wouldn't notice it and guess what most didn't, what you conveniently ignore is how I shat on all the changes. Fuck I really tore into the idiot who actually bought it >Buying EA trash period I pretty much think the remake is soulless but didn't, think that race swapped posters was a hill to die on. Due to how there was likely bigger issues, low and behold there was.
>>1042498 What makes a rifle a battle rifle?
>>1042573 The cartridge. An AR-15 isnt because its 5.56, but funnily enough, i think the MCX Spear will be considered a battle rifle down the line.
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>>1042573 High caliber, long barrel, frontline use, what makes it more confusing is that intermediate round rifles like the M16/M4 don't have a distinct name. Something like Medium Rifle would do since both kinds of rifles are Assault Rifles, and the first one ever made, the STG44 was a Battle Rifle in terms of how it handled and was used.
>>1042546 >I pretty much think the remake is soulless but didn't, think that race swapped posters was a hill to die on. Except no one else was arguing that.
>>1042590 I really like the M14 and would kill for a modern one, but they're expensive as fuck.
>>1042684 M14 is shit. Get G3 and/or FAL while parts can still be recycled into "new" ones.
>>1042686 G3 is sort of acceptable but i don't like the look of FALs at all. The M14 EBR just looks, feels, and sounds like the perfect rifle to me.
>>1042621 No a lot of Anons lost it towards me and called a shill for pointing, out most people wouldn't even register the posters being changed. Now for some reason idiots think I was shilling for the game. Just to be on topic, fuck the devs for making this a console game and dumbing it down.
>>1042711 Dead Space was always a dumbed down version OF System Shock tailor made for consoles. Fuck are you on about? And the posters matter because EA is a shit company that pushes propaganda hard.
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Call me a blind bat but Road to Vostok looks just as good as S.T.A.L.K.E.R. , even if it was made in Godot. UE5 just keeps proving that (((Jewvidia))) pozzed vidya with muh deferred rendering and that forward rendering was always the superior and more performant option. Also, I have no idea about the resolution of the original clip posted on prime, but here's a modern render at 1080p.
This looks excellent.
>>1042443 >shadow of the player character on the scanner Hang on, has any game done this before? It's one thing to put a shaped shadow on the ground with the feet touching the base of the "camera viewfinder" that most games use as a player model. It's one thing to have the area lighting affect the gun the player is holding (tons of games have done that now, too). What other games give you HEAD SHADOWS directly on the things in your hands?
I tried to play the GayPass edition, and I couldn't make it more than a few missions in. Performance is all over the place, especially in town where I could barely get over 30fps, and it was roasting my CPU with near constant 100% utilization and 91c temps even on medium settings. I know I don't have the most impressive system out there, but it shouldn't struggle this goddamned hard on a game like this. Especially when it takes up 150GB of my SSD. Tried to offload it onto a 4TB HDD earlier, and it was a fucking mess. Almost a full minute load times, and even when it does load into the game, it's not really loaded. You have to wait another 30 seconds for literally everything around you to fill in - including your weapons and healing items, so I hope you didn't get autosaved just before a fight. (Ryzen 5 3600X, 16GB, RTX 4070 - 1440p target resolution, medium/high settings). Maybe I'll try again later if they fix it.
>>1042739 >Road to Vostok <To be released in early access Why do indie devs do this? >>1042748 I think its the nvidia ray tracing thing, UE5 games have it enabled by default
>>1042480 Nah its good they kept the mod influence limited as some of the changes done in gamma in the name of REALISM is downright retarded
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>>1042707 >doesnt like how FAL loos >likes that abomination instead oly shit, talk about shit taste.
>>1042789 >Ryzen 5 3600X >Almost a full minute load times, and even when it does load into the game, it's not really loaded. You have to wait another 30 seconds for literally everything around you to fill in https://youtu.be/cHQ3jAeza60?t=1069 https://youtu.be/cHQ3jAeza60?t=1219 That game really fucks up the CPU
>>1042820 >DLSS on by default >UE5 So, it runs like shit. Gotcha. Don't know why the video needed to be 22 mins long, but whatever.
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Why did they fuck up literally all of the dialogue? It sounds like ASS now, why is everyone british? Why is there a uglyass female and a nog now? It's SHIT
>aim at floor JABBER ENDLESS JABBER gr8 >pick up first anomaly bumrushed by invisible generic zombielad I mean I guess I expected it but a cheap death all the same
>Can't rebind keys BIG fat red flag, this is on shaky ground but I'll give it a solid go tomorrow.
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So has anyone made a mod that removes niggers yet?
>>1044003 They would have to remove everyone. Since slavs are just white niggers. :^)
>>1044003 Ayo where da bloodsucka booty at?
>>1044003 WE WUZ HOHOLS N SHIEEEET
>>1044003 Part of the fun is that you can remove them yourself. In the zone, no one can stop you.
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>>1044003 What for? You can take them all out with a shotgun blast to the face and it'll be fun in the process.
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a women??!! in the zone??!!
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kek
>>1044441 Michelle Rodriguez, hit by ugly stick, suffers brain damage.
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>have a faction secluded on an island >one of them betrays them, steals their armory and sets up shop nearby to spite them >is one of the few niggers seen in game What did GSC mean by this? Same thing happened with Sidorovich who gets you to kill a group of rookies trying to set up shop near Cordon and steal his customers.
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this game is a steaming pile of shit. i dont have enough fingers to count the amount of times i had to use a Trainer to bypass the fucking broken-ass progression "flags" that the game wants you to trigger because otherwise i'd be softlocked out of the rest of the game. imagine if you took vanilla clear sky and added all of the spectrum of UE5 shit bugs and performance problems to it.
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They fucked up the lore bad, they made the new artifacts look like fantasy items instead of just random shit warped by the anomalies, and it's loaded with animation issues. It's SHIT.
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>>1044441 >>1044442 They're trans
>>1045380 Doesn't Hermann in the opening cutscene say that artifacts just turn to dust whenever they leave the zone? THEN WHAT'S THE FUCKING POINT OF ALL THE STALKERS LOOKING FOR ARTIFACTS? WHY EVEN BREAK IN AT ALL?
>>1045479 Only the McGuffin artifact iirc, one of the descriptions for the others even states some just change color.
>>1045500 (checked) Ah okay I misunderstood then
>revisit zalissya >help us stalker, we are under attack! >kill 9001 enemies >do all sidequests >get achievement for "saving zalissya" >leave town for <30 seconds >warlock broadcasts a message that zalissya has been destroyed
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>>1045513 At least you get to progress, nothing is spawning for me and the door is locked. All I get is sound effects of firefights around the town.
Copied from Sleepy/v/: Well forget anything I said earlier about A-Life maybe being in saveable state, shit's completely gone. From the Roadside Panic (AI mod) Nexus page: >What about offline alife? Well, offline alife does not appear to exist (or at least function), and the game does not seem to have persistence of individual random npcs. The game will not track the movement or schedule of a Glup Shitto from the Lesser Zone to Pripyat. In this sense, the offline a-life of the past games no longer exists. The Director in this game has its own system consisting of "lairs" that appears to manage offline events outside the "bubble range". Except this kind of flat out does not work. >Confusingly, there are multiple references to an "offline" system baked in the game files that seem to suggest an NPC persistence system akin to the xray games. For example NPC spawn commands require an "DestroyOnOffLine" parameter. The implications of this is unknown - this might be a deprecated system ripped out of the game, or it might still be a part of how the Director works. Whether individual NPC persistence like in A.Life 1.0 is intended to be in Stalker 2.0 is UNKNOWN. Whereas occam's razor's says that the simplest explanation is the likeliest, the opposite holds true for STALKER 2. By GSC's Razor, the most convoluted and broken explanation is likely the most true. And GSC's razor might suggest that there was an "A.Life 1.5" system similar to the old titles, which was replaced with the new Director which uses a brand new simulation system. And none of it works. >Without access to game code, the intended functionality of the "Alife 2.0" system, and the scope of offline alife is unknown. After a week of testing parameters with others in the GAMMA discord, all we can conclude with absolute certainty is that A) the system is internally very convoluted and B) the system is entirely broken and not working according to developer intention. >Regardless of the scope and nature of "offline" alife or npc persistence, what we know is that the Director is not a random spawner. The Director follows the rules of the "Lair System", which is what we might call the offline part of the "A-Life 2.0" system, at least the part that is proven to actually exist. >The Lair System is supposed to influence and shape the game world with a mechanically complex system involving faction contests over territory. But this is not the case at present. In fact, the "lair system" actively breaks the Director. The lair system is incredibly convoluted. For example, every faction has overall faction goals that change depending on the lair system. Faction behavior changes from "aggressive", "normal", and "defensive" depending on the number of lairs that each faction has. How do we know the lair system is not deprecated code? Because it is actively utilized in the present director spawn system. One of the more common spawn scenarios is a "lair expansion fight", where two factions will battle over contested territory. In the base game, this manifests as nonsensical contextless shootout between two factions. In my tests, by cranking spawn numbers, i managed to turn the zone into a ... warzone with massive shoot-outs between 2 factions on a random piece of land. When I turned off "lair expansion squads" and removed lair contest scenarios from the Director, the Director began spawning smaller squads and other events such as dead mutants, spread out across the map. What the Director spawns is heavily influenced by this "Lair System". For example, with poltergeist max spawn limits in the ALifeDirectorScenarioPrototypes removed, poltergeists spawn in massive quantities at a specific field in Zaton but not anywhere else in Zaton. (I was unable to force poltergeist spawns in the Lesser Zone even by using console commands to force a poltergeist director scenario, which implies that the Director has specific rules on what spawns are allowed in which part of the map.) >The metaphorical angle here is that the Director is an anomaly, it is not spawning things at "random", it is spawning based on a demented logic that is only known to itself, unmoored from the reality of the actual zone. >Yes, the Director in Roadside Panic 0.7b is a glorified percentage-based random spawner. But the base-game Director is worse than a random spawner, it is a lobotomized spawner that is attempting to populate the map based on broken logic. This is why alife in Stalker 2 is broken. The metaphorical angle here is that the Director is anomalous, it is not spawning things at "random", it is spawning based on a demented anomalous logic that is only known to itself, unmoored from the reality of the actual zone. Even without true NPC persistence, it is quite easy to imagine how this complex "Lair System" is supposed to work with the Director to simulate a game world. For example, the Lesser Zone might be cut up into faction territory, with buildings and POIs owned by Ward and Loners and Bandits and Bloodsuckers, while the wild areas would be mutant lairs that spawn boars and dogs. Factions would spawn at their lairs and random patrol spawns would try to move to their faction lair, while different factions would fight over POIs to "capture" them. What you see in the 0.7b video above is 3-4 different RNG Director scenarios - 2 random stalker squad scenarios, a boar vs dog scenario, a tushkan scenario, and a bloodsucker solo spawn which overlap into each other to create an emergent experience. If these spawns were not RNG but rather informed by a working Lair System (and if the NPC AI was not garbage), you can imagine how it is possible for "A-Life 2.0" to work as well as the AI in the xray games, even without NPC persistence. <TL;DR: Offline ALife does not exist. There is a pseudo-ALife called "Lair System" that is supposed to simulate faction warfare / turf wars and in the background and spawn groups based on who controls nearby zones but generic NPCs are not persistent.
>>1044442 healthiest looking slavic 20 year old
>>1044003 >>1044003 >:03 Id: >>1044003 Can't w8
>No A-Life >No binocs >No mask overlay If all of those are fixed I might give it a try
>>1046370 Oh yeah, no NVGs either OG had like 2 types
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Its like, okay at best, but Alife was such a vital part of what made Stalker kind of neat. The peace treaty that is making all the factions rot is a perfect allegory, theres just nothing going on.
>>1047726 >The peace treaty that is making all the factions rot is a perfect allegory Gay as fuck
I'd be interested in seeing a game based directly on Roadside Picnic instead of only being inspired by it. The change of Ukraine to Canada would be very jarring to STALKER fans, but the Zone in in RP is so fucking weird and interesting. They use these hoverships that float several meters above ground because it's too dangerous to even walk around freely. Weird alien tech would also be cool.


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