>>1004518
In terms of sociopathic media, the big factor is that the Big Three are rather upfront about advertising data-tracking APIs that purport to tell your marketers who your audience is via analytics and numbers, even though they often poison the statistics and deploy bots to waste ad spend.
Again, I'm going to be shilling Amazing Seasun Games'
Snowbreak: Containment Zone because it actually went into the fire and learned for itself what worked and what was bullshit in less than a year (for reference, it initially had a male collectible character in the beta alongside the other female chars), changing rapidly to the point that it actually pissed off other developers in Shanghai in how it disrupted the market (most infamously, Mihomo). It SHOULD be studied more often, especially because it concerns a lot of what #Gamergate has discussed and provides a practical example to point to, but because it saved itself from end of service by deploying TnA you see a lot of developers shying away and trying to sink it despite its runaway success. It even helped
Mecha Break, a related but otherwise separate game, get widespread acclaim in its playtest because they were able to hone in on consumers' interests and apply that experience to another genre, retaining the sex appeal and applying it to the female pilot models but otherwise focusing on /m/aximization towards the West with little compromise, to great success.
One small factor that doesn't get brought up often is that developers have gotten savvy with analytics themselves and can track who spends and who is engaged with their game and deploy surveys to them directly for feedback, and thus they can cut out the parasitic middleman and pay attention to the almighty wallet. This DOES require an always-online precedent however, which means that ironically live services have provided a barrier against pozz.