>>1013687
By the way anon, what do you mean by "studio"? Do you just want to be a one-man studio and have a logo appear when the game boots up? Do you want to have employees? How many 3? 10? 50? The more people you have, the less codding you will do, as you will need to do management work. Are you even good at managing people, schedules, meetings and so on, or better yet do you want to manage people? Do you want to have a physical office somewhere where people will come to work, if so where are you going to hire the people from, fresh graduates from Universities? Or will it be 100% remote and you have people from
all around the world India? Do you want to learn about taxes and hire a lawyer to manage the finances of your studio, especially if it's 50 people?
What exactly do you want?
>So I was wondering if the Patreon-type model would be a better option.
Keep in mind that only a very few people actually get those tens of thousands of dollars per month. I know of devs that make decent hentai games that fill a particular niche, and they are one of the few who are in that niche, yet they only get a few hundred dollars per month. Sure it's decent as a sidegig, but not enough to support yourself(unless you live in the third world), and clearly not enough for a company. Also these are the lucky ones, there are hundreds of more patreons that get like 10 dollars or less per month. Besides kickstarter, another option would be to get a loan from a bank, but be ready to mortgage your house, something the Cuphead devs did in order to release their game, and unlike them, you might actually loose your house.