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Steam Next Fest #7: October 2024 Anonymous 10/14/2024 (Mon) 02:34:35 Id: 7754ae No. 1027369
It's time for /v/ to play some vidya demos as developers once more dump thousands of samples of their WEGs, Early Access never-evers, RPGMaker refuse, and the occasional diamond in the rough for everyone to try. The new thing this event is that Valve is linking to all the previous Next Fests as well, meaning that devs who keep their demos up are rewarded and JP devs stay losing at they cling to muh timed exclusivity. The headliner and tentpole seems to be a not-DangitRonpaul gacha centered around baseball, among with a smattering of other titles like the UE5 Phantom Breaker: Battlegrounds "remaster." Now, technically, the event hasn't started yet (October 14-21) as of the time of OP's writing, but who cares? It's probably the 14th right now somewhere in the world and the demos are waiting to be played. Let's get to digging! https://store.steampowered.com/sale/nextfest https://store.steampowered.com/search/?sort_by=Released_DESC&category1=10&supportedlang=english&ndl=1
Reminder that if you encounter a demo with "body type" or other bullshit, write a review (you can review demos now) calling it machine translated. It makes the trannies far angrier than if you just call it shit.
>>1027371 Excellent idea, I'll keep that in mind.
>>1027371 i will. my uncle also trains man he is driver. sometimes he get death threats but never rape. stay strong trains is hard job.
>>1027450 I remember one like this where someone tweeted a transflag and "why are people from this country so ugly." Anyone saved that?
>>1027371 It's actually only certain setups for new demos that let you review them. Still, leave a forum post stating it is and asking if it will have a real translation in final release.
>>1027369 Let us know if you have a game demo being shown in the Next Fest and we'll put it in the sticky. t. jannycat
>Captain Blood has a demo out neato, I'm gonna get right on that.
>>1027698 Meh, I liked it, but I'm also kinda disappointed since there's no jump button nor aerial combat. Still, It's pretty neat that this game out is coming out at all, considering the circumstances. I hope the game doesn't that cost that much at launch, but we'll see what happens .
>>1027818 >It's pretty neat that this game out is coming out at all, considering the circumstances. Never heard of this game before. Was it in development hell or something?

(4.24 MB 1920x1080 elin.webm)

(4.26 MB 1920x1080 ys x: nordic.webm)

(5.91 MB 1920x1080 card en ciel.webm)

(14.98 MB 1920x1080 antonblast.webm)

Trailer is up and the event is live.
>>1027823 Wait, does Elin have a Next Fest demo? I'm not seeing it on the store page. I fucking need a taste of the Elona successor
>>1027819 Yeah, it's a canceled Russian 360 game that was almost completed but was axed because the publisher. Basically a Star Fox 2 situation.
>>1027830 Elin has had alpha access for over a year now.
>>1027823 I wish that game wasn't card shit,goddamn i hate that
<The Axis Unseen This is a game I've been keeping an eye on for a while. Game made by a former level designer for Bethesda back during the Skyrim and Fallout 4 days. Horror-ish stealth archery game where you're some nigger(?) in some spooky alternate dimension woods full of spooky creatures. Goal of the game is to collect all the runes and get journal entries that elaborate on your goal, finding upgrades and new spells and abilities along the way. You will die in only a handful of hits, so stealth is an important thing. The game's HUD is all diegetic, or whatever the word is, all of it is scrawled on your arm or bow in runes, giving you XP trackers and related items. You get XP for killing things which you can use to upgrade your abilities across five different elements. Such roughly breaking down to stealth, sprint and composure, magic, arrow strength, and vigor. The environment is really well designed, spooky otherworld kind of shit with towering trees and strange megaliths, the journals of those who came before only adding to the atmosphere. It's pretty fun overall, but you NEED to be good at stealth. If you're impatient you'll aggro the wrong things or piss off a bigfoot and die if you don't have three arrows to headshot them with. Enemies can also follow your footsteps, smell (you have a wind flag to tell this better, bound to the same button that shows you your quiver), and sound. When you kill an enemy, they get added to a museum of sorts in your hub and you get a journal entry with hints of the best way to kill them. Overall, it was pretty alright. Game comes out pretty soon as well. If you like stealth-focused games give it a try and see if it's for you. I'm not the best at these kinds of games, personally, but I can see the fun here.
>>1028081 >Skyrim dev made a stealth archer game kek
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Man, I haven't found a single fun demo. The only interesting one I played was this cult simulator, but it crashes every 15 minutes or so. I'll try it again later once the dev hopefully patches it up, but for now, I am left with nothing but disappointment. https://store.steampowered.com/app/3143760/Marry_a_Deep_One_Innsmouth_Simulator/
>>1028358 You could give Jdate a try.
<Demon's Regalia: Colosseum. This game feels really unfinished and it's a REALLY early version, too early for a demo if you ask me. No music, barely any SFX. The author has a clear style and such he's going for, though. Game's also chewing through PC resources, surprisingly, so he has optimization down somewhat well, for what that's worth. What is there looks nice and I can see how you could make an interesting and catchy gameplay loop with these sexy characters to enhance the experience, especially with the dungeon delve series of fights thing with little navigation danger rooms between, but I just don't think it was ready to show off yet. Here's a video to show what I mean. Game looks very VERY jank. Apologies for the questionable video quality, too, I'm not very good at optimal video compression.
Sage for doublepost. >>1028377 NOT chewing through PC resources, don't know how I worded it that badly. Usually with really early alphas like this the game ends up being really badly optimized, this game is actually optimized is what I meant to convey.
<Room2Room Seems to be an adventure-horror sort of game. Pretty polished and I like the pre-rendered backgrounds. Only realized after I finished that the thing was made in Ren'Py, which was a surprise considering it doesn't feel like a Ren'Py game at all.
Towers & Goblins: The Last Stand Tower Defense with a bit of building, unit creating/commanding, and resource collecting. Positives and Negatives: >visuals and sprites were simple but nice >music is fine >you can build and upgrade walls and towers >having units to command in a tower defense is nice >concept is fun >levels have multiple heights/layers to them <UI is too big (on my resolution it takes up way too much screen space) <buildings and such need tooltips or at least names (not that I couldn't figure it out) <building cost seems a bit too high, especially walls <time between waves is too short <very easy to get units stuck when building close to other buildings or trees/rocks <buildings are pretty fragile without upgrades <food production bugged out multiple times <balance/difficulty is shit <clicking and dragging to select units also selects buildings which annoyingly pops up the structure upgrade menu <I didn't see a way to set a rally point for unit producing buildings
>>1028358 If you have autism try unrailed 2.
Battlefall: State of Conflict RTS heavily inspired from Red Alert. Positives and Negatives: >units are simple design wise but overall it looks nice and you can tell apart units usually fairly quickly >ran well on my pc (I saw others had issues though) >unit upgrade powers are a neat idea >units can gain power through regular promotions as well >a decent number of units to build >special buildings can buff things around them >campaign, multiplayer, and skirmish modes >music and sound effects are fine >campaign has a voiceover to deliver objectives (I always appreciate voiced lines in indie games) >AI seems capable from the few matches I played >lightning during stormy maps temp reveals all fog of war (a pretty cool idea) -no Power to worry about, just cash (not sure how I feel about this) -pathing mostly worked, but I noticed rally point issues where units would just stop moving to their destination if they bumped into things on the way <if you don't attack move every engagement, units tend to just stand there taking fire and not attack back when shot from outside their range <buildings die pretty quickly <no way to repair air units beyond the HP boost power which only works once per unit >arty seems too strong compared to other units >some powers like the airborne troops felt too spammable <lacks enough of its own identity (I get some people just want more RA, but this game could have used more unique units/factions to vary it up. Otherwise people are just going to go back to RA again)
>>1028704 The arty line and airborne power line were meant to be negative.
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Warside Advance Wars inspired game. Positives and Negatives: >sprites and art in general looks great >animations are good too >campaign and multiplayer >multiple factory types (infantry get their own production building for example) >assuming you have the money, certain production buildings can produce more than one unit a turn >factions have unique units >units have abilities, for example one can push other units out of the way or kill them by pushing vehicles into water >infantry indirect fire by way of snipers >support units like medics >units can act as they come out of transports so infantry for example can jump right to capturing buildings as soon as they arrive -music isn't terrible, but doesn't feel fitting to me -buildings must be capped by infantry, but can be reduced to neutral from attacking by other unit types <no unit capture animations for buildings <you have to move and attack in one move, you can't move then attack (I wasted a few unit turns doing that) <can't scroll map view with arrow keys or WASD, arrow keys move a unit selector around instead <can't garrison units in towns/etc and can't use them to heal units (at least not in the campaign missions I played) <AI is easy to cheese since they will prioritize capturing or neutralizing buildings over everything else <AI doesn't seem to know what counter units to build, for example sniper spam against mass tanks or building rockets when the factory is being swarmed by enemies <no CO powers in the campaign missions they let you try <infantry spam seems too strong since barracks can put out 4 a turn >units need sounds when moving or capturing, not a fan of the silence there
Metal Thunder. AC-130 the vidya game. Float around and bomb shit. >simple but fun >alternate view modes (don't really do much beyond visuals from what I noticed but they look cool) >handful of cannons and guns to fire >upgrades unlocked as you kill shit >survival mode was fun to dick around with >you can get AI allies to help defend the base -it is too quiet of a game <upgrade choices are RNG <not all of the upgrades are that useful <only survival mode is playable <you can't order your AC-130 to position where you want it meaning you may have enemies chilling in your blindspot where guns can't aim <enemy vehicles are too spongey if you don't get good RNG for weapons <starting cannon feels too inaccurate <have to force close the game after a gameover as the mouse bugs out and can't select anything >>1028825 >fucked up the last line again God damn it.
Warlord Awaji. A really simplistic combo of Mount and Blade with the old Battlefront games in a Samurai setting. >simple but nice looking characters >gore >armor choices add protection >weapons can break >can order surrendered samurai to commit seppuku >can customize your own samurai >jump is overpowered and makes fighting against piles kinda fun as you quickly fly in and out of combat like some kind of Crouching Tiger Hidden Dragon wannabe >stamina system where you can break through blocks >up to 64 vs 64 player teams >ran without issues >some kind of retinue system if you level enough (I didn't) -AI has near instant counters, so you have to find that sweet spot where you time your hit and jump away from danger as soon as it lands or block the second you attack <levels don't have maps or UI markers to help guide you <unlocks are hidden behind a grind <instant action is the only mode <instant action level looks like a random terrain generation that is easy to get lost in <capture points are captured instantly <AI doesn't form formations or anything, just blobs in 1-3 piles with a few scattered soldiers on the outskirts, though it will capture objectives when not blindly charging in <combat is as simple as it gets, one attack and block
>>1028358 Holy cow these some of these demos (none of the ones posted in thread so far) are unfinished And extremely unfun I am not impressed in the slightest. Looks good but no substance Hell some don't even look good and still cant manage any substance
Sand. I downloaded this one thinking it was a typical survival shit but with a mech as your base. Turns out to be PvP and more in common with something like Guns of Icarus mixed with an extraction shooter. >visuals are fine and I like the wild wild west looking shit >mechs are basic but still cool to run around >mildly fun to go looting while avoiding danger >you can blow off parts of the mechs >build your own mech with blueprints >can board and hijack enemy mechs -gameplay is rough but with some work I can see the potential -limited ammo <runs like fractured ass or maybe it has more to do with lag <doesn't seem well optimized so there is a bigger strain on your hardware <requires a group to play well <spawn campers can wreck your start <game bugged out and nuked my mech as the game started causing me to lose it <you can lose your entire mech if shit goes bad <if storage is hit, you lose all the loot in there <final loot system sucks and it is easy to lose shit to the void if you forget or misplace things <no PvE <had several crashes
>>1028858 >>1028929 >>1029080 >>1028825 >>1028704 Doing some great work here anon. Do you also do this on your spare time?
I played and enjoyed the demo of Luma Island. It's very Stardew Valley but in low-poly 3D. https://store.steampowered.com/app/2408820/Luma_Island/
Streets of Rogue 2. RPG Sandbox game with some life sim elements where you have a job and can do shit like build a house, go on a GTA style rampage, or do whatever you want by the looks of it. Reminds me of Adventure mode from Dwarf Fortress too. >lots of jobs >lots of skills >house building/farming/etc >new neighbors move in if you kill the old ones >co-op >you can follow npcs around as they go about their day >the world is pretty big and randomly generated -needs some kind of world/local events to keep the sandbox feeling lively <only 3 jobs in the demo <lots of unfinished parts <feels too big without much to do in certain areas <buggy (had the main quest bug out multiple times) <can't choose what your character looks like <reputation loss for killing even when there are no witnesses <death has no penalties from what I saw <tutorial kinda sucks <resource gathering is slow and usually requires wandering around empty fields <UI needs some work <if you blow apart the city it will be fully repaired far too quickly, it would be nice to enjoy the destruction for a bit >>1029085 >Do you also do this on your spare time? Yeah. Off work due to an illness and figured I'd blow through some demos while I had the time for it. >>1029126 You gotta dive into the pile of shit and find out yourself. >>1029138 Seems pretty comfy even if I'm not into farming sims.
>>1029205 I've been waiting for this for awhile now, ever since they showed it off at some showcase I've had it on my radar.
Commandos: Origins. RTT stealth game set in WW2. Let me preface this by admitting I never played the older Commandos games. >option to turn on swastikas instead of just censoring it like most games do >can highlight enemy viewing distance so you don't need to guess how far they can see >lures and traps can be used to take out enemies >you can easily highlight all the interactables >how much noise you make matters >some AI are immune to the noise lures >each unit has their own abilities >all lines were voice acted >looks nice <another unreal engine game that is killing my graphics card <controls take a bit to get used to (you scroll with the arrow keys not WASD) Unfortunately, I had to cut this one short as my graphics card was not happy even on low settings. Maybe I'll go play the old games to make up for it.
Going to borrow fa59bb's formatting a bit since it's more clear to understand than random rambling. <Some Heroines Climb Up a Tower to Ask God Why the Game Has a Name That's So Long. Long name indeed. Game's a R18 rouge-like indie game with the goal of getting to the end to ask god a bunch of stupid questions, except this land is cursed by demons or some shit. Heavy focus on comedy over a serious story, with a focus on meta-humor around mediocre writing most porn games have. Gameplay loop revolves around three zones with each character doing more damage in that zone, each enemy will try to move toward the zone of their associated color, and can only do damage in that zone unless buffed to hurt any char by wizard enemies. Your chars have three health bars, Stamina which acts as your main health, armor which reduces damage taken to stamina, and sex resistance which is reduced by sexual attacks. If stamina hits zero the char gets captured, if sex hits zero the character gets boned by the enemy that lands the next sexual attack and you can free them by killing that enemy. Survive for enough turns or clear the board to progress to next destination as you fight toward the boss. Simple enough concept. Now for the list of points: >Good character designs. >Distinct artstyle. >Don't have to lose to unlock enemy art in the Gallery. Instead you can kill that enemy type to get all associated art. >General combat loop is very fun, knocking enemies around to avoid and minimize damage while dealing optimal hurt to them. >Good music, sfx, and va for hits and such. >Audio is actually balanced well, a rarity for Adult games. -Red-colored humanoid enemies have brown hands during grope attacks anims. I know a few anons here are autistic about NIGGER skin tone in their porn. Other humanoids are grey so not an issue. -Skills and such are all RNG, so a good team setup has a heavy RNG factor to it. -Combat animations are slow, but you can speed them up in options. -Humor focus is very hit-or-miss. -One of the protags is a very furry beastgirl. -Roguelike. I'm not the biggest fan of this genre but some people love these games, so, eh. <No forfeit run button. Runs can take a while and you're stuck in once you start. <Animations for the character sprites when you're selecting moves, less so once the characters armor break but they still look off. <Resolution options are scuffed and no borderless fullscreen option. <Combat seems too difficult and a bit badly balanced. It's alright. >>1029126 You have to hunt for yourself, really. Steam does recommend some to you based on your game history but that can be very hit-or-miss and you can also miss out on a ton of shit by just following recs like so.
>>1029237 I love me some women in armor, but I hate eroge where the point is to watch your gals get raped. Sex should be a victory condition, not a fail state.
>>1029246 That, I can agree with. Either a victory state, bonus, or an active action by the player (such as outfit choices or choosing to violate, rape, or encourage sex) is what I prefer. This kind of thing is just easier to set up for. What's funny is in that game there's a bit before you first go in where the heroines sign a waiver saying they consent to whatever happens to them in there, so... you kind of get your wish? Though it's a meta-joke about sexual consent in situations like this and the whole bit about "is it rape if you actually want it?"
>>1029205 Oh I meant do you also play vidya demos and post pros and cons of them somewhere else. I suppose it could be a good steam curator idea where you'd recommend good new games you'd played.
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>>1029246 If it's not cuckold tier "watch your woman getting rape impregnated by a horse" then it's the ugliest 3D models you've ever seen. The entire genre sucks so much, every eroge is made for people with just the worst fucking taste. Pic related is mocking western ones but Japanese ones also suffer from their one problems. I hate that CoC remains one of the best, and that's a furry transformation RPG.
Rogue Flight. Afterburner/Star Fox/Panzer Dragoon kind of game. >pretty good looking anime aesthetic >well animated >MC ship looks cool >voice acted >intro cutscenes >ship can change weapons, fire missiles, and use special moves when energy allows >can parry attacks >MC portrait is animated and responds as you play/move around in combat >music and sound are alright >you can move the entire combat area vertically/horizontally instead of just being stuck in a fixed area >you can customize the ship >enemy kill combos restore HP -have to catch power ups (didn't always work when I tried it, as in I pressed the button to do it but nothing would happen) <can't customize your ship in the demo <just one level and the tutorial <enemy attacks can be hard to follow <enemies like to sit too far to the side where aiming is annoying <hit feedback isn't the best <enemy designs were on the generic side >>1029251 Ah, my bad. Nah I don't review stuff. I wanted to do it a long time ago, but I always have something else eating my time.
>>1029246 >I hate eroge where the point is to watch your gals get raped. Such games are made by autogynephiles.
>>1029265 gonna give this one a spin, looks FUN
<Sorry We're Closed Horror game where you play as a dyke who gets chosen by some demon to be the creature's next victim since she can't let go of a relationship she had three years ago and the demon seems obsessed with making people love it. Said demon gives the protagonist a third eye which is used for navigation and puzzle solving. Combat borrows from Killer 7 in that you can shoot enemy weakpoints for massive damage if they're in your third eye range, and massively save on resources in the process. Third eye allows you to look around outside the demon world in that radius and you have to use such for puzzle solving and finding lore things. For the points. >The switching between second-person camera for movement and first-person for combat is neat. >The game has a pretty interesting aesthetic going on with the character art and while this isn't present in the demo too much in regard to level design, it's very much present later on based on the concept vid posted at the end. >Weapons feel fun to use and combat is actually an interesting thing to participate in. >Interesting premise for future level designs since it seems every area will be based off of a different victim of the demon. -Game is more atmospheric than spooky. -Very gay game. <Artstyle in demo is boilerplate Silent Hill spooky rust-'n-blood dimension, even with a pyramid-head knockoff ratman. <Difficulty is way too easy, since entering third eye stuns enemies you can just exit and leave third eye repeatedly to easily avoid combat encounters if you so choose. <Game gives you way too many resources, you don't even have to use the third eye gimmick at all and can still be ammo positive unless you waste it all killing the pyramid head knockoff. It's the most mediocre of the demos so far. It functions, it works, but the lack of difficulty takes out all tension one would have in a horror game. Good cover to draw one in but there's no pages in this damn book.
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>>1029588 It sounds like Ruby Quest with more gay and less furry.
>>1027371 if i made a game that had male, female and other, but if you try clicking other it did a loud buzzard sound "WRONG" to them, would i get death threats from them?
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>>1027371 >calling it machine translated. It makes the trannies far angrier than if you just call it shit. Why is that? >>1029766 Yes. Personally I would make selecting other causes you to play as an Elder Thing instead. >>1027478
>>1029795 >Why is that? Because it's refusing to play their language games and forces them to say the whole thing is them trying to force their ideology onto the game. Variants like asking if there will be a female option in the final game, or asking where the option to play a female character is work well too.
>>1029985 My favorite is "Why can't body type b go topless?"
Romancing SaGa 2: Revenge of the Seven. JRPG. Made me realize I haven't played a JRPG in quite a while now. Also the last of the demos I downloaded, unless I decide to get more. >unreal game demo that ran well >looks and sounds fine >voice acted >party is healed after every fight, instead you manage your spell mana and life points (which decrease more each time as a character goes down and eventually perma death on reaching zero) >game takes place over several generations (or more if you get wiped/retire characters) >combat formations which give buffs and such >can ambush or be ambushed by enemies when hitting them from behind >overdrive attacks which let characters do combo moves >demo save data can be used in the full game -you learn skills by using certain attacks against certain enemies, but actually learning said skills is also based on rng <facial animations are stiff <ambush attacks seemed inconsistent, I'd ambush the enemy and still get attacked first as combat starts sometimes <combat seems pretty typical for turn based JRPG games <demo ends as you get to the inheritance system <steam forum has a post with about 9 pages worth of fags arguing about possible censorship/diversity cancer (no idea personally so someone more knowledgeable on this would have to chime in)
I did a few more out of boredom. Forest Heroes. Tug of war/line battle game with card building and roguelike features. >looks nice >sounds alright >you can use abilities with your hero character or bodyblock hits >units can be powered up with upgrades <rng may or may not fuck you <I'm very tired of deck building games <unlock/upgrade choices locked due to demo (though they still appear anyway) <resource income feels a tad too slow Fruit n Meat. Autobattler. >can upgrade units >can arrange simplistic formations >ranged units will try to kite when approached by melee >cute sprites >simple but alright animations >chill soundtrack >you can uses spells like bombs to help out in fights >3 retries per fight before the game over screen shows up <rng rewards <more cardshit <balance needs some work D.O.T. Defence. RTS/Tower Defense with a focus on macro over micro. >has a tutorial >campaign, skirmish, multiplayer, and survival modes >units are automatically produced from buildings >sprites and animations are simple but good enough >you can lay tracks that units will then follow when they get near which lets you keep the flow of troops going where you want them without having to reissue orders every time >fast forward button for singleplayer >more turrets and buildings than I expected >CO powers >build spots that enhance the turret/structure built on them (more range/damage/etc) or alter what units come out of factories >can build and destroy bridges >logistics vehicles for handling supplies which are used to build and can be intercepted to stop deliveries >special mine structures/missiles >controllable super tanks -if you get caught unprepared for an airstrike you can quickly lose everything which while not game ending, it is annoying <maps seem pretty simple <controller really didn't want to work with this initially despite the game requiring it, took some fiddling with it before it worked <CO powers can be really strong <easy to get bogged down in a prolonged stalemate
>>1030018 I played the demo too and really enjoyed it, enough to buy the full game when it comes out. I need a good throwback JRPG that I haven't played and while it's a remake it looks to be a decent one that addresses my main criticism with the series, which is that it requires a fucking manual to explain shit and modern games have no fucking manual. Thankfully this game seems to have a decent tutorial system to explain things like the formations and the benefits and downsides of each formation.
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>>1029717 i think i still have all of the rubyquest flashes saved somewhere on my old shitpost folder. that and the other one, the one with the lamb and the spooky time mansion, were amazing experiences to go through. probably the most enjoyable OC i've ever experienced.
Heroes of Valor. Indie version of Battlefield Heroes. A game I completely forgot about until now. >looks and sounds pretty good >multiplayer and singleplayer >bot support >several maps to test out >shooting/moving feels alright >tanks, motorcycles, and planes are present >lots of QoL features that BFH didn't have >no pay to win like BFH >not much lag despite playing with a bunch of latin american players -time to kill is still long and likely going to annoy people not used to it <dev has plans to do microtransaction cosmetics <grouped shield + heal spam on top of the already longer time to kill is annoying <server list doesn't show ping <singleplayer isn't in the demo (though you can have private botmatches) Future Breach 64. SWAT inspired game if it was made by a man high on drugs for the N64. >voice acting is present and bizarre >visuals are shit but in a good way >writing/setting is also strange but mildly entertaining/interesting >can give quite a few different orders to AI squadmates >several types of squadmates >buy and use whatever gear you want >injured suspects/workers require medical attention if you want to take them in alive -hunger, thirst, and sleep system seems pointless to me -you can get a lot of money really easily (not sure if that is due to this being a test demo though) <fps isn't stable at times (breaking glass usually made things go wonky for a moment) <controller UI doesn't show (only shows PC) <melee attacks can cause your gun to vanish for several seconds <some UI elements have the clickable areas in offcenter spots so you have to click around for a bit to actually find the button for things <hub area in between missions is way too big >>1030131 Yeah I enjoyed it for the most part. >manuals I miss when games had the really beefy ones. Call me a fag, but I really liked flipping through them as a kid when my parents wouldn't let me play my vidya for whatever reason.
The Ant Guardians. TD game against giant bugs. >I like the mix of 2D and 3D for the art >lots of summons with three factions to choose >can level and equip summons >good amount of enemy variety >can build structures and walls >some summons can be set to prioritize air >hero summons >some summons have abilities -not really much mazing if you like that kind of TD -resource upgrades seem too costly <melee/repair units get stuck too often and just stand there either running in place or doing nothing <difficulty spikes <have to babysit certain summons to ensure they hit the right targets as only some can be set to target air first <no option to set prioritize ranged Rage Ball. Click and drag a ball through an obstacle course. Reminds me of Marble Blast to a small degree. >shiny metal everywhere surrounded by water mellows me out >checkpoints exist >feels good getting to the next checkpoint -it is on the harder side as the name implies <click and drag controls annoy me greatly <framerate seems low for what little is on screen <froze once Metal Bringer Roguelike action game with customizable robots. >looks great and is well animated >sounds good >a good variety of weapons >can customize your robo body and then you can customize your mech as you play >can steal enemy mech parts >can tune the parts as well >pretty cool amount of color customization >can just plow through the smaller robots in your mech >enemies can hit each other -be careful when pressing start, I tried to pause during the tutorial and fucking skipped it on accident, I also later accidentally skipped more combat segments when I tried to pause again later -weapons can break off your mech and be destroyed and depending on where you are/what you lost this can take a while to replace <standard enemies just kind of mosh pit together <only one button rotates the camera (it can only spin one direction at least with a controller) <dashing as the smaller robot girl doesn't always go in the direction you want <some weapons suck ass <long range targeting was iffy about where it aimed and not very reliable Version Three - Invisible Raid Indie Armored Core. A bit more basic though.
[Expand Post]>controller setups for gaystation and sexbox controllers >demo save transfers to the full game >has missions and arena modes >rental parts which charge a small fee to use instead of buying it for full price >can replay missions >can customize your core, generator, booster, left and right weapons, top weapon, and optional parts >can play with your paint job >can color the HUD >runs well >looks and sounds alright >story/writing is very similar to AC >feels and plays well for the most part -some things seem too inspired by AC -pay for your ammo like the old AC games <lock on range is a bit too short without the lock on range boost <no energy usage so you can boost forever (this makes a lot of things far too easy) <melee cooldown is pretty long <lock on can be finicky or get stuck on targets through walls
Alright I'm done with the demo spree. Picking top 5 from what I played in no particular order: Warside >>1028825 Rogue Flight >>1029265 Romancing SaGa 2: Revenge of the Seven >>1030018 Heroes of Valor >>1030174 Metal Bringer >>1030405 Overall, I had a good amount of fun. I found a few games to keep an eye on now as well so that was worth trying so many out. I also played a few others, but I didn't think they were worth mentioning here since they were in a miserable and/or totally broken state. Not sure why fags would even bother publishing a demo that was so thoroughly fucked like they did.
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>>1030405 Rage Ball reminds me of Snake Rattle n' Roll in that it's a cool idea wasted on a "rage platformer". SRR starts off as an ahead-of-its-time psuedo-3D platformer that by level 3 turns into Roblox obstacle course bullshitery. Rage Ball looks like an aesthetically clean and meditative game in the vein of Marble Madness, but decides to be streamer ragebait in the vein of Only Up.
Ah fuck, I forgot about the Iron Saga VS demo. Anyone try it out yet?
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I've got 25 demos. There's one I wanted to add, Whispers of the Eyeless. It's a cult management sim from the creators of SFO Grimhammer, the total conversion mod for Total War Warhammer. They took the demo down for some reason and I can not find a copy anywhere on the net. https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/ I'm gonna rapid fire ones that caught my attention. Bad2Bad: https://store.steampowered.com/app/2782610/Bad_2_Bad_Apocalypse/ Blok Ekipa: Alkoholipsa https://store.steampowered.com/app/2845310/Hoodies_Squad_Alcoholypse/ Burden of Command https://store.steampowered.com/app/887490/Burden_of_Command/ Dragonscale Monastery https://store.steampowered.com/app/2446660/Dragonscale_Monastery/
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>>1030646 When I tried to play it the robots wouldn't even show up on my screen. Have to disapprove of that jank and it's a demo I don't regret on missing out, if only because it offered a broken impression. I missed out on TRIBE NINE ironically but since it,'s a gacha it'll pop back up.
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>>1030785 Sounds like you're in need of bottom surgery you huge fucking tranny faggot I'm serious, the only option you're left with is Playstation and it's for trannies. Better plan your coming out party.
>>1030577 Normal snake is best snake. The eat dots and grow longer snake.
>>1030917 What about the eat dots and grow bigger snake?
>Try to stream Warside. >Any time I move my cursor in game, it freezes it on stream. Never had a game like that happen before.
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>>1030919 >transformation kink >using the 'tf' lingo you always continue to gross me out
>>1030919 I want to cum inside of that snek
>>1030695 Tried these out, I'll list em. Whispers of the Eyeless seem worth it, will pick it up if there's another demo. Bad2Bad is furry but it's a polished newgrounds animation from the 2010s or so. This might be decent. Burden of Command is more story focused than I thought it was, plus it had the dev talking with videos in the game, might give this one a closer look. Dragonscale Monastery is polished, worth a playthrough >>1030697 Empire of Ants is probably the best game here, it's supurb in how you lead legions of ants to combat rival insects. >>1030700 Last Winter knight looks to be a very melancholic VN Lightracer is one I personally am looking forward too. Murder Avenue I spent 90 minutes on and didn't get several clues you need to shut a case. Needs more polish but was decent. Soul Mates, not sure on that one. I like it but I feel like I'm missing something. Goblin Cleanup also has a demo out. It was decent for what it is but uses Body Type. Overall I found at least a few good games I'm interested in.
>>1030405 >Version Three >look it up >developer is japanese They almost fooled me into thinking it was from Eastern Europe or South America or something. They've hidden it pretty well.
>>1031478 A lot of Japanese indie PC games have that similar level of jank to them.
>>1030018 Romancing SaGa 2: Revenge of the Seven is fully released now. I hear it's really good. Have you played the full version?
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>>1030577 >>1030917 >>1030919 What about the move fast and animate snake?
>>1032247 Bad Apple with snake when?
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>>1032271 Sadly, it's very hard to make it under 25Kb while still being able to discern what it's shown.
>>1032298 Try 16 wide 16 tall
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>>1032309 I have to admit, I am not any good at this, as I am mostly using some online converter was more into webm than gif creation but it seems like at some point gif is better than apng, even if the gif uses more frames(which I don't think is correct). I also tried setting it to monochrome but that didn't do much and made the quality that much worse. Maybe if the framerate is reduced to 1/4 or 1/5 but then it would get extremely choppy.
>>1031114 >Whispers of the Eyeless I refuse to even try the demo simply because the devs come from the big overall mod called SFO in Total War Warhammer 3 and these cunts shill their game ingame


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