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Soul Reaver 1&2 Remastered Anonymous 12/15/2024 (Sun) 00:37:36 Id: 9689f4 No. 1050753
So I finished getting all the Achievements, in both games of the remaster, and thought I'd give a run-down of things, since currently the remaster has some good points, but is also a bit rough around the edges. When it comes to the Graphics, I'd describe SR1 as the kind of graphical update that is like putting on a par of glasses to see more clearly. The developers of this remaster were able to get the original images that were used for all of the textures, so all the textures in the game are the pretty much the same just in a higher resolution, although at some points it can feel like this added Clarity to everything can remove a some of the grit that the original visuals lend to the art style. There are new character models for every being in the games, and some of SR1's new models now actually have their lips move when they are speaking. SR1 also features a day and night cycle now, which was cut from it's original release. Both games now feature Subtitles, and you can change the Language of the voice acting if you want. When it comes to SR2 the Graphical improvements can feel a lot less noticeable, and there is actually a reason for this. Where with SR1 they were able to use the original assets to make smaller sized textures more clear, SR2 has it's textures stretched over much larger peaces of Geometry, so using those original assets just achieve the same result as they are stretched too far for the texture to look good. Outside the new character models, only smaller objects will have more noticeable improvements due to this. The new character models look good in SR2, but in some cases they can lose a little something during the cutscenes compared to the original models, as the cutscenes are designed with the original models in mind. In terms of gameplay content, the games are very much still the same as they ever were, I think the just streamlined the controls so SR1 and SR2 both use the same control scheme, and you are now a bit more in control of the camera in SR1. There is a Map now for SR1, and when hovering over areas it'll show a notification of the collectables you have or haven't acquired, so that can be useful. The most Significant addition to this remaster is the section for the Lost Levels, it features access to play and explore the cut levels from SR1, which they did need to remove quite a bit from. Now the main negatives of this Remaster is that in its current state it has it's fair share of bugs. I didn't encounter too many in my play time, but others have seen a lot. It's possible for a loading zone to not render the game world right and to just be standing in a black void, until you have the game re-load again. Some people have managed to have block puzzles messed up and be rendered impossible to solve, some have claimed the Night time lighting is way too dark for them, making the game unplayable until day, SR2 just has this Black Cube show up in the Air Forge when viewing the remastered Graphics. Personally I didn't have a bad Experience with this remaster, but it undoubtably needs an update or two, before it's in a complete state.
Another interesting addition to the Remaster is the SR1 intro. It's not an AI upscale like the Tomb Raider Trilogy Remaster. They actually had acess to the original assets for the FMV and they rendered it over again to make it HD. There are slight changes between the Remastered Intro and the Original, like the Original FMV actually had an Error were the Symbol in the middle of the pillars was missing a detail, and it's been fixed in the new version.
>>1050753 >Personally I didn't have a bad Experience with this remaster, but it undoubtably needs an update or two, before it's in a complete state I'll have to give it a look in a year and see how it goes. I've been burned by too many remasters/remakes, and my bs tolerance is gone.
>>1050753 Does Soul Reaver 1 ever get good? I'm about 3 hours in, the block pushing puzzles are boring me to tears. >flip over blocks >slowly push them into their obvious place >kill the enemy that spawns every minute or two >phew, glad that's over >walk into another room >repeat
>>1051116 Thats the fun.
>>1051116 If you want a tip, you can impale an enemy with a Spear, and then don't eat their soul, their body won't despawn this way, and they won't be replaced. Unfortunately, LoK in general kind of has a problem where the gameplay doesn't hold up, and it can feel repetitive. Both Soul Reaver games have the issue where there is little benefit from partaking in combat, and there is no downside with avoiding it entirely. Defiance improves the combat on the fundamental level, by making it more like DMC, but the game goes on for far too long that it runs out of things to keep that combat interesting. Blood Omen 2, at least, will have different Weapons for you to use against enemy, and you'll get some new abilities frequently enough, but really it's Blood Omen 1 that manages to feel like it holds up best in the gameplay department. You are constantly getting new abilities, items, weapons, and armor at every turn in that game, nothing gets the chance to become stale before you get something new.
I've been playing SR1 and so far I don't feel like it's holding up. It's weird, back in the day I remember playing and liking Soul Reaver a lot more than Tomb Raider, to the point most of the dialogue is burned into my brain, but now I'm enjoying the Tomb Raider remasters more and it's not even close. SR feels so incredibly basic in comparison, it's like the movement complexity and the precision demanded by TR makes the game a lot more engaging to play because you actually have to use your brain a lot, meanwhile SR feels more like a "modern game" that you sort of sleepwalk through and go through the motions just to see the next cutscene. Also I'm disappointed by the draw distance in the remaster, I thought they'd improve upon that for the remastered graphics mode like they did in TR.
>>1051129 Blood Omen 2 was actually the first game in the series I completed. Did play the tutorial for Soul Reaver over and over when I was 5, I was retarded and kept falling in the water Thought it was fun. Honestly the combat for SR isn't bad, I like how it's not as straight forward as "beat the shit out of them until they die" until you get the titular Soul Reaver. I'm hoping if they revive the series they don't go the Dark Souls route for combat. Haven't played Defiance yet, but going for a more DMC style seems more appropriate.
Does anyone have the screenshot comparison with the censored statue?
>>1051141 They actually listened to feedback on that one. First Pic is from the Announcement trailer, and the other two are how it currently looks in game.
>>1051150 But what else is fucked that didn't get fixed because people noticed?
>>1051150 Don't worry it'll get patched back in v1.01b
>>1051216 Stop being such a big smelly willy.
>>1051227 I'll smell you


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