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Anonymous 12/18/2024 (Wed) 04:24:19 Id: 6e712d No. 1051963
So new AI has had some time to mature. Are there any games that make good use of it as tactical and strategic opponents in any genre aside from chess and such? Any smart RTS game? An adventure game where others in the world have their own agendas? An RPG with opponents that are smart with their weapons and the territory or a companion with unique lines and an ability to use tactics?
>>1051963 I can only tell you that AI sucks ass for ttrpgs, it forgets plot lines, doesn't really tell you about any alternate ways to do anything, and pretty much runs it as babbys first dnd.
>>1051963 AI here,
When you say AI you're thinking like, LLMs and stable diffusion. Some form of AI has been in use for computer chess for literal decades. Neural networks are not a new thing, dammit. Anyway, you don't see machine learning used a lot in games because it's a computationally expensive process that takes a very long time. If you mean games that deploy already trained models, I don't know of any conventional games that do that.
>>1052060 AI doesn't exist. It's just numbers. Call me when I can date my computer
>>1052064 We'll play video games together. >crt.png I thought CRTs were much thicker.
DO NOT THE CRT
Good AI would make strategy/tactics games terribly unfun because it would always beat human opponents if it actually played to win. Most enemy opponents in strategy and tactics games have significant advantages over the player such as better map control and a much larger unit count, but mediocre AI and weaker units is basically what allows the player to win in most cases. Imagine a map objective where you have to capture a point, and the AI just moves all it's forces to the objective (or its closest chokepoint) instead of leaving them scattered across a wide area. You would never win without at least taking heavy losses. The games would have to be remade to give the player a bigger advantage for it to be challenging without being a guaranteed loss.
>>1052067 >>1052066 I WILL THAT THICK CRT
I've heard someone was developing an AI player for Advance Wars By Web, and it was already consistently consistently beating its not total noob creator (significant, since the cartridge AI can't win against a remotely competent player without a huge handicap). Haven't heard of it in at least half a year though.


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