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Elder Scrolls Thread Anonymous 04/15/2025 (Tue) 13:54:39 Id: 4514bf No. 1089744
Figured this would be a good excuse for an Elder Scrolls thread. Basically Pete Hines dead set for revenge leaked Todd's Oblivion remake. Please buy Todd Howards game, he needs the money after Starfield flopped. BUY MY GAME BUY MY GAME BUY MY FUCKING GAME BUY IT NOOOOOOOOOOOOOOOOOOOOOW
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Will there be naked women in the next elder scrolls?
>>1089749 Modded? Deffintly 100%
>It's actually real >It's oursourced to Singaporeans kek I'm guessing they'll touch up the animations and visuals and keep the broken scaling system.
>>1089749 >Microsoft company No
>>1089751 >broken scaling system. Skill issue
>>1089755 It isn't perfect. But honestly it isn't the worst out there. Actually more fun then skyrims leveling. Just don't use skyrim leveling random singaporean devs
sneed
>>1089765 How about I shall seed your mom with my seed
I meant to make a thread yesterday about this as the old TES thread has been bumplocked for ages. >>1089749 If you want naked ladies, you can go back to the original Elder Scrolls. Daggerfall gave me a fetish for masked women. >>1089751 It's been leaked since what, 2020? It was obviously real. Jesus Christ it is definitely 4chan in here
>>1089755 >>1089762 >Bandits with glass armor stronger than demons and knights It's shit
>>1089768 When was it leaked in 2020? The most rampant "leaker" got proven wrong about it's release and deleted it's account.
I already played oblivion enough.
>>1089769 The player is stronger than them so why can't bandits be?
<fucked up italics epic The screenshots looked so familiar and I couldn't place what it was. Then it struck me. Shadow of Mordor. They went even harder into Oblivion's Tolkienifcan of TES
>>1089778 Then why can't knights and demons be?
I have never ever played an elder scrolls game in my life.
>>1089791 BUY HIS GAME
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This is oblivion goblins for reference.
>>1089783 What, you don't like Oblivion without any of the FUCKING COLOR? >>1089775 I can't even remember, Jensen's Prophecy (Geforce now leaks) maybe? I definitely know it was known about for years, because I posted about it. There have been leaks on and off for ages, since at least 2022 it was known Virtous was making it and it was in UE5.
>twin engine setup with Creation in the background while Unreal handles all the graphics basically confirms it's just a shiny coat of paint
The spiggran looks bustier
>>1089800 She also looks like frog from baldur3
>>1089797 Probably thr Geforce leak then, that had a ton of stuff including EDF
>>1089798 Can't wait for the optimalization being dogshit
>>1089798 >Creation Don't believe in Todd's gaslighting, it's still Gamebryo. It's the same 32-bit engine that can't handle maps larger than 64x64km. GoldSrc is more different to the Quake engine than Creation is to Gamebryo. You can load Starfield maps into Morrowind's editor.
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You now remember Oblivion E3 presentation.
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Don't we already have an Elder Scrolls thread?
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And also if anyone curious, Morrowind now has Anvil in Project Cyrodiil.
>>1089808 It went past 500
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>>1089807 Back when graphics cards looked like this. >>1089808 Had. The old obe reached the bump limit
>>1089789 exactly
Remove the dice rolls and morrowind plays pretty much exactly the same as oblivion
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The main thing they've changed with Creation and C2 are related to graphics pipelines and graphics programming. A lot of core engine logic is the same, like using instanced "cells" for everything and static 32-bit floats. That's why they couldn't have continuous planet exploration for Starfield, it's literally not possible without rewriting large portions of the engine. >>1089807 Cute deer :3 >>1089808 It's been bumplocked for weeks, unless a bunch of posts were suddenly deleted.
Zoomers please leave
>>1089818 Remember when they were called the iGen. I don't. But it's funnier the zoomer
>>1089818 >genfaggotry pls no
>>1089814 In Morrowind by default Guards don't attack hostiles. Wild life doesn't attack citizen. Bandits and so forth don't attack npcs. Block is a chance as well. NPCs don't have time schedule. However if you do mod it in such a way to improve those things you'll see entire villages drop into water to kill all the slaughterfish and then struggle to return to their original positions.
>>1089825 He probably means combat, but I don't think it's worth arguing with a blatantly stupid post like that. Obviously they're very different in mechanics, TES4 doesn't even have levitation.
>>1089827 If you remember that you have to run from some encounters, ability to feed those encounters to local town guards count for combat.
>>1089811 >>1089812 >>1089817 Ah, quite true. Honestly I don't see a future for TES. The only competent component of Bethesda is their world designers. They make great landscapes and neat maps, that plus the massive influx of new people getting into gaming at the time pretty much carried Skyrim to victory. From here I see a slow march downwards. I expect indie games will begin picking up the big ideas left unsatisfied by BGS. I doubt anything as big as your average Elder Scrolls gaming coming from an indie, outside of maybe a Daggerfall like game or a smaller-scale Morrowind like (but with actual gameplay).
>>1089840 I feel like KCD2 comes close to a modern TES game, complete with essential NPCs and a railroaded main quest.
>>1089778 Because it is fucking retarded that random bandits are running around with high end armour. It also means that the most optimal way to play the game is to remain at level 1 and never level up.
>>1089827 >TES4 doesn't even have levitation. Exactly. The only difference in combat is that they added and removed spells. In oblivion, you can create your own. >In Morrowind by default Guards don't attack hostiles. Wild life doesn't attack citizen. Bandits and so forth don't attack npcs. All these things only enhance the immersion of the game. Unlike dice rolls in a first person game breaking immersion >Block is a chance as well. That's just a dice roll thanks for furthering my point
>>1089843 No it's not the most optimal is to min max
>>1089845 Or bethesda could have just set the enemies to a specific level and not bother with this retarded system. The only thing it accomplishes is making levelling feel utterly pointless.
>>1089848 skill issue
>>1089842 >comes close to a modern TES game, complete with essential NPCs and a railroaded main quest. That's honestly what turned me off of KCD. I liked the more aggressive gameplay in the first one though. But I heard they tuned that down a lot in the sequel.
>>1089848 but that would consider actually putting thought into world design and enemy placement
>>1089840 It's been talked about for a few threads now, but if you're new/you don't know, the original TES devs are trying to make their own game called The Wayward Realms. I don't have any expectation it will be good, but I'm glad that they're trying. Though it's not going going to be like modern TES, it's going to be a big fantasy sim like the original two. It looks so much like a Daggerfall that some screenshots just look like a heavily modded DFU. They also brought the original composer back, the tracks they've posted are very DOS CRPG.
>>1089856 I know all about the wayward realms, followed it since its inception. I have my doubts about its success but I hope they get there. I'm fond of Daggerfall and welcome a worthy successor made by the same creators. But this pattern almost never works out. It's hard not to be reminded of things like Underworld Ascendant and Mighty No Nine
>>1089856 if you're postan that may as well mention the polish one, Tainted Grail: Fall of Avalon. still in early access slated for full release in the next few months, anyone tried it?
Come to think of it, I'm not sure I know of any other games like Daggerfall. You'd think such an successful and influential game would get imitators.
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>>1089807 I remember the chain/shackles physics in the prison cell. Todd is such a lying piece of shit.
>>1089870 Ah, the one that looks exactly like Skyrim? Thank you, I completely forgot about that. It's based on some tabletop game, isn't it? If so you'd hope it has better RPG mechanics than Skyrim. There are probably other TES successors that I'm drawing a blank on, I'll post them if I remember. >>1089871 The scale and depth of DF was too ambitious for others to copy, I assume. And CRPGs shifted dramatically shortly after its release, Fallout came out the following year. >>1089879 Looking at at their previous releases, it really is remarkable how much he lies. Didn't he say Fallout 4 was going to have hundreds of weapon mods, when the number isn't remotely that high? The early videos of it made it sound like it was going to have Borderlands levels of weapon variety.
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>>1089819 >Remember when we were called the iGen
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>>1089856 Just watched the trailer and I'm really not that hyped about it. If the game is good at all the lore and story are going to have to do the heavy lifting
>>1089819 I remember "Generation Zyklon"
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>>1089884 I'm dissapointed in you anon
>>1089884 >story It doesn't have a "story", the entire game will be radiant quests, with said quests being an excuse to engage with the game's systems and mechanics. Daggerfall minus the main quest, essentially. It does have some of the original TES lore writers though.
>>1089749 Considering this remake is going to be on UE5, probably not. There's not a good set of mod tools for it and I HIGHLY doubt this company is going to put together a creation kit for it. Which means that they're going to need to fix a ton of oblivions more mechanical flaws prior to release. Things like the leveling system being so punishing if you don't minmax, the completely wank enemy scaling, all the bugs, things like that. Honestly though it's not a high bar to fix, just cut the skill increases need for a stat increase in half (1 per stat point instead of 2 per point) and put Skyrim-style gear caps on enemies to prevent the bandits from going past chainmail, dwarven, and rarely mythril.
>>1089895 Some of the leaks suggest that Bethesda is using Unreal primarily for its rendering engine and the game's logic is a grafted Gamebryo DLL that's been bolted in with all the old Oblivion scripts still running in the background.
>>1089907 Same thing as Ninja Gaiden 2 "Black" then
>>1089893 >>1089889 >It doesn't have a "story", the entire game will be radiant quests If you're excited for this, I feel sorry for you as it's obvious it's going to be shit
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I am not asking anymore. Buy my games.
>>1089923 You're not done making editions to skyrim right todd? You haven't made an edition in 4 years
Getting Tainted Grail, heard really good things about it so far. Hopefully it doesn't stay in early access forever
Tamriel Rebuilt is finishing up their next release, Grasping Fortune. They're close enough to release that they're actually deciding on if some misc quests are worth implementing or saving for a patch.
>>1089950 Get hyped
>>1089915 If you've played daggerfall which I have it might be fun
would
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Post your face when you are NOT a Skyblivion dev right now
>>1089977 The funny thing is that Skyblivion is likely to be better if they finish
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>>1089974 You installed a slavery mod to capture, break and eventually turn her into your own lusty Argonian maid right? Right?
>>1089979 >Shitrim overlay Nah
>>1089984 All I'm going to say is that we will see
>>1089871 Successful? Influential? Daggerfall?
>>1089977 >>1089984 Skyblivion will no doubt be more functional than Bethesda's remake. They're afraid of competition so that's definitely why this remake is in the works.
>>1089795 Goblin witch sexo
>>1089974 Why is deeja so popular if the only romancable argonian is way better
>>1090005 They played skyrim when they were a kid and she was the first woman to ever beat them up and rob them.
Morrowind has filtered me several times. How do I prevent this? Also any mods required for a playthrough?
>>1090035 What exactly are you struggling with? >Also any mods required for a playthrough? Not required, but I strongly recommend you play OpenMW instead of the base game.
>>1090047 Its been a good while since I last tried it but the movement is too slow, the combat unappealing due to the MISS meme.
>Oblivion remake ...why? WHY? I feel like I'm living in a fucking fever dream, almost two decades and now Toddthesda is regressing to remaking their previous titles. What do they even have to gain from remastering Oblivion of all things?
>>1090096 They couldn’t just sit back and let a free fan remake steal their money. This one’s official™ and retards will pay for it.
>>1090096 It's just sitting there, a relatively effortless potential pile of money with little investment costs. What's not to like about the idea from the point of view of the suits? Can't say I didn't feel that it was coming, but I've felt like it was coming for the last 10 years already, so does it count? Remakes and Remasters will always be all the rage because they can reuse proper (or at least better) game design from older times, but with the modern sheen and enshitification that grasps masses, so it's super profitable.
>>1089744 >Oblivion remake >Unreal Engine No Mods == Dead On Arrival
>>1090085 What you need to do is pick a single weapon and stay with it, read up on UESP for how the weapon mechanics work. Constantly missing is only a problem at lower skill levels, a common trap new players fall into is finding a good weapon they're not spec'd into, and trying to use it. >>1090096 I'm guessing they picked Oblivion because >TES 1 and 2 are too old, don't play the same as modern TES, don't have as much nostalgia, and would require entire reworks instead an asset swap job >TES 3 filters too many casuals >TES 5 doesn't really need a remake So by process of elimination, it's Oblivion. Personally I think TES 1 or 2 would be better candidates for a remake.
>>1090035 Play oblivion instead. If you don't like morrowind that's fine. If you mod it to hell and back for a first run you're not really playing morrowind anymore.
You think the remake will be good?
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I’m buying it full price. The deluxe edition. Seethe.
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>>1090323 Ok todd no need to pretend
>>1090096 This is OUR time. You WILL return to the imperial city and white gold tower and you WILL like it
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>non-Gamergay thread that's barely a few hours old >60+ replies Fuck.
>>1090314 I just want to see how they'll model the flame atronachs. No need to buy it for that.
>>1090342 Where else am I supposed to go?
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>>1090323 Me too!
>>1090357 You're supposed to be in your office working, Todd.
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>>1090357 One of Microsofts multiple Call Centers
>>1090372 Hallo Saar, please to be buying the oblivion remake. We make game brown like streets of Hyderabad blastard bitch benchod
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>>1090425 That's who starts developing games as soon as a studio is acquired by Microsoft.
>rumor originates on 4/v/ >nearly every "news" site reporting on it is some random unknown site >BRO IT'S UNREAL ENGINE LIKE EVERY SINGLE OTHER GAME HAHA I don't know why people are still falling for this.
>>1090454 Based retard. The original leak was based on FTC documents. Then someone found a resume from an ex-Virtuos employee (people handling the remake, also did Dark Souls remaster) that mentioned working on an UE5/Gamebryo hybrid remake of Oblivion. Then Jeff Grubb and others confirmed the remake and said it was launching in April. Now, today, some random redditor used inspect element on the Virtous website and found all of these photos of the remaster that had been uploaded to the site today.
>>1089744 So for the first time one of those vaporware fan remakes might've actually released and Bethesda just goes "fuck you here is an official remake" kek
>>1090524 Shouldn’t have taken 14 years to make it lol
>>1090308 I still maintain Shadowkey and Battlespire are better candidates for remake >no mod support so nobody cares mod support is lost >can sell as a new game since only the ultrafans actually played either >you can make a combat system that's actually good and nobody will compare it negatively to the originals even if you do the most generic thing possible >in-fact a lot of deviation is acceptable >smaller in scope so less work for untested thing >actually built with co-op in mind In-fact, it's strange they haven't put Shadowkey on PC digital distribution >MS bought Nokia's phone stuff so they own the N-Gage brand and BIOS >they have no issues re-releasing games on PC in a pre-configured FOSS emulator wrapper (see dosbox) so they can just release it with whatever the current preferred NG emulator is with minimal work
>>1090524 >>1089977 >>1089979 >>1089998 Since Bethesda not only explicitly approved of the mod but apparently mentioned it in official promo stuff, and SKyblivion was meant to require Oblivion, the best realistic way Bethesda could handle this (short of just ignoring the launch) is to delist original Oblivion and include the original in any purchase of the remake (both Steam and GOG support this and many devs have used it to give access to old versions (for compatibility sake) while updating new ones. Since that would require sanity, there's no way they'll do that
I HATE AYLEID RUINS I HATE AYLEID RUINS I HATE AYLEID RUINS
>>1090590 I'm surprised they haven't rebooted Battlespire as a TES fallout 76
>>1090254 You overestimate the normie game buyer, it won't be DOA. It won't have 'legs' though because of lacking mods. No one will buy the game at full price 5 years from now because they want a new questline mod or big titties, which is what drives new purchases of Skyrim and Oblivion to this day.
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Well this looks like arse.
How long until we get a Skyrim modding project for this.
>>1089977 Skyblivion is the only game release I've been excited for for a long time. We'll see which is better but this remake seems to capture less of the Oblivion spirit with UE5. While Skyblivion still has that sexy charming saturated color scheme
>>1090035 Get the one that disables Dark Brotherhood attacks til you beat the game.
I can't see myself replaying Oblivion to be honest.
>>1091476 You'd replay Oblivion now because you can mod it into something stupid or add questlines which you cant do with this
>>1091476 I could, but not the remaster that looks so grey and brown. Sometimes I catch myself looking at trees and thinking about replaying Oblivion or Morrowind, but only if I also get to be a teenager again and not have to worry about anything.
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Hyped for this game. I love Oblivion.
>>1091420 Even the fucking water looks dry and dusty.
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>>1091521 That's how your mom looked down there when I fucked her last night
>>1091536 That's stupid, that means you didn't make her wet
The only way I could ever see myself replaying oblivion is if the completely overhaul the level up system. Even then it would be a hard get me on board when I can just play Project Cyrodiil instead. >>1090590 >In-fact, it's strange they haven't put Shadowkey on PC digital distribution Yeah I'm surprised then never did a TES Travels collection considering how they still get referenced
>>1091519 I have to say, I am quite curious how this will turn out. I was never a fan of TES4's art style but I can't say this is any better.
>>1091519 The one thing that every mainline elder scrolls title has done right since morrowind and that's the soundtrack
>>1090035 For me the mod that finally made me play through the entire game after getting filtered multiple times was voices of Vvardenfell. I still read the text but it makes the world much more alive and more enjoyable
>>1091543 She's too old to get wet
Cant wait to play Oblivion again, game looks amazing.
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I used to watch these back in the day.
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Anyone here a /tesg/ refugee? It's where I received my last (you) from It's where I was when 4chan was kill I refreshed the page... and it was gone. Anyway I don't know how to feel about an Oblivion remake Why are they even doing this?
>>1091587 >Why are they even doing this? to flex on skybliviontrannies
>>1091587 I didn't browse that general but I am a refugee that used plenty of boards including /v/. Hello.
>>1091587 Why do you think?
>>1091587 Go bacck
Oblivion is a good game. But they just shut down a mod trying to add oblivion to Skyrim, so it functions like the mods that Might and Magic has where inventories and more can be transferred at any time. I don't think an official release will allow anything of that scale. Or Oblivion keeping it's magic system and not making it more like Skyrims.
>>1091596 Have you heard of the high elves?
>>1091599 I am one, go back
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>>1091610 Where?
>>1091420 >>1091521 It's just a brown filter from 2010, shouldn't be too hard to remove
>>1091610 I hope things get better.
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>>1091534 >>1091537 >>1091542 >>1091550 >>1091554 >>1091572 >>1091585 >>1091612 This corny jank-soul simply cannot be replicated in the current social and geopolitical environment, it needs a certain degree of "innocence" and "white welfare" which died in 2009 and got its corpse raped in 2014
>>1091617 To reddit, 4chan, tumblr etc. Go back to whence you came
>>1091596 I literally cannot go back, it's fucking down
>>1091652 You're all redditors so maybe go back there
>>1091420 Unreal only has two visual modes: brown and grey, or cartoonishly oversaturated.
So Joel, are you gonna stream this as a one-off or are gonna make a Sex in Oblivion song and pass it off as the real thing?
>>1091646 I agree that the style of Oblivion just does not fit the "HIRE THIS MAN" UE5 look. Yes, objectively this is higher fidelity, but I can't pretend it looks better from an artistic standpoint. It has the Breaking Bad Mexico filter. >soul Please leave your halfchan memes at the door during your stay. Thank you!
>>1091666 Nah, soul is actually good.
Bethesda (microshaft) wouldn't have been tempted to do this type of shit if OpenMW got off it's ass about 'post 1.0 de-hardcoding' just implemented OBScript like it needed to 2 years ago when loading ESM4 cells got implemented. >>1091374 "Legs" are what make up the bulk of a game's revenue, AAA doesn't like to acknowledge it but gaming is a long tail industry. Though you are probably right that it's not going to stop the normalfags from purchasing it. t. Game Dev
>>1091678 Nice bait I r8 it 8/8
>>1091659 Reminds my of a certain game people say is the best in the series
>>1091678 >assuming my potato laptop can run it Play the original then, duh
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>>1091678 You should try Morrowind as well.
>>1091678 Go download the old GOTY release and grab a gorillion mods from one of those "Oblivion [current year]" lists people keep making, the vanilla game is too fucked up and the bethasda has no feasible way of fixing that. That way you also don't need to worry about performance woes.
>>1091689 Get mods
>>1091678 >assuming my potato laptop can run it Assume it won't, U5 is just unoptimized indian poop, along with RE Engine
>>1091678 I was in the middle of my first 'real' Oblivion run last month (only played in on PS3 for a few hours years ago) when there were still WHISPERS of the remake/remaster/retardation and then just sorta dropped it cause i forgot. Completely vanilla, I have to assume you can run it on bascially any GPU from the past decade. If I pick it up again, I'm skipping this new shit.
We have an ID filter, reminder not to reply to braindead cuckchan bait. That guy got six replies in minutes? Come on. >>1091671 I really wish the OMW devs were more aggressive about getting other Gamebryo games to work, I understand it's a lot of effort because TES4 is a different version of the engine and Fallout 3/NV are a different version to that, there's differences in NIF structure and engine architecture across all of them, but the speed they're going at is absolutely glacial. >"Legs" are what make up the bulk of a game's revenue That's generally true but it actually really depends on the game, apparently almost 90% of Final Fantasy 16's sales were in the first few days. In an extreme case of this being true, Dragon's Dogma's sales were almost entirely from 2016 onward, four years after launch. >AAA doesn't like to acknowledge it AAA operates in a completely different way to the rest of the industry and it's at times really strange, they also don't understand the rest of the industry very well. Look at how many ostensively indie studios are founded by former Blizzard/Ubisoft/Riot/Bethesda people, start acting like AAA studios by hiring hundreds of people, and go under before they get their first game out.
>>1091587 Why wouldn't they? Its not a huge investment for MS and this is an ideal release window, with VI still many years away and Skyblivion generating free marketing for the concept.
>>1091717 Frostpunk -> Frostpunk 2 is a pretty good and brutal example of this in general, as far as I know they were indie. They had a soulful first game that generated a core audience. They never did modding support for it and then blew up the studio 10x. Proceeded to drop a tremendous turd that had none of the charm and none of the fun of the first one making it some impersonal grand frostbound strategy. The only thing they carried over from the original was that there was a choice to go one way or the other with one being OP. They could literally release FP1 remastered with mod support and make tons of money.
>>1091703 Your loss then.
>>1091776 >Frostpunk 2 What a disaster that was, both as a game and in the business sense. They took an extremely original concept and turned it into a themed city builder. Technically Frostpunk was also a city builder, but it played like almost like an RTS without units and where your enemy was the weather. They apparently have 300 employees now? What the fuck, that's only a few dozen less than Valve. There is no reasonable explanation for them to have that many, Frostpunk 2 didn't have noticeably higher production values either.
>>1091823 > Frostpunk 2 didn't have noticeably higher production values either. It looked like shit and the only reason playing it during the winter was comfy was because it chugged my CPU/GPU so hard made my room hotter. > 300 employees Mother of god, did they higher some MBE or sell the company out to the public? They just flopped hard and even if it sold it will not have the goodwill to have month 1 performance they wish for so they'll just fire the only people worth a damn which are the ones earning top salaries. Accelerate the industry crash.
>>1091553 >Since Morrowind DF's music is also great, though
I swear that this time I will finish Skyrim's story for the first time and not just slowly mod it into a porn game like I've been doing for over a decade.
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>>1091873 Will you? Really?
>>1091873 They'll just keep breaking.
>>1091873 I've never actually finished Oblivion's main quest despite having played it many times since release, hundreds of hours. I always get bored or distracted halfway in and go do something else in the game.
>>1091873 I prefer Fallout for that because you can have sex with robots I mean because you can fuck the wildlife I mean so you can breed deathclaws I mean >>1091893 Oblivion has a much better main quest than Skyrim, in fact all of Oblivion's quests are better. There's nothing in Skyrim like Whodunit or A Brush With Death.
>>1091420 I honestly loved the piss filter of the late 2000s.
>>1089744 No, I don't think I will
>>1091717 OpenMW's NIF support is actually pretty up to date these days, everything beyond a few records that don't seem to do anything obvious are working, they just refuse to put in work on the engine mechanics of the newer games because they spend too much time talking about it and then handwave it away as being something for after the undefined 1.0 goal to stop the bikeshedding. >>1091888
>>1091898 Ah, of course, there's always the disaster scenario where they removed Jeremy SOULe OST because of Bethesda's animosity
>>1091420 >TES IV: Bad Company 2
>>1091420 Yeah, it doesn't have the high fantasy, Tolkienesque LOTR inspired fantasy / idyllic fairy tale feel TES Oblivion had.
Oblivion was saturated with greens and the landscape had a Shrek fairy tale appearance. ...I hope they didn't butcher that...
>>1091420 Anti-soul
>>1091956 Read the thread anon, literally brown mexico movie filter over all the screenshots
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>>1091968 It's literally only one screenshot that has it lol Let's not pull this hyperbolic, histrionic bullshit here too
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>>1091897 Frankly I haven't finished Skyrim's main quest either, but then I played a lot more of Oblivion than I did Skyrim.
>>1091968 Mexico filter is yellow. It's not THAT bad. Not Fallout 3 green filter bad either.
It looks so generic, like it was made out of generic market assets every other 2020s fantasy game is using You used to be able to tell games apart at a glance just by their idiosyncrasies
>>1092081 To be honest this is mostly a bloom nuke, and I love Oblivion to death
>>1092086 That's an exaggerated example, but the point is that literally nothing else looked like Oblivion, and now Oblivion looks like everything else
>>1092101 The price of success
>>1092036 They even piped in anti-soul gas..
>>1092129 You mean mist?
>>1092129 why the fuck did this horrible post make me chuckle
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>>1092129 lel, one of my favorite shitposts, but seriously, if you play Morrowind, there's thick anti-soul gas everywhere because of the loading shenanigans Here's some more non-brown filter screens
>>1092101 >but the point is that literally nothing else looked like Oblivion Yeah, because it released on 7th gen consoles. Oblivion has always looked like Gothic with a GRAFIX budget.
>>1092171 >tfw in the middle of a 120h playthrough sigh...... guess I'll have to start over
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>>1092303 >>tfw in the middle of a 120h playthrough Of what? OG Oblivion? Nah keep playing the original. There's so many ways they could've raped Oblivion is crazy, we don't if they left the physics intact for example, you know how you can drag and drop vases, platters and stuff in the OG? I love that shit. Imagine if they removed that because LOL UE5 We will soon find out
Todd potentially fixing the shitty dungeons, shitty voice acting, shitty graphics, shitty leveling etc. of Oblivion sounds tempting. I just hope that it's moddable as there will still be other things that need fixing.
>>1092318 not just that, it's a "no fast travel" and "no dialogue skipping" playthrough
>>1092318 also they can't leave the physics shenanigans out since multiple quests depend on them hell the fucking tutorial has you shooting a bucket and retrieving the arrow afterwards, and then there's the end of the TG quest line
>>1092324 >I just hope that it's moddable Isn't it UE5? It's over I think
>>1092324 >Fixing I would bet $100 that it's going to be 150GB of poorly or un-compressed assets with translation layer jank to run UE5 as a skin over the original engine and performance will be Capcom-tier.
>>1092340 another one, molag bal's quest makes you drop a mace so the nearby NPC can pick it up and kill you with it
>>1092324 Knowing modern Bethesda, they'll probably make it worse somehow. Remember Starfield?
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>>1092360 >Remember Starfield? People actually blindly dropped 70 bucks for that turd and it still makes me insanely mad. Also because it stole Armored Core 6 momentum, I remember people being like "lmao who cares about AC6 I gotta buy Starfield soon"
>>1092360 Fuck. I hope that Skyblivion's devs haven't already hanged themselves with this leak.
>>1092395 How could anyone want to play fucking Starfield over AC6? It's the most boring Bethesda game known to man.
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>>1092209 The very first thing you saw outside the tutorial sewer being a hideously low res vista with textures from an N64 cartridge is still funny to me, and it was incredibly easily fixed on day one by a tiny change to the distance LOD
>>1092395 Neither of those games are good
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>>1092507 It may be good by todays standards but imo it's completely overrated and boring.
>>1092360 >Remember Starfield? Oh yeah. I pirated it day one because I wanted to get in on the shitposting and sad to say all of the negativity was 100% justified even with the rock-bottom expectations that were going around. I like to think that I approached it with an open mind but even so I found almost nothing to interest me. I think what really cinched it for me was one dialogue with an NPC - Lin, your boss in the intro. If you find her and add her to your ship's crew later in the game and then ask her about her life, you get to hear her story. This one little obscure scrap of writing and acting is about on par with a moderately interesting side conversation in CP2077 and makes her the best NPC in the entire game despite the fact that she's effectively just furniture for your ship. I can't properly explain it but something about that feels totally emblematic about the game as a whole. >>1092395 I like my mechs on the stompy-shooty side. Gott strafe PGI; MWLL is better than anything they've ever shat out.
It's as the elder scrolls foretold..
>>1092343 Leaks said it's UE5 for graphics + the old engine for the rest
>>1093077 Do you not understand how engines work? xD
>>1093136 Don't you people get tired of this cope? You all already got BFTO'd by the leaks already.
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You're going to DIE in here, 4channer You're going to DIE
>>1093330 Probably, the estimates say 3-4 weeks.
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>>1093151 Okay sub 40IQ retard, explain how a game uses 2 game engines for different parts of the game at the same time?
>>1089744 oh boy, i can't wait to find out they're going to make a season pass for remasters of 20 year old dlc
>>1089977 >mfw I am selling horse armor dlc as park of the deluxe edition of a remaster
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>>1093398 >seething this hard The fact you remake denying faggots can't cope that it isn't real anymore really mindbroke you huh? Kek.
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wew lad
>>1091420 I was hoping they'd make Cyrodiil a jungle again. That's the one thing about Oblivion which really fucking pissed me off.
>>1093583 Something something Tiber Septim something something changed the climate in the past as well.
>>1093479 nice thumbnail
>>1093077 >UE5 graphics >Ancient engine being kept on life support for everything else So it's going to run like double shit?
>>1091671 I fully understand their policy of OpenMW being focused on MW till 1.0. Scope creep kills. >2 years ago Technically loading Oblivion cells is even older than that, but it was a personal project done on an ancient version of the engine.
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>>1093715 >So it's going to run like double shit?
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>>1093678 lol. That's the other thing though. Explaining away inconsistencies with even more retarded lore (ackshually Arena and Daggerfall Khajiits are just one of the many types!) or retarded shit that doesn't even make sense (Tiber Septim was CHIM'd up so he turned Detroit into Portland) or turning the lore breaking into canon lore (Dragon Break, this is so retarded that it rolls back to being good) They should've just retconned the dumb shit from Arena and Daggerfall that didn't fit Morrowind and retconned the cool shit from Morrowind that didn't fit their retarded visions for Oblivion, Skyrim and ESO.
>>1093725 Yeah the lore is needlessly convoluted but that also makes it fascinating in it's own way. At least that one jap making VIGILANT was able to weave a narrative people seem pretty drawn into with all the dragon breaks, coda, & CHIM shit.
>>1090357 On a torrent tracker. This "make this game fun yourself" shit is awful.
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>>1089777 For old times sake?
>>1093832 I want to go back and play through the rest of that guy's mods but it's hard justifying another Skyrim install knowing all the shit I'd have to install.
>>1092395 >>1093398 >Okay sub 40IQ retard, explain how a game uses 2 game engines for different parts of the game at the same time? https://letmegooglethat.com/?q=Translation+layer >>1093725 >That's the other thing though. Explaining away inconsistencies with even more retarded lore (ackshually Arena and Daggerfall Khajiits are just one of the many types!) or retarded shit that doesn't even make sense (Tiber Septim was CHIM'd up so he turned Detroit into Portland) or turning the lore breaking into canon lore (Dragon Break, this is so retarded that it rolls back to being good) >They should've just retconned the dumb shit from Arena and Daggerfall that didn't fit Morrowind and retconned the cool shit from Morrowind that didn't fit their retarded visions for Oblivion, Skyrim and ESO. Yeah, nah. I'm not about to defend every lore decision but holes being patched retroactively was never the issue - the issue is that Bethesda just stopped giving a shit. Take Vampires, for example. Not only in Oblivion but in Skyrim itself there's a book that says that the Vokilhar clan have a freezing breath and lived under remote, haunted lakes. In Morrowind there are references to at least two more clans of vampires in eastern Skyrim. Then, after Skyrim, Bethesda creates an ENTIRE DLC all about vampires in Skyrim - specifically clan Vokilhar, which is the one mentioned in the book - and... They're just boring, generic vampires who live in a boring generic vampire castle. No ice lakes, no freezing breath, just formal outfits, bats and a chip on their shoulder. More egregiously, there isn't even an ATTEMPT to square this with the existing lore. No conversation joking about how they used to live in lakes, no off-hand mention of how they exterminated the rival clans in the area, nothing. They didn't care enough about the existing lore to design around it and they didn't even care enough to retcon it - they just ignored it.
>>1092599 Image isn't realistic because MSAA and Bloom were in heavy effect in 2003, while also MSAA is barely used in anything today because of the ugly vasoline filter known as TAA.
FUCK I wish 4chanvg was up when the Oblivion remake pictures were leaked so I could've BTFO'd all the /tesg/ faggots who kept denying the remake was real
>>1093725 People generally liked the Khajiit forms and dragon breaks because they served to make the setting more distinct, while the jungle retcon served to make it more generic. It would've irked people with or without the CHIM explanation, same for gutting Nord religion in Skyrim or whatever goofy shit they're plotting for Hammerfell.
>>1094140 Save it for if 4chan returns. There's two weeks to wait.
>>1094140 They were denying that? Last time I was in there to ask about a mod it was being discussed and although they were saying it was going to be shit I don't recall most people denying its existence. What will REALLY be spicy, though, is if they're making TESVI using the same approach of the old engine with a UE5 skin and the Oblivion test balloon crashes and burns. Given that the entire reason that M$ bought them out was for TESVI I can't see TESVI getting outright canceled but if it's another flop then Bethesda is going to get taken out behind the woodshed and then sold for parts.
>>1094174 Virtuos is doing the remaster, not Bethesda themselves, so I doubt anything about it (be it sales, gameplay changes, or engine tricks) will be indicative of VI's future.
>>1094317 >so I doubt anything about it (be it sales, gameplay changes, or engine tricks) will be indicative of VI's future. I guess we'll just have to wait and see. The old engine was already barely wheezing along for Starfield so either way it should be interesting.
>>1094073 Pic even makes fun of ghosting which is a byproduct of TAA
>>1089744 why is the remake so brown?
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>>1094140 Who would deny that though? I mean, yeah, I'd ask for proofs but I also not be surprised in the slightest. Are there people genuinely still covering for shittesda?
UMM SKYBLIVIONBROS?
>>1092036 There's a weird dim filter from the website itself over every image in the leak so while I'm not happy with that disgusting browned out screenshot of the prison exit I'll at least wait to see if that's what it actually looks like
>>1093398 probably something like the base game engine is loaded as a DLL by the UE game. the UE game has no logic, it just queries the base game each frame for the game state, positions of objects etc and renders.
>soul >soul >soul Refugees PLEASE >>1092209 Beyond Gothic being way more brown, their art styles are quite different. Oblivion is considerably more stylized. If anything the remake looks more like Gothic.
>>1093398 gee iunno, guess diablo 2 resurrected just fuckin works like some black magic lol????
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>>1089744 No Todd I won’t buy it again.
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looks good
>>1095245 God I am so sick of that UE5 look, I don't know why it irks me.
>>1095270 just use reshade to pump the colors up
Why Oblivion though? Wouldn't remaking Morrowind be a better choice?
>>1095306 morrowind is like 99% text based, and current gaymer generation can't read they'd have to record every single fucking thing the NPCs say
>>1095270 it is what it is I'll 100% it before giving my final verdict I hope we get shivering isle and other dlcs
they're going to keep the original voices, right? it will be a travesty if all guards aren't just wes johnson
>>1095306 >not as many people played Morrowind >Bethesda believes The Modern Audience wouldn't like its mechanics I would have liked to see an Arena remake, largely because Arena isn't a particularly great game and I'd like to see how it could be reinterpreted. Yes, I'm very aware that's monkey's paw wish.
>>1095374 that already exists, and it's called ESO :^)
>>1095374 How would you even remake that?
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>>1095393 > includes base gay & dlc cunny
>>1095245 >Three houses away >Things start to get hazy I hate this.
>>1095393 AI dlc content?
>>1095306 Morrowind is harder to remaster because of the inherent JANK
>>1095389 Having actually played Arena, unlike 90% of TES fans who've only played Skyrim then pretend they've played the rest, I have some ideas. >keep the instanced areas, but redesign the towns >make the combat closer to something like Kingdom Come >add in real quest lines besides the main quest >keep the dungeons large and expansive, maybe even largely keep their design, but improve them graphically and add some degree of verticality >make magic less janky >overhaul levelling >more armor and shield types >actual mechanical differences between the 20~ weapons >expand the potion system >actually explain the mechanics and what things do
>>1095245 >Three houses away >Things start to get hazy I love this.
>>1093479 diviner crusader and sheogorath?
>>1095309 the need to VA everything pretty much singlehandedly killed the RPG genre
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>>1093394 That reminds me, we haven't seen a single NPC/race, just a player model from the back using the mitrhil armor
>>1095270 >>1095419 >>1095464 tbh those are blurry upscaled screens with the brightness pumped up, the OG screens are basically jpeg artifacts and really dark, see the third screen here >>1092171
>>1095482 That's the promo CGI model, not in-game
>>1095470 Guarantee they changed to some generic Unreal sloppa. Character creation will be entirely different.
>>1095466 I wouldn't agree, but it definitely hurt it. Disco Elysium released in 2019, but the game got minor attention until 2021 when they released The Final Cut, which added in voice acting. A lot of gamers will not sit down to read large portions of text.
>>1095489 dumbass, this is the imperial legion armor this will be ingame this is (YOU)
>>1095490 >Guarantee they changed to some generic Unreal sloppa Good.
Did anyone notice how the armor that appears in most of promotional renders in skyrim is a low tier armor
>>1095525 because that armor has the most "sovl"
>>1095525 It's the studded leather armor yeah
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>>1095525 Don't you know? That's John Skyrim and he's the mascot of Elder Scrolls.
>>1095495 I'm.... The Hero of Kvatch....?!
>>1095454 Isn't most of those what they did for Morrowind? > t. never played Arena
>>1095547 Morrowind doesn't play anything like the first two TES games, it might have well been a series reboot. Arena is a dungeon crawler closer to classic CRPGs like Akalabeth. For instance, Arena is not open world; you use a world map to travel between locations. The game also has no bounty system, you can grind against city guards as much as you like. And yes, I said grind. Arena has an XP system, you don't level up by using skills. That would change in Daggerfall.
>>1095529 Heavy steel set looks better.
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Sure, this is fun and all, but I think I'd rather save my money for the Redguard remake; that is no doubt in the works as we speak.
>>1095616 Yeah it's called TESVI And you will play as Malcolm X (fantasy edition) II.
>>1093394 There's always some nagging issue with all of the mainline elderscrolls I have played. For Morrowind, it's the dice rolls which broke my immersion, in Oblivion it's the way the characters look, and in Skyrim it's the dumbing down of the rpg mechanics. It reminds me of the Mass Effect series but this is much less disappointing to me
If the devs do a good enough job remastering Oblivion, it shouldn't even need mod support. But I really doubt they are going to make it good enough to say this and mod support ensures longevity and more sales
>>1095651 >If the devs do a good enough job remastering Oblivion, it shouldn't even need mod support. An enormous amount of Oblivion's mods were original content. I don't want to be rude, but this remark implies a huge ignorance of the modding scene.
>>1095651 >it shouldn't even need mod support Mod support isn't cool just because it fixes the base game That's nice too but there is much more to that. I want good mod support in every game, even the 9/10s
You know given that this remaster is being done by another team in a UE5 wrapper, there's a good chance it ends up looking "better" than the actual TES VI, since Starfield shows Bethesda is adamant about never improving, getting better artists, or a new engine (or meaningfully improving Gamebryo) I'm still not a fan of the remaster's aesthetic but on raw technical aspects it already looks more modern than Starfield
>>1095659 >An enormous amount of Oblivion's mods were original content Yes and your point? I modded Oblivion with at least 100 mods at one point. >>1095673 And I agree. All games should have mod support but I still hope the game ends up being good despite that. Saying this however there is not a snowballs chance in hell I'm buying the game lol
>>1095674 >on raw technical aspects it already looks more modern than Starfield The interesting thing about Starfield's graphics is they're not necessarily "outdated", because there was never a point where games actually looked like that. All of Bethesda's games achieve that strange aesthetic, compare Fallout 3 with other '08 games.
>>1095525 That seems to be a Bethesda standard at this point, like how they give you a full set of power armour in FO4 in the first 10 minutes.
>>1095616 Todd, why are you competing with your own products?
>>1095651 Has anyone played the demon souls original + the demon souls remake? they should have a good gauge about the quality since the same team that did that remake is doing the oblivion remake
>>1095707 >like how they give you a full set of power armour in FO4 in the first 10 minutes. God I hated that game >>1092324 It's not even Bethesda that is remastering the game so there's a chance it will be better than anything Bethesda has ever made like another game they published although it would certainly be a mark against them if there is no mod support which wouldn't surprise me
>>1095306 would require way way more effort than oblivion. Really I'm more surprised they didn't go for either fallout 3 or new vegas for how otherwise shit fallout's been doing aside from amazon jewish slop. Besides, maybe if NuBlivion sells well we might get a morrowind remake, though a fallout 3/new vegas remaster would be more marketable for the aforementioned amazon jewslop.
>>1095707 and it's in dogshit condition on top of the core being nearly empty, you pretty much dump it immediately after since it also sells for pennies it'd be like giving you a daedroth to fight in the tutorial, except you have to use the equipment scavenged off a dremora valkynaz, which just happens to be an enchanted daedric warhammer (90 weight), cuirass (60 weight), greaves (38 weight) and boots (18 weight), all at like 15-25% condition, which would render you immobile (max carry weight in the tutorial is 150 iirc, and the whole set weighs 206) and unable to repair it (need journeyman in armorer for that)
>>1095707 Devils advocate, it's not the exact same PA as on the box but still fuck fallout 4 so much. I'm forcing myself to actually play it this time until Oblivion Remastered comes out. I keep hearing Far Harbor is good but for fallout 4 I take that as "good" for fallout 4. I had a shit ton of hours on 76 which moves way faster so it really feels like a fucking slog. Even Shartfield feels faster.
>>1089856 looks very comfy, especially the second pic
I hope the remake revamps the arena and makes it grander
>>1095777 Do you have the mod that fixes the gay ass loading screens capped at 60fps?
>>1095794 i wasnt aware there was one
>>1089856 I played a bit of daggerfall but I found it ultimately too dated in too many ways unlike Morrowind which holds up well But I'm looking forward to this, with modern tech, more time and experience who knows what they can come up with
>>1095797 Fix the loading screens and the game will feel much faster
>>1095792 Nah, the game is going to be 1:1 size wise, or else it would be a full remake.
>>1095792 it's a remaster, not a remake
>>1095828 So it's like just a graphics mod?
>>1095828 If only it was a remake. I'm expecting a whole host of bugs that they are going to make by remastering the game in another engine
>>1095839 basically, just fancier grafix i have no idea how this shit is even possible, but if it's like diablo 2 resurrected, then it should be gucci as far as performance goes at least
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it can go either way but if it's just a 1:1 remake that'd be such a waste at least the leaks confirmed they fixed some of the mechanics
>>1089882 Just played that game and I'm pretty disappointed in it. Definitely not a fan of the ui.
>>1092395 Armored slop 6 was trash
>>1094899 its because the phrase "oblivion remake with unreal engine graphics" screams 'my dad works at nintendo, bethesda hire this man' shit
>>1096004 It was better than AC5
Moderately excited to play oblivion remaster but I'm not buying it lol. I just hope the game looks great and they balance the gameplay better. It will be better than having the game crash every 10 minutes due to mods
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>>1096189 and thats all it was
>>1095393 Nice AI bro
>>1096674 look at mr private eye here
>>1094140 Some people were denying it but it could have also just been a bad reaction to the guy shitposting about it all fucking day and using babytalk.
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>>1094140 I was on /tesg/ when the site stopped working, I'm mad I'm not getting to shitpost about this on /v/ and /vg/ Sharty has to pay for this
>>1096817 You got sharted on lol. Stay mad cuckchanner
>>1090357 Six feet underground, preferably.
>>1096817 I want to know what the remake NPCs look like. Those were the most iconic part of Oblivion. >>1096836 You should be thankful you're getting the traffic.
>>1096876 >iconic More like infamous.
>>1096876 >You should be thankful you're getting the traffic. Why so you can screw back off to the place you came from as soon as it comes back online? Enjoy getting datamined by hiromoot retard
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Just rebuild my modlist from scratch Here's how it look so far Im looking for a good farmhouse retextur emod if anyone knows one
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>>1096876 so far, we've only seen some goblins
Oh man this is happening, I wonder what kind of mod support it will have. Will we see a second coming of Oblivion modding?
>>1096922 >mod support You'd think it'd be a given for a Bethesda game but with them switching engines, I gotta wonder if it won't be as easy to do so.
>>1096898 Can you show us your modlist?
>>1096922 The engine is nowhere near moddable as the usual one Bethesda uses.
>>1096922 It's more likely that will happen whenever Oblivion gets working on OpenMW in 15 years. Like how Daggerfall had an explosion in modding with Daggerfall Unity. Speaking of which, do any of you know if DFU messes with the drop rates? I don't remember high weapon tiers being so rare. When I originally played Daggerfall on DOS I could swear I got Daedric stuff within 5 hours.
>>1097003 It depends on the modding tools they develop for it I guess
>>1096922 They using some mix of UE5 for the graphics and and the Creation Engine for some amount of the rest, we'll have to see how that pans out. Either way, with it being UE5 it's probably going to look like absolute shit outside of screenshots and slow cinematics.
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Wonder if character creation will allow us to make autistic characters.
>>1097025 You start finding them in both loot tables and shops roughly around 10, you can find them early but it's pretty rare. Once you start getting higher levels they drop very frequently.
>>1096980 Thanks. I'm going to apply some of the gameplay mods
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Please tell me the double engine rumors are true and the game is actually moddable
>>1092036 >apologizing for multi-billion dollar international corporations >>1092324 Why would you assume literally any of that would be fixed? They're going to copy over all existing assets and not even pay the voice actors for a secondary license to the use of their voice. >>1095651 >you shouldn't be allowed to have fun in your own way; the developers should be supported in whatever they do to improve their game in their own way! Hmm.
>>1097078 As I said I don't support buying it
>>1097066 i haven't touched the gameplay yet, beside True directional Movement It's still a bit messy as i've only started yesterday and there's still mods to add
>>1091587 yeah but the rest is 100% rotting in their pisscord good riddance i say
>>1097239 thats an amazing picture lmfao
>>1091587 I am. I missed the whole shitshow that was happening at 4chan because I was too busy roleplaying as shovel knight in Morrowind.
>>1097588 That an Imperial or a Nord?
>>1096922 >>1096933 If its still gamebryo under the hood I would expect it to still be moddable, the question is how new assets would interact with the UE5 overlay and whether they officially support it. We might very well see full support if they play nice together, just with different techniques for adding new graphical assets. If not, we might still see gimped mod support like on PS where you can't add new assets, though in that case or with no support at all I imagine most of the modding scene will hold out for Skyblivion.
i feel like there's gonna be a really uncanniness to the game if its unreal on top of gamebryo. take beautiful unreal graphics and put it on top of an old engine with jank animations and it's gonna feel like some indie shit.
>>1097771 If the rumors about combat changes are true they probably made at least some new animations.
>>1097637 He's a Breton.
>>1094317 >>1094364 Ah, and I forgot to mention that one of the main things that makes me think that they might be using this hacky method for TESVI is because a company like Virtuos is involved with the Oblivion remaster. Virtuos uses the TESIV remaster as a test bed for finding a way to have CE wear UE5 like a skinsuit with minimal art/writing/etc. input from Bethesda while Bethesda works on TESVI using CE and UE5 and then once the abomination is functional enough they integrate all of it.
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lol
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>>1089856 >They also brought the original composer back, the tracks they've posted are very DOS CRPG. They should poach Jeremy Soule since Bethesda dropped him.
The fact that there's no NPC screenshots is very telling, the odds of FaceGen being gone are low
I'm torn between this being a good thing and a bad thing
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Are there a morrowind mods that adds bunch more of fun racisms? In dialog or mb places that aren't accessible to certain races? Tamriel rebuild had some neat moments at Firemoth Keep
The tamriel rebuilt mods so far have been amazing, makes me wish I knew how to mod so I could contribute.
A few days ago, I created the prefect FCOM better cities Unique landscapes modlist for Oblivion. I used optimisers and lossless scaling to run better cities with good performance this time so I think I will stick with that for now. Whether this remaster is good or not depends on a few things. For one I would atleast expect an engine reimplementation similar to skyrim speical edition. If its the same old rinkity dinkity unstable oblivion underneath than this is trash.
I don't get the dual engine thing? The source for that was from some former employees resume? Who's to say he put gamebyro on it because they were porting the old code over to unreal. I honestly just don't see how you can use unreal just for the graphics but have the "backend" be gamebyro. Seems like more work to mesh the 2 together to even freaking work rather than just make everything in unreal. Also, the earlier leaks never mentioned gamebyro at all.
>>1099192 There was a game shadow dropped called Ninja Gaiden 2 Black that runs the old Sigma 2 game under the hood with the unreal wrapper retargeting animations and character logic to the new assets. My guess is that this will be the same as that. Hopefully they ported oblivion to a newer version of gamebryo at least(probably not)
>>1099287 >Hopefully they ported oblivion to a newer version of gamebryo at least(probably not) What's the concern if they didn't?
>>1099454 For starters, Oblivion never properly purges memory, so every time you reload a save small bits of info will carry over from your old playsession to your new save. This may not sould like a big deal for a vanilla playthough,but this is greatly exastrabated with mods. In a modded playthough it becomes essential to reboot your game everytime you reload your save or else your save files will become corrupted after 50-60 hours.Secondly, Oblivion can only use 2 CPU cores, so any mods that add stuff to worldspace(like better cites) cause you game to run like a slideshow. You can claw back a few frames with DXVK and LS to offload some of the work to you GPU, but your game wont run that well. Thirdly, the game is an unstable piece of crap. You need to pile on mods to make the game tolerable, but you will still crash every two to three hours with a big modlist. This is in the acceptable range but Id rather have little to none at all. They gave the engine reimplementation to Skyrim when Oblivion is the game that really needs it. This remaster should be the Skyrim Special Edition for Oblivion.
>>1099565 There's some kind of fps booster mod on nexus that uses obse. Man i remember the time when combining successfully Unique Landscapes and Open Better Cities was a thing. During the time when load order had to be sorted manually and every lvl list from all them fancy FCOM (Frann, Warcry, OOO, Martigen's Monster Mod) had to be merged in wrye bash's level lists. Its puny in comparison to having to reload every fucking animation patch for skyrim porn mods though. Speaking of which those games are Adolf Hitler. Ultimate time waste. You don't even play if you start doing this shit, you just tinker mods for weeks.
>>1099565 Ah so that's why my performance kept getting worse the longer my playthrough with the same set of mods
>>1099666 Are you talking about this one? https://www.nexusmods.com/oblivion/mods/7706?tab=posts I never considered using it since its so old I thought it might be depreciated. Instead I used the Better cities optimizer which gave me 20fps. Im not sure this mod will make a difference since I have optimizers already along with oblivion reloaded(which this mod could conflict with). Did you ever use this?
>>1099753 And you were lucky. The memory leaking issues for the ps3 Bethesda games were even worse. I remember my brothers' OG skyrim playthrough back in 2013 on the ps3. Every three hours the games performance would go to crap and the game would need to be restarted(which took forever) And the game would run at a permanent 15 fps once your playthrough passed 100 hours. I'm surprised people tolerated that garbage.
>>1091420 This looks depressing as fuck what happened to all the color?
>>1091420 >>1101306 bethesda hired that man... everything is now overgrown and dilapidated. what a shit way to ruin an iconic style.
>>1101397 I don't know what exactly it is about the remake that makes it look so dull and uninteresting compared to the original. Maybe it's just the bland colors, or aping the overly realistic look of every other AAA turd? Whatever remake studio this is they seem to be completely oblivious to what made the original look so cozy and inviting. The remake screenshots look so muddy and dull it doesn't even look like a fantasy game anymore, more like that old "Mario/Homer Simpson but in real life" hyper realism meme applied to Oblivion.
I hate how Bethesda made Cyrodiil generic medieval fantasy. Makes me so thankful that the TR team is using the old lore for the Cyrodiil Morrowind mod. Just look at this Cyrodiil steel armor. It looks so exotic and cool. Why can't The Elder Scrolls look exotic and alien anymore?
>people are still falling for the fake remake rumor
>>1095635 With the Oblivion remake, hopefully the characters will look better if you're looking to get back into the series. I know there are mods to make Morrowind's combat more "modern" but I can't name any because I like the dice roll combat. Maybe once OpenMW finally picks up the pace on supporting newer Bethesda games, someone can port Oblivion's combat system back into Morrowind.
>>1101531 Its the Ayleid ruins, the bright white stone was iconic and made them pop out against the scenery. The rest doesn't look that bad and might just a darker time of day, but making the ruins such a dull grey kills the contrast and blends the whole shot into a brownish smear.
>>1101796 If I wanted dice rolls I'd play Dragon Age Origins or BG3. Having it in a first person game makes no sense to me. A modern equivalent would be like having a competitive fps game but with dice rolls.
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>>1101789 Wake up, we're here. Why are you shaking? Are you ok? Wake up. Stand up... there you go. You were coping. What's your name? Well, not even last night's 4chins hack could wake you. I heard them say we've reached 8chan, I'm sure they'll let us post. Quiet, here comes Todd. You better buy what he says.
>>1091943 by comparison Bad Company 2's colorgrading was VERY tasteful. this is really BF3 level or worse.
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>>1101531 >>1101847 Here's a crude example of what I mean. A simple texture mod would work wonders here.
>>1091883 those first two are incredible. I must have somewhat overlooked them in the past.
Man, this site is slow. Seems like the vtuber and gacha generals are going at their normal rate, but literally everything else is snail speed. If 4chan was still up we'd have at least 4 different threads flying by about this news (most of it bait).
>>1102448 Most of the 4chan refugees are split between several other altchans or archive sites.
>>1102470 I'd imagine this would be the biggest place people would go to. Sticking around archives sounds terrible tbh fam.
>>1102448 This is a bit off topic but part of the reason I stopped using 4chan a decade ago was because it became so fast. It's a lot easier to have actual (sometimes) rewarding discussions when threads don't fly by all the way to bumplock within a few hours.
>>1102606 I feel you. Slow threads have their positives. Though it will filter the ADHD zoomers.
>>1102470 Yeah all the altchans had a Spike in usage, even 8kun had some But i think over time they will learn about this site and that many anons are here now and will come or just leave until 4chan is back again
>>1102448 SLOW?? Motherfucker you guys are going to reach the bump limit on this thread within a few days, the old thread lasted years. You find this slow? The refugee threads are unusable, full of throwaway posts that look like they belong in a chatroom or Discord.
>>1102448 >Man, this site is slow. Seems like the vtuber and gacha generals are going at their normal rate, but literally everything else is snail speed. I believe that you have what the kids these days call "brainrot", anon. >If 4chan was still up we'd have at least 4 different threads flying by about this news (most of it bait). And you would prefer this state of affairs? Settle down, pull up a chair and either please try to make quality posts in the future or depart for somewhere that's more your speed.
>>1102718 Not him but yes I find this slow.
>>1102718 Remember the frame of reference here. The refugees are used to threads sliding off the catalog in 20 minutes with fewer than 20 replies if they aren't focused on or derailed by twitter screencaps, troll posts/bait, and/or politics. Even the longest lasting single threads usually stick around for a few hours max even if large amounts of posts are deleted to keep it from bump limit.
>>1102877 Man, I wonder what you guys would have thought of the site back in 2021 right after it came back online. You'd be lucky to get a few dozen posts in a day.
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Newfags need to get something straight: smaller imageboards like 8chan act more like forums than mini-4chan. This is partially why the natives are rapidly losing patience with you. Coming here and acting like you're shitposting with friends on Discord is not how 8moe has ever worked.
>>1103025 So you're saying making e.g. a "What's your favourite rape?" thread on /trek/ with a detailed breakdown of examples is not ok?
>>1103025 I wonder if adding a minimum character count on posts with help at all, at the very least a requirement of 10 words. At this rate all the old threads are going to die or be filled with low quality posts. The decline in post quality with pic related is pretty stark.
>>1089856 Looks like it's missing atmosphere, no Kirkbride worldbuilding, no Adamowicz visual design and no Soule soundtrack, I don't think there's anything interesting about this game and the engine choice is poor.
>>1103201 None of those were in the original TES games, either. Like I said I don't expect the project to be good, but I've heard criticisms like this several times and it sounds to me like people want it to be a Morrowind successor instead of a Daggerfall successor. Say the animations look awful, the dungeon procgen looks more basic than Arena, but I'm not sure how valid "I want this thing to be a completely different thing" is as a criticism. LeFay was the director of Daggerfall and I don't think he even worked on Morrowind.
>>1103275 >I don't think he even worked on Morrowind Apparently he did for a little while but not very long.
I wonder what he meant by this.
>Like I said I realize that was in the last thread, where I was also talking about Wayward Realms. Now it looks like I'm schizoposting to anybody paying attention to IDs. >>1103287 So like how Peterson did a little lore work for Oblivion? He was the longest of the TES devs if I'm not mistaken, from TES1 all the way up to TES4.
>>1103275 So these are good points, you're right, but those elements for post Lefay Elder Scrolls helped make it feel special and stand out, nothing this does makes it feel special and stand out, it looks bland, world building doesn't at all pull you in, neither does it's visual design, neither do it's systems, there's just nothing here.
>>1103302 Sequel spoiled by NPC, sad.
>>1103356 I don't see how anyone would care about TES devs (actual devs, not level designer, writers etc.) at all, ever. I'm not sure what Arena's draw was (if there ever was one), Daggerfall was endless procedurally generated wastes that work through nostalgia goggles for the most part. Morrowind went off the rails with worldbuilding to the point where it still stands up today. Oblivion and Skyrim are Oblivion and Skyrim. All in all, it was always the world, lore & worldbuilding that was the draw from 3 onwards and every single TES had the most basic combat system when viewed through the prism of modern gaming. The coders never really did anything special and without all the people responsible for atmosphere, any game made "by original devs" could only be expected to mediocre as all hell in terms of gameplay and regularly bland as most AA/AAA games today.
>>1103423 Pretty much, the original Elder Scrolls games benefit from being early to the genre and then after that being legacy to the newer TES titles, and Wayward Realms has done nothing to make itself standout, I pretty much expect it to come out and then go nowhere because it has no compass.
>>1103192 people would start spamming until they get to that limit or needlessly add more words like I'm doing now. Just rambling really. Just because I write a bunch of words doesn't really mean it's at all worth yours or anyone else's time. I mean look at all this text. It may not be a whole lot, but it's wasteful. I could go on and on, but you get the point.
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>>1101690 I started with Oblivion. The only reason I got into it in the first place is because of the Daedric Armour. I think a lot of the success TES has is because they went generic medieval fantasy. I will say however, Morrowind does have a more interesting story, Oblivion is just bland.
>I openly admit that I have nothing of value to add to a discussion, but I crave replies so I will post anyway
>>1103532 ok, here you go. Enjoy
>>1103500 I started with Skyrim, went back to play Morrowind and then played Oblivion. Oblivion had really fun guild quest storylines but I found it less enjoyable than Morrowind. >>1103532 >>1103542 Get a room faggots.
>>1089744 hate to say it, but old good new bad remains true
>>1089744 https://www.youtube.com/watch?v=htzq7EEXQs8 Could have been worse, they could have given it to an Indian studio.
>>1103620 My expectations are low. It seems like they're using a remake as a beta test for the next game in the series. This seems to be the new strategy for AAA studios. I can't believe I was stupid enough to think Capcom was genuinely trying to make a real DD sequel. That said, GameFreak did accidentally make the only good Pokemon game in over a decade with Arceus.
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>>1090323 Why? Just pirate it? It won't have Denuvo since that messes with their moddable games agenda.
Honestly, I'll buy it full price a few hours after release if it's not completely broken.
>>1101690 How is Project Cyrodiil in it's current state? I haven't gotten around to it or Skyrim: Home of the Nords since I'm still messing around in mainland morrowind.
>Oblivion released in 2006 >getting a remaster in 2025, 19 years later >any 19 year old game getting a remaster in 2006 would be a NES game Really gets the noggin joggin
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>>1103888 >any 19 year old game getting a remaster in 2006 would be a NES game
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>>1103500 >I think a lot of the success TES has is because they went generic medieval fantasy. I hate how correct you are. The "general audience" can't stand anything that slightly breaks the mold, so dev need to dumb down the world of their games. It fucking sucks. I want old lore Elder Scrolls back.
>>1103797 >It won't have Denuvo since that messes with their moddable games agenda. It doesn't. Denuvo doesn't stop modding. Stop spreading misinfo you cunt. It won't have Denuvo because neither Microsoft nor Bethesda put it in their games, which is a good thing.
>>1103797 >moetard
>>1104095 Well ESO does play around with the lore a little. Sloads are in. A whole Halloween daedric lord. Answered what the sun in Blackreach does.
>ESO No, I don't care about what fanfiction says
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>>1101690 >Just look at this Cyrodiil steel armor That looks like shit. Glad it's "generic" medieval fantasy now.
>>1104283 Than why do you care what Kirkbride writes? :^)
>>1104095 >I want old lore Elder Scrolls back. Then make your own Morrowind style game. Nothing's really stopping you.
>>1103878 It's pretty damn good. I've sunk countless hours into the mod already. Not sure how much i should say in order to avoid spoilers, but if you do play the mod, I recommend that you do all the various guild quests the mod has to offer. It's good shit.
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>>1104444 >Nothing's really stopping you. My utter lack of game dev skills is stopping me.
>>1102718 >SLOW?? Motherfucker you guys are going to reach the bump limit on this thread within a few days, the old thread lasted years. You find this slow? Yes, of course they find it slow. It's a good thing you're not aware of the state of 4chan, but basically threads go by much faster and are usually filled with braindead, boring and uninspired shitposting or image dumps. A thread like this which as you said could last years will inevitably feel slow.
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>>1104444 >no one checking these quads By Azurah!
>>1102194 I don't think a texture mod would be as impactful to the overall scene as a reshade preset that fixed the general color palette would, in my opinion.
>>1102448 Why would you want 4 threads on the same topic?
>>1102448 >If 4chan was still up we'd have at least 4 different threads flying by Yes but- >most of it bait ... if you already know then why bother bringing it up as if it was a positive thing to say? What?
>>1104505 alright I'll give is shot once I'm done my current Hand to Hand and summons only run
>>1101789 Its existence was essentially confirmed through some of the leaked documents from a lawsuit years ago, if I'm not misremembering.
Skyblivion looks like it's going to fix most of the issues I have with oblivions gameplay so I'd rather play that. A remake with no substantial gameplay changes running on unreal shit doesn't appeal to me.
>>1104095 I'm not sure how true that actually is these days. Normies have limits but I think their palates have broadened somewhat over the years as fantasy got more popular and they're exposed to more content. Robots in fantasy would generally be considered out of place but people love the Dwemer, and I expect we'll be seeing a good few "where did the dwarf dungeons go?" posts when it hits. There's a happy medium somewhere between Oblivion's generic fantasy europe and full Kirkbridian schizolore. Shame Todd doesn't seem interested in finding it.
>>1104620 There's no point in trying to reason with cuckchan users, anon. Anything other than blindingly fast to the point of unusability is a ghost town to them.
>>1104567 I really liked that comic until I found out that the author had somehow decided to have the main character sitting on a rock for over a year with nothing happening.
>>1104860 Leaks did say there were mechanical changes, but fuck if I trust them to be any good.
>>1104860 >Skyblivion looks like it's going to fix most of the issues I have with oblivions gameplay so I'd rather play that. On an unrelated note, it also solves my problems with the general colors. To me it looks more appetizing to play than the remaster. We'll see. https://www.youtube.com/watch?v=LwUibq6wBn4
>>1104535 https://raylib.com/ No time like the present to learn something new! Why not try something simple, 2D at first.
>>1104860 Based on previous, credible leaked info. https://mp1st.com/news/the-elder-scrolls-oblivion-remake-real-gameplay-improvement-details The HUD – Meant to be easier to understand for new players. Stamina – Meant to be less frustrating and for players to be knocked down less when its depleted. Hit Reactions – Meant to improve combat on both the player and enemy side. Blocking – Meant to be “inspired by Souls-like games”. Sneaking – Meant to have sneak icons more highlighted. Archery – Meant to make it “modern” for third and first person play.
>>1105022 > Meant to be easier to understand for new players. NOOOOOO
>>1105027 To be fair, the original ui was dogshit. Everyone used mods to fix it anyway. >>1105022 Some of those changes are good but not really what I'm looking for. Skyblivion is: >making dungeons more unique and interesting. No more copypasted caves. >no more procedurally generated overworked, everything is hand crafted. >changing the skills system to make levelling less retarded >fixing level scaling We'll see if it's actually any good but it seems really promising from what I've seen. You never know with big mod projects though. It could be a total dumpster fire.
Not a fan of the lighting, but I imagine mods will fix that as is par for the course of Bethesda games Curious how they'll treat NPC voices. I can't imagine they keep the same 5 voice actors for everything, so I wonder how the new VAs will do Music better be untouched Testing if spoilers work the same as 4chan
IT'S DROPPING TOMORROW, MY WIFE'S BOYFRIEND WORKS AT BETHESDA
>>1105162 You know they'll just make the aesthetic into soulless Apple shit like Skyrim while keeping the console clunkiness that was the actual problem
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>>1105022 >no actual evidence for any of these claims beyond a slightly more reputable "trust me bro" I wouldn't be surprised if it was all true, but still. If it's still on track for a release this year then I'd say we'll get a soft announcement, then a lot more at E3 and then TESVI announced for fall '26 during this year's dewrito commercial. If those things about it are true it's also pretty much guaranteed to be the test balloon for TESVI's tech as well. >>1105027 Of all the dogshit UIs that Bethesda has made, Oblivion's is still probably the worst even ~19 years later and until Starfield came out it was the worst hands-down. Navigating Morrowind's menus on an original duke was only marginally worse than Oblivion and to add insult to injury Oblivion's UI was even worse with M+KB than controllers while Morrowind's problems on controllers stemmed from the fact that it was designed for M+KB.
>>1105506 I have no idea what's everyone's big issue with Oblivion's UI, it's identical to the 3D Fallout UI except the entries are all a bit big so consolefags can read the font from afar and it becomes perfectly usable with a mod to make them smaller
>>1105506 Supposedly they're just going to shadowdrop it on the 21st. >TESVI announced for fall '26 I envy your optimism. Even if they completely dropped Starfield the minute it launched (which they didn't and still haven't) and focused 100% of their resources on VI that would only be 3 years of development time. We're probably looking at something closer to 2028.
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>>1090496 >Then Jeff Grubb and others confirmed the remake and said it was launching in April. https://mp1st.com/news/the-elder-scrolls-oblivion-remake-real-gameplay-improvement-details >reliable leaker Nate The Hate mentioned it again this month in his latest podcast stating that it’s set to be released in June of this year. So which one of them is lying? This is one reason why LINKING your sources matters, otherwise everything you say is just "trust me, bro" Also the original leak from 2023, which covers a meeting that took place on Oct. 11th 2022 where this was all revealed, makes a ton of outrageous claims that we now know to be blatantly wrong, EG "the Oblivion remake is coming out in fiscal year 2022" was part of the original leak. So, that was a fucking lie, among many others.
>>1105931 >behind schedule on literally every project What happened to video games, man. New Vegas was made in less than 2 years.
>>1106283 It doesn't help that Bethesda employees have now gone on strike because of shit like this. It's gonna be a while before we see anything new.
>What happened to video games, man Too many cooks in the kitchen. Dev teams have become over bloated, resulting in poorer efficiency.
>>1106322 Mythical Man Month was written 50 years ago now. You'd think they would learn from the mistakes made back in the 60s and 70s.
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>>1105931 >what ever happened to videogames?
>>1106322 Don't forget esg/dei policies interfering with creative direction.
I can't sleep and I can't stop thinking about the remaster, like how they're 100% going to kill the original UI and replace it with a Skyrim-like minimalist one and I hate that shit. Also how we don't know the looks of Khajiits, Argonians etc.
>>1105506 >no actual evidence for any of these claims You retards said the same thing before the leaked images came out.
>>1105800 >I envy your optimism. Even if they completely dropped Starfield the minute it launched (which they didn't and still haven't) and focused 100% of their resources on VI that would only be 3 years of development time. We're probably looking at something closer to 2028. Probably, yeah, but on the other hand they probably have M$ breathing down their necks after Starfield flopped as hard as it did and the speculation about the CE+UE5 configuration and Virtuos's involvement changes the math a bit if they're true. If those rumors are true I wouldn't be surprised if BGS is getting a lot of "help" with TESVI because Microsoft wants them to put out another money-printer as soon as possible and doesn't trust them not to eat shit again; you could have Virtuos handling a significant chunk of the technical back-end alongside the usual farming out of less important assets which leaves BGS to focus more on writing, directing and producing key assets - which could speed up production considerably. All rampant speculation, of course. For all I know it could be coming in 2029 as a launch title for the xbox 1080 and M$ still has them on a leash long enough for them to hang themselves with everything being years behind schedule.
>>1105162 I hope they add more Oblivion game templates. Only having seven was a massive mistake considering how many gates there were.
>>1091666 its giving 'recreated in ESO' vibes
>>1106633 It would be hilarious if Argonians and Khajiit were humans with scales/cat ears. Arena throwback! >>1106758 We don't know exactly how many because they've been saving the gates for last, but they are aiming to have more.
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>>1097040 >They using some mix of UE5 for the graphics and and the Creation Engine for some amount of the rest So, will a UEVR mod even be possible? Bethesda is never going to touch VR again, especially since daddy Microsoft shitcanned their entire VR platform so hard that WMR devices are effectively bricked on Win 11 and beyond. It was actually really fun to wander around Skyrim with no HUD or Markers and only a compass and map you had to pull from your belt to help navigate.
>>1107090 It all depends if we get a creation kit for this. If not I don't see it ever happening.
>>1104860 Skyrim mudding recently got good too, there's a mod that does proper collision checks for weapon hits, and another mod that allows full integration of new skills, trainers and all. That said I'm still far more interested in the potential of OpenMW and Project Cyrodiil, just wish it could have a nice coat of paint and some optimization Pic related is closer to what I thought the nibenay would look, ruins sunken deep into the marsh and people just casually interacting with ancient ayleid architecture.
>>1104173 >It won't have Denuvo because neither Microsoft nor Bethesda put it in their games, which is a good thing. doom eternal and ghostwire tokyo would disagree
>>1107164 Swamp flooded Ayyyleid ruins hiding monsters and traps, as well as side passages you need to swim in order to reach would have been amazing.
Where are my tesg bros at, I need my waifus
So when is /tesg/ /teslg/ coming back?
>>1107233 I'm here, I miss you guys. >>1107453 When 4chan hopefully comes back.
>>1107207 Denuvo did nothing to prevent Doom from being moddable. https://www.nexusmods.com/games/doometernal/mods?sortDirection=ASC Earliest non-Reshade mod I see for Ghostwire Tokyo came out in 2023, but it's a mod that serves to bypass UE's signature crap which enables modding the games and is used for the same reasons in other UE games, so I'm inclined to believe there just wasn't too much interest in modding Ghostwire before that. Or maybe no one had Narknon's knowledge, considering he's the one who made the bypasser for other UE games too As a matter of fact though Denuvo was removed like a month after he made it, so again, it didn't do anything to stop modding by itself.
>>1104906 It updated in the last year. She's still on the rock, but things happened.
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By Azura, by Azura! The champion!
>>1106283 One of the reasons is games did actually get bigger and harder to make. You need a lot of assets and they are significantly more complex to create and implement. You can't have one 3D modeler be the game designer and coder at the same time. Each task requires a specialist for multiple part of 3D asset creation alone. And then all needs to be coordinated between 10+ people, plus project at large. This gets multiplied in complexity because of time factors, publisher expectations, marketing strategy, post launch support, lack of concrete vision from directors etc. There is still no Hollywood-style framework of creating a product, but for games, despite companies like Bethesda and Ubisoft trying to come up with solutions. Ass creed copypast nature or Beth games cutting features and streamlining mechanics is not only to try and get broader stupider audience. It's for devs themselves to reduce amount of work, fixing and testing needed. And all that streamlining still end up with unfinished bug riddled products.
>>1107720 Games are so big these days I imagine there's a lot of bureaucracy making things more needlessly complex, you probably have some pointless meeting with someone who doesn't understand what you even do for a job who talks an hour reiterating things you could have read in 2 minutes from an email just so some thot can have a job and post about it on TikTok.
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This project seems to be speeding up, just before they launch their next release the overworld cells for the release after that look like they will be complete. https://cdn.discordapp.com/attachments/889435905310490624/1349675132859449386/Mw_2025-3-12_64x64.png?ex=6801722b&is=680020ab&hm=7694c8298f2341eac54c4e2f8bd70d167e9dbe587e2d595fba8e1cbb4cd7065f& Even looking at the linked map you can see the regions after that are coming together, there's a good chance that TR is finished before 2030
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>>1104961 Man, that looks insanely better than what we've seem of the remake so far. I swear, after like 2007 game devs became deathly afraid of colors for some godforsaken reason.
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>>1091873 You know what, maybe I should install all the porn mods for both Oblivion and Skyrim and try to use my hggaming experience to properly finish both. That's assuming those mods won't just break all the quest scripts.
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>>1091666 >>1091420 is this what normalfags like? I mean this is supposed to be high fantasy not depressing low/no fantasy if they want that they should have made a KC:D clone or Avowed
>>1108940 Pretty sure this remake is supposed to appeal to a newer generation on consoles.
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>>1108969 But I thought le ebin console wars were over? Wouldn't it make more sense for Microsoft to make Bethesda market towards their new Xbox Everywhere marketing tactic and not consoles?
>>1108999 Not sure, do we even know if it's confirmed to be multi-platform? Could just be xbox/pc only.
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>>1108999 Impressive, very nice. >But I thought le ebin console wars were over? They are. Nintendo has cornered a decent chunk of the market and Xbox and PC have most of what's left; at this point Soyny is basically selling their dignity on the street to justify their existence. >Wouldn't it make more sense for Microsoft to make Bethesda market towards their new Xbox Everywhere marketing tactic and not consoles? Ah, I see that the shape of your mind is not sufficiently hebraic. First you release it on current consoles, and then a couple years later you re-release it at full price on other consoles. See also: Skyrim. That aside, nobody is even supposed to know about this thing so it goes without saying that we don't know dick about its marketing or even when it's supposed to come out. If we don't see it at not!E3 this year then who the hell even knows at that point? For my two cents I think they're going to have the Oblivion remaster and TESVI (and maybe FO3 as well; why the fuck not?) as late entries to the current gen and then re-release them on whatever pseudo-PC piece of shit they're going to bring to market in 2028 or so.
>>1108715 >that looks insanely better than what we've seem of the remake so far b8
>>1092360 To me it was the least buggiest bethesda game on launch to date. Lots of quest were clearly made with care but it's just that the POI system and space travel that makes it really boring to explore.
>>1109107 >do we even know if it's confirmed to be multi-platform yes. ps5, xbox, and pc
>>1107690 it sure is
>>1106633 they can't do that, there will be lynching if they do the following have to be pretty much untouched, save for upscales when it comes to the UI >music >voices >all other sounds - footsteps, weapon clanks, doors opening etc >character races what desperately needs a an update/fix: >textures >models >animations >leveling system and world/loot scaling >countless bugs like the mace of molag bal having a broken enchantment
chances the game will be $40 and not $70? who am i kidding its going to be $70 isnt it
>>1090096 >Why is the game that is notorious for having game ruining bugs, an entirely broken leveling system that borderline forces min maxing, a combat system that makes all enemies literal sponges, and scripting so broken that you can softlock runs constantly getting a remake? Remakes get a lot of well deserved shit here but it's safe to say Oblivion is one of the very few to actually need one.
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>>1089749 After Saarfield and its fully clothed male dancers? Fuck no. And it's probably not even because of MUH SEXISM either. Microsoft probably has strict anti-horny measures in place so their coders don't get turned on and rape the monitors like a monitor lizard. Hire jeet get skeet.
>>1110440 >need no game needs a remake no one goes 'yeah herman we need you to remake that damn whale book, this shit is too long and boring and gay with too many hard words, you need to make it accessible for modern tiktok audience that doesnt know what a forecastle or slobgollion is'
>>1110548 they had the perfect most easy opportunity to say that the reason the nightclub is shit is because its just because people do drugs there and they didn't fucking take it. God Starfield was such wasted potential. You're almost never in your ship for long periods of time so why have all the skills for it? Why is Spacer a weapon trait when the amount of times you can actually have firefights in space on one hand? I played it after they added the cars but god they feel awful to control half the time, those needed skill trees more than the fucking ships that are just where you go between loadscreens to go on to planets. The variety in human enemies is non-existent aside from crimson fleet are red and spacers are not. Combat feels fucking fantastic, comporable to fallout 76 for how crazy you can get with it, but the game feels like its scared of giving you sizeable combat encounters for how little it tells you where to find them on the planet map. Shattered space was the most miserable experience I've ever had with a bethesda game and I had 1,000 hours in fallout 76 until they added in paid mods to skyrim AGAIN for real this time. I had quest NPCs with broken dialogue preventing me from starting or continuing some quests so I outright downloaded a mod that just gave me the last achievement I needed. Oh yeah, and I had the front of the scaled citadel, the location that had been hyped up for so long, not even render. I played that shite PURE vanilla, no fucking excuse for that. I bitch but I did have fun times with the game, then again I mostly felt like I was chasing the dream for me that is 76 combat. Fallout 4 has this fucking gray filter on top that drives me crazy.
>>1097239 >children are of the race of the mother in TES >native men taking foreign wives leads to replacement >giving native women to immigrant men doesn't huh
>>1110912 inheriting your ethnicity from the mother is a jewish thing. american game.
>>1110912 I'm not too deep into TES lore, but can Argonians breed with humans? Mer and men I get, but Argonians technically aren't even "people". They have a different lineage.
>>1111011 >the "jew" in question is a lizard person Seems right to me. Also, obsessed?
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>>1111125 >obsessed? Yes. Antisemitism is my passion.
>>1111101 If the Hist thought Argonians breeding with humans would be advantageous then it would become so.
>>1111125 >obsessed? yes, jews are indeed obsessed with cuckoldry. just look at the porn industry.
>>1089749 modlist now
>>1111422 It seems like it's just a body replacement mod, either CBBE or UNP.
>>1110754 They've had to a different ship travel system that got changed to what it is now sometime later in development. Only thing that makes sense for them to have that much stuff dedicated to ships.
one thing that im confused about is that the game is supposedly shadow dropping in the next week or so but this ad here shows a picture of a physical release.
>>1112042 digital at launch then physical comes later.
>>1112059 makes sense i guess
>>1111683 I hope thats the explanation. Only time I ever had a problem with the incredibly rare ship combat was with 2 starborn around the end of the main quest. I turned down difficulty and had zero problem. Theres zero excuse to have like 5 different skill trees for ship weapons when ground combat is struggling to make new skill trees.
mods will be a pain in the ass to make i assume if it's an overlay with the ue5 engine?
what the fuck i started less than 48 hours ago 80gb already!? i'm not even finished
Why is this thread so much better than the usual /v/ tes threads?
>>1112799 because avatarfags and other faggots are not here (yet)
give me the QRD on the Oblivion remake/remaster is it going to be a poorly optimized mess or is there hope?
>>1112799 I assume the thread IDs are kind of preventing them from shitposting. >>1112853 We simply don't know yet, rumor is it's UE5, so take that as you will.
>>1112853 rtx 3000 series and up with a amd 3d cache cpu a must have
>>1112799 Most likely you just ended up with people interested talking about TES rather than crashing (you)conomy.
>>1102448 Yeah it's slow compared to 4chan where threads are slid off the catalog in minutes or hours. At least here you don't have to worry about that, you can actually chill and properly formulate your post before posting. I also don't know how you can enjoy it when like half the catalog is duplicate threads about the same topics not to mention most of them are lowest denominator
>>1112799 Because threads are slower here and you are allowed to properly formulate an opinion on something rather than resorting to 1 liners
>>1095718 >exact same Oblivion leveling, level scaling, AI and combat but with 4k ultra raytraced realistic RTX graphics and reflections VGH SOVL
This is a good reminder that you should being buying the GOTY Complete Edition bundle wherever you can find it before its delisted from Steam and other places
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>>1112799 Pic related still haven't found this place
>>1113051 GOG will never remove it from its store, unless you worry about it shutting down.
>>1113073 Pirat Nation did share the site however
>>1113051 You really think steam would take down og Oblivon over a remake? I guess it's possible, they did delist the original Skyrim when SE came out.
>>1113091 Most people who follow this jeet just want to see reposts of funny greentext they don't actually want to participate.
>>1113105 Not Steam, Bethesda. As you've already noted it was done to Skyrim.
>>1113130 Right, sorry I meant Bethesda.
>>1113119 I wonder what that nigger is living off from now that his source of profit is dead
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>>1113073 >India >Blessings of Vivec upon you saar. We will drive the pakistani n'wahs away from Vvardenfell.
>>1102194 >everything now brown, even the ruins >someone chopped down half the trees Why can't these companies ever just assign a single tardwrangler to the outsourced SEA/Jeet development farms to ensure they maintain an aesthetic as close to the original as possible?
>>1113320 yeah, I remember the environments feeling lush and foresty, and *green* this seems so drab
>>1113320 It's ironic the original managed to avoid the brown filter, but the remaster is getting it anyway.
>>1112042 Even the promo art looks generic and Fromshit-like instead of having Oblivion's idiosyncrasies
>>1112862 >I assume the thread IDs are kind of preventing them from shitposting. It's nice being able to mention Nintendo without that one retard instantly shitting up the thread and calling everyone 'Eric'.
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>>1113452 Please let's not do this gay Fromsoftware Derangement Syndrome shit here too, let's keep that on 4chins and discuck
>>1113785 my stomach rumbles a lot and im easily irritable
>>1113785 they are literally turning it into fromslop though
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The (You) you requested, it's on the house this time
>>1113853 >generic medieval fantasy armor >now looks more like historical based medieval fantasy armor Oh no?
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>>1113320 The colors are an easy fix, there will probably be a mod for it on day one. I'm more worried about the gameplay itself, as that isn't something with an easy fix. Oblivion is really dated and has lots of problems, I'm not looking forward to spamming noodle hits on damage sponge enemies again so I hope they revamp the combat a great deal. The leveling and scaling also needs some work.
>>1113957 You think Boris can make an ENB for Remake? If it's true and it's UE5?
>>1104269 ESO has a horrible and generic art direction and their attempts at adapting "weird" lore are lukewarm at best, and largely consist of references to Kirkbride metaphysics bullshit and occasional use of its lingo, which is not what made Morrowind special, at all. I'll give them credit where credit is due, having things like the multiple khajiit forms and Orc centipede herdbeasts in is cool and probably more than Bethesda would ever do, but It does not at all counterbalance them oblivionfying the Summerset Isles, turning the Argonians into Lizardmen from Warhammer but extremely boring, and sanitizing some of the more fucked up aspects of the lore like Bosmer religion and the Dunmer attitude towards the other races, all the while everything looks like shit anyway. Also, a new Daedric Prince is not a good thing, especially not in the way ESO did it.
>>1113987 I'm sure there's a way
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>>1113993 Not saying it's a good game or implements the lore it does amazingly. Hell the real new daedric prince is terribly written & just exists to introduce multiverse shit. Now on it's art direction, I drastically prefer at least how it depicts elves as less pinheaded aliens. Finding a better balance without just making them humans.
>>1113987 modding will be almost impossible if there is the creation engine under and using ue5 as the overlay. (not impossible but very hard and time consuming)
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>>1113882 I think he meant that the leaks said they're literally making some aspects of the gameplay more From-like like the blocking or the archery I was talking about the fact TES's unique emblem covers got replaced by a faceless knight with some abstract magic flying around him like all From game covers, and even the Oblivion emblem behind him is now just on fire instead of having that unique cracked stone aesthetic that's in the game on Daedric armor and other Daedric objects Oblivion's original branding was also about this canvas-like paper scroll aesthetic and decorative trim that are completely gone, sure there's also a knight and a fire on the back but he has a face and the fire is literal (it seems like Kvatch burning) instead of just abstract imagery It used to be subdued and tasteful like a good book confident in its contents instead of having to advertise all the action and destruction and magic right on the cover and all the promo like a cheap action movie
>>1106283 And it was a piece of shit that barely functioned with a smaller map and actually deleted various npcs because somehow later dlcs "used too much memory" to keep vanilla on-disk assets available. People praise it for what's still in there in terms of writing and dialog while ignoring it has the same problem they bitch at bethesda for i.e. 90% of npcs are voiced by the same four people and a super basic menu simulator implementation of crafting while ignoring all of the issues, cut content, and technical failures that came from them only working on it for 2 years. >>1107233 >>1107453 Make it on >>>/vg/. This thread is just fine being actual game discussion rather than cumbrain waifu dumps. >>1109203 >>1110754 It's like Daggerfall with actual questlines. It even has the bit where you can technically travel between points on the map manually, but it will take real world hours or days to do so so just use the fast travel system. The POIs that are there are pretty good, the first time you go there or when they're unique locales. One of the things they really need to do while running all these updates and DLC releases is add more POIs to the generation system. >>1112598 Did you not do the UC undercover/Crimson Fleet questline? You'll get demolished in its ending repeatedly as long as you're not in games journalist difficulty.
>>1114097 No they were just ripping of LOTR.
>>1114040 Maybe wider modding, but lots of games with limited modding have filter/reshade mods, so it can't be that hard. Maybe we won't get as many options as with ENB, but I'm sure there will be something.
>>1112853 >give me the QRD on the Oblivion remake/remaster Supposedly a remaster with the original codebase running in the background and UE handling the graphics pipeline. Supposedly it's coming out soon in 4 days on April 21. >is it going to be a poorly optimized mess or is there hope? UE5 sucks and games made with it are known for their variety of stutter problems, from traversal stutters to shader cache-induced stutters. Oblivion's codebase is old as shit and the PC version was unoptimized too, to the point that back in the day it felt like an X360 port instead of a native PC build. We do know that Virtuous did assist in the development of a handful of games, and they also made the Switch port of NieR Automata which is supposedly pretty solid in general terms, so there's hope. I want to believe that there is.
>>1114562 It's not running on the original codebase, it's running on Creation Engine with UE5 on top. I don't think the original codebase is even optimized to run well on modern systems.
>>1113105 Not Steam, Bethesda. Also removing original versions of games and leaving their remasters as the only buying choice is sadly a practice that is more common than not. From Soft did it with Dark Souls 1. Guerrilla did it with HZD. Ubisoft did it with The Last Remnant. Rockstar did it with GTA 3, VC and SA when the demakes happened initially, although they did bring them back when said demakes flopped spectacularly. Bethesda here relevant did it with Skyrim; you can't buy the LE of the game anymore. And there's probably many more cases. At the same time there's companies who don't do that, like 2K with Bioshock or Gearbox with Borderlands iirc, but I'd treat them as exceptions personally.
>>1113957 I'm still bothered by thee forest in the background. Is UE5 so dogshit for open world games that it can't handle creating a proper forest that the creation engine could nearly 20 years ago?
Shadowdropping it is a genius move because the doomposters in youtube won't have time to shit on the game making 100 vids about it
>>1114699 SpeedTree we judged you too harshly..
>>1114870 They're already shitting on it nonstop.
>>1089749 Two ports of old sega saturn games were just cancelled for xbox because of Microsoft demanding heavy censorship. So no there wont be. I bet if daggerfall wasn't already freeware they would have made Bethesda censor the nudity in that already too.
>>1109812 They really only need to do two things: modernize the engine so that it's at least on par with SSE in stability and mod support features (we NEED light plugins), and completely rip facegen out of the game to replace it with a modern character creator. The fact that none of the leaked promo info contains a humanoid character's face is Concerning.
>>1113105 Valve doesn't no, if a publisher ever demands a game be removed from steam Valve does comply but they never remove games from peoples libraries. If you own a game that's been delisted you can still download them to this day.
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>tfw playing oblivion to kill time until the oblivion remaster releases the good thing is i haven't even started most of the content yet
>>1109166 Xbox is in such a distant last place that it's not even funny. Console doesn't sell, games don't sell. They sell Game pass to PC users just for us to forget it even exists every few months.
are they going to reuse the original VA work?
When I think of Oblivion, my first thought is "soft" >soft lighting >soft atmosphere >soft music >soft edges >soft faces >soft voices >etc So far nothing we saw of the remaster captures that for me, I wonder how it will feel to hear Soule's music while seeing a generic fantasy UE5 environment instead of the signature Oblivion meadows and forests and towns
>>1116361 We don't know. The only things we know are its looks, release date and the release editions.
>>1116447 But hard bloom.
>>1116447 >soft heavy armor footsteps that sounds like someone aggressively eating a salad
>>1116473 How else are you going to make the game feel like it was made in heaven >>1116503 I mean yeah, the sound effects are also soft and iconic to a fault, the sounds of entering/exiting doors, the UI button press sounds, the quest update sound etc all had some sort of soft blissful quality to them https://www.youtube.com/watch?v=HQQ-PHLhdvY
>>1116573 >made in heaven Not with those vanilla faces.
>>1116603 Each Oblivion characters face was made in Godd's image.
>>1116603 >everyone looks like a harmless pleasant soft naive woodland creature or fae even the enemies, killers, cultists, and ar*onians That's how I'd expect it to be in heaven ngl
>>1116655 While I'll take fuller softer faces compared to Skyrim's sunken wrinkly faces, vanilla Oblivion is still too cartoony. Especially on the beast races.
>>1116712 Oblivion's faces definitely weren't ideal but there's a lot of nostalgia and memories/memes associated with them, they were bad in an endearing and entertaining way that got people's attention rather than being blandly bad and forgettable For example I feel like there's no nostalgia associated with Skyrim's UI with how ugly and boring it is and I don't think anyone would miss it if it was fully replaced in a remaster
>>1089923 That kind of man probably does not produce video games anymore, though maybe he used to. Expect some rich man to just supply a. RPGlike TES, then a whole bunch of commoners dance all over the computer tables, then if ever the commoners consistently stop dancing all over the computers THEN a company programs, and produces something like TES. Repeat advancements of design, programming, testing, and commoners dancing all over computers until again, the commoners consistently stop dancing all over the computers. Games is released, and if successful then gunman Mister Howard successfully claims successfulgame by gun.
>>1114562 >Supposedly it's coming out soon in 4 days on April 21. https://www.reddit.com/r/ElderScrolls/comments/1k1ewcs/to_clarify_the_leaks_say_oblivion_remastered_will/ None of the prominent leakers have said a specific date, only “the week of the 21st” or “next week.” Just want to make a post now so when the 21st comes and there’s no Oblivion, people can look back here to see what was actually said. Eurogamer says “next week”: https://www.eurogamer.net/the-elder-scrolls-4-oblivion-remake-references-now-found-on-bethesdas-website Jeff Grubb says “the week of April 21st”: https://youtu.be/0_ONk_GmF-Q?t=2236 NateTheHate says “close enough” to the 21st: https://x.com/natethehate2/status/1908664050545840312?s=46 Then hints that it’s actually after the 21st: https://www.reddit.com/r/GamingLeaksAndRumours/s/WUkg4tYUqp
>>1116712 I like the more alien looking elves, makes them stand out and not look like humans with pointy ears.
One of my favorite facts about TES lore is how, apparently, giants are an ethnicity. Not magical creatures, not mystical forest beings; just regular people, but really big
>>1116882 You're right, I fucked up. I was thinking of the week of April 21, not April 21 directly.
>>1116798 Meme status & ironic enjoyment shouldn't be what games strive for. I hope at least the remaster strives for something closer to the main mod used in Oblivion to make faces more normal & lore immersive. I will give you that the hairs are unique & would like to see more culturally unique additions that were included in concepts but never implemented. The Imperials are kinda boring as is. >>1116896 Ech. There's a balance that's needed. They're not aliens. They should at least not all look like witches with tiny heads. The eyes are unique but the face & head shapes are what I hate.
I like the freaky TES elves, anybody who wants them to resemble Korean popstars are boring. >>1116953 You can briefly see them working security in Daggerfall, implying the Skyrim giant are especially tribal for whatever reason.
>>1116953 Just like ogres in real life
>>1117059 For every ugly elf defender, I will be extra racist to elves.
blunder of the century incoming. you can update the graphics but the shitty game mechanics no one will tolerate in 2025 will stay.
>>1117157 People tolerate much much worse these days
>>1117157 But this isn't a thread about Avowed...
Can't wait to see this jeet remake. I bet they're not even competent to fix level scaling. Everything will be worse.
>>1117231 If anything, the mechanics were the only positive thing I heard about Avowed.
>>1117323 Nothing about avowed grabbed me while I played it. Granted I only played it for a few hours but I just lost interest in it so fast.
>>1117242 It's actually a "super" remaster and made by SEAmonkeys, not jeets. If it were a remake, they wouldn't have used the layered UE5 on top of Gamebryo method, everything is 1:1 size wise, which is going to look weird because most of the maps and terrains had a 2006 hardware in mind.
>>1117137 For every ugly elf detractor, is another creampie in my elf wife
>>1117346 I never bothered with it because it looked like fantasy Far Cry, not an RPG. >>1117439 How does he do it?
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WHERE IS IT, WHY NO RELEASE BEFORE HOLIDAYS
>>1114699 I can't really tell if there are less trees, the bottom images aren't taken at the same angle. There does appear to be a tree missing by the ruins but there is an additional large tree in the left side of the frame which isn't in the original and there also appears to be a bunch of additional rocks and foliage placed around. Seems like they're just placing them around haphazardly instead of making it exactly like the original which is a good sign. It isn't just a simple model/texture replacement.
>>1112042 >>1113452 Notice how every instance of it being posted is thumbnail sized, as if it were fake, created in photoshop or an ai generation, then posted as a conveniently low resolution so one cannot scrutinize it and see the flaws. >>1116603 Imagine the timeline where bethesda had time to get the full version of facegen working before they had to ship.
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So if this things supposed to be releasing next week when can we expect an official announcement, tomorrow? Or do they plan to release it the same day they announce it.
>>1118878 I have no idea where the release date rumors come from, Bethesda usually have a showcase around the time E3/summer game show is running. It will probably be announced then.
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Well I don't know much about this "Obliddion" game you kids are talking about. But I think I heard my boy Todd mention it once or twice when he last came to visit. Said that some Singaporeans or somethin' were working on it. If it is real though, I would highly recommend giving it a try. He could never get enough of those "visual games" of his when he was growing up, so I'm sure the ones he makes nowadays are a hoot.
>>1118920 nathehate or whatever has always said that its coming in late april. With the leaked pictures on virtuous website (the one supposedly doing the remaster) I assume its true and coming next week.
>>1118920 it got added to the backend of the studio's website recently, the og financial bethesda leaks stated oblivion remake on early 2025, some other leaker also mentioned april 2025, too many coincidences
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>>1118920 Leakers been saying they plan to release the game in late April and some were saying it's gonna be shadow dropped. Which is looking likelier and likelier.
>>1117661 I'm actually wondering about that myself, where, when and how are they going to release it? Are they going to pull another Hi-Fi Rush shadowdrop?
>Find old woman beggar >She begs for coins >Dialog options <Give her a few coins <Teach me about pick-pocketing <What can you do for 27 septims? >Huh, I don't remember that third option, I guess it's been a while since I last played >Select third option <Well I guess I can you... my body! >Old women remove clothes and starts giving oral >Try to load last save >Can't >Option is greyed out >Have to wait through several minutes of an elderly homeless woman's sexual gumming
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Wonder what moddability is gonna look like for this
>>1119005 I remember from an interview years ago, Todd said he personally prefers games to be released a week or 2 after being announced. Obviously he doesn't get say with that kind of stuff though. Considering TES6 was announced 6 years ago now.
>>1119005 Sounds like hopium to me
>>1119188 I have no fucking idea since it seems to be a hybrid of Gamebryo and UE5 (LMAO)
>>1119188 If it's UE5 or a mix like people claim, it ain't looking good.
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>>1119170 there used to be a collection which was just a mix of every possible mod genre, loverslab was one of it and it was broken exactly like you described, the actual functionality was only limited to dialogue prompts and once you started fucking you couldnt do anything since the binds were fucked up made me stop playing and uninstall that shit since i fucked multiple npcs by accident i tried to find it but it seems the author sperged out and removed all his collections, there were multiple and all looked very similiar with some slight difference
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>>1119264 Leakers that were saying this game existed before the concrete proof dropped were saying it's gonna release in late April, sure there's technically a chance they were wrong about that and right about everything else but I doubt it. >>1119285 >>1119303 FUARK, really hope Todd doesn't ass fuck us out of modding. Literally unplayable if there's no big titty Khajiit and Argonians in it.
>>1119308 Yeah, the sex options usually had bracketed text specifying it, but this one didn't so I was caught completely off guard.
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Anybody ever tried doing pacifist playthroughs of these games? I seem to get tired of gratuitous violence as I get older and I had this idea where instead of killing enemies in Morrowind I'd try making friends with them :) Works like this: >calm humanoid spell >activate them and open the persuasion options >intimidate them a bunch of times to lower their hidden agression stat >back out of the conversation and activate them again because this also lowers their disposition to 0 >charm them a bunch of times to raise it back to 90-100 And there you go, no need to kill anyone :) Obvious requirements to make this viable are a high personality stat and being skilled in illusion and speechcraft. This playstyle is tailor made for the mostly peaceful Imperial Cult quests, which coincidentally also reward you with speechcraft-boosting items. A large mana pool helps a lot as well. I tried pulling the same thing in Oblivion but it seems impossible. You can get a powerful charm spell to raise their disposition and then yield to them, which will make them cease fighting, but as soon as it runs out they'll be back at it again. There's no separate intimidation option to permanently lower their aggression, and demoralization spells also work on a timer. Quite sad.
>>1119411 Ok so they shadowdrop the game in a week, now what? What are they gonna show during the summer game fest? Doom: The Dark Ages? A new season of the Fallout TV show? Common bro.
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>>1119478 Yes to both of those, maybe some 76 shit as well. According to leakers the Fallout 3 remaster/remake is still a ways off so I doubt we'll see anything about it there. Probably not releasing until after ES6.
>>1089744 Microsoft finally doing something with bethesda ips, I was shitting on them for not stepping on Todd's neck and taking away his toys and giving them to other developers
>>1119535 I just think it would be strange to blow your load early like that for seemingly no good reason, nobody is gonna be excited for the Bethesda show if that happens, Oblivion remastered is the biggest announcement they could possibly have.
>>1118958 >>1118982 >>1119005 Or it was meant to be released but in typical Bethesda fashion it's way behind schedule.
>>1119651 It is a strange choice, I agree with that. But with everything we've been seeing it just seems like the likeliest outcome right now. Who knows, maybe they'll announce a brand new expansion made just for the remaster at it (I highly doubt this but that would be pretty cool). >>1119653 I mean it was supposed to release YEARS back, I think the leaked FTC release schedule said this shit was supposed to come out back in 2022.
>>1119478 >still denying the leaks when they've been right about everything so far Denialfags are insane.
Anyone know any isometric turn based rpgs that is like Morrowind? Basically morrowind but turn based
They might have had plans of releasing around this time at one point, whether that's still true is an open question. If I were Bethesda I'd save it for the big show and that's probably what they're doing.
>>1119800 Leakers have been saying it's gonna drop at the end of this month, even at the start of the month they were still saying this. I highly doubt they'll internally delay it at the very last second.
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>>1119800 >>1119887 Shadowdrops still need a show/presentation btw, HiFi Rush was dropped after an xbox showcase
>>1119938 Yeah it's gonna revealed be around June 8/9, anyone thinking it will be released this month will be disappointed.
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>>1119938 Not necessarily, HiFi Rush needed it since it was an original IP from a studio that wasn't exactly huge. The Oblivion remaster is an Elder Scrolls title, they don't need a huge event to draw eyes to the announcement and release. They can just throw out a trailer revealing its existence and the fact it's out and it'll sell boat loads of copies.
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>>1119800 > that's probably what they're doing It's not you fucking retard, it's dropping the week of April 21st. Get over it already.
>>1120111 Wanna make a bet?
Plot twist: What you are witnessing is a month long April Fools prank by Todd Howard. Using the selective leak technique, where fake leaks are made available to suspected leakers within the company, in order to flush them out and identify offenders. This has become popular technique amongst corporations post work-from-home policies. Todd is simultaneously destroying the leakers and destroying the press, both of which have been unfair to him. Godd Howard is playing four dimensional chess while you faggots play tic-tac-toe.
>>1120124 im betting my smegma on it
>>1120138 Hmmmmm... I raise with eating my pubes.
>>1120071 I wonder if they would make the effort to rerecord the VA or just reuse the original.
>>1119535 >the Fallout 3 remaster/remake is still a ways off Doing a NV remaster would be a no brainer so we know Bethesda isn't ever going to do it
>>1120124 You're gonna lose just the retards that denied the remaster was real.
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>>1120235 Yea a New Vegas remaster that fixes the bugs, overhauls the graphics, and maybe even restores some cut content would be fucking amazing and sell like hotcakes. So of course it's a never ever.
>>1120260 >denied the remaster was real. I remember arguing with anons on 4chan /v/ about it, shame the site bit it just before the leak happened. Would have loved to see retards continue to try and deny it even with irrefutable proof.
>>1118878 The media outlets mentioned it'll be shadow dropped, so I imagine it will become available out of nowhere kinda like the ports of Bayonetta 1 and Vanquish. >it's been 8 years since those came out God damn it... how...
>>1120296 Anybody who denied the leaks would have been an idiot, they were happening for literally years and were all remarkably consistent
>Skyblivion >"Our legal obligation to replace all 3d assets" >but it's fine to use audio ripped from your Oblivion install wut
>>1121044 >>Skyblivion Feel bad for those guys, people are still gonna check out their mod but it's undeniable that a lot of their thunder has been stolen.
>>1121044 I think it's the formatting and modification of those assets, while sound is usable in its native format. Also all of Oblivion 3D assets would be horrible looking because they're horrible looking in Oblivion. >>1120235 Really, just a 64 bit EXE with bug fixes and minor DLC integration (Grunt works on autorifle, you aren't just thrown all the preorder items upon waking up), invisible wall reduction, freeside/strip open and restoring the stuff cut in patches for console RAM limitations would be enough.
>>1121044 I just wish we could get a full art pass in a single package for any other game instead of the hellscape of over a hundred disparate packages of textures and models that have to put put through a batch rescaling tool because they're 8k and 12k tris.
>>1120211 The latter, probably. Half the actors are retired, Wes is old and sickly now, and the guy who did all the male Bretons is dead.
>>1121044 <Half the actors are retired, Wes is old and sickly now, and the guy who did all the male Bretons is dead. Grim.
>>1119114 What the absolute fuck were they thinking by releasing Mobilelion?
>>1121093 If the remake doesn't have good mod support I can see people preferring Skyblivion for that reason alone. I'm pretty sure plenty of mods for Skyrim will also work on Skyblivion out of the box so anyone who wants BHUNP/3BA and Sexlab/Ostim in their Oblivion game is going to stick with Skyblivion. Also Skyblivion is basically free compared to the remake which is going to be $70+, as most TES fans who play on PC already have Skyrim SE and Oblivion for the engine and assets.
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>>1111101 >argonians are not even people unfathomablely based
>>1111101 Argonian Biology does not matter, it does whatever the Hist wants and can change it's mind at any time. They are doubly not "people" because beyond not sharing origins they actually aren't people at all, all non-shezzarine Argonians are just Hist bio-drones that run on autopilot until one of the trees needs to mess with something.
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>>1121093 Call me a schizo, but I feel like Oblivion remastered exists solely to spite the Skyblivion dudes. I mean, maybe if it had released 2 or 3 years before or after Skyblivion I wouldn't think so, but releasing it so close seems awfully suspicious.
>>1121682 Don't they have to keep consuming the sap in order to be a drone? Argonians that live in Skyrim for example don't have access to the sap so they can't be controlled.
>>1121732 Schizo
>>1121734 The Hist's capability to bio-edit Argonian populations that live far away from the Marsh is explicitly noted. Iirc the passage talks about how populations too skewed to sustain themselves were historically reorganised into breeding pairs. It is possible that said account assumes Argonian exclaves would carry saplings or a store of sap with them but that doesn't feel like it'd be something that'd be expected enough to go unmentioned when assumed.
>>1119470 Morrowind has the best mechanics for pacifism out of all TES and many quests have peaceful routes which makes me sad that the main quest and most guild questlines can't be completed with a purely pacifistic playstyle. Pacifism in Oblivion/Skyrim just involves a lot of stealth and illusion spell spamming and there are many quests you can't complete that way.
>>1121682 that's not true in the slightest though, we have two novels in which one of the main POV characters is a non-shezarrine Argonians and there it is left pretty clear that they're perfectly sapient beings that can and do exist and take decisions separate from the Hist's. >inb4 muh post-morrowind lore doesn't count! They were just regular people in Morrowind lore as well. Kirkbride consistently wrote them as a cargo cult tribal society of pathetic hist sycophants sure, but still not anything close to mindless drones waiting for commands. that's an assumption, not based on anything from either the games nor dev posts.
>>1121732 >I feel like Oblivion remastered exists solely to spite the Skyblivion dudes. Considering they endorsed Skyblivion themselves and even gave them legal advice in the post, I find that unlikely. Bethesda seems to accept their project's existence for what it is; a passion project made and distributed entirely for free, just like Enderal. https://bethesda.net/en/article/JoAkvhyatPyqAdMSIqadF/monthly-modder-skyblivion https://x.com/BethesdaStudios/status/1824473999944151043
>>1122121 >post past*
>>1122121 Maybe Microsoft forced them to do the Remake.
>>1121732 >Call me a schizo, but I feel like Oblivion remastered exists solely to spite the Skyblivion dudes. You're schizo. Most likely, Bethesda has had multiple projects in the works that basically just commercial proofs of concept or internal test builds cleaned up and slapped with a price tag. Before they dick around with beta features on a mainline title, they'd rather risk major fuckups or lack of polish with a throwaway release. We first really saw this with Skyrim Special Edition - which was just the internal test build of the improved FO4 engine that they polished up and chucked on the market to make a bit of extra cash. I suspect Starfield was one big excuse to build out ship-to-ship combat in preperation for a TES game set in the Illiac Bay/HammerFell. This Oblivion remake is most likely also just a cleaned up R&D for the new engine changes with UE5 - albeit with a lot more effort than Skyrim Special Edition because now they know they can get away with selling you their R&D scraps.
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>>1122121 >>1122179 >tfw I really am just being schizo That's good, I feel a bit better knowing these things. Thanks anons.
>>1122179 Jsyk, the remaster is made by Virtous, not by Bethesda. Bethesda is not going to be learning out of it per se, unless they took a peek at Virtous' work which sounds less effective than actually having their own employees do stuff and learn along the way. Feel free to roast me though, I don't know anything about modern vidja dev. Maybe there's an added benefit I'm not seeing.
>>1116447 I know it's incredibly unlikely they won't use his music but I do wonder if they'll skip using Soule's music solely because of the sexual assault allegations he had against him.
>>1122481 Not to doompost, but I can see them not including Soule's music of the metoo shit.
>>1122506 because of*
>>1119793 OpenMW has an isometric gameplay mod, called OpenNevermind, so if you want Morrowind but literally isometric (but not turn-based) you should check that out. Most cRPGs have diceroll combat but none really have that Elder Scrolls feel and all have different character sheets and skills/stats systems. They're also all usually party-based, no solo or single AI companion. The classic Fallout games (1 & 2) are the closest to what you're looking for in terms of vibes and gameplay.
>>1122287 Not all that familiar with modern game dev either, but usually in the past you had a handful of representatives from the contracting company that would keep in close contact with the company being contracted in order to make sure they weren't screwing up the IP or trying to rip them off. In this case, I wouldn't be surprised if all the major engine updates ARE being handled in-house, and the contracted developers are just using what Bethesda is developing in-house to do the tedious work of building a game on top of it. Bugs, change requests, development inefficiencies, and the like would then be reported back to Bethesda who's internal teams would "fix" the problems and then issue them updated engine patches. If Bethesda was still being run by Altman, he probably would have just tried to squeeze internal resources as tightly as he could and who gives a damn if the end products are shittier for it. Again, Starfield's development was almost entirely done under his auspices, and we saw how that turned out. TESVI being pushed back further and further because Bethesda simply couldn't handle more than one major title in development at a time, and it ended up being a fucking mess of a game that nobody wanted and barely runs. IDFK how Microsoft's ownership has changed the way Bethesda operates.
>>1122522 how would that work in a game that has indoor areas as separate load zones, and that has buildings with multiple connected floors on top of each other?
>>1122597 I've never used it so I can't tell you how it works, and this gameplay video doesn't show any indoor areas either. https://www.youtube.com/watch?v=EZFBshIXlWA But it seems like the mod has regular users so it has to be mostly functional. I would imagine the mod adjusts the camera to be below any separate floors, or maybe just doesn't load their textures/models. The camera itself can also be adjusted to have a different angle/zoom.
>>1089744 Oblivion is the game that introduced me to no-cd cracks and piracy in general because renting it was getting too expensive. My mind was blown when the game just worked without having the CD in. It truly was a magical experience and I expect nothing good from this remake since it's from the same guys that made the potato face FFX remake.
>>1122179 I think calling them R&D scraps is a bit of an exaggeration. Todd probably has been thinking about a more Daggerfall-like experience with heavy proc gen for years and SF was their first pass at implementing the idea, but they're not going to spend 8 years and hundreds of millions on a dressed up tech demo. He genuinely wanted to do a sci-fi game and it just didn't turn out great.
Oblivion remake is cool and all, but after the disaster of slopfield just how fucked is TES6?
>>1122996 It's set in Hammerfell so it can only be shit.
>>1122996 Well I don't know about other folks, but I sure can vouch for the many successes and amazing content that Bethesda has brought to the Elder Scrolls franchise from it's inception. Clearly the continued modding scene of The Elder Scrolls V: Skyrim is proof enough of it's massive success. If that doesn't satisfy you, just take a look at the enormous amount of sales and satisfied fans across the globe. I for one am looking forward to The Elder Scrolls VI, and I know that Bethesda is hard at work as we speak working on the next Game of the Year.
>>1123049 I wonder who could be behind this post...
>>1122996 I hope the reception of Starfield was a wakeup call for the Bethesda seniors, but given how adamant they are about ignoring critics I can only assume they won't change anything about what they're doing, especially since Starfield still had plenty of sales. What Bethesda really needs is a real competitor, and even Obsidian with Avowed didn't manage to take that role, so they'll stay complacent and keep releasing subpar games on an absurdly long timeframe. If some other AA or AAA company actually makes a good first-person, open-world RPG with the same scale, interaction, and customization then I can see Bethesda actually getting their shit together for their next release.
>>1089744 Holy Brown and Bloom, we're so fucking back Resistance Fall of Man bros.
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>>1122996 Call it cope (it is) but I don't think it is totally and completely fucked. Starfield's biggest issue in my opinon was the boring and bland universe it was set in, ES6 already manages to dodge this crippling issue. The second biggest issue was the exploration being predominatly done through proc gen, I pray to God they learned their lesson and if proc gen exploration returns in E6 it'll be an endgame side thing that's there so you could theoretically explore forever and isn't the main vector of exploration in the game. Honestly Starfield introduced some things that do hold potential for ES6, the improved engine, the ship customization and combat, the proc gen exploration isn't inherently a horrible idea just the execution was, and land vehicles (all though this is more of a Fallout five thing but they could add them in ES6 as some super duper secret Dwemer tech)
>>1123194 Ironic that one of the few games released with color back in the brown and bloom era is getting the brown and bloom treatment in its remake.
>>1122996 Hope springs eternal, it will be good
>>1123231 >Hope You mean cope >>1123213 Sad and ironic. What actually makes me seethe though is the amount of fags I've seen that think there's nothing wrong with that
>>1123213 Yeah it's fucking bizarre and I really hope it's like a color grade option
>>1123213 >>1123257 >>1123274 It's clearly a timely piss filter. Remove the filter and boom, colors.
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>>1123175 >the reception of Starfield
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>>1123357 I know of a veteran journo (actually a solid guy) that insists that there is no such thing as paid votes/bribing btw, that his collegues are "professionals"
I wonder if bethesda will ever have the balls to set an elder scrolls game in Akavir.
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>>1122996 Starfield was mediocre as fuck, I still like Bethesda and even their weaker titles like Fallout 4 but I can admit that game was a 5/10.
>>1123357 Talking about from independent reviewers and actual players (i.e. the only source that actually matters), not mainstream journalists and redditors. >inb4 moving the goalposts
>>1123432 Never. It doesn't have nearly enough established lore for them to effortlessly use as a supplement for their own world building.
>>1123207 Yeah, the Settled Systems was Starfield's crippling flaw for me too. Most of its gameplay issues can be addressed with mods or already were with updates, but I still can't be bothered to pick it back up because I find the setting so repulsive. There's a reason half the mods are about turning it into Star Wars. That said, I don't believe VI will necessarily dodge it by virtue of being in Tamriel. Its still the same team of boring writers that could grind the setting into dirt if they wanted. >>1123432 Not until Todd is out, he wants Akavir to stay mysterious. Considering what happened last time he revealed mysteries about snake people that's probably for the best.
>>1123467 It reviewed well and sold well too. And there's still more sales coming with the PS5 release.
>>1123432 If we go to Akavir I want to see a gratuitous scene of a man getting swallowed alive by a villainous snake woman.
>>1123425 I don't think there's that much actual bribery going on, rather it's that all mainstream media companies (regardless of whether they are news, entertainment, or educational) are insanely nepotistic and figuratively incestuous so they all suck each other off. This can be seen all the time with news sites where they'll use each other as an "authoritative source" despite supposedly being competitors in the industry. Any journalist/editor that doesn't participate in MSM circlejerk probably gets blacklisted from the industry. And this is definitely by design, thanks to a certain ethnoreligious group and government agencies. Bethesda may be a gaming company but they are an established AAA developer and close enough to the east coast elites to be in that network. GamerGate showed that all these people will jump to each other's defense for anything. >>1123207 >>1123544 Space games where you explore thousands of proc-gen planets are always going to become bland and repetitive. Starfield wasn't the first game to have this problem, No Man's Sky and Starbound came before it and had the exact same issues. One could argue that all non-sandbox proc-gen games in general have this issue, anyone who has played Daggerfall for twenty hours can attest to how repetitive it becomes.
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>>1123671 >ESO introduces Maomer leviathans who, in the lore, can unhinge their jaws and swallow people whole ESO might be dogshit, but just for that alone I accept it.
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>>1123671 There's a tiny chance we get that in VI if it has Maormer. >The first time I laid eyes on one in the flesh, she was clambering up the hull of my ship like a centipede—weaving back and forth as she effortlessly glided up the slippery boards. The way the light glittered off her blue scales was almost beautiful, but her dead, white eyes were as impassive as a shark's and her grin as mirthless. >I doubled over in fright as she shot over the starboard railing. She was on me in an instant, pinning me to the deck with her great size, ready to strike me down with a killing blow, or so I thought. Instead, she regarded me with a chilling dispassion and I froze like a mouse that's locked eyes with a snake. I was both captivated and terrified. It was the popping of her jaw stretching out of place to swallow me that finally snapped me out of my shock and gave me the sense to struggle.
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>>1123175 >I hope the reception of Starfield was a wakeup call for the Bethesda seniors From my perspective, it really looks like a lot of Bethesda's fuckups post-Morrowind have to do with Richard Altman being a Hyper-Jew He literally got kicked out of international banking for being too Jewish before starting Zenimax and stealing the company away from Christopher Weaver. IIRC, FO76 ended up being such a hot mess at release was because Bethesda was in desperate need of modernization and the only way Todd could get Altman to come off the funds for those upgrades was to dangle the shiny keys of micro-transactions in front of his eyes. FO76 then got shit together by a new studio on a shoestring budget, while most of the funds went into making much needed modernization improvements. They cut corners everywhere, even in the promotional materials - hence the nylon bags, moldy helmets, and "Nuka Rum" that tasted like bathtub hooch. Starfield, Red Fall, and their other recent abominations were all almost entirely developed under Altman. Microsoft's purchase couldn't really change the trajectory of the development trainwrecks, even with substantial delays just to get them in a playable state. This surprise remaster aside (dunno when it started development), TESVI will be the first game they develop entirely under Microsoft's ownership - and Microsoft knows that TES is the crown jewel of the Bethesda acquisition. They're going to write a blank check in order to try to get that jewel to shine as brightly as possible. So as I've said before, it's just a matter of time before we figure out if Todd is a natural born liar, or if he was just forced to lie in order to cover for his owner's hyper-Jewishness. It's a good sign at least that Altman's lacky Pete got shitcanned a few years ago. Then again, Microsoft's ownership will likely be a superficial update, while the core of TES will decay. I think it was Kirkbride who said that racism and bigotry make up the beating heart of TES lore - which is evidently true, going all the way back to the conflict between Anu and Padomay, and Microsoft is still all-in on DEI bullshit. Even going so far as, IIRC, putting out a white paper directive to all of their studios telling them that they have to fall in line with Microsoft's DEI policies.
>>1123990 Robert Altman, not Richard. He was a pretty huge dick though, to be fair.
>>1119114 There more I think about it the more it make sense to shadow drop it. It's good marketing for a remake that's probably shot, to get people to buy it spontaneously out of hype and only realize it is shit 10 hours in. If starfield or ESO were better received by gamers they would probably announce it before hand.
>>1123467 >Talking about from independent reviewers and actual players (i.e. the only source that actually matters), not mainstream journalists and redditors. Anon, did you actually read the fine print in that image? >Kakuchopurei >IGN Espana >Areajugones >Tecmundo etc. Those scores are overwhelmingly from ESLs, thirdies, newspapers, and literally who gaming websites. The level of cope that Bethesda had to be on to include those in that image is off the charts.
>>1123854 >Space games where you explore thousands of proc-gen planets are always going to become bland and repetitive. Starfield wasn't the first game to have this problem, No Man's Sky and Starbound came before it and had the exact same issues. One could argue that all non-sandbox proc-gen games in general have this issue, anyone who has played Daggerfall for twenty hours can attest to how repetitive it becomes. I've been wondering for a while how long it's going to take this most recent wave of generative AI to be integrated into vidya - even if most of the work is LLMs and stuff of a similar stripe and they're not ready to be used for on-the-fly writing in a retail project, I feel like that at this point there has to be some application where you could use a lightweight model to create terrain or a city or whatever that's better than just using Houdini.
>>1125267 I think its already at the point where it could be integrated to great effect, but it would take a ton of work to set up something that translates AI outputs into in-game assets, and most would rather wait for someone else to advance it to the magical "press button to make thinky box 3d print my entire game" threshold.
>>1090354 this nigga got great taste, fuck argonians and khajits, flame atronarchs are where its at
>>1096788 Everyone should aspire to be as comfy as this lad.
>>1127059 >I think its already at the point where it could be integrated to great effect, but it would take a ton of work to set up something that translates AI outputs into in-game assets, and most would rather wait for someone else to advance it to the magical "press button to make thinky box 3d print my entire game" threshold. That's kind of my point; it seems like doing that would be a flex as well as a way to gauge interest and get reactions and there are plenty of publishers out there with the money to do it just for shits and grins. I mean hell, I'm not even necessarily talking about a proper game, here - just make Space Engine II: GAI Boogaloo or some totally-not-a-tech-demo god game where you can build a planet and then watch it age in real time based on your parameters.
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Skyrim modders who do a lot of mods should prioritize perfecting & patching their already made mods before moving on to others. I get they have a lot of ideas but if your mods aren't finished & or have tons of bugs then you shouldn't take on another project just as big if not bigger right after. Looking at modders like 4thUnknown, Mandragorasprout, MihailMods, & FrankBlack. Popular mod authors but take forever if at all to fix their mods but keep spitting out more. Sure patches may not necessarily be the mod author's responsibility BUT they should make it work out of the bag in the vanilla game regardless. Mihail especially has this issue where he messes up technical aspects of his creature mods in placement, ownership, factions, & actors. That last bit is mostly a problem with his CC overhaul mods. 4thUnknown & Mandragora are probably the worst offenders. One's mods are incredibly broken & need patches to moderately work right. Plus he hardly ever updates them & doesn't take bug reports well. Mandragora, responsible for the famous daedric shrine mod(s), has been told for years now how the mod is broken but has still yet to fix it despite it's immense popularity. Instead releasing a Draugr overhaul mod that needs a lot of patches for consistency & a Falmer mod that doesn't even cover the ear ingredient. Then there's the defense people put for these mod authors. Like I want to support these people & their endeavors too but if they keep falling short then there should be a demand they do better.
>>1127840 >reddit frog Didn't read.
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I hate Oblivion and Skyrim's combat system. It always feels like you're hitting enemies with a wiffleball bat no matter how high your level is. I haven't played Morrowind yet, but I know the combat will be better because the higher your level is the faster enemies die. Fuck the sponge enemies.
>>1128240 skill issue, i'm killing storm atronachs and xivilai in 3 hits >I haven't played Morrowind yet, but I know the combat will be better because the higher your level is the faster enemies die. boy are you in for a soup rice once you get to the mournhold goblins and fabricants
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WHERE IS IT
>>1129170 All leaks say it's dropping some time next week.
>>1129170 It's not coming out, the leaks were fake
>>1089744 If you're unironically interested in the TESIV remake. You are without a doubt a dumb black gorilla nigger goy, who deserves nothing but shotgun blast to your head, I'd personally crush your skull with my bare hands if I ever found you.
>>1130254 But I hate original, because it's shit in almost every aspect, but the Shivering Isles and select few quests, there is a chance remake elevate it somewhat
>>1130568 do you not like the artstyle and fairy tale atmopshere? That will be all lost in remake
>>1130568 Have you tried having a soul? >there is a chance remake elevate it somewhat lol anon lmao
>>1130254 I am a little goy who will eat the toddslop if it appeals to me
>>1130254 >>1130568 >remake Found the monkey-brain nigger ape.
Fallout 4 and Starfield were awful, so they must go back in time to make their older games awful too
>>1089744 LMAO IT'S REAL
>>1130588 >>1130595 I had a soul until it got lost in Oblivion's oblivion of gorrilion copy paste dungeons. My most fun memory is enchanting horse with speed, but it kept dying from any sort of high difference in terrain. I also masturbated a lot to blood sucking animation as a vampire. Other then this there isn't much fun to be had. Combat and leveling is soul crushing. Leveled rewards are soul draining. Bloom effect is soul burning. Quest are the best part of the game as I've said, but suffering through everything else made a cynical husk of anon. I still have faith fresh coat of paint, and hopefully changes to mechanics, can make me feel at least something.
i am looking forward to skyblivion more unironically
>>1130812 >oblivion, but with all (well, most) of the skyrim mods compatible Yeah I'm thinking kino.
>>1128240 They finally solved the sponge problem in Starfield with the settings update. If Virtuos has the sense to copy that on top of the supposed gameplay improvements, this could actually have the best vanilla combat in the series by a wide margin.
So what are the chances the remake/remaster/re-whatever the fuck it is fixes Oblivions problems of horrible level scaling, dungeons, and voice acting? 60 oblivion gates in the game and there was only like 7 random layouts.
>>1131477 I can't see them not touching level scaling, but making unique dungeons would be too massive a change.
>>1130750 Skyblivion is going to fix pretty much all of those problems if the remake doesn't. >>1130812 My only issue honestly is having to install 500 mods only so that Skyrim is at a baseline level of fun for me again. It's just too tiresome.
>>1128240 >Morrowind combat >better It works on an RNG system. It's literally one of the worst aspects of Morrowind even it's hardcore fans hate.
>>1131477 Scaling fixes aren't impossible, but none of the leaks have mentioned it or the fucked up leveling system so don't hold your breath. Dungeons are very unlikely, this ain't skyblivion. I expect VO will be completely unchanged unless there's some sort of licensing issue.
Well we still don't really know anything besides a couple screenshots. We don't know if it's a full blown remake or just a gloss up remaster. We don't know what they keep and what they tossed.
>>1130812 >Skyrim gameplay what is even the point? that shit sucks.
>>1131792 >implying oblivion combat is any better
>>1131661 > even it's hardcore fans hate Shut the fuck up, nigger You do not speak for me. I had zero issues with Morrowind's combat system. It's not the game's fault that you're a retarded ape that can't build his character right.
I wonder where all the cirlcejerk of naked skyrim modded women went
>>1131775 Geometry looks very close but that just might be because it's the first Ayleid ruin you see, honestly the more they change the better because I don't get the point of remaking games 1:1, at least change things up so it's actually something new.
>>1128240 >but I know the combat will be better lol
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>>1131775 >We don't know if it's a full blown remake or just a gloss up remaster
>>1131775 >>1132865 It's in a weird middle ground of the two, the graphics are completely overhauled, and leakers have been saying there's been at least a few changes to the games combat. While it's not a full blown remake where they rebuilt everything from the ground up, it's also certainly not your run of the mill remaster where they upscale the resolution and patch a bug or two.
>>1132865 >know >know >know >know >know A remaster is prettier textures, visual effects, shadows that sort of shit. But if you look at the screenshots this looks like a remake with new models, redesigned landscape and interiors. That is what i mean with WE DON'T KNOW ANYTHING.
WHERE IS IT
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>>1133081 A remake remakes the whole game from scratch. We know it's still using the old engine with just UE5 being using for just the graphics. So it's just touching up the old game, which is a remaster.
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>>1133406 Why did they feel the need to make a funerary twitter apology letter over it if we aren't supposed to compare them?
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>>1133406 Gonna be honest, I feel a bit bad for them. But at the same time they took eleven years. Also the Oblivion remaster got leaked like two years ago so they should have known they needed to pick up the pace.
>>1133449 >We know Source? Because as far as i know, all we have are rumors and a couple screenshots.
>>1133840 >GamingLeaksAndRumours Yeah, so far we don't really know what the game is going to be. It could even drop the skill point and birthsign/class system or add the fatalities/stealth kills from Skyrim.
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>Linking directly to r*ddit >No archive >No screencap You disgust me almost beyond words. Next time, use the archive and take a screenshot for the good of others. https://archive.is/PfOjc
>>1134071 <Coming out early 25 <Still being labeled a remaster Huh
>>1134018 >so far we don't really know what the game is going to be Keep coping that the leaks aren't real bud, that worked out so well for you all when you all were denying the remaster wasn't real. >>1134071 No. >Next time, use the archive and take a screenshot
>>1134248 >coping that the leaks aren't real bud Are you high? You must be. Or you are the dumbest nigger faggot on gods green earth. Coping with what? That i might get a game i actually want to play? I am being careful because i've seen many games sitting in development hell for years, devs announcing games long before they are ready and then give everyone the silent treatment for years. So excuse me, master retard, that i'm not quite ready to jump for joy and excitement.
Is there a all-in-one "make Oblivion pretty" modpack out there? I'm trying to have a playthrough.
>>1134531 lil blud just wait a week for the remaster
>>1134321 Can you repeat that without sounding so butthurt?
>>1134248 >>Next time, use the archive and take a screenshot >No. NTA, but you're a retard, literally a braindead individual, which makes it hilarious that you proceeded to call anyone else a retard in >>1134321.
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>>1089744 I hated starfield, but didn't it make a good amount of money? Am I wrong?
>>1121930 Yeah, sadly it's not an intended playstyle. Even in the Imperial Cult you eventually hit a wall when you get to the Oracle quests and you're sent to kill a guy to get his magic ring. Oblivion and Skyrim make it even more impossible. I really enjoyed roleplaying a silver-tongued character who can somehow convince enemies not to fight. I even started playing Deus Ex just to further experiment with non-lethal/pacifist options, heh.
>>1137601 Pretty sure it did. It's a Bethesda game, it's gonna sell regardless.
>>1137638 That's a shame. Not sure what maximizes the chances that ES6 isn't a shit game though, Starfield doing well or it flopping. Another question that I'm pretty sure the answer is "no" to, but do we know the engine this oblivion remake is made in?
>>1137778 I want to be hopeful for TES6. But who knows anymore. As for the engine question, we don't know. Most seem to think it's gonna be UE5. Some say a hybrid of UE5 and CK, but I won't pretend to know how that would even work.
>>1137808 >Some say a hybrid of UE5 and CK Gamebryo babbyyy
>>1137873 Yeah, sorry. I often get the CK and Gamebryo mixed up.
>>1134569 Lower your niggerbabble when typing at me.
>>1123467 >new IP vs update of 14 year old game fuck with hundreds of thousands of mods and players who launch the game just to dick with porn mods epic Thanks for bringing steam chart cancer over here, 4chinner. Very nice, we truly need that garbage locally. >>1128511 You mean Blood Moon and the Rieklings. **I'll 100% give you Gedna Relvel
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Hope the Khajiit and Argonian models look good
>>1138180 dont get so offended nigga before i smack yo whyte boi ass
>>1137601 It did well on money, but a combination of covid I'm certain I'm not the only one who's noticed that era caused so many people to become extremely addicted to outrage and obsessed with nitpicking anything and everything that isn't part of a small, varying set of "protected" things they still feel to be flawless and fine. And I mean people in general, not just imageboard populations. and it being a new IP in a world where even shitty extraction shooters and good imsims steal the name of an established IP they're unrelated to just to get that brand familiarity bonus, all that lead to its reviews getting slammed in places like steam for issues that wouldn't have even been seen as issues if the game were named "Fallout: Space" or some other company made it. Shit like loading screens which every game has. Shattered Space's reviews are still in the toilet despite it being a well crafted expansion with the mysticism of morrowind and events like a final fight confrontation that for once doesn't feel like a standard battle like every single other bethesda final boss. >>1137808 Expectations for TES6 should be based on TES5 and how it differed from 4.
>>1138322 Don't make me oppress you.
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>>1138322 tell em nigga
>>1138307 They definitely need it.
>>1138350 >Shit like loading screens which every game has. Starfield has a ridiculous density of them though, and with how the gameplay loop is set up you often encounter a ton of them in short succession. >Exit dungeon with loot - loading screen >Travel to ship - loading screen >Get in ship - loading screen >Take off from planet - loading screen >Fly somewhere else - loading screen >Land - loading screen >Fast travel to POI - loading screen >Enter POI - loading screen Also worth mentioning is that AAA games in particular have been moving away from loading screens for a long time, especially open-world games.
When are we getting Elder scrolls lolis again Todd? Give me cunny and my life is yours
>>1138350 >with the mysticism of morrowind The fuck it did. It made an attempt with the space ghosts, great houses, and big bad cult leader, but it clearly fell flat with most of the audience. Va'ruun were the most intriguing part of the setting and people were eager to learn more about them, and Bethesda gave us a bunch of unlikable diet muslims.
>>1140238 > a bunch of unlikable diet muslims. Don't play TES 6
>>1140263 Redguards aren't very muslim beyond some arabic aesthetics and they'll probably get Imperialized like the Nords anyway, but my issue was more with the unlikable and diet part. Their belief system and history is poorly fleshed out compared to how the Dunmer were presented (or Qunari if we want to compare them with another fantasy Islam) so instead of an interesting foreign culture they just come across as insane morons.
>>1140612 > instead of an interesting foreign culture they just come across as insane morons. this is true to life
>>1140741 Which would be okay if they were throwaway antagonists, but not so much when you're shoehorned into joining them and never get the option to meaningfully oppose them. >turns out all of the house heads are on board with restarting the crusade >most you can do is delay it or tell them they suck and get kicked out of Snektown >can't bring any of this to the UC/FS, effectively forcing you to betray the factions you already joined
>>1132183 using turn based dice rolling hit mechanics in a first person action rpg where you also have to aim your weapon is retarded. It's the worst traits of both systems. At the very least the developer better be prepared to create actual block and dodge animations for every creature so that you don't just have the immersion breaking experience of a sword literally just passing straight through the creature center mass like it was a ghost on a miss. Which is what people that *actually* hated about the combat system. Because it broke immersion because bethesda didn't do anything to hide the fact it was just dice rolling rng bullshit. "fuck you the attack missed because I said so and you suck, ignore your lying eyes!" is a shit basis for a melee combat system and you know it.
>>1140612 >they'll probably get Imperialized like the Nords anyway You know damn well the modem day writers that have taken over the writing staff are going to turn them into poor disadvantaged wakandians whose lost their shine magic and technology due to centuries of oppression and racism by the evil white empire and pisself nazis.
>>1142788 The majority of overhead/3rd-person RPGs don't have miss animations either and you goddamn well know it you massive faggot. Dumbing down the RPG genre by having your stats affect your damage done and nothing else is even worse.
>>1130812 Mostly because I know more about it, and because they're redesigning a lot of the game. all leaks suggest this is a straight graphical remake, with the "level" design unchanged. >>1131792 That is a huge issue isn't it? Oblivion's combat isn't great, but Skyrim has Minecraft-tier combat. This is also why I found it hard to look forward to any of those Fallout 4 total conversions, because Fallout 4 isn't a great base for an RPG nor FPS.
Please enjoy this Cutter slop
I really hope they have the balls to resell the DLC again.
>>1142788 Yes, but we got q fuck ton of voiced, "N'wah"'s. Censorship is difficult to break, and wastes resources. Thousands of attack animations had to be consolidated into just a few attack animations, just because SJWs attack private companies differing from SJW narrative. Die rolling attack accuracy, and damage is just what we got from a game developer trying to deliver a game where the thread of prophecy can be severed.
>>1146801 Get the horse armor battle pass now
Im starting Oblivion after a long, is Nord + Crusader class + Lord sign good build? I know Nords have weaker magical capabilities but I need some against the ghosts, zombies and what not
>>1146869 The REAL battlepass will be the Housing Deeds.With Wizard Tower last.
>>1146801 Let's see >Oblivion came out on PS3/X360, since then we had PS4/XBONE, now we're on PS5/Series X >BOTW came out on Wii U, since then we had the Switch, now we're on the Switch 2 >Oblivion is getting a full remaster and visual overhaul of every asset and their placement along with a new visual engine for PS5/Series X >BOTW is releasing on the Switch 2 as-is, with the resolution increased in a dropdown menu and the frame limiter box unchecked >Oblivion remaster is going to cost $70 and potentially includes the DLC >BOTW for the Switch 2 costs $70 and doesn't include the DLC which will cost another $20 So yes they should sell the DLC again because the industry leaders set it as a standard
>>1146880 The real battle pass will be figuring out why, according to ESO, Greywyn gave up vamprism after centuries because muh Sithis
>>1146878 long time*
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>>1146880 I'm pretty sure that's Frostcrag Spire up there in the mountains in the image here >>1092036
>>1146923 But can I uninstall it while standing in the alchemy room to warp to the sigil stone testing hall?
>>1146947 Doubtful, it's probably gonna be included base game.
>>1146923 >get out of the sewers >go straight for the ayleid ruin/bandit camp in front of you OR >beeline towards the market district
>>1147244 Visit my good friend Shady Sam, kill a slaughterfish, get Fin Gleam, then dupe (please no fix) to buy Apotheosis and kill Umbra
>>1147244 Playing Oblivion the intended way only ever leads to pain and bears you can't kill, it's minmax city tonight
>>1147582 I can't wait to stand in the corner of an inn summoning skellies for hours
>>1147582 >bears you can't kill do you people not raise your weapon skills or fight with unenchanted iron warhammers all game?
>>1146801 Probably not. The stuff in the deluxe edition image doesn't look like any of the original DLC items.
how the hell do I use xLodgen? I launch it, tick all the world (Terrain LOD tiked only) and let it go for 4 minutes Filesize is only ~600mb Am i doing something wrong? Nothing overwrites the xlodgen output in MO2 yet it looks the same as when i dont run it
>>1147691 No, actually. If you level up in the "wrong" way or use the "wrong" items the game will quickly outlevel you. Heaven forbid you try to play a magicka-focused character.
>>1147904 Now this is what modding is all about. Installing a bunch of random shit and getting five headaches just to end up with a worse-looking game kek
>>1147904 You wouldn't have to worry about all this if you were a vanilla chad like me.
>>1140056 You can put half naked lolis in a game that will never have a large player base. But with digital distribution and online word of mouth that is nearly impossible.
>>1147973 >>1148018 i just want a brown tundra man I could go the easy way and make it green but I want to get a vanilla+ experience Anyway I found that those LODS are from Skyland, without it the lods are a bit better, now Im redownloading it to reinstall it Still doesnt explain why my xLodgen is not doing its job T-T
>>1146901 Oblivion Remaster is not gonnacome out. Why do you think any pics worth showing aren't by an indie? Unreal Engine slop. No mention of levitation added to remaster. Load screens between doors and other ports. Any Remaster worth excitement would be celebrated. Instead people hope while hope is merely meme'ing the Oblivion Remaster into existence.
>>1146878 Go silver weapons and health potions with Nord. Rechoose class and sign. I think Warrior, with Steed sign to kite enemies, but I like being fast and weapon.
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>>1148273 >Oblivion Remaster is not gonnacome out.
>>1148273 >meme'ing the Oblivion Remaster into existence I will Mantle the Oblivion Remaster
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>>1148273 Xbox Support leaked the release date to the 21st
I'll admit, I didn't really believe the Oblivion Remake leaks until the images were leaked. Now, I'm a believer.
>>1148611 To be honest, how would they shadowdrop it? Sudden announcement on twatter? Trailer on Youtube? Just release it on Steam? Like "POOF"?
>>1148611 It said "week of the 21st", so it might not drop on that specific day.
>>1147969 yeah anon, not upping your equipment and/or spells tends to have negative consequences just like not specializing anyway, here's me killing a brown bear (strongest bear variation) in three hits at level 35 or so okay i FUCKING GIVE UP i don't know why this fucking video won't upload https://files.catbox.moe/yibe89.mp4
>>1148684 I've been a believer since the FTC leak, same with the F3 remaster.
>>1146923 Notice how the buildings are fully visible in the Mage's quarter. That wasn't a thing in Oblivion since they weren't rendered without entering into them through the gate.
>>1149276 the spire was visible though
>>1149252 >since the FTC leak so you've been repeating >a-any d-day now, right? for 5 years?
>>1149313 but not the building next to it
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>>1148716 Yes, and I've finally been vindicated. Never surrender.
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>>1149252 This does make me hopeful for a F3 remaster. >>1150877 In the end, he won.
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>>1150982 >This does make me hopeful for a F3 remaster. One of the leakers who said the Oblivion remaster was coming said we're gonna get a F3 remaster next, but it's still a while off. I imagine we won't see it until after ES6 releases but this is just my own speculation. Shame there's been no word on a New Vegas remaster.
>>1151041 Wish they'd remaster NV too. Package it like TTW.
>>1149313 >>1150898 Could just be LOD additions though mods had seamless cities 20 years ago so there really is no excuse if the remaster has loading screens between cells again
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>>1151114 Yeah, that's the dream. Sadly just doesn't seem to be the case, also highly unlikely but fuck man if we ever get a NV remaster I hope they restore some cut content.
>>1151041 I don't know if we'd ever see a NV Remaster. I was always told Bethesda resents NV due to how popular it got.
>>1150982 >he won Would you say that someone who never leaves the house without an umbrella just in case it rains and one day it really does rain, has won? I know what i'm about to say is a real fucking downer and kills a lot of the "magic" of vidya development but i feel like it's necessary. Every single one of your favorite franchises is in development right now, in one way or another. Maybe only in the concept stage, maybe only a spin off or reboot or remake and 90% of them will be scrapped before they even make it into alpha. So yes, you can absolutely cream your pants about a new FalloutEffectGateEvilCell and you wouldn't be wrong. Just think about it. Microsoft scrapped Scalebound when it was 80% done. Remember Mitsodas VTMB2? Paradox scrapped that project and, if TCR hadn't convinced them in their pitch, they would have killed it for good and cut their losses despite the game having been in development for 5 years. AAA Publishers would rather cancel a game they had already spent an 8 figure sum on than let the devs finish a game they see no future in.
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>>1151392 I was still right though, today Oblivion remaster, tomorrow ES6, and the day after Fallout 3 remaster.
>>1147904 Managed to get it work by crashing xLodgen (setting everything to the max size, which caused my pc to black screen and having to restart it) Not perfect yet but with some brightness and gamma adjustment it should be good enough
>>1151484 Homie that looks kinda... burnt
>>1151728 On account of all the dragons, y'know.
>>1152734 Shit, didn't think of that, actually makes sense
What are the chances that the Oblivion remake has the same modding capabilities as other bethesda games?
>>1154054 We can't even make an educated guess because we don't really know anything. Could be UE5, could be Creation Engine, could be some weird mix, could be hacked Gamebryo. We could get an SDK on day1, we could never get one.
>>1154054 It's modern jeetthesda, who cares? Even if they do release creation kit it'll be marred with the fact that it's only there to sell paid mods. Modding Bethesda games is a thing of the past. Look at how dead the interest for Slopfield mods is.
I wonder what quests they are going to change. 95% percent sure that they won’t spam you with DLC houses after you escape the sewers. There will probably be some new questline to unlock them. Also wondering if they are going to add a few quests (doubtful) but I would really like to see a Kvatch rebuilt questline
>>1154054 Give me Alternative Start, Warn the Dark Brotherhood about the Purification, and some kind of fix to the level scaling that doesn't devolve into the creator's personal autism and I'll be satisfied
>>1155107 I think intact Kvatch before triggering the relevant MQ would be more interesting rather than seeing the city burning on the horizon for weeks only to get hit with >DAEDRA OVERRAN KVATCH LAST NIGHT
>>1155604 kvatch literally cannot be intact
>>1155604 I think Kvatch just looks like that, all the daedra did was show up.
>>1148716 >Just release it on Steam? Like "POOF"? Yes. >>1120298 >like the ports of Bayonetta 1 and Vanquish.
>>1140056 >in the game files she is labelled as "cute little girl demon"
WHERE IS IT
what did they mean by this
>>1159632 Hawkhaven
>>1155107 I'm guessing they'll do the same thing Bethesda did with CC content by turning the quest starters into notes placed around the world, probably in a relevant faction building.
>press Q and caps lock >run into the corner of an alley >alt tab aw yeah, it's game time
>>1160180 I wonder if they will remove original versions from store when remaster comes out
>>1167049 Heads would roll
>>1167049 worst case scenario it's delisted. Old skyrim is still available for purchase on Steam, doesnt show up when you search it but you can still buy it. Still better than most other shit publishers who straight up make them unavailable for purchase. And GOG has a bunch of bethesda games in their catalogue so worst case scenario you can pirate from GOG-games or some other adjacent site.
Well, it's the 21st in Kiwiland.
>>1174234 If it really is the 21st like some people think we won't know till it's the 21st here in America. >captcha suddenly The hell happened?
>>1175488 This is the exact same proof we had days ago though, the search engine just indexed it. Doesn't really change anything new, was already confirmed anyway
Wonder if you'll still be able to pick anything up like in the original and move it around.
Bets on it actually coming out tomorrow?
>>1176544 it's required for several quests so yeah
>>1089744 i'm really excited about the Oblivion remaster, but ultimately my joy is gonna hinge on if they've been able to do anything about backporting Skyrim's dual wielding and spellcasting mechanics into Oblivion. i'm a die hard Battlemage enjoyer and the difference between magic functioning as a grenade button in Oblivion and as an actual wieldable, chargeable, channelable weapon type in Skyrim is night and day. i cannot go back to "press RB to cast a firebolt/restore health, summon a skeleton". this i feel will be the definitive difference between the remaster and Skyblivion if Bethesda haven't amended anything for their official re-release.
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>>1176768 Good chance but it's not guaranteed, leakers have been saying it'll release the week of the 21st but not the 21st itself. There's also Xbox support on xitter saying it'll release tomorrow but it's possible it's just a buggy/incorrect AI.
>>1177415 I'm worried it might just be the ai reading a shit ton of xitter posts
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>>1177581 Apparently someone asked where it gets its information and it said it only gets info from official Microsoft sources. However I still wouldn't take it as gospel.
>>1177097 Oblivion's system lets you use magic while both hands are occupied which is clearly better for a BATTLEMAGE to be able to wield a two-hander or a shield, you dumbass. If you were making the case for a wizard, then sure. Holy fuck this new captcha is unreadable to a human what the shit. Took four reloads to get one that wasn't megadistorted.
>>1178177 2-hand casting in skyrim is a cool idea, rarely felt rewarding to do and clunky to start sometimes sadly. Oblivion felt superior and snappier, would be nice just to have some flare in hand movements, drawing magic symbols and stuff. And yeah, captcha actively hurts to look at, impressive
>>1178472 Magic in skyrim never felt good, never did a mage playthrough. I'm doing a shadowrend/destruction mage build until oblivion remaster comes out and it feels awful. I switch between the long drawing 2h sword animation a lot and destruction still feels like it needs a shit ton of perks to do anything.
>>1176768 Beyte
>>1178598 Oh yeah, magic is incredibly imbalanced, like most of the pointless skill tree really. The dmg spells cannot keep up with melee and crafting, illusion or necromancy stops affecting enemies after you become high enough level, magic shield is a meme, restoration is op and just about any build uses it, etc. Leveling magic has some sweet spots where you get to feel a bit powerful and gain specific spells or artifacts, but it's very inconsistent and in small doses. Bethesda was so afraid to make it op again and yet too incompetent with rpg mechanics or testing, it's laughable.
>>1178598 >>1178841 Don’t forget that later down the line they sold actually good magic in the creation club
Oblivion remake is dropping tomorrow. Where you going first when you exit the sewers? I know I'm making a beeline to Umbra so I can get that zero weight, powerful weapon.
>>1178920 Not sure. I might just explore and wander the world. See how different it is. This is of course, if the shadowdrop rumor is real.
>>1178920 straight to leyawiin so I can get the skeleton key and never bother with that dog's dick of a lockpicking minigame ever again
>>1178920 I’m going to Kvatch to see if it’s immediately under attack
>>1178598 >>1178841 Magic in skyrim feels bad for a reason entirely outside of the conversation that was happening: it doesn't scale. At all. The fuckoff AoE spell replaces the bolt spell replaces the touch spell. You never get a stronger version of Flames. Compound this with the fact that Magicka regen isn't scaled the same way stamina is so you don't have the sustain to wear down an enemy with weak spells. At best you make yourself a Suit of Zero Magicka Cost. Absolutely fucking baffling. e and c are completely indistinguishable in this captcha. Dear god what the fuck.
>>1178920 I'll kill bandits on the island in front of the sewer exit, unequip their armor, ragdoll them around to see if the bodies still slide along the ground and if base underwear is worthy to masturbate to. If the game doesn't crash at this point, I'll power level to see if and how level scaling have changed.
>>1178920 diving into the ayleid ruins to see how those are
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Aaaaaand it's pretty much a wrap >inb4 twatter screenshot
I hope the Khajiit are cute
>>1179232 I hope the argonians don’t have breasts
>>1178920 Is this a meme I'm not aware of that makes fun of Oblivion's level scaling
>>1178920 i have never played oblivion before
>>1178920 go straight to Odiil farm to see if LaFave bros got casted or not
>>1179954 Why would they be there
>>1179837 Get the fuck out of this thread before you get spoiled more than you already have
>>1178920 Nexus to install big titty argonian/khajiit mods.
>>1179954 The fucking part in their playthrough where they call Hundolin a manlet and he floats into the air makes me lose it every time
>>1179977 >https://youtu.be/4qQABlDSLos?si=njBeQjpCIGIOiutW&t=1109 they self inserted during the lets play, know Wes Johnson and had quite a few viral memes, someone at bethesda definitely noticed them, the real question is if bethesda cares that much about an easter egg
Can a toaster run this?
>>1180121 cant see how thats related, it could be any unreleased game
>>1180083 I know about them I just didn't know about the let's play or their connection to the Odiil farm, neat
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>>1178920 market district empty every barrel and crate for repair hammers and food mix up restore fatigue potions to boost my alchemy sell everything i don't need to thoronir buy the best quality warhammer or claymore i can find go towards chorrol whack the bandit trying to shake me down for gold near fort ash stop by odiil farm, pick every vegetable stop by weynon priory, grab everything jauffre has in his chest, maborel's horse and the shepherd's hammer go to chorrol, join the fighter's guild, take every weapon they have and sell it to rasheeda prioritize getting armorer to 50 so i can start using sigil stones earlier
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Oh shit we hit page 20
>>1178920 I'm going to make an Imperial and go to the woman with the endlessly spawning Scamps to max out endurance and strength.
>>1180429 It's only just begun
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>121 gigs I know 1 tb SSDs are cheap as fuck but it's still not an excuse to not compress your files, game devs need to relearn storage optimization.
>>1181082 that's actually pretty tame cod blops 6 was 300 gigs
To avoid sexism, Captain Renault will now survive the tutorial.
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>>1181082 >I know 1 tb SSDs are cheap as fuck They're not, I hate the memory jew so much it's unreal, 4 tb nvme's are still 350 bucks.
>>1181082 Sauce?
>>1181082 Where did you see this? Also I'm not surprised.
>>1181115 Well that was active warfare against people with it playing anything else. There's no excuse for a game to be above 50-60gb and even that is overkill. 20gb is perfectly fine for fidelity unless there must be a fuckton of assets.
>>1181131 The SSD I use is 100 bucks, remember it being way cheaper a few years ago. Still one hundred bucks ain't bad for an SSD with a terabyte of storage on it. >>1181150 >>1181164 XOX_Leak on xitter, he's a Marvel Rivals dataminer and leaker. He's also saying the game drops tomorrow, don't know if he has a reliable track record of leaking Bethesda/Microsoft stuff though.
This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours of my life.
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>>1181740 DUN DUN DUN DUN DUN DUN DUN DUN DUN BO BO BWOH BO BO BWOH BO BO BWOH BO BO BWOH BO BO BWOH BO BO BWOH BO BO BWOOOOOOOH BO BO BWOOOOH BO BO BO BWOOOOH BO BOOOOOOH BO BWOOOOOOOOOOH BO...
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you think they'll keep the giant guard?
>>1182018 He's part of the lore.
>>1182044 Bigardi, the forgotten Daedric Prince of gigantism.
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The captcha is so bad now I'm posting in the /vb/ thread
>>1182018 Where was he when Mehrunes Dagon struck?
>12pm est rumor I'm not getting to play this before going back to work if this is true
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>>1182375 I have no idea what they were thinking with it, the warp is so ass I have to refresh it multiple times.
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Manifesting genital customization options. >There will be sliders >There will be physics >There will be toggles >There will be barbs >There will be GameScent™ support
>>1183080 If true I'd have about an hour before I'd have to leave for class. Just enough time to do the sewers and see if I'm gonna refund it and just stick with the og or not.
>>1183111 I too would like cute pussies
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Put this in the OP for the next thread
>>1183775 This looks like an adventure game prerendered still.
>>1183850 its a 2yo screenshot from one of the devs, should be in archmages quarters
I’m gonna stay up till 12 tonight just in case
>>1183775 This is like something you would see on as box art for a video card 20 years ago.
>>1183948 Nah, you should sleep.
>>1183080 >>1183144 >>1183948 >Purchasing UE Toddslop shiggy
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>>1184185 >>Purchasing UE Toddslop <Purchasing UE/Gamebryo hybrid Goddkino FTFY
>>1183775 Why does everything need ENB?
>>1185226 Everything Needs Bloom
>>1183948 even if it is coming out tomorrow, it won't be until at least noon EST
>>1185411 I’m holding out hope that they meant 12 AM instead of 12 PM
>>1185484 well, be my guest, pal. hope you don't got crap to do in the morning
>>1185388 Bloom, Dark Souls combat, & Korean MMO graphics with models according to Skyrim modders.
>>1178177 i sort of get what you mean, but Skyrim's shouts functionally substitute for a lot of the magic functionality you're talking about. i think that alone proves there's room for a compromise that provides both. it's a shame there are no healing shouts. but yeah no kidding, some of the captchas are meant for niggas with sharingan. lol
TOODDDDDD ITS THE 21ST WHERE THE FUCK IS ITTTTTTTTTTTTTTTTTT
>120 gigs Every time. >>1187255 11 and a half more hours.
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>>1187255 Why are you so hyped for it? It's just a texture and model swap of the most bland game in the series.
>>1178598 Worse thing about the magic in skyrim is that it was all tiered. So flames would get outdamages by firebolt and fireblast and so on. it really felt lackluster. Like we could not increase the damage of the spells we liked and were forced to go up in tiers to do bigger damage. Plus the dual casting stagger perk just made every dualcast OP so there was never a need to mix 2 different spells, 1 in each hand. But like that other anon said the 2 handed system in skyrim was amazing and I would honestly like that backported to oblivion. I geunely hope they keep it in the next TES game or TES going further too. The only clunky think about it was quickslotting shit, especially on controller and with vanilla UI it was annoying. I actually like syrims levelling and perk system oiver morrowind and oblivions system, i just wish they wouls bring back the 5 chools of magic and extend it as well as spell crafting and making alchemy more complex like it used to be as well as more rewarding. Skyrim was so fucking streamlined it is annoying.
>>1187124 They should just allow spells to be slotted to the power button and count as a one-handed cast.
i cant sleep
>>1178920 wait another few days for it to show up on torrents because I'm not paying for this shit again
>>1188635 i got gamepass, i already have an xbox anyway. Used it to try Atomfall recently which apparently you can beat in 5 hours for a game that takes up 60 gigabyes.
I don't believe it will drop today.
>>1184185 >Purchasing UE Toddslop >implying It's not gonna have Denuvo. Just use https://github.com/SteamAutoCracks/Steam-auto-crack or whatever else you nigger.
>>1187318 >It's just a texture and model swap And potentially massive audio replacement. And potentially rewrite of the battle system's code. And the likely incorporation of new visual effects if the rumors of UE handling the graphics pipeline are true.
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>>1189575 >pedophile died praise akatosh
>>1189600 >>1189945 Proddie demons.
these are the closing 924 days of the third era
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>>1183254 someone make a new thread with that pic and this one as the second, the other 3 pics are of your choice
>>1191756 i tried it won't let me poost
>>1192003 okay nvm, it went through >>1191996
Someone archive this thread. I tried to do it myself but it didn't work.
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>>1193790 Owarimashita...


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