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The Death of Arena Shooters Anonymous 04/16/2025 (Wed) 01:31:26 Id: 54ddba No. 1092808
Why did arena shooters die off? Now all anybody plays for fps games is cod, apex legends, valorant, or some other garbage. If you can't find enjoyment in the gameplay aspect of a game inside of multiplayer and single player that game is shit and the only reason you like it is because you like competing with other people. I can play UT99 all day against bots and have a good time yet if I did that in a game like cod shit would be so unfun it's not even funny
Edited last time by Mark on 04/16/2025 (Wed) 03:10:11.
Bro? Your beyond citadel?
Casuals don't care about the games being good, if they can play online with friends and dick around, they're happy.
>>1092808 If they were doing well people would buy them and there would be more of them. 8 weapons instead of 2, fast movement, random spawns all kind of suck if you aren't trained to like them. Fighting over a railgun or rocket launcher also ends up being a feedback loop that benefits the better player so new players just logged off and played a different game like halo 3, which had vehicles to dick around in instead or spam nades instead of picking up the map's power weapons.
Because the gameplay loop is autistic rather than sheer gunplay. Needing to develop an internal timer for map spawns is a barrier to entry that most people aren't going to stomach. Their mobility mechanics also don't work with controllers.
UT99 has experienced a slight revival ever since Epic let the OldUnreal guys distribute an installer that grabs the file from IA and patches it. You'll find people online all the time now. https://www.oldunreal.com/downloads/unrealtournament/full-game-installers/ As for why newer games haven't been made, aside from "boomer shooters" that exist when you can play the originals still (and mostly flop); it's because the CoD fragheads and Fortnite kids who eat up modern shooters don't want it. Titanfall 1 and CoD AW were a lot more movement focused than previous shooters despite implementing a lot of modern shooter mechanics (CoD AW even has the UT style "dashing" as a mechanic) but the playerbase of AAA games wanted to play more slop or something mimicking the old MW2 from back in the day. They would bitch and moan online about how "duud everyone's flying around the map and shit" and so that craze died out. Also said games lacked server lists and mod support, but the same could apply to basically any modern shooter.
>>1092808 In Quake, if you time items you will win 100% of the time against cheaters let alone Counterstrike pros, and that pisses people off. That is also why Clan Arena is by far the most popular gametype in Quake Live. Arena shooters challenge mechanics that people don't want to learn. Specifically duels leave little for you to blame on anyone other than yourself too, which probably frustrates people. There is a lot more to arena shooters but I really think duel is the quintessential arena shooter so that is really all I have to comment on it. I don't know why gamemodes like Assault in Unreal Tournament 2004 don't have equivalents, or why gamemodes like Capture the Flag ever went out of style, or rats maps man. Quake Live has the Padman maps ported over and I swear its an "idle until people f1 for campgrounds" situation every time. Halo was a slow paced arena shooter and people think fondly of the original series, but that hasn't been relevant in over 15 years. Team Fortress 2 is fun as fuck but it isn't really an arena shooter either. People seem to not play competitive games for fun anymore.
>>1093069 I wouldn't play a modern Call of Duty even if it looked fun. The cross platform multiplayer where every controller user is an aimbot and trying to shoot straight with a mouse being impossible, is miserable. I always assumed the same of Titanfall, just being another EA game.
>>1093040 >Their mobility mechanics also don't work with controllers I never really thought of that but it's probably something that played a huge role in them dying off
Controller Players and Aim Assist. No movement, no game.
>>1092808 People were only playing arena shooters because there was simply not that much big name multiplayer shooters around at the time. Once players could reach more alternatives more easily - they ditched arena shooters.
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>>1092808 Same reason fighting games are dying. The skill ceiling is too high for the attention spans of the modern gamer and the emphasis on competitiveness, skill and personal growth as intrinsically motivating is offputting to an audience reared and domesticated in skinner boxes. https://www.youtube.com/watch?v=DmdWFQAD5ho
>>1092808 There there, OP. *kisses you on the forehead* We can get a party going for Tribes III
>>1099457 You're out of your mind if you think fighting games are dead or dying when they keep getting new releases. Quake Champs was the most popular AFPS for a while and it dropped to 1k average CCU just 6 months after its release. The most popular AFPS was was Tribes Ascend on release because it played like a casual game. There's a reason why people only played CA in Quake Live and that's because it is low stress. Every other gamemode is too much of a pain in the ass to get invested in.
>>1092808 >If you can't find enjoyment in the gameplay aspect of a game inside of multiplayer and single player that game is shit You don't know what you're talking about. Play more games
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Multiplayer games are dead in general desu senpai. >Try out new multiplayer game the moment it releases >It's fun >Starts overflowing with people who play only that game and absolutely nothing else >Soon everyone that is just enjoying a novel experience while they also play other games and do other stuff are driven out >Game becomes unplayable unless you treat it like a live service game even if it literally isn't Arena shooters would be no different in this regard even if they were "alive". In fact, they'd probably be even worse and near fighting game level of this phenomenon.
>>1092808 Because no new player wants to go play vs 100k hours played tryhards who will make the game miserable and not even close and those 100 tryhards sweating like their mothers life support will be disconnected if they lose this game cant keep a community going permanently they will burn out some of them might even get in a car accidently and die or something and with no new players your genre slowly dies.
no one tried to make an appealing one make an arena shooter with cool and/or cute characters(and I don't mean generic soldier in generic futuristic armor "cool"), skill-based matchmaking, and a battlepass, and it will sell just as much as any other online shooter but no one tried I still cringe thinking about Diabotical trying to make people play a game where the characters are literal balls
It's a dead genre because no new games are being made and old ones are very frustrating to get into. That's it, there is nothing wrong with arena FPS. The only problem they ever had was the high skill ceiling turning off new players when they get curbstomped by veterans. Skill-based matchmaking and a proper single player campaign to teach newfags how to play would solve that.
>>1092808 You can still play quake live, like literally right now Tf2 is still well Overwatch is a dogshit excuse but it has a playerbase Just play the games while we have them
>>1110309 This never happens with Souls games, there are always shitters to invade. More games should have invasions.
Instead of complaining and yearning for a popular mainstream title maybe we should talk about actually playing them and growing them
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>>1130941 >there's always people worse than you that you can effortlessly beat and feel nothing boooooooo
hmm i should give quake champions another try. last i checked they were considering finally adding dedicated servers.
>>1155940 source on that? I'd host QC
STRAFTAT is supposed to be getting 2v2 + FFA modes soon, I think it's the most recent arena shooter that's almost taken off.
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>>1168742 apparently the game's discord? but now that i look a bit further into it, i shouldn't get my hopes up that it's happening within the year
>>1168910 oh wow still getting a couple hundred ccus? impressive! wonder if the dev's making much from that paid dlc
Arena shooters never gained lasting traction because they demand deep skill before they “feel” good, you don't "get" how good it is to triple airshot anyone until you try it yourself, and most players just want instant, aesthetically pleasing fun. As a result, normalfags burn out before appreciating the game’s depth because they don't understand it, few newcomers stick around, and the genre couldn’t sustain its dwindling player base. Emphasis in Aesthetic. Aesthetic is way too important of a thing. Players just want to feel good, not be good. I think you can make an analogy to the aesthetic desire of each player to pic related, arena shooters simply never matched the aesthetic that people were looking for, the general feeling of playing it, because there were always other better options for it. The only exception being competitiveness, but competitiveness still requires attention and newcomers, and none of them ever had good SBMM or attention.


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