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Horror Video Games General Anonymous 04/17/2025 (Thu) 03:21:00 Id: 2906ec No. 1107374
How do we fix the horror genre?
>>1107374 What is wrong with it currently? I don't really play horror games anymore
>>1107454 90% of current indie horror games released fall into two categories >Le backrooms And >Made up reddit creative writing story adapted into a LITERAL walking simulator, with some "tense" scenes where you hide in a closet/under a bed And AAA horror games don't exist anymore
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>>1107374 What would help is actually having horror games come out and also be willing to enjoy a mix of types, not everything needs to be outlast, sometimes you should enjoy a nice bit of schlock. Makes the actual horror stand out a bit more. Also bring back F.E.A.R. I want ghost wives
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>>1107374 what horror games are we looking forward to? as far as horror games go, i only really play survival horror and action horror. new tormented souls is coming out this year which is nice, and there's also nightmare operator, which looks fun.
>>1107374 Are we back, /horg/?
I don't think there's a way to salvage the genre. Outside of established series, the only things that get made are streamerbait. It's hard for anything to compete with cheap asset flips that can easily get promotion from streamers when it takes money to make a real game. Publishers aren't going to spend money on a developer wanting to do a real horror game when they have so many more reasons to make slop.
>>1107374 By doing what SCP 5K is doing and making a Tactical shooter with horror elements. All it needs is an inventory system and an open ended map that loops on itself and it's perfect.
You fellas from /horg/ or the mega autistic brother of that place?
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>>1107374 The horror genre is as it always has been, few good games in a huge pile of shit desu senpai. I did play The Bunker recently and it actually made me spooked.
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>>1107546 Nothing will ever top getting raped by ghost wife
Actually inflicting fear through horror games is only possible if you don't have enough media exposure, which is 99% of the reason why only kids get scared in most games nowadays. A key element of horror is suspense of the idea that whatever lurks in the shadows actually has the capacity to hurt you, the actual human being controlling the player, and that you must either avoid it or brave it. In most cases, you're "hurt" from your fear of fear itself, sometimes of the unknown, sometimes from the fear that the creatures you will see are genuinely able of scarring your mind and exhausting your cognitive capacity. This last one is the greatest reason why creepypastas actually grasped your minds in your youth so well, you're not just scared of shit, you're there, and now you know about them, and now you're a target. The reason media exposure matters so much is that, at the end of the day, your mind starts discerning too well what is real and what isn't, and eventually you internalize that whatever you feared in media is just... not real. You, as a person, are as safe as safe can be at all times, and then the horror is entirely gone. Maybe you can feel disgust, or despise whatever you're seeing, but the magic of horror, the thrill of adrenaline and pressure, is gone forever. Usually this took a long time to set in because we weren't exposed to so much media, but as time goes on, we see more and more media earlier in our lives and thus horror dies out faster and faster, to the point it has to become the cheap screamers that you see. Hence, there's no saving the horror genre. It will forever be a pale version of whatever we had in the past, forever resigned to just be a theme or a coat of paint we apply selectively to our media as artistic expression, but never again to actually spook someone. Not through it's own fault (although the myriad of screamer cheap horror games didn't help it at all), but due to the fact that we're too exposed to different things now.
I miss games like penumbra. It was a really comfy experience, and I played it as a 12 year old zoomer who already had Minecraft and cod, so that's saying something. Shame frictional games fell off so hard. So many indie devs and AAA people but none of the old soul. It is quite pathetic when you think about it.
>>1107939 Good post.
>>1107939 Good post, but you can still scare and disturb people with psychological elements and well-written stories, like Silent Hill 2. When you think about the game, it’s not that 'scary' but the story is. Losing the one you love, doppelgangers, and a twisted world play with your mind. Even when I play P.T. (fan-made PC ports), I find it scary and disturbing because of the background story (radio news), atmosphere, and sound design. Maybe we aren’t talking about the same 'horror,' but I think horror means more than shock value, jump scares, ghosts, demons, etc. Horror needs to be personal and real.
>>1107546 >>1107894 F.E.A.R 2 was ass, ghostvrape or not The mech sections were cool though
>>1107500 Sounds like the issue is unoriginality, nobody is making up games to work as games, they're taking written stories and turning them into games The backrooms can't be made into a whole entire 'game' because it's a simple creepypasta which simply proposes a slightly unnerving "what if-" scenario, it doesn't have a goal or an enemy to fight, it's only scary if you actually imagine ending up there, so a game has to put in some spoooooooooky black demon with a big grinning mug in chasing you to make it work as a game and then that ruins it because all suspense is gone Same with any creative writing story, what works as a story doesn't work as a game expirience It's like that one game made about that SCP staircase thing, the whole point of the actual SCP object is that it terrifies the actual people going down the staircase, it tells (You), the reader, that the individual can't proceed further and you're left to wonder what would they see if they could, but they never will, that's the mystery If you make it a video game, any ol Schmuck can just keep pressing W and haul ass forward, you can't instill the same supernatural primal horror in every guy behind a computer, so you have to, again, shove it a SPOOKY SCAAAAWY FACE GUY to chase you The solution is just to create a game with a premise that works as a game, instead of copying a story in a different medium, which is good because knowing what the issue is we can understand that it's ultimately just a problem of oversaturation of crap, not the genre changing entirely
>>1107374 Return to classic Resident Evil style fixed camera angles, but make the world more interactable. Return to harder difficulty games with lower resources, encourage or even force passive player behavior like dodging and running away from enemies rather than giving the player enough resources to deal with every single encounter comfortably. Add survival mechanics and don't half ass it; add hunger but also calories. Add thirst. No, this doesn't turn it into a survival crafting game, the player is still very much on a timer, which adds suspense to an already scary game that feels claustrophobic with resources. Add tighter controls like RE3 style dodging. Make stealth matter, but make it to where you have to sacrifice a lot to maintain it and make it impossible to use in certain cases so that the player can't rely on any one playstyle.
RE ruined horror games. ever since it came out ALL horror games were RE clones
At least for me, as soon as you die in a horror game and reload from a checkpoint, the fear is replaced with being annoyed. I enjoy horror-themed games, but if it's billed as a horror game I end up not wanting to play it because hide and seek gameplay isn't fun.
>>1175639 What horror games did you play before RE? The only one I played before RE was Nightmare Creatures.
>>1107618 Out of Hands looks fascinating. And I'm hoping Forbidden Solitaire can channel some of that Inscryption energy. Also, check out Screaming Savage Blood Death - it's literally just an updated version of the Friday the 13th NES game with the serial numbers filed off. I may grab it just for giggles.
I'm looking forward to Post Trauma
They should make the controls unsatisfying and play with it to add to the horror. like imagine seeing a monsters and not being able to get your gun out
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>>1107618 The premise behind ANIMAL USE PROTOCOL has me interested. Body horror from the perspective of a non-human protagonist isn't something I've seen very often.
>>1107374 Most horror games make the same mistake that most horror movies make. They are not leveraging framing and atmosphere to an adequate degree. Make a goth horror game. Make a noir game. Use a style that is proven to create an uneasy atmosphere. Most directors do not understand how those genres work and so they fail to include the most essential components of them or include components that cancel out essential ones.
>>1176704 Not necessarily unsatisfying but I think implementing some sort of control glitches into the game mechanics would be cool.
>>1107894 what about raped by ghost wife, but she jumps out of the game / you get pulled into the game? where are the another world / fish out of water type horror games?
>How do we fix the horror genre? More terrifying little girls
>>1175885 the old games weren't good, but they at least tried to be unique and have their own identity instead of just modifying RE
>>1107939 You are right about that, but I just play survival horror to scratch jensaqua itch than for the horror. The mystery, the puzzles, and the resource managment. Being 'scared' is just icing on the cake. >>1174761 You played mute house yet? It's pretty much "We have RE at home and it's harder". It doesn't have all that idea guy stuff you mentioned, but the item menu doesn't pause the game and has manual aiming. Honestly I think survival horror as a whole needs to abandon the item menu pausing the game.
>>1177402 >You played mute house yet? No, I generally haven't touched modern horror games past Amnesia, which honestly I wasn't super impressed by. I remember really enjoying Clive Barker's Undying though.
We need more planetary terror https://youtu.be/NWZlnXz17XI?t=130
>>1107500 Horror is the game dev genre of easy money, since people don't want new experiences. They either want to fuck around with friends, or something short they can watch on youtube.
I've heard loop games like PT are starting to become more popular.
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Does anybody else find "meta" horror games, or "meta" horror mods for existing games, really stupid conceptually? These games are generally built around the vague idea that the game is self-aware, or something in the game is self-aware and trying to create some kind of dialogue/interaction between it and (You), the player, and that the game is glitching out/not working as "intended" as if the game in question was somehow supposed to not be a horror game but your download is special for some reason. The entire fucking purpose and point of these games/mods is completely nullified by the fact that I willingly purchased this game off of Steam/downloaded this mod off of wherever, which was advertised on its page as a horror game with the very same features happening in my game, and these features are happening to everybody else who bought and downloaded it. This kind of horror is only practical if you don't advertise your game as a horror game, but at that point most storefronts and modpages will not actually allow your game to be uploaded under the pretense of it being falsely advertised.


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