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/vrg/ - Virtual Reality General #2 Anonymous 04/18/2025 (Fri) 11:41:38 Id: 74bf83 No. 1130100
"Virtual Reality, Chan Server Suffering" Who here edition Headset Selection: https://rentry.org/vrgheadsets Game Recommendations: https://rentry.org/gxrov VRC Screenshots by World: https://vrg.party/worlds.html >Game Resources Assets: https://vrg.booru.org/ Guides for Avatar and World Dev: https://rentry.org/4tzqs Assetto Corsa: https://rentry.org/hrq69 WRC Club: https://rentry.org/vrgwrc23 VTOL VR: https://rentry.org/5nuk4 Minecraft (Dungeon Crawling): https://crawler.vrg.party Fallout 4: https://rentry.org/pofw5 Bonelab: https://rentry.org/bonerlabeu >Regularly Hosted Multiplayer Games Monday - EU Assetto Corsa: 18:00 UTC / 20:00 CEST (every other week) Tuesday - EU Pavlov: 18:00 UTC / 20:00 CEST Wednesday - NA Assetto Corsa: 8PM ET Thursday - NA Walkabout Minigolf: 10PM ET Friday - NA Pavlov: 11PM ET (every other week) Friday - EU VRFPS: 18:00 UTC / 20:00 CEST (Game varies, watch the thread) Saturday - SEA/EU Walkabout Minigolf: 12:00 UTC / 23:00 AEDT Saturday - EU Bonelab: 19:00 UTC >Regularly Hosted VRChat Events https://rentry.org/mxotqvmh >Events Chorketown Friday, May 16 >>1107782 Previous thread: >>1089623
>>1130100 vote to have the next thread hosted on sharty
>>1130170 fuck the sharty nigga
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>8 posts in the thread total >4 pypy blogposts (nobody cares) >4 posts about creating a new thread >proceeds to force a new thread when the old thread was still perfectly fine
>>1130181 it would be extremely funny though
>>1130204 the good thing about /vgg/ is that it doesn't have ids
>>1130250 I kinda like ID's now.
>>1130204 It was over bumplimit
>>1130337 Threads with no bumps for 48 hours still survive just fine.
>>1130365 You can continue posting in a dead thread if you like
>>1130369 You are such a fucking retard.
>>1130382 T-thanks, y-you too
>>1130005 It's not being uncomfortable to the point of crying or something. I just think that it is unfair to act like it, mixed with the notion that I have seen in the old thread of "if you complain about it you are a prude and don't belong, you are holier than though" etc. I just want to chill with my friends and personally I do not want to be exposed to sexual stuff as soon as I enter vrchat. Usually this is a "me" thing, as I simply do not enter instances where I would expect this, but if I am somewhere and it happens it starts to frustrate me, because it really starts to feel like that there is no escape from it and I should just make my peace with it and leave
>>1130429 Just jokingly bap them on the forehead and autistically exlaim "lewd!!!!" Theyll get it
what are you working on
>>1130455 i dont think they will get it...
>>1130429 Now you can understand what people feel when they come for vr discussion but then some gay retard start posting /soc/ blogposts and ruins everything. It's even worse when other retards start replying to it unironically.
>>1130497 is this calling me out for complaining about it? otherwise I dont know how this is connected
>>1130484 bnuuy for this weekend
>>1130521 Yeah, you're doing exactly the same shit right now. I mean everyone with more than 70 iq realizes that you're trolling, but gorilla niggers keep replying. Or maybe you're replying to yourself, but I can see retards replying unironically though. It's believable.
>>1130581 >that you're trolling I'm not, but you thinking I do plus people laughing about me not wanting to be in those situations is why I feel so frustrated. Nonetheless, sorry for blogposting. Wasn't my intention. I was just frustrated and wanted to vent. I'll be quiet from now on.
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i want to play VR games but im comfy in my seat with a blanket. solution for this feel?
>>1130605 If you're not trolling, kill yourself for saying shit like >I know ERP is part of this community, and I respect that
>>1130250 How is that a good thing?
>>1130429 just sperg out and shoot them in the face, it's what I do
>>1130612 Play something seated, Real VR Fishing or some comfy puzzle game like I Expect you to Die.
>>1130647 It hides the fact that the thread is duki samefagging 80+ replies, 6-7 dudes actually talking VR and 100+ vrc tourist and other trashniggers with 1ptbid
>>1130556 hey thats cute, but it looks a bit like a whore! >>1130645 this is so sad
>>1130647 If you're asking yourself that, then why are you even on anonymous imageboard? Reddit might be more up your liking.
>>1130756 ID's are good, you can easily see who contributes to the thread and who are just shitposting retards.
test, everytime i post the site breaks for me, wtf testing again
>>1130484 Nothing much really. I've been dead in the waters the whole day jus chilling. It's weird. The holiday really made me want to just do nothing. My body almost wants me to not do a thing and just rest
>>1130753 arent like all bunny fits kinda whoreish
>>1130781 newfag! lurk moar
>>1130756 You are still anonymous retard
>>1130780 all you have to do is change your IP to get a new id. it's as easy as clicking the button on the vpn
>>1130780 >>1130780 Great idea! Maybe we should also add mandatory registration and avatars? Oh and some sorts of system to track how usefull people's posts are, so you know whose posts to ignore based on some score?
>>1130804 you can't conjure a proper post history like that you actually have to invest time into posting decent content it's actually a good thing that you can switch ids if you want
just the simple fact that pypy retard got exposed as a shitposter who starts thread wars sold me on ID's I wasn't a believer before, but now I see the value.
>>1130839 >pypy retard got exposed as a shitposter I missed that. QRD please?
>>1130850 Go to the previous thread and check his post history. tl;dr is in >>1130204
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>i know your every post now they really will know my every post...
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>>1130850 shitposter status for posting VR content and making a new thread this is hilarious
>>1130892 Different website, same flavor of schizophrenia You hate to see it
>>1130892 you're a blogposting tourist, shut the fuck up you use the thread as an ad space
>>1130901 you're funny i'm already thinking of ways to use post history to goad you into posting more
>>1130100 Please add this to the OP next thread bake~ https://anchor.vrg.social/ Please and thank you
>>1130955 >Yukitracker
>>1130429 hey man, i've felt the same for a long while, I don't really get on much anymore because of this vibe. It literally permeates everywhere you go, even oldfags and some of my friends now attentionpost and lower their standards to fit in with the new trash meta, it's quite lame. Can't just be hanging out without some coombrain trying to force some cringe erp topic or a 36 year old pretending to be a naked anime girl in a micro bikini waddling into the conversation to let you know how hot your avatar is. I have nothing against ERP and being lewd, it's just turned into such a black hole that has swallowed up most of what made this place fun and now just radiates boring ass 2 iq coomers into the community and don't you dare complain about it otherwise you are a puritan or a hypocrite!!!
>>1130973 It's a useful anchor tracker for explorations made by programmer anon on the previous thread. >>1125051 It allows anyone to install a client to self dox your current VRC map so people can easily join an active exploration directly from the thread
>>1130995 Well how doe we download it? And what if I just joined Yuki now, then what? He wouldn't be able to stop me I'm coming to you Yuki!
>>1130995 >anchor tracker this had to be a Yuki idea... I fully believe this to be a Yuki idea. Like the phone book and discord thread archive.
>>1131010 >Well how doe we download it? I think you have to reply to programmer anon's >>1125207 post here with a throwaway e-mail and he will send it to you. I can technically place it here as a zip file but he's the driver in this so I'll respect his etoseric requirement for getting the software. He knows what he is doing more than me
>>1131013 >Yuki tracker >The only user is Yuki >You can easily join Yuki
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Mornin
>>1131040 It's setup and designed in a way any willing anchor can use it. It's just early days right now so get on it and help test it and contact programmer anon now!
>>1130973 i think its kinda cute, like hes so prone to running off and getting lost on adventures someone had to put an airtag on him or something :)
>offtopic blogpost >shitpost, shitpost, shitpost Good bye, 9d1d92.
>>1131051 Good morning!
>>1131040 Guys, Yuki doesn't self insert himself into everything! He just wants to be the front and center of vrg and that requires a tracker so people can exclusively track him and join him. An in thread advice to friend him and join on him in vrc is not enough anymore.
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now the schizos will just hide the majority of the thread and filter themselves out, i see it as a win
>>1131061 >>1130780 not vr related >>1130821 not vr related >>1130839 stirring the pot shitpost >>1130857 trust me bro shitpost >>1130901 complaining >>1131061 blog post Good bye, f96068
>>1131061 you are from weak stock and will not survive the winter
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>>1131099 Don't worry, I have another ID where I post on topic. >>1131116 autistic polishneetnigs and seanigs deserve to be filtered nothing of value is lost
>>1131133 I'd never block you anyways. I'm like a cat. Too curious to miss anything. Love you pookie
>>1126043 >If this or anything else doesn't work or if you have any feedback in general let me know. Thanks again for making this Oh right as for feedback I think you should auto wipe the tracker if it hasn't sent an update after 30 mins or something. Another one is I think you use the local time and date as it is from the client's PC. Might be a good idea for you to grab a global google time that auto translates/calculates to the website viewer's local timezone.
>>1131141 No! If everyone filtered offtopic shitposters, the thread would be actually useable. The problem are not shitposts themselves, the problem is that retard keep replying to them.
>>1131156 If you want a heavily moderated experience, e.g. only on topic stuff, you should go to a forum and/or discord that requires you to have an account and has actual mods.
Earlier this month a developer who goes by the handle whatdahopper managed to get PlayStation VR2's eye tracking working on PC. They told UploadVR that they plan to release the solution as a free and open source mod of Sony's official PS VR2 SteamVR driver called DriverEx, and they call their overall PS VR2 reverse engineering project PSVR2Toolbox. Now, whatdahopper says a member of their PSVR2Toolbox team, who goes by Hekky, got another standout PlayStation VR2 feature working on PC, at least partially: high dynamic range (HDR). I say "partially" because there are two core tenets of HDR: the wider color gamut, and the greater range of luminance. According to whatdahopper, while SteamVR supports 10-bit color depth, which enables the wider color gamut, it does not currently support PQ (perceptual quantizer), needed to enable the greater range of luminance. Thus, for PlayStation VR2 to fully support HDR on PC, including a greater range of luminance, either Valve would need to add support for PQ in SteamVR, or someone would need to write a driver that connects to a different OpenXR runtime than SteamVR which does. Further, even the 10-bit color depth that will be supported with DriverEx will require per-application support. Developers will need to specifically support HDR in their PC VR games. True HDR support, thus, will remain a standout exclusive feature of PlayStation VR2 on PS5 for the foreseeable future, and is also supported on Apple Vision Pro standalone. TLDR: SOON™
>>1131171 I want fun vr related content from nerds who like vr and anime. Not endless "cringe" blogposts from autistic gay retards and failed normalfags. >to have an account That's gay. >and has actual mods Double gay.
Which pronoun are you boys going w- Sorry, that was wrong of me to assume everyone's gender I'll do better. Which pronoun are xe/xem of you going with? Also >Pronouns are currently always visible under the nameplate at all times, not even hidden until you open your quick menu like how Status works. There is no way to hide pronouns from the nametag. >You can type in your own gender under Other, which has a very high character limit for some reason
>>1131219 sos is my pronoun
>>1131198 you don't want cringe shit, however look at what you posted. It's not content, it's just complaining. Doesn't matter if you think it is righteous or not, doesn't even matter if you are correct or not. It's off topic. You complain about retards replying to off topic shit, yet you keep replying to off topic shit. Why do you push the responsibility to "not reply" to off topic shit onto others when you could do it easily yourself?
>>1131219 fag/got, obviously
>>1131154 There is a timeout but it's way to long, I'll shorten it later today and look into handling time better. If the client "gracefully" exits it will report offline but as you've shown I should have a stricter timeout on the server and not rely on that.
>>1131238 You can't start posting on-topic while everyone else is currently shitting on the floor. I never start it myself, but I have to react because you keep replying to it. Take that "ERP pests ruing conversations, but I still respect them" trash we got earlier for example. How nice would it be if you just ignored it? Yet he got multiple (You)'s once again.
>>1131133 how are you going to survive once we're back on 4ch and you cant filter out ip's?
>>1131271 Its on topic and relevant to many anons
>>1131289 I am never going back there, i hope it burns into the ground together with the jannies.
>>1131289 You stink pretty badly, so you can tell even without IDs. It just goes from 100% certainty to 95%.
>>1131260 May I ask why you think giving Yuki more importance is a good idea?
>>1131356 I heard you the first time, it's pathetic /soc/ shit.
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That's all cool but what slop are we playing tonight?
>>1131365 Your deconstructive whining is pathetic
>>1131369 You respect /trash/, you get what you deserve. Simple as.
>>1131367 Quak or hyperdash
>>1131385 Oh, its the prude schizo, opinion discarded
>>1131411 You are free to discuss your hiv issues on /trash/, you have a whole thread there. You don't need to be here.
>>1131441 See you today in quak or hypersash lobby (unlikely)
Alright, Qwak or HyperDash, whichever is prefered will be played tonight.
quake quake quake
>>1131493 please hyper, i want to join (no quest here) :( :( :(
so I guess Yuki came here too, huh?
>>1131411 If you're wondering who it is, he just did a drive by checkup in the vrg steamchat. Also pretty ironic calling him a prude when he's a massive lolifag. You probably have no clue who he is since the last lobby he joined was like 2yrs ago.
>>1131565 name and shame
>>1130250 I like the IDs tbh
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>>1131565 its interesting how the biggest schizos and troublemakers DONT play vr games, huh.
Man I like how I can just download random shit from twitter now and I don't have to convert and post here. This is neat, i-frame impact for weapons is a great idea
>>1131542 Yep! Am here now since the previous thread. This 8chan.moe altchan seems to be the most weaboo and japanese out of known alternatives. I don't like chans that stray too far from it's japanese roots
Once upon a time, /vrg/ was a chaotic, messy, brilliant place. A place where weirdos in headsets could shoot the shit, share dumb VR memes, post jank setups, and just vibe. There were no logos, no departments, no “communication flowcharts.” Just a thread full of people who liked to be in VR and didn’t take themselves too seriously. Now look at us. Everything’s branded. We have internal “groups” with logos like it’s a goddamn Slack workspace. There's an event calendar, a command structure, and a guy at the top acting like a CEO. Yuki, this is aimed directly at you. You’ve taken something organic and tried to micromanage it into your personal vision of how it should work. You dictate how events run, you ignore feedback unless it fits your preconceived ideas, and you treat the thread like your playground. Even the events you used to run weren’t just community meetups—they were SOS events, branded under your little group, a direct nod to the SOS Brigade from The Melancholy of Haruhi Suzumiya. Cute reference, but let’s be real: it’s less about Haruhi and more about you wanting to position yourself as the main character of /vrg/. Every project, every post, every server, every logo...it all leads back to Yuki. And here’s the kicker! As the collage of screenshots from your messages show, you admitted to wanting to larp as Haruhi. Not just inspired by it! You said it out loud. You want to be Haruhi. Let that sink in. A character who’s literally known for being egotistical, controlling, self-centered, and completely oblivious to how she drags people along in her delusions. That’s who you’re trying to emulate. That’s the energy you chose. You didn’t want to contribute to /vrg/, you wanted to own it. To shape it in your image. Just like Haruhi does with the brigade. Except Haruhi’s behavior in the show is often framed as the problem, not the goal, let alone the solution. The solution (of course) is everybody around her reeling her back in and cleaning up her mess. And now, on top of it all, you even have your own tracker. Not for the community, of course. For you. Your name plastered on it. And somehow, surprise surprise, it needs to be pinned to the very top of every OP, as if /vrg/ exists to orbit around you. This isn’t visibility, it’s vanity. And why? Because you don’t even have the time anymore to run events. Real life’s getting in the way. So instead of stepping back gracefully, you built a tool to keep your name and your "brand" front and center, even when you're not around. Like you’re afraid the thread might move on without you. Spoiler: it should. It’s not just control, it’s saturation. When our short-term new home showed user IDs, guess who had the highest post count by far? Yuki. Overwhelmingly. More than anyone else. More than any group combined. Like you’re trying to be the voice of /vrg/ by sheer volume, repetition, and presence. That’s not community, that’s a monopoly. This isn’t your Discord server. This isn’t your company. This is /vrg/. A general on 4chan (just on a short holiday before returning). You don’t run it. You’re just a participant like the rest of us. When you try to control everything, when you over-structure the fun out of it, people stop participating. They stop creating. They stop caring. And that’s exactly what is happening. Bring back the free spirit. Kill the logos. Kill the departments. Kill the corporate cosplay. And take your tracker with you.
>>1131441 This argument is over. For I have generated you as a rage wojak.
>>1131565 >>1131638 Can you post the name already? I want to see who is the #1 enemy of trashnigs.
It's named yukitracker because its funny, there was no input from him. Anyone who wants can use it. Once the kinks are worked out I will package the client and post it on the site but for now if you want to help test post an email + VRC name and I will send it.
>>1131515 >>1131529 And with that - HyperDash tonight at 18:00 GMT and Quake 3 Arena tomorrow at the same time. Double the sloppa. Deal with it.
>>1131756 No offense to you but what is the purpose of this program/website? Like what function does it serve that isn't already served through VRChat?
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>>1131807 It allows anons who are not friends with each other yet to join on someone hosting a non-static instance. I see it as extremely valuable for explorations as we change maps every 5-10 mins and that posting the instance link every time we change map is not feasible.
>>1131807 The idea was unlocked join links for exploration or other events that change maps frequently.
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>>1130987 there's so many coomer avatars and outfits that I kinda just got numb to it all default booth babes have become the standard npc in my eyes
>>1131830 >>1131832 But how is this any different than just posting your name on the thread and saying add me/join on me? Like what is the point other than creating a list of leader namefags?
>>1131807 >>1131756 Doesn't really matter if he didn’t code it himself. It was still made for him, and more or less at his request. You don’t just accidentally build an entire tracker centered on someone’s presence in vrc. Slapping “yuki” on it because it’s “funny” doesn’t change the fact that it exists to keep him in the spotlight, especially now that he can’t run as many events. It’s not neutral just because someone else wrote the code. Intent matters. >>1131807 more or less requested by Yuki into the void. Some programmer anon picked it up. The same can be achieved if Yuki did what everybody did (just as years before) mention his account in the thread, let them friend him and let them join on him. That was the definition of an "anchor" before. It now being an automated tracker, with him being the first person on it, and him requesting it to be in the OP, it is all about him still being at the forefront of vrg.
>>1131219 ideally none if they force this shit that'd be hella gay
>>1131898 You can choose Unlisted :^) >if they force this shit >if Did you miss the greentext at the bottom explaining that they're permanently attached to nameplates and always visible with no way to turn them off?
>>1131864 Anyone can literally use it. The idea is that it removes the need for someone to friend me if they just want to drop by and take a peak. If it also works as a system I don't need to place my name in the event post as well. This can also increase people's willingness to host and post an exploration session as they will be less afraid of getting shitposted with their name and user account not needing to be linked to host an exploration. If you're annoyed by the names in the link. Maybe it's a good idea for programmer anon to allow us to change the name in his final program to instead of my name we can use the event we host like "SEA exploration" What do you think?
>>1131909 I saw that they are permanently attached, and I WILL be hiding them via my own means but I just hope when I log in i'm not met with a fucking prompt that stops me from joining people or "playing" withotu selecting my le pronouns because I don't want to opt in to this faggotry
>>1131864 External motivation to make something interesting. On the namefag list issue, fixing timeouts and intend for names to drop off after an hour. Also like said in >>1131938 it would be possible to uncouple from VRC usernames.
>>1131938 Jesus christ. All you've done and all you ever do is validate that one guy's posts like a complete fucking dick. You're a stupid motherfucker if you think something like this is going to be hosted ONLY for SEA exploration and calling it that is still just jerking yourself off. >>1131756 Name it "Leaderfag Airtags" or something and don't make it revolve around one retard. Don't forget there's NA Exploration and I need some way to keep track of EU exploration which I want to start joining on again. Also, make it so the person can set a name to the event they're broadcasting, maybe. Rather than having it just scrape the links, someone can specify if it's NA, EU, SEA, game night, movie night, orgy night, or whatever.
>>1131898 >This can also increase people's willingness to host and post an exploration session as they will be less afraid of getting shitposted with their name and user account not needing to be linked to host an exploration. Yeah instead their name is just permanently attached to a website that you want to be in the OP of every thread. I don't see the purpose of the tool or why it needs to replace the system we've been using for the past like 7 years without issue and to me it just sounds like yet another ego thing for you to jerk yourself off with.
>>1132012 >Jesus christ. All you've done and all you ever do is validate that one guy's posts like a complete fucking dick. You're a stupid motherfucker if you think something like this is going to be hosted ONLY for SEA exploration and calling it that is still just jerking yourself off. You're fucking retarded. Read what I posted. I want it so the person using the client in their local machine can change what their API induced upload to programer anon's website is NAME CHANGED to whatever we want like "Sea exploration". It's allowing anyone to have their own set of name rather than their vrc username. You angry nigger
>>1131219 Big / Zam
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Can we go back to hating /trash/ please? There are still some questions left unanswered.
>>1132070 For example?
>>1132085 Who is the number one enemy of trashnigs. I need to know.
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>>1132070 i'd rather /trash/ not even be included in our main threads
>>1132094 That would be me
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>>1132101 Do you like loli?
>>1132100 If you don't want people to litter, then you have to make sure that a garbage bin is nearby.
>>1132137 the garbage bin is nearby but anons keep diving in and taking the /trash/ out of its bin for some reason
>>1132039 >nigger this coming from you is peak comedy
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some kind of party when 4ch comes back up would be neat
>>1132234 Best girl.
>>1132251 Could be fun. Should it be refugee themed? G has a 4chan city map that could be perfect for it and combine it woth F’s harbl horel map. Slap a big wall in the middle and that sounds like a simple but neat way to go back in. But I will sorely miss the 50mb upload here with audio and random files allowed too… finger’s crossed hiroshimoot actually updates 4chan and utilize this time off for a frontend upgrade.
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>>1132343 >Should it be refugee themed? >invite 8ch people with vr headset both of them >we're taking a shitty boat to swim towards the shore >they're using machineguns and trying to shoot us down from the other side heavy suntan is mandatory for all of 4ch anons
>>1132137 You know, it always amazed me how Japanese cities manage to not be full of litter despite public trash cans being virtually non-existent.
>>1132594 They also shit and eat in different places. A strange concept for some.
>>1132251 It's not coming back anon. This is your home now
>Funding for USAID cut >biggest internet honeypot goes down Coincidence? I think not. Also 8chan.moe starts acting up for me but 8chan.se still works. Anyway, what's the shooty game today?
>>1132400 What's the performance like? Expected FPS an what resolution?
>>1132669 HyperDouche
>>1132669 The local schizo was also part of it. He had 3 different actors for VR and a 5 man team pretending to be him in multiple board.
>>1132744 booth in a booth
>>1132755 clapped and made the soyjak face irl when i read this post
>>1132755 >>1132762 pure cinema
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Arken Age is pretty good actually Will make some ones with sound later
>>1132782 Just finished that game. It should be an example to other devs how you don't need to reinvent VR, just copy all the mechanic from other games. Love some of the small touches like being able to cock you gun with your sword rather then putting it down. Being able to hit enemies over the head with the game menu iPad or even block a shot with it.
>>1132343 haha so many fun ideas remember to make it sos branded tho otherwise nobody knows you still exist haha
>>1132234 LITERALLY ME
>>1132594 old ladies pick it all up
*clears throat* Hello everyone! I haven't hung out with /vrg/ for a couple of years, but this new environment is very doki doki!
>>1131219 trump/wonx3
https://store.steampowered.com/app/3385960/BattleGroupVR2/ is this on anyones radar? the first game was bretty good
>>1133017 oh shit what I was a big fan of BGVR1, I didn't know he was working on a second one, thought they'd just stopped update BGVR because of other things. Fun game with great controls
>>1132070 rent free
>>1133048 bratty death squadron needs to be missile corrected
>>1132343 I wouldnt expect any upgrade from 4chan, anon. The deckard will be out before that is even considered.
What will come out first in 2 weeks, Deckard or 4chan?
>>1133048 Lavender VR will have its breaktrough soon.
>>1130250 We need IDs. This is schizo territory. The only fags who seem to be mad about them are shitposters+yuki.
>>1133392 IDs are pointless because they are trivial to make a new one while enabling low effort dismissal of posts by "1pbtid", and are in fact arguably harmful because any dedicated schizo can fake consensus by samefagging with different IDs.
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>>1099537 >>1109005 Anime night on Sunday is postponed because of Easter, did not realize before >>1131219 this is actually great because I can just kick anyone I see with pronouns displayed, no need to waste time asking them where they're from
>>1133424 Most ISP's these days don't change your IP address when you cycle the modem.
>>1133445 Very based. They can't help but wear their mental illness on their sleeves.
Uhm guys, its against the rules to have generals here anyway
>>1133476 Hope a mod can move us over there without deleting
>>1133424 much easier to tell if someone responding to you is good faith or not cuz you have post history. also useful in identifying samefags when you see responses with fresh IDs
>>1133518 This. You can always say >One post by this ID when a flyby troll post shows up. And we can get too many of those flyby troll posts as is.
>>1133476 Why /vgg/ over /vg/?
>>1133476 >If you are inclined to do so
Unfortunately Named Fent Friday will be hosted today as usual at 21:00 CEST which is in around 2h
>>1133448 Pretty sure 8chan allows VPN posting, so you just have to change your exit point to get a new ID, anon, plus phoneposting.
Why does this website keep randomly breaking and I have to open it in a different browser every time to get it to start working again?
>>1132006 Interesting implementation. Thanks for making something. Not everything will be a hit, but making new things is almost always more worthwhile than just sitting around and complaining. Have you considered making the system work with a unique shortlink per tracking session, rather than a static page? e.g. if you start sharing your map location, assign a url like https://t.vrg.social/abcdef , which redirects to the current unlocked instance link (until it expires). Then you can post a tracking shortlink the same way you'd post a static instance shortlink, rather than visiting a specific website. Another idea to consider is that instead of your current client (which I assume scrapes the vrchat client logs), you could implement the tracking as a userscript or web extension that runs on the vrchat.com website. You can scrape the current map link out of there pretty easily, and a userscript might be more palatable than a dudetrustme.exe .
>>1133657 try .se for better stability
>>1133577 i'd argue we should be inclined to do so. we are borrowing space for an indefinite amount of time, and may end up staying here id rather not develop bad blood just by being obnoxious rapefugees who refuse to adapt to a new homes rules
>>1133719 I think that moving is a good idea, but /vg/ makes more sense as that's where the other generals are.
>>1133641 does it not keep cookies like 4? i haven't been on /soc/ or /pol/ in years but at least for ban circumvention you needed to change IP and clear cookies
>>1133739 >incognito tab >VPN Unlimited IDworks, I am the bone of my schizo
>>1133738 it's a mess right now and we should probably wait another few days/another thread before deciding since /vgg/ seems too new at the moment. having a /v/ function like half 4/v/ and 4/vg/, a /vb/ and /bv/ run by two different niggers acting like 4/v/, and a /vg/ and /vgg/ with identity crisis's is a mess of a system its why i like sleepychans system to set up boards where you have to argue your case and prove competency to make a board and be a BO but we'll just have to see which wins between /vg/ and /vgg/ methinks >>1133805 i-i kneel...
>>1131010 not running dodgy exe files from here, post the source code on github
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Why not just make a /vr/ board? When deckard releases in two weeks we'll be ready for the influx of new people. I'm sure it won't die!
>>1133886 sounds like a wannabe leaderfag's wet dream to register and make a board they can control bets on how many days it takes for it to pop up?
>>1133886 I'd be ok with it on a personal level but long term theres bound to be issues with ownership and moderation when we've already got a ton of groups of microcosm. God help the board and community when the BO gets leaked. It's just not worth it and we operate more or less fine in a single thread(x2) Not to mention there's not enough to discuss and even if there becomes an off-topic perpetual thread, what would happen? /pypy/ only has links and videos posted to it? /mahjong/ just keeps spamming 3/4 need one more? endless vrchat links with nothing in between in /animu/ and /explo/? Its just not a good idea >>1133962 the clear money is on Y but he'd be outed so fast because he wouldn't be able to keep his mouth shut that we'd probably migrate back to a /vg/ anyways
the question is not what the leaderfags do, its why the leaderfags do (
>>1133977 A lot of VR games that get played regularly already have their own threads too. All the main topics of discussion in /simg/ have VR support, but those guys would never relocate to a dedicated VR board.
>>1134010 Confucius say Man who sticks dick in peanut butter Is fucking nuts
>>1134013 >>1134013 we're not interested in sharing server space with non vr /simg/ fags. fuck flatties
vroom
>>1133886 I'm absolutely positive it's the one I'm thinking of that was stillborn in 2020 or prior.
>>1134101 The Rollcoaster Tycoon and Doom/Retro FPS threads on /vr/ were great. It got more actual game discussion than this general did.
>>1133886 >>1134101 also considering the name of /vr/ being thought of as /Retro by refugees, i'd much prefer the entire board be the namesake /vrg/ and change General to Games. ie /vrg/ - Virtual Reality Games like you're idea is bad but also wrong at the same time. incredible level of stupidity
>>1133664 This is great feedback, thank you anon. I hadn't considered a userscript but I think that would be best, especially if I can just reuse the users existing session as I was going through the full auth flow locally. Shortlinks were already in the pipeline, but I think I will continue using the existing page until client is sorted. >>1133838 The plan was always to post source once things are ironed out. Regarding the feedback on the yukitracker name, after long consideration ive rebranded to 雪tracker, I hope you enjoy the new theming.
Doesn't matter where we are if 90% of the posts are about where we should be
is there no nested inline replies on this board? can someone please make a monkey script pls?
HyperDash NOW! Join EU lobby Jebot's Game pass 1488
i miss contractors
>>1134334 I'll play it when they bring back basketball
>>1134301 >people actually use Leddit replies
>>1130691 what if a .22 LR pistol isn't powerful enough? then what?
>>1134301 Settings under other
>Discord user fixes MeganeX headset resolution
>>1134256 Cool. As a potential user, I'd personally prefer shortlinks, since it matches how I'd want people to find my location: a post with other context like "exploring" or "hanging out but not stuck in one map" or "trying some game worlds". Rather than what I think your approach is, where you go to the anchor website to see "where are people right now?" more ambiently. IMO for the latter case, it'd actually be nice if people used native vrchat groups more. When configured correctly to disable all the other bullshit, they're also essentially a "where are people right now": a group page lists all the group+ instances but they're still unlisted to the unwashed masses (not group public). It is still cancer that groups are vrc+ only, plus the usual shitflinging about leaderfags and hierarchies, but compared to following a specific leaderfag's friends+ links, I think it's basically the same. So you might also consider adding support for registering a group to your anchor page, then track and show links to any group+ instances. It'd serve sort of the same purpose as aggregating multiple anchors. It makes the system more resilient if any one anchor/group misbehaves.
>>1134981 No groups, do not support groups, do not enable groups.
>>1134621 Can't wait for the disappointed BSB2 owners as well. Shilling VR headset on youtube should be a crime.
Good dashing, hypers.
Randos out
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More people should dash, I want a full lobby.
>>1135208 It was last minute decision to dash and it is Easter.
>>1135208 i shilled it to euros before but once it actually got hosted I was shocked by everyone having crazy good aim and kills so I got discouraged from ever playing again
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>>1135241 >>1135248 which way gweilo
>>1135221 >pick up smg >pull trigger >adjust aim with tracers That's all I can do.
>>1132744 Cute elf...
>>1134981 I'm in agreement, setting it up that way makes the most sense to actually solve the problem anons hosting exploration have. Right now my priorities are: 1. Event support (was coupled closely with user) 2. Userscript client 3. Shortlink support I am testing 1 & 2 now, I may not get to 3 today. If you would be interested in helping test feel free to drop an email.
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pewpewpepw
>>1135108 the displays on the bsb2 are the exact same as the bsb1 and they're really good
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>>1130100 skelington jump scare
>>1134256 TL Note: 雪 means snow.
>>1135443 VR/AR headset shilltubers are basically worthless as sources of information since they use it for enough to put a video out and then it goes back in the box because it SUCKS
>>1135486 yeah the germans especially just go WOW SO COOL every time >$2k for XR2+ Gen 2 sloppa
>>1135248 >FEMT
>>1135405 Everyone shilled the bsb, everyone shilled the meganex saying it was the best shit ever, everyone shills the crystal super and now everyone shills the bsb2 because "IT FIXED EVERYTHING". I don't trust any of them and it only takes 3 reviews of dude that got tricked on reddit to expose the lies of those companies and the dishonesty of those shilltubers.
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>>1135443 >the mic is absolutely awful yep, that's $2k of quality right there, thanks China
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Good shootan shootiers
>>1133476 Probably gotta keep /vrg/ here for the refugees...then rug us with a switch to /vgg/. Just to respect the...uhhhh...whoever that guy in picrel is.
>>1135638 I suggest removing the SLASH VRG SLASH branding from the OP but the great leader yuki said no.
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>>1135621 i mean the bsb1 is what i use as my primary hmd out of a total of 11 hmds bsb2e will give me the same thing but with better lenses (allegedly q3 level which /vrg/ anons love) and eyetracking all on a device that i can use with an Open Source VR stack on Linux so i'm sitting happy waiting for it to arrive in June I would've fallen for the MeganeX if it didn't have the NVIDIA ONLY disclaimer also would've fallen for Pimax Crystal/Dream Air if those didn't require chinkware to run but its alright; Deckard 2 weeks trust the plan
should i do avatar work today or start drinking
>>1135704 drink while working on avatar
>>1135425 >no hard hats reporting to osha
>>1135809 hey you wanted a non shilltuber opinion I just own the devices, use them, and can directly compare them :^)
>>1135869 >hey you wanted a non shilltuber opinion I didn't ask for shit and there's ID in the thread retard-san so you don't get confused to who replies to who in the future.
>>1135691 If they fix the lenses on the BSB2, I will happily put down the money for a 2E but given all the shilltubers didn't mention that the sweet spot on the lenses was so fucking trash, me and a lot of other people are gonna wait til there's more unbiased reports on whether they got their shit together or not. >>1135691 >bsb2e will give me the same thing but with better lenses (allegedly q3 level which /vrg/ anons love) >(allegedly q3 level which /vrg/ anons love) >allegedly Given how much of a shitshow the BSB's release was and the fact that you're needing to drop another 2 grand like 1.5 years later for a non-shit version of what was originally promised, you might understand why most anons want to hear from non-shilltubers if they managed to actually make something that fixed the problems or not.
Oh right yeah this cave was cool
>>1135917 im not autistic enough to keep track of ids sorry faggot
>>1135691 Based and linux pilled. It's too bad I have to wait longer for the eye tracking version compared to the regular version, but I hope that it means more reviews pop up.
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>>1135960 yea the June delay compared to the standard b2be's will give us a buffer if they somehow shit the bed and everyone with early units lied about the lenses worst case I keep my money and keep using the hmd I already like honestly im glad its the same display stack because that means it'll still work with my current setup and I don't need to buy a $6k scalped GPU to have a chance at running an even higher panel set of displays
>>1135366 Sure, I can help test. lq6gjqn@shitmail.org
If you think it's B you're a pesude.
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demo for this is short but was fun and left me wanting more
>>1136353 it's kino! The fact that you can smoke while doing all of this... man...
>>1136353 >va11halla vr if story and atmosphere will be even remotely alright, i'll buy this shit five times over
>>1136353 now i get to listen to peoples problems in VR too? nice
>>1136156 cute. >>1136120 moderator cat...
>>1136626 You can have the privilege of doing that in VRC *right now*, Anon!
>>1136353 I was JUST about to play it so I ain't watching that
>>1136897 i dont....
>>1136988 >>1136353 ok my first complain is that DO NOT USE THE TAP BEER, my screen goes freaking gray if I use it, that was scary. I knew the game said it was buggy but not something it would pseudo crash my game
>>1137300 I didn't encounter any issues, beer tap worked fine
>>1136353 Bartending controls were a little janky, and I broke a ton of bottles, but it worked well enough for a supposedly early demo. Subtitles worked better than the other visual novel type stuff I've seen in VR too, so that was nice. >>1136475 Did kinda feel like bootleg VA-11 Hall-A. What's there so far isn't as good, but I still liked it enough that I'd play the full game even if it played like the demo. >>1137300 Worked for me when I had to use it.
>>1137106 i dont understand tipping why would i pay again if i already payed for the service?
>>1137424 Americans can't comprehend being paid by their employers so they insist the customer does it.
>>1137517 >redhead didn't add freckles shame
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Pavlov in 5 hours or at 11ET
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>>1137337 >Bartending controls were a little janky Doubt I'll end up replaying the demo, but in case anyone else runs into this, it's apparently a known issue for Quest if you don't use the Meta OpenXR runtime instead of the SteamVR one.
>>1137693 huh, that shit email never forwarded, damn. Try again if you're still around: rohage7780@f5url.com
>>1138046 As 4chan dying reunites /vrg/ and /vrlg/ into one thread, so too does UNFF reunite them into one instance.
>>1138490 >As 4chan dying reunites /vrg/ and /vrlg/ into one thread Who's gonna tell him
>>1138354 I got it that time. Replied from an actual email with username. I read through the userscript and it looks reasonable.
>>1138650 Don't see anything yet, could you post username here and I'll send a key to the tempmail?
>>1138716 awkward, dunno why protonmail would be blocking my host. Oh well. usr_387761c7-f7e5-4c6e-b9bd-f7689d244a88
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are we ever going to have some sort of ai npc system so I can play vrc and look at cute avatars without having to interact with people
>>1138716 Cool, got the key and tried it out. The basics all seem to work, setting the event title, turning it on/off. While it's probably not critical in actual use, you could decrease the update latency by subscribing to the notification websocket in your script, or stick a MutationObserver on the `div.location-card`, which vrchat's regular UI updates when you switch worlds. Also currently the script will also update the tracker with links to invite/invite+ instances if you're in those. Some might find that useful, but I'd only send friends+ instances by default, with an option/prompt for including invite+ links.
>>1139063 >you could decrease the update latency by subscribing to the notification websocket in your script, or stick a MutationObserver on the `div.location-card`, which vrchat's regular UI updates when you switch worlds. Yeah, I basically 1:1 carried over the logic I wrote for the original desktop client. Now that it's a userscript I should take advantage of that fact. >only send friends+ instances by default, with an option/prompt for including invite+ links The idea of someone forgetting to turn it off is pretty funny though.. Any feedback on the UI? I tried to make it intuitive. Also, sorry if you were waiting for a join, I had stepped away. And feel free to send a form of contact to the address I reached out from.
>>1139256 The UI seemed fine. My preferred flow would still be to press a button, have a shortlink copied to the clipboard, and be able to paste that in a post with the event info, rather than entering anything in a UI. And also have an option to have the session auto-expire after 1/2/4 hours or so (like jewgle map's location sharing, if you've ever used that). The UI is reasonable for the current flow though. $user@$user.space is my email, might check your protonmail spam folder to see if it showed up.
Why fags and woman ruin everything?
>>1139376 Working on the shortlink stuff now, can make the event field optional once that's set up. Right now the expiration is server side and set to an hour of inactivity. Looks like it got holed, not received and nothing in spam
>>1139542 Turns out yandex (which I use to host email on most of my random domains) blocks protonmail entirely. Fascinating.
>>1136990 congratulations!
>>1135241 What is it that you actually do in this instance? Is "railing" euphemism for sex?
>>1140088 They drive trains
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uh bro?
Need fashion advice on choosing nail polish colors
>>1140379 black, pink, purple
>>1140379 Go with the same as your eye colour. Assuming your avatar has a cohesive colour palette it should be a pretty easy pick. If not then redesign.
>>1140400 >>1140405 It's green eyes with darkish brown hair. For clothing my 'main' outfit is purple but I change that a lot. I'll look into trying green or purple, I guess? Any good matcaps I should try out?
>feeling fairly down and isolated >reminded of the existence of the 'secret' eu discord i plunge deeper into the abyss
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>green and purple matcap got one for you right here
>>1140742 I meant nailpolish matcaps but thanks this could be useful someday.
>>1140088 No it's actual autism so "railing" is gawking over trains in VR
>>1133196 >I wouldnt expect any upgrade from 4chan ;_;
>>1133392 Wth why would I be mad about IDs! I like it even though it’s a bit embarassing that people finally saw I much I post per thread on average
>>1138918 There's a map like that already https://vrchat.com/home/world/wrld_7769823d-efeb-415c-8570-2b22942fd662/info The sex tag is locked behind patreon :3
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>>1141336 we don't need them to recognize you specifically. Your cringe frequency is unique and obvious
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>>1141506 >Your cringe frequency is unique and obvious
>>1136156 wow this is actually so cute. srs business loli
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Drunk Pavlov is starting NOW. Heres how to get in: Server name is Shitposting therapy addiction center. click this to get in https://letmein.vrg.party/ Drinking mandatory this time.
>>1131219 Drum/Bass Are there any restrictions on what you can use? Haven't been in game in a while is this already rolled out?
>>1138716 Mind chucking me the new one as well? This is the new temp email kefij54625@cotigz.com
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>>1134075 I've played so much MK8 this might be kinda neat in VR. I don't see em doing any drifting though so I wonder how limited it is. >>1134301 Do you mean this checkbox in the Settings on the top left?
>>1141601 Sent, could you test? Made a lot of changes just now.
>>1141786 Got it. I'm not quite sure how to use this .js compared to the original .py
my favorite part of karaoke is the randos in the back not watching or listening or putting in their own songs in the queue and talking loudly over the singers!
>>1141870 It's a userscript, do you have a *monkey extension installed? You should be able to add it manually.
>>1141934 oh wow so I just add it to the monkey? Yeah I got the monkey extension in chrome. gimme a sec
>>1141900 start a new instance
GORN 2 is a lot better than the first game in terms of gameplay variety, but the campaign is still only 3 hours long before turning into a sandbox title again. Came out yesterday, worth pirating at least.
>>1141900 there's like 3 people actually singing
>>1141934 Cool! Everything seems to be working This is pretty cool and a lot more user friendly, just need the vrc website up
>>1142115 Once you are in a world you will get a static shortlink which you can share
>>1142141 aight gonna test with a desktop login
>>1142115 so what is this tracker actually called? seeing that you've given it a fucking moon rune that most people won't be able to understand
>>1142005 Nice to hear there's more variety at least, might pick it up on sale later or something
>>1141502 cool, I would pay for that if I could pick the model and take her to other worlds. but I don't think that's going to happen. also really sloppy ai posters for some reason.
>>1142214 >>1142141 currently bouncing through a few worlds. Seems to be working! Amazing, it just werks
>>1142249 Great! Thanks for testing, if you have any feedback let me know.
>>1142282 Woot! Will think of something but everything seems to be peachy. Can't thank you enough for this. Once you finalize the shareable and easy download version of this to everyone who wants to host their instance this'll be so cash and might honestly bring in a lot more pubhopping and world exploring hosting for even random hrs
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>sea hours
>>1142390 Wake up buddy. SEA hrs ain't up till 5 hrs from now
Ready to roll this out a little more, the userscript is available from the anchor page now: https://anchor.vrg.social/ You will need to post an email and your VRC username and I will send back an API key.
>>1142503 >You will need to post an email and your VRC username and I will send back an API key. yeah no thanks
>>1142503 Is there a way to protect your API key without needing to send an e-mail? I know you want to be secure but that e-mail sending and request might be the last bit of friction that would be great to solve.
>>1142532 >>1142534 I need a break for now but this won't be permanent.
>>1142595 Rest well programmer anon. Thanks for the hard work
>>1142194 schizos filtered
>>1142534 >>1142595 ..current thought is to verify VRC username by prompting user to update their status with a code, that way can leave open registration without someone spam creating API keys for everyone in vrg. There is still a little friction but can't think of an easier way right now.
>>1142787 why do you even need api keys?
>>1142834 There would be 300,000 24/7 MURDERTRASHFAG events which would be pretty funny, but also would break the shortlinks and make things unusable for someone looking at the webpage.
>>1142787 you should do this, as you need to be logged in to check statuses and I can make the account you use get banned for too many API calls
This system is so cool. I'm definitely gonna buy their system and implement it on my melee weapons once they sell this.
>>1143108 Oh, I recognize that avatar, it's that one autistic furry. She posts her shit for free to VRModels and even provides help troubleshooting for those people, or at least a lot of her VRC avatar weapons.
>>1143108 >furshit already getting posted 2 threads in
I did more research on >>1129183. The variable refresh rate rabbit hole runs very deep. Turns out my monitor already supports VRR. It even works for vulkan with "prefer layered on DXGI Swapchain". PCSX2 works even with software rendering mode. Display overlay shows locked 60hz. Window displays G-SYNC text. Chromium doesn't support it, even if you go full screen on videos. Which sucks btw. Does anyone know if other browsers support it? It's not so easy with video players. MPC-HC doesn't support VRR at all. MPV does support it, but the implementation is weird. The framerate overlay fluctuates at 58-63hz for both raw recordings but also for webm transcodes which should be hard locked to 60fps. Need to test how VRR interacts with streaming software too, but overall the conclusions from the previous post seems to be correct, people need to start recording vr stuff at 90fps instead of 60fps.
>>1143193 they are posting the weapon system, if we excluded anything that is made by furries then you wouldn't have vrc as most of the devs are furries
>>1142503 nice work. IMO you should make creating shortlinks entirely unauthenticated (only checking that only the client who initially created a link is the one that can update it, with a token), but also don't list the locations on your site. Essentially you're just running a link shortener, so the worst somebody could do is tie up some temporary server resources (use nginx rate limits and fail2ban or whatever to counter this). If you still want a limited set of users to be able to list events publicly on the site, you could piggyback on vrchat's group system. If you want an ACL on vrchat usernames, well, that's what it is.
NA bros am I just feeling burnt out or does nearly every Friday kinda suck shit lately?
>>1143280 >Does anyone know if other browsers support it? rip Also disagree with mpv take from pic related. It's very far from good enough.
>>1143828 take a break
>>1143828 You might be feeling a sense of being stuck in a rut. Imo there's two potential reasons you are feeling this. Either you have been neglecting your real life and hence you can't enjoy VR hrs or you have been doing the same friday routine and need something to shake this up. Towns and tribes of antiquity till now usually solve this feeling by celebrating something unique. A holiday of dubious reason, an event of cause for fun.
>>1143887 I specifically said NA bros, looking for NA responses Fuck off Yuki
>>1143958 I hope you find ways to have fun again. Take what the other anon said. Take a break if you need it
I just beat Half Life 2 Vr with the Unleashed mod. Shit was way more fun than Alyx, going onto the episodes now
>>1143999 yeah, alyx is dogshit compared to it
>>1143828 come play mahjong next time it gets hosted
>>1141712 >I've played so much MK8 this might be kinda neat in VR. I don't see em doing any drifting though so I wonder how limited it i It's a VRC map with a kart prefab, it's pretty awful
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>>1143280 >Need to test how VRR interacts with streaming software too Both Oculus Link and VD have no issues displaying content from VRR monitor which actively changes refresh rate.
SEA bros what we doin rn
>>1144605 Chilling. A few are watching fish tank I think It's saturday so waiting for minigolf later
>>1144613 any instances going? i’m about to hop on
>>1144622 Yeah C is in the karaoke instance wrld_a0ea27f8-f530-44f9-8461-4c343ddabf17:29362~hidden(usr_8215a03f-e091-4b12-926e-6ab8c9422789)~region(use)
I'm an idiot and posted in the old thread. >Just installed the Half-Life 2 VR mods, can't wait to not play them like all the other VR games I've installed.
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Walkabout Mini Golf! 1300 UTC+1 (This is in 3 hours)
>>1144757 Just play em now, they're good
>>1130612 No mans sky is a seated game and very comfy
>>1144778 I will play them, I promise, I really should dedicate more time to VR. However I'm busy today, going for a long walk with the dog I'm sitting over Easter, when I get back I'm gonna bake a dessert then go to an Easter dinner. >>1144776 Wish I had time to join golf as well, maybe next weekend.
>>1144776 I have to be places at that time today, very sad.
Drunk as shit. Running ATS, if anyone wants to join. Going to run a short jog offline. Reply here with convoy name and password and I'll check back in 20 or so mins if I dont' crash out. ATS/ETS - I have most everything excpt the Balkans DLC.
read as "game already had to be downgraded because of the quest"
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BONELAB MODPACKS https://gofile.io/d/7n43e7 you know the drill >new core + worlds and avatars >got core worlds and avatars >been there last week just update i tried to clean up unused mods, this is the result unless we want to remove some of the big generic hangout maps. god damn, this shit grew in size through time, might make a new core at some point
>>1145181 was it a lot of mods removed? should you just delete all mods then import the files again?
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>>1143108 The hitstop is nice but I can see how it works. Switches to an aim constraint to a world constrained object that appears at the head of the mace when it impacts. In vr it'll either slip out of your hands or bend wildly as you naturally follow through with the swing. The system itself is pretty easy though. Body and Head are default contact senders on everyone's avatars. Two years ago I tried to make a basic combat system for avatars using them. The idea was to standardise the contact receiver/sender parameters so people could interact with each other but there were many synchronization problems so I dropped it. Still have the slashes on my sword so every time I hit someone it makes a sound and activates the trail effect. Was a fun couple of hours' worth of tinkering. Very basic as far as contacts goes.
>>1145229 I've mostly removed worlds we weren't using, so you should be fine on props. Worst comes to worst, you'll spawn something no one else can see, not a big deal.
>>1145181 How long has it been since core was updated? It says today but I've missed a couple of sessions.
>>1145272 Never, that's the idea of core modpack. Thinking about an update now, but didn't do it yet, so for now it's still same as ever.
>>1145280 So the worlds and avatars pack has all the stuff that's in the update?
>>1145231 Very cool. I think I remember you talking about that to me before. We should really get your Avatar Battle System event out sometime. Hopefully you find some time and motivation for it. I'm definitely game on making some ABS for my avatar if you do
>>1145308 All you need to do is put some effects on your weapon that activate on enter for Body or Heady contacts. Everyone will have those on their avatars. Other than that you can have a Damage contact receiver on your body for blood splatters or whatever effect you want your avatar to do when they're taking damage and a Damage contact sender on your weapon to be compatible with everyone else. Really nothing else to it. Synchronisation problems come from doing anything multi-step (like a shield that can take a couple of hits before breaking or charge an attack from one contact then shoot with another contact). The webm I posted only worked once in the dozen or so times we tried recording it despite it working fine locally on my end every time. An event with 40+ people just wouldn't work when even a one on one instance didn't.
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Tonight at 18:00 GMT, Q3A deathmatch again. To play in VR you will need Quest or Pico and install Q3A port from Sidequest. Only retail Q3A PAKs are needed, no Team Arena. Server is in Frankfurt, change your autoexec.cfg: seta server1 "45.147.228.101:27960" seta password "1488" And bind "weapon 1" to something for gauntlet duels. Rotation is double pack will be default so no extra maps needed. >But I want to be an anime grill in VR! There's old pack of anime models you can use, grab it here if you want to chii, just drop the files in baseq3 directory: https://files.catbox.moe/6az4wd.7z We'll use Mumble or Zucc chat for voice if no Picobros join, voice.vrg.party as usual, sideload Mumla to your HMD and DISABLE UDP. Frag compilations: https://www.youtube.com/watch?v=4N6iTBCiDGk https://www.youtube.com/watch?v=B0d2rvwwLRA
Well?
>>1145768 Custom: 0.01
>not only CV1-era Oculus Dash supports direct physical keyboard input while in VR, it also displays the non-qwerty keyboard layouts with manually remapped keycodes correctly >valve still adds US_EN keyboard layout to the tray after you launch alyx which interferes with language switch and stays there until you restart your PC or manually add/remove it, steam vr completely ignores physical keyboard input, but also disallows you to use capslock when it is just running in the background
>>1138716 Throw me into this too please. Kenkai-Kyama@hotmail.com
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>>1145768 Custom: 0
>>1145901 Retard take. You tip 0.01 because it's more insulting.
>>1145913 Sorry, I don't tip.
>>1145913 If you're going to tip but be insulting about it, throw a quarter on the floor.
thanks for the fun night everyone >>1145940 I have 2$ bills I'll give to euros as a funny tip, since it's not as insulting as 1$ and kind of neat to get
>9 posts total >every single one is blogposting attention whoring vrc screenshot >the only other communication is off-topic shit IDs are honestly eye opening. It's exactly as bad as I imagined.
> 4 posts >every single one is you fucking whining
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>>1145998 It is what it is. Most people here genuinely don't care about vr.
>>1146032 Don't forget to check paul allen's posting history before commenting kek
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Walkabout Mini Golf! Now! Join private lobby 'VRG'
>>1130204 complaining >>1130252 offtopic about IDs >>1130365 complaining >>1130382 complaining >>1142390 offtopic post / complaining >>1143280 semi VR related >>1143883 nerd shit again >>1144015 complaining >>1144388 nerd shit >>1145053 nerd shit >>1145798 nerd shit with unrelated image >>1146032 complaining your shitpost/non-shitpost ratio have been found wanting. Stop the shitpost and complaining if you actually clai to care about vr. >inb4 this post is off topic as well I don't claim to be against off topic posting in here babe.
>3 post by id >0 on-topic
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first post by this ID
>>1146096 >1 more post not being on-topic by that ID
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Yeah, we need proper VR games. This shit is unsustainable. You can't really blame the low iq retards, there is truly not much to talk about. So all we can do is just this metaphorical masturbation.
>>1146261 Gorn 2 literally just came out, there's plenty games.
>>1146610 3 hour single player game with 0 depth is "plenty games"?
Next game I'm looking forward to is The Midnight Walk, though I'm worried the gameplay will just be walking from setpiece to setpiece.
>>1146644 >another complain post from this ID
>>1146610 I thought it was fun I'd kill for a level editor in this the second you get the laser pointer I was thinking about combining the big-scale potion with a maze and using the laser pointer to lead a rokibe around deathtraps
>>1146727 Something outside of just arena combat would have been great. I enjoyed all the fun weapons and mechanics they introduced (best one is the blood siphon), but it felt like what GORN 1's full release should have been, instead of a sequel.
>>1146754 i missed out on the first gorn Q3 was my first HMD, I've hit at least 100 games in the last year and half so after the 5th or so arena game I started looking for other stuff. i played gorn2 on my pc and there were a couple of parts I wondered what the quest port was like. The lemon-thing that lets you stick weapons together eventually caused a few physics explosions for me on 9800x3d so I can't imagine the standalone does well once you've stuck 5 weapons together.
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play vr gayms!
>>1145965 sir your gun noises are too loud for the EUs I kindly ask you to stop
>>1146875 >ams2 >gt3 >burgerking my nigger I bought a wheel and pedals just to get tanked/fucked up and run this exact setup with a playlist I made. I'm learning all kinds of bad habits, abusing how the ai corners, restarting when I fuck up etc. Once a month I have a good lap. Maybe one day I'll be consistent enough to try irenting or multiplayer (i doubt it) even on new rig ams2 still runs the best for VR out of all the racing games I've tried
>>1146909 burgerking is hard and has a different style to it compared to more normal tracks. It took me so many practice hours and im still ~10-15sec off the wr pace, just try to not overdrive the car and you will be fiiiiiiiiiiiiine
>>1147131 i dunno what I find so appealing about burgerking I spent most of my time on that track and then maybe an equal split between >spa >monza >le mans I'm better at monza but I like spa. I still can't figure it out though, the weird uphill thing at the start always fucks me been enjoying WRC too i had a run on Sweden last night that was my best rally run yet. no car dmg, no restarts lol
>>1147163 burgerking has good pacing and no 1st gear slow chicanes thats why is so peak, also >spa only GT3 and more faster cars can take Eau Rouge flat out, to do that you basically need to go wide on left kerb and turn hard while on it, look at good hotlaps on YT and you will probably get what im trying to say, also setup matters
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>>1146073 Thanks for the host!
Has there been a good VR game since Half Life Alyx?
>>1147368 Behemoth, Metro Awakening, Arken Age
Help me out /v/ros. I have a good PC and I got myself Quest 3 a few months ago. What are some best single player games (not interested in MP) are out there? Including unofficial VR mods for games, so preferably with good graphics and/or content rich. So far I've played and enjoyed: - modded Skyrim VR - HL: Alyx - Beat Saber Alyx and is the only VR-only titled game that I found being high effort, the other few I've tried were mobile-trash tier - tried and refunded some slop from steam VR tagged (kept BS, it's is very fun). I was also going to check out Crysis VR mod, is it any good? GTAV mod was junky as hell. Tried a few flight/racing simulators, but they very quickly make me nauseous. Is there a fix for that?
>>1147394 your instinct to check out mods is correct >HL2 and episodes (the way they were meant to be played is VR) >DRG >neon white >jet island (if you're still new to vr this will fuck your shit up) >the batman game >metro awakening >outer reddit >moss >project wingman >vertigo 2 for me VR unjaded me liek 10 years. Even some VR slop is acceptable to me right now. It's literally a going-into-games-machine I don't know how people can't immediately like VR.
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>>1147394 The three games mentioned above: >>1147386 are high quality and good. There's also Into the Radius and into the radius 2, project wingman, boneworks, The last clockwinder, VR development is basically at the point where there's no enough money in a game to be worth the high-effort high-dev stuff like alyx so games like that are very very rare especially in single player. There's lots of VR mods worth playing though; HL2 VR, Crysis VR is good, outer wilds VR mod is good, portal 2 vr mod is good. As for motion sickness, just take a break when you feel ill and come back later. You eventually just stop getting sick.
>>1147386 Behemoth looks pretty good. I recently got a PC that could actually handle VR well so I've been curious. Before it I just had whatever crap was available for native Quest 2.
>>1147464 >>1147525 Thanks guys, these are really some nice recommendations. I wish GTAV mod was still being worked on, the game has so much to offer and lots of potential for VR. >As for motion sickness, just take a break when you feel ill and come back later. You eventually just stop getting sick. Yeah, I think I've been adjusting a bit and can walk in Skyrim, while before that I had to use the teleport key. But. >portal >VR That game fucked me up even without the helmet. I think I'll have to save it for later
reasons to play VRChat https://streamable.com/tj6bds
>>1133886 Id like this but im not sure if vr is big enough. You can make a board yourself though. So give it a shot anon
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>love fapping >love vr >love fapping to porn in vr wirh a giant screen wrapping around my head >shrimple
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>>1147796 But did you remember to purchase a PyPy Plug™? You need one to keep track of PyPy Tokens™ with Mommy Yuru. If you don't have one, why even attend?
What is Boneworks like compared to BoneLab? I had fun with BoneLab back when I only had Quest 2 (vid related), but now I'm curious about Boneworks since I have PCVR set up. Is the story similar? Can you still dick around in a sandbox mode?
>>1147917 Boneworks is an actual game with a story that goes from somewhere to somewhere else, Bonelab is an attempt of building an intro for the modding scene. If you've enjoyed Lab, you'll absolutely love Boneworks. You can dick around in sandbox mode, and it's probably even better because collectibles system is a bit more fun-oriented in original game.
>>1147917 It's like the first hour of Bonelab, but 8 hours long.
>>1147917 wild to think that M got worse treatment than S despite S being far far worse of a person.
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>>1147631 Oh right I forgot walking dead saints and sinners
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>>1147942 >>1147964 Shit, I didn't realize Bonelab was such a downgrade. I'll check it out for sure. Anyway, if anyone has trouble with motion, try the free tech demo called Aircar. For some reason barrel rolls always disoriented the fuck out of me, but Aircar helped me get used to them.
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>>1148026 >>1148033 Agreed that S is French and smelly, but I'm mostly posting M out of love. He's just unambiguously the funniest guy on /vrg/ and it's not even a competition. How dare S even exist tho. He will just start spouting his strange French nonsense grrr and people pretend they actually understand a word coming out of his mouth.
who the fuck is m
who the fuck is m
the funniest guy in vrg is theo
>>1148225 so true oomfie! but I would like to point out the S I was refering to was that manipulative snake Shannon!
>>1148159 Coulda gave a warning on that crash in video. God damn. Immersed into death. Yeah, the plane didn't explode, but in my mind you died, Anon. You died like 4chan half a week ago.
>>1143471 Yeah was overthinking it, you're spot on again. Have some obligations so things will stay as they are for a little while but will decouple shortlinks from the list on the site so they can be made without a key. Am not super familiar with how the group system works, will probably reach out to you at some point. Thanks again for your insight. >>1145876 Sent an email
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>>1148386 Yeah I tried to get slick with maneuvers but ended up pulling a 9/11. The plane/aircar kinda has shit handling, but it's decent enough for getting using to disorienting movement and vertigo.
>>1148289 Shannon is good people.
why do fags not understand the concept of anonymity?
Shannon is literally a woman's name.
>>1148906 we are commenting on named people anonymously, what part about punching someone without them being able to punch back don't u understand
>>1148934 you're acting like a teenage girl bringing in outside names to gossip over not VR content
>>1148964 no they are vr people so it counts
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>>1148250 lurk moar >>1148285 ahahah I think actually you might be the funniest guy in /vrg/ brony T has the exact subtleness of a brick through the window. Is he entertaining and fun to be around? Sure! But no one has be as consistently on the floor rofling as M >>1148289 oz S is just a case of terminal attention deficiency syndrome. He goes from playing hard to get to being on your dick in the span of a day, depending on his mood. He seems pretty innocuous to me, tho
i'd put money on Shannon getting in a relationship with P and then it crashing and burning in a week or two
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>>1130100 >Game Recommendations: https://rentry.org/gxrov Great list. I'd almost recommend adding PULSAR Lost Colony into flat ports VR. Doesn't cost anything extra. It's a pretty neat space exploration game that can be played online with up to 5 people and/or bots. Everyone has a role. I haven't played it in a while, but I assume fans of Star Trek would like it, as it has similar elements with the fights between ships and shields and stuff. The systems for the ship seems pretty complicated, and I've only played as a captain with 4 bots doing the heavy work. Also space is divided into sectors that you need to warp speed travel to.
Erm... put your garbage in the trash....
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Why are all my computer friends offline... You...you don't have lives outside of VR do you guys...
>>1147394 Look at GZDoom VR. There are lots of good WADs including the high effort ones from our friends on what was formerly /vr/. Some of the better OC that comes from 4(now 8)chan these days tbqh.
>>1152445 I'm in the wage slave tbh
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>>1146727 Have you tried Barbaria? That's kind of like Gorn and its level editor is part of the main game. You fight through levels other people have made and earn things to put into and expand your own levels.
>>1153268 The wage cage is the worst cage.
>>1153301 neat! I'll check it out. that screenshot is literally what I was describing lol still pissed I can't watch dota replays on a star wars Dejarik table i need to see little dudes fighting each other
>>1152445 i was out driving drunk
>>1153503 Dont do that...
>>1153503 go back to doing that
>>1145619 It's qwak time!
Just started arken age, looks good but I have some issues with the camera/body, it seems the camera is constrained by the actual body, when looking down while standing still, it also moves upwards simultaneously, very weird, crouching also has a similar issue where the world moves faster than you in real life. Playing around with the height and setting up the play area again in the meta side helped a bit, but man why would they do that. I don't remember having this issue in boneworks which also has a fully physics based body connected to you. Combat seems a bit too simple, lacks weight, hope it gets better. The story and environments looks good though, though the enemies voice acting is silly, gives me blade and sorcery vibes.
>>1154200 Apparently if you change which openxr runtime you use its fixed.
>>1154237 Uh weird, I did test launching it with steamVR in steam instead of openxr, no difference. I have virtual desktop set to VDXR, maybe I should try changing it there to steamVR? But I think that would be the same as selecting steamvr in the steam library when launching the game.
I wonder if there will be a split between "gaming" VR headsets and "social" VR headsets. EG; something like the deckard and beyond 2 are looking like gaming headsets since while they have eye tracking and good mics (probably) they won't have face tracking. then as face tracking gets... standardised maybe... headsets with and without start to become more and more specialised. I dunno, what I actually think is that headset manufacturers will just keep ignoring what people sit in VR for and just release whatever
>>1154337 I actually kinda do this because i have a bigscreen and a wireless vive pro. Bigscreen for vrchat/anime, and wirelss vive pro for vrfps or other up and about games. but for the last while, its been harder and harder to get into the wireless vive pro due to its size and weight/resolution/comfort of it compared to the bigmeme 1.
>>1154274 I had issues with virtual desktop on release using both runtimes with a weird bug in the camera that me motion sick. I thought they'd fixed it by now but seems not. Probably need to pull out air link for that one.
BONELAB UP KGK12QRW
Good qwaking, qwaks.
>miss minigolf >get home and see there is a CYBRID update with new levels Sometimes the world isn't all bad. The Lord gives and the Lord takes away.
>>1154965 can't join back with code
>>1154951 It doesn't feel like it is a runtime bug, I think it is intended, the camera is attached to the body. If you set the height just right it more or less goes away while standing, just don't crouch and you will be alright. Played a bit more, you can collect the heads of your enemies, no idea why but it reminds me of jet force gemini.
>tfw you buy a booth avatar, unpack it in unity, and immediately realize you will need to spend 12 hours cleaning shit up.
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crazy what talented devs can do on limited mobile hardware.
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Good kerbals!
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>>1158929 The American space program...
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the most successful spacecraft so far
VR cunny sex erotic ToT
please let me upload all webms at once without 'connection failed'
>decide to finally stop lurking and newfag >4chan dies Suicide?
>>1157851 Yea, that game was beautiful at points where they could hide the limitations with good shadow work. Same thing with WMG where the new map is stunning despite the low poly and largely flat textures by good use of lighting and artstyle.
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shame about boatcedes, it was too ambitious of a project given the environment
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I look like this irl. Which VR video game is for me?
>>1159872 Bonelabs Multiplayer and VTOL VR.
>>1159872 Nice try HoC. Unfortunately until we get some serious eastern-flavored multiplayer ARPGs, you're working in compromises. Seconding >>1159968 though Bonelabs is like one of the only games currently where you can import models and have them actually meaningfully matter to playing other than VRC. It seems a bit 'make your own fun' though, which isn't all bad but it can be work. VTOL is also fun, I should probably boot it back up sometime to play with the lads.. I'm just really bad at defeating missiles so it's frustrating to me.
>>1160561 Hoping Gaijin doesn't fuck up Aces of Thunder. I like the simplicity of warbirds and guns only dogfighting. Hoping you still have to know how to fly a plane to play it though and it's not just an arcade shooter for psvr kids
>hey buddy, the game is supposed to be unfinished and broken on release
>>1161891 I was notching with like a 30% success rate outside of explicit training exercises, where I was barely pushing a 50-50. I'm not very good at cranking or pushing the missile either. I am just really fucking bad at defeating missiles. I don't have enough practice or flight hours, so you can take the manuals and shove them.
Big if true. Need to test it, should be trivial.
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Play Pavlov PUSH! NOW!
if you play vrchat, try out the world "ULTRA-FANTASTIC MOVEMENT" by PseudoFossil. kino calling
>>1161891 Where's the manual for the osprey-like plane?
>>1162619 Hmm....
>>1156432 they shouldn't take more than a few minutes to clean up, I'm genuinely curious what avatar you got that takes so long to work on them.
>>1164158 booths are pretty horrendous there are some modern tools to clean them up but if you want to do better manually it'll take a bit because of how fucking messy they are then there would be the possible cleanup or recreation of animators if you did the manual approach rather than relying on dark's optimizer most times (which can still break booth shitter functionality)
>>1163275 there isn't one by these guys, unfortunately, since the AV-42's a bit outdated and neglected
>>1163214 Dead game.
>>1164207 yea I agree, i've seen some really cluttered booth avatars, tho most shouldn't take more than few hours top. At least they aren't gumroad (or any other tda western avatar) slop which unless you redo them manually, they're going to be hell through and through to work with.
Oh, and I forgot to say, in case you missed it, it's not just a study, it's a "Study (Japan)".
we exploran later?
>>1154337 >what I actually think is that headset manufacturers will just keep ignoring what people sit in VR for and just release whatever It is still puzzling to me that a 100k+ market of vrtroons (including myself) has no gold standard headset and instead we have to pick and choose between features that weren't means for vrchat in the first place. Like the most common face tracking headset was zucc's bright idea to imagine everyone having corporate meetings in some half baked vr space and people adapt it to vrchat. The most common small factor headset is a janky startup demo unit. Crazy. And real talk? The deckard will be a disappoinment no matter what. That furry made some april fools fake leak and put in an actual wishlist of what vrchat players would want but instead they'll try to corner a nonexisting market or niche instead of addressing the existing one with half the people still on indexes and quest 2's.
>>1164962 I suffer from fairly extreme motion sickness to the point where I cannot play FPS games and use teleport motion in VR so I'm willing to try the weird stuff. I just wonder if headphones are enough or if I should be playing it on speakers.
>>1165687 >The most common small factor headset is a janky startup demo unit. Crazy. Bigscreen made a device they wanted to use in social VR (the BigscreenVR app)
>>1165718 >I just wonder if headphones are enough Test it out. My IEM's can barely reproduce the sound, but a dedicated sub doing it just fine (duh).
>>1165752 can't believe that shit is wired too lol Inb4 >muh stream quality Coming from people who are still on an index enjoying their screendoor pixel rain. Get a router in your room faggot.
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>>1165952 wifislop sucks t. own Quest 1, Quest 2, Quest Pro, Pico 4 Pro and have a WiFi 6 router
>>1165752 >social VR >no eye/face as baseline
>>1166019 I don't think BigscreenVR as an app has eyes/face but it had hand tracking support via Leap Motion very early on when VR was starting back up in the Rift CV1/OG Vive days that said, BSB2e is adding eyes so we're getting there slapping a Babble cam (or Vive Face Tracker which is discontinued and uses awful software by default) isn't that hard but definitely isn't going to keep the form factor small since it has to stick out a decent distance away to get a straight view of your mouth a personal model submitted with an extreme angle might work well but I can't be arsed to go through their process, especially when its made with random scripts for Windows only at the moment and proprietarily made by them after you submit data we need a new proper Open Source player in the Face Tracking segment
wifi streaming sucks indeed, unless you have the best setup money can buy and you also have 120+ iq so you can troubleshoot wire is the quintessential midwit option people with high standards and ability can make wireless work people with low standards don't care about subpair perf, so wireless "just works" for them too >>1166124 >slapping a Babble cam open sores solutions are just trash and a massive waste of time just compare it to arkit which just works for everyone using a simple 8 year old phone
>>1166191 >just compare it to arkit which just works for everyone using a simple 8 year old phone ok slap an iphone in front of your face like a vtuber
>>1166197 no upper face, not worth the effort but technically, you might be able to make small device by disassembling the iphone and only using the frontface camera thingy+soc and a small battery but no upper face, so who cares
>>1166250 that's what the hmd's eye tracking is for
>>1166006 I agree but are there even good tethered headsets coming out? Or do we just have to wait for deckard?
>>1159009 ele'phant girl enjoying sunset in france
>>1164962 Cool, but most of the people here who play VR don't have motion sickness...
>>1166271 deckard as far as we know isn't slated to be tethered I hope that there's a glimmer of light in the Valve tunnel where it has optional tether and lighthouse faceplate or native lighthouse tracking alongside SLAM options but its leaked PoC using Snapdragon chip and LCD panels isn't really keeping my hopes up as going back from uOLED is kind of a shitty move for me personally as for HMDs on the horizon we have: >Bigscreen Beyond 2 <same displays as original but Q3-tier (or better allegedly) lenses <eye tracking variant for a bit more dosh <DIY audio setup or audio strap DLC (im personally fine with this as I use ksc75s on the soft strap with the BSB1 myself) <pricey for new users or non-enthusiasts >Pimax Dream Air <Pimax <their first attempt at pancakes <random project spun up from Crystal OLED module <possible standalone puck for wifislop? <eyetracking <very expensive <requires slopware >Pimax Crystal Super <Pimax <eyetracking <huge fucking headset <bad default audio <very expensive <requires slopware
>>1166264 in context of eye/face tracking, eye is not considered upper face it's >upper face >eye >lower face Even bsb2e is only eye if I remember correctly.
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>>1166359 >>Bigscreen Beyond 2 >no mention of pic related shill post
>>1166376 some eyetracking solutions will do eyebrows included you can also assume eyebrows and the like via lower face actions/eyes and such but if you wanted to really get upper face tracked individually you'd need either >a huge gasket interior that makes it so eyebrows can be seen form cams in the hmd >no gasket so you can do the above as well which isn't something most hmds will do (and I personally would hate because I'm not a fan of the halo with no gasket lifestyle)
>>1166404 >some eyetracking solutions will do eyebrows included 0 examples of that. Literally.
>>1166399 guess what it doesn't affect my usage of the device :^) so yeah I'll shill it since I like it compared to by 10 other hmds eat shit bro
>>1166411 yes because of >>a huge gasket interior that makes it so eyebrows can be seen form cams in the hmd >>no gasket so you can do the above as well its not very feasible so why are you so adamant about it? go make your own solution and maybe meta/apple/etc. will catch on and start adding it as well to their hardware 10 years from now
>>1166399 I don't care
>>1166416 Thanks for proving yourself as a disingenuous shit, 75hz cuck.
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>>1166438 nah im a 90hz stimmer because I prefer low latency
>>1166449 You are lying cuck. You lied multiple times just in this short conversation. It's so fucking ironic that you dare to say anything about quality of wireless when you completely ignore the elephant in the room shown in >>1166399 . Thanks for supporting false advertisment of bigshit, I guess? Hope they pay you at least. >some eye solutions provide upper face! <literally never happened >oh, yeah, it didn't... b-but for a good reason Kill yourself, you're unironically unpleasant to talk to. So phony.
>>1166530 >You lied multiple times just in this short conversation. I lied about my preference over one device versus 10 others? deary me how dreadful I better start using some other device right this instant and pack up the beyond I guess >when you completely ignore the elephant in the room shown in >>1166399 you say I ignore but I say it doesn't affect my usage of the device I have prescription lenses yet this doesn't bother me, curious isn't it? btw you're the one shilling solutions that do full face and yet claim none do I explained by VR hmds don't do it and that made you shit yourself so not my problem retard
>>1166559 You lied by omission with 75hz issue. And lied directly with >some eyetracking solutions will do eyebrows included You're a disingenuous piece of shit. The truth doesn't matter to you, you just want to win a meaningless internet argument by any means necessary. An unironical subhuman. Keep posting "works on my machine/faked graphs/I don't notice it etc" cope. Nobody can trust anything you say anyway.
>>1166622 >You lied by omission with 75hz issue. the 75hz issue that I don't have a problem with? yeah I guess I farted on your face by not talking about something that doesn't impact me and I don't care about sorry chief, hope the fart smelled good I guess? >And lied directly with >>some eyetracking solutions will do eyebrows included but your shilled ARKIT does it, no? thats a solution; it's just not a VR solution and I explained and REPEATED why VR HMDs don't do it yet you still shit yourself over this >The truth doesn't matter to you the truth is I prefer a headset over 10 others and this makes you piss and shit all over the floor not my problem I would use the other headsets I bought with my money if I liked them more or just buy a different one if I thought it would be better
>>1166666 >the 75hz issue that I don't have a problem with? "I don't notice the compression and latency"! Not even reading anything else. You're a stupid troglodyte. Go back to the kindergarden and learn how to hold a proper conversation.
>>1166704 i mean the main question is have you used the hmd? or have you only looked at a tiny zoomed in picture of pixels on a display that is literally 1in in size?
>>1166710 It's a real issue. The headset can only output proper resolution at 75hz. It's a fact. Nobody cares if you can't/refuse to notice it. That kind of shit is simply unacceptable. Talking with brand fanatics is meaningless.
>>1166754 >It's a real issue. The headset can only output proper resolution at 75hz. It's a fact. sure, but it still looks fantastic for the last year I've been using it in 90hz mode. that's a fact. still gonna keep using it since you didn't convince me it was awful, sorry anon
>>1166768 >that's a fact. Learn the difference between facts and opinions.
>>1166774 >some fag who hasn't used the device I have is telling me its unusable oh no, its so over... I have to pack it up and throw it away now...
>>1166666 this anon gets it some vr headsets are better and you know this if you've tried them. even when people try to argue over nerd stats.
>>1166359 how's the user experience for those? outside of wireless quality, Quests Just Work.
>>1166817 i struggle every day to get my pro to see my 6ghz band
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>>1166817 for Pimax I really can't say allegedly they've cleaned up their act with software on the Crystal series, but that same software would make their devices unusable for me personally (for reasons outside of their control) the Beyond 1 and 2 just use SteamVR and a tool for config edits that get saved to the device, so they work about the same as a Vive/Index but that also means you need base stations installed and set up which some people have issues with depending on their living situation Deckard will probably be quest-like but we really don't know anything concrete about it
will the BSB/BSB2E still look better in 90hz reprojection than my quest3? I want to upgrade to a "real" headset sometime this year. Dreamair looks nice, but after the quest I don't really want to be locked into some other brand's software. BSB2 seems cool and all but I don't have basestations/index controllers. obviously I'm waiting 2 weeks for deckard but if it's just a quest 3.5 I dunno how much I want it anyway since I'm becoming a fledgling simfag
>>1166785 yeah, it "looks fantastic" especially with resampled pixels/75hz and terrible glare so true.
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>>1166895 yeah the glare is so terrible I just put it back in the box and won't be using it ever again its almost as if I had glare on all of my other hmds too (quest pro included has glare and the local dimming is laughably bad) looking forward to the bsb2e in June with even better lenses!
>>1166894 >will the BSB/BSB2E still look better in 90hz reprojection than my quest3? Q3 res is 2064x2208 versus the Beyond 1/2's 90hz mode at ~1920x1920 (might be slightly off, don't remember off the top of my head) no wireless network stack for compression/decompression should help avoid any artifacting from that depending on what bitrate you use and the like but if you haven't used a true wired hmd before it's hard to describe the difference if you stick to wireless hmds they should only get better in the future in theory, but I personally find it hard to go from a true wired hmd to wired/wireless streaming as someone who has been using true wired hmds since 2013ish >BSB2 seems cool and all but I don't have basestations/index controllers. basestations and controllers are definitely a real barrier to entry since that's a lot of investment if you're not already rocking an Index or Vive kit Deckard in theory may not use any lighthouses at all, but I'm definitely hoping it'll have the option since that makes FBT easier to integrate seamlessly
>>1166947 You can obviously live with issues, the only problem is when someone becomes a disingenuous faggot fanboy who downplays issues of his headset of choice, yet screams about issues of the opponent's hmd. This kind of stuff is something only a subhuman would do. Just childish. I read the trash you typed in >>1166666 btw. I never "shilled" ARKIT, it's just objectively the golden standard of eye/face which is possible on a 8 year old phone. That's all I said. >and I explained and REPEATED why VR HMDs don't do it It wasn't an explanation, you just got caught on a lie. Why you're a such a sleazy disingenuous creature, I have no idea. How do you live with yourself?
>>1167022 I imagine the no compression/less latency is huge for immersion I've only used wireless at this point though so I don't know what I'm missing (yet) displayport+oled are my big "wants" in my next headset. I think I could get used to 75hz for some games, VRC, maybe flight sims. But I'm running most of my vr native games at 120hz right now, and sims/mods at 90hz so maybe dropping to 75hz would be jarring.
Hey is there a setup in liltoon to do latex without entirely relying on matcaps, maybe with reflection? Any help is appreciated.
>>1167088 >yet screams about issues of the opponent's hmd. trust me, if it was enough of an issue I would be preaching about it but since its still a better experience than the rest of my arsenal I can't say I feel a need to >I never "shilled" ARKIT mentioning anything is shilling, duh >It wasn't an explanation, you just got caught on a lie. i literally put two obvious reasons why tracking eyebrows isn't done by hmds so I really have nothing else to add because you keep shitting yourself over this >How do you live with yourself? easily, life is good :^) >>1167098 >I imagine the no compression/less latency is huge for immersion I notice latency very easily hence the autistic graph posted earlier, but my opinion is that it is a pretty noticeable difference between true wired and streaming methods if you've never used a wired hmd before it might be worth grabbing a cheap vive kit or psvr2 or something if you can find great deals on em, but be warned that old OLED is not the same as uOLED and has a few mura/black smear issues regarding 75hz mode all I can say is I haven't really felt a need to use it (and haven't really used it besides an initial test on Windows) 2560x2560 per eye is definitely a nice target and I have a few friends who prefer that mode for clarity GPUs are so hard to come by these days that I am fine with "stagnating" at exactly what I'm using currently but gaining better lenses and eyetracking, if that makes sense Dream Air and Crystal offering absurd resolutions seems enticing on paper, and they at least have foveated rendering to make it easier to drive them but I've been burned by a Pimax purchase before and they don't seem to be making any moves to become more Linux-friendly so I had to cancel my Crystal Light preorder a while back
>>1164387 Gotta Shack up. Pavlov Shack is happening every day. Easily at least a more than hundred people often, and even on weekdays too. I've seen four lobbies of some map called, "Resurgence" maximum populated twenty four players. and then a whole bunch of other lobbies easily totaling two hundred players. Questies only got so many good games. Pavlov Shack is a really good game compared to what else is on the Quest marketplace.
>>1167098 > for immersion Immersion is a meme. You can be immersed in a book, not something someone who only read books when forced would know. > less latency For all intents and purposes it unnoticeable for a properly functioning setup. If anything, wire is a lot more "immersion breaking". And the graph that leash-evangelists keep posting is completely fake data for all wireless HMD btw. >>1167197 >trust me I don't believe you. You proved yourself as a liar already. >i literally put two obvious reasons why tracking eyebrows isn't done by hmds Yeah, and it was retarded. It's not that it's not possible to do, it's just eye solutions specifically don't do that. That's what this whole argument was about. Qpro and vispro do it just fine. And nobody is "shitting themselves", you uncultured swinish plebeian. Simply calling you out on your blatant lies.
>>1167307 >Qpro and vispro do it just fine. so they do exist? make up your damn mind bro you kept swearing that NONE existed >And nobody is "shitting themselves" see above
>>1165952 I'm on the pimax crystal light. I only regret not waiting for the cystal super (which I'm waiting on whether they make the lighthouse faceplate as a factor on whether I'd decide to buy.) Wired PCVR is king. But Pimax are a shitty company, despite me liking this headset, beware of their whole monthly payment system because there's no opt out once you do it. Wireless will never compare to uncompressed high resolution PC headsets. There are options outside Valve is the big screen beyond 2.
>>1167307 >If anything, wire is a lot more "immersion breaking". I can see this I started with my Q3 wired and once i had a good router I went back to bumping into everything in my room for the next week because I kept getting lost. I'm not anti-wireless by any means, it's very nice. But a lot of my time is spent in my simpit and not moving around a lot so I dunno how much going back to wired would bother me. I mean, I don't have to throw out my q3, I could use both headsets in different games
>>1167322 No eye-only tracking solution has upper face, you idiot with 0 reading comprehension.
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>>1167354 why mention AVP and QPro then while also saying they "do it just fine"? that's what you wrote and what I read, dog and like I said, I mentioned why most hmds don't track eyebrows already
>>1167343 In my case I've always had the wire and I never really consciously notice it w/my beyond 1. I guess if I tried wireless and had that freedom it might change, but for now I don't really desire it.
>>1167370 Because you keep insisting that you >>explained and REPEATED why VR HMDs don't do it and that "explanation" is completely retarded.
>>1167389 so are you saying that they do the tracking "just fine" or that they have no gasket "just fine"? last I checked AVP requires its light seal so I doubt its the second
>>1167407 >last I checked AVP requires its light seal so I doubt its the second It doesn't. A lot of people use halo straps with no facegasket at all. It's actually the better way to use the headset, because you can get it closer to your eyes which increases the FOV.
>>1167430 >It doesn't. A lot of people use halo straps with no facegasket at all. ah yes I forgot the hmd was so shit for $3k that people buy Q3 halo straps for it my bad!
>>1167442 You are such a sleazy faggot, it's disgusting. How can anyone hold a proper conversation with you?
>>1167477 sorry that the $3k Apple device requires Q3 accessories to "do it just fine" but that's the way the cookie crumbles, anon
The date is wrong here i think. Vertigo 2 DLC coming out in 5 days. Just a heads up. Vertigo games are probably some of my favorites outside HL Alyx and Red Matter 2
>>1167543 Should I play the Red Matter series?
>>1167662 Yes. But 2 is far superior to the first. Difference in release dates and what you would expect for how VR games improved post Valve's game.
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I can post an entire beatsaber video here, 8chan is great
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:: SEA Anime and Exploration - Edition | (See schedule below) :: What is this? Super Epic Awesome Exploration (SEA Exploration for short) We go in a group to explore many new VRchat worlds in a rapid fashion to find good ones and experience them in full with nice frens. We watch a couple of seasonal anime before the explore! When? Sun - 8:00AM-9:30AM UTC - SEA anime Sun - 9:30AM-3:00PM UTC - SEA after hrs heavy exploration There will be one soon in a few hrs will drop link when the time is nigh.
>>1166345 Depends on the game/playstyle. Dashing around non-stop in AD with monkey movement fucked me after 40 min.
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I've been using wireless Q2, I have gigabit fiber internet and a Good wifi router and it's amazing! I think it's just bots saying that wireless is bad.
kys
>>1168320 the brain can cope very wrll
>>1168941 Neat, when can I buy it in a HMD? Novel colors sounds fun. I stared way to long at a yellow circle to experience stygian blue in the past. >https://en.wikipedia.org/wiki/Impossible_color#Chimerical_colors
>>1169026 I'm not sure we will see laser based solutions before direct eye nerve hijack. But lazer might be less invasive if you could induce paralysis of eye muscles to hold the eye stationary and attach a crt-like beam bending device to your head. If you can just read the nerve eye input, you could virtualize it, so people would think/see the eye moving, while it's completely stationary in reality.
I got a RTX 5090 last week and it has made UEVR much more approachable. I'm liking the performance gains a lot.
>>1168320 Most people that can't get wireless to output good display quality are low IQ. >>1166124 >slapping a Babble cam Stop bringing this trash up like it's an actual solution. EOZ recently canceled their facetracker because it relied on Babble software and they said it was so unuseably bad they couldn't continue with the product.
>>1167960 Bunny suit edition?
>>1169488 uuhhh sure if you want. We'll go through some easter maps
>>1169478 >Babble hating I don't think anyone in vrg ever tried babble, and yet there is a schizo who keeps attacking it, and mostly for being open source. Demos seem to work fine. How come toilet chan hasn't built it yet?
>>1169518 No need for Easter themed maps. Bunny suits will be either to satisfy my Easter needs.
>>1169541 >I don't think anyone in vrg ever tried babble Then it should stop being shilled here. >and yet there is a schizo who keeps attacking it, and mostly for being open source. What are you even talking about. It's being attacked because it sucks and people keep posting it pretending like it's a real solution to facetracking. I haven't seen a single person here hate on it because it's open source. https://www.eozvr.com/blogs/blog/update-on-akro-x-eoz-face-tracker
>>1169541 >and yet there is a schizo who keeps attacking it Tell us more, 2-post-per-id non-shill non-schizo anon.
>>1169600 >Trusting eoz >Caring for normalfags to run any software So, as usual, you have nothing to say
>>1169623 Low IQ individual. I accept your concession.
>>1169623 Show the performance of your kit and prove us wrong.
>>1169648 Honestly, Ive been avoiding face and eyetracking because its more avatar work... I might try to do something next week though, because I'm kinda tired of this baseless discussion. As far as I know all you need is a esp32, espcam and some diodes for illumination.
>>1169671 So you were talking out of your ass while calling other people incompetent normalfags. I see.
>>1169684 The other people talk out of their ass just to attack a a project which is trying to set us free from zucc.
>>1169726 Hyping up a project which doesn't work properly doesn't help us at all. You are just supporting a scam. And it still doesn't have upper face, if it works at all.
>>1169684 If they were competent vr enthusiasts they would talk from experience and show their babble failures.
>>1169742 >which doesn't work properly doesn't help us at all. If you check youtube for babble demos, it seems to work. And yet schizo anon attacks it non stop.
As I said, low IQ individual Shilling a project he does not have, has not tried, and has already been shown evidence that it doesn't work well by a well-known VR company that tried to use it in a commercial product and couldn't, publicly commenting on the poor quality of the software.
>>1169774 I want to see criticism based on results, not fucking schizobabble
>>1169785 >I want to see criticism based on results You must be baiting right now. Did you even read the previous link or look at the previous picture?
>>1166449 My headset isn't on the list, that means it's so good they don't even need to compare it, right guys??
>>1169806 I don't trust shills or shitty strap sewing companies about opensource projects.
>>1169785 Looking forward to seeing your detailed testing in the future thread! Still no upper face though.
>I don't trust shills
>>1169849 I dunno about detailed, but Ill try to throw some hardware together, and record something. I guess the black facetracked meta man avatar would be the best to test on.
>>1169889 Vive Pro 2, I haven't done anything to it so I'm guessing it's the 41,7 @90hz DP.
>>1169974 Correction: it does actually have 120hz. So 36,3.
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Oh cool, a VR thread! >It's all VRChat slop nevermind... at least you're not erp-ing in the thread itself.
>>1166449 >>1169889 >pimax crystal light not mentioned I'd like to see how it compares in latency to Valve Index. Why is it not there? what's going on?
>>1170119 Because you have not sent your results.
>>1170118 >Oh no, the most popular app is being talked about the most
>>1169829 Half of that list is bullshit. All wireless results on the screenshots are gimped. The 90hz bsb result (19.7ms) is outright faked most likely, the latency doesn't make sense. How the fuck does he get the same latency as 144hz screen I have no idea.(edit: changed my mind, see below) If that's true, which is unlikely, there is something really weird going on in the rendering pipeline and it should translate to all other headsets too, bigshit doesn't do anything out of ordinary there. But particular anon proved himself to be a pathological liar, so straight-up fraud is as likely. >>1169974 >>1170030 It should be in the range of bsb. It's all software dependent. Theoretically (assuming everything is as efficient as it can get) it's possible to >vsync >poll input -> cpu work -> gpu work >vsync >sent to display scan out (1, 2] frames of latency total But usually games/apis do (realistic) >vsync >poll input -> cpu work >vsync >gpu work >vsync >display scan (2, 3] frames of latency total I will check monado source code and see what they're doing, but even if it works, it's not a real world scenario, it assumes the game cpu+gpu frametime is well below 11.11ms.
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>>1170146 Correct. Hidden gems needed.
>>1170118 That's just because VRC is like 90% of most people's VR time. Or more. If you want to talk about VR games you need to ask a question or bring it up yourself.
>>1170166 >a pathological liar, I think he still has the video files of which the data was pulled from. Count the frames yourself?
>>1170166 >The data from a realistic scenario doesnt fit my derange beliefs >Its the data's fault
>>1170173 Play "The Under Presents"
Happy Easter everyone! No Easter event this year?
There is a VR MOD for this game if you wanna check it out
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>>1170233 can confirm is very good in vr
>>1170173 many hidden gems for vr are actually vr mods made for desktop games if you like halo someone made a halo vr mod
>>1170233 >>1170243 Aye it's mega, glad I went in blind.
>>1170246 Many vr gems are games released for vr, schizos here would call slop and attack you for recomending. Like The Maskmaker, Falcon Age or The Eye of The Temple
>>1170212 Looks neat, wishlisted. Ty. >>1170246 I am aware, the new Digimon game looks like it's made in Unreal so I'll try UEVR with it once it comes out, if it's in fact in unreal. Most of the time whenever I do VR i just start heavily modded Skyrim or Gmod VR for exploration. >>1170174 I wish I could get into it, tbh. Never managed to get into it. At least with Neos/Resonite you could do sandboxy shit with friends directly. Shame about the author and the community. Is there any VRC world that allows you to dump images/videos directly into the world outside of one premade youtube player? I honestly haven't kept up with it for years.
>>1170181 Deranged beliefs is what you have with babble. I know exactly how steamvr works and I explained it in the post. To go sub 2 frames of latency you need a very light workload for both cpu and gpu (unrealistic), very efficient api (unlikely) and have bubbles in the pipeline (a given, there is no way around it) so very fast hardware. >>1170181 I don't trust liars. If monado is really that efficient and does sub 2 frames, other lighthouse-based headsets should be able to do that easily too. I really would like to see how monado reacts to sudden increase in workload if it really can do that, I feel it's not going to be pretty. Still a completely unrealistic scenario though, but still interesting even as a theoretical absolute minimum.
>>1170310 Wrong quote, first one to >>1170207
>>1170310 A vrchat world with some simple udon, running in normal steamvr is unrealistic scenario? Terry, you're delusional
>>1170327 Sub two frames is not vrc, read before replying next time.
>>1170310 >I don't trust liars. So the video was doctored? If you don't trust the output what you should do is make a list of things that could affect the result, and then ask that the experiment is repeated with these considerations, and the video provided. Until then, lying claims are more unfounded than the result you have an issue with
>>1170337 Provide context properly when you type, schizo. And stop accusing of lies, for no reason, about experiments you can repeat yourself.
>>1170365 It shouldn't be specific to bsb. Other people should be able to replicate. >>1170379 It's not my problem you struggle to comprehend post with more than 20 words. Context was there. Everything mentioned explicitly multiple times.
>>1170398 If you don't trust the output what you should do is make a list of things that could affect the result, and then ask that the experiment is repeated with these considerations, and the video provided. Until then, lying claims are more unfounded than the result you have an issue with
>>1170398 >It shouldn't be specific to bsb. Other people should be able to replicate. Do it then >Context was there. Everything mentioned explicitly multiple times It was real in your head
>>1170427 Just someone with a vive could do it. It's not a problem. And I just explained how it could be possible theoretically and why it's not a realistic scenario too. >>1170437 Watch less tiktok and work on your reading comprehension.
>>1170437 So the test case is to find other owners of the headset to perform the same test case? Nothing else? No point saving your list of reasons wh they are a liar until after this. What methodological imporovements or transprancy improvements would you like?
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>>1170233 This one also has a VR mod. I mean it's not going to blow anyone away visually. But it's an interesting experience.
>>1160902 Some people got access. It flies exactly like warthunder simulation mode. So not great, not terrible. Supports vr controllers and hotas.
>>1170488 This and Ultrakill is both good example of simple but fun VR mods. Just translate basic game interactions to VR controls and it just works out of the box.
>>1170474 If you want to know why he is a low iq liar you can read the previous conversation in this thread instead of skipping everything and then wondering what's going on. The logic was "he lied before, so he might lie again". It's not that complicated. And I'm not really asking for any >methodological imporovements or transprancy just a bit surprised monado was able to accomplish it if anything, assuming it's real.
>>1170528 I'll have to check out Ultrakill's one. I don't remember if this one is paid or not. But Neon White also has one.
>>1170548 >he lied before Example?
Anyone tried Hitman 3 VR: Reloaded?? I like the Hitman games, but the original VR version was shit and the remade on is locked down by Meta.
>>1170651 PSVR2 port is apparently good. Every other version is dogshit.
>>1170651 Quest version has such degraded graphics it looks worse than codename 47. The port was made by absolute frauds and hacks.
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>>1170651 >locked down by Meta. Zuckerberg has done more damage to VR gaming than most people would ever know
We may as well consider Zuckerberg the Tim Sweeney of VR.
>>1170693 >>1170706 What a disappointment. And the PSVR2 version is of course planned to be exclusive as well, I'll be too old to play VR before we get a decent Hitman game.
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>>1170173 If you like platformers: here's a list i posted in the last thread.
>>1170166 >>Theoretically (assuming everything is as efficient as it can get) it's possible to >>vsync >>poll input -> cpu work -> gpu work >>vsync >>sent to display scan out (1, 2] frames of latency total >But usually games/apis do (realistic) >>vsync >>poll input -> cpu work >>vsync >>gpu work >>vsync >>display scan >(2, 3] frames of latency total Thinking more on that, I wonder if Rift CV1 was able to get such good latency numbers because they were underutilizing HDMI. 2160x1200x90hz = 6.06 Gbps, which is only ~75% of hdmi 1.3 capacity. So you should be able to cut almost 3 ms from the overall latency if you optimize for it. That is not possible for something like bsb btw, as they don't have enough even for proper 90hz.

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>>1170173 If you have Quest try Metacity Patrol, it's only 5 bucks but it's the best Bladerunner game out there.
>>1171011 They use DSC compression. Their display controller is just shit.
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Golf+ today at 18:00 UTC.
I think what's worse about Meta's business practices is that they quite literally lock people out of playing the games unless you have their hardware. You can play HL Alyx on a quest and yet Zuckerberg doesn't even have the decency for vice versa? i want to burn Meta to the ground.
>>1171108 Console exclusives are nothing new, anon. Sony has tons of VR exclusives, too.
>>1171073 I know. DSC is not proper 90hz.
>>1171011 Exclusivity just makes no sense. If you are selling hardware at loss, and recouping by selling software, wouldnt it be better to include as wide user base as possible? >>1171170 Its using dsc in all modes, clarity loss is not due to dsc
>>1169802 HAPPY BIRTHDAY LF!
What the fuck is going on.
>>1171200 Sea exploration and autism
>>1171215 No, with the double posts I mean. >>1171189 >Its using dsc in all modes, clarity loss is not due to dsc Didn't know about that.
gonna miss SEA exploration today because my shitty fucking parents invited me over for easter dinner i fucking hate my shitty fucking incel life
>>1171133 The issues are that it's anti consumer and secondly it does not work to benefit of VR's health and long term term stability. Since VR is still just post infancy stage or still technically still infancy depending on how you look at it. It's not good to platform hoard because it gives the impression that no games are on it. It's bad for the overall health of the platform as it stands right now. The time where competition like this should come in is when every triple A company is developing high budget games for it. If we're not past that stage then it's absolutely the wrong time to do it.
>>1171236 Connection issues
>>1171271 have fun with your parents anon!
>>1169478 >Stop bringing this trash up like it's an actual solution. i used it personally for new years 2025 and had no problems with it the model could use some work for beards and extreme angles but that's what personalzied shit is for that said a proper open-source project for face tracking would be preferred as Babble seems too closed/proprietary for my taste
>>1171272 Zucc is bleeding billions just to be anti-consumer. He doesn't care about VR, he wants a platform he can control. A healthy VR industry he can't control might as well not exist at all for him.
>>1169742 >You are just supporting a scam my $40.. down the drain... it's so over bros
>>1171353 If you consider your time as free, I guess you're right.
>>1170119 because I don't own a Crystal Light? another post in this very thread said I cancelled my preorder for it
>hobby projects for tinkering are now a scam
>>1170166 >Half of that list is bullshit. yup you got me >All wireless results on the screenshots are gimped. yeah i used a 10 year old linksys router for those tests >The 90hz bsb result (19.7ms) is outright faked most likely, the latency doesn't make sense. yeah that one was completely made up >But particular anon proved himself to be a pathological liar, so straight-up fraud is as likely. i might still be lying
I check the last 6 months of Monado commits but I can't find what caused the supposed massive latency improvement. RIP Pavlik btw, he was a decent dude. >>1171465 If they don't work, they are.
>>1171370 I do be using Linux
>>1171526 >I check the last 6 months of Monado commits but I can't find what caused the supposed massive latency improvement. my chart showed the improvement between a few months of monado development a particular commit early this year (2025) is what caused the massive decrease in latency since Monado had considerably worse latency than SteamVR until that particular commit was made and then started beating it quite handedly I'd go find it but I'm sleepy and only had a hunch at what the commit actually was since someone pointed towards it after I asked and provided them with my testing data
>>1171523 I was hoping VR would revive the soundcard era spacial audio that used to be in old pc games like Thief, Half Life, Unreal Tournament, Quake etc. https://www.youtube.com/watch?v=o9n9fE_DeTE https://www.youtube.com/watch?v=02ycCtTYDjg https://www.youtube.com/watch?v=-tjBmGwV4Ik Dolby atmos for headphones is okay, but not as detailed in simulations.
Detailed as in no one talks about things like wavetracing anymore or about occlusions and reflections etc. 3D audio for headphones died in the 90s to early 2000s and whatever they're doing with dolby is crap.
>>1171829 >3D audio for headphones died in the 90s Didn't it die because of some patent which expired couple of year ago?
>>1171852 It was to due with something Creative did that fucked it all over, a course case or something?. They shut down Aureal basically who made the best implementation seen to date.
>>1171897 Court case*
>>1171271 chicken jockey! easter
>>1171897 It was the patent thingy pretty sure. They acquired the company, then went full retard. >>1171829 >about things like wavetracing anymore or about occlusions and reflections etc. You need full scene representation. Steam Audio lib uses baked scene data, so no dynamic stuff. AMD did something too, but then just dropped it, i think. Custom stuff is needed, but nobody seems to care. We barely have physics too. Thanks, quest.
I want podracing in vr... "We have podracing at home"
Drumming at home
>>1171981 I almost forgot to mention that realtime raycasting isn't a thing either in modern games either, since 3D audio is still a rarity. How did we go so backwards with audio and trying to simulate it in the 3D sense? everything is flat now. I swear the actual things gaming was doing a long time ago was more advanced than what we see today. VR is a different story albeit.
>playing modded bonelabs >runs like ass >20 ~ 30 frames >playing like that for two hours >take off headset >eyes literally have to adjust to the smoothness of real life It felt really surreal waving my hands in front of my face, like my brain was expecting it to lag slighty behind. Never had this before.
Something spaceship travel I think it was cool
HAPPY BDAY BC!!!


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