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Disco Elysium Anonymous 04/19/2025 (Sat) 15:18:04 Id: c21e78 No. 1148336
Thread for the most Disco game around Talk about the game, it's successors, the way za/um is treating the IP, or the cancelled sequal/dlc game
>>1148336 Shit commie game lol
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>>1148511 And like that the thread has been christened Was worried we weren't gonna get that reply
>>1148336 >enter building <loading screen >walk up stairs inside building <loading screen >enter room <loading screen >want to leave <enjoy 3x loading screen lol Shit game breddy gud bisul nobel Kimball a best
>>1148542 Amazing, I love Canadian Harmful Opinions.
>>1148551 It's funny how there can be unironic commies that aren't pensioners in ex-soviet states. Wish they'd be thrown back to 1950s so they can enjoy their communism
>>1148869 I'm too disco to understand that sentence
>>1148683 Yeah it gets pretty bad when having to talk to klaasje
>>1148869 I agree
>>1148869 The game is extremely critical of the Soviets and basically acknowledges that Communism just doesn't work. But neither does any system. People suffer under every system, and globalist market capitalism posing as democracy most of all, because you aren't even allowed to try and make anything better because the people who support economic zones and free markets don't care about borders or national pride. For every silly person representing an ideology in the game, there's a faceless, dead serious bureaucrat twenty miles away in a skyscraper making all of the meaningful choices based off of economic markers and growth targets instead of what's humane. The game outright implies even fascists would be preferable to rich globalists living in ivory towers, profiting off of tax loopholes and market manipulation at everyone else's expense. At least fascists have ideals. At least they care about SOMEONE else, even if it's only people like them. At least they see the issues with the world and say "let me fix that", even if it's probably in the wrong way.
>>1150912 Anon don't bother that's a bot post Majority of people who call it a commie game and complain about the communism or racism in the game haven't played it or haven't made past 30 minutes They somehow contribute less than the chicks on tumblr who haven't played the game but have made thousands of ship art of harry and jim
>>1148336 I can't call it an rpg with a straight face But it is by far the most polished Visual Novel i have ever seen, infinitely close to being a game, probably the pinnacle of what a Visual Novel can be in terms of gameplay This is genuine praise btw
>>1151379 It's the best book I've ever played.
>>1150912 Please, the game is insanely charitable to communism. Every other ideology is presented from a cartoonish standpoint and they didn't even bother presenting fascism right. They present "Revacholian Nationhood" as some boogeyman ideology in the game, even the mildest desire for the country to just become a new independent nation after communism and what's essentially international occupation force control. The communists in the game are presented as well meaning idealists, even the insane pervert sniper on the island is presented as some fallen on hard times hero. The book it is based on is pretty much communist propaganda that implies that the Pale is spreading because people aren't communist enough. You can enjoy this game, but you have to be honest with yourself.
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>>1151560 >they didn't even bother presenting fascism right Because you are literally not allowed to seriously follow an ideology. Any of them. The character you play isn't capable of engaging in politics without it being pure cope on his part. And every character you meet that's a "fascist" is just a racist. That's the entire point of the fascist path. You go around to all of the "fascist" characters and realize they don't know anything about it and are just bitter racists who don't want to actually improve anything. They don't know anything about fascism and never consider themselves one. Them being "fascists" is just what your character, if you choose fascist options, imagines them to be. The only time fascism is even mentioned is when YOU bring it up (as a cope for your character's own issues) or when a communist cries about them. Rene is the closest thing to one, and he's just an angry old monarchist that's a mirror of your own character and the deserter: poisoned by lost love into hating the world.
>>1151759 >it's supposed to be retarded
>>1150912 >Communism just doesn't work. Anybody with eyeballs can see that. I don't need to play a preachy game that states the obvious.
>>1151759 I'm not talking about following the ideology, I'm talking about the characters who are supposed to embody that ideology. This game also had communist podcasters in place of voice actors in the voiced version of the game. The main character is irrelevant because he's an insane bum you're trying to somewhat fix, any ideology he ascribes to just takes the form of his psyche tormenting him. When you do the communist path his internal monologue just mocks him. Harry doesn't matter in this regard, it's the people he interacts with. I do find it funny that following that path is the only time Harry's portrait cleans up but as a communist he stays looking like a bum.
>>1151897 Yet you feel the need to comment in the thread for a game you haven't played just because a political ideology was brought up Interesting life you lead
>>1151347 No I'm complaining about them being estonian and communist. Apparently. I have no intrest in the game. Neither having an opinion on it
>>1151844 No, your character is broken and retarded and that's the point. You're literally not allowed to be genuinely political. Every political path requires you act like a whacky woohoo nutcase extremist because the character you're playing is a mortally-depressed drunk and the political paths are explicitly just a coping mechanism for his actual issues. This is said to your face in the final dream sequence when Dora tells you that you're only being political to "win her back" and she doesn't want you to, immediately followed up by the stat relevant to that path going "b-but being a fascist/communist/moralist/hustler was supposed to win her back!".
>>1151379 I'd call it a point and click more than anything
All discussion I've ever seen about this game on 8/v/ drives me insane because it's obvious most people have never even played it. <muh walking sim It's not a fucking walking sim and anybody who says that has obviously only heard about the game through internet posts. DE's skill system was one of the most unique and innovative things I've ever seen in a game, I hate how a lot of other devs want to "be like Disco Elysium" and rip off its system wholesale without evolving it at all. If you look at the leaked cancelled Disco sequel you can see all the ways the devs were trying to go further, push the boundaries of how thoughts worked and what they could do. Nobody else is doing that. The game's reactivity is also excellent bar the ending, Gabe Newell once said something like "If a game doesn't respond to what I'm doing it's like a narcissistic injury" and Disco really lives up to that. It has over a million words of dialogue and much of that is alternate lines for dialogue paths. There's a funny moment where you can find racist memorabilia in the trash, but if you decide to take the memorabilia then talk to a racist truck driver, you can show him the thing and ask what he thinks about it. Literally no plot or story significance, just something you can do. The game is absolutely full of that, things that other studios wouldn't "waste time" on. Every character you meet has a surprising amount of dialogue, and almost none of them are story relevant.
>>1151952 i really like the Icebreaker portrait
communism
>>1152760 >it's not a walking sim <the "skill" shit only has to do with dialogue Its a walking sim.
>>1152897 Actually skills can increase physical stats as well Some of which are needed to pass encounters
>>1152760 >DE's skill system was one of the most unique and innovative things I've ever seen in a game, bro, increasing your skills unlocks more options!
>>1152760 Isn't it just a basic stat check, with some stats having negative contributions/combinations being the unique aspect? Most of the game is handled in dialogue boxes and there's no real combat system or gameplay beyond that. That's not a real problem but I'd doubt it's that innovative when it's standard choice and consequence shit.
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>>1152770 >ARE YOU FUCKING INSANE? I wish the game engaged with le funny mustache ideology more seriously, but I do like how Harry's internal monologue tells him to completely repress his humanity and emotions in an attempt to become some stoic ideal of a man. It's one of those strange, unhealthy things you'll see among some fascists. Complete psychological flagellation dressed up as something noble, heroic even. Harry manages to rationalize it because he's a burnout fucking junkie and he tells himself this is how he'll get himself back together, but as his own subconscious manifestation of his ex later tells him, it's only a coping mechanism.
>>1152760 About as much """gameplay""" as a visual novel
>>1153501 Visual novels can't have me turn my necktie into a Molotov using some 80% liquor I haggled a homeless man for
>>1153433 >Isn't it just a basic stat check, with some stats having negative contributions/combinations being the unique aspect? I'd say the unique way of how Disco approaches is how the skills can give more insight into a person through their subtle body language or gives it via supernatural insight I would never know what Kim is truly feeling or thinking had it not been for composure and esprit de corps Disco has the player solve situations through their words, not as a way to redeem someone but to get what you want through different avenues
>>1153489 It's paradoxically one of the more positive and hopeful paths. The fascist path tells you outright "look, none of these people actually give a shit about making things better, and up until now neither have you. You're all letting the past and how things used to be influence you. Make something new and better for the people around you instead of trying to go back. The past is poison."
>>1153516 >What are puzzle elements I know what you're saying anon, but come on, Ace Attorney had that shit That said, it really was the most advanced and polished version of a Visual Novel i've seen, its like an inbetween of Visual Novels and their natural evolution, the missing link between them and... i don't know, maybe something generated by AI on the spot but that's not dogshit?
>>1153623 I wouldn't call Ace attorney a visual novel either It has the look but not the feel of one We start doing that then we're gonna be genuinely calling fighting games visual novels because there's cutscenes It's a slippery slope
>>1153489 > I do like how Harry's internal monologue tells him to completely repress his humanity and emotions in an attempt to become some stoic ideal of a man. It's one of those strange, unhealthy things you'll see among some fascists. ...You mean being a man?
>>1153830 More like being the kind of man who thinks they can't enjoy something because they're cucked by their ideology It's not just a fascist concept but it's a reoccurring trait in people who follow it that's show off explicitly
>>1153885 oh, the irony
>>1153993 Indeed
>>1151560 It is possible to be insanely critical and also charitable of something . Welcome to my TED talk.
>>1153570 That sounds nice on paper but "my way or the highway" ideology is how we got people like Stalin and Hitler
>>1154239 >>1154263 hitler also drank water and breathed air maybe you should stop
>>1154263 It's more along the lines of the other paths where each, done correctly, teaches your character a valuable lesson on how to deal with his grief, disguised as politics. Communism's path teaches you that failure isn't a reason to abandon hope and stop trying to improve things. Even momentary successes are worth it. Humans are worth it. Fascism's path is about letting go of your obsession with the past and returning to it, so that you can focus on now and the future, and the people around you that you care about. Ultraliberalism teaches you that money and things aren't a replacement for real people and your connections with them. That friendship and love is worth more. And Moralism teaches you that you can't just abandon your own agency because "it's too hard to make a difference". Every single person has the ability to make things better. You can't just rely on a faceless politician the world away to improve the world. You have to do it yourself, one street at a time. It's not an endorsement of any ideology, it's your character getting over themselves and their hangups, at least a little bit, in order to grow as a person. That's the ultimate point of the political quests. Your character learning something about themselves.
>>1152897 No, it's a talking sim.
>>1148511 Fuck you. Only actual redditors think DE was an endorsement of communism. It's made pretty clear that communist/Marxist/leninists rhetoric and trappings are only skin deep, because once you start to climb the rings of power the ones controlling le proletariat masses is just another power hungry rich fuck who will destroy entire communities to get richer and more powerful.
>>1156596 I wouldn't know, I just wanted to bump the thread.
>>1152226 Then leave the thread you godanm worthless piece of shit nigger, I would kill you if I could. Godanm ruining fucking videogame discussion and then having the audacity to openly admit you haven't even played the fucking game. GOD I WANT TO RAPE YOU DEAD.
>>1156756 Kek. Imagine being this assblasted over a pretentious game
>>1156917 Its the best visual novel ever produced by mankind so far and you won't change my mind.
>>1156917 >>1156969 Alright you two let's not go into an endless shitfest like we would on the homeworld This is our chance to actually talk about the game Those who haven't played will simply out themselves once they've ran out of surface level material that can be got from the steam reviews
>>1157033 Do you intentionally avoid the mirror on your playthroughs so your portrait just stays a blur? I find this also fun to do while rejecting my own identity to the point of permanent namelessness. Out of all the skills I've tried out as a primary so far I think inland empire is pretty hilarious with its constant schizo moments.
>>1157165 I didn't look in the mirror for my first play through because I wanted see what would happen Looking back I don't think much changed compared to other play throughs but it could be it just makes it so I don't know if I'm making the expression I found Half-Light to be the best for schizo moments due him being wrong most of the time but always having something to say
>>1157263 Shivers feels like it hits the most accurately out of all the more esoteric skill types.
>>1157306 Shivers is my favorite skill out of them all Literally gives you information about the world no one could tell you or could read about Being able to have the city itself be your back up is cool
>>1156596 That's marxist rhetoric. Also the devs have a bust of Lenin in their office.
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>>1157676 Yeah it's the best
>>1153623 >its like an inbetween of Visual Novels and their natural evolution, the missing link between them and... i don't know, maybe something generated by AI on the spot but that's not dogshit? It's the equivalent of a black isle styled rpg (fallout 1&2, planscape torment, arcanum etc), with the combat stripped out of it, and really focused on the non-combat skill checks. Not implying it's a bad thing. Honestly I'm just surprised that it hasn't happened more, it would make VNs be more of an rpg than jrpgs. >>1153809 I agree with you but that ship has already sailed in japan over 2 decades ago.
>>1156596 Except Evrart and his brother genuinely are trying to make things better, just in the scummiest and worst-looking way possible. Conversely Joyce is a very charismatic and empathetic character, yet she doesn't do anything to change the world for the better even once until the very end of the game, when it's implied she goes back to fight the board on just sending more armed mercenaries because she now values Martinaise over her job and position. She's hopeless and feels like she can't do anything even as a board member of the largest shipping ompany on Earth, while Evrart and Edgar start from the bottom and do anything it takes, no matter how slimy, to make their home town better, and fuck everybody else.
>>1157165 Half-light is just constant schizo moments: the skill. https://youtu.be/RX_05uYAJBs


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