>>878402
I don't disagree about emulation itself being legal, but I very much doubt anyone will be fooled into believing that many users aren't using emulators to play games they've downloaded off the Internet. Even more so when it comes to the Switch itself, whereas it is somewhat more acceptable for old retro systems, at least where I live. Personally, I do not care how someone get to obtain the game as it doesn't affect me remotely and I'm no saint either. But laws can be changed over time, and I sure wouldn't rule out the eventual possibility of any big company to go after emulation in court (and smart enough to focus on something else rather than trying to make emulation itself totally illegal) to overrule the Bleem case from decades ago.
I think it's important to gatekeep emulation a little bit and prevent it from becoming any higher profile than it already is. Ideally, it should remain a niche and nerdy activity.
>>878422
>Is it too late to get a Switch or should I just wait for the Switch 2?
The Switch successor shouldn't come before another year or two yet, and as the other anon said, there is no a date limit to own a console and no obligation to immediately purchase the next generational console either.
My personal piece of advice when it comes to ever consider a vidya system is to check first if there are enough games that pick your interest, regardless you hack it or not. I would say at least five at minimum, but the more the merrier. Switch is primarily for japanese vidya (RPGs, tactical strategy, musou, shmup, action, rhythm, horror, visual novels, etc.) and indies, and the library is already massive enough in addition to Nintendo's own offerings (Pikmin, Bayonetta, Mario, Zelda, Xenoblade, Splatoon, Metroid, Kirby, Astral Chain, etc.). Bonus points if you can read moonrunes due of certain previously-localized titles being exclusive in Japan such as the mainline EDF games, Trails of Cold Steel 1 & 2, Samurai Warriors 4, Dragon Quest Heroes 1+2, Ys Felghana, etc.
I originally bought the v2 model in the second half of 2020 then side-graded to the OLED model on its release a year later, which has a much nicer and larger screen, a more efficient battery life and an actual kickstand. The joycons are cheaply built even if I never had this drifting issue that I often heard on the Internet, although I very recently had to replace the stick caps once as the original ones were completely worn out after heavy use. The gimmick about the base controllers being detachable is pretty nice, due of having IRL folks to play with.
If you wanna go down the full buyfag route like I do, it's possible to have multiple regional eshop accounts on the same console (one eshop account per profile) and play all the games in a single avatar profile. The system is region-free.
I have an european and japanese account, but in the case of the latter, it's only possible to obtain shit through prepaid cards or through download game codes (Paypal is region-restricted and the average gaijin bank card is blocked too). I used to order on Play-Asia to generate prepaid card codes but stopped once it bothered me to ask my phone number for order confirmation (email confirmation wouldn't let me go through sadly). Nowadays, I use Amazon JP as it doesn't charge me extra like Play-Asia does and can even get game download codes there for cheap due of the low yen value, although it should be reminded that its japanese digital goods are only available for sale for people located in Japan (there are guides to go around this barrier anyway). More and more games on Switch are multi-language regardless of region now, but there are still some publishers keeping up the old tradition of things, like Koei-Tecmo or Nippon Ichi Software.
Switch game cartridges are the sole physical media where the data content remains located inside the format itself instead of installing on the internal console storage like it's been the case on PS4, so they're good options for games that are quite heavy in size (such as the Zelda games, Xenoblade, Tsukihime remake, Memories Off Collections, Nier Automata, etc.) in order to save space on the microSD. Speaking of it, depending of whether you focus mainly on digital or physical, you should give priority on the data capacity rather than write/read speeds, the Switch has a cap that prevents high speeds (from models like Sandisk Extreme) to be actually used. I currently use a 1TB microSD because most of my large library is digital but I wouldn't recommend more than 256GB for the average person.
Beware that some games can have large updates, or DLCs, even if you were to obtain them as physicals though. Got once a nasty surprise with Fuuraiki 4 (a japanese countryside tourism simulator) which costs over 47GB in memory space despite I have said Switch cartridge, but it's one extreme case.