Out of all the bosses so far, I think this one felt the most like a "Dark Souls" boss. Right now I am at Ibis, almost got her on my first try, in that she only had 1 HP left, but so did I, then I got stumped half a dozen times, then I defeated her, only to find out that she has a second phase. Only referring to it as a her, because I keep hearing it getting compared to Malenia, and while I kinda see it, it doesn't regenerate health when it attacks you . I don't think the boss is that hard, I just need some practice, but then I looked up on the internet, and sadly it has been nerfed, I guess this is the fate of a buyfag who waited so long to reach her, at least I beat Balteus and the spider when they weren't nerfed. I wish there was a posibility to choose the patches you want for singleplayer and maybe multiplayer, I heard they did something like this with 4.
As for my review, a bit of context, I played and finished almost all the games from gen1-3, haven't touched 4 or 5 yet, so this is my frame of mind when entering 6.
The things I like:
>good control scheme
>good movement in general, shots really do have an impact when you get staggered or stagger the enemy, AC movement is great and easily maneuverable
>a more involved story
>satisfying boss fights
>giant maps with a lot of verticality
>a good combination of both short and long missions
>all the four leg types feel different and have different uses, such as the quad legs allowing you to float in mid-air
>aiming rockets at multiple enemies, much easier to do
>lots of ammo for all weapons
What I don't like
<even fewer part types than the first game
<invisible wall red barrier, instead of going out of bounds
<compass, isntead of minimap and map
<no more maze-like maps, only giant maps
All of these could have been fixed if they kept the radar, this would have given a choice between a shoulder weapon slot, or better heads(that also have Map memory), as right now heads don't provide much options, besides AP and other such stats. Now you have the minimap again, which will help you with missile and enemy location, and if you have the head that saves the map in a 3D environment, then you can have the maze like maps from 1, maybe it can even tell you the location of objectives. I am not saying that every map needs to be a maze, just one or two. There is a scanner, maybe it could have tied to the radar, or it could have been cut, I am not really sure how to feel about it.
<only overboost, no other options like hangar or drones
<Arena is just a simulation, so no ACs that are just Arena fighters, or mail from ones telling you to not face X opponent
<lack of mission variety, such as Assassinate Politician in a helicopter, or Defend Convoy, or Destroy missiles before they reach target
<lack of a specialized part to mitigate with Stagger, the same way you had Radiators for the Heat Mechanic
<Energy management is a joke
This is something that was really important in gen 1-3, as energy weapons, boosters and even Heat would drain your energy, and if you got to 0, then you had to wait for it to slowly fill up, before you could use it again, and if you had an Energy Weapon build, then you were fucked. here you just touch the ground, and it almost instantly refills. I understand they wanted you to use the Overboost more, that is fine, but considering how fast it recharges, and that Energy Weapons don't use it, you might as well have removed it, and limited the amount of "dodge rolls" you could perform consequently.
<lock on, instead of general area
While you still have to keep the camera on the enemy, otherwise you loose track of them, I still would have preferred the old system, especially since parts would determine the size of the targeting area.
General observations
<health kits
I guess they are a crutch, for fighting the bosses, I do not know how much the damage formula has been tweeked, as in maybe 8000AP in AC1 allowed you to get hit 60 times by X weapon, but here it's only 20 times by a weapon with similar fire power, so the health kits are to compensate for it, or maybe it's the same. I noticed the enemy ACs use them as well, to prolong the fight, so I guess it's kinda fair. I don't have a problem with the Provision Pods, as they are necessary for the longer missions, and they are generally placed right before a boss fight, it's not like the previous ACs didn't do similar things like this for the longer missions, it's just that now that levels are bigger they are needed much more.
<no more sea battles or hovercraft legs
I was never a fan of those mission, so I can't say I miss them that much, though maybe they could do something in a future game/DLC
<you can replay missions to grind credits
Money was never really a problem, besides the first game(and even then you could just save before every mission, to avoid Human Plus ending), but considering how the game autosaves after each mission, maybe this could have been the game that brought back HP as a game over mechanic, though technically you are Human Plus. As in not allow you to replay missions, make ammo and repoair costs really high, and have 80% of the playerbase end in Human Plus, though I guess people would have complained about having to play the game "on easy mode", though they are the same people who scream about nerfs. I heard the game does have a NG+ mode that changes thigns, so I am exited to see what that is all about.
<areas are big, no narrow corridors
In part this was because of limitations from the PS1 and PS2 consoles, and now that they run it on a PS5 they can have those huge maps where you overboost from one giant platform to another. Even when you are inside of a structure or in a cave, they are still very large rooms, to allow you to move around, or if it's small, it's just a few meters, before you are again in a giant area. With that said, I did like some of those maps, using cover and shooting enemies from corners, but I guess this doesn't fit with the gamepaly formula of 6 where you go fast on enemies.
Now it might seem that I am overly negative about this game, but I am really enjoying it, my complaints are things that I think, if addressed, would have made the game better, not things that make the game shit. When this game first got announced, people were afraid that it would just be Dark Souls with mechs, but I think a better comparison, though not perfect is Sekiro. Sekiro, removed a lot of elements from Dark Souls, such as Stamina management, RPG mechanics, leveling, Souls dropping to 0 when you die and having to recover them, build variety, a ton of weapons, armor, spells and so on, and just focused on one simple build. There were less cheese items, the game simply expected you to use the tools it provided you with, and master the combat system. Now at first glance, someone could say that Sekiro is a causal game, that it casualzied the Souls formula, while others would say that it simply removed the fat. The truth is, that even if doesn't have all those mechanics from DS1, it's still a hard game, maybe even harder than DS, as it's all about pure gameplay, and not leveling up or using the correct weapon/spell. The same way I see AC6, it removed a lot of parts, and systems from gen 1-3, but the game is still as hard, if not harder. Maybe they could experiment with a spinoff game, called Muscle Tracer, in which you have infinite Energy, only one build, but everything is designed around that build.
What would I like from the expansion pack? I would like for them to add the radar and map, but I know they won't change the game too much, so I guess just more weapons and builds, maybe they could bring back the hover legs and make the water maps actually good, and maybe try some enclosed areas with tight corridors.