>>896001
I recently got back into it and I've noticed that leveling back up to 30 is a god damn nightmare
>decided to start up veteran from level 1 because the first one I made has the most annoying voicelines and I don't like hearing them
>decide to try and speed level with revolver
>going full reload, but still going for highlighting everything, quick cooldowns
>get to level 18 and start feeling a grind
Then I quit and started playing psyker, this class is really fun once you start getting staves.
>what do you think about the new skill trees
they basically turned 5 streamlined elements into a couple hundred nodes, and I actually love node-leveling, so I think it's great.
It's especially good because it seems like you can make a really "Master of None" build that still fucks hard, going wide where you can.
Sniper vet is really fun, especially with charged helbores with the quick charge on chain, it has led to dropping dozens of elites in no time, but I always felt like I wasn't pulling my weight compared to the zealot or psykers, and I wasn't staying alive as long as the ogryns.
Since I picked up Psyker, I can give you some insider tips on playing the class from what I've seen
>first staff you get is really fun, good at crow control, but it suffers from high charge times, makes enemy waves on higher difficulties really get close after 2-3 ground stomps
>second staff is neat, but it's just a weaker variant of the lightning skill you can pick up later on, although it's stronger in that it hits one guy really hard
>third staff is my go-to, since it has very good crowd clearing with its charged orb, you can basically toss it into a crowd and weaken enemy lines, knock over most enemies, and deal very high damage
>fourth staff gives you soul flame, which seems like a direct upgrade to chain lightning
soul flame seems like it can do cool shit, especially because it is a status that you can transfer to other enemies, but it also seems like it takes too long to do its work, at least at lower difficulties. It also makes your class extremely short ranged, so you might want to invest in crystal darts instead of brain aneurysm if you want to round yourself out.
Using anything other than the warp swords is actively detrimental to any build you're running, since psykers have special nodes for upgrading warp sword damage or gaining toughness or damage dependent on warp meter.
I'm a baby boy, so I use the ultimate (F) for cooling down my warp when I'm spilling over.
A neat trick I learned by being a retard about my meter management is that being at 100% warp doesn't cause you to explode, but casting something while at 100% will
For example, If you're at 100% and you charge your sword or you cast something with your staff, you will start to keel over, however, if you charge something up from below 100% and then cast it, say with the brain aneurysm chant, and it is cast while you are at 100%, it will not cause the warp to explode you. You can essentially infinitely chain 100% warp with any soul sword by beefing it up, slashing through some enemies, and as soon as you hit 99% recasting the beef up, essentially for free. There is no penalty for being at 100% warp for any duration from what I've seen, besides if you fuck up and cast something, which can fuck you over if you are constantly swapping between staves, swords, and mind explosions.
When you think about the Psyker's tool kit, it's hard to go from Vet to Psyker, because you lose a grenade and get a special elite kill move. The easiest way I transitioned into using that move was understanding that the grenade button was now my primary "kill biggest thing I see" button instead of my rifle. The rifle, now a staff, is one of your best crowd control elements and great at picking off weaker, smaller enemies, or anything slightly obfuscated.
The soul swords are all a little weird, but two of them are identical from what I understand and the third is a chainsword with soul flavor. The first two you'll get are very good at focusing some single big target, which can be better than using your brain aneurysm because of the lengthy charge time, or if you're using something else like the shards or the lightning with a soulflame staff. The third, the chainsword equivalent, is excellent at sweeping through crowds once they've closed in on all sides, and it still does pretty decent damage on single targets.
Just think of your meter as a supply of energy before you need to reload, and if you reach the end of your magazine, you'll fall over.