>PLAYAN
Fallout 4. I'm finally starting to near the end of the game, I'm at a point where I am so armed up and leveled that I could easily finish the entire thing in an afternoon or two. Everything from this point on is just me padding for that 101% completion rating before I move on. Speaking of arming up, I will post my favorite guns so far(not counting the double barrel I posted earlier and the Tactical Pump Shotgun that is just the Halo shotgun with explosive rounds). The variety here is actually pretty interesting, considering I only use shotguns and the one(singular) Power Fist I got from Swan, since there is no reason to use anything else for unarmed builds.
I've taken back Nuka World from the raiders, using the FCOM mod to summon some Institute synths to back me up. There is a similar mod for New Vegas and Fallout 3, but it felt cheap there. In 4, you get to become the general or a high ranking member of a faction at a drop of the hat, it happens several times like it's nothing so it's only fitting the game should let you summon some extra troops. Not all of them died taking back the park, but all but the toughest ones(powered armored coursers) are dead at this point. Funny thing is that even with mods, the Institute guns are so underpowered that everybody immediately switched to raider AKs the moment they could, which in their defense are more or less the ultimate end tier small guns of the game.
I didn't capture the whole park, but the highlights include Galactic Zone(a whole lot of circuitry that is otherwise rare, and just a really fun settlement design on top of that), Dry Rock Gulch(easy to clear out due to the enemies here being bugs, actually resembles a town too), The Maintenance Center(good place for scrapping screws and gears), Bradberton Overpass(vertical settlement, but easy to navigate with a jetpack like I do), Riverside Farm(an actual giant farm, unlike the few yards of land you get in the "farms" out in the Commonwealth) and of course, Nuka Town U.S.A and the market. The trader AI got confused in the fight and actually got marked as hostiles by the Synth kill squad, so I got to use the generic settlers as the shopkeepers in the market...and the one woman who was immortal is now naked once she took off the collar despite a set of clothes spawning on her person every 3 days non stop, so there is that. Aside from that, Nuka World is a great place to build settlements, and I am glad I got to skip out on most of the unfun quests in the DLC, all you need to do to unlock workbenches if you're not a raider is to clear out Nuka Town and turn on the power, which with my jetpack meant skipping the entire ghoul dungeon, too.
Speaking of settlements, ones back in the Commonwealth are starting to max out, reaching limit of 23-25 settlers. One thing most players might not know is that there is special tier 4 shops marked as random encounters as special rewards for settlement players like me. Problem is that many of them are actually random, as in you might never get them, and even if you do, they're bugged. I only managed to get the Vault Tec rep, Vault 81 trader, the Vault 81 chick who will only join you if you KILL her junkie brother due to a bug(but in self defense, the entire vault turns on you if you don't antagonize him first) and a tier 4 doctor, who doesn't seem to have anything special about her, other than her dialogue lines. I am not very impressed with these special traders, maybe there was something special planned for them at one point, but the only one of any value is the random weapon one, which sells a unique Ripper...which is 100% inferior to the one you find in Far Harbor guaranteed, making him completely irrelevant. Still, just having bustling towns and more or less infinite resources is a reward in and of itself, if I could build more complex infrastructure and assign more varied services to settlers, I could easily make Diamond City and Goodneighbour look even more like a joke in comparison. At this point, I have so many settlements that the most common random encounter are the provisioners and their brahmin, often more than one at a time. It's not uncommon to see a whole bunch of them, 3-4 if not more, just traveling in every different direction, it does a whole lot to make the whole world look alive.
Lastly, before I get started with more Main Quests, I am doing the Enclave storyline. This means doing two mod questlines back to back: Enclave Resurgent first and then America Rising 1 right after, to craft a proper "main quest" for the faction. There is a lot of overlap between Enclave and Institute, and the most pressing one right now is both of them wanting Brotherhood dead, so there is the common foe. Enclave questline starts small, as you can expect, with the big comeback and a Gunner massacre ending first act of the questline, leading to a moral dilemma right after that might end up having me wipe out entirety of Vault 81 like in that scene in the intro of Fallout 2. As I am a charismatic character, I could talk my way out of that, but the modmaker actually had the balls to fail the entire questline right there if you didn't follow orders or talk your way out of them, props to that.
Right now, I got a new companion, Ritter(Frank Horrigan's younger brother, just as mean and genocidal tho) and am about to start the second and final act of The Enclave questline, the "America Rising" one. That one is even better, now that The Enclave is awake and operating in the Commonwealth, the big focus will be on securing a new proper HQ for the men on the mainland(on yet another oil rig, if you can believe that) and then taking the fight directly to The Brotherhood. I will get another Enclave companion out of that, this time a human, to finish off my squad. With a full strike team and full Enclave support, not to mention most inhabited locations in the game under my control, I will try to finish the game next week or the one after that.
>WATCHAN
Freeman's Mind. That machinima gets better and better over the years, like good wine. Shame it will be over 20 years old by the time he actually finishes it, we will have that anniversary in 2027 and at the rate Ross is going, he won't even make it to the Citadel by that point, let alone complete the Episodes.
>LISTENAN
See above. I'm thinking of watching the two copycat shows in Barney's Mind and Shephard's mind next. They were pretty big back in the day and I remember them also being decent, I will have to see if they stand the test of time as well. I remember the Portal one didn't, leave it to a woman to ruin something once again
>READAN
The news? Year is starting off strong with Epstein's list leaked, Jewish tunnels and a possible(another) war in Yemen. Joy! Oh, and Capcom shit the bed again, but is anybody surprised?
>EATAN
Chocolates and BBQ chips
>DRINKAN
Water for now, might drink milk later
>FAPPAN
Probably not, limited on time
>FEELAN
Got limited time on my hands, so I can't enjoy as many hobbies as I would like at the minute. Mostly limited to the Fallout marathon right now, but this will pass.
>>924986
>>LISTENAN
>Probably some more stuff about Starfield, game's shit and everyone knows it but I never expected the normalfaggots to jump on this game so damn hard, it's funny seeing even basic bitch fair-weather channels like Camelworks (a lore guy who loves Elder Scross shit) shit on the game
Did you watch that autistic 8 hour video from Patrician TV about the game? It tells you pretty much everything you need to know, and by god it is worse than I thought. I plan on playing that game and finishing this whole thing off with my first(?) playthru of it, but that is going to be rough. I have tolerance for Fallout 4 and Outer Worlds, but Starfield is going to push it