>>920492
>Do you mind explaining the ECS constant thing further, though? Since he didn't do that good of a job on it.
Sure. Basically, the first time you show up to a planet called Porrima II you get a message from the surface about a strange ship in orbit that's not communicating with the surface and the local security guard asks you to help thim with it - you can go down to the surface and he sends you right back up, or you can just ignore him telling you to come see him first and directly board the orbiting ship. Either way you find the the ECS Constant, a pre-warp colony ship that was the project of a rich eccentric and his followers who felt that humanity was about to imminently baleet itself. They barely missed the boat with the invention of the grav drive and spent 200 years getting to what was scouted out to be an ideal planet and because there are no FTL comms in Starfield (pay no attention to that bounty system behind the curtain) and they were traveling directly through the void as opposed to system hopping, they were completely blind and deaf until showing up at their destination and by the time they got there their comms were so dated that they couldn't communicate anyway. Their destination is an Eden just like they were hoping for (if you ignore the fact that the gravity is ~1.4G, which Bethesda clearly did) physically but while the Constant was ever so slowly getting there someone beat them to it. Not only that, but the whole planet is a private resort run by sleazy libertarian caricatures with Australian accents whose attitude towards the Constant and all it represents basically starts and ends with "hippity hoppity you can't land on our property". After you tell them what's going on they ask you to help deal with the Constant and you do some back and forth; the colony ship can't go anywhere else because it has no grav drive but they have a centuries-old charter from Earth saying that they and they alone are entitled to the planet they've arrived at and they won't budge. Your options at this point are to a) Destroy the Constant for a payout as the smarmy fuck CEO suggests via a wink and a nod, b) Convince the crew of the Constant to sell themselves into literal and entirely unambiguous debt slavery under the current owners of the planet, or c) Pay for a grav drive and a retrofit
out of your own pocket and tell the Constant to go fuck off. There, that's the quest. Done. Go do something else now.
I'm sure you're starting to see the problem with this already, but let me lay it out anyway: the HMS Constant is a colony ship, intended to bring as much of Earth as possible with it: it is a
priceless, irreplaceable and extremely fragile repository of culture, history, technology and genetic samples from Old Earth and your only options are to destroy it outright, hand it over to the single most hateable character in the game or have it fuck off back into space indefinitely after spending tens of thousands of dollars of your own money fixing it for them. Did you think that the UC might be interested in getting their hands on anything on board that ship? Well, too bad. Did you think that the Freestar Collective might be interested, especially given that it's already deep in their space and would be a freebie? Lol, lmao even. How about Ryujin, the most cutthroat corporation in the entire galaxy? Surely they'd be interested in what's onboard and have the resources to retrieve it, yes? Well, no, actually. Oh, Constellation - the group with a massive boner for space exploration who specialize in rare artifacts, discovery and whom you represent - would HAVE to be interested? What about the Crimson Fleet? This is the greatest payday in their history, or even something valuable enough to parlay into a recognition of sovereignty. Maybe there's a saner person on the board of directors, whom you can elevate to leadership one way or another in exchange for letting the Constant settle on the other opposite of the planet from
literally the only settlement on it? Maybe Ecliptic has an interest, for much the same reasons as the 'fleet? What about LIST, that little minor faction of settlers who have banded together for mutual aid? This is right in their wheelhouse and having those resources would give them a pretty significant leg up. Maybe even the Clinic? A population like this is a fascinating, once in a lifetime research opportunity, not to mention the potential public health hazard of novel diseases spreading throughout the entire settled systems from this isolated population. Surely all of these interests must be engaged in a mad scramble (or a moderate scramble, at least) over this priceless gem that stands to noticeably alter the trajectory of mankind as a species and is quite certainly worth going to war over and because you're at the center of all of this from the beginning you get to put your thumb on the scales of history? Maybe you have a nice outpost yourself on some unsettled world, or you're willing to make one for them? Maybe you can help set up the Constant as a small independent faction who trades their
literally priceless goods with whoever they want? Sorry, I'm running out of ways to say "no". There isn't even an excuse provided because once you choose an option
it never, EVER comes up in conversation with anyone at any point in the game except for radiant quests if you pay for the grav drive and two tiny side quests that both involved the same NPC on the Constant. Maybe you're the kind of person who appreciates Stalin's style and had the idea that you could threaten and/or murder Paradiso's existing executives into honoring the charter to some degree? Nope. Every single one of those cunts is essential. Destroying Paradiso wholesale, somehow? Pulling a Sisko and contaminating the planet so that NOBODY can have it?
smug_anime_girl.png There, like I said earlier, that's the quest. Blow up the irreplaceable common heritage of mankind, give the irreplaceable common heritage of mankind to people who make Andrew Ryan look like a guy you'd want to have a beer with, cast the irreplaceable common heritage of mankind back into the void of space. Here's your chump change and a chunk of XP, now get back to exploring the same handful of
raider spacer and pirate dungeons already; it's over. You don't have to go home but there's no point in staying here.
The quest is a crystallization of the cancer and rot at BGS and Starfield in particular. It's AIDS from top to bottom mechanically and narratively but the worst part about it is that you can tell that it was someone's baby that ended up getting smothered in the crib. When you squint, you can juuuust make out the vengeful ghosts of at least eight different options that this quest should have had. But didn't. Because despite being featured repeatedly in the promo material for the game and therefore hyped up as "that good old hand-crafted content" it was in not only a Bethesda game but in Starfield. Frankly I don't know how he missed this; this is basically everything wrong with Starfield's quest and narrative design in a nutshell and I think it would make a great closing statement.
Also there are the only Jews in existence on the Constant (not subtly Jewish either; I mean that the one you talk to the most is named Abe Levitz, is the resident ship's historian and genealogy expert and peppers his conversation with Yiddish) for some reason who gives you radiant quests to deliver messages to the long-lost relatives of the passengers aboard the Constant. Naturally he's essential, but you can still finish what Hitler started if you choose to blow up the Constant. Lel.