>>978704
Good to see you have replied, I was worried you were a (1) and Done OP. As for Helldivers 2, if you go against the bugs, depends on what type of bug you are shooting at, if it's the tiny ones, then they easily get killed even by the pistol, but then you have the armored ones, which either need armored penetrating rounds, stratagems or shooting at the weak spots, between the armor. I never felt the weapons were artificially weak, but then again, I have never went over level 6 as far difficulty.
As for me, when it comes to co-op games I mostly play games with a friend of mine, but it's one third gaming, one third talking, and one third game theory/mechanics discussion. I remember looking at a lot of textures in Resident Evil 6, commenting on the lighting, level of detail, if they were good or bad. How that texture looks too flat and so on.
The last game we played was Enshrouded, as I had heard a lot of good things about it, and we did enjoy Valheim a lot(we played that last year, I do recommend it) but it was too boring of a game. We discussed a lot, and most of the problems were at a foundational level. The fact that buildings didn't have any weight or structural integrity unlike Valheim, made building boring, the fact that nobody attacks you also makes building pointless, it's worse than Minecraft. The fact that anything you do outside of your home-base resets after 24 hours, makes everything pointless. It doesn't matter that you just cut down the poisonous mushroom, it will just grow back like nothing happened. The NPCs you bring are so lifeless and pointless, even the Pals in Palword, who were just factories, had more personality to them, and I did care for their wellbeing
because I wanted well maintained machines, but with the Enshrouded NPCs? I just could not be bothered to care about them. Or crafting is also infuriating, because you keep going from NPC to NPC to see what they offer as crafting, and sometimes you need one NPC to craft something for you, to then go to another NPC to use that to craft something else.
I know the devs won't read my post, and I am still very pissed from that game(spent as much time playing it, as with the entirety of RE 6 and we did the 3 campaigns in RE6 but quit this game) so here is a fix for the NPCs. Make them the factories, you place an NPC, but he requires certain pieces of furniture in order to craft more stuff, like the blacksmith needs a forge, and give them some very simple animations, like the blacksmith hammers at his workbench. Now I don't have to cycle through a dozen factories AND NPCs to craft stuff, but only the NPCs and I also gave them some personality.
FUCK ENSHROUDED!
Anyway, right now we are playing State of Decay 2, and while the co-op experience is an afterthought we are having more fun.