>>981893
>I kind of wish the reapers were just unexplained. Cool eldrtich machine monsters that we fight. Sovereign made them look exactly like that, he kept saying how their motives are impossible to understand for mortal races and that they simply exist.
This. It's for this reason I don't like Karpyshyn's original idea for the Dark Energy ending either. While, yes, it's not as absolutely fucking retarded as the piece of shit Mac Walters and Casey Hudson came up with while being crunched by EA, it still has a lot of fundamental problems that would have made me find it unsatisfying as well. For one thing it was a green aesop, and I HATE green aesops. For another it leaned
heavily into the "Humans are special" narrative, which I never cared for either. But, yes, most of all just like the awful ending we got it does something ME never needed to do: explain the Reapers. The Reapers from the get-go are heavily associated with eldritch themes that only get more pronounced as the player learns more and more about the madness and insanity they cause. Just like with other eldritch stories the fear and majesty is specifically in the unknowable. In addition, Mass Effect was never
about the Reapers, but rather about the people and races and what they would do when faced with such a disaster. How would they change? How would you help them or not? Both Karpyshyn and Walters missed what actually mattered with Mass Effect and thought the most important thing was creating and providing a solution to a mystery box.