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Nortubel had an update Anonymous 07/01/2024 (Mon) 15:20:56 No. 3710
My game had an update. https://eyeballtank.itch.io/project-nortubel/devlog/758202/1jul2024-nortubel-part-5brinkaedea >What is Nortubel You play as the older siblings and command the younger ones, as the 2 go around in levels but you can also directly play as the little ones just in case. Whole game is an excuse for me to show off different kinds of characters and ideas. My first game and somehow, I managed to do a lot with it. You can play it on NG or itch, with the ladder having browser, Windows and Linux builds. Do give me feedback, because there's always going to be some issues (Whether or not I can fix them also depends).
(77.24 KB 500x441 true love.jpg)

I consider ESL Autism to be an enigma. Stuff like this proves Chris chan and other "lolcow" type figures can exist anywhere, even in third world shitholes.
>>3745 >>3745 can you do a futa version?
>>4174 SodoAmerica tripled the amount of Chris Chan's, it's just that their nations already approve the incompetent adults and filled with government enablers rewarding retards, testing grounds for what Europe is about to become.
(6.44 MB 1920x1080 Nortubel Uulga companion.mp4)

Next update will have a fantasy world. Uulga will be a third companion in Herrko level 4.
>>4400 Also not a big deal but I thought of redoing the artworks for Ricotto and Matysha. With Rico, I just gave him strapped socks because I used Ciel from Black Butler as a reference. With Matysha, I just gave her an extra image with a basic display of her face and clothes (Even if the game's art style is still shit). But I also did a cute image of the 2 together since their relationship ranges from criminal partners to like a mother and son.
>>4392 What is it about Eva man. Why does it do this to people
>>4426 blacked belongs in the /interracial/ containment board
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>>4411 NPC stuff. You'll get to give Uulga her towel.
>>4764 I'll be off-line until maybe 16, so Nortubel will take a break. You can still see the game in the GitHub rep and this script even shows the passwords for all levels and cutscenes so far: https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish/blob/main/screens/MainMenu.gd Feel free to give me feedback while I'm gone.
>>4799 No.
can you make this canon?
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I've seen you post things about your game in a few places anon, but I never exactly understood what it's trying to be.
>>4845 Nortubel is mainly about the older sibling telling the younger one where to go and the option for the other to be playable was done in case the order mechanics get a bit complicated. If I had to explain Nortubel as simply as possible: >Excuse to show a variety of OC's, with a "crossover" gimmick since they copy different things >Mainly focused on these 6 characters >Companion focus with some other things in levels One half OC showcase, another half newbie gamedev journey where I got too ambitious for my first game but most things managed to stick out. But if I finish this game, it'll get more confusing because I always imagined a series where games are different enough to feel like different franchises.
>>4852 Doing cutscene work.
>>5594 The benefit of being very large: being able to hug 6 people at once :)
Don't think I've shared these illustrations. >>5617 I get why people view muscle girls as a "Reddit and safe horny" fetish and I personally don't like the "she beats me up and that's a good thing" bit. A bit of a more specific and genuine reason why I think they're appealing is because of how often men already associate women with "curves" (Ass and titties) and you can kinda see that in muscular girls or at least how some artists draw them. It can relate to how one idealizes a character's body and appearance.
>>5626 Would.
>>5626 >I get why people view muscle girls as a "Reddit and safe horny" fetish and I personally don't like the "she beats me up and that's a good thing" bit. I don't like it either, and most people don't, it truly is a niche taste. People just like to repeat it over and over, or pretend they like it, because they think it's funny. Kind of like how so many people online nowadays seem to want to call any attractive female character "mommy." >A bit of a more specific and genuine reason why I think they're appealing is because of how often men already associate women with "curves" (Ass and titties) and you can kinda see that in muscular girls or at least how some artists draw them. I think I understand what you mean. Muscular women can be unique as they have especially high strength and can fill that role of a powerful warrior in a party, but still have the appealing curves that a female character has. For some reason that third illustration really speaks to me.
>>5693 Did another "4 characters" summer art but with a male focus and Clarity just because. It's a sequel to this other one with 4 girls. Also, can anyone see if the first level lags the game because of the ingame videos? Specially if you test around different versions of the game (Browser vs downloaded) and specially in different browsers.
>>5626 >"she beats me up and that's a good thing" This is the part I really don't get. I can understand femdom as a role reversal type of thing, and musclegirls can be tied up with that. I can understand why so many women have fantasies of being raped, because it means you're wanted. So I can understand men wanting to have that role reversal and be wanted. But while the women's fantasies are about actually having sex, so much femdom isn't about the woman forcing the man to have sex, it's just about her being horrible, with no upside to the man. I don't understand it. I can wrap my head around most fetishes, and how they ultimately fulfill some sort of psychosexual desire, but this one just seems like pure self-hatred. It seems like something just instilled by the open misandry of western society.
>>5744 I played it in Chrome browser just to see what would happen, and I played the downloaded version too. I experienced some lag when the in-game videos were activated. I could still move, but it was very noticeable. Once the videos stopped things went back to normal.
>>5746 But was the lag on the browser version only?
>>5753 The same lag happened on the browser version and the Windows version I downloaded.
>>5758 I recently updated, so the videos now show up in the front of stuff (Like the illustrations and "lore" texts) and the game is paused when they're playing. I think there's still a bit of lag but not during gameplay and you can turn off the videos this time. And whenever I turn off the video so it goes back to gameplay, there doesn't seem to be weird lag. Basically, I may've at least "soften" the problem even if I didn't actually fix it.
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You're really making a mistake by not adding onee-shota incest into the mix.
>>6000 trips of truth
>>5998 https://eyeballtank.itch.io/project-nortubel/devlog/830079/7nov24-update >New prefab on UntoternLevel1: A basic variation of the art book scene where it's a mirror and it plays an animation of Katrin looking a bit scared while a face pops up occasiona >Lots of other level changes on: LevelTutorial1, LevelTutorial2, NortPartThree (All 3 levels), KrimbLevel3, MassagLevel1, MassagLevel2 and GrekLevel3; Some seem small but others are noticeable. >LevelTutorial3 has an extra book about the soccer ball >Tutorial level books and videos have fading red question marks. >Texts changes on a piece of lore (Text about the black chicken enemy) and some cutscene lines (Cutscenes 7 and 9). >Peeking platform kinda "nerfed" where the platform stays a bit longer.
Just in case, I do hope someone plays Nortubel and gives me feedback because I want to make sure the game's finished this year. Right now, I'm doing cutscene stuff and then I'll try music on LMMS. Here's the level passwords so far: galeria, tutor1, tutor2, tutor3, c4rr13, k4tr1n, m3lv1n, osc4r0, p33tt3, ang3l4, l3300n, oott00, b0rhrr, p4m3l4, sh3lly, b3rn4d, b00k3r, r1c0t0, phn34s, st3ll4, z4r1n4, sh1hr0, h0lm3s, mcshry, jol1t4, b4rn3y, k4rl44, l13fd1, x444ng, am4l14, y13g0r, clr1ty, kl3rrr, tf00r1, zrkv1l, d3c4rd, fl3nnn, brkstn, m0nic4, ill0uu, b0nkyy, b0nk44, cl4ud1, b0nk3t, dr1l0u, j3r0ld, chrl3s, lmshtn, e1rr4c, n1rt4k, n1vl3m, n4myl3, p3bble, iv4nnn, eul0r1, uulg44, r4cs00, eet33p, al3gn4, k4luub, al1sss, b34trc, h1rdr1, kr1mbs, msgc0v, gr3klv, br1nk4, l4h1rn, h3rrk0, unt0tr, n0rtbl
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>>6329 A recent update makes it where you have a chance to pick up the ball again.
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>>6454 Think I did ok with this cutscene so far, now I wanna review some stuff and then I'll try music on LMMS. If anyone knows any good places to get sound/instrument samples, let me know.


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