>>1017159
>And yes a game can become "impossible," or more like they shouldn't even fucking try. Take MK1 or Ark.
Do you even remember what the four previous HD
MK games looked like? If the screenshot you are providing
IS what the Switch version of
MK1 looks like then the problem is absolutely with NetherRealm. Because, graphically, the Switch version looks comparable to
MKvsDC (1st pic
, which was kicked out the door at the 11th hour as Midway was in the middle of bankruptcy) and the Vita ports or nu
MK (2nd) and
Injustice (3rd). 4th pic is what nu
MK "proper" looked like running on the PS3/360 (Systems
less powerful than the Switch). But why is the problem with NetherRealm? Because, like I said in this post, the problem is with the technology that they're using:
>>1016424
MK is a 2.5D fighting game series (
Since 2011). 3D characters that move along a 2D field in a 3D world. Do you know what else is a 2.5 fighting game?
Smash Bros, which runs at 1080p 60FPS on the Switch despite having to juggle eight NPCs, dozens of items, stage and environmental changes in real time, etc. You can argue that
Smash is "not comparable" to whatever
MK1 is doing, but then the question becomes
what actually is MK1 doing? Here's the latest promotional trailer for
MK1:
https://www.dailymotion.com/video/x8za9ly
Here's one of the DLC trailers for
MK11 from over four years ago:
https://www.dailymotion.com/video/x7xkhi3
And here's one of the pre-release trailers for
MKX from over a decade ago:
https://www.dailymotion.com/video/x275vag
And nu
MK:
https://www.dailymotion.com/video/xqz2kd
And
MKvsDC just for posterity:
https://www.dailymotion.com/video/x19qdvi
And to show you what the competition looks like, here's
SC6:
https://www.dailymotion.com/video/x6gcuib
Here's
KoF15:
https://www.dailymotion.com/video/x8rt0be
Here's
SF6:
https://www.dailymotion.com/video/x95f2mw
And here's
SSBU:
https://www.dailymotion.com/video/x7v8idj
So what is
MK1 doing that other games are not? Further, what is
MK1 doing that previous
MK games are not?
Much further, what is
MK1 doing that
MK11 is not:
https://www.dailymotion.com/video/x84i7up
Assuming everything to be "equal", to some extent, the biggest difference I can find is that
MK11 was running on Unreal 3 meanwhile
MK1 runs on Unreal 4. Perhaps I'm just being simple-minded, but it seems like the problem is that they're using Unreal 4 (Which also accounts for the problems with
Ark).
Now, is this a "definitive" conclusion? Of course not. But it does seem to be the common factor as far as I can tell. That there's something about the newer engines that are causing nothing but problems with zero advantages.
>Now it's all Unity or Unreal Engine because it's easy to put it on as many things as possible.
Except this entire conversation is showing that it isn't. Due to whatever bloat Epic has thrown into Unreal 4 (We're not even going to talk about Unreal 5), the result is that games are performing worse on devices that are not chasing the cutting edge of technology, which incentivizes developers to not make their games available on that platform due to the performance issues, which results in more games being released on fewer devices.
>The Switch can technically run UE5, so they're not going to re-make the game from the ground up, they're just going to shove it in even if it looks like a 360 game.
As I said with the case of
Lollipop Chainsaw, and as I just established with
MK, why didn't they just stick with Unreal 3? In the former case, they wouldn't have to change a damn thing as it's the same game engine as when the game released 12 years ago. In the latter case, it allows for more uniformity across a wider variety of platforms in regards to the still good looking graphical experience their games provide (
Unless you suddenly think that MK11 looks like shit).
>That's just reality, and it doesn't really foster that kind of creativity of those old portable ports anymore.
Except
they do not need to be creative. In fact it seems like "creativity" is ironically what's killing gaming. They just need to be lazy, used the old tech, and an overwhelming majority of these problems would no longer exist.
At the very least, that's what I'm seeing.