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PS5 Pro getting announced today Anonymous 09/09/2024 (Mon) 23:03:57 Id: 8bb38e No. 1011995
>>1016424 >developers only have access to only, say, 75% of that power? It's more like 50-60%. And undocked the GPU takes a massive hit but it does have to only run a 720p screen. IIRC Nintendo also has special modes to clock a little higher than their arbitrary guidelines which I believe they used for TotK. >Animal Crossing have performance issues? It doesn't have issues, it runs perfectly, but for some reason they limited it to 30FPS. Guessing they probably did it because it's not a precision actiony game and it would help battery life. As for other games yeah BotW and TotK do stutter. I would also reason the speed limits in general are due to battery, while the Switch's portability is a blessing sometimes it's also a curse because it has to run like a fucking 1998 Celeron to have reasonable battery life. At the same time Nintendo has always arbitrarily limited stuff, for example WWHD and TPHD on Wii U they kept it 30FPS and their excuse was for "artistic" purposes. I will shill for Nintendo in some ways, the Switch is the only console right now that has something unique that actually has me playing it regularly. The underpowered-ness of it is a very deliberate strategic decision to help the hybrid thing work, but it's wearing thin 7 years later. But if they announce a completely normal GameBox next then their only hook will probably be gone, because then just like Microsoft and Sony they basically made a shitty PC. >>1016540 I understand what you always get at but it's not always that deep, as >>1016528 says all these things can be true at the same time, devs are lazy and Nintendo is gay. It's reasonable to expect high fidelity from the system currently being manufactured that can plug into my 50" TV. Graphics are a desired aspect. I want these good looking games with detailed environments at high resolutions and 60FPS. Even if a game is generally a good game, in current year I do not really want to play a new release that looks and preforms as bad as Jet Force Gemini on the N64. And yes a game can become "impossible," or more like they shouldn't even fucking try. Take MK1 or Ark. Also nobody is obligated to make a game for the underpowered console. Just because they did it it isn't some kind of heroic feat, they're selling a product. Driver on the GBA was made because they wanted to sell a product and the only way to sell that specific product on the GBA was to get creative, not because it was a plucky coding savant who wanted to show the world what the system could do. It's not like 6th and 7th gen anymore, where the portable and Wii versions were handed off to different developers who make a bespoke version with a custom engine. Now it's all Unity or Unreal Engine because it's easy to put it on as many things as possible. The Switch can technically run UE5, so they're not going to re-make the game from the ground up, they're just going to shove it in even if it looks like a 360 game. The modern issue is now everything is basically a shitty PC, a medium-powered PC, or a high-end PC. That's just reality, and it doesn't really foster that kind of creativity of those old portable ports anymore. But what we get now is mostly parity between multiplats, which I guess is good.
>>1016978 Concord isn't sabotage but a result of woke Yes-men never saying "this is shit."
>>1017198 The best saboteurs sabotage unaware they're saboteurs. End meritocracy in the work-force and unaware saboteurs appear in every corporation.
>>1017211 That's a problem yes, but "unaware sabotage" is an oxymoron. Sabotage is defined as "to intentionally prevent the success of a plan or action." Intentionally. Elites planning society's demise do sabotage, not the idiot they rigged into place.
>>1017159 >And yes a game can become "impossible," or more like they shouldn't even fucking try. Take MK1 or Ark. Do you even remember what the four previous HD MK games looked like? If the screenshot you are providing IS what the Switch version of MK1 looks like then the problem is absolutely with NetherRealm. Because, graphically, the Switch version looks comparable to MKvsDC (1st pic, which was kicked out the door at the 11th hour as Midway was in the middle of bankruptcy) and the Vita ports or nuMK (2nd) and Injustice (3rd). 4th pic is what nuMK "proper" looked like running on the PS3/360 (Systems less powerful than the Switch). But why is the problem with NetherRealm? Because, like I said in this post, the problem is with the technology that they're using: >>1016424 MK is a 2.5D fighting game series (Since 2011). 3D characters that move along a 2D field in a 3D world. Do you know what else is a 2.5 fighting game? Smash Bros, which runs at 1080p 60FPS on the Switch despite having to juggle eight NPCs, dozens of items, stage and environmental changes in real time, etc. You can argue that Smash is "not comparable" to whatever MK1 is doing, but then the question becomes what actually is MK1 doing? Here's the latest promotional trailer for MK1: https://www.dailymotion.com/video/x8za9ly Here's one of the DLC trailers for MK11 from over four years ago: https://www.dailymotion.com/video/x7xkhi3 And here's one of the pre-release trailers for MKX from over a decade ago: https://www.dailymotion.com/video/x275vag And nuMK: https://www.dailymotion.com/video/xqz2kd And MKvsDC just for posterity: https://www.dailymotion.com/video/x19qdvi And to show you what the competition looks like, here's SC6: https://www.dailymotion.com/video/x6gcuib Here's KoF15: https://www.dailymotion.com/video/x8rt0be Here's SF6: https://www.dailymotion.com/video/x95f2mw And here's SSBU: https://www.dailymotion.com/video/x7v8idj So what is MK1 doing that other games are not? Further, what is MK1 doing that previous MK games are not? Much further, what is MK1 doing that MK11 is not: https://www.dailymotion.com/video/x84i7up Assuming everything to be "equal", to some extent, the biggest difference I can find is that MK11 was running on Unreal 3 meanwhile MK1 runs on Unreal 4. Perhaps I'm just being simple-minded, but it seems like the problem is that they're using Unreal 4 (Which also accounts for the problems with Ark). Now, is this a "definitive" conclusion? Of course not. But it does seem to be the common factor as far as I can tell. That there's something about the newer engines that are causing nothing but problems with zero advantages. >Now it's all Unity or Unreal Engine because it's easy to put it on as many things as possible. Except this entire conversation is showing that it isn't. Due to whatever bloat Epic has thrown into Unreal 4 (We're not even going to talk about Unreal 5), the result is that games are performing worse on devices that are not chasing the cutting edge of technology, which incentivizes developers to not make their games available on that platform due to the performance issues, which results in more games being released on fewer devices. >The Switch can technically run UE5, so they're not going to re-make the game from the ground up, they're just going to shove it in even if it looks like a 360 game. As I said with the case of Lollipop Chainsaw, and as I just established with MK, why didn't they just stick with Unreal 3? In the former case, they wouldn't have to change a damn thing as it's the same game engine as when the game released 12 years ago. In the latter case, it allows for more uniformity across a wider variety of platforms in regards to the still good looking graphical experience their games provide (Unless you suddenly think that MK11 looks like shit). >That's just reality, and it doesn't really foster that kind of creativity of those old portable ports anymore. Except they do not need to be creative. In fact it seems like "creativity" is ironically what's killing gaming. They just need to be lazy, used the old tech, and an overwhelming majority of these problems would no longer exist. At the very least, that's what I'm seeing.
>>1017216 You're "intentionally" a pedant. Semiotics miss the point, the point's corporate strength implodes when hires and promotions go to the diverse instead of the best.
semiotics semantics, disregard that.
>>1017253 No, the point was Concord isn't sabotage but a result of woke Yes-men never saying it's shit. You disputed these semantics of sabotage. The semantics didn't miss the point then, but do once I define sabotage and prove you're wrong?
After two years Concord should've be released or cancelled.
>>1017250 >As I said with the case of Lollipop Chainsaw, and as I just established with MK, why didn't they just stick with Unreal 3? Pulling all of this out of my ass... Maybe Unreal 3 is incompatible with modern OSes and, rather than keep some legacy PCs around whenever some code needs to be peeked at & copied over to the newer Unreal 4 & 5 engines, they would rather not bother having a skeleton crews Most of those games were made in the era of Windows 7 & it stopped receiving support in 2015, extended support in 2020, & the last major security update was last February. Don't forget that microsoft insisted on using windows 10 when they put out that forced update that was gonna install it on to people's PCs even if they themselves didn't want to touch that piece of shit. It doesn't help that Windows 7 could still run some of the latest version of software like DirectX but microsoft won't let you have it unless you kiss their ring. In relation to the vidya companies, I imagine they don't have holdouts where they want to stay with the legacy OS because it worked better for them or the newer OS broke some things, especially if they're part of the AAA scene where they're told that graphics & realism matter more than putting together a good game that can still hold up years & decades after their release because advertising your game runs on UE3 now would probably seen as a regression from all the 'cool stuff' UE4 & UE5 have.
>>1017262 After two years? Concord should have been cancelled way before 2 years.
>>1017281 The environment didn't allow Concord to be canceled and won't allow future flops to be canceled. That supposes leadership reflect to realize gamers won't want woke when leadership became leadership by agreeing with anything woke.
>>1017284 Could change if more money's lost to those flops than gained from DEI funding.
>>1017285 Of course that's going to happen, it just depends if management is looking to completely tank the company or not.
>>1017258 The point is management killed Japanese dev intentionally to tank software sales, that is textbook sabotage from the definition you quoted.
>>1017362 You know I've heard this a lot but I've never seen proof of it or even heard a motive. You hear it about Sony in regards to Japan Studio, but a lot of their later output sold terribly and they were reduced to little more than a support studio. Gravity Rush was among the last standouts they made, you wouldn't even recognize many of the later games they worked on like The Tomorrow Children or Destiny of Spirits. You also hear it about Sega, when arguably the opposite is true. Sega of America was hugely instrumental in popularizing them outside Europe and Japan, but they were massively fucked over post Genesis and Sega suffered internationally as a result, eventually forcing them to drop out of the console race. For example, they completely sabotaged Eternal Champions because Sega Japan got their egos hurt.
>>1017276 I'm imagine it's much simpler: UE3 licensing had to go through Epic's manual approval and get a purpose built license from them and I have no idea if they'll even approve a new license. UE4/5 however is auto approve and just send in a royalty check once your income hits a certain amount. That's why all that random non-game internal use software is made in UE (it can be gotten for free without waiting for Epic's approval and if you aren't selling the software you'll never hit the royalty needs to pay for it) Also have to remember consoles. UE had to be ported to each console, and UE3 was never ported to Xbone 2, or PS5. They'd have to port the engine from scratch (if they could even do that) which sounds like a lot more work than just porting the game to UE5.
>>1017281 The devs were bought by sony after spending $200m and not having a proof of concept working, sony had to pour in $200m more plus the purchase cost. It was a quiet version of musk buying twitter snd realizing they bought garbage and making the best of it.
>>1017362 Concord dev is Firewalk, an American game studio in Washington, not Japanese dev.
>>1017388 Elon has 200 billion dollars and his companies are valued around a trillion. Elon bought Twitter for power.
>>1017389 And the management of Sony spooned them the money to 'produce' it, just like the rest of their obviously overbudgeted shit..
>>1017365 I'm not talking about Kalinske's Console Wars gossip, I was just just mentioning Bernie Stolar being a Sony plant.
>>1017391 Elon bought twitter because there was a very real chance he was next to be banned off and if that happened his followers and entire company's stock would be in shambles. That and he wanted one of the major power too.
>>1017437 Imagine believing that.
>>1017276 >incompatible with modern OSes The Infinity Blade port to PC single-handedly proves this wrong. https://archive.org/details/infinity-blade-pc >Most of those games were made in the era of Windows 7 & it stopped receiving support in 2015, extended support in 2020, & the last major security update was last February. Don't forget that microsoft insisted on using windows 10 when they put out that forced update that was gonna install it on to people's PCs even if they themselves didn't want to touch that piece of shit. It doesn't help that Windows 7 could still run some of the latest version of software like DirectX but microsoft won't let you have it unless you kiss their ring. More likely explanation, yes.
>>1017448 The simplest explanation is that they're too lazy to contact Epic to re-license a PC port for the game or that the UE5 port is the excuse they needed to be paid to port it since they're 'updating it'.
>>1017276 Why are Raymoo's Nipples in that pic so hueg?
>>1017477 >he doesn't know about reimu's giant nips
They're the size of dinner plates, I tell you.
>>1017474 >>1017448 >>1017382 Just looked up more stuff for UE3. Judging by the page of Epic's site for it, they likely won't bother approving another license when they would rather you use their newer Unreal Engines. And interestingly enough, Mass Effect' Legendary Edition is a fairly recent-ish game (2021) that runs on UE3 & Bioware actually talked about why they re-used that as opposed to using UE4. Say what you will about the RGB color ending or the series not being your cup of tea, but this is a good read & touches upon some of the points 220933 put out Why Mass Effect: Legendary Edition Doesn't Use Unreal Engine 4 https://archive.ph/rGxOJ >You might expect a modern remaster to utilize the newest technology possible, but that's not exactly the case with Mass Effect: Legendary Edition. The original trilogy ran on Unreal Engine 3, and it's a version of that--not the more recent Unreal Engine 4--that powers the upcoming remastered collection. There's a specific reason for that, and it comes down to not wanting to sacrifice the feel of playing those original games, according to game designer Mac Walter. <"One of the things we did early on, to sort of set some context, is we actually talked to the people at Epic and we said, 'What would this look like if we brought it into Unreal 4?'" Walters told us during a presentation for the Legendary Edition. "And it very quickly became clear that that level of jump would really change fundamentally what the trilogy was, how it felt, how it played." <As an example, Walters pointed out how Kismet--a visual scripting language in Unreal 3--has no exact equivalent in Unreal 4. "Which means every moment, every scene, everything would have had to have been essentially redone from scratch and we knew, at that point, that we'd really be taking away from the essence and the spirit of what the trilogy was," he said. >That said, BioWare has been using some clever tricks to push the limits of Unreal 3 and craft a more visually pleasing experience for the Mass Effect trilogy. Via Unreal 3, BioWare has implemented forward rendering in the remaster. Essentially, the developer has just stuck another camera into every scene, rendering each one twice, allowing for real-time dynamic reflections. <Additionally, the Legendary Edition will be playable in 4K HDR, running at 60 FPS on Xbox One X, Xbox Series X|S, PS4 Pro, and PS5 and with unlocked frame rates on PC. "Ultimately, what this was about was bringing [the trilogy] forward onto the current gen--and future generations as well--with a new kind of fidelity and taking off some of the edges with that," Walters said. >Mass Effect 3 was the last game in the series to make use of Unreal Engine before BioWare--and most of EA--shifted to DICE's Frostbite engine. However, Respawn Entertainment has used several other engines for its projects, so it's possible the next full Mass Effect will shift back to Unreal.
>>1017250 >Do you even remember what the four previous HD MK games looked like? >etc Oh well yeah, that's what I'm saying, the overhead for unoptimized trash makes games proportionally look shittier. Of course older games did more with less. But 9th gen consoles have headroom they can get lazy. Then they try to squeeze it in the Switch. Yeah you're right too they don't need to get creative if it's already been done before, but I'm being a bitch and going "it's 20 different issues." And damn, looking back at MK11 it was genuinely pretty impressive to be on the Switch and it still managed to keep a lot of fidelity so it was that much more of a shock when MK1 was like that. >>1017276 I was going to make that point but I am a retard and spend way too long writing posts which I deleted and rewrote three times but yeah I guess other people answered that. Also even if they could re-license it, for a less-big company like Grasshopper they probably opted for the modern support rather than possibly fucking UE3 up on an unsupported console. Thinking about that, are there any notable native UE3 games on Switch? I guess Borderlands collection.
>>1017597 >Thinking about that, are there any notable native UE3 games on Switch? I guess Borderlands collection. According to MobyGames, the "newest" UE3 game on the Switch are the Frogwares Sherlock Holmes games released on the system in 2022: https://www.mobygames.com/game/group:6612/platform:switch/sort:title/page:1/ Also, the remasters of the first two Bioshock games still use Unreal 2.5.
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>>1017597 >are there any notable native UE3 games on Switch? Besides MK11 & the Borderlands collection there is XCOM 2 collection, Paladins (servers have since been shut down), Outlast bundle of terror, & Brothers: A Tale of Two Sons
>>1017437 Elon has many companies and their stocks would hardly move if he got banned before buying Twitter.
>>1017615 Tesla exceeds the market value of all combined, SpaceX is about 1/4 of Tesla. The others don't really matter to his wealth.
>>1017617 I know. The post said Elon's company's stock, when Elon has many companies, not one, regardless of the value of those.


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