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PS5 Pro getting announced today Anonymous 09/09/2024 (Mon) 23:03:57 Id: 8bb38e No. 1011995
Wtf, have any launch titles been revealed?
I literally cannot see any value in this whatsoever.
>>1011995 >If anybody fucking cares Not me.
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>>1012001 Most games aren't even utilizing the PS5's full potential because they have to also target the Series S. And even with current hardware games are getting to the point where they look straight-up real, how much longer can we graphics whore?
>>1012001 It's only purpose is for slightly better PSVR2 performance.
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Are they trying to take the crown of "biggest internationally broadcast fuckup on September 10th 2024" from Kamala?
>>1011995 >updated console for a console that only has SIX GAMES What possible reason.
>>1011995 If they're not announcing games then who gives a shit.
>>1011995 For a fraction of my storage device's capability I have, for free, hundreds of old games from older consoles and old PC games as well, which are all objectively better than anything that the soystation 5 can provide, and whose fun will last forever, as I transfer them to many other storage devices, granting me eternal access to them, again, for free. There is no reason to buy the new. There is no reason to buy.
>>1011995 >If anybody fucking cares Not even the developers: https://archive.ph/wNYr6 <Dring also shared what game companies think about the upcoming PS5 Pro, saying that he “didn’t meet a single person that understood the point of it.” The main issue is that devs didn’t seem like they needed the new version of Sony’s hardware, as “they weren’t really making the most of the PS5 in the first place.”
>>1011995 Who asked for this? The retards at Insomniac to prepare for 10 fucking years of Marvel Cinematic garbage?
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>>1012030 Arguably eight after Astro Bot, though SM2's got an unauthorized PC port and FFXVI's on PC in a week which does make six.
>>1012069 >they used the game journos score to rank them What a gay metric.
>>1011995 Does this mean that the basic P5S will get cheaper? Asking for a retarded friend.
>>1012093 There are no games on it still.
>>1012100 Honest to God I got a PS4 as a gift and for like two years I didn't use it for anything but to play Spelunker and to listen to the soothing startup menu theme.
>>1012030 I DON'T KNOW WHY
>>1012069 >>1012085 If some Metacritic reviewer has a gay opinion it's noise in the average of all scores. It's probably the best metric that tracks general reception of these games which is why Metacritic scores appear in investor briefings and business meetings where important people make decisions. It does have flaws, like when a game is very political. Spider-Man 2's very political so I question its high position but the other PS5 games seem placed well. I mean, Destruction Allstars won't be selling systems. The next best alternative metric is probably review portals where random users can rate games which is worse as they're swarmed by bots that fudge the numbers.
>>1012107 >If some Metacritic reviewer has a gay opinion it's noise in the average of all scores. <80+% rating <DLC <Mini-game collections <Literal shovelware <Downright broken games >It's probably the best metric
It's probably the best metric to track general reception and you haven't offered a better alternative. 80%+ games aren't "shovelware" or "broken," those are hyperbolic statements made from personal bias where you take common descriptors for much worse games and attach them to well-received games to dissuade people from liking them. Most statistically disagree and general reception tracks what most think, not what you think. There are better metrics than general reception to find games personalized for you, like recommendations by a reviewer who usually agrees with you.
>>1012107 >metacritic reviewer Those are all game journo outlets, which are largely paid and schmoozed by the game companies. The user score is something different from the game journo score. The companies can (and often do) just buy the journo scores to positively influence sales, but the user score is a much closer reflection of what actual customers think of their games. Doesn't mean the user score can't be influenced, bombed/shilled, or bought out using bots or bribing Metacritic (or otherwise just be retards with shit taste), but its more difficult to do and is less common than the former. >>1012113 Literally user score is generally better than the fucking journo score. >There are better metrics than general reception to find games personalized for you, like recommendations by a reviewer who usually agrees with you. That's not a useful metric for large groups of people, that's just a personal system. Its good on an individual basis yes, but does not account for differences in taste among many different kinds of people.
>>1012021 >>1012108 Funny enough, Mike's band actually dropped a single just a few days ago that could very well be a new unofficial PS5 song: >Don’t know why I’m hoping >For what I won't receive >Falling for the promise of >The emptiness machine >The emptiness machine At this point I suspect they're fully aware of the meme.
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>>1012117 If true this proves meme magic is real.
>which are largely paid You assert vast conspiracies where reviewers are largely paid, with no proof. Arguments that assume vast unproven conspiracies can "prove" anything and thus prove nothing. Some reviewers probably have taken bribes, a more acceptable a claim than your overreach, but that's noise against the statistical average. Metacritic scores appear in investor briefings and financial reports and business meetings full of people much smarter than you where executives make decisions on the assumption these scores predict general reception. For a company, the return to bribe a reviewer is low. The risk of negative publicity is high. If they bribe many they get exposed for the bribes by someone who advances his career at the expense of the briber. >the user score is a much closer reflection of what actual customers think of their games. No, review portals where random users can rate games are worse as they're swarmed by bots that fudge the numbers. Your Mass Effect 3 image, for example, demonstrates fudging. The user score was 45% then and is 62% now. The reviewer number increased only by 7% but with a mere 7% change the user score went up 17/100 points. This is a joke and that score would be dismissed immediately by anyone with a mathematical background. That 45% also doesn't track with other user review repositories, also manipulated but to different extents by different factions. Take GameFAQs. Its user score for Mass Effect 3, 78%, is closer to the Metascore of 89 in your image than the user score of 45% in your image, or 62% on the current page, because GameFAQs though valuable is a less valuable target to manipulate than Metacritic. Science is replicable and when replicated it returns similar results. This doesn't. Different repositories of user scores and snapshots of user scores at different points in time all return very different results. They're everywhere, all over the place. >Doesn't mean the user score can't be influenced, bombed/shilled, or bought out using bots That's why user score is a much worse reflection of what customers think of their games and tracks general reception worse than the Metascore. The Metascore though flawed remains the best widely available metric and is treated accordingly by industry. >its more difficult to do It's much easier to do. Register account, submit 0-1 or 9-10, repeat. Enough free time can change a score. Popularity (like a YouTuber's audience) can. Money can. Pay me and I'll write a script to cut down manual labor and change a score for you. It's much harder to manipulate Metascores when a reviewer's career and credibility as a public figure is on the line. Bribe and expose him? His loss of his livelihood is greater than his gain from the bribe. >Recommendations by a reviewer who usually agrees with you isn't a useful metric for large groups of people, that's just a personal system. Its good on an individual basis yes, but does not account for differences in taste among many different kinds of people. That's correct. The Metascore is the best widely available metric to track general reception but finding a reviewer who agrees with you is a better system to find games personalized for you.
>>1012122 Is this some kind of bad joke? Gamergate wasn't something new, it just exposed issues that were already present in the industry, the fact that someone is unironically defending game journo integrity on fucking 8chan is mind-boggling to me. I guess you can find retards fucking anywhere, even in places where it makes no sense for them to be present.
What a dishonest portrayal of my case and all because I used your own image and numbers to mathematically demonstrate review portals where random users can rate games poorly track general reception as they're swarmed by bots that fudge the numbers. Gift-wrapping your flawed arguments in language that appeals to 8chan's subculture won't change how people assess risk and reward or that different repositories of user scores and snapshots of user scores at different points in time all return very different results.
>>1012122 >You assert vast conspiracies where reviewers are largely paid, with no proof "Gamers are Dead", GameJournosPro, ANY OF THIS RINGING ANY BELLS?!?
>>1012127 >the truth of game journo corruption and the reason this board exists is now just "subculture" rather than legitimate issues Honestly, I'm disgusted. I don't give a shit about whatever autism you can justify yourself with regards to old vs new user scores or how manipulable they may or may not be, that's a different discussion altogether, but the fact that you defend corrupt scum who literally shit down your throat and say its chocolate as having any sort of integrity makes me have no interest in giving you any serious replies anymore. If you're an honest-to-goodness newfag who genuinely believes your own retardation, I suggest you do some serious reading on what happened during GG and what was exposed. If you're a shill, then kill yourself and get out. Here's some good starter articles, dumbfuck. Read them, and other shit on the GG wiki, and maybe you can come to the adults table after you've gained some perspective on what kind of absolutely fucktarded bullshit you've been spouting. https://www.deepfreeze.it/article.php?a=doritos https://www.deepfreeze.it/article.php?a=gjp https://www.deepfreeze.it/article.php?a=enemy https://www.deepfreeze.it/article.php?a=unfair https://www.deepfreeze.it/article.php?a=monster https://www.deepfreeze.it/article.php?a=numbers
Jumping from the obvious corruption in the gaming industry to speculative assertions of vast conspiracies where reviewers are largely paid with no proof in order for your argument to make sense is one level of desperation but going back and forth with your bypasses to agree with yourself is worse, GCfag. I demonstrated my case and I'm done with you.
>>1012130 >links with literal mountains of proof is now no proof at all >accuses me of being [boogeyman] to deflect from his retardation Say what you will about GCfag (even if its even him to begin with, he's not the only one on the board to use bold text), at least he's staunchly pro-GG which is more than what I can say for you, you lowly parasite.
>>1011995 Buying a console with no games is like buying a toaster and never having bread. Don't care if it's a better toaster, fuck I need this for?
Jesus what's all the ps5 hate about? It has good games like Final Fantasy 7 Rebirth and Final Fantasy 16 and Spiderman 2 and Stellar Blade and Rise Of The Ronin. Are you guys 10 and your moms won't buy you mature games or something? Grow the fuck up.
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>>1012142 We all love edging to brand new turd, heckin epic if it's approved by both redditors and tumblrinas. I hope we all could a shortcut app to Blacked.com
1012142
>>1012142 Final Fantasy 16 comes out in a week to PC, at least update your bait to include Astro Boy. Oh, wasn't Rise of the Ronin mediocre as well?
Oh jeez excuse me retards, here I go thinking some people should be into a new game console on a game board. Phil Spencer pay you kids per post or do you suck his cock for free? I'm not buying Astro Boy that game is for children. I stopped cartoons when I was 12 you should too. Rise Of The Ronin is a mature game and no it's not mediocre it's a 9 or 10. You didn't even play it retard shut your ignorant mouth.
Forget silly launch titles, what people should actually be wondering about is what kind of console-tan will be coming out of this whole reveal.
>>1012155 There's usually no new consoletans just for revisions. The only time I remember that happening was with 2DS, which was kinda forgotten about. I still wish people made more artworks of old Xbox HUEG rather than just the new design
>>1012155 >>1012162 I imagine the "pro" version of a console-tan looking mostly the same, but with bigger features... Though I suppose you could also go the opposite direction and make her a loli.
>>1012122 >Executive much smarter than you <Continually burning the franchises they bought to the ground Wew laddy.
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>>1012122 >>1012127 >>1012130 >>1012113 Why aren't you replying directly to anyone with posts quote for most of your posts? Have you never used an imageboard before? >>1012149 CHORTLE >>1012162 The Switch Lite got some.
>>1012193 This is my first time seeing it.
>>1012149 >he is new /v/ doesnt play video games
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>>1012196 No, he's new because he can't produce believable bait.
>>1012012 Will Sony pull the plug on PSVR 1 support?
>>1012122 >assert vast conspiracies where reviewers are largely paid It's common practice that devs and publishers withhold review copies to critics who gave overly critical reviews to a previous game. Timely reviews of well-known games are the main driving force behind readers of their sites, so it's directly tied to their income stream. Journos are dependent on getting review copies, and it costs the companies absolutely nothing. >Metacritic scores appear in investor briefings and financial reports and business meetings full of people much smarter than you where executives make decisions on the assumption these scores predict general reception And yet those purported geniuses greenlight unwanted trash like Concord. Have you considered that basing your decisions on the opinions of woke reviewers who played the game on the easiest difficulty for a handful of hours could be part of the reason modern AAA is forgettable slop? For more information, see Goodhart's law. >they're swarmed by bots that fudge the numbers. true >Your Mass Effect 3 image, for example, demonstrates fudging. The user score was 45% then and is 62% now. Might be true, or it might be fans becoming more vocal about a dissapointing conclusion, signing up to leave one low effort bad review, and then getting deleted for "botting" years later. >78%, is closer to the Metascore of 89 in your image than the user score of 45% in your image, or 62% on That's a good joke, ask a statistician about the flaws in your logic. >Science is replicable and when replicated it returns similar results. This doesn't. Different repositories of user scores and snapshots of user scores at different points in time all return very different results. They're everywhere, all over the place. The fact that you don't know about distribution functions proves that you're a pseudointellectual retard and not a scientist. >It's much easier to do. Register account, submit 0-1 or 9-10, repeat. Enough free time can change a score. Popularity (like a YouTuber's audience) can. Money can. Pay me and I'll write a script to cut down manual labor and change a score for you. But time or subcontracting is money, and there's not much interest in the industry. >It's much harder to manipulate Metascores when a reviewer's career and credibility as a public figure is on the line. >a reviewer's career and credibility as a public figure is on the line L O L M A O >>1012130 >gets linked proof <but there's no proof <anyone who disagrees is an IP hopper
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>>1012202 Haven't they already? The most time my PS4 gets these days is either when the kids are over (and they mostly play Xbox), or when I'm browsing the store for any new PSVR titles. And the answer is always no, even by the PSVR's generally low standards. (And it still has more worthwhile exclusives than the PSVR2) I know you can use the PSVR on the PS5, but only with a special adapter and only with PSVR1 games which aren't upgraded or enhanced in any way over what you'd get on a PS4Pro IIRC. PSVR and PSVR2 are really just market placeholders. They are there to just "be ready" in case the VR market takes off, but Sony certainly isn't going to invest anything more than the bare minimum into them to try to help that progress along. PSVR1 actually got a lot more Sony first party support than the PSVR2, despite the PSVR1 serving largely as a means of clearing out the warehouses of old unused PSMove controllers & peripherals.
Actual event starts in less than an hour https://youtube.com/watch?v=X24BzyzQQ-8 https://redirect.invidious.io/watch?v=X24BzyzQQ-8 Funniest possible thing would be them including Fairgame$ and presenting it as though people cared.
>>1012238 Also IGN restream because Sony marked official one as inappropriate for minors and fuck signing in to watch this shit. (There's also a Gamespot one that can be used if IGN does something stupid like watermark the actual presentation) https://youtu.be/Og_UNbThXYo https://redirect.invidious.io/watch?v=Og_UNbThXYo
>>1012240 >3/4ths of players prefer framerate to raw graphics >clearly we need more graphics! >developers need to patch in support >has AI powered FILTERS to smeer everything
$100 for every game on the console. What a bargain!
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>update horizon for new graphics >still fat and ugly faced Ha! >not a single mention of 4k support >claiming filter offers "perceived resolution" implies it still can't handle higher res >maxes out at 120FPS >likely because it doesn't have a display port slot >didn't even show Madden, FIFA or CoD AKA main things anyone stupid enough to buy this would be interested in >699 USD for no disc drive
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>>1011995 >699 HOLY SHIT
>>1012162 Good point. Unless there is some big difference between the two consoles like with the Switch Lite and the 2DS, there probably won't be one. >>1012240 Anyone else notice that they showed Concord footage? Go to 2:41:57.
>>1012265 Interesting. Suggests that if Sony really did send it out to die right after quarterly report, they didn't realize how bad it would bomb.
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699 US DOLLARS 799 EURO DOLLARS
>€800 That's almost $900, by the way. Basically pricing themselves out of Europe with that one.
>>1012270 M A S S I V E D A M A G E
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>>1012275 >Can't buy a house to live in >Stupid high rent >Everything is super expensive because of jewish speculation Ukraine War >Poorfag retards dumb enough to buy a console can't meet ends meet <800 euros BRAVO SONY!!!
>>1012266 Maybe. But since all the pre-announcement footage is only shown on the IGN stream, it suggests that IGN made the whole compilation a week or two ago, thinking Concord would be a hit by now. And they didn't have the smarts to go in and swap the footage for something else since the game cannot actually be played anymore. >>1012270 >raise the price of the Playstation 5 in Japan by almost 20% (https://archive.is/oNHKf) after raising the price several times already during its life cycle >Announce that you expect to sell 2.8 million less Playstation 5's than previously predicted >Announce the PS5 Pro that will be even more expensive than the original PS5 Truly a bastion of the video game industry, a shining example to follow.
>>1012266 There's a good chance that they just don't give a shit.
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>guys! look at our graphics! >no DisplayPort
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Oh, also: It's even bigger than PS5. Original PS5 was bigger than some smaller PC cases, and I think this one will actually be full on mITX size.
>pay extra for disc drive >will require internet DRM authentication What's with this push for digital only on a console? How much hubris do you have to think this won't push what little audience you have to Switch 2 and PC?
>>1012306 Didn't the Xbone already try this kind of stupid shit then walk it off?
>the "PCs are cheaper" argument is now valid again Very cool, Sony!
>>1012310 Most of the titles it showcases are multiplat too, meaning 1 to 1 comparisons.
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>>1012311 Don't worry, GTA and FIFA will save us!!!
>>1012155 >>1012162 Ah, but in this case the Pro has an accordion middle section that artists can caricaturize to humorous effect. Think a cross between PS5-tan and an ARMS character.
>>1012313 They didn't even show either in their promo video.
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>>1012270 >one reason to buy this piece of shit (Stellar Blade) >that will become irrelevant as soon as the PC port drops >lose $200M with Concord >decide to fucking raise the price of their console instead of proposing the PS5 as a cheaper, more casual alternative to PC for perhaps about €300-€400 At this point, this isn't being a fucking idiot, this is self-sabotage. We are witnessing a company 41%'ing live on 8chan.
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There doesn't seem to be any legitimate reason whatsoever to buy this thing over a gaming PC. Well done, Soyny, you shot yourselves in the foot once again. >>1012320 Too true.
>>1012314 Was about to say it looks like a reject accordion. Maybe someone will make art where PS5-tan is getting stretched like longcat.
>>1012320 >decide to fucking raise the price of their console This is sadly the chinks' fault. Their nigger monkey game sold so well they were buying PS5s to get it and they started jacking up the price once they started importing.
>>1012325 I want Lynne to hold my dick like that.
>>1012333 Wasn't that game also on PC? How many Chinks bought this console just for the game, does that really justify such a price hike?
>>1012340 I mean they literally bought all the PS5s in China and were importing them from Japan, so obviously a lot bought it.
>>1012342 Any chance the government was unironically scalping consoles? They've done that sort of thing before. Companies can buy their own product as well to fake sales.
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>>1012342 Holy shit, how many did they buy then? 3M? 4M? I need numbers on this one.
>>1012344 >Any chance the government was unironically scalping consoles? They've done that sort of thing before. I just imagine Xi Jinping buying all the PS5s and reselling them to its people or some shit, just to promote this one single game, but then families are stuck with a clump of plastic, and probably less money to buy their much needed food, so they starve to death again. Something like that bird story from Mao's time.
Will the PS5 Poo be Soyny's Atari Jaguar CD?
>>1012349 No, that's PSVR2
>>1012349 This is more like the N64 without the mindblowing tech leap.
>>1012294 Ribbed for her his pleasure. >>1012261 >>1012270 >>1012275 >>1012282 Maybe it's an attempt to trick people into buying the regular PS5.
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>>1012270 >800€ Jeez, whoever designed this down was on serious crack. Why would anyone put a price higher than the PS3 at launch, for a video game console that fails even harder than the original PS3?
Oh My G*d you guys, it's only 800 euros and it plays games just as good as a 2000 euro PC, it's a bargain. I don't get how PCtards can be this mentally retarded.
>>1012360 PCucks will never understand...
>>1012353 N64 exclusives worth playing released within a year of North American release >Super Mario 64 >Wave Race 64 >Mario Kart 64 >Shadows of the Empire >Doom 64 >Star Fox 64 >Mischief Makers >Bomberman 64 >GoldenEye 007 PS5 exclusives maybe worth playing in four years after North American launch >Rise of Ronin >Astrobot
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>>1012360 >>1012364 >>1012365 Devil's advocate argument. Lots of people don't have PCs nowadays and instead have tablets and smartphones. So for them either way it's purchase a new electronic device solely for the purpose of playing games. That also means that the "no games" thing doesn't apply to them because it doesn't matter if the game a a Playstation Exclusive (*also on PC) because they've got iOS or Android. AND they're not likely going to build a PC from scratch either. They'll just pay someone to build it or they'll but a pre built one, and even if they don't get taken by the Alienware scam the price difference is probably a wash between PC ans PS5P anyway. >But they could just get a Switch or Steam Deck! Maybe they don't want Nintendo stuff. Besides when a lot of people want a big gaming device they want a PC or an under the TV console type deal and not a handheld. Even then the PS5 Pro's price point is fucktardly high. It's like in the equivalent of the 3DO and the CDi back during the 4th gen. And that didn't turn out well.
If you want to know how absolutely insane their EU pricing is; in Poland, a PS5 Pro would cost you cost about 5.5% of the median salary.
>>1012378 Sony must just be high on their own supply. And that supply in question is krokodil. They don't seem to understand that they are selling a game playing machine. I don't know WHAT the fuck it is that they think they're selling.
The only slightly white-pilling thing about this shitshow is the comment section.
>>1012122 Wait you fucking think reviews aren't fucking paid? Are you gen alpha?
>>1012375 It's true, the price is basically encroaching on passable prebuilt PC gaming or even gaymen laptop territory and I think people are more open to doing that. What usually turns into a way for companies to upsell you ("DickPhone 12 is $700 but DickPhone 12 MAX is $800, I'll just get get one tier higher") is probably going to work against them because the thing better than the PS5Pro in that price range is not the Sony product. As for that happening to potential base PS5 prices, the gap between a base no-disc PS5 and the Pro is way too wide...
>>1012379 Madden/FIFA and CoD parasites who play essentially nothing else.
>>1012375 Well yeah, everyone owns a phone and so that cut directly into the casual audience that bought a console and a couple of games because they had no choice but to do so. That isn't the case anymore, now casuals go to mobile and enthusiasts go to PC with both demographics actually going for the Switch due to being cheap and portable. Been saying for like 10 years that both PC and Mobile would inevitably be the main platforms, I just didn't expect the Switch to do as well as it did, but I guess everyone wants a plug and play cheap convenient console as long as there's enough marketing.
>>1012400 Those mostly, poorfag retards won't buy this though, they'll just settle for the base console.
>>1012402 Well plus if you want Nintendo series' you've got to get Nintendo systems. Sony has spent 10 years putting all its IP's in an unmarked grave.
>>1012404 Exclusive IPs were the thing that made me and my friends get excited about consoles as kids. How did Microsoft and Sony both manage to fuck that up, not only selling off their beloved franchises but taking the few they still had out back to be put down?
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>>1012404 > Sony has spent 10 years putting all its IP's in an unmarked grave. Whatever do you mean anon? God of War, Spiderman and Last of Us are the staples of the Playstation brand!
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>>1012410 Agree
>>1012353 An N64DD, so to speak
>>1012238 https://www.dailymotion.com/video/x95g97y Finally watching the presentation because it aired while I was out of the house. Let's see what they say: >Two Zen CPU cores allowed for high-speed gameplay <DMC and DBZ Budokai were on the PS2 >With character counts reaching into the hundreds <Dynasty Warriors has been doing that since the PS2 >And frame-rates as high as 120 FPS <Are they releasing anything that AT LEAST reaches 60? >The GPU allows for intricate details and vast panoramas to explore <What are textures? <What about games on the PSP being over a thousand square miles (Even bigger on the PS3/360)? >Raytracing allows for dramatic visual improvements <That crater the framerate everywhere it has ever been tried compared to older methods >Realism of real-time global illumination <Which GRAW2 was doing on the PS3/360 >Custom SSD can move data at breathaking speeds which results in ultra-fast transitions between game worlds <Already disproven in vid >And data-streaming rates so high that traversal speeds are essentially unlimited Okay, that I'll probably give them. Is there a game that actually uses this technology? >Tempest 3d Audio with real audio <Didn't the Thief games utilize 3D audio back in the 90's? <And the only reason why 3D audio didn't develop further was because of some stupid Sound Blasters patent? >Haptic feedback <Does anyone care aside from using the controller as a sex toy? Two minutes in, seems like I'm making good time. >I do hear the desire for more graphics performance Where: >>1012045 >The dreams of the developers are bigger than can be support at 60 frames per second <In what way? Especially since interpolation has been used as a way to fake 60 FPS since The Force Unleashed 2. >Graphics modes <I thought the appeal of consoles was that you wouldn't have to fiddle with graphical settings like you would on PC. <First pic is unironically their example. CAN YOU spot the difference? >Players care more about games running smooth compared to games looking pretty <So we're going to crater the performance even more by strapping down a more powerful system with AI >We made major upgrades to the raytracing <How do you "upgrade" a software problem? >We added custom hardware for machine learning <That's never backfired. >Analyzing the game's images, pixel by pixel, and "adds" an extraordinary amount of detail <They are literally advertising filters >This goal of delivering almost fidelity like graphics with performance frame rate <Can you spot the difference in the forth pic? >Allowing Gran Turismo 7 to add the ray-traced reflections between the cars in gameplay <Why does this look almost no different from Gran Turismo 5? >It's the most powerful console we ever built <But what about the damn games? Are those going to improve? >Let's show some of the games running on the PS5 Pro
[Expand Post]<Then you see fifth pic. $699.99 Isn't it great watching the industry going down in flames?
>>1012409 >How did Microsoft and Sony both manage to fuck that up? Microsoft, by doing what they did from the very beginning, hiring PC/multiplat devs/publishers to make games for their console. Sony, by following them into that grave. 7th Gen was metastasized cancer >>1012416 >Isn't it great watching the industry going down in flames? Fucking amazing, seeing the latest in Ubisoft news gets me all warm and fuzzy inside.
>>1012253 >>1012294 I'm probably retarded, but what's the advantage of DisplayPort over HDMI? >>1012306 >What's with this push for digital only on a console? It gives companies the ability to control your content because you no longer own it at that point. >>1012342 >I mean they literally bought all the PS5s in China and were importing them from Japan Isn't the PS5 assembled in West Taiwan? >>1012402 >Been saying for like 10 years that both PC and Mobile would inevitably be the main platforms, I just didn't expect the Switch to do as well as it did Anon, people want physical buttons over touch screens. >>1012418 >seeing the latest in Ubisoft news gets me all warm and fuzzy inside. What stupid bullshit did they pull this time?
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>>1012422 <What stupid bullshit did they pull this time? >Star Wars Outlaws flopped and their stock price immediately spiked downwards in a straight line >Shareholders are panicking and some are calling for the CEO and founder to quit and for the company to go private >They added an offline mode to The Crew 1 and 2 out of desperation >They're waiting for fucking Asscreed Yasuke to be their saving grace
>>1012422 >I'm probably retarded, but what's the advantage of DisplayPort over HDMI? Among other things >HDMI has inferior color transmission >can carry actual surround sound and/or multi-channel audio >HDMI is hard capped at 120 FPS >HDMI does not support 8k (PS5 Pro won't be able to play all but the most basic games with it, but this limits BluRay playback if the disc drive is bought) >HDMI is run by shitty people who abuse the proprietary nature of the format to fuck themselves and the consumer over It's not a major issue now, but it's a cheap addition whose non-inclusion will greatly hinder the device for its primary market in just ~5 years.
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>>1012428 >They're waiting for fucking Asscreed Yasuke to be their saving grace
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>>1012416 The filter picture is a propaganda piece that misrepresents them. The shaders are old and outdated, stacked in a combination configured to clash on purpose. It cherry-picks a sprite that already looks bad, and one that shader stack works worst on. It sets Yoshi's black outline against a black background to ruin its contrast, crops the sides at points that most make his outline look misshapen, and zooms his head because, even on that ugly preset, only his head looks that bad so his body and the bigger scene would weaken the meme. Here's a good shader that retains a posterized look with a palette of few colors where Yoshi doesn't look weird like that. Even though I captured it on a dark background, his neck remains connected, no curve on his neck squares off or abruptly stops, his eyes aren't misshapen, his mouth doesn't jut upward into a strange rectangle, the highlight on his nose curves with his mouth, the shape under his eyes isn't flat and doesn't cut off, his nostrils look like nostrils, and each flare in the proper direction. The whole scene looks nicer and the many triangular and diagonal lines in the rocks in the foreground and crystal elements in the back look as they should. The Shy Guy's mask is elliptic like his official art, and the four-pointed stars of the Middle Ring now look like stars thanks to diagonal interpolation. Heads of mushrooms round right, their stems curve right. It looks better than the original to almost anyone not baiting arguments from imageboards.
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>>1012440 That shit is no better.
>>1012440 You are literally GCfag except for filters
>>1012443 Those are handheld devices though, not really home console competitors, at least conventionally speaking.
>>1012416 >Isn't it great watching the industry going down in flames? No, it's obnoxious.
>>1012454 You're both pedantic assholes. I was comparing him to GCfag in his pedantry, not his opinions. Go make another thread if it's that important to you, lest you sour another thread with your retarded sophism.
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>>1012454 What the fuck are you talking about? Filters are shit. Graphical clarity is the most important part of a video game, and filters just kill it. Filters aren't going to make the PS5 Pro look better than my modest 6700 XT
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>>1012464 >freedom isn't free fuggg :DDD
>>1012464 It's a testament to just how shit Bethesda is at doing anything that I can still tell that first image is Skyrim despite nothing suggesting it at all.
>>1012464 Where's the TAA blur? I can't play a game like this!!!!!
>>1012466 That's Nioh 2 anon
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It is because of prices like these. For me, the only valid platform for playing is smartphones.
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>>1012471 >vertical stand sold separately That's the fucking punchline to the whole joke right there.
>>1012474 "Want your PS5 Pro to be vertical? That will be 30 bucks, bozo."
>>1012470 Is that a "collar tug" moment for Bethesda or Team Ninja? Yeesh, it looks bad.
>>1012476 That was actually running on my old RX 480. Hence being 1080p instead of 1440.
>>1012471 >vertical stand sold separately. Soyny. You did it again. Can't believe this was going for almost 25 years straigth,
>>1012310 the fucked up thing is that, while it's of course not true (all the parts for a midrange pc will run you a good bit higher than 700USD), the gap is just narrowing and narrowing to the point where taking that extra step and money for that pc is very easy, and it already was a better choice in the long run I'm glad I got out of consoles.
>>1012471 This is the same company that's intentionally shipped out consoles before that'd scratch discs to death and essentially brick them if you got a bad model.
>>1012454 >GCfag was >>1012416 who posted the Yoshi crop, possibly >>1012442 too. >>1012473 >When ef7d5f/59405a is GCfag I'll take "Retards who cannot read IDs and track conversations" for 400
>>1012471 >the only valid platform for playing is Cheap PCs full of emulators and free games, through piracy.
>>1012440 Yeah that looks rad. I had that game growing up and got all the red coins and shit. Each world you beat 100% got you a secret level, like in world 1 you got to ride a dog over lava. Best boss was the raven on the moon.
Is Sony so of fucking touch that they thought this would sell? People will just save up for a PC rather then buy this shit.
>>1012474 Gotta get a few more bucks out of any sucker dumb enough to buy this.
>>1012485 After the disc drive and stand, it's $810. Just barely under a higher end build https://pcpartpicker.com/guide/yhwrxr/modest-amd-gaming-build
>>1012617 Best part you can pirate thousands of games.
>>1012617 But that build won't include a disc drive either. Or at least it might as well not, since PC games haven't come on discs in forever. And you don't need the stand, do you? Like you could buy stands for the earlier PlayStations, but you didn't need them, and could lay the things horizontally. The real problem is what games are you gonna play on it? Forget price. The PS5 isn't worth a single dollar since there's no good software for it.
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>>1012451 Yeah handheld gaming devices where you can switch to a different display. I think Nintendo tried something like this once before. Idk.
Pricing in Japan is reportedly Y120,000.
>>1012742 Anon you slowpoke fuck, it's right on the launch trailer all over this thread. 850 slant eyed bucks for a fucking console
>>1012749 I know, I just hadn't seen anybody report on the shocking price in Japan.
>>1012379 A "total home entertainment system."
>>1012622 > And you don't need the stand, do you? Like you could buy stands for the earlier PlayStations, but you didn't need them, and could lay the things horizontally. Do you realize how big the PS5 is horizontally? It's 15.4 in × 10.2 in × 4.1 in. First mITX case with dimensions listed on Newegg (ASUS AP201 Type-C) is 13.78 in x 8.07 in x 18.11 in. It's literally bigger than a desktop in footprint (just shorter) if placed on its side.
>>1012790 That's a big enough stand to warm my feet. PS foot.
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This just came across my feed: Gamers say they won't buy new PlayStation as Sony console lacks key feature https://archive.md/BtL5k >Sony has revealed the launch date of its hotly-anticipated PlayStation 5 Pro – but fans have been left outraged over a key feature that the console is missing <Sony's latest console has been met by a wave of frustration after gamers spotted a crucial element was lacking. The tech giant announced the release of their brand new PlayStation 5 on social media yesterday (September 10) and the news came with fanfare about its impressive features, which include a "larger GPU, advanced ray tracing, AI-driven upscaling and PlayStation Spectral Super Resolution". <With the advancements in broadband speeds, the era of needing physical media to launch games seems to be over – now, game access is simply a download away. For those who cherish their collection of physical games, though, the absence of a disc drive on Sony's fresh offering has sparked a considerable uproar. <The omission of a disc drive means those who already own physical games for the standard PlayStation 5 will be unable to play them on the new device. Former-generation Sony games will also not be playable. <Taking to X (formerly Twitter), one person wrote: "Pass! Stop trying to kill physical media. Xbox tried this and there was an uproar, learn from their mistake. If you buy a game and can't sell it, it holds no monetary value." <Another user agreed: "Sony, just include the disc drive. It will help a lot of physical disc users." Echoing the sentiment, someone else wrote: "You have missed the mark here by a flipping mile! No backwards compatibility, no stand, no disc drive! For that price point, not only no, but hell no." <Meanwhile a fourth gamer fumed: "NO disc drive... NO SALE for the PS5 Pro. The only reason I buy consoles in the first place is to own physical media. YOU can't take away my physical media, I own them, and they're mine to keep." If even normalfag media is covering this disaster, you KNOW it's much worse.
>>1012809 No one fucking wants something that still has no games.
>>1012813 But it had a game!
>>1012827 >happy to settle for less Fucking hell, the point of these consoles should've been to make getting 60FPS in console games easier. Hell that should've already been the point of the PS4 and Xbone.
>>1012831 >Hell that should've already been the point of the PS4 and Xbone. Sony was selling the PS3 on the fact that it could play games at faster speeds and higher resolutions, but then dropped all that after a couple years
>>1012566 *Not valid for aussies and englels, tho
>>1012827 >consoles still not consistently at 60fps can't make this shit up
>>1012827 Like why even fucking bother?
>>1012868 Devs are asking the same thing. Months before it was officially announced you had articles about studios questioning the point of this upgrade. Barely any games utilize the PS5's hardware effectively and those that do won't see major gains from this. It's not marginal enough to be a mid-gen refresh and it's not powerful enough to be a serious step up. Confusing all around.
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>>1012827 >It keeps getting worse >It just keeps getting worse
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Yes, but nobody seems to want to address the actual issue at hand with the PS5 Pro. How does it perform as a Dreamcast stand - and can you afford to spend $700 on a new Dreamcast stand in this economy?
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>>1012884 Not bad
>>1012809 It's getting shat on on every gaming forum big and small twitter hates it youtube hates it 4chan hates it reddit hates it gamefaqs hates it neogaf hates it resetera hates it it's just that stupid
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So I have no fucking clue why people claim these technical dives are "in-depth" because they're the furthest thing from the term, but at the same time, being an AyyMD GPU enthusiast, I can often pinpoint the exact origins of where console hardware comes from. The PS5 and XSeX were both based off the RX 5700 SKU, down to having the same number of compute units. <but they're RDNA2 You got bamboozled. Hardware-wise they're a match for RDNA1. Looking at the 45% faster spec that puts the Pro at a match for the RX 6750 XT ($300 USD pls buy). Yet the specific figures for the compute units (60) points to this being a Navi 32 fab, currently used for the RX 7700 and 7800 SKUs. AyyMD GPUs are not that great but those two SKUs should be pulling off way better numbers than Mark is putting out there, and it would actually be a very good value proposition if Sony had managed to offer a near-high end GPU from AyyMD for cheap. Here are my guesses for why the Pro's showing is so mediocre: >They're pulling another fast one by branding RDNA2 as 3, similar to what they did for the base model >The chip fab it's using is for the laptop/low-power variation >The chip fab is being manufactured with TSMC N6 as opposed to N5, which would provide better parity with the preexisting PS5 fab process (considering there are no changes to the CPU from Zen 2) but reduce performance >Soyny has managed to get a RDNA4 8000-series fab...but only for the low-end SKU >Sony's SmartShift technology bit it in its ass--essentially what it was was divvying up the total power draw to the CPU and GPU based on current processing load. While no exact TDP figures have come out, the PS5 Pro could be power-starved as modern GPU power draws easily run north of 250W, while base model is 200W. 1), 3), and 5) seem like the most likely reasons for why the Pro is amateur. All in all I suggest you buy a Ryzen 5 3600 and a RX 6700 or a RX 6750 XT if you want to get a PC close to the Pro's specs. AMD GPUs always drop in price over time, as their recent stint of trying to equate themselves with Jewvidia has miserably failed. Their strength has always been in power efficiency, which unfortunately does not scale with high-end gaming's demands. But hey, they have a lot of success in the growing handheld market. Bonus, to add insult to injury I was able to create an off-the-shelf PC build that matched up with the Pro's specs, beating it in price even with the fun extras like the WiFi 7 and case: https://pcpartpicker.com/list/jHf3qR
>>1012981 >Bonus, to add insult to injury I was able to create an off-the-shelf PC build that matched up with the Pro's specs, beating it in price even with the fun extras like the WiFi 7 and case: One of our friends over on Sleepy/v/ built one for $500.
>>1012981 6750 XT is literally just a slightly overclocked RX 6700 XT, so just buy a 6700 XT
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>>1013004 >>1013005 As much as I hate Soyny, that doesn't even come close to matching the specs. The Ryzen 5 4600G has Vega 7 graphics, and while I sing the praise of AMD iGPUs Vega chips are dinosaur old by now and would NOT handle anything resembling muh 4kek (actually 720p-1440p). And yes, the 6700 XT would probably pass muster, but there's a sale for the 6750 XT at the same price so I figured why not, as the 6750 XT was closer to fulfilling the exact benchmark of the Pro's GPU. You could probably cross off the Wifi 7 and the case too from the price as that was more to adhere to the exact feature sheet, which consumers have yet to care about (I suspect the Wifi 7 was a desperate move to try to paint the Pro as more modern as it was), and heck, I think the power supply I selected was overpriced. Have some eyebleach ready.
>>1013012 Why are you talking about the iGPU in build with a 6750 XT? The 4600G was obviously just picked because it was cheap.
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>>1013013 Take another look dude. >>1013004 GPU's not there.
>>1013014 Oh, I didn't realize someone posted a second build. I was thinking of the one posted here >>1012981
>>1013015 Yeah, that's mine, I guess my ISP cycled my IP without me noticing.
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>>1012827 >Bloodborne gets "enhanced" for PS5 Pro >it runs at a consistent 30fps instead of an inconsistent 30fps
>>1012981 >1 stick of 8GB of RAM I really think that's gonna choke, I mean 8GB was low five years ago I feel like, and RAM is cheap so why not go for 16GB. But yeah it's pathetically easy to make a competitively priced gaming computer today. Also got a bit of a nicer case (because I have bought the literal lowest-priced cases often and they are fucking terrible), a cheaper WiFi adapter, and a slightly nicer cooler. The big one is an Ryzen 5700x3D, I think it's worth the extra $100 because it will probably anally ravage the PS5 Pro and I think it has real good longevity for how good it is for gaming. I think $800 is also a reasonable limit because you gotta buy a game and an online sub with your PS5 Pro, right? Or you could just get a sick PC and steal all your games!
>>1012868 Shareholders partaking in money laundering.
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>>1012375 Makes me wonder if with the moderately successful adoption of the 'eck and SteamOS Valve would be willing to give a new line of Steam Machines a shot in the future, and if they'd sell well with that "lazy normalfag who still doesn't eat enough shit for mobile" demographic. At least if we're dismissing UMPCs as their own niche like you do. A consolized PC offering a close enough plug & play experience to consoles, that's also convenient for non-gaming stuff at home and that's also competitive in price and hardware with the XSeX could be a pretty big blow to not just to exclusiveless nuconsoles but also shitty overpriced G4M3R scam prebuilts. >>1012402 >now casuals go to mobile and enthusiasts go to PC It's funny to think that we are going back to the pre-NES 1980's consensus nearing the crash of the home console market. Just replace mobile & cloud gaming with arcades and PC with microcomputers. Totally no parallels there whatsoever
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>>1013025 >image That build is more powerful than an actual PS5, by the way.
>>1013039 Honestly the main failing of the Steam Machines was that they were introduced and died before Proton was a thing, which probably would have gone a long way to making them more viable.
>>1013061 >Steam Machines The plural is the important bit. Steam Decks would have failed just as hard, which is why Valve put their weight behind a single product this time instead of having OEMs shit out multiple systems that only served to confuse the customer. The PS4 was also significantly better in terms of price and performance, but that's secondary to the main issue.
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Tried my hand at a disingenuous normalfag meme.
>>1013012 >Wifi 7 Slightly off topic but what's the point of raising local wireless speeds any further when modern day video codecs can deliver muh Mahvel at sub-European Internets-tier bandwidth? Latency isn't going to get any better by increasing the upper niggahertz signal range and I doubt many PS5 >consumers are going to stream games/movies from a NAS.
>>1013039 >>1013061 Hell, you introduce any console that can play games AND doesn't require an online pass and it will fly off shelves. Cheaper game prices are a secondary thing in face of paying a monthly subscription just for using multiplayer for a single game you had purchased. >give a new line of Steam Machines valve is rumored to be working on a console-like device but its for its Deckard VR headset. Maybe they can sell a deckard-less system as well. They already hit the jackpot for Deck and all the nay-sayers were proven wrong (and disappeared from this site too) >>1013070 Original steam machines were a long shot pipe dream back then and had they partnered with a single low-cost manufacturer they could have atleast gotten them placed on market shelves. But wine was simply not capable and valve eventually realized they had to handcraft the better version of wine themselves. So yeah, they were fucked in both hardware and software side of things. Now that proton is much more capable and steam deck is an actual PC companion that both console and PC owners can benefit in buying, they're set to be the 4th gaming player (unless they valve time and get too late in the game)
>>1013086 Valve having a very modest success with the meme deck doesn't mean they'll become a vidya hardware giant any time soon. There are numerous problems with trying to turn PCs into consoles, not least of which is the much shorter generational lifespan. With consoles you could expect the generations to last at least 7 years or more before the next one, whereas the Deck's specs are already becoming quickly outdated by PC standards, not to mention Valve announcing they'd be making a Deck 2 not even 2 years into the first one. If the lack of a physical disc drive was already an issue for consoles, what makes you think they would buy a gimped/constrained PC with the same issue? Why would you buy a steambox rather than just building your own PC, or hell even just buying a pre-built one if you can't be assed to do so? Not to mention that you'd actually be able to do other shit than just gaming on it.
>>1013075 How else are you gonna get those 500GB games loaded onto the console, anon? With an LTO tape drive?
>>1013086 >valve eventually realized they had to handcraft the better version of wine themselves. This isn't wrong per se but Proton and the Steam Deck as it is now would've never happened if not for some Krautist on Shithub developing a DirectX11-to-Vulkan wrapper for Wine that accidentally Nier Automato fully playable around the time Intel had its initial Meltdown. >>1013095 The game's assets will just be streamed from a server while playing, broblem soldered.
>>1013090 >becoming quickly outdated by PC standard Granted that's by design to sell hardware and because lazy devs. If there was a single set of PC spec developers had to optimize for (and you had a large enough company to breath down their necks to actually do the god damn work to optimize the pc release as well as the console version instead of just saying "lol buy a new PC) you could get a lot more viable life span out of it
>>1013090 >Why would you buy a steambox rather than just building your own PC, or hell even just buying a pre-built one if you can't be assed to do so? If Valve makes a competitive product then why wouldn't you buy their PC over another pre-built? The question isn't whether or not you should buy a Valve pre-built or a generic one, it's why Valve should bother to make a pre-built in the first place. I don't think they necessarily would, but I also wouldn't think that they would spend time making some niche laptop with joysticks attached to a small screen instead of a keyboard. The Steam Deck is unlikely to have high margins at its price, so clearly Valve for whatever reason thinks using hardware as a means of funneling people into Steam purchases is lucrative. Or they're just retarded and got lucky by having leddit niggers praise their meme laptop for free viral marketing.
>>1013160 >why Valve should bother to make a pre-built in the first place. Hardware standardization. If you're only working on one (or a few) standardized hardware profiles - it's easy for the community to apply pre-configured community patches and have them download with old games as easily as you'd download a community made controller profile for a KB&Mouse only game. I don't have a Steam Deck myself, but hasn't EmuDeck been able to far surpass standard PC emulators in terms of features and ease of use explicitly because you only need one person who knows what they're doing to configure the emulator per game and then bake it into the emulator front end for everyone to have the same experience.
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>>1013099 >>1013090 >>1013204 Valve reportedly actually is working on a Steam "console" after how unexpectedly well the Deck did. Nothing else is known about it except a photo of a possible prototype somebody snuck while at Valve HQ, a photo I can't find at the moment. I don't think it would do Switch numbers but I could see selling a few million. Possibly a lot more, something like that could sell like crack in East Asia.
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>>1012270 You didn't mention how it costs 120,000円 in Japan, and that's indeed without the disc drive and vertical stand that SIE keeps showing in every ad. And that was just after the third consecutive price raise of the PS5 that now costs 80,000円 since last week, with the Dualshock controller being at 11,000円. SIE basically gave away the entire Japanese industry to Nintendo for the years to come, and there were specialized stores such as PC koubou making fun of Sony's stupidity with an ad on ASCII >PS5がほぼ8万円に、だったら9万円台のゲーミングPCを選んでみては? >"PS5 is pretty much 80,000¥, that being the case, why not try choosing a 90,000¥ gaming PC."
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God, witnessing something like this is so fucking funny Imagine this shit just 10 years ago.
>>1013224 Share some related 2ch posts anon, I need a good laugh.
They made two consoles in one generation and barely have two games.
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>>1013357 I'm very glad that The Souls Community has turned largely against the DeS Remake after that horrible initial hype period.
>>1013075 If they have the "Pro" moniker for the console they better have the latest everything on it, right? (Except a disk drive) I don't even think most residential internet can hit WiFi 5 speeds. My local ISPs just came out with 2Gbps services. I guess WiFi 7's purpose in general is futureproofing because they assume people are going to get more and more WiFi devices?
>>1013416 It's for businesses who have a lot of LAN connections sending a large amount of data back and forth regularly. Internet speeds will never catch up with it.
lol
>>1011995 Why? Who thought this was a good idea? Who thought it's a bright idea to release a WORSE, MARKED UP version of their already poorly selling shitty console? Who the fuck is buying these consoles? How are they not in the dumpster yet? What were they thinking? How did they expect to make money from this? Is this how they are thinking of staying afloat for the next 5 years? What happened to the rest of the shit sony Sells? Why are they repeatedly shooting themselves in the foot? Aren't Xbox physical consoles being killed off? How are they still fucking up in a literal market segment monopoly of high end consoles?
>>1012958 Pretty good.
>>1013676 >robot girl >human face Absolutely not. There's a male version of PS5-tan and he looks much cooler.
>>1013676 cute, reminds me of the girl autobots
>>1013697 If I had been just a little bit older then Arcee would have given me my first boner. She was even into /ss/.
>>1013682 Money laundering. >Who the fuck is buying these consoles? Retards/manchildren who unironically think that having a piece of useless hardware on the room is akin to having a piece of art/furniture to be envied. Imagine the typical consumerist who grew up not reading classical literature nor even looking at classical art, and whose only reference in life are corporate brands.
>>1013697 Reminder that there are no actual girl Autobots. Optimus Prime just gave some regular transformers boobs so that feminists would stop complaining about him not having any women on the team, and they couldn't understand that it was a team of alien robots that do not reproduce sexually. >>1013717 In one text story that was only ever released in magazines only sold at the official Transformers convention in the early 2000s, it's revealed that Arcee became so depressed after Daniel died that she went back to Cybertron and locked herself in a cave for 300 years. And oh yeah also she turned herself into a spider. She was there the entire time during Beast Machines, but just too emo to help out. Anyway Cheetor and the gang find her afterwards, and coax her out of the cave, but now she's an emo spider, because her shota died. I'm pretty sure they specify that he got killed, but it is 300 years later, so he was gonna die eventually. Also, that spider form was Arcee's first toy release, for some reason. They only put her in the cartoon to appease feminists (just like the comic said), but knew she probably wouldn't sell well among their audience of 8 year old boys. Then 15 years later they recolored Blackarachnia and said it was Arcee and sold it at a convention with a (surprisingly complex) text story to justify it, because those little boys who wouldn't have bought her when they were 8 would buy her in their 20s, even if she was a spider now. Those convention exclusive stories do all tie together, though, and make for some pretty cool lore.
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>>1014013 >Reminder that there are no actual girl Autobots. Optimus Prime just gave some regular transformers boobs so that feminists would stop complaining about him not having any women on the team, and they couldn't understand that it was a team of alien robots that do not reproduce sexually. That was a throw-away gag in a later comic. In the G1 TV show, there's female Transformers like Optimus' waifu Ariel/Elita-1 leading an all-female guerilla movement on Cybertron. And it's later explained that the only female Transformers that exist are all Autobots because the Autobots were originally designed as consumer robots meanwhile the Decepticons were military robots.
>>1014113 Yeah but the comics were better than the cartoon anyway. And that origin story is funny. And you say "later," but it's still from the '80s. It's still G1. Not like it's some 2010s IDW Trannyformers: Faggots in Disguise bullshit.
>>1014122 It was a joke comic not a story comic you fucking reject.
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>>1011995 >Be me >Other than steamdeck still living the x360 and ps3 life >PC gaming master race bro >Haven't bought a triple A game since gamergate >Check in occasionally on the ABSOLUTE STATE of videogames now kekmao anyone who buys this should kts smh
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>>1013073 >>1013353 Honestly, I cannot help but be confused under all the Schadenfreude this gives me. Sony has decided to make their console as unnattractive as possible, every worthwile "exclusive" is also on PC, they refuse to bank on their existing IPs outside of a couple releases (or even remakes), their attempts at making new games are at best "just okay", and at worst a massive failure, there is no reason to buy a PS5 outside of what are technically limited-time exclusives. The price hike doesn't even help, there are PC builds that are more powerful for the same price and it's not even counting PS+ for Online. I refuse to believe they are making any sort of profit from this strategy, especially not after Concord, why do they persist?
>>1014138 They're repeating their mistake from the PS3 but without the good will and close ties to third party developers that helped get them through. And they're doing it when the writing is on the wall. You can't really fault any of the hardware manufacturers for assuming that generation would be like the one previous. They didn't expect HD games to take so much time. They didn't expect most games to be multiplatform and for investment in cross-platform engines. But we've been living that reality for 15 years, it punched them in the nose last time, and now they're doubling down. No exclusives, high price tag, and somehow it's worse than the PS3 because it's going to be cannibalized by its own earlier version. It'd be like releasing the PS3 Slim first and then trying to sell people on the original. In another decade the consoles will probably just be like Steam Machines: slightly locked down PCs with guaranteed drivers for compatibility. Sony is still living in 2005.
>>1014153 >In another decade the consoles will probably just be like Steam Machines: slightly locked down PCs with guaranteed drivers for compatibility. Unlikely, Nintendo hasn't become ass-retarded enough to do some shit like that. But for the other ones, yeah, that's what they've been trending towards I suppose, unless there's a new paradigm shift in gaming coming soon or something.
>>1014153 >Soyny still have neither recovered from or reflected on their 2006 restructuring, the PS3 launch and the subsequent financial crisis This is so dumb it's probably true, would also explain the Vita.
>>1014167 The Vita was canned because it did not sell well. it sold five times worse than the PSP. Its sales were on par with the Wii U. Even then, its lifespan was much longer than it had any right to be, having only been discontinued in 2019. A library full of niche VNs and obscure JRPGs games do not constitute a successful system.
>>1014167 >>1014169 Sony made many mistakes with the Vita, its biggest being its actual name. Had they named it the PSP2, ditched all its unused gimmick features and replaced its costly OLED with a cheaper LCD to get it to $199 instead of $250 they would have at least tripled its sales. I know all of this is cliché by now, hindsight is 20/20 and all that.
>>1014173 They could've also tried to market her after the launch period instead of pretending she didn't exist outside of Japan. Though even with that and your suggestions I doubt she would've brought in PSP-tier sales numbers, the early 2010s weren't great for handhelds.
>>1014169 >Persona 4, the entire Danganronpa series, Steins;Gate, Muv-Luv >obscure and niche >forgetting all the fighting, rhythm, DRPG and ARPG games too Anyways the real killer to the Vita's library (in terms of attracting sales from normalfags) was the lack of support from some of the PSP's biggest heavy hitters and Soyny. No Monster Hunter, GTA, and Gran Turismo really hurt the Vita badly, even if there were a lot of alternatives to the former that ended up showing on the system. Plus certain games like Persona 5 and Nier Automata, and maybe first party titles like Bloodborne and GoW (even a downgraded version for it to run) could've really helped it out a lot as well. >>1014173 >Had they named it the PSP2, ditched all its unused gimmick features and replaced its costly OLED with a cheaper LCD to get it to $199 instead of $250 they would have at least tripled its sales. Minus the name change, they did that with the Slim already. I don't really know how much it helped, but the Vita had many, many issues beyond just that. They really should've released the OLED at $200, even if it was at a loss just to get it into more people's hands. >>1014181 Yeah, but even getting her to 30-40 million sold would have been significant, and it might still have been alive for several years longer, on top of an increased library. I still weep for 13 Sentinels, or I would if Fatlus NA didn't pozz the translation.
>>1014196 Ah, but you're saying minus the name change. I'm thinking of all those things put together at launch, that's what I think would have made the difference. >Yeah, but even getting her to 30-40 million sold would have been significant, and it might still have been alive for several years longer, on top of an increased library. I Beyond disagreeing, I don't think the lifespan is the problem. The Vita lasted eight years, only two shorter than the PSP's ten years. The Vita's issue was lack of support due to its low install base. You didn't see the major third-party support the PSP had for the Vita outside of smaller Japanese studios, there wasn't a lot like Crush, Daxter or Metal Gear Acid on the Vita. Nor did you see a huge amount of first-party support oddly enough, a lot of the PSP's most famous games were from Japan Studio and while they did make Gravity Rush you didn't see the same volume of games from them.
>>1014202 >Ah, but you're saying minus the name change. I'm thinking of all those things put together at launch, that's what I think would have made the difference. Fair enough, it definitely could've made a difference and I don't disagree, though I still feel it needed a lot more in its favor otherwise in addition to your suggestions, such as not requiring proprietary overpriced SD cards, and an earlier hacking scene. >I don't think the lifespan is the problem. The Vita lasted eight years, only two shorter than the PSP's ten years. Lifespan definitely plays a role in a console's library imo. 2018 had several notable game cancellations for the Vita's communities which definitely hurt it a lot and demoralized everyone, and that wouldn't have necessarily happened were it not for Sony's announcements that year that they were discontinuing cartridge and console production shortly. There were companies and indie devs who still wanted to support the Vita, and midsize Japanese devs would likely have considered continuing releasing games, but shit got fucked pretty badly. >The Vita's issue was lack of support due to its low install base. Well, the people who actually owned a Vita did have a high attach rate for games. Despite its small number of console sales, it was able to hit above its paygrade in terms of software sales. >You didn't see the major third-party support the PSP had for the Vita outside of smaller Japanese studios While I agree about the "major" part, there was still at least some support. Koei Tecmo had numerous Warriors and Atelier games on the Vita along with DoA5 and Toukiden and they're not a small company. Atlus published a pretty good amount of games on the Vita. ArcSys published a ton of fighting games on the thing. Bamco published the SAO, God Eater, Gundam, and SRW games on it. Marvelous published Senrans, Valkyrie Drive, Fate/Extella, and Uppers. NIS, Compile Heart, Spike Chunsoft, and Nihon Falcom might be smaller than the aforementioned but they definitely threw a lot of support behind it too. I'd probably call them small-ish to midsize though. The biggest losses to the Vita from the Eastern side (excluding SCEJ) were Square Enix, Konami and Capcom imo, with only a few games published by each company for it. (Maybe Sega too I suppose). The western side of things were completely fucked though, excluding indie dev support.
Digital foundry apparently lying that the PS5 pro is 4070 levels.
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>>1014225 >Digital foundry lying No way!
>>1014202 >You didn't see the major third-party support the PSP had for the Vita outside of smaller Japanese studios <Atlus <Bamco <Falcom <Idea Factory <Kadokawa <Koei Tecmo <Marvelous >Nor did you see a huge amount of first-party support oddly enough Because the Vita was SUPPOSE to fail The Vita represented Sony of Japan, meanwhile the PS4 represented Sony of America. During the development of the Vita, Sony of America, who had gained "leadership" in the company after "saving" the PS3, and had imposed extremely stupid restrictions for the Vita such as the concepts like a proprietary memory card, almost made the Vita 100% digital, and wanted to the system to compete with the then "hot" smartphone market. Not to mention that they axed nearly all of the Vita's marketing and redirected it towards promotion of the PS4. In same ways, it's a miracle the Vita did as well as it did. But Sony of America didn't stop there as they used the initial "failure" of the Vita's launch and it's "underwhelming" performance of the launch titles to ax almost every single first party developer who made a game for the system. Established studios from Sony's PS1/PS2/PSP era like Zipper Interactive (SOCOM), Studio Liverpool (WipEout), SuperBot (PASBR), and Bigbig Studios (Pursuit Force) no longer exist. Evolution Studios (Motorstorm) and Guerrilla Cambridge (MediEvil) made one Vita game, one PS4 game, and now no longer exisbot linkanwhile developers that actually made "successful" Vita games (Bend, Clap Hanz, Media Molecule, Novarama) spent the next several years in development Hell until they finally decided to leave (Clap Hanz literally becoming a third-part publisher in the process, and Novarama now being a part of Tencent). But that was (Mostly) on the Western side. On the Japanese side, they couldn't stop pushing out titles left and right. In fact, Japanese developers didn't just support the Vita, they were still supporting the PS3 as well. Major companies like KT, Bamco, Falcom, and Atlus were still making games for all three of Sony's active systems. This angered SoA to the point that they finally played their "nuclear card" and announced the "end" of all support for the PS3 and Vita, and forcing all future development to be moved to the PS4 effective immediately. And this completely up-ended almost every single company's schedule. Some developers just outright axed the Vita version of games like Bloodstained and Kyoei Toshi. Meanwhile others like Vanillaware had to spend years reworking schedules on then in-development games like Unicorn Overlord. Even Sony's own developers weren't spared with Gravity Rush 2 and Days Gone being forced onto the PS4. And while people did push back to where the PS3 and Vita (And even the PSP) are still "officially" supported by Sony to this day, the damage was done as far as the platforms receiving new games. The last "major" release on the Vita was Labyrinth of Galleria back in 2020. But this move also backfired and has since resulted in Sony becoming how they are today. Around the same to Sony played their nuclear option, they were also pushing through those restrictions that required developers to censor their games. However by accident, Nintendo had just announced and released the Switch at around the same time, so all those developers who were until recently making games for the Vita "naturally" made the switch over to the Switch and continued chugging along. Meanwhile Sony of America didn't care because they had "won". They finally showed how much "better" they were than the stupid Japanese. And the result has been a game console that has only ONE FUCKING GAME worth playing. In some fit of irony, a game developed by the Japanese that references every single aspect of Sony's Japanese heritage that they've been trying to destroy since 1995.
>>1014234 >read this >something gets on my head >read it again >something is off >ohfuck.mp3 History repeat itself, or mostly just rhymes, but this kind of shit and chronical autism and ego shittery, is what killed SEGA in the first place, and Sony is now following its footsteps... Man, at the end of the day, Sony was just the SEGA replacement, or better said, SEGA 2.0, even with their heights, and now, with their eventual collapse and crash down >inb4 but the electronics division IIRC, only the TV division is somewhat profitable, the rest are, at best, operating in the absolute limit margin, while the rest are losing hundreds of dollarydoos every day and fiscal year, being in red numbers since the california moving or something like that
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>>1013682 >their already poorly selling shitty console? PS5 hardware sales are, inexplicably, pretty reasonable. Last report was 54.8 mil as of the end of last year (3 years after launch). PS4's sales as of December 6, 2016 (3 years after launch) were 50 million units sold while PS3 at end of 2009 (also 3 years after launch) had 33.71 million (This is just before PS3 sales picked up significantly, hitting almost 1.5 times as many sales each quarter of 2009-2012 as it did in the same quarter of 2007 and 2008.). Even the mighty PS2 had 51.20 million consoles sold 3 years after launch (PS2 sales were only as high as they were because it was sold for, and kept selling, for 11 years). It's software sales that are in the toilet for Sony. Their quarterly reports gave how much PS4 software was sold each quarter, then it transitioned to PS4+PS5 software sold in each quarter. The problem is that, despite adding a second console's software to their quarterly totals, that number hasn't actually increased since it started including two consoles instead of one. Even the poorly redacted FTC filing talked about Call of Duty and FIFA's "PlayStation sales" (combining the two systems). Since half of PSN's playerbase is is on PS4, and PS4 continues getting new games crossgen it would be rational to assume they split roughly half the software sales. If that assumption is true (which the fact that first party titles are being port to PC suggests), they're burning. Insomniac data breach likely has even worse numbers if someone has that data on hand.
>>1014265 They're probably fudging the numbers is my guess
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>>1014269 Combining the two fields is fudging the numbers. I only have this slide from the Insomniac data, but it paints a bad picture (I know there's a breakdown of the Spider-Man sales by console in another but I don't have it)
>>1014265 >PS5 hardware sales are, inexplicably, pretty reasonable >It's software sales that are in the toilet for Sony That explains why sony is attempting to double dip with the PS5pro and as well as that "portal" add-on, since hardware sales seem more guaranteed for them.
>>1014340 >Guarenteed Only the base model because normalniggers are fucking retarded and will buy one regardless to buy COD/FIFA/GTA
>>1014346 And I have to wonder how many CoD only idiots will put their money into another Sony console knowing CoD could stop coming to Sony systems as soon as the FTC allows it.
>>1014265 >PS5 hardware sales are, inexplicably, pretty reasonable Wasn't there a whole thing when the PS5 came out that there was not enough stock to go around and you could only get it from scalpers? Just looks like other people dipped into that thinking they could make a quick buck.
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>>1013207 >a photo of a possible prototype somebody snuck while at Valve HQ, a photo I can't find at the moment. Said photo
>>1014251 Does that mean the PS6 will be inexplicably good and wholesome like the Dreamcast was?
>>1014498 The Sega Saturn actually had games, same for the Dreamcast. The PS4 had almost nothing, the PS5 had nothing, so why would the PS6 be any better?
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>>1014499 Would you believe the PS4 had 60-something exclusives? A lot of them were obscure or not very good, but there were decent titles in there like Tearaway, Infamous 3, and Bloodborne. Partially why I'm excited for ShadPS4 The PS5 though? Yeah, barren console. It even resurrected the "no games" meme among casual gamers. Xbox has it even worse but they're honestly irrelevant this gen and I would not be surprised if Microsoft dropped out with their next Xbox being the last.
>>1014501 Fake moth
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>>1014512 You're likely mistaking that for this image, which is "fake". I put it in quotations because it was never intended to be presented as real, it was a felt plushie somebody made that others tried to pass off as real. The pictured moth is the Artace genus of lappet moths, probably Artace cribraria. It's unidentified simply because there are a lot of moths that look like it and it's difficult to identify from the photo, not because it was a mysterious new discovery.
Some more photos of Artace cribraria, the most likely candidate.
>>1014501 >A lot of the PS4 exclusives were obscure or not very good Wiki's list? It's worse than just "obscure or not very good." It's padded hugely with gimmicks for PSVR that don't work on PS4 without a headset. Besides those, actual shovelware in the bottom 1% of games like Basement Crawl, vaporware like Deep Down which never even came out, broken games like Drawn to Death or like The Tomorrow Children whose servers shut down so you literally can't play them, live service games like Dreams or like Hardware: Rivals whose live service support ended a long time ago, "the writer's barely disguised fetish" games like Fat Princess Adventures, the FIFA tier like MLB The Show (which is on the list 4 times), remakes and remasters and ports like Shadow of the Beast or like the three Uncharted games or like Wipeout games or like Shadow of the Colossus or like Tearaway which was on the Vita in 2013, Japan-only games like Hakoniwa Company Works or like The Idolmaster Platinum Stars or like Kyoei Toshi or like Record of Grancrest War that aren't even in English, games delisted from the PlayStation Store and impossible to reinstall like PT and issues keep piling. It's barren. Almost all from the few left are mediocre except Bloodborne. PS4 still had more than PS5, but that's like eating dog food instead of a fat turd.
>>1014524 >but that's like eating dog food instead of a fat turd. Mmmmm, appetizing! I just love consuming and defending gameslop!
>>1014463 >Wasn't there a whole thing when the PS5 came out that there was not enough stock to go around and you could only get it from scalpers? That's every Playstation launch since at least the PS2 when they fucked up EE fabs and had to slash their projected launch production by like 1/3. Same with the Cell. Xbox's disastrous Xboner launch caused higher than expected demand for PS4 - and PS5's launch was hit by a double-team of silicon shortages and coof supply issues. >>1014501 >Would you believe the PS4 had 60-something exclusives? Just off the top of my head from my own library, there was also Astrobot Robot Rescue, Wipeout Omega Collection, Sakura Wars, Fist of the North Star, Gravity Rush 2, Deracine, and a few others. For as shit as a system as PS4 was, there are some reasons I keep it around. The only reason I even own an Xboner is for 360 and Xbox Original backwards compatibility - and even that is probably going to come to PC at some point. >and I would not be surprised if Microsoft dropped out with their next Xbox being the last. Don't bet on it. The only reason why Microsoft even entered the console market to begin with is because they feared Sony was going to put a PC in everyone's livingroom before them, and they're not going to back off if they think Valve could do the same. Especially with a Linux OS that can run Windows applications often better than Windows can. What will probably happen is that Microsoft will pivot the Xbox brand into a series of streamlined HTPCs that resemble the Steam Deck in function. You'll have an "Xbox Mode" where all the PC bits are hidden behind a console-like front-end, and then a Desktop mode running a stripped down Windows 11 that sits somewhere between Win 11 Home and the locked-down Win 11 S. You'll only be able to install programs through the Microsoft Store - but you'll still have access to GOG, Steam, Epic, and other storefronts. For Microsoft's part, they'll probably kill Xbox Live in totality, but will shill GamePass and promote Windows Store/Xbox games as being the most optimized versions and the only ones with Xbox Cheevos to entice players to buy from them. Overall, Microsoft isn't really going to give a shit if Xbox does poorly financially. They'll make their money through subscriptions and by selling your personal data - but the real goal is to protect their OS dominance by shutting the competition out. Shit, if it works, they might even get a slice of the PC hardware market as well by being the company to go to if you want an idiot proof PC with much of the simplicity of a console - and will be the baseline for pre-configured graphics optimization. They've already been dropping hints that this direction is the way they want to pivot the brand, including opening up to the idea of third party storefronts on Xbox. I would expect two hardware SKUs similar to this generation (not learning a fucking thing from the Series S/X debacle) and a handheld device.
>>1014524 To be fair, Fat Princess is a real game, even if it was initially the writer's barely disguised fetish. >or like Tearaway which was on the Vita in 2013, Tearaway: Unfolded is a sequel. For some reason I remember Sony marketing it like a remake, but it's not, it's 100% sequel. I love those games. But yeah, that and Gravity Rush 2 are the only two PS4 exclusives I really loved. InFamous 3 was okay, I guess, and its standalone DLC, First Light, was surprisingly good as well. I never really cared about Fromsoft (except for 3D Dot Game Heroes, one of the best PS3 exclusives), so I never cared about Bloodborne.
>>1014529 >That's every Playstation launch since at least the PS2 But before retards didn't have access to social media where they would try to jump on the bandwagon of every little movement that occurred (eg. crypto, nft, GAMEstocks, ai, etc.). Surely that would cause a higher push than other times?
>>1014524 >Wiki's list? It's worse than just "obscure or not very good." It's padded hugely with gimmicks for PSVR that don't work on PS4 without a headset. Besides those, actual shovelware in the bottom 1% of games like Basement Crawl, vaporware like Deep Down which never even came out, broken games like Drawn to Death or like The Tomorrow Children whose servers shut down so you literally can't play them, live service games like Dreams or like Hardware: Rivals whose live service support ended a long time ago, "the writer's barely disguised fetish" games like Fat Princess Adventures, the FIFA tier like MLB The Show (which is on the list 4 times), remakes and remasters and ports like Shadow of the Beast or like the three Uncharted games or like Wipeout games or like Shadow of the Colossus or like Tearaway which was on the Vita in 2013, Japan-only games like Hakoniwa Company Works or like The Idolmaster Platinum Stars or like Kyoei Toshi or like Record of Grancrest War that aren't even in English, games delisted from the PlayStation Store and impossible to reinstall like PT and issues keep piling. It's barren. Almost all from the few left are mediocre except Bloodborne. >PS4 still had more than PS5, but that's like eating dog food instead of a fat turd. Sure it's bad, but it's something. PS5 has fucking nothing.
>>1014622 I never bought a PS3, and didn't see a reason to buy a PS4 until Gravity Rush 2 came out. But I was moderating on a PS2 oriented forum back in the day, and a lot of people from the board were saying PS2 was impossible to find for them. Scalped units were going for upwards of $900~$1200 from what I saw. Didn't see them in my local stores until months later, but I also live out in the middle of fucking nowhere so we probably weren't a high priority. Was kicking myself for not pre-ordering a few units and selling them off myself. Speaking of old days, does anybody just throw video game consoles out the window or smash them up anymore? Feels like I haven't seen a good troll where someone demolishes a new console on launch just to fuck with everyone who couldn't get one.
>>1014629 Most consoles get scalped when they first come out, some stores have one unit per buyer policies to stop the scalpers.
>>1014629 >Speaking of old days, does anybody just throw video game consoles out the window or smash them up anymore? Feels like I haven't seen a good troll where someone demolishes a new console on launch just to fuck with everyone who couldn't get one. Old days? What are you talking about? This happens more now than in old days because everyone wants YouTube views. Here's a TechRax video at 1.5M views dropping a Playstation 5 down a spiral staircase, who probably made back the cost from those views. https://www.youtube.com/watch?v=iqAvc0GE_SM
>>1014772 Surprised it still plays all its games after the drop. Not because it wasn't wrecked since it was, because 0 before is still 0 after.
>>1014772 Well at least it's good to know people are keeping the traditions alive, I guess. Just seems like I used to see console gore all the time in the 6th and 7th generation. Lots of videos of parents destroying their kids video game system for being a rotten little bastard once too often and shit, but they seemed to have dried up. Would probably help if I visited any other video game forum than /v/ once in a while.
Want to see this whole thing get even stupider? Reuters is alleging the PS6 is in development and will have backwards compatibility, so PS5 Pro will be totally obsolete. https://archive.ph/5ADKC I wouldn't be surprised if the PS4 is still hanging on when PS6 is pushed out the door short of Sony artificially cutting publishing off. Last PS1 game was released in July 2005 (year and four months before PS3), the last PS2 game was released literally the day before the PS4 released, and the last PS3 game was released a couple months before PS5 (Shakedown Hawaii, more because development hell and Kickstarter obligation than actual demand).
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>>1014926 >Reuters is alleging the PS6 is in development and will have backwards compatibility, so PS5 Pro will be totally obsolete. Wouldn't be the first time something like this happened.
>>1014926 >Reuters is alleging the PS6 is in development and will have backwards compatibility, so PS5 Pro will be totally obsolete. As dumb as the PS5 Pro is, that doesn't mean anything. That's like saying the PS5 is totally obsolete because the PS5 Pro exists, or the PS1 is totally obsolete because the PS2 exists. Yes. But that's just the fate of any hardware if something backwards compatible comes out later. >>1014930 No, the 32X never became obsolete. The Saturn wasn't backwards compatible with 32X. Those 32X carts won't work on anything else. Hell, a lot of 32X games have never been officially rereleased. If you wanna play Knuckles Chaotix, you have to get a 32X, or an emulator.
>>1014780 I'm pretty sure most of that stupid shit was attentionwhoring for views/money including the "parents" doing it.
>>1014933 I was thinking of obsolete, as in why buy an upgrade to the Sega Genesis(the 32X), when the Saturn was about to get released in a few months? Hell, in Japan the Saturn got released, before the 32X. The role of the 32X was to expand the lifespam of the console, and in that regard it failed absolutely, and caused a lot of problems with distributors. The technology was obsolute, in the sense that the new device from Sega was just around the corner.
>>1014930 The 32X was actually a case of the reverse, where Sega of America "promised" that a fully upgraded Genesis with the 32X and Sega CD could player Saturn games. Needless to say, that never happened. >>1014933 >That's like saying the PS5 is totally obsolete because the PS5 Pro exists The regular PS5 will never be "obsolete" because it has a disc drive. >>1014941 >The role of the 32X was to expand the lifespam of the console Sega had this really weird hardware lifespan across the world. By 1995, the MS/MK3 was still flying off the shelves in South America and Europe, the Genesis was still selling like hotcakes in America, and the Saturn was just coming out.
>>1014933 The PS2 came out 5 and half years after the PS1, not 2. Unless the PS6 is going to be more stupidly expensive, all but the most hardcore of fanboys will be pissed they spent that much money for that short a lifespan.
Could the 10th console generation consist wholly of Steam Machine analogues outside of Nintendo? I doubt Soyny has it in them for another PS5 repeat and M$ has desired a living room couch PC since the original Xbox, plus all stationary consoles starting with the 8th gen could technically already serve as Steam Machines should Sony and MS release the driver+firmware blobs unto the Lunix community.
>>1015026 Yeah consoles are definitely going to suddenly 180 from being walled garden's, for uh, reasons.
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>>1015026 As long as COD, FIFA and GTA exist Retards will continue to buy Playstations
>>1015033 What's stopping them from releasing those games on the Switch?
>>1015048 The Switch having super poor hardware.
>>1015051 I just think they're lazy tbh.
>>1014926 A decade ago, jerwtendo tried the same with their DS Pro (or some variant) being announced at the same time the 3DS was announced. Anons should know better: all companies are shit. They are now filled with retards who are all incompetent and gave up on trying to create anything good. They want the blind consumerist audience only, who buys without questioning.
>>1015068 Uh no the Switch's hardware is legitimately ass.
>>1015088 [Citation needed]
>>1015088 If they could fit stuff like Witcher 3, MH Rise and Nier Automata on it, I don't really see why they couldn't smack on GTA 5 on it.
>>1015092 Because GTA5 is complete spaghetti code. I recall a modder speeding up load times like 20x by finding a single line of code they fucked up.
>>1015111 >Because GTA5 is complete spaghetti code. Hasn't that been true for a lot of games for a very long time? I remember how M$ had to yank a bunch of the Bungie developers into the office when they were initially remastering the Halo games because of how much of the code was such complete bullshit that practically no one could ever understand the damn thing. Not to mention Marathon code still existing in Destiny 2 of all things. Then you have the Call of Duty games still running on id Tech 3 (Yes, the Quake 3 engine), with the big question being if BLOPS 6 will use that engine or the "specially remade" IW Engine used for the nuMW trilogy. Another case of the company using the same game engine for the past 20 years is Travellers Tales, where the Nu2 engine was used in every one of their games from 2001 to 2019. Then they were suppose to be making this push for their "new" engine, NTT, that was going to be used in The Skywalker Saga but that turned out to be such a pain-in-the-ass that now they're just defaulting to using Unreal 5. But then there's cases of well designed engines like Sega' Hedgehog Engine and Capcom's MT Framework that worked fine, did everything that it was suppose to, incredibly optimized, and they threw it into the trash and replaced it with the more unoptimized and bloated Hedgehog 2 Engine and RE Engine.
>>1015088 And it has good games, nonetheless. Which is the only thing that matters. It is proof that hardware doesn't need to be upgraded ever again. Things are perfect just the way they were over 10 years ago.
>>1015033 >As long subhumans exist <Soyny will keep providing turds that won't do the thing they're supposed to do
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>>1015091 I think Zelda and other games running, at sub 20FPS kinda proves my point. I want my games to run like butter, not sandpaper.
>>1015138 >I think Zelda and other games running, at sub 20FPS kinda proves my point. Skyward Sword runs at 60 fps. And here's a list of other Switch games that run at 60 FPS: https://archive.ph/FeAtq
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>>1015145 >Games from the Wii GASP run better on newer (in comparison) to 06 hardware Many of these new games Nintendo has been pushing out have ran like ass or have, had to be limited due to the hardware. Next you'll tell me framerate doesn't matter, only gameplay does.
>>1015148 >Many of these new games Nintendo has been pushing out have ran like ass or have, had to be limited due to the hardware. [Citation needed] If you checked the link, you'd see Nintendo games like Bayonetta 2, Fire Emblem Warriors, Splatoon 2, and Mario Odyssey run at 60 FPS. So clearly the hardware is not the reason why the games run like ass.
>>1015150 >[Citation needed] Are you a midwit? >Bayonetta 2 It runs 40-50ish at best at docked >Fire Emblem Warriors Same shit as Bayo >Splatoon 2 A rarity >Mario Odyssey Like above it's rarity but you'll still get frame drops. <But anon it's optimisation! While that does play a role if you have weaker hardware, it makes it harder to optimise. Especially since Nintendo wants to target bigger and, more complex games.
>>1015154 >Are you a midwit? All you're saying is that games on the system "run like ass" because of something to do with the system specs, yet you have nothing to back that up. Is there any proof to this other than "Look at the games that run poorly", when there's also lists of games running at 60 FPS? Have there been any developers verified this claim, with a detailed explanation of what they can and cannot do? Where is your proof? >It runs 40-50ish at best at docked Should I take your word or the word of the people who's job is to actually test this? With THEM declaring that the games run at 60. >While that does play a role if you have weaker hardware, it makes it harder to optimise. [Citation needed] >Especially since Nintendo wants to target bigger and, more complex games. Hasn't both Sony and M$ been doing that for almost the past 20 years, and it's resulted in them creating consoles with zero games? I don't see that being an advantage.
>>1015169 >All you're saying is that games on the system "run like ass" because of something to do with the system specs, Because that's a reality and one which you reuse to address, the Switch's hardware plays a huge roll. Are modern devs utter ass at optimisation? YES! But to pretend the hardware doesn't play a large roll, is just being dishonest.
>>1015172 >Because that's a reality Do you have a single fact to back that up? If it's "reality", you shouldn't have to look that far to find developers stating that they cannot do X, Y, and Z because of how a system isn't powerful enough to do it. >and one which you reuse to address YOU were the one declaring that Zelda and other Switch games were running at sub-20 FPS, and became angry when I showed that wasn't the full story. Who's denying reality?
>>1013070 I wanna fuck 2015 steve
>>1013070 Was there even a single Valve steam machine? Sounds like it was just a weird marketing gimmick that a bunch of random OEM's fell for to install Linux well before WINE was mature enough to handle mainstream gaming. Either way it's a lot more difficult to standardize a desktop than an integrated device. What refresh rate do you target? What resolution? What refresh rate at each resolution? Valve is still stringing everyone along pretending like they're going to release a proper linux distro, so until that ever manifests it's all just a meme.
>>1015250 Valve made a few prototypes, but were never designed for consumer use. I think they used a gtx 780 in them.
>>1015070 >A decade ago, jerwtendo tried the same with their DS Pro (or some variant) being announced at the same time the 3DS was announced. Don't you mean the DSi? That one came on 2008, the XL version on 2009, and the 3DS came on 2011 It wasn't the first revision of the console, as the OG NDS was released on 2004 and the lite came out on 2006. The only true differences between both the OG NDS/lite and DSi were: >no slot-2 for GBA games/accesories >not having to use an obsolete WEP connection for internet access you still requiered one for games unoptimized for dsi >dsiware >camera >internal SD card slot And even with that people weren't buying this revision since the prior models just worked with no issues, and the lack of a GBA slot was quite big of a negative point as some games were still coming out for that console.
>>1015478 The DSi CPU does run at twice the CPU clock speed and has double the ram, but very few games outside of homebrew benefit from it. Also the DSi XL models has vastly improved WiFi attenas which is required for some gamemodes in the Pokémon Gen 5 games
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>>1015092 >>1015111 >there are newfags so new they forgot GTA 5 used to be a 360/PS3 exclusive >>1015111 Has anyone done performance comparisons on GTA V's PC port over the years? Back in 2015 it ran at a semi-stable 60fps on my machine whereas GTA IV was a complete nigger and would regularly go below 30 in dense areas because AyyMD or something. >>1015478 >spoiler That was the single gayest aspect of the DSi and also Nintendo's WFC in general.
>>1015491 >there are newfags so new they forgot GTA 5 used to be a 360/PS3 exclusive In no world does either of those posts imply ignorance to this knowledge.
>>1015070 >>1015478 The DSi bombed so bad there's new old stock floating around non-scalper/collector market for less than original MSRP. I know someone who bought a DSi on launch day because his roughly treated OG DS finally broke on him before the DSi launched. He was told by the store he was their only DSi sale.
>people talking about the DSi What was the DSi anyway? I only vaguely remember it coming out but not knowing what the difference was.
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>>1015506 >What was the DSi? Fucking shit
I just fucking found out this piece of shit doesn't even have an new CPU. It's the same CPU as the base PS5 AHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAAHAHAHAHAH
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>>1015510 I don't think they'd bother upgrading the cpu with a refresh, maybe the gpu but since they're trying to sell filters Idunnolol.
>>1015506 It's main innovation was the camera. But that's all.
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>>1015520 There was that really annoying period of The Onion where everything was "fuck shit fuck cunt dick fucking cuntfuck", this video has a funny premise but it feels like a 13-year-old wrote it. Though this line is gold >Anyone mystified by the device's numerous extraneous features can scroll through the interactive help menu, a labyrinthine maze of indecipherable topics of use to fucking no one and would punch better if "fuck" wasn't so overused.
>>1014196 The core issue with the Vita was that it launched after the 3DS with basically no games. The price tag while high could have been justified if Sony had some kind of a line up for and marketed it. So the few games it had flew completely under the radar and despite having full backwards compatibility with the PSP and PS1 Sony never capitalized on that rather major selling point. So the the Vita launched, did not immediately blow the market a new one and Sony very quickly basically dropped it. They even made it an official announcement that they will not be supporting Vita with new big titles. They basically declared the system dead before it even really had a chance. Furthermore the proprietary cards meant that even after the slim version and some price cuts the system was still about a 100 bucks more expensive than the 3DS so right up until the very end it was nowhere near economical to get a Vita or the 3DS. And finally they did too much of a good job securing the system that the hackers could not bail them out this time. People do not like to admit it but the PSP had many of the exact same issue that Vita had but it getting hacked so early meant that most of those problems were very quickly patched over. So what would have been otherwise a fairly bad system got turned into what I would describe as possibly one of the best. >>1014173 The OLED was pricy but very much worth it. What they should have cut were all those extra features like Gyro, backside touchscreen, camera or 3G slot. Those all put together added basically nothing for the end user but collectively easily could have added well over 50 bucks to the price tag. The system was simply overengineered to a point where it self sabotaged.
>>1015511 I don't understand your image and I've watched GG Strive.
>>1015549 It'd only take you 5 seconds to 'watch' older footage of an older game.
Given how I spend too much time on Liliputing I think I know where the PS6 and NeXbox are headed.
>>1015510 Isn't that always true of pro consoles? If it had a higher CPU games might start getting made for it and then become bad to impossible to run on the vanilla console.
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Bow before the might of the Piss5 Prolapse! https://materialious.nadeko.net/watch/fJZ6ndDACG8 I know I'm being facetious with VP9 blurring Digital Foundry's footage to hell, but aside from the image being slightly sharper you cannot see a real improvement. It's apparently due to the shitty proprietary upscaler being the only change too, not Square Enix suddenly discovering how Unreal Engine works
>>1014251 >History repeat itself, the lesson to be learned is to have as close to zero staff in the usa as possible and those you do need to have a need permanently on there neck.
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>>1015560 Oh, just the colors being washed out? Okay. Whatever. I don't mind. I do mind Baiken being flanderized when realistic proportions are so much more attractive.
>>1016251 I like both and approve of both normal but big tiddy bacon & big tiddy oversized bacon.
>>1014941 I feel like that was also a different time and different strategy based on how un-traversed the market was, people were still buying things like the NES well into SNES era and SNES well into N64 era. Sega probably thought giving people (confusing) options of a "cheaper" expansion vs. an entirely new console would cover all bases of the market - people with money to spend vs people apprehensive on a new console, etc. And generations weren't as clear cut as today where when the next console is out, it's pretty much over for the previous one. Yeah the 32X was a mistake but it's easy to see Sega reason it into existence at the time. >>1015179 He is exaggerating clearly, but games are clearly being knecapped by the reduced clocks Nintendo has on it. At full clocks you can run Switch games emulated via Linux on the Switch at 1440p or even 4k. Which sounds retarded but I guess that's just how it is. And from what I've heard from people trying this they really don't notice an increase in heat, and if it's in docked mode anyway heat/battery shouldn't be an issue, so personally I'm a bit sad that Nintendo doesn't let the Switch go full bore when in docked mode at the least. It would be nice for games that are at 30FPS like Zelda or Animal Crossing to be at 60FPS, or run at a higher res so it can look nicer on a big TV. And obviously it would help out with the stupid square-peg-in-round-hole Unreal Engine ports that so many studios do, like Mortal Kombat. https://yewtu.be/watch?v=uqhZpjHFud4 >>1016178 Really they're just running it at a higher resolution, and then adding their garbage AI filter on it, which makes fine close up details and distant scenes shimmer really bad. I mean it looks better than before, but that's only by virtue of not using the garbage TAA and being higher resolution in the first place. So why can't they just pick a resolution to render games at native, like 1440p, and keep it there? Are they going to give an option to turn PSSR upscaling off? Why are we living in this era of using upscaling tricks and "resolution" only being an amorphous idea? How are they going to get 8k like all the sonyggers are spouting without it looking like pixel soup?
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>>1016385 >He is exaggerating clearly,
>>1016387 Yeahhh, you're right
PS5 Pro is shit with no stand, disk drive, or games. Only retards will get one.
>>1016385 >He is exaggerating clearly, but games are clearly being knecapped by the reduced clocks Nintendo has on it. At full clocks you can run Switch games emulated via Linux on the Switch at 1440p or even 4k. Which sounds retarded but I guess that's just how it is. And from what I've heard from people trying this they really don't notice an increase in heat, and if it's in docked mode anyway heat/battery shouldn't be an issue, so personally I'm a bit sad that Nintendo doesn't let the Switch go full bore when in docked mode at the least. Wait, so despite the specs that the Switch has, developers only have access to only, say, 75% of that power? That sounds rather stupid of a design decision. >It would be nice for games that are at 30FPS like Zelda or Animal Crossing to be at 60FPS, or run at a higher res so it can look nicer on a big TV. After a while, that isn't a hardware problem and becomes a software problem. Particularly a problem Nintendo caused to themselves. If games like BOTW'/TOTK'' prove to be "too demanding" for the system that it suffers from frame rate problems, then it's the responsibility of Nintendo and their offices to either optimize shit to where it does exist at a playable frame rate or begin scaling things back to where it's more manageable for the system. Because they're the ones who made the decision to make the system this way, so they have no one to blame but themselves for making games than cannot run on their own damn device. But there also exists a couple of other problems. First is the issue of, like I said, scale. I can understand why an open-world action-adventure sandbox would be more resource demanding for a system and naturally have problems as a result of that, but why on Earth would the literal Kikebook game that is Animal Crossing have performance issues? It's a series that honestly hasn't changed all that much graphically from when it premiered on the N64 23 years ago. Sure, the polygon count and texture resolution has increased, but for such a graphically simple game, there is ZERO reason for it to have any performance issues whatsoever. If anything, that's more of a testament to how Nintendo gives zero fucks when it comes to quality. Second is the issue that development is focused upon pushing technology rather than using the tech we currently have. Even during the Snowy NoGames5 Pro presentation, they couldn't shut up about ray-tracing and AI generated images, but no one is really asking the question of if these so-called "advancements" are really worth it. Yes, we can more "accurately" portray light and sound, but how much does that impact system performance to do that, especially when previous methods that gave the perception of it are less impactful on performance? And this plays into a lot of modern problems. Just look at the recent rerelease of Lollipop Chainsaw, where the devs are doing everything possible to make the "remake" as close to the original and still falling short. At that point, why not just rerelease the original Unreal 3 version of the game? Just up the texture resolution, straight port it to newer systems, and they'd be fine. Here's some comparison between Arkham Asylum (The original version of the game, not any of the remasters, also an Unreal 3 game) running on my PS3 compared to my PC to show all that needed to be done. However by the remake devs porting the game into Unreal 5, they then tied the remake down by requiring that players have a device that's capable of playing Unreal 5 as opposed to Unreal 3. Which then creates it's own set of problems because Unreal 5 has a lot more bullshit attached to it in order to run (Even if you're not using all the new bells and whistles), then Unreal 3. I believe the best way to summarize it is that game development has gone in the direction where things have been innovated for innovation's sake and not because there has been any actual demand for it. The "improvements" we're seeing are not actually making games better, nor even exist in earnest half the time. The best selling and most talked about games these days are the ones copying tried-and-true formulas that have been established for well over a decade (If not outright being the game that established those formulas in the first place). I just don't see the point anymore. I'm not saying that everything about past games was perfectly in their implementation, nor am I saying that technology cannot improve. What I AM saying is that it does seems like games of the past implemented they technology much more intelligently than modern games, and that they did it with more primitive devices and software formats than we currently have access to. So why do these issues still persist? It has nothing to do with "underpowered" hardware.
Problem is that consoles aren't pcs, if games are targetting ps4 then they won't make use of the 3x more raytracing performance from the ps5 to ps5 pro. Also I didn't see anyone post it in this thread but how many will buy the ps5 pro, portal, and controllers because of ocd and fomo if the base ps5 won't play ps6 games.
>>1016425 >>Also I didn't see anyone post it in this thread but how many will buy the ps5 pro Not many, even normalfags know it's a bad deal.
>>1016427 Wrong, many retards will get one. It's a retard console, its market is retards.
>>1012213 There's no reason you couldn't plug in a PSVR adapter into a PS5 pro. >>1016425 >>1016430 Sure people will buy it, but it's still a scam. Unless I missed the part where PSSR will automagically applies itself in every game; even PS4 ones.
>>1016425 >pic Why do they need to pander nostalgia with a PS1 skin when majority of Sony players have PS2 or PS3 as their first console
>>1016511 For the ps4 holdouts I'm guessing. It's what I meant when I asked how many will buy the whole range as the definitive ps5 experience, but I guess even console plebs know their games aren't really owned once the servers go down and their discs become pretty useless.
>>1016511 Because it's the PS1's 30th anniversary, not the PS2. Plus the PS1 still sold over 100 million so its not like it didn't have a ton of people who owned it.
>>1016424 >Decade old Nivida shield tablet hardware isn't underpowered for the high animation and graphical fidelity games Nintendo is pushing The hardware is underpowered and the Nintendo doesn't make use of what it has both these things can be true at the same time. Nintendo fags are utterly cancer.
>>1016251 Are you a robot or something or don't get a basic joke?
>>1016531 >Agree or you're a humorless bot Relax, retard.
>>1016534 So you are a robot if you don't get a basic joke combined with an ancient meme just comparing sprite dimensions?
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>>1016528 >>Decade old Nivida shield tablet hardware And? Does that matter? Do games suddenly become "impossible" because you didn't choose the "correct" platform?
>>1016540 2D games with good framerates > 3D games with shit framerates I'm fine with handheld games as long as the games don't run like shit, which they often do. Which is why I tend to prefer older ones
Oh it's GC tard.
>>1016558 It depends on the individual game. I'm always fascinated by games that do things that seemed near-impossible on their hardware. 3D GBA games still blow my mind. And it's not always just the fascination. Sometimes they're just great games. Like the post you're replying to posted PSP games, but that almost isn't fair, because PSP had tons of great 3D open world games. Liberty City Stories and Vice City Stories are better than the original GTA III and Vice City. They're better than GTA IV and V, too.
>>1016592 >and they're better than gta 4 and 5 5 is understandable but saying 4 and especially vice city is backflipin. It could be you played vcs, lcs first on the system and its first charm couldnt be matched by vice city, did you? VCS story sucked ass and phil collins was the only good part. This is strictly talking about ranking gta titles.
>>1016609 >but saying 4 4 is a drab slow depressing piece of shit tech demo
>>1016609 No, I played them all when they were new. VCS had cool new features that I enjoyed quite a bit. I also liked the story about as much as original VC. That Phil Collins bit was great, though, as you mention. I was so excited for IV, but then was disappointed by it going more for realism and losing a lot of the fun. Don't get me wrong, still a great game, but a lot of the new features, which were cool on paper, weren't actually things that made me enjoy the game more.
>>1016514 Remember that the same dense motherfuckers spending $1,000 for the complete PSSR™ and nostalgia™ experience, will have to pay for the separate Playstation™ 1™anniversary™ edition™ disc™drive™ and™ stand™.
>>1016425 "Hey, remember when our consoles were good?! Well they aren't any more, so here's a special 30th anniversary edition to remind you of better days that you'll be wishing you were reliving while you play our modern slop and spend every last penny in your bank account to get that Nikki Menaj skin with the tranny flag rifle in COD. "Old games look like shit, what are you a retard or something?" ~ Jim Ryan
>>1016492 Not just a scam. A complete flop.
>>1016671 Jim "Portmaxxer" Ryan is leaving the company soon by the way. More likely he was forced out because of his insane live service push that birthed Concord and the cancelled Last of Us Factions.
>>1016845 Not much different from the sabotage Sega dealt with regarding Bernie Stolar.
>>1016424 >developers only have access to only, say, 75% of that power? It's more like 50-60%. And undocked the GPU takes a massive hit but it does have to only run a 720p screen. IIRC Nintendo also has special modes to clock a little higher than their arbitrary guidelines which I believe they used for TotK. >Animal Crossing have performance issues? It doesn't have issues, it runs perfectly, but for some reason they limited it to 30FPS. Guessing they probably did it because it's not a precision actiony game and it would help battery life. As for other games yeah BotW and TotK do stutter. I would also reason the speed limits in general are due to battery, while the Switch's portability is a blessing sometimes it's also a curse because it has to run like a fucking 1998 Celeron to have reasonable battery life. At the same time Nintendo has always arbitrarily limited stuff, for example WWHD and TPHD on Wii U they kept it 30FPS and their excuse was for "artistic" purposes. I will shill for Nintendo in some ways, the Switch is the only console right now that has something unique that actually has me playing it regularly. The underpowered-ness of it is a very deliberate strategic decision to help the hybrid thing work, but it's wearing thin 7 years later. But if they announce a completely normal GameBox next then their only hook will probably be gone, because then just like Microsoft and Sony they basically made a shitty PC. >>1016540 I understand what you always get at but it's not always that deep, as >>1016528 says all these things can be true at the same time, devs are lazy and Nintendo is gay. It's reasonable to expect high fidelity from the system currently being manufactured that can plug into my 50" TV. Graphics are a desired aspect. I want these good looking games with detailed environments at high resolutions and 60FPS. Even if a game is generally a good game, in current year I do not really want to play a new release that looks and preforms as bad as Jet Force Gemini on the N64. And yes a game can become "impossible," or more like they shouldn't even fucking try. Take MK1 or Ark. Also nobody is obligated to make a game for the underpowered console. Just because they did it it isn't some kind of heroic feat, they're selling a product. Driver on the GBA was made because they wanted to sell a product and the only way to sell that specific product on the GBA was to get creative, not because it was a plucky coding savant who wanted to show the world what the system could do. It's not like 6th and 7th gen anymore, where the portable and Wii versions were handed off to different developers who make a bespoke version with a custom engine. Now it's all Unity or Unreal Engine because it's easy to put it on as many things as possible. The Switch can technically run UE5, so they're not going to re-make the game from the ground up, they're just going to shove it in even if it looks like a 360 game. The modern issue is now everything is basically a shitty PC, a medium-powered PC, or a high-end PC. That's just reality, and it doesn't really foster that kind of creativity of those old portable ports anymore. But what we get now is mostly parity between multiplats, which I guess is good.
>>1016978 Concord isn't sabotage but a result of woke Yes-men never saying "this is shit."
>>1017198 The best saboteurs sabotage unaware they're saboteurs. End meritocracy in the work-force and unaware saboteurs appear in every corporation.
>>1017211 That's a problem yes, but "unaware sabotage" is an oxymoron. Sabotage is defined as "to intentionally prevent the success of a plan or action." Intentionally. Elites planning society's demise do sabotage, not the idiot they rigged into place.
>>1017159 >And yes a game can become "impossible," or more like they shouldn't even fucking try. Take MK1 or Ark. Do you even remember what the four previous HD MK games looked like? If the screenshot you are providing IS what the Switch version of MK1 looks like then the problem is absolutely with NetherRealm. Because, graphically, the Switch version looks comparable to MKvsDC (1st pic, which was kicked out the door at the 11th hour as Midway was in the middle of bankruptcy) and the Vita ports or nuMK (2nd) and Injustice (3rd). 4th pic is what nuMK "proper" looked like running on the PS3/360 (Systems less powerful than the Switch). But why is the problem with NetherRealm? Because, like I said in this post, the problem is with the technology that they're using: >>1016424 MK is a 2.5D fighting game series (Since 2011). 3D characters that move along a 2D field in a 3D world. Do you know what else is a 2.5 fighting game? Smash Bros, which runs at 1080p 60FPS on the Switch despite having to juggle eight NPCs, dozens of items, stage and environmental changes in real time, etc. You can argue that Smash is "not comparable" to whatever MK1 is doing, but then the question becomes what actually is MK1 doing? Here's the latest promotional trailer for MK1: https://www.dailymotion.com/video/x8za9ly Here's one of the DLC trailers for MK11 from over four years ago: https://www.dailymotion.com/video/x7xkhi3 And here's one of the pre-release trailers for MKX from over a decade ago: https://www.dailymotion.com/video/x275vag And nuMK: https://www.dailymotion.com/video/xqz2kd And MKvsDC just for posterity: https://www.dailymotion.com/video/x19qdvi And to show you what the competition looks like, here's SC6: https://www.dailymotion.com/video/x6gcuib Here's KoF15: https://www.dailymotion.com/video/x8rt0be Here's SF6: https://www.dailymotion.com/video/x95f2mw And here's SSBU: https://www.dailymotion.com/video/x7v8idj So what is MK1 doing that other games are not? Further, what is MK1 doing that previous MK games are not? Much further, what is MK1 doing that MK11 is not: https://www.dailymotion.com/video/x84i7up Assuming everything to be "equal", to some extent, the biggest difference I can find is that MK11 was running on Unreal 3 meanwhile MK1 runs on Unreal 4. Perhaps I'm just being simple-minded, but it seems like the problem is that they're using Unreal 4 (Which also accounts for the problems with Ark). Now, is this a "definitive" conclusion? Of course not. But it does seem to be the common factor as far as I can tell. That there's something about the newer engines that are causing nothing but problems with zero advantages. >Now it's all Unity or Unreal Engine because it's easy to put it on as many things as possible. Except this entire conversation is showing that it isn't. Due to whatever bloat Epic has thrown into Unreal 4 (We're not even going to talk about Unreal 5), the result is that games are performing worse on devices that are not chasing the cutting edge of technology, which incentivizes developers to not make their games available on that platform due to the performance issues, which results in more games being released on fewer devices. >The Switch can technically run UE5, so they're not going to re-make the game from the ground up, they're just going to shove it in even if it looks like a 360 game. As I said with the case of Lollipop Chainsaw, and as I just established with MK, why didn't they just stick with Unreal 3? In the former case, they wouldn't have to change a damn thing as it's the same game engine as when the game released 12 years ago. In the latter case, it allows for more uniformity across a wider variety of platforms in regards to the still good looking graphical experience their games provide (Unless you suddenly think that MK11 looks like shit). >That's just reality, and it doesn't really foster that kind of creativity of those old portable ports anymore. Except they do not need to be creative. In fact it seems like "creativity" is ironically what's killing gaming. They just need to be lazy, used the old tech, and an overwhelming majority of these problems would no longer exist. At the very least, that's what I'm seeing.
>>1017216 You're "intentionally" a pedant. Semiotics miss the point, the point's corporate strength implodes when hires and promotions go to the diverse instead of the best.
semiotics semantics, disregard that.
>>1017253 No, the point was Concord isn't sabotage but a result of woke Yes-men never saying it's shit. You disputed these semantics of sabotage. The semantics didn't miss the point then, but do once I define sabotage and prove you're wrong?
After two years Concord should've be released or cancelled.
>>1017250 >As I said with the case of Lollipop Chainsaw, and as I just established with MK, why didn't they just stick with Unreal 3? Pulling all of this out of my ass... Maybe Unreal 3 is incompatible with modern OSes and, rather than keep some legacy PCs around whenever some code needs to be peeked at & copied over to the newer Unreal 4 & 5 engines, they would rather not bother having a skeleton crews Most of those games were made in the era of Windows 7 & it stopped receiving support in 2015, extended support in 2020, & the last major security update was last February. Don't forget that microsoft insisted on using windows 10 when they put out that forced update that was gonna install it on to people's PCs even if they themselves didn't want to touch that piece of shit. It doesn't help that Windows 7 could still run some of the latest version of software like DirectX but microsoft won't let you have it unless you kiss their ring. In relation to the vidya companies, I imagine they don't have holdouts where they want to stay with the legacy OS because it worked better for them or the newer OS broke some things, especially if they're part of the AAA scene where they're told that graphics & realism matter more than putting together a good game that can still hold up years & decades after their release because advertising your game runs on UE3 now would probably seen as a regression from all the 'cool stuff' UE4 & UE5 have.
>>1017262 After two years? Concord should have been cancelled way before 2 years.
>>1017281 The environment didn't allow Concord to be canceled and won't allow future flops to be canceled. That supposes leadership reflect to realize gamers won't want woke when leadership became leadership by agreeing with anything woke.
>>1017284 Could change if more money's lost to those flops than gained from DEI funding.
>>1017285 Of course that's going to happen, it just depends if management is looking to completely tank the company or not.
>>1017258 The point is management killed Japanese dev intentionally to tank software sales, that is textbook sabotage from the definition you quoted.
>>1017362 You know I've heard this a lot but I've never seen proof of it or even heard a motive. You hear it about Sony in regards to Japan Studio, but a lot of their later output sold terribly and they were reduced to little more than a support studio. Gravity Rush was among the last standouts they made, you wouldn't even recognize many of the later games they worked on like The Tomorrow Children or Destiny of Spirits. You also hear it about Sega, when arguably the opposite is true. Sega of America was hugely instrumental in popularizing them outside Europe and Japan, but they were massively fucked over post Genesis and Sega suffered internationally as a result, eventually forcing them to drop out of the console race. For example, they completely sabotaged Eternal Champions because Sega Japan got their egos hurt.
>>1017276 I'm imagine it's much simpler: UE3 licensing had to go through Epic's manual approval and get a purpose built license from them and I have no idea if they'll even approve a new license. UE4/5 however is auto approve and just send in a royalty check once your income hits a certain amount. That's why all that random non-game internal use software is made in UE (it can be gotten for free without waiting for Epic's approval and if you aren't selling the software you'll never hit the royalty needs to pay for it) Also have to remember consoles. UE had to be ported to each console, and UE3 was never ported to Xbone 2, or PS5. They'd have to port the engine from scratch (if they could even do that) which sounds like a lot more work than just porting the game to UE5.
>>1017281 The devs were bought by sony after spending $200m and not having a proof of concept working, sony had to pour in $200m more plus the purchase cost. It was a quiet version of musk buying twitter snd realizing they bought garbage and making the best of it.
>>1017362 Concord dev is Firewalk, an American game studio in Washington, not Japanese dev.
>>1017388 Elon has 200 billion dollars and his companies are valued around a trillion. Elon bought Twitter for power.
>>1017389 And the management of Sony spooned them the money to 'produce' it, just like the rest of their obviously overbudgeted shit..
>>1017365 I'm not talking about Kalinske's Console Wars gossip, I was just just mentioning Bernie Stolar being a Sony plant.
>>1017391 Elon bought twitter because there was a very real chance he was next to be banned off and if that happened his followers and entire company's stock would be in shambles. That and he wanted one of the major power too.
>>1017437 Imagine believing that.
>>1017276 >incompatible with modern OSes The Infinity Blade port to PC single-handedly proves this wrong. https://archive.org/details/infinity-blade-pc >Most of those games were made in the era of Windows 7 & it stopped receiving support in 2015, extended support in 2020, & the last major security update was last February. Don't forget that microsoft insisted on using windows 10 when they put out that forced update that was gonna install it on to people's PCs even if they themselves didn't want to touch that piece of shit. It doesn't help that Windows 7 could still run some of the latest version of software like DirectX but microsoft won't let you have it unless you kiss their ring. More likely explanation, yes.
>>1017448 The simplest explanation is that they're too lazy to contact Epic to re-license a PC port for the game or that the UE5 port is the excuse they needed to be paid to port it since they're 'updating it'.
>>1017276 Why are Raymoo's Nipples in that pic so hueg?
>>1017477 >he doesn't know about reimu's giant nips
They're the size of dinner plates, I tell you.
>>1017474 >>1017448 >>1017382 Just looked up more stuff for UE3. Judging by the page of Epic's site for it, they likely won't bother approving another license when they would rather you use their newer Unreal Engines. And interestingly enough, Mass Effect' Legendary Edition is a fairly recent-ish game (2021) that runs on UE3 & Bioware actually talked about why they re-used that as opposed to using UE4. Say what you will about the RGB color ending or the series not being your cup of tea, but this is a good read & touches upon some of the points 220933 put out Why Mass Effect: Legendary Edition Doesn't Use Unreal Engine 4 https://archive.ph/rGxOJ >You might expect a modern remaster to utilize the newest technology possible, but that's not exactly the case with Mass Effect: Legendary Edition. The original trilogy ran on Unreal Engine 3, and it's a version of that--not the more recent Unreal Engine 4--that powers the upcoming remastered collection. There's a specific reason for that, and it comes down to not wanting to sacrifice the feel of playing those original games, according to game designer Mac Walter. <"One of the things we did early on, to sort of set some context, is we actually talked to the people at Epic and we said, 'What would this look like if we brought it into Unreal 4?'" Walters told us during a presentation for the Legendary Edition. "And it very quickly became clear that that level of jump would really change fundamentally what the trilogy was, how it felt, how it played." <As an example, Walters pointed out how Kismet--a visual scripting language in Unreal 3--has no exact equivalent in Unreal 4. "Which means every moment, every scene, everything would have had to have been essentially redone from scratch and we knew, at that point, that we'd really be taking away from the essence and the spirit of what the trilogy was," he said. >That said, BioWare has been using some clever tricks to push the limits of Unreal 3 and craft a more visually pleasing experience for the Mass Effect trilogy. Via Unreal 3, BioWare has implemented forward rendering in the remaster. Essentially, the developer has just stuck another camera into every scene, rendering each one twice, allowing for real-time dynamic reflections. <Additionally, the Legendary Edition will be playable in 4K HDR, running at 60 FPS on Xbox One X, Xbox Series X|S, PS4 Pro, and PS5 and with unlocked frame rates on PC. "Ultimately, what this was about was bringing [the trilogy] forward onto the current gen--and future generations as well--with a new kind of fidelity and taking off some of the edges with that," Walters said. >Mass Effect 3 was the last game in the series to make use of Unreal Engine before BioWare--and most of EA--shifted to DICE's Frostbite engine. However, Respawn Entertainment has used several other engines for its projects, so it's possible the next full Mass Effect will shift back to Unreal.
>>1017250 >Do you even remember what the four previous HD MK games looked like? >etc Oh well yeah, that's what I'm saying, the overhead for unoptimized trash makes games proportionally look shittier. Of course older games did more with less. But 9th gen consoles have headroom they can get lazy. Then they try to squeeze it in the Switch. Yeah you're right too they don't need to get creative if it's already been done before, but I'm being a bitch and going "it's 20 different issues." And damn, looking back at MK11 it was genuinely pretty impressive to be on the Switch and it still managed to keep a lot of fidelity so it was that much more of a shock when MK1 was like that. >>1017276 I was going to make that point but I am a retard and spend way too long writing posts which I deleted and rewrote three times but yeah I guess other people answered that. Also even if they could re-license it, for a less-big company like Grasshopper they probably opted for the modern support rather than possibly fucking UE3 up on an unsupported console. Thinking about that, are there any notable native UE3 games on Switch? I guess Borderlands collection.
>>1017597 >Thinking about that, are there any notable native UE3 games on Switch? I guess Borderlands collection. According to MobyGames, the "newest" UE3 game on the Switch are the Frogwares Sherlock Holmes games released on the system in 2022: https://www.mobygames.com/game/group:6612/platform:switch/sort:title/page:1/ Also, the remasters of the first two Bioshock games still use Unreal 2.5.
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>>1017597 >are there any notable native UE3 games on Switch? Besides MK11 & the Borderlands collection there is XCOM 2 collection, Paladins (servers have since been shut down), Outlast bundle of terror, & Brothers: A Tale of Two Sons
>>1017437 Elon has many companies and their stocks would hardly move if he got banned before buying Twitter.
>>1017615 Tesla exceeds the market value of all combined, SpaceX is about 1/4 of Tesla. The others don't really matter to his wealth.
>>1017617 I know. The post said Elon's company's stock, when Elon has many companies, not one, regardless of the value of those.


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