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Steam Next Fest #7: October 2024 Anonymous 10/14/2024 (Mon) 02:34:35 Id: 7754ae No. 1027369
It's time for /v/ to play some vidya demos as developers once more dump thousands of samples of their WEGs, Early Access never-evers, RPGMaker refuse, and the occasional diamond in the rough for everyone to try. The new thing this event is that Valve is linking to all the previous Next Fests as well, meaning that devs who keep their demos up are rewarded and JP devs stay losing at they cling to muh timed exclusivity. The headliner and tentpole seems to be a not-DangitRonpaul gacha centered around baseball, among with a smattering of other titles like the UE5 Phantom Breaker: Battlegrounds "remaster." Now, technically, the event hasn't started yet (October 14-21) as of the time of OP's writing, but who cares? It's probably the 14th right now somewhere in the world and the demos are waiting to be played. Let's get to digging! https://store.steampowered.com/sale/nextfest https://store.steampowered.com/search/?sort_by=Released_DESC&category1=10&supportedlang=english&ndl=1
>>1029795 >Why is that? Because it's refusing to play their language games and forces them to say the whole thing is them trying to force their ideology onto the game. Variants like asking if there will be a female option in the final game, or asking where the option to play a female character is work well too.
>>1029985 My favorite is "Why can't body type b go topless?"
Romancing SaGa 2: Revenge of the Seven. JRPG. Made me realize I haven't played a JRPG in quite a while now. Also the last of the demos I downloaded, unless I decide to get more. >unreal game demo that ran well >looks and sounds fine >voice acted >party is healed after every fight, instead you manage your spell mana and life points (which decrease more each time as a character goes down and eventually perma death on reaching zero) >game takes place over several generations (or more if you get wiped/retire characters) >combat formations which give buffs and such >can ambush or be ambushed by enemies when hitting them from behind >overdrive attacks which let characters do combo moves >demo save data can be used in the full game -you learn skills by using certain attacks against certain enemies, but actually learning said skills is also based on rng <facial animations are stiff <ambush attacks seemed inconsistent, I'd ambush the enemy and still get attacked first as combat starts sometimes <combat seems pretty typical for turn based JRPG games <demo ends as you get to the inheritance system <steam forum has a post with about 9 pages worth of fags arguing about possible censorship/diversity cancer (no idea personally so someone more knowledgeable on this would have to chime in)
I did a few more out of boredom. Forest Heroes. Tug of war/line battle game with card building and roguelike features. >looks nice >sounds alright >you can use abilities with your hero character or bodyblock hits >units can be powered up with upgrades <rng may or may not fuck you <I'm very tired of deck building games <unlock/upgrade choices locked due to demo (though they still appear anyway) <resource income feels a tad too slow Fruit n Meat. Autobattler. >can upgrade units >can arrange simplistic formations >ranged units will try to kite when approached by melee >cute sprites >simple but alright animations >chill soundtrack >you can uses spells like bombs to help out in fights >3 retries per fight before the game over screen shows up <rng rewards <more cardshit <balance needs some work D.O.T. Defence. RTS/Tower Defense with a focus on macro over micro. >has a tutorial >campaign, skirmish, multiplayer, and survival modes >units are automatically produced from buildings >sprites and animations are simple but good enough >you can lay tracks that units will then follow when they get near which lets you keep the flow of troops going where you want them without having to reissue orders every time >fast forward button for singleplayer >more turrets and buildings than I expected >CO powers >build spots that enhance the turret/structure built on them (more range/damage/etc) or alter what units come out of factories >can build and destroy bridges >logistics vehicles for handling supplies which are used to build and can be intercepted to stop deliveries >special mine structures/missiles >controllable super tanks -if you get caught unprepared for an airstrike you can quickly lose everything which while not game ending, it is annoying <maps seem pretty simple <controller really didn't want to work with this initially despite the game requiring it, took some fiddling with it before it worked <CO powers can be really strong <easy to get bogged down in a prolonged stalemate
>>1030018 I played the demo too and really enjoyed it, enough to buy the full game when it comes out. I need a good throwback JRPG that I haven't played and while it's a remake it looks to be a decent one that addresses my main criticism with the series, which is that it requires a fucking manual to explain shit and modern games have no fucking manual. Thankfully this game seems to have a decent tutorial system to explain things like the formations and the benefits and downsides of each formation.
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>>1029717 i think i still have all of the rubyquest flashes saved somewhere on my old shitpost folder. that and the other one, the one with the lamb and the spooky time mansion, were amazing experiences to go through. probably the most enjoyable OC i've ever experienced.
Heroes of Valor. Indie version of Battlefield Heroes. A game I completely forgot about until now. >looks and sounds pretty good >multiplayer and singleplayer >bot support >several maps to test out >shooting/moving feels alright >tanks, motorcycles, and planes are present >lots of QoL features that BFH didn't have >no pay to win like BFH >not much lag despite playing with a bunch of latin american players -time to kill is still long and likely going to annoy people not used to it <dev has plans to do microtransaction cosmetics <grouped shield + heal spam on top of the already longer time to kill is annoying <server list doesn't show ping <singleplayer isn't in the demo (though you can have private botmatches) Future Breach 64. SWAT inspired game if it was made by a man high on drugs for the N64. >voice acting is present and bizarre >visuals are shit but in a good way >writing/setting is also strange but mildly entertaining/interesting >can give quite a few different orders to AI squadmates >several types of squadmates >buy and use whatever gear you want >injured suspects/workers require medical attention if you want to take them in alive -hunger, thirst, and sleep system seems pointless to me -you can get a lot of money really easily (not sure if that is due to this being a test demo though) <fps isn't stable at times (breaking glass usually made things go wonky for a moment) <controller UI doesn't show (only shows PC) <melee attacks can cause your gun to vanish for several seconds <some UI elements have the clickable areas in offcenter spots so you have to click around for a bit to actually find the button for things <hub area in between missions is way too big >>1030131 Yeah I enjoyed it for the most part. >manuals I miss when games had the really beefy ones. Call me a fag, but I really liked flipping through them as a kid when my parents wouldn't let me play my vidya for whatever reason.
The Ant Guardians. TD game against giant bugs. >I like the mix of 2D and 3D for the art >lots of summons with three factions to choose >can level and equip summons >good amount of enemy variety >can build structures and walls >some summons can be set to prioritize air >hero summons >some summons have abilities -not really much mazing if you like that kind of TD -resource upgrades seem too costly <melee/repair units get stuck too often and just stand there either running in place or doing nothing <difficulty spikes <have to babysit certain summons to ensure they hit the right targets as only some can be set to target air first <no option to set prioritize ranged Rage Ball. Click and drag a ball through an obstacle course. Reminds me of Marble Blast to a small degree. >shiny metal everywhere surrounded by water mellows me out >checkpoints exist >feels good getting to the next checkpoint -it is on the harder side as the name implies <click and drag controls annoy me greatly <framerate seems low for what little is on screen <froze once Metal Bringer Roguelike action game with customizable robots. >looks great and is well animated >sounds good >a good variety of weapons >can customize your robo body and then you can customize your mech as you play >can steal enemy mech parts >can tune the parts as well >pretty cool amount of color customization >can just plow through the smaller robots in your mech >enemies can hit each other -be careful when pressing start, I tried to pause during the tutorial and fucking skipped it on accident, I also later accidentally skipped more combat segments when I tried to pause again later -weapons can break off your mech and be destroyed and depending on where you are/what you lost this can take a while to replace <standard enemies just kind of mosh pit together <only one button rotates the camera (it can only spin one direction at least with a controller) <dashing as the smaller robot girl doesn't always go in the direction you want <some weapons suck ass <long range targeting was iffy about where it aimed and not very reliable Version Three - Invisible Raid Indie Armored Core. A bit more basic though.
[Expand Post]>controller setups for gaystation and sexbox controllers >demo save transfers to the full game >has missions and arena modes >rental parts which charge a small fee to use instead of buying it for full price >can replay missions >can customize your core, generator, booster, left and right weapons, top weapon, and optional parts >can play with your paint job >can color the HUD >runs well >looks and sounds alright >story/writing is very similar to AC >feels and plays well for the most part -some things seem too inspired by AC -pay for your ammo like the old AC games <lock on range is a bit too short without the lock on range boost <no energy usage so you can boost forever (this makes a lot of things far too easy) <melee cooldown is pretty long <lock on can be finicky or get stuck on targets through walls
Alright I'm done with the demo spree. Picking top 5 from what I played in no particular order: Warside >>1028825 Rogue Flight >>1029265 Romancing SaGa 2: Revenge of the Seven >>1030018 Heroes of Valor >>1030174 Metal Bringer >>1030405 Overall, I had a good amount of fun. I found a few games to keep an eye on now as well so that was worth trying so many out. I also played a few others, but I didn't think they were worth mentioning here since they were in a miserable and/or totally broken state. Not sure why fags would even bother publishing a demo that was so thoroughly fucked like they did.
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>>1030405 Rage Ball reminds me of Snake Rattle n' Roll in that it's a cool idea wasted on a "rage platformer". SRR starts off as an ahead-of-its-time psuedo-3D platformer that by level 3 turns into Roblox obstacle course bullshitery. Rage Ball looks like an aesthetically clean and meditative game in the vein of Marble Madness, but decides to be streamer ragebait in the vein of Only Up.
Ah fuck, I forgot about the Iron Saga VS demo. Anyone try it out yet?
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I've got 25 demos. There's one I wanted to add, Whispers of the Eyeless. It's a cult management sim from the creators of SFO Grimhammer, the total conversion mod for Total War Warhammer. They took the demo down for some reason and I can not find a copy anywhere on the net. https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/ I'm gonna rapid fire ones that caught my attention. Bad2Bad: https://store.steampowered.com/app/2782610/Bad_2_Bad_Apocalypse/ Blok Ekipa: Alkoholipsa https://store.steampowered.com/app/2845310/Hoodies_Squad_Alcoholypse/ Burden of Command https://store.steampowered.com/app/887490/Burden_of_Command/ Dragonscale Monastery https://store.steampowered.com/app/2446660/Dragonscale_Monastery/
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>>1030646 When I tried to play it the robots wouldn't even show up on my screen. Have to disapprove of that jank and it's a demo I don't regret on missing out, if only because it offered a broken impression. I missed out on TRIBE NINE ironically but since it,'s a gacha it'll pop back up.
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>>1030785 Sounds like you're in need of bottom surgery you huge fucking tranny faggot I'm serious, the only option you're left with is Playstation and it's for trannies. Better plan your coming out party.
>>1030577 Normal snake is best snake. The eat dots and grow longer snake.
>>1030917 What about the eat dots and grow bigger snake?
>Try to stream Warside. >Any time I move my cursor in game, it freezes it on stream. Never had a game like that happen before.
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>>1030919 >transformation kink >using the 'tf' lingo you always continue to gross me out
>>1030919 I want to cum inside of that snek
>>1030695 Tried these out, I'll list em. Whispers of the Eyeless seem worth it, will pick it up if there's another demo. Bad2Bad is furry but it's a polished newgrounds animation from the 2010s or so. This might be decent. Burden of Command is more story focused than I thought it was, plus it had the dev talking with videos in the game, might give this one a closer look. Dragonscale Monastery is polished, worth a playthrough >>1030697 Empire of Ants is probably the best game here, it's supurb in how you lead legions of ants to combat rival insects. >>1030700 Last Winter knight looks to be a very melancholic VN Lightracer is one I personally am looking forward too. Murder Avenue I spent 90 minutes on and didn't get several clues you need to shut a case. Needs more polish but was decent. Soul Mates, not sure on that one. I like it but I feel like I'm missing something. Goblin Cleanup also has a demo out. It was decent for what it is but uses Body Type. Overall I found at least a few good games I'm interested in.
>>1030405 >Version Three >look it up >developer is japanese They almost fooled me into thinking it was from Eastern Europe or South America or something. They've hidden it pretty well.
>>1031478 A lot of Japanese indie PC games have that similar level of jank to them.
>>1030018 Romancing SaGa 2: Revenge of the Seven is fully released now. I hear it's really good. Have you played the full version?
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>>1030577 >>1030917 >>1030919 What about the move fast and animate snake?
>>1032247 Bad Apple with snake when?
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>>1032271 Sadly, it's very hard to make it under 25Kb while still being able to discern what it's shown.
>>1032298 Try 16 wide 16 tall
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>>1032309 I have to admit, I am not any good at this, as I am mostly using some online converter was more into webm than gif creation but it seems like at some point gif is better than apng, even if the gif uses more frames(which I don't think is correct). I also tried setting it to monochrome but that didn't do much and made the quality that much worse. Maybe if the framerate is reduced to 1/4 or 1/5 but then it would get extremely choppy.
>>1031114 >Whispers of the Eyeless I refuse to even try the demo simply because the devs come from the big overall mod called SFO in Total War Warhammer 3 and these cunts shill their game ingame


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