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Minor News Thread Anonymous 08/23/2021 (Mon) 22:32:02 Id: 9cb4c9 No. 396559
Basically this is a thread for those minor news articles that are interesting but not necessary big enough to have their own thread. We will be taking the bigger stories from these threads and making them into their own threads, Anons are welcome to do the same. We will NOT be heavily enforcing these threads, so please keep that in mind. Basically things like game announcements, live stream events, new gaming hardware, etc. should have their own threads while shit like NEW GUILTY GEAR DLC 3 "SLAYER" or something like that should be posted in this thread. While we won't ban anyone for doing the former, we encourage anons to use their best judgement when posting news content.
>>1083994 Hopefully Deus Ex will be supported before 2052.
Kazuma Kaneko's previously-teased upcoming game project is now fully revealed in a new Dengeki Online article. Turns out it's a deck-building roguelite coming out this spring. This is not an April Fool's joke, believe it or not. Kaneko showed up to the interview cosplaying one of his own character designs. Quite a neat idea. Sadly, I don't think the clean-shaven look suits him at all. Just my 2 cents. Anyway, I took the time to archive and machine-translate this Dengeki interview with him and his co-developer, some guy named Kevin. Enjoy, guys: https://archive.ph/z9DVk >"Project MASK," a completely new title under development by Kazuma Kaneko, who has joined COLOPL, has created quite a stir. The official name of the title is "TSUKUYOMI: THE DIVINE HUNTER" (iOS/Android/PC), and it will be released worldwide in the spring of 2025. >The title is a tower roguelike game set in a unique world created by Kazuma Kaneko. >Interviews with Kazuma Kaneko, concept planner, and Kevin Yusuke Saito, development producer. We will provide information on the appeal of the roguelike game genre and its worldview. >(Image: Kazuma Kaneko, concept planner, and Kevin Yusuke Saito, development producer.) <Best regards. Before I ask for more details, Mr. Kaneko looks different than usual....... >Mr. Kaneko: Actually, there is a character like this in the game. I am cosplaying a character I designed myself (laughs). <It is an interesting meta development to meet someone in the third dimension before meeting them in a game. First of all, please tell us how you came to develop "Tsukuyomi: The Divine Hunter," or "Project MASK". >Mr. Kaneko: When I joined COLOPL, I was asked to come up with game plans, regardless of genre. I am often thought of as an illustrator, but for the major titles I have been involved with, I am involved in the planning and thinking of the game concept. >I came up with a grand story, with the intention of developing not only a game, but also an anime, a novel, and other media mixes. >That is what I would like to introduce to you this time, "Tsukuyomi: The Divine Hunter". Until now I have been a demon painter, but from this work I have become a Shinmamono painter. Originally, I painted mostly things other than demons (laughs). >(Image: Divine: Kirin) >I had envisioned an RPG, but someone suggested, "How about a roguelike game?" and the game design became what it is today. <Rogue-like is a genre that has recently become popular in indie games. >Mr. Kevin: Yes. In addition to that, another important point is that we had decided to use AI technology in this work. AI technology has been expanding over the past year and a half to two years, and our company has been thinking about how to utilize this latest technology in entertainment. >AI has a randomness in what is output when you enter a prompt (command or instruction). This randomness and roguelike compatibility led to the decision to create a genre. <What was your impression when you first heard about AI and roguelikes, Kaneko-san? >Mr. Kaneko: At first I thought it would come that way because I had envisioned an RPG. I also felt that the company wanted to communicate with users using the new technology of AI. >This is a new genre for me, but I thought it was interesting and good. >(Image: Tsukuyomi of the Full Moon) <So this was a new challenge for you, both as a game genre and in the use of AI technology. >Mr. Kaneko: I did not join the company with the intention of taking on challenges, but I am glad that they let me take on challenges as a result (laughs). >Creators are always challenging themselves, but we are often passive and don't have many opportunities to challenge ourselves if we live a normal life, so I am glad that I was given the chance. <Could you tell us again what kind of game this work is? >Mr. Kevin: This work consists of three keywords: Kazuma Kaneko's worldview, AI technology, and roguelike. It is a different genre from what Mr. Kaneko has created so far, and with the inclusion of AI, there are many sharp edges. I think it is an important part to properly incorporate this into a single game experience. >Personally, I also wanted to challenge myself to create a new game experience with AI. >(Image: Tsukuyomi of the Half Moon) >Mr. Kaneko: Since this is the first time AI has been woven into the game design, I can honestly say that it is hard to describe. <It has been used for internal data in past games, but it is a rare experience to have AI appear as a system that players can touch. >Mr. Kaneko: It's a "fun element" of the game. As you play the game, a character called "Wolf" equipped with AI generates cards for you as a kind of reward. <What attracts you to the roguelike card game genre?
[Expand Post]>Mr. Kevin: I have always liked the genre myself and have played many different titles. While it is popular worldwide, I have the impression that it is niche in the Japanese market as a whole. With this release on both mobile and PC, I hope to broaden the market. >One of the attractions of roguelike card games is the construction and building of decks. The feeling you get when you are able to realize the strategy you have thought up in your head is unmatched. With cards being generated by the AI, you can enjoy your own unique style. I hope that communication between players will deepen and expand, as they will be able to say, "I cleared the game this way" or "I did it this way". <You mentioned that you want to broaden the scope of your business, What specific efforts are you making? >Mr. Kevin:This title differs from other roguelike card games in that it uses a system in which only three cards appear in the hand, allowing players to focus on each card individually and making the combinations easy to understand. >Also, since the game is often played in a fiercely competitive genre, attack and defense are combined into a single set, giving the game a sense of tempo that makes it easy for new players to play. >Mr. Kaneko: My works have been RPGs up until now, so I think some people are worried about whether they will enjoy the change in genre. I hope that people who have never played roguelike games will be satisfied with the game, so please don't be averse to it and give it a try first. >I hope that we can provide you with videos and other information that will help you enjoy the game. >(Image: Divine: Seiryu) >Mr. Kevin: Fans of Mr. Kaneko as well as those who like roguelike/card games should enjoy this game. The game retains the basic fun of a roguelike, while sprinkling Mr. Kaneko's worldview throughout. <Kaneko-san's works have a unique worldview with a mixture of mythological lore and urban legends. Will we be able to enjoy such a world in this work as well? >Mr. Kaneko: Yes, I have always been interested in mythology, history and urban legends. I have always loved myths, history, and urban legends, and I am good at creating contemporary works. There are urban legends that say "The assassinated person is actually alive and can be found at ......." I think it would be interesting to apply this to games. I am creating a worldview by thinking about how myths and legends would look like in the modern world. >(Image: Divine: Fionn mac Cumhaill) >(Image: Divine: Macha) <Has the genre of the game changed in any way from the initial concept? >Mr. Kevin: The worldview and story have not changed, as we had created it in such a way that it could be incorporated into any form. >The setting is a tower, and the story takes place within it. >(Image: Divine: Kato Danzo) >(Image: Divine: Mormo) <Even though it is a contemporary work, it is catchy that it is set in a tower building. What was the deciding factor in choosing the location? >Mr. Kaneko: I like to take walks and often wander around various places. When I take a walk in Toyosu or the bay area, I see many skyscrapers being built. This may sound a bit disturbing IF I am talking about, but I think that area could become an isolated island if only a bridge were to be dropped. >I originally come from a small company, so my brain is geared to creating drama in a limited space. It would cost a lot to develop an open-world setting. >I always wondered what it would be like to play tag or survival games in a tower building, and I always wondered if I could make that into a game, and that is what I have incorporated into this work. <What is the most important part of creating your worldview, Kaneko-san? >Mr. Kaneko: I believe that motivation is important. I want the players to be motivated to play the game in a meaningful and convincing way. >I myself am the type of person who would be turned off if there is no realism, so I think it is necessary to have a solid principle of action, such as who the characters are and what kind of activities they will perform. >(Image: Tsukuyomi of the Sixteen-Night Moon) <How involved are you in the scenario this time around? >Mr. Kaneko: I write the basic story. The sub-events are a form of urban legends and other stories that are made into events by everyone. <This may be a difficult question given the nature of the genre, but how many hours of playtime do you anticipate? >Mr. Kevin: It depends largely on good play and luck. The game consists of three stages per protagonist: lower, middle, and upper levels, and clearing them all completes that protagonist's story. Since there are four protagonists in total, the estimated time is 6-8 hours x 4 protagonists, with endgame content beyond that. >(Image: Tsukuyomi of the New Moon) >I don't want it to end up being too easy because you are all too good (laughs). And there you have it, folks. Hope you enjoyed. P.S. - As I was posting this, I noticed Famitsu just put up an interview with them too. I'll post that one next.
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>>1084361 >deckbuilding roguelike I'm not sure any genre in the history of the industry has been this over saturated. WoW killers and brown military shooters have NOTHING on this.
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>>1084395 I FORGOT THEY WERE MAKING THIS The trailer being released April 1st last year was apart of the joke, but it was always real, the release date was April 2025 from the start. A look at other Pals. Nice to see they have female version of the very popular Chillet character they showed off in the original trailer.
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They're apparently also making merch, my word.
>>1084361 >The title is a tower roguelike game >>1084395 >Palworld dating sim Great, looks like I am never going to have fun with vidya ever again. I blame ADHD Zoomers for this
>>1084395 >>1084396 I'm gonna rip my fucking dick off This probably deserves its own thread, and it looks like the release date was changed from April 2025 to TBA so it's not coming out soon probably
>>1084402 Why are you being a downer anon? Plenty of games to play, I've been having fun with Brutal Half Life V3 and EDF6 mods.
>>1084400 >>1084396 >>1084395 >Pal dating sim PALS WITH BENEFITS
>>1084402 >blaming zoomers for lewd Palworld game If you go to social media you'll see they're actually having a fucking meltdown over "POCKETPAIR LITERALLY PROMOTING ZOOPHILIA??!?!?". It's good for a laugh if you want to read through them, they're genuinely disgusted and horrified. >>1084407 ~More Then Just Pals~ is the official tag line.
>>1084361 >deck-building roguelite Watch as he goes full NFT next.
>>1084402 Finish your backlog, fag.
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...
>>1084363 A lot of genres had the issue on the FC, you just never hear of it because most of these shitty platformer/jRPG/puzzle with random gimmick never got translated and are just ignored as trash.
>>1084430 Funny you say that as I'm actually quite familiar with that console's library. There are more roguelites than there were games on the Famicom, anon.
>>1084410 Anon Kaneko already made NFTs
Funny situation involving Blue Archive,especially considering the people thinking they are "based", some girl went to IShowSpeed and started spewing stuff because of the "Momoi racist meme" , so changoros wanting to look good for their nigger overlord went apeshit towards her and some are trying to frame her as Japanese, also Yostar talking about maybe suing. Btw IShowSpeed does incentive people to say racist shit to him to make reaction stuff.
>>1084361 And here's the game trailer, from COLOPL's official jewtube channel. They also uploaded a much longer video, basically an interview with Kaneko and Kevin for about 50 minutes. Sadly, the videos have no English translation, as far as I know. >>1084410 >Watch as he goes full NFT next. If by "next", you mean "previously", yeah, that's exactly what he did.
>>1084489 Why do people pay attention to this guy, he's the lowest sort of controversy seeking grifter in the streaming space?
>>1084513 No clue,but he got famous and it kinda of just spiral after that.
>>1084513 Same as Asmongoloid, sucked some kike dick and got some network to shill and bankroll his channel.
Jagex announced a new installment in the RuneScape franchise today titled RuneScape: Dragonwilds. Unlike their MMOs, this is a stand alone open world survival game that takes place within the world of Gielinor. There are two short teaser trailers with early access coming "soon". The Steam page says Spring 2025 but there's no exact date yet.
>>1084554 Ah yes, more generic shovelware, my favorite!
>>1084433 Yes, but that's just the market being more crowded in general. There's more of every game than there were Famicom games.
>>1084554 they didn't have enough second rate citizens to fund old school RS?
>>1084554 >Survival slop At least try to do something cool like Khazan you fucking retards
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>>1084673 The two genres are open world survival crafting or roguelike deckbuilder
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https://yewtu.be/watch?v=Dde8H1YhP-U (too long to webm) The cancelled Disco Elysium sequel leaked. It was going to be called Locust City, with Cuno as its main character. Basically what everybody was expecting Disco 2 to be after the Cuno ending.
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Some of the art of the game looked really cool, you got to see more of the world. It's a shame the investor went schizo and fired everybody then cancelled everything.
>>1084920 You can't be an investor if you don't hate the players
>>1084923 To be fair, the Disco Elysium team were filled with commies
>>1084916 >>1084920 The fact it was a Cuno focused sequel has been known for awhile, but this is a huge amount of footage and info about the project. I wonder of any scorned dev will bite the bullet and dump a build online, maybe fans will try to recreate it like with Duke Nukem Forever. >>1084926 In this case they actually made the game, so I don't know what his plan was.
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>>1084916 I'm glad this commie fucks got the shaft and their studio is dead. Leaking info just goes to show how mad they are lmao
>>1084969 You have a tl;dr?
>>1084969 God I miss Pija


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