/v/ - MERRY CHRISTMAS

Vidya Gaems

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

Uncommon Time Winter Stream

Interboard /christmas/ Event has Begun!
Come celebrate Christmas with us here


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements Official 8chan server: mumble.8ch.moe:64738

(1.24 MB 1200x832 ClipboardImage.png)

Minor News Thread Anonymous 08/23/2021 (Mon) 22:32:02 Id: 9cb4c9 No. 396559
Basically this is a thread for those minor news articles that are interesting but not necessary big enough to have their own thread. We will be taking the bigger stories from these threads and making them into their own threads, Anons are welcome to do the same. We will NOT be heavily enforcing these threads, so please keep that in mind. Basically things like game announcements, live stream events, new gaming hardware, etc. should have their own threads while shit like NEW GUILTY GEAR DLC 3 "SLAYER" or something like that should be posted in this thread. While we won't ban anyone for doing the former, we encourage anons to use their best judgement when posting news content.
>>1052251 Pureasu don't lewd my virtual daughters, gamers!
>>1052220 >I doubt it. I think a Mega Man 12 relatively early on the next generation of consoles may happen so they can let it slow burn, but the Capcom leaks were open to giving generic names to games ("Onimusha new work") and it would be weird for them to title it 対戦, then translate that title to English and use it for Nvidia testing. What Mega Man game do you think The Amazon's Secret Lair show's credits imply? I heard about Rockman Taisen before, what's that all about? What's the chance of Mega Man Legends 3 or another canceled Mega Man game from https://megaman.fandom.com/wiki/Category:Cancelled_media?
(1.86 MB 2676x1212 ewffqdfqdqd.jpg)

(24.79 KB 1277x107 GeskW2AXIAAGvg1.jpg)

Earlier this week it was reported that 4 of Idea Factory upcoming titles would are no longer releasing in western eshop due to "guidelines compliance issues due to content". As implied NoA/NoE guidelines have became drastically stricter towards 3rd party games as with Death end Request is already censored and still releasing on Sony platforms. NoJ on the other hand is still releasing these titles on their platforms with no problems. Upon further digging it was found that these rejections have been occuring since the beginning of the year starting with Yuuna and the Hotspring. Affected games found so far: >Tokyo Clanpool publisher is only mentioning an Asian release for the Switch >Prison Princess Trapped Allure disappeared from the western eShop one day before release, no comment has been provided that I know of >Neptunia Rebirth Trilogy "guidelines compliance issues due to content" cited as the reason >Death end request Z "Guidelines compliance issues due to content" cited as the reason, censored Sony version is getting a western release funnily enough >DAYMARE: 1994 Italian spooky game, literally zero reasons are known >Redneg Allstars Blocked by NoA and NoE due to "expression restrictions" >Amairo Chocolate No reason given, publisher simply apologized over it. >The Fox Awaits Me HANA Western release cancelled, no reason provided >Yuuna and the Haunted Hot Springs Western release cancelled, but released on playstation and steam (content status unknown) >Night to meet Chu! Western release nowhere to be found despite already being out on Steam >Sakura melody Previous games were all Switch exclusive, now not on Switch and instead on PS despite censorship. "it was a weird year and we don't know what happened" cited as the reason by the devs >Christmas Massacre Western made game, blocked from a Nintendo release entirely >Kanon May have been quietly blocked from releasing in the west, developer randomly released an update for the Japanese version that added English as an option >What can I do Contact NoJ https://support-jp.nintendo.com/app/ask_opinion and help get word out in normalfag spaces
>>1052320 Rejections? Mostly regional releases and canceled games, which happened in gaming since gaming started, claimed as "rejections" with no proof. Idea Factory DOES claim rejections for Idea Factory's games, which are in your list, and while that's minor news, the thread discussed it. Idea Factory's claims appear dubious: >>1052111 >An insider who personally ships titles on the Nintendo Switch and has worked closely with the European and North American branches of Nintendo weighed in. Fanboys are blaming the wrong people. It's likely a paperwork and software issue (click for more) >>1052211 >Paperwork or something like paperwork explains everything perfectly unlike other explanations. Explains "the submission processes for the Switch platform are highly specialized, and you need specialists to focus on the port. The studio may have lost staff." Explains this page for the Hyperdimension Neptunia game, still up on nintendo.com. If Nintendo rejected it, Nintendo would have taken down the page. https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Hyperdimension-Neptunia-Re-Birth2-SISTERS-GENERATION-2572423.html Explains why Idea Factory's vague and refuses to cite which elements of the Nintendo Guidelines Hyperdimension Neptunia violates. Explains insider reports of no censorship. Explains many more studios not reporting censorship for content compliance (censored not canceled, games get canceled for hundreds of reasons), despite zealous investigations by Nintendo opponents. Idea Factory's the "exception." Explains why all three Switch Neptunia: Re;Birth games were supposed to debut in Europe on May 21, 2024, then the day before launch, Idea Factory International said it wouldn't happen, with no explanation. You don't discover "it violates guidelines" a day before launch. Explains Nintendo's lack of censorship for 7-8 years. There's no reason to assume censorship policy changes in or out of Nintendo. Nintendo outside Japan can be lame but jumping to condemn this time is either shitposters shifting sentiments by avalanching words to deny then depose what, to /v/, is a big Nintendo plus (lack of censorship), or the poor IQ of our Central and South Americans to deepthroat, defend, and run with (((headlines in gaming journalism))) no questions asked. You can go on eShop right now and still see recent rated-M games with risque sexual content were published, like Anime Girls: Lovely loli. Do contact Nintendo for clarification through your https://support-jp.nintendo.com/app/ask_opinion form or others, though. I suggest support@noa.nintendo.com.
Oops, I quoted 1 post twice instead of the two. No big deal though, I pasted the right text.
What the hell are you doing /v/? You just killed another studio! People's jobs are at stake! >According to sources in contact with CBC Radio Canada, WB Montreal Canada announced the elimination of 99 internal jobs during a staff meeting. The sources allege that the layoffs targeted the quality assurance team that helped to work on the poorly received Suicide Squad: Kill the Justice League. >While there has been no official confirmation on the layoff reports at WB Games Montreal, many are speculating that the poor performance of Suicide Squad: Kill the Justice League forced the studio to make these cutbacks. >After Rocksteady announced staff layoffs earlier this year in response to the struggles of Suicide Squad: Kill the Justice League, many worried that others involved in the development of the title may also face financial repercussions.
>>1052347 Truly we live in an unpredictable industry! I wonder why this happened
The sources are all >tweets but the long-rumored TES4: Oblivion remake is reportedly being announced next month during the January Xbox Direct. We first heard of this back in 2020, it's a remake in UE5 by Virtuos. It's using the same core game logic apparently? Not much is actually known about it or the scope despite how long it's been understood to exist.
>>1052424 If true, Bethesda is either going to shut down Skyblivion close to release, or get massively upstaged by it. Either way is a fucking disaster.
>>1052424 >it's a remake in UE5 by Virtuos Considering how technologically backwards Bethesda is, if they were to remake the game, it would have been in Unreal Engine 3, maybe 4, if they got some help from other studios. Jokes aside, it will be interesting to see how the game will function in UE5, and how well it can handle a Bethesda style game, with all the NPCs and schedules.
Tokyo Clanpool is out but they removed the rubbing minigame on all version. Yet another game cucked by westoid kiddie riders.
>>1052433 Text: ELDER SCROLLS OBLIVION REMAKE COULD BE REVEALED NEXT MONTH, IT'S CLAIMED The long-anticipated remake of The Elder Scrolls 4: Oblivion could be revealed next month. According to leaker Extas1s, not only is The Elder Scrolls 4: Oblivion remake real, but Xbox could announce the game at an Xbox Direct event in January. Not only could it be announced next month, but the game could be released sometime in 2025. According to previous rumors, the remake is being developed by Virtuos and is being built in Unreal Engine 5. Those rumors also hinted at a 2025 release for the game. If you recall, the first word of a remake or remaster of the game came during the FTC's investigation into Microsoft's acquisition of Activision Blizzard. At the time, the documents revealed the game was expectd during fiscal year 2022, but that, obviously, never came to be. Since then, nothing has been said publicly by Microsoft or Bethesda on its status. As with every rumor, please take the information with a grain of salt until it's officially confirmed or Insider Gaming can independently verify the information.
>>1052438 >Considering how technologically backwards Bethesda is, if they were to remake the game, it would have been in Unreal Engine 3, maybe 4, if they got some help from other studios. Jokes aside, it will be interesting to see how the game will function in UE5, and how well it can handle a Bethesda style game, with all the NPCs and schedules. Is Unreal Engine 3 more optimized than Unreal Engine 5 for performance since Unreal Engine 3 had to perform on worse hardware or does Unreal Engine 5 optimize Unreal Engine 3 if the same game is produced in Unreal Engine 3 and Unreal Engine 5?
>>1052452 It's less about optimization, and more about the features that an engine provides, with modern engines, providing new functions and technologies, that previous engines did not have. As an example, the DOOM engine runs on older hardware than the Unreal 1 engine, but only one of them can make actual 3D levels with actual 3D movements/camera. Plus, old engines might not be compatible with modern hardware, or even software like DirectX 12. Yes, the DOOM engine has been ported on almost everything, but that is mostly because it's open source and there is a large community dedicated in porting the game.
(86.87 KB 500x357 WTF.png)

>>1052446 >Oblivion remake
>>1052474 Why not? Remakes are the easy money makers, especially if your latest releases are failing miserably. Retards who can't enough of it will buy it and morons who don't want to play old games because it gives them the ick will jump on it since they recognise the name. And since they can't milk Skyrim any further, give it an even fresher coat of paint, rebrand, repackage and rerelease baby.
>>1052446 >long-anticipated >long-anticipated >long-anticipated Did an AI write this?
>>1052479 If you read the earlier posts you'd know this project has been known about for at least four years.
>>1052446 Doesn't matter how good the remake is if they don't fix the level scaling and stat progression being completely fucked due to myriad factors (biggest probably being the rework to training). Worst parts about Oblivion and a remake that doesn't fix this shit would probably just slap the nostalgia goggles off and make people hate the game rather than do any good.
>>1052320 Semirelated, but the latest thread about this on cuckchan's /v/ has been deleted by one of the jannies: https://arch.b4k.co/v/thread/697718474/ Also, new thread attempts seem to be deleted before they're even archived according to this anon: https://arch.b4k.co/v/thread/697769984/#q697776086
(27.50 KB 1149x182 1734479080309195.png)

>>1052514 Also, another rundown: >Nintendo of America bans nep from releasing in the west >bikini schizo and macaco spam the news to shit on tendies >anon starts digging thanks to the news and finds out this has been happening with multiple games that had western releases planned since at least march >brings it up in one of the bikini schizo threads >bikini schizo immediately vanishes, macaco starts avoiding these threads and stops mentioning censorship in unrelated nintendo threads >anon wonders why bikini schizo disappeared and checks the archive >pic related https://arch.b4k.co/v/thread/697662551/#q697662878 >gets banned >threads start to get consistently flooded by NoA shills and people saying to spend money on steam instead >Anons have enough and start coordinating and send emails to NCL about the situation >contact japanese anti-woke youtubers about the situation >the guy who made the yasuke song is allegedly gonna make a video about it >the guy does in fact make a video about it >shills INSTANTLY swarm the thread with "you lost goy" >people don't fall for it >threads start getting deleted on sight within seconds over the course of 5 hours so fast they don't even archive
>>1052333 >>1052514 Probably because Snoys are aggressively spamming a billion times a few canceled games like they're censored games to samefag "Nintendo and Sony have switched places," ridiculous given >>1051474 / >>1051476. Idea Factory appears to claim rejections from >>1052333 but the claim's unverified and >>1052333 lists a billion reasons to doubt it.
>>1052519 Luciano, if Alyssa Mercante is bad and Jewish it doesn't mean it's always Jews or all Jews are bad. Your "alls" make facts (many Jews) sound insane (all Jews).
>>1052521 This shit too. Women should have fewer rights but "women are objects" makes that sound insane. Your shit hurts "your cause" so "your cause" is probably for woke.
(67.46 KB 1280x720 Soynic.webp)

>>1052525 A Soynic the Hedgehog 4 movie's in the works? MFW! I'll check /interracial/ for those big black updates!
(45.36 KB 590x511 disgust and fury.jpg)

It smells like cuckchan in here
>>1052446 >Remaking a game people can already "remake" with mode to their hearts content
>>1052531 Oblivion is a deeply broken game, it's arguably the TES most deserving of a remake. You might notice people bringing up the level scaling, that's because levelling "backwards", i.e. reversing the order of your major and minor skills so you never level up, is the best way to minmax the game. Your most important skills will be maxed out while your character stays level 1, making all of the enemies scale to level 1. This turns your character into a hurricane of death, completing breaking the game as it spawns weak, low-level enemies for a max skill character. The opposite of this is true. If you play Oblivion the "right" way, it's entirely possible to end up with a character who's actually weaker than they were at level 1, comparatively. It's common for poorly built late-game characters to have difficulty killing even random wildlife. While there are many problems with Oblivion, generally this is agreed to be the worst.
>>1052458 >It's less about optimization, and more about the features that an engine provides, with modern engines, providing new functions and technologies, that previous engines did not have. As an example, the DOOM engine runs on older hardware than the Unreal 1 engine, but only one of them can make actual 3D levels with actual 3D movements/camera. Plus, old engines might not be compatible with modern hardware, or even software like DirectX 12. Yes, the DOOM engine has been ported on almost everything, but that is mostly because it's open source and there is a large community dedicated in porting the game. But if you port Unreal Engine 3 games to Unreal Engine 5, changing nothing, do those games go faster, or go slower?
(113.28 KB 1711x713 Screenshot_20241220_003717.png)

(306.65 KB 1078x1074 Screenshot_20241220_003942.png)

>>1052535 That's just one small part of the leveling problem. You still have to level up, otherwise you get locked out of content, such as Deadric Quests, equipment, and some enemies will probably never spawn if you are at level 1. Plus, you can't level up too many of your skills, before leveling up, otherwise you won't gain as many attribute bonuses, when you level up. If you are min-maxing, this means that you might have to take off your heavy armor, at some point, because you have already leveled Heavy Armor 9 times, and don't want to overlevel it and loose attribute points. So yes, in a game about raising your skills, you can end up raising them too fast. >>1052537 From a quick google search there doesn't seem to be a way of porting UE3 to UE5, but there is a way to port from 4 to 5, but that seems to be more of a conversion tool that tries to convert your UE4 game into 5, so I doubt it would be any more efficient, as you are relying on a computer program to interpret your code. Furthermore, now that you ported to an engine that requires better hardware, it won't work on as many computers as an UE4 game. Again, imagine porting DOOM on the Unreal 1 engine. You now have a game that is truly 3D, and as such won't work on as many computers as the original DOOM did, even if it's mostly the same code and assets, even if you keep the pseudo 3D rendering that the original DOOM had, it still has 3D libraries to load, that need specific hardware.
>>1052525 I just came back from 3, it was kinda shit.
>>1052537 Probably slower (assuming the same hardware). >>1052535 So, the level system is broken in a similar manner to Final Fantasy 8?
Free Radical Archive has uncovered a 99% complete version of Battlefront 3 for the Wii. https://www.youtube.com/watch?v=iNLILrbrO58
>>1052654 Woah, that was unexpected. >it is the Wii version Damn. Link for download: https://archive.is/BqR68


Forms
Delete
Report
Quick Reply