>>1021199
Yeah, I liked that feature. But the Vita also had actual games for it. That's a pretty major factor. If it was purely Remote Play, that would suck.
PSP also had Remote Play with PS3, but it only worked for a few PS3 games. It did work for PS1 games, though. So I could put PS1 games in my PS3 and then play them on my PSP over the internet. The lag was terrible but it worked for turn based games. Also sometimes I just used it to play games in another room, or handheld while I watched stuff on TV.
I remember originally they advertised that Remote Play would allow for different things on the PSP screen, like the PSP could be the rear view mirror in a racing game. That was a cool idea, but I wonder how many games actually did that. The only one I personally know of is Sly 4, which allowed you to use the Vita as basically a set of goggles which would make it easier to find Clue Bottles. It was extremely useful (in fact, arguably made the game too easy), but extremely cumbersome, because for some reason you couldn't use the Vita as the actual controller. It was only a screen, and you still needed the PS3 controller. So basically you had to either put the controller down and pick up the Vita every five seconds, or get used to awkwardly holding the Vita and the controller at the same time. I sort of got used to that, with the Vita on top of the controller, above the L and R buttons, but it certainly seemed like it was more cumbersome than it needed to be. Almost like it was hampered on purpose, because it would have been so easy to just let the Vita be the controller.
The only other sort of cool link like that I remember, but not quite relating to the PS Portal, was Resistance 2 and Resistance Retribution. You could plug your PSP into a PS3 and link up the two games, and this would let you use the DualShock 3 to control the PSP game, which was pretty significant since it was a first person shooter. But playing the PSP with a controller is cumbersome, so basically you'd want to plug the PSP into the TV, which you could do with the right cables, but for some reason I could never get it to display fullscreen (even though it worked fine with UMD movies. Yes, I played UMD movies on my TV, because sometimes I owned a movie on UMD and not on DVD. UMDs got pretty cheap after a while). I had to manually get my TV to stretch the non-anamorphic image both horizontally and vertically so that it wouldn't have borders on all sides. It didn't look perfect, and it was way harder than it should have been, but it got the job done. Apparently it also changes the difficulty and adds more enemies and stuff, as well as a bunch of secrets. I wouldn't know because it's the only way I played the game. I think I recall Resistance 2 gets some bonus stuff, too, but nothing like letting use use the PSP as a second screen. I think it just unlocks some basic unlockables or something. I tried looking it up just now and for some reason couldn't find anything. I guess nobody cares. Even the Resistance Wiki doesn't talk about the cool features on the PSP game, and those are very significant, even if cumbersome.