>>982835
>best shot you have at that is Sonic Colors, but it's only more recent that a section of the Sonic fanbase started disliking the game since that's where the writing took a nose dive, but most people aren't going to call the gameplay itself all that bad.
I've always thought Sonic Colors was very disappointing, not just because of the story, but because of the gameplay. I've never been a huge fan of the Boost gameplay, and while Unleashed started it, Colors simplified it even more, minimized its importance even more, and replaced it with very mediocre 2D sections which didn't even feel like Classic Sonic at all. I mean, it has a double jump, which alone makes it very different from any of the old Sonic games, and even very different from stuff like Rush. Due to this, Colors has always been my least favorite Sonic game. It took the formula from Unleashed and made it worse, then Generations made it better. Lost World feels a bit like Colors 2, but at least it's a lot more ambitious and actually tried to do something with its 3D. People complain about Forces but while it's basically a worse version of Generations, that still leaves it better than Colors.
Colors was just liked because of critics and casuals saying "at least this doesn't have the werehog or any of Sonic's stupid friends!" Plus "Wow you finally just go fast!" (Because the 3D sections are essentially just holding B to make a cutscene play, even more than any of the other Boost games.) I also bet it helped that it was on Wii, so casuals had more access to it, whereas they only got the gimped version of Unleashed, plus the storybook games, which were essentially the gimped version of Sonic '06. Yeah, Secret Rings sucks balls, too, even compared to Sonic '06. There I said it.
I still beat Sonic Colors Ultimate 100% last week after someone got it for me as a gift.
>Also the Sonic Adventure 1&2 being viewed negatively is wasn't the case at launch, that only became a thing around the 2010 when hating on Sonic was the trend, and youtubers were finding any reason to shit on any Sonic game for any reason. Adventure 1 and 2 had good reviews in their original launches. The Negativity came much later when they got held to standards no other older game gets held to.
Naw. I was on the internet. I remember. They got good reviews when they released on Dreamcast, and then when they came out on Gamecube, reception was very different. They sold very well, so clearly the casualist of casuals liked the games, but the ones who were casual but still nerdy enough to be on the internet were complaining. Ever since those games released on Gamecube, there were tons of complaints about "Sonic's stupid friends," and the "edgy story," meanwhile the same people usually wanted things to "be like they used to be" and feature Princess Sally and the Freedom Fighters, which they loved because they claimed it was dark (which wasn't just hypocritical, but also wrong). Sonic Heroes then was more lighthearted, which is what they were saying they wanted, and maybe it placated some, but not many, especially since it was the epitome of Sonic's friends. Then Shadow the Hedgehog came around and we all know how that went. As far as they were concerned it was proving all the things they had been saying. And finally Sonic '06 came out, and it was basically Adventure but unfinished, so they got Sega to throw the baby out with the bathwater and ditch everything the series was up to that point, to replace it with "Gotta go fast" boost gameplay. But even that wasn't enough, because Sonic Team tried to keep just a tiny bit of the tone and the experimental nature and thus let Unleashed have a bit of a story (even if much less than before) and a second gameplay style. So the same people kept bitching like nothing changed, even though everything had changed. So we got Colors. The dumbed down casualized version of Sonic. And they loved it, finally. And they said it was "like the old games" even though really it was the biggest break from the old games yet. And now every main game in the series since has essentially kept using Colors' main gameplay style (originated with Unleashed, but now simplified even further). And it's only now with Frontiers that they're changing it a little with the open world stuff, but the main levels are still boost stuff, because that's what found success with Colors.