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EDF6 PC and PS4/5 western release Anonymous 10/12/2023 (Thu) 16:22:23 Id: a424fb No. 895955
THIS SPRING NIGGERS
>>1016985 Make it
>>1017329 >implying he can hack games
>>1017394 Camera distance is actually trivial to mod. A good "first mod" project.
EDF6 20% OFF
>>1017809 Literal shill
>>1017878 Who cares? It's the EDF6 thread.
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>Tech Commander >Cypher Angel >Data Summoner >Wind Runner I updated the summoner classes, now they're all part of the same mod and can be played together in multiplayer. And there's one more class: basically my old valkyrie, as to say a wing diver with ranger weapons. I also added some toys into the mix, so the classes should have something new to do even if you don't actually want to use summons. There's 17 pistols, an energy shield that repels projectiles, 9 ray guns that absolutely destroy enemy shields but not anything else, and plasma chargers to recover wing energy. Lots of stuff, and consider that all these classes have 3 weapon slots and 2 accessorie slots. With the wing diver adding one more just for cores.
>>1019514 Bless you anon
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>>1019514 >valkyrie nice
>>1017905 "Who cares" that he's literally shilling? Are you new or something? He literally posted 3 words to shill a discount to get anons to buy garbage that looks 1 to 1 like EDF5, adds nothing new, reuses assets, has insane desync, and shitty Steam reviews. A discount to 60 fucking dollars for slop not worth 5.
>>1019692 I generally like time loop stories, but even I couldn't stomach this one. EDF6 makes plenty of mistakes with that, the recycled content and enemies which just take the silly too far, and the songs have gotten too terrible to ignore. Having said this, there's also much good along with the bad. There's both, it's a flawed game more than being a failure. The enemies are fun to fight nonetheless, the levels are fine, there's lots of missions. I'm not sure what happened, if EDF5 had already been planned to have a sequel: but I don't think so, because the ancient ayys theme of 5 was very different from this time travelers crap. I think EDF6 will damage the brand much more than Iron Rain ever did, simply because it left such a sour taste with people. Insect Armageddon which an infinitely worse game than 2025, was still enjoyable by someone who never knew the series: you could say it made mistakes, while 6 is a dickhead who purposedly ruins things that could have been right. Eventually I want to make a mod that sets the entire game in the future, with no trace of the time travel story, as a statement. To say here's what I think should have been.
7F53A16E Conflict dispelled via magnet link. >>1019692 Still better than muh Helldivers 2. If you're hung up about the asset recycling here is 5. CF629A57
>>1017809 Too bad I already own it :^) >>1017878 video games?
>>1019730 Why eventually make a mod if you can make a mod now? Eventually's never done
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>>1019754 I had already started making it over a month ago, but the mapping tools are so incomplete that people would have complained about bugs. Here's a few new weapons that are part of the summoners package. >Rook Compact A semiauto pistol derived from the G&M, with piercing ammo. >HE Bishop A full auto machinepistol, with explosive ammo (it's a meme, the explosion radius is minimal). >Plasma Charger It's a healing post that recharges Wing Diver energy. The code has been in the game since 4.1. >Energy Shield Like the Fencer reflectors, it pushes back projectiles. Unfortunately it worked way better in 5, since now lots of enemies leave a lingering damaging cloud that can't be protected against. >Shield Buster A blue blazer that deals shit damage to anything, except shields that get annihilated fast. Interesting in theory, but in solo you will probably still prefer using your normal gun: as switching from the shield buster to another gun is too cumbersome. Good for coop, however.
I can't stand the minecraft-derived graphics of World Brothers, but also can't shake off the feeling that it looks more fun than the current mainline title.
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I never edited the Fencer before, due to its high chance of crashing whenever you change anything. But now I think I can port weapons from other classes to it. What do you think of using Wing Diver weapons on Fencer? Without the energy requirements however, they would reload just normally. It's ironic, since everyone in 5 ended up considering Fencer a better Wing Diver after mastering it. Who knows, maybe all the baggage to make the WD weapons nerfed and cumbersome is less painful, when you wield 2 at a time. Oh yes, I also have to remove the preloading on the weapons (aka having to press attack for a while, then release to fire) else they can't be fired in dual wield at the same time. I would still want this class to have the classic hammers and the new swords, though.
WTF is world brothers even? It looks like the same game but with blocky graphics, is that all there is to it?
>>1022091 It also has enemies from previous games, like 4.1, and classes (even if they have limited weapons).
There's a new update, notes say the Epic Store is kill.
>>1022229 Guess I'll buy it
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>>1022091 World Brothers is a large EDF crossover, presented under a more colored and cheerful tone, featuring all the classes of both mainline and spinoff titles (including Insect Armageddon and Iron Rain) as well as many enemies. Without going much into spoiler territory, here is the list of enemies you get to fight against in World Brothers 2, often banded together with aliens from other entries. >EDF 1 Mothership (Invader) Ants Queen Ant Daroga UFO Carrier Tunnel Solas (and its variants) UFO Fighter >EDF 2 Spiders King Flying Ants (NEW) Insect Hill (NEW) Centipede Dragon Centipede Imperial Guard Drones Bomber Drones >EDF 3 Mothership (Foreigner / Ravager) Hector (Spark Launcher, Particle Gatling Gun, Plasma Cannon) Flying Drones Teleportation Ship Quadruped Fortress Varak >EDF 4.1 Hornet Death Queen Insect Hive Erginus Blue Hector (NEW) >EDF 5 Mothership (Primer) Shield Bearer Colonists (NEW) Battle Drones (NEW) Teleportation Ship (NEW) Archelus (NEW) >EDF 6 (NEW) The Ring
[Expand Post]Androids Grenadier Androids Cyclops (DLC) Neckle / Excevators (DLC) Scylla >>EDF 4.1 WINGDIVER THE SHOOTER (NEW) STG Death Queen >>EDF Insect Armageddon Robotic Praying Mantis >>EDF Iron Rain Hivecraft Sideros Beizal Deathstalker (NEW) It also plays differently as you get to control a team of four characters at once in each level instead of a single class like usually. Each character can only use one weapon, equip up to three accessories for passive bonuses, and all of them have specific active prompt skills and a super skill (that become available upon filling the character bar to 100% - for example, 4.1 Air Raider making use of Rule of God or EDF5 Ranger). The spinoffs have their own OCs representing a bunch of countries in a very stereotypical way, which wouldn't fly in most modern western games these days. Mexico has Tacos Brother, Koala Brother is a legal representative of Australia, the arabic characters either have default explosive or poisonous weapons by pure coincidence, etc. World Brothers 2 has a few QoL features over its previous entry too: >Soldiers and vehicle NPCs are present on the map as allies >Every character has an extra unique ability prompt >Playing on Hard difficulty will give medals for Easy and Normal too. Hardest and Inferno are both unlocked upon completing the last level (unlike in the previous game where you had to redo the whole game again in Hardest in order to unlock Inferno) >Failing a level and quitting gives you a small health upgrade for all the characters in your squad, regardless of difficulty (this also works on Inferno) >You can skip the story dialogues when you replay the mission levels (once the music jingle tells you the level is over) Impossible difficulty still exists if you own the mission pack DLC, where the enemies are not only more aggressive but you start each level with an incomplete team, which can only filled with random characters you have to save on the field.
>>1022240 I played a couple of missions of World Bothers 2 yesterday and I'm not sure how to feel about the "self aware" jokes. For example when the frog soldiers show up they repeat the EDF5 meme of "They look just like us!" but then someone replies "Really? They look like frogs to me." I see that the developer is actually Japanese, but could there be translation shenanigans going on? I don't like the vibes of western "meta" humor that it gave me, but maybe I'm just too traumatized by pozzed westoid writers, I don't know. The game itself is a lot of fun so far and feels less janky than mainline EDF.
>>1022229 Did they fix the desyncs and the amd crashes yet? Still not going to buy it until it hits $20
>>1022247 If you never played an EDF game before, it will never not look like jank, especially if you end up playing it solo. >>1022240 I'm tempted to play it in japanese.
>>1022254 I just wish I could join people mid-match, I think that would attract more people to the game rather than having to wait for a game to finish.
>>1022254 Already finished it with WD. I hate nakkers so much
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As I mentioned, here's a Fencer that can also use Wing Diver weapons. Introducing the: >Thunder Striker class https://drive.google.com/file/d/19nXXrNJcRty9vtEQmF1A4B-xaIlvaGLv/view?usp=sharing His weapons don't need energy to reload, but they do have longer reload times. It's fun to shoot them in dual wield, or mix them with shields and hammers. I bundled the class to the Valkyrie (a Wing Diver using Ranger weapons) more out of necessity than anything, since the new class had taken over all energy weapons and a vanilla Wing Diver could no longer be possible. https://www.nexusmods.com/earthdefenseforce6/mods/126
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>>1022594 Also, since the "lore" was that the Powerdyne and Disruptors could only be reloaded by Fencers equipped with plasma generators... this Thunder Striker can indeed reload both (automatic 2 mins and 3 mins, respectively).
>>1010923 What would be an equivalent of survivors gameplay, in the main game? 100X spawns at one hundreth of health (or healh and damage)? But I think they would have to spawn constantly, so there's always at least a hundred enemies out at the same time.
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I made this little mod that replaces all enemies with their mutant version. Like ants turning into blue ants (from the DLC), or even just frogs becoming armor frogs. Obviously it's wildly unbalanced, but at least you got something new to shoot in the old campaign. Especially if you already got the mission pack weapons. >Mythical Mutants https://drive.google.com/file/d/14o5M6diKQ5Rdsz4WpnJXF2PDMNumwG7F/view?usp=sharing https://www.nexusmods.com/earthdefenseforce6/mods/131
DLC2 drops tomorrow.
The just released Mission Pack 2 has a new vehicle for Air Raider, the "Grape Early". Should it crash the game when you summon it, here's a fix for that: https://drive.google.com/file/d/1-Laul56PZgmSp7CZEF4G2hhD6DaPRPc4/view?usp=sharing
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new bread?
>>1029091 Yes please.


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