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NIHON FALCOM THREAD: Forward Relentlessly Edition Anonymous 11/18/2023 (Sat) 02:48:20 Id: 3d9289 No. 908347
I was hoping to make it to the shareholders meeting before the old thread got bumped off but it looks like we'll miss it by a couple of weeks. >Latest News -Falcom's 2024 title is all but confirmed to be Kuro No Kiseki 3. We don't have a title or any details yet, though, and likely won't until the shareholder's meeting in December. -Ys X released on Playstation systems and Switch. As of now, no PC announcement has been made. CLE likely will make one going by their track record, but who's to say when. Durante and his team will eventually make one too, as the norm is now for them to release the Japanese PC version and patch in the localization later. Either way, we likely won't see fan translation efforts until a PC version materializes. Thankfully, the Switch version will at least mean easy access to the Japanese script, which was a major problem when trying to translate Kuro 2. Speaking of... -Kuro no Kiseki 2 has had it's main and sub scenarios translated. That is to say, main quest, side quests, events noted on the map and connect events. Most NPCs are still machine translated. This is following Kuro no Kiseki 1 which was completely translated down to the last NPC. This was all done before NISA even officially announced their Kuro localization. As long as they remain three years behind, this should stay the norm. >Fan-translations Kuro no Kiseki 1 Translation: https://drive.google.com/drive/folders/1nN-39bcBkES4Wg-3-rGlRqTARuQhGybB?usp=sharing Kuro no Kiseki 2 Translation: https://drive.google.com/drive/folders/120XMXZinIOWUvzyFZj4bZRYBSoZGMChO?usp=drive_link Hajimari no Kiseki Translation (NPCs incomplete. You might also have to use the CLE PC version and not Durante's. Not sure.): https://drive.google.com/drive/folders/1WpcNwWXIAdrEitf7z0nIM6sZF7t3pQmw Ys Memoire: The Oath in Felghana English patch: https://files.catbox.moe/f9gv0g.zip >Undubs Mega of every undub: https://mega.nz/#F!k5ZjwTCD!A4Uyb67OpQQ_qCoB-zvx0g Merge the JP voices and Dummy files into one folder and dump that folder into the voice folder. >Falcom pastebin (download links for scans, Falcom Magazine volumes, soundtracks and more) pastebin.com/G2mswYCt >Previous Thread: https://archive.ph/k1XLz
>>987131 I can't understand subjecting yourself to this.
>>989011 Why don't you just pirate the game and try out the prologue? Or watch it on youtube I guess, though sadly you'll probably just find the shit Nisa version there.
Not sure if anyone here would care about this but Kondo was at AX2024 last week and the fags at ANN published their interview with him earlier today: https://archive.ph/dNPKV
It's now or never Nayutabros.
It's weird to see a Falcom thread without any shitposting.
>>994969 There might be more shitposting when Kai comes out. But honestly only a couple of people seem to post in here anyway.
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>they're still making these copy-paste kiseki games Just put falcom out of it's misery already.
how's the translation/(((localization))) in falcom's games? i've been thinking about playing their older games
>>999720 Lern Nipponese.
>>999720 I don't remember anything particularly egregious in the older ys games or Zwei. Gagharv trilogy is pretty bad, but it's like...bad fan subs bad rather than ideologue bad.
Trails in the Sky 3D remake announced for next year. All signs point to a global release. There are already screenshots with English. It seems to be the Xseed script exactly from all we've seen.
>>1006244 Hopefully they don't mess it up, I beat FC a month ago and it was pretty great. The art style of this game seems to be good at least.
>>1006244 Sky didn't need a fucking remake (and it already had a subpar one in Evo). For fuck's sake.
>>1006271 The gooks have been doing this thing where they shit out enhanced remakes or ports after 10-20 years for a while you know.
<no engagement tweet
>>1006280 Twitter users are such fucking parasites. >>1006283 Trails isn't exactly a popular franchise.
>>1006285 Don't give any (You)s to Willy.
>>1006280 You're forgetting the real reason it will be cancelled.
>>953123 Gurumin Followup: The Second. I've accidentally overrwritten my previous save with New Game Plus data. Now I have to play through the game again (on hard because I like higher difficulties) to get to the Extra Dungeon Boss again T-T
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>>1006399 I'm basically going to withhold all judgement until I see what all this game will do. If it's literally just the first game 1:1 but 3D there might not be any cuts at all. If they start getting fucky with it, then we'll know. Also Falcom released a slightly longer trailer. All footage seems to just be from the Rolent prologue though.
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>>1006244 On one hand, yay, but on the other I'm pretty tired of remakes. Potato sprites are perfect the way they are.
>>1006421 Remakes are generally the sign of a company that lack ambition to do greater things (or are trying to make a quick buck). Also it looks like a dated, desaturated PS3 game and the music in the trailer is a genericized arrangement. Plus the loss of isometric perspective really changes the feel of the game.
>>1006429 >Remakes are generally the sign of a company that lack ambition to do greater things I'd agree if Falcom weren't also making new games too. I don't even know which team is working on this because they have two other games being worked on right now, the last Calvard game and a new Xanadu game. >Also it looks like a dated, desaturated PS3 game Gonna disagree here. I think it's their best looking 3D game to date because they finally got the memo cell shading looks better than what they were doing before.
>>1006441 Look at the low color variety of the world and lack of detail in the environment compared to the OG they're showing in the trailer. It's only 1 notch above Neptunia imo. I liked the way the environments looked in the OG. The only good part is the character models, and even then they don't even let us see Estelle's ass when she's running. Also the new building, stone and object textures look like a fucking mobile game's (a trend I've been seeing in certain other games as of late, like FE Engage)
>>1006421 >If it's literally just the first game 1:1 but 3D I doubt they would do away with the QoL features from the modern titles, like seeing where all sidequests are, and having a clear indicator of when time is going to pass, so you don't miss any optional sidequests or interactions.
>>1006453 >I doubt they would do away with the QoL features from the modern titles, like seeing where all sidequests are, and having a clear indicator of when time is going to pass, so you don't miss any optional sidequests or interactions. Oh that for sure. Also you can already see you get into fights by hitting enemies on the overworld, which is already quite different than the caterpillar bump system in the first games. I'm not really considering marking Carnelia volumes or the location of the non-board side-quests as that drastic of a change. If all this was going to be was an HD asset improvement of the originals and then port to consoles they probably STILL would have overhauled the UI to do stuff like that. I was mostly talking about the actual structure of the game's plot or dialogue. It does not look like it's going to be some FF7R thing where it's way different. In fact, so far the dialogue has been 1:1. Obviously we haven't seen much yet, but still from what they've shown that's the case. >>1006449 >Look at the low color variety of the world and lack of detail in the environment compared to the OG they're showing in the trailer. I'm not asking if you think it's better than the spite games. I'm asking if you think it's better than Kuro or CS.
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Kondo did it again. The bamboozle.
>>1018906 >To be continued I wonder if that means a DLC update or a whole new game. That ending is pretty interesting though. I wonder how the full game is.
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>>1019001 We are unsure for now, but it seems like a full game to me. There's still quite a bit to resolve. Ultimately I liked what I saw of Kai way more than Kuro 2 which had a lot of problems. The game has an admittedly really slow start but it picks up as it goes and I think the finale is legitimately quite good. I was kind of half expecting a cliff-hangar because it's just a Kondo thing to do so I don't think I was as caught off guard as some were.
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>>1019214 >ReanCockpit.png Can't wait.
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>>1019214 >ReanCockpit.png I'd cock their pits.
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Kai subs when?
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>>1038091 I mean technically there are already mtl subs for several playthroughs. For live MTL they were surprisingly good. It obviously fucks up with things like names and pronouns as per usual, but if you know the context you can still understand like 95% of everything happening. As for the game itself you'll have to wait for CLE to release it's PC version. Hopefully they won't take too long and it won't be as big a fuckup as Ys X. Kuro and Kuro 2 ports were fine so hopefully since this is Trails again it won't be bad. Because of how far MTL has gotten people could probably turn around a serviceable translation pretty quickly. Nisa might be aiming to speed up though (big rumor is they're gonna try and get Kai in next fall bringing the turnaround on Trails to one year) so they'd have to get on it fast.
>>1038196 Live MTL's cool, RetroArch also features live MTL that can translate emulated games on the fly either as speech or text


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