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TIGER & Other LCD Games Anonymous 07/06/2024 (Sat) 09:28:43 Id: 5b587c No. 986929
Damn I really miss these things. They need to make a come back as fully functional 1 bit graphic handhelds. Monochrome LCDs and basic bitch chips are really cheap now.
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>>989708 I did finally find some of these. I just think they're really neat. The sprite sheet IS the game, effectively.
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>>987097 If you like them then may I suggest "perplexus"? It is is 3D ball in a maze game. There are several different models. It lets you ponder an orb.
>>995271 These are way more complex than the bb games I use to get when I was a kid. Can you win this one?
>>995284 You can if you're good. I bought the "epic" one about 9 months ago and play with it semi-regularly, still haven't beaten it. You can start from different numbered sections/challenges from 1, 30, 50 and 90, there are a total of 125 sections/challenges in total.
>>995308 How do you get the bb in the track?
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>>995333 They all have a section of the maise where it connects to the outer shell (se bottom middle of pic).
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I can't find the rest even though I'm sure I have them saved.
>>987104 Still have this one. Not the box though. I was in awe everytime i started this motherfucker.
>>987104 >>1010110 It looks pretty FUN. It's basically a physical version of Donkey Kong. Or does it predate DK?
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>>1010122 >Or does it predate DK? No, it's very much riding the popularity of Donkey Kong. It came out a year or so after the original DK. Kongman did however get an official Sonic version ten years later
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>>1010105 lmao even
>>987032 Speaking of furfaggotry, I had this highscore grinder as a lad. >>986970 >>986996 Correct, they were typically repetitive shite that got boring relatively fast, because there were very few positions or choices you could make in ones like this. No strategy, just twitch reflexes. A negregious waste of hardware, with few exceptions. Of course if you didn't have anything better to play, then you might keep playing them. >>987002 990 shit games out of 999 and you play the two that only have more replay value because they have a simple grid instead of artistic sprites, allowing for more interesting game mechanics. Can anyone present one of these that used pretty sprites, and was anchored to 90s hardware limitations, yet still pulled off some fun game mechanics instead of merely being IP shovelware?
>>1010143 There's always bootlegs of popular characters like that that Kongman shit.
>>1019302 tbh, localisation is such bullshit.
>>1010143 Speaking of Sonic, it's my headcanon that the various Sonic Tiger games are all a subseries, culminating in Sonic Jam on the Game.com. If you look at it in that context, then Sonic Jam on Game.com isn't that bad. How easy is it to emulate these things these days? I hear mame can do it, but I'm too lazy to figure out how to set it up. Is it actually good, though? Can you have borders that look like the actual fronts of the machines? because that seems like a bit part of the experience. Though pictures like that would probably need many times more storage than the actual games.
>>1019302 Yeah but tomy is one of the biggest toy companies in Japan. This one is official.
>>1019302 All kongs are just bootlegs of Sun Wukong the Monkey King from Journey to the West.
>>1019330 Pretty easy. https://www.youtube.com/watch?v=74tPECjQl1Y has a full playthrough of Sonic the Hedgehog by Tiger Electronics, most of these got dumped over 6 years ago.
>>1019296 >Can anyone present one of these that used pretty sprites, and was anchored to 90s hardware limitations, yet still pulled off some fun game mechanics The first 3 Game & Watch Gallery compilations pulled off fun game mechanics from the best Game & Watch games. They used pretty sprites in the Modern modes, and were from the 90s, so anchored to 90s hardware limitations.
>>1022897 But it's not "one of these." It's a Game Boy remake of "these."
>>1020347 How many of these spun off big hits like Sonic?
>>1023008 Thanks, so most of them.
>>1023008 List looks fake, fandom.com has a lot of fake shit.
>>1023051 I'll be honest, I just googled without reading shit. https://en.wikipedia.org/wiki/Category:Tiger_Electronics_handheld_games
you could "emulate" these by running the entire source code on an html page, and you could probably reverse-engineer the chip by eyeballing it by its components. You cannot emulate the sprites because they're a physical part of the screen, each sprite being ONE pixel made in a certain shape. Your best bet is to convince Evercade to make entire cartridges with controllers on them, and pass them off as some kind of Dreamcast VMU gimmick. Either way somebody has to redraw the sprites entirely, on conductive plastic or as digital recreation like a normal person (those game boy remakes). Only sensible solution is a glorified calculator with an LCD screen that receives updates, it could rather easily recreate any given Tiger game in existence, but somebody has to recreate the assets. PICO-8 functionally does every single thing needed for this but nobody has interest in "preserving" this junk. If they had they could create some kind of a database of LCD games faithfully recreated in PICO-8. Each game is honestly less data intensive than saving some fight AI presets on a Smash Amiibo, each game is like a caclulator that can only do 1% of what a dollar store calculator does and those limitations count as "a game". The value in these is the postcard that is a printed label on them. Less cringe than reading comic books anyway, which is literally just an ad campaign for IDF, and Batman's magic surveillance skills like Lavender AI posed as a trendy cool thing you want child soldiers to learn.
>>1025908 Fact of the matter is that some people DO preserve the "sprites" it's just that doing it with full accuracy requires one to disassemble an original device, often times irreversibly.
>>1025939 An artist could scan them then trace with Bezier curves in a vector editor and be accurate enough no one looking could tell the difference.
>>1026234 Of course you also need to scan the background to make the emulation 100% complete.
i memeber when mame was adding the game & watch game, im sure the tiger electronics games scan be added without a problem, and so can the mcdonalds lcd games
>>1026337 Can't MAME already do that? >>1020347
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Mine from a long time ago.
>>1029338 Was there ever a Rush'n Attack version of one of these? I feel like that would be the perfect game for this format.
>>1029371 There was never a Rush'n Attack version by Tiger Electronics. https://www.geekyhobbies.com/tiger-electronic-handheld-games/ A Rush'n Attack version of one of these isn't mentioned on Wikipedia's Rush'n Attack page. The home versions as Green Beret are for ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit computers, MSX, and BBC Micro, then Rush'n Attack released on Famicom Disk System and NES, Game Boy Advance, Nintendo DS, Xbox 360, and Konami Net DX. https://en.wikipedia.org/wiki/Rush%27n_Attack
I liked the new wide Manhole. No homo, the LCD game.


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