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TIGER & Other LCD Games Anonymous 07/06/2024 (Sat) 09:28:43 Id: 5b587c No. 986929
Damn I really miss these things. They need to make a come back as fully functional 1 bit graphic handhelds. Monochrome LCDs and basic bitch chips are really cheap now.
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I had the Ninja Turtles one of these, it was kick-ass. Hard as fuck though.
>>986945 I liked the weight and feel of those Konami ones. They felt more like an actual handheld than a Dollar Store toy.
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These games were fucking awful what are you talking about
>>986970 The only time I ever played with these was when you found them in a classroom as a kid or in your happy meal. I still don't really understand how they've stayed around so long, it's like targeting the hyper-poor as your consumer base by selling a battery-powered piece of shit.
>>986970 They were both awful and great at the same time.
>>986970 999 GAMES IN ONE handhelds were awesome though. Tetris and snake just never get old
I have fond memories of two of these. I actually had an R-Zone as a kid with the Batman Forever game, and I was super happy when I beat it for the first time. And then I had the Star Fox watch game that came from Kellogg's cereal. I remember the manual was in Engrish but it was the only source for the names of a lot of SF enemies. Like in the Corneria level those big walker things that throw pillars at you were called "Power Roaders" Power Loaders.
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This is a bit of a hijack, but I used to love the Tomy pocket games, which always had a pachinko like gimmick to them, as well as the Waterfull games.
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>>987097 Tomy Kongman was my jam when I was a wee kid.
>>986929 Im pretty sure i had the simons quest and bayou billy ones when i was a kid. Memories.
>>987097 >>987104 >hijack No this is fine too frankly. It's basically in the same spirit.
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I had a few, my brother and I usually ended up with a couple every Christmas as stocking stuffers/filler. My older brother had a Power Rangers Game Wizard, which had cartridges to make it "3 games in 1", and he had a Rescue 911 handheld, which has a jingle that sounded suspiciously similar to the Ghostbusters theme song. I have a Mighty Max one, which I think I played all the way up to the killscreen it might've just been too low on battery, but I remember every sprite being displayed at once after I beat a later level, and I have The Real Adventures of Jonny Quest one, which had a surprising amount of gameplay depth as far as LCD handhelds go. I also have a couple of the McDonald's Sonic handhelds, which are very basic and pocket sized. >>987097 A childhood friend of mine had one of those water ringtoss ones. I remember playing it while watching him play Crash Bandicoot.
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>Tiger Electronics Hah, my parents were rich enough to buy me the expensive Radio Shack handheld video games. Tomytronics wasn't that good. I'm just pissed at Tiger because they kind of standardized what used to be a pretty creative and original handheld hardware market. Also, I had another one that I really loved back in the day - but I can't remember the name or the manufacturer. It was a tall red handheld with yellow buttons and I think it was a Mario clone where you had to dodge obstacles to climb a tower
>>987206 Drive Yourself Crazy looks pretty clever.
>>987206 Drive Yourself Crazy reminds me of a tiny magnet-based game I had as a child. It was two players, one red car and a blue one, on a fixed track, and I believe there was a belt system that would guide magnets under the track, to pull the cars along it, and each side had a disc with an impression in it for dial-rotation to allow the players to move their cars. Quite fun decades before Mario Kart Super Circuit was a thing. I have a VFD Space Invaders game that needs repairs. The joystick used a bent copper plate beneath it as both a contact system and a spring, and one side was stressed too much and broke off. I alternate between wanting to just replace the plate, and to engineer some sort of microswitch replacement, but either takes effort, and I can play Space Invaders on anything.
>>987893 Ah, I mis-remembered. It was Tomy Pocket Speedway. Single operator, four cars.
>>986929 >They need to make a come back Reissues of Tiger Handhelds have been made for a while now. https://yewtu.be/watch?v=C2rH1sxpOT8&listen=false
Does any place keep an archive of the sprite sheets and backgrounds for these games? I kind of need some examples for something.
>>987002 Brick Game is the best. They make it keychain sized now.
>>989708 Prease respondu.
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>>989708 I did finally find some of these. I just think they're really neat. The sprite sheet IS the game, effectively.
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>>987097 If you like them then may I suggest "perplexus"? It is is 3D ball in a maze game. There are several different models. It lets you ponder an orb.
>>995271 These are way more complex than the bb games I use to get when I was a kid. Can you win this one?
>>995284 You can if you're good. I bought the "epic" one about 9 months ago and play with it semi-regularly, still haven't beaten it. You can start from different numbered sections/challenges from 1, 30, 50 and 90, there are a total of 125 sections/challenges in total.
>>995308 How do you get the bb in the track?
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>>995333 They all have a section of the maise where it connects to the outer shell (se bottom middle of pic).
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I can't find the rest even though I'm sure I have them saved.
>>987104 Still have this one. Not the box though. I was in awe everytime i started this motherfucker.
>>987104 >>1010110 It looks pretty FUN. It's basically a physical version of Donkey Kong. Or does it predate DK?
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>>1010122 >Or does it predate DK? No, it's very much riding the popularity of Donkey Kong. It came out a year or so after the original DK. Kongman did however get an official Sonic version ten years later
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>>1010105 lmao even
>>987032 Speaking of furfaggotry, I had this highscore grinder as a lad. >>986970 >>986996 Correct, they were typically repetitive shite that got boring relatively fast, because there were very few positions or choices you could make in ones like this. No strategy, just twitch reflexes. A negregious waste of hardware, with few exceptions. Of course if you didn't have anything better to play, then you might keep playing them. >>987002 990 shit games out of 999 and you play the two that only have more replay value because they have a simple grid instead of artistic sprites, allowing for more interesting game mechanics. Can anyone present one of these that used pretty sprites, and was anchored to 90s hardware limitations, yet still pulled off some fun game mechanics instead of merely being IP shovelware?
>>1010143 There's always bootlegs of popular characters like that that Kongman shit.
>>1019302 tbh, localisation is such bullshit.
>>1010143 Speaking of Sonic, it's my headcanon that the various Sonic Tiger games are all a subseries, culminating in Sonic Jam on the Game.com. If you look at it in that context, then Sonic Jam on Game.com isn't that bad. How easy is it to emulate these things these days? I hear mame can do it, but I'm too lazy to figure out how to set it up. Is it actually good, though? Can you have borders that look like the actual fronts of the machines? because that seems like a bit part of the experience. Though pictures like that would probably need many times more storage than the actual games.
>>1019302 Yeah but tomy is one of the biggest toy companies in Japan. This one is official.
>>1019302 All kongs are just bootlegs of Sun Wukong the Monkey King from Journey to the West.
>>1019330 Pretty easy. https://www.youtube.com/watch?v=74tPECjQl1Y has a full playthrough of Sonic the Hedgehog by Tiger Electronics, most of these got dumped over 6 years ago.
>>1019296 >Can anyone present one of these that used pretty sprites, and was anchored to 90s hardware limitations, yet still pulled off some fun game mechanics The first 3 Game & Watch Gallery compilations pulled off fun game mechanics from the best Game & Watch games. They used pretty sprites in the Modern modes, and were from the 90s, so anchored to 90s hardware limitations.
>>1022897 But it's not "one of these." It's a Game Boy remake of "these."
>>1020347 How many of these spun off big hits like Sonic?
>>1023008 Thanks, so most of them.
>>1023008 List looks fake, fandom.com has a lot of fake shit.
>>1023051 I'll be honest, I just googled without reading shit. https://en.wikipedia.org/wiki/Category:Tiger_Electronics_handheld_games
you could "emulate" these by running the entire source code on an html page, and you could probably reverse-engineer the chip by eyeballing it by its components. You cannot emulate the sprites because they're a physical part of the screen, each sprite being ONE pixel made in a certain shape. Your best bet is to convince Evercade to make entire cartridges with controllers on them, and pass them off as some kind of Dreamcast VMU gimmick. Either way somebody has to redraw the sprites entirely, on conductive plastic or as digital recreation like a normal person (those game boy remakes). Only sensible solution is a glorified calculator with an LCD screen that receives updates, it could rather easily recreate any given Tiger game in existence, but somebody has to recreate the assets. PICO-8 functionally does every single thing needed for this but nobody has interest in "preserving" this junk. If they had they could create some kind of a database of LCD games faithfully recreated in PICO-8. Each game is honestly less data intensive than saving some fight AI presets on a Smash Amiibo, each game is like a caclulator that can only do 1% of what a dollar store calculator does and those limitations count as "a game". The value in these is the postcard that is a printed label on them. Less cringe than reading comic books anyway, which is literally just an ad campaign for IDF, and Batman's magic surveillance skills like Lavender AI posed as a trendy cool thing you want child soldiers to learn.
>>1025908 Fact of the matter is that some people DO preserve the "sprites" it's just that doing it with full accuracy requires one to disassemble an original device, often times irreversibly.
>>1025939 An artist could scan them then trace with Bezier curves in a vector editor and be accurate enough no one looking could tell the difference.
>>1026234 Of course you also need to scan the background to make the emulation 100% complete.
i memeber when mame was adding the game & watch game, im sure the tiger electronics games scan be added without a problem, and so can the mcdonalds lcd games
>>1026337 Can't MAME already do that? >>1020347
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Mine from a long time ago.
>>1029338 Was there ever a Rush'n Attack version of one of these? I feel like that would be the perfect game for this format.
>>1029371 There was never a Rush'n Attack version by Tiger Electronics. https://www.geekyhobbies.com/tiger-electronic-handheld-games/ A Rush'n Attack version of one of these isn't mentioned on Wikipedia's Rush'n Attack page. The home versions as Green Beret are for ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit computers, MSX, and BBC Micro, then Rush'n Attack released on Famicom Disk System and NES, Game Boy Advance, Nintendo DS, Xbox 360, and Konami Net DX. https://en.wikipedia.org/wiki/Rush%27n_Attack


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