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TIGER & Other LCD Games Anonymous 07/06/2024 (Sat) 09:28:43 Id: 5b587c No. 986929
Damn I really miss these things. They need to make a come back as fully functional 1 bit graphic handhelds. Monochrome LCDs and basic bitch chips are really cheap now.
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I had the Ninja Turtles one of these, it was kick-ass. Hard as fuck though.
>>986945 I liked the weight and feel of those Konami ones. They felt more like an actual handheld than a Dollar Store toy.
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These games were fucking awful what are you talking about
>>986970 The only time I ever played with these was when you found them in a classroom as a kid or in your happy meal. I still don't really understand how they've stayed around so long, it's like targeting the hyper-poor as your consumer base by selling a battery-powered piece of shit.
>>986970 They were both awful and great at the same time.
>>986970 999 GAMES IN ONE handhelds were awesome though. Tetris and snake just never get old
I have fond memories of two of these. I actually had an R-Zone as a kid with the Batman Forever game, and I was super happy when I beat it for the first time. And then I had the Star Fox watch game that came from Kellogg's cereal. I remember the manual was in Engrish but it was the only source for the names of a lot of SF enemies. Like in the Corneria level those big walker things that throw pillars at you were called "Power Roaders" Power Loaders.
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This is a bit of a hijack, but I used to love the Tomy pocket games, which always had a pachinko like gimmick to them, as well as the Waterfull games.
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>>987097 Tomy Kongman was my jam when I was a wee kid.
>>986929 Im pretty sure i had the simons quest and bayou billy ones when i was a kid. Memories.
>>987097 >>987104 >hijack No this is fine too frankly. It's basically in the same spirit.
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I had a few, my brother and I usually ended up with a couple every Christmas as stocking stuffers/filler. My older brother had a Power Rangers Game Wizard, which had cartridges to make it "3 games in 1", and he had a Rescue 911 handheld, which has a jingle that sounded suspiciously similar to the Ghostbusters theme song. I have a Mighty Max one, which I think I played all the way up to the killscreen it might've just been too low on battery, but I remember every sprite being displayed at once after I beat a later level, and I have The Real Adventures of Jonny Quest one, which had a surprising amount of gameplay depth as far as LCD handhelds go. I also have a couple of the McDonald's Sonic handhelds, which are very basic and pocket sized. >>987097 A childhood friend of mine had one of those water ringtoss ones. I remember playing it while watching him play Crash Bandicoot.
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>Tiger Electronics Hah, my parents were rich enough to buy me the expensive Radio Shack handheld video games. Tomytronics wasn't that good. I'm just pissed at Tiger because they kind of standardized what used to be a pretty creative and original handheld hardware market. Also, I had another one that I really loved back in the day - but I can't remember the name or the manufacturer. It was a tall red handheld with yellow buttons and I think it was a Mario clone where you had to dodge obstacles to climb a tower
>>987206 Drive Yourself Crazy looks pretty clever.
>>987206 Drive Yourself Crazy reminds me of a tiny magnet-based game I had as a child. It was two players, one red car and a blue one, on a fixed track, and I believe there was a belt system that would guide magnets under the track, to pull the cars along it, and each side had a disc with an impression in it for dial-rotation to allow the players to move their cars. Quite fun decades before Mario Kart Super Circuit was a thing. I have a VFD Space Invaders game that needs repairs. The joystick used a bent copper plate beneath it as both a contact system and a spring, and one side was stressed too much and broke off. I alternate between wanting to just replace the plate, and to engineer some sort of microswitch replacement, but either takes effort, and I can play Space Invaders on anything.
>>987893 Ah, I mis-remembered. It was Tomy Pocket Speedway. Single operator, four cars.
>>986929 >They need to make a come back Reissues of Tiger Handhelds have been made for a while now. https://yewtu.be/watch?v=C2rH1sxpOT8&listen=false
Does any place keep an archive of the sprite sheets and backgrounds for these games? I kind of need some examples for something.
>>987002 Brick Game is the best. They make it keychain sized now.
>>989708 Prease respondu.
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>>989708 I did finally find some of these. I just think they're really neat. The sprite sheet IS the game, effectively.
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>>987097 If you like them then may I suggest "perplexus"? It is is 3D ball in a maze game. There are several different models. It lets you ponder an orb.
>>995271 These are way more complex than the bb games I use to get when I was a kid. Can you win this one?
>>995284 You can if you're good. I bought the "epic" one about 9 months ago and play with it semi-regularly, still haven't beaten it. You can start from different numbered sections/challenges from 1, 30, 50 and 90, there are a total of 125 sections/challenges in total.
>>995308 How do you get the bb in the track?
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>>995333 They all have a section of the maise where it connects to the outer shell (se bottom middle of pic).
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I can't find the rest even though I'm sure I have them saved.
>>987104 Still have this one. Not the box though. I was in awe everytime i started this motherfucker.
>>987104 >>1010110 It looks pretty FUN. It's basically a physical version of Donkey Kong. Or does it predate DK?
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>>1010122 >Or does it predate DK? No, it's very much riding the popularity of Donkey Kong. It came out a year or so after the original DK. Kongman did however get an official Sonic version ten years later
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>>1010105 lmao even
>>987032 Speaking of furfaggotry, I had this highscore grinder as a lad. >>986970 >>986996 Correct, they were typically repetitive shite that got boring relatively fast, because there were very few positions or choices you could make in ones like this. No strategy, just twitch reflexes. A negregious waste of hardware, with few exceptions. Of course if you didn't have anything better to play, then you might keep playing them. >>987002 990 shit games out of 999 and you play the two that only have more replay value because they have a simple grid instead of artistic sprites, allowing for more interesting game mechanics. Can anyone present one of these that used pretty sprites, and was anchored to 90s hardware limitations, yet still pulled off some fun game mechanics instead of merely being IP shovelware?
>>1010143 There's always bootlegs of popular characters like that that Kongman shit.
>>1019302 tbh, localisation is such bullshit.
>>1010143 Speaking of Sonic, it's my headcanon that the various Sonic Tiger games are all a subseries, culminating in Sonic Jam on the Game.com. If you look at it in that context, then Sonic Jam on Game.com isn't that bad. How easy is it to emulate these things these days? I hear mame can do it, but I'm too lazy to figure out how to set it up. Is it actually good, though? Can you have borders that look like the actual fronts of the machines? because that seems like a bit part of the experience. Though pictures like that would probably need many times more storage than the actual games.
>>1019302 Yeah but tomy is one of the biggest toy companies in Japan. This one is official.


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