>>1074166
>the point that co op doesn't belong in souls game
Games like Nioh, Sekiro, & Lies make a good argument that Souls games shouldn't have multiplayer at all. Or only have asynchronous pseudo invasions like what Nioh does with revenants. The main issue with co-op is the same issue with Mimic Tear. It's 2 (or more) "yous" spitroasting a boss. I think the main solution would come down to not invading or co-oping as your personal stated out and equipped player character. Health, estus, or damage penalties just don't cut it.
Some options to fix it:
>no summoning for bosses
>if you summon for a boss the boss gets to summon a player invader as well
Myazaki has literally gone on record of loving Old Monk and Haflight. I don't know why he doesn't dive in with both feet.
>co-op summons that are for support instead of being a battle buddy or someone that will carry the boss for the player
>actually make the player's abilities match the bosses
ER did drop the ball a bit. It gave you Sekiro bosses but you're just a DS3 player with added jumping.
>Bloodborne like alignment system where you don't know if the guy you just summoned is about to get into a race war with you on sight
>combining co-op and invasions together and make everyone mad phantoms
>players not having any control over phantoms coming or going
Like you know those ghost of other players you briefly see in Souls? What if that was the multiplayer experience? Make them the the small soapstone shaades in DS2 and just have everyone wander randomly in and out of each others worlds for a couple minutes at a time.
I don't want invasions or co-op to go away. I want them to be fun and mechanically interesting. Although if a specific game doesn't warrant co-op or doesn't warrant invasions or either I'm aslo OK with them not being there instead of being there just because it's expected that it should be.