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Souls Thread: Melina has no closure edition. Anonymous 08/10/2024 (Sat) 01:19:59 Id: 28eea5 No. 999602
Let's discuss Elden Meme and the other souls games (Sekiro included). I hope everyone is enjoying the expansion for Elden Ring and let's hope that Black Myth: Wukong won't be chink trash. I've personally been having a great time with SoTE save for the sheer lack of closure for Melina and other lose ends. The lack of new endings and questionable final boss with Shota Femto and his buck broken brother along with some story flaws are my biggest gripes out of what is otherwise a very solid DLC. Last thread >>985814
>>1048904 >>1048980 No, the 1055 Steam reviews are "Mixed." Are you ed9cfc shilling this shitty game?
>>1049002 >>1048980 I gave it a try and liked it, for what it's worth, but like I said. It's got some AA jank and it's very parry-focused. Also the element system is quite polarizing for elementalist builds. You very much have to exploit the enemy's weakness and can't brute force with whatever you want. Raw damage builds don't have to worry about it, of course, but it does kinda suck you can't make full-on single element themed builds and have them work on most bosses. Unless you make your three loadouts one for each element I guess and just use neutral damage for the fourth you don't have a weakness to exploit with, but general coverage feels better for basic level navigation so I like having two element infusions on each loadout and a thematic mix of damage types.
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Hopefully by tomorrow we'll have something to talk about.
>>1049101 Shame VGAkid won't be able to pull another banger.
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>>1049587 Well I wasn't expecting this.
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>>1049593 I'm stunned this is happening.
>>1049617 It looks like its a co-op focused Souls game. Maybe something like what I've wanted, save for the fact that there's no chalice dungeons. Or maybe there will be, who knows.
>>1049587 Is Fromsoft just gonna be the Elden Ring company for 10+ years
>>1049664 Probably not hopefully. This looks like an asset flip sort of thing. Kind of Turok Rage Wars was to Turok 2.
So, based on some analyzing a few other friends and I did. It's looking like this "Nightreign" game is Risk of Rain: Elden Ring edition. Fixed characters, seemingly randomized bosses and locations. Some kind of gimmick to prevent you from camping in one place too long with the putrescence fire. Weapons seem somewhat fixed too, though the Tengu dude is lacking his shield in one scene and has it in another. There seem to be Eight different playable characters so far, based on steam screenshots and the trailer. From what I hear these are fixed classes rather than builds. Though maybe you can invest in talents or some similar kind of progression system. >Carian Knight with Stake Driver >Assassin Lady >Stormhawk Tengu >Archer Man >Fat Fuck with Smithscript magic >Golden Order Ashina Soldier >Goat Man of Many Eyes >Not Zullie (only seen in the steam screenshots and promo screenshots, not in trailer).
>>1050210 >>1049587 IGN released a video, as they got the chance to play the game for a bit, even though they couldn't record it. https://invidious.nerdvpn.de/watch?v=MFzdjESw1mo >tl;dw >it's a 3 player co-op >the map is smaller with all of it's terrain, structures and enemies randomly shuffled >you have 3 days to level up and complete the round >each day is 15 minutes >when night comes the Battle Royale ring of death shrinks <this is the purple thing you see in the trailer, yes it's the Battle Royale ring of death >when the ring finishes shrinking, it spawns a randomly selected boss <some of them are from the base game, some are original to this game >as day emerges, the rings starts to disappear allowing you to explore again <so basically daytime you farm loot and EXP, nighttime you survive >the game offers 8 "heroes" to choose from <hey have abilities with cooldown timers >at the end of the 3rd day you fight a major boss, if you survive you go to the next round >the game has 8 rounds and 8 bosses <I think the map also reshuffles a bit after each round to keep things fresh >the game has random events, like meteor strikes, swarms of ants, invasion by Margit >characters are more agile >NO FALL DAMAGE >stats are automatically allocated to you as you level up based on your hero >if someone dies, he will have a death counter on top of him, as he crawls, squad mates must attack him until he heals <this may seem counter-intuitive, but it allows squad mates to heal you from range, with bow attacks, without putting themselves in danger <yes, you get cut with a sword and impaled with arrows, until you get better >if everyone dies, then it's game over and have to restart everything from day one, level 1 It sounds.... interesting. Basically a faster version of ER with more of an emphasis on combat, and less on travel as the map is much smaller, but you still have to explore to get loot Addendum >the game is NOT a live service >it has no battle passes or micro-transactions >you can even play it offline in single player mode <you can play solo or with 2 other players, but no plans to play the game in pairs That's somewhat reassuring.
Edited last time by Belial on 12/13/2024 (Fri) 09:20:38.
>>1050231 It honestly doesn't sound that bad. It's not what I expected but that doesn't mean it can't be good.
>>1050231 Oh my God it actually is a chalice dungeon game. It isn't the perfect version of what I'm looking for but it looks pretty damn neat.
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Dumping these for >>1048899 so I can clear all these recordings. I'm back to playing French souls since I didn't expect there were changes in NG+.
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No, I don't think it's a bug since I've did this twice. The 2nd phase is weak to finishing blows.
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And done, as to what happened in the first boss. >Boss has 3 phases, changes when HP goes down a certain percentage then heals to full. >Colossal harpoon is a guaranteed stun ranged skill >Hit him just the right time to cancel the transition and bug him. As for the 2nd boss, he removes your mask and skills so it's important to have a high vitality stat. If the weapon you're currently equipped has an element, the related status effect stays.
>>1050935 >i grow weary of this >"stops fighting" I kinda judging from webms alone can say its absolute madness to make every single enemy in the game some kind of hook nosed jester or character made for mockery. The sheer amount of possibilities for a souls clone and you blow it like that. And those fucked up colorful special effects on every weapon like its a UE5 particle effects demonstration? Only fitting for complete ass pull for a setting. Funny looking game.
So, one of the bosses of Nightreign is absolutely going to be Artorias, right?
I miss Dark Souls.
>>1051249 Almost certainly, yeah. >>1051299 It would be nice to see them go back to classic mechanics and level design. I'm more convinced than ever that free jumping in a Souls type game other than Sekiro is a fucking mistake.
>>1051299 Dark Souls used to be pretty well known even by those who didn’t play it. Its memes were wide spread, and games journos were comparing everything to it. Elden Ring attracts all the Gay of Thongs casuals and bitch streamers, and suddenly Dark Souls is forgotten.
>>1051627 The main difference between Elden Ring and Dark Souls is where you're farming when stuck.
>>1051627 >Elden Ring attracts all the Gay of Thongs casuals and bitch streamers, and suddenly Dark Souls is forgotten. Could be a blessing in disguise. You can probably find better online interactions in Souls now since all the shitters moved on to Elden Ring. Gotta have the [current thing] to pull youtube and twitch numbers after all.
Well, finished Enotria. It was pretty good and I stand by what I said in this thread so far. Really loved the setting, really loved the music, really loved the combat. Don't get why people are shitting on it so hard outside of the bugs. Unless people actually like enemies that snorted five lines of coke before fighting like most soulslikes are plagued with the fast=good brainrot since Bloodborne and DS3 (and Enotria is a nice exception to). It was also interesting that the final boss was more easily beaten using dodges and proper moving/placement rather than parry>attack>parry>attack due to how Arlecchino will actually parry you in turn if you try to get in too many attacks or attack when he's doing nothing. Also, have this last video. Only thing I didn't like about the game was a bug that made raidant not clear from some bosses, which means element builds struggle against some enemies weak to light, like this boss. If I could actually use Gratia damage without giving the boss a giga-regen I would've killed him in a third of the time or less. Yes, I know I accidentally didn't do the "true" ending. I even set everything up for it but I chose to revive the final boss instead of doing whatever I was supposed to do. Well, off to NG+ to remedy that. Though my journal seems to have preserved all my quest note progress, which is concerning if I have to redo those. Only real regret for the run was that I didn't finish the gondolier mask sooner, since it's basically made for status/element builds. >>1051299 The game is right there faggot. It didn't sprout wings and fly away. Go play it. Hell, blogpost about it here if you really want to so we can laugh at your shit and/or cookie cutter build. And if you don't just want to do the same ol' shit again there's plenty of mods to try. Got a few I can recommend myself if you really want them. With some basic advantages and drawbacks for each. >>1051627 Just because a bunch of retards, e-celebs, and normalfags play a game doesn't make it bad, anon. Otherwise we'd have to consider every souls game bad. And besides, that's just how the cycle goes for these things, everyone flocks to the newest and shiniest game in series like these where every one is of at least decent quality, while the die-hard fans of said earlier entries stick around. >>1051630 One way to look at it. I think it's better phrased "In Dark Souls you farm when stuck, in Elden Ring you explore when stuck".
>>1051678 Is it harder or easier than Puppet Souls? >One way to look at it. I think it's better phrased "In Dark Souls you farm when stuck, in Elden Ring you explore when stuck". In Bloodborne you chalice dungeon dive when stuck, in Sekiro you learn to fucking deflect when stuck. Or you hide under the umbrella when stuck. That also works.
>>1051696 >Is it easier than Lies of Pee? Wouldn't know as I've never played it, but seeing as the speed of this game is closer to DS1 and DS2 while having sekiro deflect windows (if not more generous, it feels like Monster Hunter counter stance windows sometimes), it's probably easier.
You know it just struck me that someone needs to make a E 10+ Souls clone. Something that's kid (ie parent) friendly but is otherwise under the hood same difficulty and customization and build variety as a Souls game. Basically the Onirisim route. Something based on or inspired by 80s SatAM cartoons would be awesome.
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>>1052696 HE-MAN SOULS
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>>1052701 Yeah that would also work amazingly well. Thundercats Souls too.
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Have some more French souls, trying out other weapons. >>1051027 >I kinda judging from webms alone can say its absolute madness to make every single enemy in the game some kind of hook nosed jester or character made for mockery. The sheer amount of possibilities for a souls clone and you blow it like that. Most of the masks it's based from unfortunately have long noses https://archive.is/uYKZT. >>1051678 >Don't get why people are shitting on it so hard outside of the bugs. My complaint is the lack of weapon variety. Longswords and sabers operate the same and all polearms are lumped into one, kinda sad given the amount of weapons this game gives out. >Only thing I didn't like about the game was a bug that made raidant not clear from some bosses, which means element builds struggle against some enemies weak to light, like this boss. If I could actually use Gratia damage without giving the boss a giga-regen I would've killed him in a third of the time or less Rather hard to judge if your weapon isn't Gratia infused and not using Gratia mask lines. I find Malanno (poison) enemies a more annoying threat since Vis (attack up, defense down) only wears off through time along with the inherent poison.
>>1052701 It would be more riddled with autistic child abusers than cloppers on roblox. Luckily though, no kids to target because, you know, He-Man. I say they should make Rugrats but in the style of hirohiko araki. The bright colors would attract children, and the toddlers looking like adult men would be aspirational to kids who want to feel older than they really are. Like Jotaro in stardust crusaders appealed to 14-year-olds who were just discovering how to be gay. But JJBA is spicier than rated E10+.
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>>1053395 Man what are you even talking about
>>1053395 0% kids get JJBA 0% kids get any interest in cartoons nor manga. Kids these days only get to watch Youtubes cartoons and Youtubers' Youtubes that get no traction.They actually tried Rugrats teens so 14-year-olds are within the overton age bracket but it was a bust. Why? Because 0% kids/teens actually GET JJBA. Even rated E for Everyone (which it totally could because America, violence is all well and good but a boob and it's all over - and no boobs in JJBA nor Rugrats)
>>1053398 I think since he ip hops to samefag about his crazy jojo/rugrats shitpost its gonna get even weirder.
>>1052696 Well, Dark Cloud and N64 Zeldas exist. That's what those games were before "Souls" incident. Otherwise i introduce you to the only exhibit https://www.freem.ne.jp/win/game/15873


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