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Souls Thread: Melina has no closure edition. Anonymous 08/10/2024 (Sat) 01:19:59 Id: 28eea5 No. 999602
Let's discuss Elden Meme and the other souls games (Sekiro included). I hope everyone is enjoying the expansion for Elden Ring and let's hope that Black Myth: Wukong won't be chink trash. I've personally been having a great time with SoTE save for the sheer lack of closure for Melina and other lose ends. The lack of new endings and questionable final boss with Shota Femto and his buck broken brother along with some story flaws are my biggest gripes out of what is otherwise a very solid DLC. Last thread >>985814
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>>1074181 You are entitled to your official easy mode anon, you just need to deal with the fact that you're a bitch and you had an inferior experience because you couldn't git gud.
>>1074166 >the point that co op doesn't belong in souls game Games like Nioh, Sekiro, & Lies make a good argument that Souls games shouldn't have multiplayer at all. Or only have asynchronous pseudo invasions like what Nioh does with revenants. The main issue with co-op is the same issue with Mimic Tear. It's 2 (or more) "yous" spitroasting a boss. I think the main solution would come down to not invading or co-oping as your personal stated out and equipped player character. Health, estus, or damage penalties just don't cut it. Some options to fix it: >no summoning for bosses >if you summon for a boss the boss gets to summon a player invader as well Myazaki has literally gone on record of loving Old Monk and Haflight. I don't know why he doesn't dive in with both feet. >co-op summons that are for support instead of being a battle buddy or someone that will carry the boss for the player >actually make the player's abilities match the bosses ER did drop the ball a bit. It gave you Sekiro bosses but you're just a DS3 player with added jumping. >Bloodborne like alignment system where you don't know if the guy you just summoned is about to get into a race war with you on sight >combining co-op and invasions together and make everyone mad phantoms >players not having any control over phantoms coming or going Like you know those ghost of other players you briefly see in Souls? What if that was the multiplayer experience? Make them the the small soapstone shaades in DS2 and just have everyone wander randomly in and out of each others worlds for a couple minutes at a time. I don't want invasions or co-op to go away. I want them to be fun and mechanically interesting. Although if a specific game doesn't warrant co-op or doesn't warrant invasions or either I'm aslo OK with them not being there instead of being there just because it's expected that it should be.
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>>1074186 Actually that's not quite right. Nioh does have co-op. You have to use a consumable you get from defeating revenants to summon and you have a sort of team life. It also has death match pvp. It just lacks (player controlled) invasions. I only played in single player and it's bee a while so I forgot. Well I don't remember anyone saying co-op made Nioh too easy. Nioh's easy mode is called using ninjutsu.
>>1074191 pretty sure that was added in later updates though
>>1074193 No it was there from the beginning. What changed was that initially you had to clear a stage first before you could co-op with in it. Within the first week or so there was an patch that came down that allowed you to co-op at any time.
>>1074184 I've beaten every souls game (save for bloodborne because I'm not paying for a Soystation) without co-op. You can call it an easy mode, no skin off my back. Just don't be a nigger and go screaming at everyone who uses it that they're idiots who didn't REALLY beat the game because they chose to use co-op and go starting shit with people over it. I also hate how that nigger mentality is spreading to other games like Monster Hunter as well, especially annoyed in that case since it was a series designed around co-op from the get go. Helping herd around and/or save randoms from their own retardedness is pretty fun, though, and I consider co-op and PVP part of the key souls experience. Otherwise it's just an action RPG or a loose souls-like. I also find repeat playthroughs more fun with co-op, usually, mostly because you get to see what dumb builds other people are running. Really upsets me that DS1 and DS3 are dead for co-op past Sens Fortress and Pontiff, respectively.
>>1074214 >Really upsets me that DS1 and DS3 are dead for co-op past Sens Fortress and Pontiff, respectively. Well most people seem to find the second half of DS1 to be disappointing so that's probably what's happening there. Surprised there's not more people wanting to co-op Dreg Heap and Ringed City though.
>>1074236 Yeah, and that was two years ago, after Elden Ring came out I replayed every game in the series to judge it better myself and see if my opinions changed (they didn't, I just became more dead set in my existing DS2>DS1=DES>>>DS3 ranking lol). Was inspired by an anon here playing through the whole series of Fallout games. Was going to do a writeup like him but realized I was terrible at putting pen to paper. DS2 actually got regular co-op throughout, oddly enough. DS1 I stopped getting summoned after Sens and DS3 I got next to no summons after Pontiff. It was downright strange. Hell, the total times I got summoned for the ringed city boss THROUGH MY CO-OP SIGN (a thing that happens if no spears are in the area) was 18-20 times, at least. Several more than all the co-op sessions I had during the whole run. It's downright sad and makes me think that a good chunk of DS3's player count are modding. DS1 at least has the excuse of the path splitting into four different ones and the DLC. It's probably even less now, and a current run I'm doing of DS2, while the build is finding co-op, is finding a good bit less than before. Still have pics of my Pyromancers from the runs saved lol. And one of the only time I've ever seen a resonance sign in DS Remastered, as those are apparently turbo-bugged and don't spawn under most conditions. Really makes me wish I recorded it.
>>1074239 >It's downright sad and makes me think that a good chunk of DS3's player count are modding. There may be also something fucky about DS3's matchmaking that may be affecting it too.
>>1074239 Didn't From close the multiplayer for DS3 because of hacking, and that is why Elden Ring shipped with EAC which didn't stop hacking.
>>1074244 Only temporarily. The servers came back shortly after ER came out. They were back online in 2023 when I did the DS3 run. >>1074243 Maybe, but I find it unlikely since the invasions were still working throughout the whole run and the covenant clearly worked.
>>1074264 >Maybe, but I find it unlikely since the invasions were still working throughout the whole run and the covenant clearly worked. It's possible that it's not tuned right for higher levels.
I played some Nightmeme at my friend's, so I honestly fuck with the vaulting and other movement improvements. Some of the characters are able to do BB style dodges in Nightmeme, I wish this movement was in the base Elden Meme & DLC. They should take major notes of the movement for a future souls game.
>>1074443 >They should take major notes of the movement for a future souls game. I think that's probably the whole point to be honest. That and the multiplayer stuff. As an aside I really hope the full game has some free range or exploration mode or something.
Shitty Nioh comes to PC in a week.
>>1075877 Has anyone actually played this btw?
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10 years of BB /v/!
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BLOODBORNE 2 EXCLUSIVELY ON THE NINTENDO SWITCH 2
>>1085217 Sony is on suicide watch.
>>1085217 I give it 8 months before multi-plat announcement.
>>1085226 It's apparently only on Switch and is out 2026.
>Nintendo said fuck it and commissioned From to make BB2 >Autist also make a high resolution port of BB with 60FPS and are planning to make online work out of sheer spite What a fucking time to be alive /v/.
>>1085267 Nintendo hired From software to make Blodborne 2 as an exclusive for their new console except it's not called Bloodborne 2 because Sony is choking that IP like a hypoxyphiliac chokes themselves with their belt while masturbating.
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>>1085235 >>1085304 It's a multiplayer extraction game, anon. It's like that Nightreign game. Not a real souldborne.
Apparently the Switch 2 version of Elden meme is having content that will be sold later to other versions.
>>1085467 That's kinda interesting. New DLC or something else entirely.
>>1085374 I knew that Nightreign's existence sets a bad precedent on the games they're gonna make now. Is Fromsoft just gonna make multiplayer battle royale shit and scrap single player?
>>1085217 Seeing a lot of re used Sekiro stuff there
>>1085501 I mean these are just b teams, anon. Miyazaki isn't even involved he's hard at work on his next project. This is just shit they throw together in their spare time.
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>>1085217 Meh, looks less asetically consistent compared to BB.
>>1085542 Because it's a shitty extraction game. Honestly I thought something was off during the stream. It didn't look quite right. Then I read up on what they game was and found out why.
Oh so Bloodborne 2 is coming.
>>1085649 It's not even a Soulsborne, it's an online PvP game


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