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ITT: Characters that flopped and how they could've been salvaged Anonymous 11/21/2024 (Thu) 18:13:59 Id: b51ff3 No. 1042044
With pic related, I think he could've been much better if he had been programmed to be a more cerebral boss fight where you have to flexibilize your strategies in order to beat him, possibly based on your class and those of your party members. Snipe your big guns, suppress your sniper, maybe some weird supertech that lets him cuck your biotics, and so on. If you rely on one playstyle for most of the game and get complacent he'll wreck your shit and force you out of your comfort zone. His tactics evolve across his multiple boss fights and you have to keep up and avoid stagnating or relying too much on one thing, as well as beat him to the punch. Personality is a more complicated subject. I think he could've benefited from being more no-nonsense, crib off some traits off Shepard to add to his status as an arch-enemy, either bringing his own party members with distinct personalities and skillsets to counter yours or leaning more on his one-man-army hype and make him a cold and detached warrior type. Maybe if you feel adventurous you could have him pick up traits that depends on how you played your Shepard's personality for added contrast. TL;DR: Make him someone you have to struggle to beat, and you WANT to beat to prove yourself superior. What about you? Any characters you could mention that had wasted potential but could've been good?
Needed Better Fucking Writing
>>1042046 Well let's take the time machine and go back, get you a seat in the writing team. How would you have gone about writing her?
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Shallow, constantly manipulated and coerced. VA is good, but you can't make bad writing sound believable. I would've much rather if he was a silent protagonist. Making Brecken or Rahim the MC would have also been nice. Killing Rahim was also completely retarded T. Currently playing DL.
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>cool looking DQ villain that isn't just possessed and isn't a typical Toriyama demon >presents an interesting and complex backstory and jome justifications for his actions <LMAO JK he made all that up and just went Itachi Uchiha on his entire clan and is trying to destroy the world for funzies I hate it. Literally all it would have taken to salvage him is removing the fucktarded reveal and modified the plot a bit to accommodate it.
>>1042044 Never was a big fan of the Mass Effect series, and i blame the succes of ME2 for the monstrosity which is DA2. But, to answer your question. I would introduce this proto-winter soldier wanna be aas a rival in ME2. The Plan B of Martin "not G-man" Sheen, if you bite the dust during the suicide mission. The player can determinate how the rivalry goes (friendly or hostile) via interactions and gameplay. The goal is to make him feel like part of the casting crew but not in you rooster, so when you meet him full brainwashed and full on winter soldier the whole thing would hit harder. The main problem is that you drag into a new character in the final chapter of the story, with very little pay off. If they really wanted something threatening then they should just bring back the cyborgized Saren. Just bullshit that the big bads copied his personality to a new hybrid body to mock you (since you are literally just a clone/copy of the real Shepard). Also for wasted potential, i could offer you faggots the whole disney Star Wars cast. Just pick one and fix it as you like it. Good fucking luck!!! You will need it!
>>1042060 >introducing him in ME2 as a regular cast-member and re-introducing him in ME3 as a brainwashed enemy Fucking hell, that's brilliant and it never crossed my mind. Good thinking anon.
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Not so much (a) character(s) but the programming of their boss fight has much to be desired. I've played the game though 3 or 4 times and I have never managed to fight them as intended. I've either brute forced it or I've accidentally confused their AI. It turns what could have been a genuinely fun little puzzle boss into a bit of a disappointment.
Oh boy. This guy and his voice actor. Both could've been part of a bigger franchise, even with human revolution being a flawed but genuine game. But mankind divided built NOTHING for that. It didnt even acknowledge previous game's actions - just that Adam Jensen is "mysteriously" revived from fucking antarctica. (Its obviously his clone but it never explains it properly). And his voice is so uniqie, sounds gruff and heavy but not too forced. Just chain smoker who speaks softly and not a fake batman voice. Tobias should be a mainstay voice protagonist not fucking Nolan North for the millionth time. But I think the biggest mistake they did with his character was not giving him a love interest. Seriously, that reduced his chances of being remembered for something. That would give his character something beyond the game itself to atleast have fanart of, but there literally nothing of him out there. He had Malik but they killed her offscreen. In the words of his successor - What a shame!
>>1042047 Ok, the problems Emi has aren't really that fundamental. The core of her character arc is that this outwardly happy go lucky girl, actually hold a great deal of internal struggles, particularly relating to her dad passing away. This is mixed with Hisao being a miserable sod about how his heart condition has semi-crippled him and that he's struggling himself to accept it about himself. On paper, these are good premises, With the general concept being that Emi's outward confidence, rubbed off on Hisao allowing him to accept his physical limitations and thus himself, which then gives him the confidence to help Emi accept her dad's passing. I just think it wasn't executed all that well, mostly due to the quality of the writing TheHivemind, the retard who did most of the writing on her route is a bit of a retard and I think there's lots of small problems that I can point to to demonstrate the problem of "poor writing". There's lots of instances, where characters act in ways that "feel" off, or awkward in ways that clearly are not intended. The "casual friendly" relationship that Emi has with the nurse for example, is at times so wildly inappropriate, that it broke my suspension of disbelief (i'm pretty sure they make at least one sex/gay joke about Hisao every time they go to him). Mutou who in all the other routes is written has a overworked, stressed, but well meaning teacher with a passion for physics. Acts like the fucking english dub version of Rintaro from steins;gate with all his pop science obsession, which only comes up in Emi's route. Another one being how during their runs, the seriousness of Hisao's heart problem is extremely arbitrary. Sometimes when Hisao has his heart palpitations/mini-heart attacks, Hisao and Emi treat it as a serious problem sending him to the nurse immediately, and other times they shrug it off like no big deal, and it feels like it's seriousness is merely directed by what is useful to the plot at that particular point in time. It makes it difficult to take it seriously. (Although to be fair, while this is also a problem in the other routes, this is a much bigger problem with Emi's route, because of how much more frequent it is.) Emi often does a teasing routine with Hisao when they go on runs, which at least for me, always fell flat, it didn't feel as if they had any particular animus behind it. It usually felt that she teased "because" her character was that of a cheerful tease, and that's what cheerful teases do. Not as a genuine expression. One way that this could have been improved is to tie it in with her arc. She could have been teasing Hisao, not just for it's own sake, but because she wanted to deflect or hide her own insecurities, or her affection for Hisao, or because she's uncomfortable being too genuine with someone or something like that. It should have been an opportunity to expand her character, rather than it being there to merely fulfil a character archetype. Another problem I recall, being Emi's relationship with other students. In every other route the girl's friendships (or lack there of) has an important impact who they are as characters. If they have a close friend like Lilly, Hanako, or Shizune, or if they don't like Rin. While on paper, Rin and Emi are friends, it's pretty clear that they don't have any sort of deep or close connection. In fact in Rin's route, Emi completely disappears for most of it, and Rin's external loneliness is a pretty important part of the story. But with Emi, none of this applies. The player is told that she's liked by everyone and that she's well respected by the track team, this is never actually shown. By what Hisao sees, she seemingly has no friends, and ever interacts with anyone outside of the staff, himself and her mom. And she never once talks to minor characters like Miki (who is on the fucking track team), Yuuko, or even Kenji (every other girl got at least one, at least humorous, interaction with Kenji, that I remember), and barely talks to Rin after the end of Act 1. The solution to this is pretty straight forward, just give her more scenes with other characters, This could give Hisao (and the player) more perspective on how others treat her, and how she treats others. Maybe you could have it such that Hisao might see cracks in their relationship, if he sees how different her friendships are, versus her romantic relationship is with him. Another thing was that the only fundamental difference why the good ending vs bad ending occurs is because Hisao happens to be slightly more articulate in saying the exact same thing (basically "please open up to me about what's bothering you"), which feels extremely dissatisfying. Unlike the other routes, where Hisao does or says something incredibly stupid/hurtful, here he more or less does the correct thing in all endings and it is more Emi who seemingly arbitrarily decides to open up or to close off Hisao by the end. (Which I suppose is somewhat realistic, but I really don't think that was supposed to be intentional). The good ending, where Emi accepts her dad's passing and opens up to Hisao, is a bit of a anti-climax, since Emi at some point, just decides off screen to show Hisao the grave, and to talk to him about her past. The act of decision, and what specifically causes her to decide to open up is entirely in Emi's head, something that Hisao never sees directly which, again, on some level might be realistic, but it doesn't make for an interesting story. Overall, I feel like, in large part, these developments tend to follow the "and then X happened" style of writing, instead of having clear and discernable causes and effects. A rather simple solution would have been to have Emi and Hisao talk through it more openly, have her explain *why* she changed her mind, instead of just doing it and then giving a vague explanation afterwards. However, I will defend TheHivemind in one respect as to how Emi was written. I know some people have historically complained that Emi was too sexual and thus unrealistic for a high school girl, and that some things like the shed scene were petty wish fulfilment. I absolutely disagree point, there are many girls like this, that I've known from personal experience. Overall, Emi was good idea, that was poorly done, largely due to the fact that TheHivemind, can't write for shit (or more likely, write a lot of the story on autopilot, without really thinking about it). She always felt like the black sheep of that game. I remember thinking the writing was sub-par when I played it for the first time over a decade ago, and when I replayed it a couple of months ago, that feeling was entirely reinforced.
>>1042078 > She always felt like the black sheep of that game. Really? Not Shizune?
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Needs better games
>>1042094 More like needs better porn games especialyl ons involving a human man
Tails has never actually had very good 3D gameplay, which is absurd since he's such a beloved character. In Sonic Adventure he's kind of fun in the hub worlds, but since his main levels are all races, you don't get to use his flight to actually explore, which is what you obviously want to do. In Sonic Adventure 2 he's just an alternate skin for Eggman. In Heroes you end up just using him because the physics in the game are kind of fucked and at least if you're in flying formation you can make yourself float back up to a platform if you fall off. In Sonic '06 you can only play as him in a level and a half, plus it's Sonic '06 and the physics are more fucked than Heroes. If they took the basic ideas from '06 and expanded upon them, maybe it would work. But that's the last time he's been playable in 3D. Alternatively, they should just do a 3D Metroidvania where you play as Tails. I say that because Tails Skypatrol was basically a Metroid style thing and it's awesome. I just want more Tails Adventure. Also, Void and Lumina are cool characters and should appear in more Sonic games. The gods of dreams and nightmares should be more relevant in a series about characters fighting over macguffins that are occasionally phrased as making dreams real. Also, Lumina should have been playable in Sonic Shuffle. Make her an OP 100% reward or something. Not that even I have the patience to 100% that game.
>>1042078 Holy fucking shit the autism NIgga please get some fresh air
>>1042142 No do not tell him to get air. I want more autism like this.
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>>1042086 >Really? Not Shizune? Her story is definitely the most unique in terms of how it played out, but I meant "black sheep" in reference to the consistency of the writing. My impression was that the Rin, Lilly, Shizune and Hanako routes all had a significant amount of collaboration by the writing devs, while Emi's, fells like it was written by one guy and that one guy barely talked to anyone else (or to be charitable, that it was the very first one written and the one that benefited the least from revision) >>1042112 I never played Sonic Shuffle, so I've never heard of Void or Lumina before But I agree with the Tails part wholeheartedly. >>1042142 >NIgga please Stop speaking niggerbabble and use a Hard R next time. Nigger
>>1042078 Remember how some writer faggot said that Emi breaks up with Hisao after the events of KS? I hate NTR faggots with a passion.
>>1042148 >Her story is definitely the most unique in terms of how it played out Could you elaborate? It's been literal ages since I played KS.
>>1042044 >Characters that flopped Flopped is too strong for these two but they were robbed. Technically so were the second two.
>>1042164 >Flopped is too strong for these two but they were robbed. No worries, they also fit the scope of the thread. Air your grievances away, and feel free to suggest ways they could've been improved.
>>1042165 >suggest ways they could've been improved. Well for the last two that's simple, just re-implement their quest line. Maria is literally just proto-Friede combined with Sir Vilhelm. Letting you talk and interact with her and then telling you once you've explored the preceding area to go back home to the main world. Then the game gave you a choice to kill her or refuse and then Simon kills her. Which leads to the boss fight as normal. Micolash is more uncertain but was apparently a similar thing. He has unused dialogue and apparently a related quest where he slowly goes mad and ended with him asking you to look him in the eyes which presumably brought you into the Nightmare as it does now. It gives a bit more context than what we get in the released version. Melina just needs an ending. Period. Especially one that takes into consideration the purified Frenzy Flame condition. The game doesn't even really address whether the needle actually cures you or if it just suppresses the Flame like what the barbed sword does for Midra. Miquella is a bit more difficult. A lot of people diverge on whether they liked his villain turn or not but almost everyone seems to want him to produce a mending rune to lead to an Age of Kindness ending or a St. Trina ending or something that in some way affects the main game in any fashion. Considering that, as he is in the game, the only true threat to your rule as eventual Elden lord (or Ranni's rule) he can be safely blocked buy just not killing two bosses and going to the Shadow Realm. Miquella's whole narrative through out he DLC is frankly a bit of a mess. It seems like it got rewritten at least once and frankly it could have used an additional pass or two. There some unused dialogue that sounds very much like a game ending monologue. I don't know why they didn't follow through.
>>1042148 >I never played Sonic Shuffle, so I've never heard of Void or Lumina before For some reason, Sonic Shuffle has a full blown Dreamcast-era autistic Sonic story. Yet these are pretty much the only characters that the comics didn't use. The Chaotix were major characters in all the comics even though they were only in a single 32X game that didn't even have Sonic in it. Knack/Fang was also a major character right from his first appearance, despite only ever appearing in two Game Gear games, one of them being a spinoff racing game sequel (and the first one was Japan only). Metal Sonic was always a major character, too, despite only appearing in Sonic CD (aka that game that failed to save the Sega CD, and which was probably more obscure at the time than Sewer Shark) and on a few later Game Gear games after Game Gear was already old and failing. And oh yeah, Sonic R, the game that failed to save the Sega Saturn. Hell, even Ray the Flying Squirrel, who only appeared in an extremely obscure arcade game that I'm pretty sure never got released outside Japan, was a recurring character in the comics. But Void and Lumina only appear in one obligatory tie-in issue, then never again. Or okay, Void makes a cameo in the background of one comic (not even a main comic, a spinoff comic that didn't have Sonic in it, but was instead about an OC called Scourge) from like 2013, but that doesn't count. By 2013 the Sonic comics were peak autistic and everyone got cameos, including fan characters. The way I see it, if Void and Lumina are nightmares and dreams, they're basically just negative and positive imagination/emotion. The Chaos Emeralds make dreams real. Chaos, explicitly the same thing as life and destruction going back to the manual for Sonic 1, flows from them. When Chaos (the god) uses the Chaos Emerald, he's fuelled by negative emotions, like fear and anger, AKA Void, and when Sonic uses them he's fuelled by positive emotions, like hope, AKA Lumina. Sonic shuffle also came out immediately after Sonic Adventure, so the ideas of those characters were fresh in the minds of the writers. Void and Lumina are the embodiments of negative and positive chaos (the force). Illumina (their merged form) should be treated as something much closer to the chief deity of the whole series, above beings like Chaos and Gaia. She is imagination, chaos, life and destruction (which are basically the same thing, just positive and negative chaos) itself. Also, I should note that in mythology, Chaos is The Void. In this, I'm arguing Chaos (the being) essentially embodied Void (who is one half of chaos, the force). Now if I were to get really autistic, there should also be some sort of god of Order, to go with the Master Emerald. And maybe that character should also have two different incarnations, one positive and one negative. Knuckles brings order to chaos for good, or at least for positive motives, while Robotnik does it for evil, or at least negative motives. They'd be the Order equivalents to Sonic and Chaos. But they should have some godly incarnations like Lumina and Void. Maybe Argus could be like the equivalent of Illumina. Argus is a mysterious god or godlike being only ever mentioned in Sonic Chronicles, that Bioware RPG everyone hates, and which Sega doesn't want to reference because former comics writer Ken Penders tried to sue them and EA over it.. In it, they say Argus is the being that banished the ancient enemies of Knuckles' ancestors to another dimension. The game ends on a cliffhanger and presumably they would have done more with Argus in the sequel, but they never got to. In mythology, Argus is the name of the being that killed the mother of monsters, Echidna. Here, he only fucked with the "evil" echidnas (even though the group they were fighting was also evil and got wiped out by a different god, Chaos, so this could all be seen as morally ambiguous). Needless to say, Argus is a character that they could have done a lot more with, but and they surely wanted to, but the game bombed and also they got sued over it, so he's never been mentioned again. But if he can send whole civilizations to other dimensions, he's one of the most powerful beings in the franchise, and I'd consider setting him up as some sort of god of Order. He got rid of this warrior tribe, but he didn't do it in a violent way, like Chaos did. He just locked them in a cage. (The dimension is called The Twilight Cage/The Argus Cage.) But I'd try to find a way to connect him to both Knuckles and Eggman, who are earthly embodiments of positive Order and Negative Order. Also, they should do more with Mephiles. He's much more popular, and did have a small role in the most recent game, Shadow Generations, but it's not like it's much. He's likewise one half of a mega powerful god, this time Solaris. Actually, maybe just try to establish Solaris as some sort of Order god. Though I don't know if that works since both halves are evil and Iblis sure seems pretty chaotic. Mephiles I could sort of see as bringing order by erasing everything, but Iblis isn't really very orderly at all. Then again, maybe they could say Solaris and Argus are two halves of some even bigger god. Maybe Argus is actually good and Solaris is evil. Solaris just got all fucked up, and one half of it became chaotic, when it got separated into Mephiles and Iblis. Also also, The Void is the name of the space between universes in the recent TV show, Sonic Prime, which is canon to the games. I would like to do something with that. Void the being is the absence of positive emotions, which leads to him being destructive. The Void is a space of nothing, the absence of universes. Now the problem there is that Void and Lumina don't live in Sonic's dimension, they live in the dream dimension, Maginaryworld. But maybe Sonic's whole multiverse is actually inside Maginaryworld. Maybe the dream dimension is more real than Sonic's multiverse. The Void is Void's realm in Maginaryworld, where he doesn't really create anything, and only destroys old, forgotten dreams, made by Lumina. Maybe all the universes in the multiverse are just Lumina's dreams, and the rest of the multiverse is Void's realm. Or maybe the god of positive order helps to give form to Lumina's dreams, and make universes, while the god of negative order gives form to Void's nightmares (but puts some of them in Lumina's realms, because he's evil like that). Finally, while being max autistic, I feel obligated to point out that in the Saturday morning cartoon and the early Archie comics, The Void was the prison dimension where Robotnik banished Sally's dad and evil sorcerer Naugus. However, in the comics, shortly after the show ended, they said that The Void was actually a separate, less scary prison dimension, and actually they were imprisoned in a separate, extremely similar prison dimension called The Zone of Silence. Over a decade later, Tails does complicated Chosen One stuff and sent the Chaos Emeralds to The Zone of Silence, turning it into The Special Stage. There was an earlier Special Stage but Super Sonic and Hyper Knuckles destroyed it in a fight back in like 1995. Later, Sonic accidentally changed history so that the second Special Stage was always called The Special Stage and never The Zone of Silence, but it functionally was the same as The Void, the prison dimension, but also The Chaos Emeralds always existed there. So The Void and The Special Stage are the same thing. And The Void is the space between universes. And the Special Stage is the dimension where the Chaos Emeralds usually lay. The Chaos Emeralds are portals out of which Chaos flows. Chaos is imagination. Maginaryworld is the world of imagination, of Illumina, Lumina, and Void. But The Void is just part of Maginaryworld. Everything is Maginaryworld. Maybe it would make more sense to say that The Special Stage is just what becomes of regions of The Void where a Chaos Emerald is, as Chaos flows out of it, forming the empty Void into the surreal environments seen in the Special Stages in the games. But now I need to figure out just what White Space is. Just another prison dimension? A part of The Void? They do say The Void is outside of time and space, just like White Space. But what makes The Void and White Space any different? Why is one white and the other black? Clearly both are (at least mostly) devoid of Chaos. And it's not like White Space is less evil than The Void. The Time Eater is no less evil than Void. If anything it's more evil, since Void is sympathetic. Maybe White Space is completely outside of Maginaryworld, while The Void is part of it (and universes of the multiverse are also part of it). It would be more fun to explain that White Space is somehow part of The Void though.
>>1042162 >Could you elaborate? It's the most unlike any other route because, instead of inner emotional turmoil being the source of all the character conflict, the entire problem in Schizune's arc comes from a different character entirely. Specifically Misha being a dyke and in love with her and also if Hisao gives in to Misha, and cheats on Schizune with her. All of this ends up cannibalising the trio's friendship from the inside out in the bad end, or they learn to accept it in the good end. >>1042155 As much as it disgusts me to even nominally agree with an NTR fag. The two of them breaking up after high school is something I can kind of see happening. Their relationship was probably the most shaky, with the worst foundations of all of them. With "lust" and "for the fun of it" being significant reasons why Emi got with Hisao in the first place. If I had to rank the probability of each relationship being maintained for the long run after the good ending, it would be like this <Hisao X Lilly (100% chance: No question, they were by far the most stable and had basically zero real problems) <Hisao X Hanako (98% chance: They work so well together by the end, I can't see much reason why they would split apart) <Hisao X Shizune (75% chance: Shizune's entire focus for the future was career, philanthropy, things like that, while Hisao didn't seem to care that much, and was still very uncertain about his future. It's possible this disparity could have caused problems later on, or hell, even Misha coming back and causing problems. It's not quite as solid as Lilly or Hanako, but I don't think those problems are too large) <Hisao X Rin (65% chance: Rin's good ending left a lot unresolved, unlike the Neutral one, where she was for sure going to art school. So it's a giant question mark, what Rin and Hisao would have done in the future. But the biggest problem is Rin's MegaAutism, since she was by far the most difficult and obtuse person for Hisao to try to connect with, because of it. I'm still hopeful, but I'm not as certain as I am with the others, because that would remain a problem for a very long time.) <Hisao X Emi (50% chance: Again, in the Bad Ending, Emi broke up with Hisao over basically nothing, and she had the least invested in him compared to all the other girls, since her relationship with Hisao was seemingly largely for fun, rather than based on solid foundations.) Disclaimer: None of this is a justification for NTR, just a thought exercise >>1042190 I really appreciate your dedicated autism towards Sonic lore. I remember being quite interested in it back in the mid to late 2000s, but there was a lot less to dig through back then, and a good chunk was probably twisted and contorted by sonic fan videos/games, especially on Newgrounds. I've forgotten a lot of it, and lost interest around the time Sonic Colors came out. But good on you, keeping it alive.
>>1042235 >I've forgotten a lot of it, and lost interest around the time Sonic Colors came out. But good on you, keeping it alive. Honestly Sonic Colors was pretty much the end of Sonic lore for a long time, pretty much until now. That game made a conscious decision to have no significant lore or connections to past games, and all the games following it did the same, until Sonic Frontiers in 2022/2023. Even that game doesn't have a super deep story, but more than any game starting with Colors. Shadow Generations, which just came out, focuses a lot more on story, but it's almost all just tying in to elements that happened in Sonic Adventure 2 and Shadow the Hedgehog, with new plot, but not much new lore. Pretty much all Sonic lore is from 1991-2008. The early games had lore, but it was almost all in the manuals. Colors overcorrected and had almost no lore, not even in the manuals. However, that's why I got bored enough to get into all the spinoff media. The Sonic comics got mega autistic during the era that the games had basically no story. Well really they got mega autistic in like 1995, and the UK comics got autistic right away. But the American comics didn't actually get good until 2006, and kept getting better until like 2019. They're still alright, and have the same author since 2006, but I'd argue they've been going downhill the last five years or so. But really all the best lore is from the games anyway. The comics are interesting, but the games still, somehow, end up having better stories. At least all the ones up until 2008 do.
>>1042044 El cabrón Donté from the retarded DMC remake. Ryo Hazuki from Shenmue, the lamest protagonist of the lamest borefest ego project that will never be concluded in any satisfying way to it's retarded worshipers.


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