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Luanti thread Anonymous 12/13/2024 (Fri) 18:40:45 Id: a1d2d0 No. 1050353
I'm afraid to make a Luanti thread because the game is much better than Minecraft. It's the definitive block building video game. (popularity is not a measure of quality). I'm afraid to make a thread and advertise it's existence for fear of it becoming too popular (normalfags ruin everything). I'm going to make 1 thread about it (per imageboard) and that's it because the userbase is a bit TOO small for my taste and this game could use a bit more players. >How is Luanti better than Minecraft -it is a self contained and simple application. The audio always works, the game always runs reliably. -simple and intuitive Linux and Windows support -it is a convenient platform for mods. This is a big deal. Mods are a 1 click install. There's been times where I didn't like something about the base game so I immediately went and downloaded a mod and the problem was fixed in 5 minutes. -Open source for maximum customizability -every aspect of this game is free as in costs no money. -no corporate faggotry overlordom from micro$oft -Online play is simple and intuitive
Edited last time by Mark on 12/16/2024 (Mon) 01:51:54.
>>1050353 Luanti is fun I love it. Since when did they change the name though?
>>1050359 >Since when did they change the name though? In October: https://blog.luanti.org/2024/10/13/Introducing-Our-New-Name/
>>1050353 What a catchy name. Did they fix they mobs and netcode yet or is it the same laggy mess?
>>1050363 single player is a 10/10 customizable experience As far as multiplayer, I've played a little bit and didn't experience any substantial problems. I went from beta 1.7.3 Minecraft (famous old version) to Luanti and I only saw the netcode as an improvement.
>>1050363 oh I forgot you asked about mobs. The hostile mob mods are a little weird and you just have to find one you like. One important thing to note is that mobs don't drop necessary items in Luanti. They're only purpose is for fun/challenge.
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esl thread
One thing that makes Minetest feel dead is the sound design. Not the music, that's fully on par with the (low) bar of Minecraft, but the sound effects, especially for low light areas. Also, I feel like none of the mob mods I've tried get the balancing right. Minecraft doesn't have great combat, but in any subgame I've tried the combat still feels like a cheap copy. <<1050373 said the spic
>>1050353 >minetest Never will be finished. "Better" than minecraft? What a joke. Like the game. The biggest mistake was being an engine rather than a fucking game. Mobs are shit, UI is shit, its buggy as hell. Maybe in ten years one of these things will be 'fixed'.
>>1050376 I didn't like the minetest stone digging sound so I download the minecraft stone digging sound lol. >>1050380 Imagine calling a fully customizable game "shit". The game is whatever you want it to be. Unironically a skill issue.
>>1050381 >customizable means the devs have no responsibility to provide a working fucking game Retard looks at godot and calls it GOTY every year >skill issue And it's cuckchan. Go back.
>>1050385 Oh sorry. I meant to say "it's an issue of skill level". My bad.
how did an indonesian village dweller make it to 8moe?
>>1050452 He's using the 8chan.se(a) domain
It was atrocious dreck when I tried it, literally every aspect about the game was bad. Vintage Story exists so why bother with this.
>>1050528 Vintage story costs money. Unless you know piracy
>>1050528 The experience is whatever you want it to be you bumbling retard. Dont like something? Change it. Lazy piece of shit, tell your mom upstairs I said "hi"!
>>1050373 >>1050452 micro$oft shill detected. Everyone knows you're getting paid to bash Minetest. You can give up the act.
>>1050597 That's right, true enlightenment is being a code monkey. C++ is the best video game ever made.
Tell me how this game doesn't get utterly obliterated by Vintage Story. Go on, I'll wait.
>>1050646 Anon it's been out for a while now.
>>1050353 Did they improve the audio design yet? Last time I tested it was horrible.
>>1050679 Still horrible, shittier MC ripoff without the much bigger modding scene that makes MC mediocre. Mediocre>horrible.
>>1050353 >>1050361 That name is fucking gay. Somehow they managed to find a worse name than "minetest"
>>1050852 the game is fucking gay too
>>1050852 >>1050361 >Luanti is Minetest Way to ruin all recognition they somehow gained over the years. >The new name is a word play using the name of the programming language Lua and the Finnish word "luonti" meaning "creation" Oh fugg :DDD
Skyrim mod for Luanti when
>>1050928 Skyrim, oblivion and morrowind all in package.
Are there any aspects of luanti that can be modded that can't be modded in minecraft?
>>1051002 If you haven't modded minecraft. It's a spaghetti fiesta. And I've heard that it's a pain to mod complex stuff. Again might be wrong. But yet I've not seen modd in minecraft that completely changes crafting while luanti can be way different
>>1051032 You heard wrong, there are 187 crafting mods just on PMC: https://www.planetminecraft.com/mods/tag/crafting/
>>1051033 Cool on proving me right
>>1050353 >Luanti what a shit name, minetest was so recognizable and had meaning, wtf is luanti? because it uses lua for scripting? I recognized the icon alone and I only played it once years ago. It's a shame, it ran fast on my old computer, better than minecraft, but it was so empty and even movement felt off. What is even the pitch for it? Customizability isn't enough when the base game is empty. "you can mod anything and make it anything" means that it's nothing. I did some search and they don't have redstone circuits? how are they going to attrack redstone autists? Where's the fun terrain generation? or something that make it stand out? I want it to succeed, I really do, but there are tons of voxel engines now, some faster than minetest too, with more stuff to do in them other than just building shit. There's even a high performant voxel engine with fluid simulation and multiplayer, in the browser. They should've leaned towards engineering stuff with redstones, or made story campaigns both single player and multiplayer.
>>1050353 >minetest is the source code still a niggerlicious mess?
>>1051137 Minetest is objectively a shit name and obviously a placeholder, the problem is they waited far, far too long to change it. It should've changed the moment they had something fully working.
>>1051137 the redstone alternative in minetest is called 'mesecon' and redstone autists probably wouldn't like it because it behaves more like wires, able to go up walls and under blocks, with logic gates that can also go on any axis of a block, it really doesn't resemble redstone in any way
>>1051140 it's less shitty, at least it has "mine" in it, luanti has zero meaning, not even a clever word or a fun pun, languages based on lua had more creative names. >>1051144 why the fuck wasn't the redstone equivalent included in the base game? traps, turrets, moving blocks are basically half the fun without even getting in autism territory. was it too hard to implement? or would it slow the game too much? what is even the logic for not adding it?
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>>1051137 all you have to do is read the why. it's like, the second paragraph, anon
>>1050866 How so?
>>1051173 its a bad brand fuck is a luanti... minecrap you crap in mines i think, i dont fucking know im not normalfag but name is straight
Consider >Hey son! Wanna play some Luanti? >Yayy luantee yaaay As opposed to >Hey son! Wanna play some Minetest? >Minetest! Minetest! Minetest flows immeasurably better for everyone except for maybe finnish people.
>>1051212 >Hey son! Wanna play some Luanti? <What the fuck is a Luanti?
>>1051217 luantis my illegal alien mexihoe i bought her cheap 500 peso
>>1051173 the reason a lot of things are not just baked into it, like a proper redstone implementation, is because the head developer decided that minetest should not be a "clone" but rather a game engine where all functionality is added through the modding API. The problem is that relying entirely on the modding API to build content leaves modders with no foundation to expand upon, and some things a near impossible to implement without delving into engine source, like proper mob entities. There is currently a "game" being implemented for minetest that aims to be a 1:1 clone of minecraft, but some things are just absolutely fucked. >the mobs implemented are too fast, creepers detonate based on telepathy if you're close enough even if they don't have line of sight, animals end up teleporting through fences like the early days of minecraft if you leave a chunk >it is impossible to see at night, there should be at least some level of visibility even if only based on moon phase but it's just pitch black outside the range of any light source >movement still feels weird/floaty >automation with minecarts and hoppers just flat out doesn't work only thing that I actually liked is that caves are easier to explore during the day, because the mob spawning was entirely dependent on time of day instead of light level
>>1051137 Why are you playing vanilla, you faggot?
Having a full-featured base game that the actual engine developers themselves work on incentivises the engine developers to add proper support for those features. Consider other popular in-house engine games in existence that later went on to stand on their own: Source (HL2), Unreal (Unreal Gold), Gooball (Unity). The only exception that I can think of is Godot. Not having something like that make the developers more akin to software engineers that worry about features in the codebase rather than game developers who worry about actually shipping a game.
>>1051264 are you retarded?
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>>1051235 >>1051217 I knew that name sounded familiar.
>>1051002 I just recently modded both and i tell you minetest doesn't have even 1% of what minecraft was modded for. Now that they changed name from "minetest" to luanti even less people will find that shit and its better to pirate minecraft and not be a dick to yourself.
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>>1051297 I don't remember if I replied to the right guy.
>>1050353 I remember a Pokemon mod from when the game was called minetest. Does it still exist? Can't find anything in the forums.
I made a mod for Luanti tbh, infa 100%.
Loo Auntie.
Minecraft's for normalfag casuals who don't play games, but so many normalfags play Minecraft that CurseForge has 194,274 mods. How many mods does Luanti have?
>>1051723 Of course Minecraft will have far more mods then Luanti will ever get, just the same reason why Toddslop has tons of mods too despite using a shitty inferior engine with a plugin limit of around 255.
>>1051724 They're both shitty slop but shitty slop's redeemable by enough mods. If 99.9% of mods are shit, 0.1% aren't. 0.1% of CurseForge's 194,274 Minecraft mods equals 194 good mods. Loo Auntie doesn't have that and belongs in the Loo.
>>1051725 True minecraft has porn mods while luanti doesn't
>>1051726 With all the decent Meinkampf mods why these? You wanna watch Steve fuck sheep or something?
>>1051806 The Steve to Abdul mod.
>>1051765 No? Bit I want him to fuck a big titty lady
>>1051973 that is some kind of sorcery that modder has done to get bouncing round tits in a fucking cube game somewhat related, I hate the model format used by minetest, it seems so counter intuitive to use such an obscure format when they already support blender objects to replace block models, if you want to replace the player model or add kinematics you're stuck learning this deprecated format that even blender can't natively work with
>>1052054 Seen non voxel models in minecraft before I am not suprised that someone made a minecraft model with tits and ass. pic kinda related
>>1052072 Zoomers and Alpha first sexual awakening, cooming to voxel bitches
>>1052072 >>1052091 Good news for robotsexuals and other clangers.
>>1052072 It's dialog-accurate to real women
>>1052072 Does the non voxel model with tits and ass have a voxel bush or a non voxel bush, and is her bush orange?
>>1052345 Not her. But there are some models and 2d artpieces with a bush >>1052138 Is it weird that I find it cute? >>1052092 Robosexuals?
>>1051973 Would you a voxel titty lady, Anon? Would you run your fingers along her surfaces, edges, and corners?
>>1052504 If you a voxel lady, are you cockblocking?
>Minecraft porn The most zoomer shit I've seen on this site. On par with Roblox R34.
>>1052556 eh, ain't the worst thing i've seen, in fact its moderately neat
>>1052580 I more mean 3D rendered MC porn. I've familiar with more traditional drawn R34, that's been around forever. Much of it oddly well done and creative.
I should clarify those images are just a random sampling of stuff drawn over the last 10 years, chosen at complete random.
>>1052590 Creeper porn truly represents rule 34
>>1052590 >3rd pic Hot- >20 The fug? sauce?
>>1052606 Shit, i meant >2nd pic
>>1052606 You're in luck, because I happen to remember the artist is mutantnight.
>>1052356 People who enjoy uoh robot belly erotic. The sharp edges and cubical forms can evoke machines and cubic breasts have sometimes been used to that effect by people with good taste in robot porn.
>>1052662 uohh piglin belly erotic
>>1052598 Of course there's porn, the things are shaped like giant dildos.
Has anyone tried this? https://www.classicube.net/
>>1052995 No idea what that is.
>>1053099 classicube is a from-the-ground-up recreation of the classic minecraft mode, with limited worlds, creative block inventory, but with various QOL features added, with player skins and the ability for servers to add custom content easily. You can install the client, but like with the classic mode you can actually play it within the web browser.
the fuck is luanti?
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>>1053507 <I can't read Open source voxel engine, formerly known as Mineclone. Mostly known for having various Minecraft clones made within it, but it has original games also.
Luanne, tea.
is there a minecraft clone that's *actually* worth playing over minecraft?
>>1053546 DQB2 https://store.steampowered.com/app/1072420/ Recent Reviews: Very Positive (65) All Reviews: Very Positive (5,927)
>>1053570 Not sure how much I would it call it a "clone" of minecraft. There's more of an emphasis on building than mining but I've only played the first one.
>>1053546 Have a look at Nodecore if you have crippling autism
>>1053546 Vintage Story maybe
>>1053546 >>1053570 >>1053632 >Not sure how much I would it call it a "clone" of minecraft. I've played the first and second ones and true, there's more of an emphasis on building than mining in both. The second one's better than the first one. Trailer: https://www.youtube.com/watch?v=0q65qT-X8RA 100 builds in Dragon Quest Builders 2: https://www.youtube.com/watch?v=d2QQ4qo7qd0
>>1053546 Not a clone but Terraria.
>>1053872 They are very different games, but Terraria is so much better than Minecraft it's unbelievable. It feels like MC never really "went anywhere" (not talking about popularity or sales of course) in comparison, spinning its wheels for years.
>>1053877 I don't think minecraft had a direction since it's inception, it was just something a fat swedish guy was doing for fun, and it was up to the player to find the fun in a blocky building game, which many did. There was only ever a vague idea of making minecraft into a 3d dwarf fortress, but I'm sure Notch quickly saw that it would not be feasible with how certain thigns start impacting performance, it was how many years that lighting continued to have issues? It's how many years that performance sucked because it was trying to render terrain that wasn't visible to the player? How many years that it still does that after the "fix", but only illuminated areas under ground? Notch and his team were able to just coast on the momentum without donig much actual work on it, for a long time, but now that microsoft is in charge and mojang has "guidelines" to adhere to, the direction seems to be worse than no direction at all. Even though endermen were introduced after Notch started taking suggestions from reddit and were not well received, they still ended up serving a purpose. Now we've got retard pandas that roll off cliffs, another boss mob even worse than the wither that exists just to rape you to death if it hears your ass hair rub together, dancing parrots, ocelots were made useless with the introduction of cats that villagers just spawn more of, beacons are still trash, armordildos drop leprosy scabs to make dog bondage armor, and the first real "adventure" type addition in years, the copper dungeon, seems like a slap in the face after not adding copper golems
>>1053892 Terraria has also been pretty directionless. The initial spelunking, exploring, crafting and building worked fine but their idea of fun for over a decade now has been mob farming, tacked on events, invasions and tacked on optional bosses. Hardmode sucks balls, the sense of wonder is gone and gives way to a meat grinder of a game.
>>1053895 Terraria's had a very clear direction: it's a sandbox metroidvania. The survival-crafting stage is the first few hours of the game before it opens up.
these splash messages still in mc? >Woo, somethingawful! >Woo, reddit! >Black lives matter! >Be anti-racist! >Learn about allyship! >Speak OUT against injustice and UP for equality! >Amplify and listen to BIPOC voices! >Educate your friends on anti-racism! >Support the BIPOC community and creators! >Stand up for equality in your community! >You are valid! >Your gender is valid! >Contains infinite genders! >Educate your friends on anti-racism!
>>1053963 >Woo, somethingawful! You're lying that doesn't exist
>>1054047 Splash #165, added way back in 2010. Shockingly never removed, there used to be a "Woo, /v/! " one too would you believe it. The gender and anti-racism ones are also real, all being relatively recent. The latter being added in 2020 and the former, 2022. Few splashes were ever removed, only 28; one was an accidental duplicate and six were variants on the same one, so really 22 were removed. That's out of over 400. It's surprising what hasn't been removed, there are references to Junju Ito and there's still the super old "Indev!" splash even though the game left indev like 15 years ago.
>>1054047 Of all >>1053963's splashcringe, that's what you doubted?
>>1054228 I'm not into Minecraft so I didn't know. Plus, when was the last time SA was relevant? I assumed the diversity shit was in there because >CY+9 They're owned by Microsoft, have ten million players that would be outraged if they didn't virtue signal, and they protested during the George Floyd incident, so none of that shit surprised me. reddit is the biggest mainstream forum right now so it also makes sense when appealing to the masses, but it just didn't seem likely to me that SA would have an active reference in a "modern" game. After so long and so many updates, someone would've noticed, gone "lul who was this even?" (especially considering kids play the game, one or two of them probably became goons that way) and removed that fossil from the game, although this >>1054070 explains a lot.
>>1053963 These are literally grooming children.
>>1055333 >grooming children in Minecraft The jokes just write themselves.
>>1053963 >>1055333 >>1055457 HEY LITTLE BOYS WANNA GET IN MY REDDIT VAN? SUBSCRIBE TO /R/TRANS AND REMEMBER, YOU'RE REALLY A GIRL!
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Thoughts on Veloren? It's one of those voxel based Minecrafty games, but looks a million times more ambitious than Minecraft. It looks like what Hytale was planning to be before they rebooted it and it turned to vaporware. It looks more like "3D Terraria" than "better Minecraft". In fact, it sounds like it's aiming for what Minecraft originally set out to be - a Dwarf Fortress style voxel game. A quote from a dev. >From Dwarf Fortress, we'll be borrowing emergent gameplay, procedural systems and world simulation. Veloren simulates the entire world in realtime (unlike most voxel games) and this will allow us to simulate complex systems like trade, resources, civilisations, war, migration, natural disasters, etc. In the future, you'll be able to explore and experiment with the complexity of this world, discover its secrets, and interact with people and creatures that live in it. It's entirely open source and you can actually play it right now, but it's only at version 0.17. I just heard of it today and I'm curious if any anons know of it and have thoughts. https://veloren.net/
>>1055818 first I'm hearing of it, it looks pretty identical to cubeworld, but if it's open source I hope to see it actually go somewhere instead of evaporate like so many of these projects one thing that annoys me is that so many of these 'voxel engine games' either try to add way too much detail with smaller cubes, or stick to the very limited alpha minecraft aesthetic, like they're afraid to take a middle ground, they could keep the world geometry simple cubes, but why stick with blocky models for players and mobs? it's so limiting for kinematics, like movement animation, attacking/blocking, etc
>>1055818 Its quite barren, but it is in my "check in 10 years" list. Basically just Cubeworld but continued and not dead.
Been playing it for a while. Have amassed over 150 mods with slight tweaks. I need to learn Lua so i can mesh the mods together in better ways and to fix all the broken piece of shit WIP mods i like. Minecraft will always be more fun than Minetest, but that doesnt mean you cant enjoy Minetest, especially if you think licking bricks is a good way to spend an evening. >>1052995 Yup, a bit fun but im mot a builder or a pedo so i uninstalled after a few hours.
How much dedetated WAM do I need to run it?
>>1053963 The "infinite genders" one is still in the game.
>>1050353 yours truely has a server up, look up Brainrot Zombie Survival on the server list
>>1056654 What mod?
mineclone
>>1056656 Was abandoned years ago and everybody moved onto its forks VoxeLibre and Mineclonia. What about it?
Why is this game's performance such absolute ass if you play longer than 20 minutes? I start out over 120fps, but it quickly creeps below 60 and after an hour it can drop as low as 20. It happens even if I go underground, exit the game, re-open it, and spend a while branch-mining.
I never played Minecraft. I picked up Mineclonia a month ago, and I'm trying to navigate the Nether to get blaze rods, but goddamn this is some CBT bullshit. >need to cross a lava ocean >start building the bridge >bullshit sense begins to tingle >turn back >fucking boars spawn on the bridge >knock my cock and balls into the lava I already know what to do, but fuck those boars, holy shit. >>1081473 I've found Mineclonia runs just fine for hours and hours with a small fraction of one CPU core, whereas VoxeLibre pins a core all the time for no obvious reason. It varies, and there are a bunch of variables. Debugging it is probably a matter of resetting your config to defaults and disabling whatever mods except the primary.
>>1051254 I don't think there will ever be a minecraft mod or clone that properly spawns enemies, I can understand zombies and skeletons crawling out of dirt but it makes little sense for them to keep appearing from a dead-end rock cave.
>>1081507 Fossil skeletons maybe?
>>1050353 Does luanti do anything with all of the extra vertical space? Like when do you hit bedrock? Where are diamonds? Do you run into anything 30000 blocks down?
>>1081539 In VoxeLibre, bedrock begins at roughly -55. Diamonds are down below -40 or so. I've never bothered trying to go all the way up because terrain doesn't generate above roughly 150… I think. As for the super low numbers, that's where the Nether is. It's not a separately generated realm; you just teleport through a nether gate all the way down there. There's bedrock above (so you can't fly up to the real world), and if you break through either in creative, you start taking auto-damage if you fly up too far.
>>1081504 >need to cross a lava ocean >start building the bridge >bullshit sense begins to tingle >turn back >fucking boars spawn on the bridge >knock my cock and balls into the lava Do you have a shield? Also you should be really careful about building over lava in general. Fire enchantments can help you survive in the Nether.
>>1081553 > you start taking auto-damage if you fly up too far Thats kind of lame actually. I think it would be pretty cool if you could mine down to the nether. But is that so it can preserve the distance warping nature of it or is that not in voxelibre?
Whats the difference between voxelibre and mineclonia?
>>1081560 Distance warping is still in place. Honestly not sure how it works, given that the nether isn't a separate world. The gate at my base spits me out at -28972, so that's about how far down it is. I'd say it's roughly… 200 blocks up or down from that depth before you hit the bedrock borders for the nether. Not sure why the distance between needs to be so great when there's nothing but empty space and a kill-field between them anyway.
>Luanti It's always going to be Minetest to me. I recommend Voxelgarden for a "game" to play if you like it simple. Enable sneak jump and add some mods that work with the game you decided to play, like Magma Conduits. Some mods have configuration variables you can adjust as well in a config file. It helps a lot to know how to tweak or fix some bugs in a mod because this is kind of like going to a junkyard and pulling things out. If you want a fully ready premade game there are some, but generally the more complex the concept the better it is to be ready to fix or adjust things. The Backrooms mod works out of the box though if you just like to wander though. >>1051173 >why the fuck wasn't the redstone equivalent included in the base game? It isn't too hard to implement or slow, it's mostly a bunch of lua files. I think they wanted to limit the scope of the original "game" for max compatibility and so that people would make their own stuff as well. In any case it takes like 10 seconds to install it nowadays, pretty much not an issue. >>1081539 >Does luanti do anything with all of the extra vertical space? Spawning minerals is really game/mod dependent. You can build sneak ladders if you re-enable the sneak jumping with a mod, probably the best physics bug in Minetest. No longer a bug really but a re-implementation you can toggle on from what I remember. >>1081473 Never happened to me pretty much ever except on really poorly performing mods. Often relates to map generation stuff done in Lua done the wrong way or an old way. Something is usually really wrong with some mod or function for that to be happening.
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>>1054070 Most of those remaining 22 removed splashes are about Notch's ex-wife. Generally there's good reason for removed splashes. >>1081811 The creator of Backrooms Test explicitly said he didn't want to add all the SCP zoomer cringe that came later. It sticks to the original /x/ idea of endless strange environments. I remember when it was only at a few thousand downloads, it's over 150k now. Cool to see it take off. There's no "game" to it, but that's not the point of a project like that, is it? Some of the later levels are really surreal, I like the nightmarish jungle of concrete.
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I made a mod for Luanti, nothing much because I am not that good in Lua scripting yet, I borrowed a lot of code from other mods. I got only 2 firearms, 4 objects, a water mineralizer, a salt maker, crafting table and a stone transmutation table. I have yet to update to newer Luanti version I am on 5.8.0 right now so I can't take advance of the newer model format yet. And I just made this mod to make some random shit, I have no idea what kind of direction I should go for.
>>1083715 Cool.
aside from minetest luanti needing a drastic graphics overhaul (even for programmer art the assets are horrendous everywhere) and a better looking UI, there's something about movement that is just so god damn choppy and it annoys me every time, even when minecraft movement was very basic it still was smooth >>1081926 I tried the infinite ikea one, it was neat but basically nothing to do although you could break some furniture and boxes and place them as barricades, probably for a future update they had the scp ikea workers planned
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>>1051212 >except for maybe Finnish people It's a Finnish world. You're just living in it.
>>1083803 The base engine definitely needs improvements, now that they've cast off the Minetest branding and are more dedicated to being a voxel engine, I hope they'll do it. >Ikea That one is really barren, but I think it has a day and night cycle where enemies can attack you? It's also not actually infinite, just massive. I think the warehouse is 1500 square miles.
>>1083915 bring back the /int/ board None of you anons want to work together on a collaborative Luanti mod? We could add a lot of stuff since the game uses Lua as a base so it shouldn't be too hard to pick it up and all mods have clear license so taking stuff from other mods is not problematic as long shit is properly attributed.
>>1050353 >>I'm afraid to make a Luanti thread because the game is much better than Minecraft. >going through multiple inter-twined caves >accidentally break a block next to an ocean while going up >server dies
>>1084857 >be playing the game >see seaweed >game crashes >reload >ERROR YOU SAW SEAWEED AND THE GAME WILL CRASH NOW >40 hours lost forever
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>>1084857 Killing servers is a feature. A killer feature.
Everything in Luanti is done through Lua scripting, right? Do you think the engine should create a proper API for things like mobs? So many games have really janky mechanics due to a shaky foundation of user-made script implementations.
>>1084932 >proper API for things like mobs? Probably. Mobs seem to be the biggest complaint for most people.


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