>>1051230
>Because your foot is already in the door from having bought their system
What about your foot already being in the door from just having bought any system in the first place? If you bought a PC for gaming, you're already up for gaming, same for buying in on a console. Is the entirety of the incentive behind exclusives from the POV of a consumer hinging on a sunken cost fallacy of "hey, bought my console here for X-game and my options in this case are... these? Might as well play some of them."? If so, again, why would you as a consumer incentivize less options? Ideally you want the full menu the restaurant has, not just the first page because the other one is for niggers and the last one for asians.
>What about all the other companies on your platform who release similar games?
Suffice to say that this is only something to strategize as a developer, not a consumer (you're only forced to strategize this as a consumer because the market is this way, it doesn't have to be), because a smaller market would have you facing less direct competitors (and especially not the "bigger fish' you're clearly running away from). This _might_, and I say _might_, lead to some options growing that would not have grown elsewhere (why would I play Sonic on a nintendo? I already got Mario), but you can count on your hands the amount of times we had equivalently interesting exclusives that are in the same genre from more than two consoles at the same time. In over 40 years of industry.
>Soyny was shitting bricks over M$ buying ABK because that would mean that they would lose CoD despite Snowy having several similar IPs like SOCOM and Killzone
Sony would be shitting bricks because a multiplatform turning exclusive would wreck their sales? Color me surprised, but again, why are exclusives good for you, as a consumer, as someone that just wants access to the best games, good again? I can understand why it's good for Sony, Microsoft, Nintendo, etc, but why you, the consumer? Some crazy idea about supporting the developers you actually like, like
>>1051228 thinks his point is? Why not just support the developer directly anyway? What's stopping you from reaching his game if it's not exclusive? Just literally go and buy his game then. Why exactly does the poor developer need to reach a smaller market to be competitive? If his quality is that much lower than his competitors to the point that he would FAIL if exposed to all the possible competition, then he just deserves to fail.
>investment and dev time being a reason to go exclusive rather than multiplatform
Fair assessment. Time isn't unlimited, neither is money. A fair equation, used and understood with all good reasons as to not have literally all games run on literally all machines especially when it comes to cost of developing games to be multiplatform.
It's why there's also a very direct correlation to there being less exclusives as years go by and technology improving, it's cheaper every year to launch something that runs on all systems from the get go, especially because home consoles branched out from just gaming gadgets to home-TV, browser, etc, and architecturally get more and more similar.
>licensing fees
These literally only exist to jew out money from developers to go into their systems, it's a tax for the attempt to reach popularity that the big dudes that own the consoles impose on you, the developer, to try and reach into their exclusive market. Why would you defend this as either a developer or consumer? Their named brands need money to keep existing? It's is LITERALLY not in your interest to defend this at all as a reason for exclusives to exist.
Preemptive quote, but
>The brand name leads to players knowing that the game exists
No it doesn't, unless you're a flagship developer, and then we still get to the sunken cost fallacy argument again and the fact you're raking in a lot more money from contracts than you're paying in fees, which should in theory make up for the fact that you're selling less copies and had to waste less development time to accommodate multiple systems.
This is a lot of autism, even for me. And I'm done with this discussion for the sake of the thread itself because it's not really helpful for the other far more interesting observations regarding the future of other consoles and their capabilities and how this xbox development affects the market and games, I'll just summarize my point with the fact that
>older games were better because older developers were directly better, smaller teams, more cohesive and focused, not pozzed, not engaged in cultural bullshit and the market hadn't yet found the perfect formula for extracting money from consumers, not because of exclusives. at all. Exclusivity was a tech/development cost gap and another way the market focused in extracting money from you, not a mean to develop better games.