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Is it possible to play a game "incorrectly"? Anonymous 01/28/2025 (Tue) 14:42:02 Id: 28d7db No. 1065908
Finally decided to pull out Skate It and actually play through it since I'm one of those people who still play Wii games. For those who don't know, this was one of the "mid-size" entries from the seventh gen, where the publisher made a side-game to whatever they were releasing on the 360/PS3 in order to cash in on some of that Wii money printing. Dead Space: Extraction and RE Chronicles (And Modern Warfare 2 on the DS) were similar such games. So for Skate It, it's an "inbetween-quel" for Skate 1 and 2, and one of the big gimmicks for the game is that it makes use of the Wii balance board. Now I've been playing the game for the past week, and I cannot get used to the balance board controls at all as their either seem "too" sensistive or not sensitive "enough" (Despite whatever I set in the options). However today, I finally decided to try the Nunchuk configuration and was effortlessly able to play the game with little issue. Effortless to the point that the game almost feels "too easy". So this is where my question is coming from. Is are there some games designed around a certain play style or even control scheme where, if you play the game any other way, you essentially "break" the game and can no longer have any fun?
>>1065908 Immersive sims and stealth games fit neatly in this category, shooting everyone or speccing for combat only. Difficulty options in other games can do this too, like in total war: three kingdoms where if you tick the wrong difficulty to easy: it ends up being more efficient to autoresolve battles than fight them, and slightly unfavorable autoresolves end up being a complete wipe if you play them out.
Ninja Gaiden 2 Sigma/Black
>>1065908 100% think of games like Devil May Cry or what >>1065918 said. You can't just mash your way out of these game and expect to have a good amount of enjoyment. With Ninja Gaiden it's much harder than Devil May Cry, but even so with DMC3 it outright filters you if you don't shoot the ice off in the Cerberus fight.
>>1065918 >>1065923 OP wants things that break the game by playing the unintended way, not casual filters.
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>>1065908 I played through 90% of Persona 5 Strikers without realizing I'd ignored the stat inheritance aspect of the fusion mechanic. I kept wondering why optional minibosses had unreasonable amounts of health (to the point they were more of a chore than a challenge), and why fusion options weren't inheriting skills that were useful to them (like how Pyro Jack learns a passive skill that restores a tiny bit of SP every time you successfully inflict an ailment, but then nothing he fuses into learns any ailment spells). It turns out I was supposed to ignore building my movepool and just dump all my Persona Points into a couple Personas that I fuse together solely for the cumulative stat gains.
>>1065923 >outright filters you if you don't shoot the ice off in the Cerberus fight Which is funny that the opposite is also true, if you purely rely on guns for the big boss fights, it's gonna take fifty minutes and you'll hate every second of it. Yet if you've just finished DMC2, you might need to readjust from that game's "meta" being shoot to win. That might qualify for the subject, I don't think that the devs intended DMC2 to be played "correctly" by abusing the guns, Dante still has his sword and some of his techniques from 1, there just wasn't as much in terms of flashiness or effectiveness for melee as in either adjacent game. Guns became the default solution for any problem, and you all know the resulting reputation DMC2 has as a result. Harder difficulties do have more awake enemies that force you into melee range more often where sword's DPS becomes more of a necessity, but you need to finish the lower difficulties first, and most players can barely make it past two missions on Normal without being bored out of their skull.
Goldeneye, Perfect Dark and Timesplitters with Mouse and Keyboard.
I can think of two games: Vanquish and Resident Evil 6. Vanquish is intended to be a crazy tps where you slide-dash on your armor suit's rocket-knees and dodge around in the middle of a fire fight. However, the game has waist high cover you can hide behind so most people play the game as a slow cover shooter and then complain about how boring it is. For RE6, the game has a rather extensive melee combat and dodge system that the developers fail to teach to the player let alone force them to use it. To make matters worse, the game gives players a decent amount of ammo so everyone just shoots everything. The damage guns deal is fairly weak compared to melee to facilitate this but most players don't notice so they just plink away. The Mercenaries bonus mode does a much better job incentivizing the melee combat system through score and time bonuses but most casuals will never touch the mode in the first place. It's a real shame as shooting guy to stun them, running up to them and then doing some over the top takedown attack is more fun than just standing around plinking at guys.
>>1065908 Games that were made for peripherals aren't really fair examples. Yeah, of course you're playing Dance Dance Revolution wrong if you play it with a controller. Then again, they did release a version for Game Boy Color, but even that had a peripheral attached, and I'm sure it does make the game more fun. Sometimes I like to play a game wrong on purpose. Like Crash Team Racing is one of my favorite games ever, so when I manage to convince friends to play with me, I handicap myself. Sometimes I do that by playing with a peripheral gimmick controller. Smoking your friends in a racing game while playing with a Guitar Hero controller is pretty fun. And now that I think about it, I gotta see how many games I can beat my friends at while playing with a DDR dance pad. CTR with a DDR pad sounds pretty fun. >>1065945 I beat all of Dragon Ball Z: Battle of Z as if it was a regular fighting game. I ignored the whole class system where you're supposed to have support characters and healers and you apply appropriate cards for their various roles. I just maxed out my points for every match and then found combos and loops for every enemy until I beat the whole game. For an example of a game that actually becomes sort of fun when you do this, I beat Sonic Battle by maxing out EXP in one of the first missions in the game, as there is a particular mission which actually makes this pretty easy. For those who don't know, in Sonic Battle, you mostly actually play as Emerl, a robot who can copy other abilities. This is done through a series of cards you earn, each representing an ability, but each one costs points to equip. If you just max out the points right at the start, so you just unlock new moves as you play, and can use any moves you want, the game becomes sort of fun. If you just pretend the game isn't an RPG, it becomes sort of fun. Speaking of RPGs, anyone who plays Pokemon the "proper" way of building a whole balanced team, swapping out members as new Pokemon become available, etc., is fucking stupid. I've beaten every game up to Black 2, and every single time the optimal way to play is to pick a starter, fight every single trainer Pokemon with only the starter, and then the amount of EXP you get will always be enough to keep you appropriately leveled to win every battle, so long as you pick the right moves. You never need to grind. In fact, I always make it a point to never ever faint any wild Pokemon. Once double and triple battles are introduced, then I have one pokemon designated as my second, and one as my third, but they only fight when required. And they're also HM slaves. After the starter, the five remaining spots are for HM slaves and/or Pokemon I'm trying to make more happy. However, when it comes to HM slaves I play the games properly. There is always a particular Pokemon clearly meant to represent each HM. Surf is for Lapras. Fly is for Pidgey. Cut is for Scyther. (Yes I know you don't get Scyther until after Cut in Gen 1. I switch him out when I get him.) Strength is for Machop. Flash? Uh... you don't really need Flash anyway. That's not actually a mandatory HM. Or sometimes I'll use some spots for Pokemon that are "canon," like how in Gen 1 you would have Snorlax, even though I don't use him as an HM slave. Or in Gen II, Togepi and Sudowoodo are parts of the story, so I try to keep them around even though I don't use them as HM slaves. To get back on point of playing a game wrong, I've always been adamant that a lot of the mixed reception of Sonic Adventure 2 is due to people playing the game in two different ways. The people who only play the story mode are really only getting a very shallow experience of the game. The actual depth and most of the fun is in the Extra Missions, and trying to get A Ranks. If you don't bother with that mode, you're playing the game wrong. On the other hand, there is Sonic Heroes, which basically begs you to play it wrong. You're clearly supposed to play as Sonic most of the time, then switch to Knuckles for combat, and Tails for when you actually need to fly. In practice, players will probably play as Tails all the time, because the controls are slippery as hell, and at least if you're Tails, you can fly back up to a platform when you slip off. Really you end up almost never playing as Sonic, except for when you need one of his exclusive moves, because sure, he's faster, but it's not worth the lack of safety from not being able to fly. Sonic Adventure 2 kind of reminds me of Ratchet & Clank. Those games don't really open up until you beat them once and enter challenge mode. The weapons continue to upgrade further, and the exp system becomes more complex, and it really changes the way you play, making it a lot more fun.
>>1066057 > I beat Sonic Battle by maxing out EXP in one of the first missions in the game, as there is a particular mission which actually makes this pretty easy What was that? I recall the game has a cap of something like 500 points and you never get more than 10 points (which you only get with a perfect victory)
>>1066073 There is a mission early on which makes it easy to get a perfect victory in like 30 seconds. I wanna say it was mission 4. I only played the game once and found this tip online. So yeah, you still have to do it like 50 times, but it's doable in an hour or so. Then you can enjoy the game. Sort of. It's still Sonic Battle, but the game is a lot better once you remove this RPG element and only worry about the fighting and you can actually use all the new cards you get.
>>1065908 >Is it possible to play a game "incorrectly"? My dad kicked me off the Xbox back in ~2003 because I was driving the wrong direction in the MotoGP Xbox Live demo and crashing into other players
>>1065908 I played a few rounds of Flatout 2 the other night. Instead of trying to win the race, I'd get the Bus or Flatbed truck and drive reverse around the course, hoping to hit and crash out the other racers. Roadblock is a mode I wish more racing games implemented.
>>1065908 I play pokemon games by using only my starter for battles and not bothering with anyone else other than HM slaves
>>1065918 take a shower you mong >>1065908 Playing Dark Souls with magic, and using something that isnt a pure STR/VIT build with a claymore/sword and shield
>>1066031 But that's literally The Way It Was Meant To Be Played.
>>1065908 Yes. It's called an Any% Speedrun.
>>1066076 >demo Probably dumbest part of the story.
>>1065908 in the Copen DLC for blaster master zero 2, Copen is so good on-foot that you can just ditch the tank for most of the game and you will probably finish the game faster than using your vehicle.
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>Is it possible to play a game "incorrectly" Reminds me of that webm remix that was floating around which had Barbie trying to show Skipper(?) how to play some video game, and the dumb little cunt just kept falling off the edge of the cliff by the entrance and dying. Barbie tried to tell her "No, this is how you play the game" and the girl was getting frustrated saying "I want to play it MY WAY". Thought I had it saved, but I can't find it now. Maybe someone else has it.
>>1066143 I was like 12 years old and didnt get an allowance. If I wanted new games I had to steal demo discs out of gamer magazines at the store.
>>1066057 >Yeah, of course you're playing Dance Dance Revolution wrong if you play it with a controller. I played Call of Duty on Wii with a Guitar Hero controller before
Playing Disgaea: Afternoon of Darkness on my modded Vita, I think I'm doing it wrong. I'm at the point of grinding where the main story is disgustingly easy. Started using the Item World to level up my early game gear...now I'm 100 hours deep and still on low level Rank 39 gear. I'm sure the devs intended players to be more efficient, but the Item World is genuinely one of the most satisfying experiences I've had in a video game. Even though the first game has major issues with the Item World (that later games added a lot of good QoL changes) it's still a blast to either blaze through floors or methodically plan out actions to clear a difficult layout. I like to do the latter when the floor and my characters permit me to - the feeling when you clear an entire area of enemies, all Geo Panels AND max out a stacked Bonus Gauge is indescribable.
Console shooters being easy with keyboard and mouse is nothing out of the ordinary, but this is a little different. It's entirely balanced around how hard it is to aim with the Vita's puny thumbsticks. If you play it with a regular sized controller, that is enough to trivialize it, even on the highest difficulty.
>>1069181 Does it not use gyro aim? Gyro plus sticks works well for aiming on Vita.
>>1066287 That dutch or dane? Fucking elvish language shit
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>>1069233 Looks like it's either AI generated, or AI enhanced to me. Dunno what language it's shitting itself trying to mimic. Beyond the garbled attempt at language, that disk looks fucked. Appears be to fractured in several places, no real identifying information, ratings, or organizational logos aside from a single 360-era xbox logo which isn't properly aligned. That's the kind of disk I would expect to find if I were buying Gear of War 2 from a street vendor in Afghanistan. All those magazines should be wrapped in plastic anyhow if they have demo disks, yet clearly none of them are.
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>>1066287 >>1069236 >The PEGI logo letter is blue >Pricetag is gibberish Yep it's AI shit, what the fuck
>>1069242 I was sure the >Barneys &nd Noble would have given it away instantly. I guess most zoomers have never been to a bookstore.
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>>1069242 >PEGI oh wait, you must be European. Well heres a better photo. I actually had this exact magazine and disc
>>1069281 >Dood Sex 2 I'm very sorry


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