>>1065908
Games that were made for peripherals aren't really fair examples. Yeah, of course you're playing Dance Dance Revolution wrong if you play it with a controller. Then again, they did release a version for Game Boy Color, but even that had a peripheral attached, and I'm sure it does make the game more fun.
Sometimes I like to play a game wrong on purpose. Like Crash Team Racing is one of my favorite games ever, so when I manage to convince friends to play with me, I handicap myself. Sometimes I do that by playing with a peripheral gimmick controller. Smoking your friends in a racing game while playing with a Guitar Hero controller is pretty fun. And now that I think about it, I gotta see how many games I can beat my friends at while playing with a DDR dance pad. CTR with a DDR pad sounds pretty fun.
>>1065945
I beat all of Dragon Ball Z: Battle of Z as if it was a regular fighting game. I ignored the whole class system where you're supposed to have support characters and healers and you apply appropriate cards for their various roles. I just maxed out my points for every match and then found combos and loops for every enemy until I beat the whole game.
For an example of a game that actually becomes sort of fun when you do this, I beat Sonic Battle by maxing out EXP in one of the first missions in the game, as there is a particular mission which actually makes this pretty easy. For those who don't know, in Sonic Battle, you mostly actually play as Emerl, a robot who can copy other abilities. This is done through a series of cards you earn, each representing an ability, but each one costs points to equip. If you just max out the points right at the start, so you just unlock new moves as you play, and can use any moves you want, the game becomes sort of fun. If you just pretend the game isn't an RPG, it becomes sort of fun.
Speaking of RPGs, anyone who plays Pokemon the "proper" way of building a whole balanced team, swapping out members as new Pokemon become available, etc., is fucking stupid. I've beaten every game up to Black 2, and every single time the optimal way to play is to pick a starter, fight every single trainer Pokemon with only the starter, and then the amount of EXP you get will always be enough to keep you appropriately leveled to win every battle, so long as you pick the right moves. You never need to grind. In fact, I always make it a point to never ever faint any wild Pokemon. Once double and triple battles are introduced, then I have one pokemon designated as my second, and one as my third, but they only fight when required. And they're also HM slaves. After the starter, the five remaining spots are for HM slaves and/or Pokemon I'm trying to make more happy.
However, when it comes to HM slaves I play the games properly. There is always a particular Pokemon clearly meant to represent each HM. Surf is for Lapras. Fly is for Pidgey. Cut is for Scyther. (Yes I know you don't get Scyther until after Cut in Gen 1. I switch him out when I get him.) Strength is for Machop. Flash? Uh... you don't really need Flash anyway. That's not actually a mandatory HM. Or sometimes I'll use some spots for Pokemon that are "canon," like how in Gen 1 you would have Snorlax, even though I don't use him as an HM slave. Or in Gen II, Togepi and Sudowoodo are parts of the story, so I try to keep them around even though I don't use them as HM slaves.
To get back on point of playing a game wrong, I've always been adamant that a lot of the mixed reception of Sonic Adventure 2 is due to people playing the game in two different ways. The people who only play the story mode are really only getting a very shallow experience of the game. The actual depth and most of the fun is in the Extra Missions, and trying to get A Ranks. If you don't bother with that mode, you're playing the game wrong.
On the other hand, there is Sonic Heroes, which basically begs you to play it wrong. You're clearly supposed to play as Sonic most of the time, then switch to Knuckles for combat, and Tails for when you actually need to fly. In practice, players will probably play as Tails all the time, because the controls are slippery as hell, and at least if you're Tails, you can fly back up to a platform when you slip off. Really you end up almost never playing as Sonic, except for when you need one of his exclusive moves, because sure, he's faster, but it's not worth the lack of safety from not being able to fly.
Sonic Adventure 2 kind of reminds me of Ratchet & Clank. Those games don't really open up until you beat them once and enter challenge mode. The weapons continue to upgrade further, and the exp system becomes more complex, and it really changes the way you play, making it a lot more fun.