>>1069525
>So they didn't "Save" the industry, they just restricted it.
No, their blowing up helped to save the industry. Then after saving it, they restricted it. Or at least attempted. It only worked for a couple of years, and that might partially be because Sega just failed at making very good first party games, among other things. Once Sega started making good first party games, Nintendo got some good competition. Nintendo also wouldn't have gotten far without their own first party games largely being excellent.
<I never said it was good or bad. I said it matters.
>Yes, you did. You're argument is:
<America, which is the market that matters the most
Do you read what you quote? Your quote is literally just saying it matters (most), not anything about "good or bad."
>If that was the case, then why did Nintendo "backport" SMB back into the arcade with their VS System?
Because arcades were still big and SMB was a massive game that could get some extra money that way. But it's not like Vs. Super Mario Bros. was the biggest hit in the world, either. And actually it is different from regular SMB, edited to suit arcades better.
>sim and god games on Intellivision
Interesting. I must admit I'm not aware of these games. Somehow I get the feeling that they weren't among the top selling games of their time, if I were to go and look up the sales numbers. You say they were some of the biggest on the Intellivision, and again I haven't looked up the numbers, but this is really just hitting home to me how much better the Atari sold than the Intellivision.
>RPG/computer games
Sold practically nothing compared to the NES. Yes, it's an influential niche, but RPGs wouldn't even become a popular genre in the west for a very long time after the period we are discussing. Even though the roots are western, it was extremely niche, and only the nerdiest turbonerds were even aware of it. It's hardly comparable to the impact of the NES and Super Mario Bros.
>RPG influence in Japan
True, but that's kind of a whole other branch of development that wouldn't become terribly influential in the west until long after. Would that influence have ever found its way over here if home games didn't come back and get bigger than ever, largely due to Super Mario Bros.?
>That's exactly what happened. Miyamoto just looked at Mario Bros. and literally said "We're making that except with a bigger environment and characters". That was it.
Yeah, that's my point. That's the time it happened. Would it have happened if not for this time? Hard to say. But at a certain point this becomes like saying Hitler wasn't an important figure because someone else probably would have come along and done similar things if he didn't. Like okay, maybe the conditions were right for someone to come along and do that stuff, but he's the one who did it. Once the argument becomes "someone else would have made a game similar to Super Mario Bros., because the conditions were there," it essentially becomes a moot point. Okay, so the medium/industry was begging for this? Well this was the game that did it.
>In fact, SMB ws just building upon his earlier work with other "athletic games" like Kung Fu Master and Excitebike.
Those games suck balls. While we could certainly argue that they influenced other genres in their own ways, they were not as influential on the medium as a whole as Super Mario Bros.. I could believe a good argument that Kung Fu really helped to lead into the beat-em-up and fighting game genres, but that was years later, and no game in those genres is as influential as Super Mario Bros., or came at as important a time as Super Mario Bros.. Yeah, Street Fighter 2 is really great and influential and everything, and I could buy an argument that it wouldn't exist without Kung Fu, and thus give Kung Fu credit for it, but it's still not even close to the influence of Super Mario Bros..