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Hi-Rez is experience mass lay offs Anonymous 02/07/2025 (Fri) 19:21:31 Id: 9f6b35 No. 1069094
Smite and Realm Royale developer Hi-Rez Studios seems to have conducted layoffs this week. Nearly 30 employees (at time of writing) revealed they were impacted on social media. A reason for the layoffs has currently not been disclosed. According to Gaming World's Jake Lucky, these cuts are "massive" and seem to primarily impact the Smite team, which is developing the sequel Smite 2. Hi-Rez previously laid off workers October 2024, targeting the cosmetic and system features teams across its various subsidiaries. This new round looks to be more widespread: producers, designers, programmers, and esports commentators are among those affected. With last year's cuts, CEO Stewart Chisam explained the studio eliminated staff to ensure Smite 2's long-term success. Chisam's X account has been deleted since then, and at time of writing, a statement on today's layoffs has not been published to LinkedIn or other channels. Hi-Rez also is ending development for the first Smite, Paladins, and Rogue Company. Smite 2 is the focus of Hi-Rez's "newly streamlined operations," though developers on that title are also said to have been laid off. The public message further explained the three older games will remain playable for the forseeable future, even as "no further major updates are currently planned." Hayzer, a Smite contract creator, also claims the layoffs have impacted 50-60 developers. At time of writing, Hi-Rez has not responded to our request for comment. PRESS S TO SPIT https://archive.fo/FGO0S
Edited last time by Mark on 02/08/2025 (Sat) 00:09:59.
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They had layoffs, they didn't shutter.
>>1069096 They'll shutter soon enough
Good, i'm still angry because of global agenda and tribes.
Seems like they're taking the sharp opposite approach of what screwed them over when Paladins and Smite were new and bigger. Ripping devs off other games and downsizing to save costs while putting all of their eggs in the "Smite 2" basket rather than hire on a few more devs to split into a lot of teams to make a metric assload of live service IPs and hope one gets massive success. Something tells me it's too drastic a move done way too late, though. RIP Paladins, you were the only hero shooter I could get the tiniest bit of enjoyment from. At least you'll live on in the porn.
>>1069143 Remember when paladins came out and everyone was horny for the elf? how times change. Brown sniper was better anyway.
(450.93 KB 3000x2034 Alligator snapping turtle.jpg)

I don't like their garbage games which always followed a live service model, even Ascend due to all it's limitations. But they're one of the few American devs that still added T&A to their games despite all the ideological craziness going on.


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