Gonna have to pick up the pace if I wanna be done before the end of the thing
>Haneda Girl
Pixelshit precision platformer / stealth game, has neat ideas to spice up the formula of fast paced precision platforming, feels really great to play and is easy to pick up while being very obviously hard to master, going fast feels really good too so it's likely to be an enjoyable journey to try and master the game, worth a look if you like rage platformer
>Advent NEON
This is basically 2d sonic with combat, kinda like Spark the Electric Jester or Freedom Planet (shame I've played neither so I can't compare directly), seems the combat focus is rather heavy as a bunch of place lock you into arenas and you get dodge (with time stop on success) and counter mechanics as well as the combat being one of the main way you go "Super", shit feels good but the demo is lacking in true challenge (though that one boss chase is just right when it comes to having combat and fast at the same time) so it's all up to what the devs are planning (or what the community does with it if there's plan for level editors)
>Ghost Hand
This feels great but I think the game is a bit all over the place, you're thrown directly into what is basically an air section from Drakengard, then it become a more classic action platformer except you go sanic once you hit what is a rope bridge that makes a loop, the game also has combat with a combo meter that seems way stricter than I'm used to (think DMC3/4, complete with the need to actually vary your moves).
Graphically this is also all over the place, it's Saturn low poly + pixel art with Mode 7, it sorta works for me but I'm not sure everyone will like it
>Double Whammy
And here I though the last one was all over the place, so we have Hifi rush meets helskate (you can grind rails with your weapon, which is a guitar), also has a good complement of platforming controls (jump + hover, grappling hook) though no platforming I've seen when I played but then the other half of the game is a shop sim with minigames, it might definitely be a cool game but the fact that the combat has a rhythm game element means it's a hard pass for me and the shop sim side doesn't help me wanna overlook that either
I do see there's a good effort from the dev to stick around the electric guitar theme the whole game seems to wanna go for (even has a create your own guitar and download guitars from others thingy) and the other costumes do look neat (fully modeled pantsu as well) so definitely a game someone around here might wanna play.
>My Chandroid Sweetheart
Some fucking asshole just damaged and stole the battery (which are inexplicably also the storage device, that's some ass fucking tech design if you ask me) from your sweet robowaifu you just spent a minute building (that's an actual in game thing too, and you have customization for her a bit latter, and there's jiggle physics and a butt + boob slider), go solve puzzles with your now slightly amnesiac and less autonomous robowaifu (which is basically a weighted companion cube with a follow + go there command, and massive fucking tits should you want them to be so)
>FEAR FA 98
It's literally FIFA 98 meets Silent Hill, not exactly my thing but I personally know a few people might enjoy that.
>Axyz
It's literally Kula World / Roll Away from the PS1 with a vaporwave aesthetic and chill d&b soundtrack, also I'm pretty sure this is geared towards veterans because it starts way harder than the original.
Bonus points for the fake SONY brand being "PHONY" and the very nostalgic desktop on the interactive menu computer thing.
>Twilight Monk
I can't believe it's not Hollow Knight, though here the level of quality and polish is really close to HK, so maybe a great game in waiting
Main thing I see different is the fact this has levelling but otherwise it's HK with a coat of paint.
>Angeline Era
Really old school isometric adventure game, which uses the bumpslash system instead of pressing a button to attack (aka run into things to kill which is iirc a staple of older JP adventure games), it feels like something I could've been playing on the PS1 in both a good and bad way, even the demo is cryptic and does not care to hold your hand much I can only imagine the full game will catapult itself straight past Alundra (US release) in terms of obtuseness and difficulty, I still think I'll give it a chance once it comes out however
>Scarlet City of Devils
Simple action metroidvania, this has a big "my first game" feel and the animated cutscenes are way better looking than the in game ones, but the combat is serviceable (simple combo with a cancel button and a dodge that induce time slow on close calls and I'm seeing some cool ideas from the dev like environmental damage being a thing you can do in the first boss fight (and it's done in a way that show someone actually thought about the game design of it), also monster girls and big anime titties
not super well drawn but hey you take what you can get from western indies
>>1074937
>Also tried MechHavoc.
That was on my temp list but didn't pass the "will I really play more than a couple hour" test from a second glance
Might revisit that decision however
Also surprised you went for the 2D mech game but not the multiple full 3D ones that I've found (only two really worth a try though because Mecha Break decided to add cancer to their game in the form of a shitty AC)
No issue I'll give them a play latter and post about it.
>>1075054
>Poem Ex Machina
Saw that one too, looks pretty cool, can't wait to see how it plays.
>>1075059
>Survival Horror from Turbo Overkill devs. It's too dark for my liking. Didn't find any monsters in the 15 minutes I played it.
It's also a remake of the Gzdoom mod you can go play right now, for free, and you should if you're into horror.