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(1.96 MB 320x240 I'm the computer man.mp4)

RECENT "Low-spec" games Anonymous 02/25/2025 (Tue) 05:42:07 Id: 0aaae8 No. 1074187
One of the most common complaints that I have had for the past several years is "all" of the games that are coming out now seem to have insane computer spec requirements. Most of this I know has to do with them running on Unreal 5 or Unity, but I'm wondering if there's any games that "break" the mold and actually have decent spec requirements for what you see on screen. Now, to actually answer the pressing question of what would be considered "low spec" for this thread, here's the basics: >Quad-core CPU at 3.4 GHz >4 GB of RAM >GPU that's DX11 compatible and 3 GB of VRAM >20 GB of storage That's it, those are the only requirements that the games have to pass. What are the options available?
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Valheim is a new-ish game than in spite of being made in Unity has some nice system specs, including the entire game (minus save files) being 1GB. As for the game, it's a very well made, open-world survival crafting game, that even if it's in early access, it had enough content for me and my friends to play for over 100 hours, so if you don't want to buy, then it's worth at least a pirate.
balatro
Low-hanging fruit for that criteria are trite indie rogue-lite games like Vampire Survivors, Halls of Torment, Risk of Rain, 30XX... none of those have visuals "break the mold" though. Deep Rock Galactic seems pretty light, I played it all the time on my GTX 770 (2GB VRAM). You can scale down the resolution a ton and it fits because it's all jagged polygonal style anyway. Also it takes up like 3.5GB of space. Memory might be an issue though. Project Zomboid, while not graphically intensive, has a lot of underlying systems that make it a really deep package. It's a good candidate to get addicted to for a weekend. Those specs can definitely play Halo MCC except Halo 2 had some weird stuttering issues for me on my GTX 770. Every other game was fine. Unfortunately the games are large, but you can install one at a time and select to only install only the single player portions. You can probably play all the Dark Souls games. DS2 and DS3 might go over your storage limit just a bit though. Same thing for a lot of the Yakuza series. Hmm... Minecraft? Minetest (Luanti)? It's a tough ask, I feel there's not a lot of games that have that goal of "runnable on the low-end but impressive visuals nonetheless" anymore. It's either modern 2D indie stuff, or 3D stuff from 8+ years ago, which could be "recent" depending on who you talk to. Nonetheless I feel like you should invest in some more RAM, if possible, if you have issues running anything things that is where I'm thinking the first bottleneck is. 4GB sounds like you'd choke on anything from this decade.
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>>1074225 >Nonetheless I feel like you should invest in some more RAM >4GB sounds like you'd choke on anything from this decade. That's not the point. Do you want to know what "metrics" I used to make the specs listed in the OP? I based off of the rec specs for Watch_Dogs, Killer Instinct, and DoA5LR. Meanwhile, going by the "official" reqs list for some of the games like pic related, the minimum is 6 GB of RAM, and for what? That's why I made the thread.
>>1074225 >Low-hanging fruit >trite <Risk of Rain rude!
>>1074225 >Halo 2 had some weird stuttering issues for me on my GTX 770 I assume you mean H2A. That will occasionally stutter on high end systems. Original H2 should run just fine. 343 just can't do anything right
>>1074252 >and for what? To run the bloated inefficient OS. If you want a system with 4 GB RAM, you won't be running modern Windows. Even 8 GB is uncomfortable now. I don't even know if you could comfortably browse the modern internet with 4 GB RAM.
>>1076425 >I don't even know if you could comfortably browse the modern internet with 4 GB RAM. You can with the right tools & understand the caveats. >besides an adblocker (Or a pi hole), use uMatrix to block unnecessary scripts the sites might use like those cookie warnings >don't have more than 10 tabs open >if the site has it available use their old layout that loads the content immediately >use something like h264ify to convert online videos to H.264 instead of VP8/VP9 >don't raise video quality above 480p >don't install addons that take too much time modifying the page
>>1076425 My browser is using like 2.8GB right now out of 4GB (using an old thinkpad right now). Pretty dicey but doable to daily I feel like. I use a browser and watch ytdl downloaded videos and have LibreOffice open working on stuff and I don't usually dip into swap. But I'm on Linux, on Windows I'd probably die. >>1074275 Yeah H2A on MCC, even with original graphics, is fucky. I think the issue is it wasn't "clocking up" the GPU so the GPU remained in a low-power state. Original Vista port should be fine. >>1074255 I'm just perpetually salty that my friend gifted it to me saying "this is a co-op roguelike!" and I thought we would be crawling around a grid-based dungeon and instead it's a pretty nice platformer shooter thing but NOT ROGUE >>1074252 >all of those pictured games using Unity or UE Damn. RAM hogs but otherwise their requirements are pretty lenient on the GPU and CPU. I see your point, basically shit's unoptimized. I am all for the squeezing value out of what you already owned, but going beyond the thought experiment here, DDR3 and DDR4 is cheap (assuming this hypothetical rig wouldn't be super new and using DDR5) so I think there's a good value proposition there for getting more RAM. You can >buy one shitty indie game full price or you can get an 8GB stick. Gaming wise I think it's an inexpensive upgrade that will allow the user to run games and just generally the entire OS more smoothly on this hypothetical setup even with a dated CPU and GPU. Similarly storage is cheap so the 20GB limit can be mitigated. You can get 1TB SSDs for $40 now. Not trying to be "don't be a poorfag," but I do think it's worth to just consider if only to lower that friction a little bit. Unless the refusal to buy a $15 stick of RAM is some sort of civil disobedience against shittily optimized games, which is fair. But I don't know, maybe those games could be alright on 4GB? Maybe I could drag my old computer out of the attic and try a few.
>>1077086 A good counter-argument to the RAM question is to bring up the fact that the Xbox 360 had 512MB of RAM shared by the CPU and GPU, while the PS3 had 256MB of RAM for the CPU and 256MB for the GPU, and yet games like GTA IV and Skyrim worked fine on them, if we ignore the load screens and other tricks they had to do in order for the games to work. Sure, if you were told that GTA V was running on 512MB of RAM, then you might ask why do we need 2GB of RAM let alone 8GB, but you should really look at how GTA V played on the PS360 versus the later gen consoles, and you will see the difference RAM makes. We should also keep in mind games like Thief 3 and Deus Ex 2, had much, much smaller levels, compared to the PC prequels, because they had to run on consoles that did not have as much RAM(the OG Xbox had 64MB of RAM as far as I can tell). Even the Deus Ex port on PS2 had to truncate it's levels, because of those limitations. So yes, there were plenty of games that ran on 512MB of RAM, that doesn't mean it was a great experience.
>>1077087 Huh, interesting to think about how my fat nigger PS3 was able to play GTA V comfortably with so little RAM, comparatively. What do the newer generation consoles have, RAM wise?
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>>1077097 The PS4 had the 8GB GDDR5 RAM Marketing back in the day, basically there is computer RAM, used by the entire system, then there is GPU RAM(GDDR) that comes with the GPU and it's used only by the GPU. So the PS4 had 8GB for it's GPU and 256MB of DDR3 RAM for it's operating system, and other background tasks, maybe the "gameplay record" function, notifications and so on. For reference a GTX 1060 came with only 6GB of GDDR5 RAM, but PCs from that era also came with 8GB of RAM, maybe 4GB for poorfags, and you needed all of that in order to have Windows, a Web Browser, Steam, VLC, a videogame all running the same time. Those running something like Blender or Photoshop also needed lots of RAM. We also have to keep in mind, that while RAM requirements haven't increased all that much, RAM itself is much faster, as we went from DDR3 on the PS4 to DDR5 for the PS5 Pro. >PS3 was able to play GTA V comfortably with so little RAM, Yeah, but you were also playing it at very low settings.
>>1074225 >Hmm... Minecraft? Minecraft is weird. On the one hand it's potato-friendly by default but on the other hand the fact that it's a nightmare spaghettifest of Java means that it's incredibly easy to make it shit itself and die completely by accident.
>>1077100 You've got to be aware of the sleight of hand or intellectual dishonesty of calling something GDDR5 in the standards publications. DDR2 genuinely doubled the best speeds that DDR1 could do "as a minimum". After that there was no revolutionary advancements in memory but incremental changes. So DDR3 is not treble the previous generation. DDR4 is not quadruple DDR3. The spec for it is just DDR2 (again), DDR2 (again again), etc etc. Incremental shit. Unless I simply haven't checked and that 12,000-16,000 MHz memory is now commonly found inside your computer. The naming convention for RAM standards is some consoomer shit to make you think the newest bestest thing matters more than just "good chips of DDR2". It runs at 3,600 MHz and it eats less watts, but this isn't the same progress of development as was promised, as though it's going to be flying cars or robots that walk your dog for you
GC magnet thread
>>1074187 Alright, you set a definition of low-spec. What is your definition of recent?
>>1078708 I would assume anything that can run on the Switch, although titles such as Kingdom Come Deliverance and Nier Automata might be rougher on a low-spec PC (depending of how low we're talking) while the devs gave proper care in optimizing for the console.
>>1077097 >fat nigger PS3 was able to play GTA V comfortably with so little RAM, comparatively. Thats a lie, tho, fucking Game liked to behave like a fucker in tension and action Moments dropping to 27-30 FPS, it wasn't silk smooth, i think it behaved better in 360, but i didn't played it there
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Nobody is even talking about games that can run on a toaster, this is just a GC thread so far
>>1078940 It depends of your idea of toaster. Personally, I would consider my previous i5 haswell quadcore + GTX 1050Ti build as a "toaster" by today's standards, but the thing was actually pretty decent to run anything that wasn't western AAA. I solely recall it struggling on Total War Warhammer 1&2 and Granblue Fantasy Versus (if enabling 4K rendering at 1080p resolution). But we could go further back in time, with something like a Pentium G3258 as a CPU (something like Yakuza Zero would regularly micro-freezes on it), if we're talking about something more restrictive
Dev follows the Muratori/Handmade Hero school of from scratch programming autism so it's actually an optimized piece of software.
Someone post that webm of Will Smith going "WHERE ARE THE VIDEO GAMES" And I'll share a few.


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