Most of the best dreams I have are vidya.
>dream I'm playing a new Metroid Prime
>the premise is that the whole game is a timed escape sequence
>whole planet built around using its core as a geothermal reactor, but something sabotaged it and its about to blow
>you start with a 2 hour time limit and gain time by reaching checkpoints that build progress towards saving the planet
>semi linear map with branching paths that eventually interconnect and loop you around
>hunting for upgrades and expansions costs you time, and checkpoints seal the door behind you, locking you out of backtracking, so it's tough call whether to explore or beeline for more time and a save point
>you get the Grapple Beam super early on, before you get Space Jump Boots
>enemy placement designed around slowing your progress
>keep trying to grapple across a jungle rock formation while being divebombed by flying enemies that deal knockback
>damage boost off of one to get ahead, but it put me at low health
>wake up after a Space Pirate lobs a Powebomb at me, like a grenade
Could be fun, but I doubt Nintendo would let it be all that hard.
>dream about a Gamecube game, a Ratchet & Clank style third-person strafe shooter, where you play as a small robot that can jump onto other robots heads and take control of them
>your base robot is fast, but frail and armed with only a peashooter
>taking control of enemies grants you access to their weapons, their moveset, and shields you with their remaining healthbar
>enemies come at you in waves, with a few breathers in between
>gameflow most of the time revolves around hopping from enemy to enemy, watching their health while doing crowd control, and making sure you leave at least one fresh mob to jump to
<mildly annoying gameplay mechanic, where enemies with more than half health can fight your control, forcing you to rapidly rotate the C-stick to regain control
>when you fight a boss, getting them down to 10% HP gives you the opportunity to control them and start the next stage with them
>if you can keep the boss alive long enough, you'll have the opportunity to use a repair station, granting you their massive health pool
I don't know if something like this already exists. but I'd totally play it. Not sure why, but my subconscious is a better ideas guy than some of my daydreams.
>dream about some sci-fi indie survival horror, with 3d first-person gameplay, but with 2d sidescroller cutscenes inspired by Metroid Fusion
>you're sent to repair some brand-new automated space station
>there's supposed to be 3 separate AIs managing the station, but all 3 are reporting errors to ground control, and you must travel to and manually inspect their outposts
>you find one is completely ruined by an EMP, with all of its shielding burned away
>another one has been ravaged, smashed to pieces by something big
>the third one is seemingly intact, but its records have been obviously tampered with, and it can't answer why
>as you spend days performing much needed repairs to keep the station from being destroyed, you discover that the automated systems have gone rogue, behaving erratically, and are trying to kill you
>it's a mystery as to whether it's the station AI, human sabotage, or a cosmic horror that's behind it, because there's plenty of open ended paranoia
>you can travel on foot, by rover, or spacewalk across fragile catwalks with magnetic boots
>the catwalks are high-risk/high-reward, because they offer shortcuts, and manually destroying them can cut off/disable the more threatening pursuers
>I gambled and lost, as I got pincered by two 8ft tall mechs I couldn't weave around
I think I later saw a trailer for a game with a similar premise, though I forget the name and if the gameplay was similar.
>dream of another Metroid game
<another secret Galactic Federation space station of evil critter habitats
>this one scoops up dangerous specimens from all over the galaxy, houses and studies them, with the intention of eradicating them once they're exhausted of useful information
>they're all allegedly on the same invasive species threat level as Metroids and the X, because they're all deadly, capable of interplanetary travel, and they all can multiply exponentially given the right conditions
>when you arrive, all of them have escaped their habitats, eradicated the staff, and are fighting each other for territory
>you're given a Metroid II style population counter of each alien species, with the goal of eliminating them all before they can escape to the hapless planet the station orbits
>taking them head-on from the start is a bad idea, as you could get ganked like Samus' first encounter with the Ing
>instead, the game revolves around using the station's habitat control systems to your advantage
>play with the thermostat, drain swamps, flood rooms, control door locks, all of which can tip the scales for or against a species
>there's a puzzle/strategy element to it, as if you're not careful, any one group can overrun the map[Expand Post]
>you start with a decent amount of your equipment unlocked, but the late science team left behind the fruits of their labor, so there's new equipment if you can clear a path to it
>dream ends with something starting a countdown sequence to land the station on the planet, with a map marker pointing to the control room where you can cancel the sequence
I liked this one, it does something kinda new.