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(41.80 KB 640x400 moral_choices.jpeg)

Most talked about moral choice. Anonymous 04/12/2025 (Sat) 12:08:22 Id: 5470b3 No. 1088395
Help me /v/. I was remembering this one moral choice from saints row 4. I thought it was funny how people would seriously debate this. However my joy turned to despair as I realized, I cannot think of a moral choice that was more talked about. No seriously, Think about it. People were arguing this quite passionately. It bothers me as I am 99% sure this was just a gag to make fun of moral choices in games. It should not be the most talked about one.
>>1088395 >feed hungry Full stomachs mean more niggers. Only niggers can't feed themselves. >cure cancer Sure i guess, but it'll cause the same effects as the introduction of modern medicine but at a smaller scale
I thought having superpowers would be awesome, but it got old fast and made most of the gameplay outside of missions felt pointless. Reusing the city from 3 was bad enough, but not even including a day/night cycle? That felt super lazy. Honestly, finishing the game was kind of a slog. I would cure cancer. Like anon said >>1088399 Giving more free shit to niggers would only mean more niggers.
>>1088395 oooh, Saints Row thread, nice. eh, I dunno man, since it has no repercussions, like the choices in 3 I'm sure this was a gag too, one that pseudo intellectuals tried to exploit to sound smart by discussing it out loud >also >>1088410 yeah, they pretty much made useless walking and driving, although they could have made a decent Justice League game in my opinion
>>1088395 It's so funny how this has become one of the most famous moral choices in gaming. It has literally no effect in-game whatsoever, Earth gets blown up a few minutes after this. For me it's obvious: cure cancer. Hunger is largely a logistical and political issue, the places with the worst food insecurity are often unstable and wartorn. Cancer, however, is not something you can get rid of by improving supply chains or aid. There are hundreds of kinds of cancers and some are extremely lethal, it would take mankind centuries to "cure" all of them. >>1088424 >Saints Row thread Personal ranking? SR 2 > SR 4 > SR 1 > SR3. The biggest problem with 4 is that it's an SR game at all.
Speaking of Saints Row, I can't believe they managed to make a reboot this outreageous it killed the studio on the spot (though the Embracer fuckup also played a role in it). Everyone was talking about how terrible the AI, the gunplay, and everything was, but for some reason they even managed to have a buggy character creator.
>>1088429 They also had this unfinished piece of shit under their belt.
>>1088429 Let's be real here, Volition were on their way out. Gat Out of Hell and Agents of Mayhem were both flops, SR2022 was their third dud in a row. They made big budget failures for ten straight years, it's tough but I don't blame Embracer one bit for that decision. I can blame Embracer for a lot of other dumb shit they did, but not that.
>>1088399 If you can cure cancer you can use a much wider array of radioactive batteries. If you feed the hungry it doesn't cure hunger for deep space exploration.
>>1088448 >If you can cure cancer you can use a much wider array of radioactive batteries Cancer is different from radiation sickness, curing cancer wouldn't stop you from basically melting from the inside if exposed to enough radiation.
>>1088463 I mean yeah it's like if your blood was boiling from microwaves. Still means we don't have to worry about passive radiation making astronauts come down after like 2 decades.
>>1088436 >Gat Out of Hel That did well, Agents of Mayhem was a complete flop though.
>>1088395 One of the most talked about moral choices has to be whether the Dovahkiin should kill Paarthrunax or not. However, most discussion among players ends up being about how anyone could choose to kill Paarthrunax after he helped so much, instead of the pros and cons of each option. So, this moral choice ends up being a prime example of how strange and badly written the lore/plot of Skyrim is, instead of being a predicament that really divides players like it was probably intended to be. Why are the Blades thinking so irrationally? Have they not heard of people changing sides during war? And most importantly, why do the Blades suddenly think they can order around the Dovahkiin, their leader, like he's some greenhorn cadet, saying they refuse to fight by his side until he does what they say? There should be an option for the Dovahkiin to command them to stand down, but there is none. There should be an option to kill or dismiss the two Blades for insubordination, but there isn't one, and on top of that they are both immortal essential NPCs. At the same time, nothing happens if you ignore their command to kill the dragon, so the player is left confused, annoyed, and this part of the story just ends without satisfaction or fanfare. You can't do anything with the Blades, and you can't really do anything with Paarthrunax either.
>>1088395 Cure cancer. I've seen cancer and it's horrible. Hunger is mostly a logistical problem when it's wide scale and poor personal choice on the individual scale. At least in the modern day. Exceptions do occur of course, but functionally hunger is already solved. >I cannot think of a moral choice that was more talked about. I've seen mostly reddit tards argue for the Frenzy Flame ending as being the moral choice.
>>1088610 Illusion of free choice, tht's all Bethesda games are.
>>1088663 Telltale games was built on and destroyed by that illusion of choice.
>curing cancer Typical western approach to medicine. Find out what causes cancer and then prevent cancer. >feeding niggers No thanks. Even if you take niggers out of the equation, solving a problem by treating the symptoms instead of solving the underlying issue is just pushing said problem down the future. In short, both choices are retarded. Do neither.
>>1088610 FINALLY! Someone actually gave me an answer. Although I am still not sure if that one is more talked about than the example in the op. As you said, most are just baffled as to why you would ever choose to kill paarthurnax.
>>1088610 Paathurnax should die, there is no other way, he borm in some way, going against his Nature it's puré torture
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>>1088796 Man goes against his nature everyday. Do you consider modern life torture?
>>1088610 Bethesda didn't even learn their lesson going by the Brotherhood kill railroad quest in Fallout 4 (which player's are supposed to be forced to do but Bethesda is so incompetent you can just not talk to the NPC who gives it and complete the main quest anyways). You're only ever given a vague "they may be dangerous in the future!" reason for it, even though the Railroad is completely directionless beyond "fight Institute, free synths". Demanding you destroy co-belligerents before the final battle with the Institute is just an attempt to disguise how the non-Institute factions barely even actually have a reason to be separate factions by forcing conflict, which fails badly and just highlights how pointless F4's factions are.
>>1088399 This, it's a easy choice tbh


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