Takuya Yamanaka interview from just a couple weeks ago:
https://archive.ph/j0Fem
Machine translation:
>Interview with Takuya Yamanaka: What is it like to work in the game industry?
>What kind of jobs do game makers have? We interviewed the makers directly about such questions.
>In this fourth installment, we spoke with Takuya Yamanaka, a freelance game creator deeply involved in the "Caligula" series, a modern pathology-themed school RPG currently on sale from FuRyu Corporation.
>Please tell us how and why you got into your current job.
Yamanaka: I originally wanted to become a counselor, including obtaining a psychologist's license in college, but I failed. I lost my dream for the future, but as a destination to utilize my interest in human psychology and technology, I decided to pursue the path of creating games, which I had always loved.
>What is your department's work and the works you have been involved in?
Yamanaka: My representative work is the "Caligula" series, a school RPG with a theme of modern pathology. I was in charge of planning, producing, directing, scenario writing, and music production for this series. Currently, I am working not only on games, but also on music, animation scripts, and various other fields.
>Please tell us about your job satisfaction, your passion, and what you pay attention to.
Yamanaka: I try to imagine the faces of people who are not satisfied with the games that are currently available in the market and try to create them.
Of course it is important to be loved by many people, but I think it is equally important to make people feel that "this is a game made just for me", and I am particular about creating themes, messages, and gimmicks that make people feel that way.
>Please tell us about your hobbies and what you are into or continue to do on your days off.
Yamanaka: My pure hobby is watching soccer games, especially Gamba Osaka of the J-League.
Because of my works and public image, it doesn't seem to fit well that I like soccer, which is a yang content, and I receive comments that I should prefer something more yin. It's hard to live with.
>What are your own top three favorites, regardless of genre?
Yamanaka: Here are my top three creators I am aware of. They are manga artist Shuzo Oshimi, film director Rikiya Imaizumi, and vocaloid P Pinocchio P.
I am aware of and am inspired by the pride and awareness that Shuzo Oshimi has in drawing human beings, Rikiya Imaizumi's realism and cleanliness of atmosphere in his films, and Pinocchio P's angle of view and cynicism in his creations.
>Please give a message to game fans.
Yamanaka: I am working hard in detail to create strange games that only I can make.
Thankfully, I am now creating things for many media, but I believe that my axis is games, so please continue to support me in the future.