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cRPG Thread Anonymous 07/24/2023 (Mon) 03:25:19 Id: 70b2e1 No. 862140
It's funny how the late 90's-early 2000's have come to be regarded as this golden age of 2D isometric RPGs when there were only a handful of games like that released during that period. Fallout 1&2 Baldur's Gate 1&2 Icewind Dale 1&2 Planescape Torment Arcanum Temple of the Elemental Evil That's basically it, right? These are the only ones I ever see people talk about at least. That's 9 games. The legacy of an entire genre, one which has a rabid cult following to this day, rests on 9 games. Baldur's Gate II is the best one because it lets you impregnate a cute elf. Anyway, what cRPG's have you been playing lately, /v/? Are there any more modern games like these worth playing or are they all boring/pozzed?
Forgot about this beast of a game anon.
These are the most commonly talked about but I think you can include older Ultima titles, and also newer BioWare titles. At minimum, despite being 3D, Neverwinter Nights counts. KotOR is too much of an edge case and was designed with consoles in mind, but the quest structure is very much in the BioWare CRPG tradition so combat aside it can probably be included. If you include first person RPGs that aren't just limited to dungeon crawling you can also include the Might & Magic and Wizardry series.
>>862144 > and also newer BioWare titles If you mean DA:Origins then ok as the PC version is totally different game from the Cucksole versions. Ass Effect (While I love 1&2) are very much designed with consoles in mind especially the 360.
How's Pillars of Eternity? Never played it
>>862151 Fuck as fuck game and I highly recommend it.
>>862152 Fun as fuck game I meant to say
>>862144 >Neverwinter Nights Oh yeah. I always think of NWN as more of a multiplayer game, but it did have a decent single player campaign. >>862146 >the PC version is totally different game from the Cucksole versions Really? I played the 360 version years ago and thought it was okay at the time. What's different about the PC version?
ATOM RPG is fun but has serious design problems. I hope Trudograd is better. >>862140 You forgot the Geneforge series and Wasteland 1.
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>>862164 >I hope Trudograd is better. It certainly is much better in some ways. It even has a cute commie girl companion. It's nowhere near as big as the first game, though.
>>862143 Most old school CRPGs were 'only' 30~ hours long, but they felt a lot longer when you were playing them at 14. Underrail? I don't even know how long that game is, the main story alone is over 50 hours. I think trying to clear as much as possible in one playthrough would put you at over 200 hours, and it's a game designed for multiple playthroughs. It's a little intimidating how much there is to Underrail.
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>>862140 >Fallout 1&2 Black Isle >Baldur's Gate 1&2 published by Black Isle >Icewind Dale 1&2 Black Isle >Planescape Torment Black Isle >Arcanum Troika >Temple of the Elemental Evil Troika Trokia was founded with part of the staff of that worked fallout 1. It's black isle all the way down.
Give CRPGs with an actual good plot and characters that stick with you.
>>862140 >only a handful of games like that released during that period Gee, it's almost like you're a cherry picking cocksucker that has no idea what he's blabbering about. https://en.wikipedia.org/wiki/List_of_role-playing_video_games:_1998_to_1999 https://en.wikipedia.org/wiki/List_of_role-playing_video_games:_2000_to_2001 https://en.wikipedia.org/wiki/List_of_role-playing_video_games:_2002_to_2003 Between NA, JAP and EU releases you can find dozen more isometric crpgs even if you autistically reee while vigorously dismissing games such as Diablo. That's not mentioning games that rocked their own perspective such as might and magic, krondor or wizardy to name a few. You also had your jagged alliance 2, siege of avalon, divine divinity, the avernum series, the konung series, geneforge... >>862257 Yeah, because that faggot couldn't be bothered to name any other devs. >>862386 How obscure do you want to go and any setting preference?
>>862406 99% of the games on these lists are JRPGs. As for the other 1%, I admit I either didn't know about them or didn't think of them when making this thread. I should have used wikipedia more beforehand.
>>862429 >(1) >should have used wikipedia more beforehand Or you could have just made a proper thread asking for some vidya reccs without trying to be snarky while out of your depth. >99% of the games on these lists are JRPGs Quite a few there, but you might want to double check your math before posting some more dumb claims like that. And again, that's counting only western isometric crpgs.
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>>862406 >>862435 >normal thread >going fine >have to sperg because you personally take offense to the OP There is a goddamn filter button. Use it.
>>862438 Who's sperging out? I'm just bullying OP into lurking more and spoonfeeding him on the OP topic. Since when is that a faux pas around here? Although I don't mind moving on to some underrail if you're so inclined. Never got around to playing the expansion. Shotguns worth anything?
> Neverwinter Nights > KotOR > Dragon Age Origins Bioware has this really stupid thing where their games all follow this same pattern: < Enter new area < There are four main objectives: one to the north, one to the south, one to the east, one to the west < You can do them in any order, but each one is itself linear and completely disconnected from the others < Once you have done all four you can progress to the boss of the capter < Rinse and repeat for the next chapter NWN was really blatant about it. KotOR and DA:O did a slightly better job by making it about different factions rather than cardinal directions, but it's still the same thing. Baldur's Gate was nothing like that. What happened between BG2 and NWN?
>>862449 Dont talk shit about Revan's excellent adventure!
>>862449 You forgot the "once you've done 3/4 main objectives, you're interrupted by a crisis". That's a key part of their formula too. The Leviathan, Virmire, the Collectors hijacking the Normandy, etc.
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>>862154 >What's different about the PC version? Totally different UI and menu system and how you play, the game also chances due to how pausing, becomes much much more important on the PC version. >>862449 >>862485 True but older Bioware games had a charm to them, where EAware has none.
>>862449 >Once you have done all four you can progress to the boss of the capter You're implying they do this multiple times a game rather than it just being the whole plot, which it is. Basically the Bioware formula is: >Prologue -> Bad thing happens -> Go to first area -> Presented with a problem that requires 4-5 things you must do -> Do all those things in any order -> End game Kotor 1, DA1 and ME1 all had this formula. Jade Empire had a microcosm of it in chapter 2 but the rest of the game was linear. The EAware games starting with ME2 broke this formula and they never really went back to it.
>>862143 >UnderRail Still waiting on Infusion
>>862257 Yes. It's Black Isle all the way down. All you loved about BioWare was Black Isle. As soon as Black Isle was out of the picture, the stories switched from colorful stories to bland circlejerking like Neverwinter Nights, Mass Effect and Knights of the Old Republic. >BioWare is shit now and it was shit then. Prove me wrong.
>>862630 Last dev log was in December, you're going to be waiting for awhile. Anon, UnderRail was developed over what, 8 years? Don't expect Infusion to be any sooner, it sounds a lot more ambitious than the original. They only started working on it in 2019 so I expect a 2025-2027 release.
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I've been playing Wrath of the Righteous as a Chaotic Good Eldritch Scion, it's quite fun.
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>>862748 >Withered Spoony player photo A man denied his XCOM. Did you know he's getting active again? He's been doing a fun series of videos where he plays some games with the Phantasmagoria 2 guy, Paul Morgan Stetler. He also got interviewed by him, an in said interview said he was ultimately planning to start making videos again. He's even started reuploading some of his old reviews in higher quality. Seen what he looks like recently?
>>862751 I'm genuinely glad to see him getting better.
>>862751 >Spoony's doing actual shit again after like 12 years Fucking where? You can't say that without dropping a link.
>>862753 He talked about having a mental collapse that lasted a long time, he's only been recovering from it over the last two or three years. He credits part of it with the videos he's being doing with Stetler. >>862757 https://yewtu.be/channel/UCDkKPA-VpRyKheXr1h67Vvw/streams The channel's Conversations with Curtis, they're doing another stream with Spoony in a few days. They're great, they have a lot of guests on, a ton of old gamedevs like Roberta Williams and even some community figures like the ScummVM dev. Another good regular they have is Ross Scott. It's a crime more people don't know about these guys. I don't want to derail the thread too much into eceleb talk, so what are you all hoping for with Underrail Infusion? Personally, I'm hoping the writing is better and free of the occasional typo. I don't hold it against Styg because he's not a native English speaker but I believe he hired a writer, so there isn't any excuse this time. Another thing for wishlist is better uniques, most of the non-melee uniques are terrible and function more like collectable items. They don't have to go the Fallout route of them being the best version of an existing weapon, but they shouldn't be worse than random trash you pick up from low-level enemies.
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>>862751 >year of Spoony is real
>>862540 >dumbass actually got offended by calling npcs "it" Why do so many of them struggle with separating reality from a vidya game? >>862753 Yeah good for him.
>>862751 >guise look, the leftist e-whore came out of his depression so you can gift him more money! Fuck you
>>862802 It's nice to see people overcome their mental issues, I'm sorry you're such a bitter cunt.
>>862565 >You're implying they do this multiple times a game rather than it just being the whole plot You could be right, I got bored of KotOR and DA:O, so I never made it past that stage. My main reference is NWN which had that same structure for the first two chapters, at which point I gave up on the game. >>862766 >I don't want to derail the thread too much into eceleb talk, so what are you all hoping for with Underrail Infusion? I wish he would release the source code to Underrail. I don't understand why so many game devs need to be massive ego fags. I get it with game companies where you have to go through fifty layers of administration to get permission for anything, but there is no excuse for a solo dev. >>862751 Out of all the washed up Channel Autism e-celebs Spoony is the one that I genuinely feel bad about. The guy felt genuine, you could see that there was real passion in his work. But it was also clear from the start that he had massive mental problems, and playing video games and watching movies that you hate every day sure as fuck didn't help. In a way becoming successful at rage reviewing is the worst thing that could have happened to him. As much as I would like to get old Spoony back, I also dread it. He could easily slip back into his dark patterns again and it won't be good for anyone.
>>862817 Its one thing to have mental issues, but if you're intentionally taking people for a ride with them, that makes you morally repugnant. Spoony's been very likely faking illness for years and making light of them if anything.
>>862406 Doesn't matter how obscure (though I'd prefer the game not to look like shit or ugly 3D if possible), no setting preference since I'm curious what you got.
>>862817 a- he is an e whore and b- he is a leftist piece of shit
>>862751 I think his reviews were kind of shit and the guy was an annoying narcissist but glad he's getting better.
>>862817 >It's nice to see people overcome their mental issues All that was said by him was that he got over his depression. That doesn't mean he got rid of his narcissism and retarded politics. This place really is becoming reddit.
>>862751 I'm kind of glad. I watched his stuff back in the late 00s. I had fun back then. Before twitter ruined everything. If Spoony really wants to recover the absolute thing he needs to drop is social media. That shit mindfucked him to an absurd degree. >>862821 >You could be right, I got bored of KotOR and DA:O, so I never made it past that stage. My main reference is NWN which had that same structure for the first two chapters, at which point I gave up on the game. NWN was on the Bioware games I never got around to (though I did play part of some big fan campaign using it that was basically porn), so I don't know about how it uses that formula. But the other games just used it as the bulk of the entire game.
>>862251 I managed to clock a little under 1500 hours across 5 or so playthroughs where I tried to max everything out. Considering I like to play it excessively slow and methodical you could cut it in half and get about 150 hours for a complete walkthrough by a non-retarded player. Styg (the lead dev) has voiced his dissatisfaction with how long a single run of Underrail is and he intends to make Infusion shorter, but include more randomized and branching content. >>862728 Devs occasionally post progress on Discord, but so far it's mostly generic art assets, engine work and a few snippets of new gameplay mechanics. There's the last major update coming to Underrail some time this year too.
Sage for doublepost. >>862766 >Another thing for wishlist is better uniques, most of the non-melee uniques are terrible and function more like collectable items. Have you played the game lately? Uniques received a major overhaul and now they are on par with crafted weapons, plus each now has its own gimmick or two.
I just got to the swarm section in WoTR, THE HELLKNIGHTS ARE FOR REAL
>>862862 >big fan campaign Dance with rogues, probably. Great stuff, too bad it never got finished. The original campaign is a linear slasher, basically. Pretty fun if you enjoy that but not all that much RP in that RPG. Gets a bit better towards the end and the drow expansion is definitely better.
>>863080 Did you put the 2 and 2 together or the walking-talking-lying onehole still gaslighting you?
>>863089 >Dance with rogues That was the one. I'm pretty sure the game had endings in part 2, though I suppose it's possible there was meant to be more but it was scrapped.
>>863162 From what I remember reading on the original upload, the part one was meant to be it. You either fight back the red invaders or you marry their prince at the end. Then that got scrapped/delayed for the second part which had a work in progress ending with the shitty little barony being a stopgap measure. Quite a shame really, the first part v 2.0 is massively better than the v 1.0 and I would've payed to see part two given the same treatment. There's unfortunately a spiritual sequel of sorts which while improves on some things, and which does start off good really quickly degenerates into cuckshit par excellence.
>>863135 Nah not yet.
OpenMW 0.48 release https://openmw.org/2023/openmw-0-48-0-released/ After almost a year in release candidate phase version 0.48 is out. Mostly graphical improvements, but also UI improvements, modding improvements, and Lua scripting.
>>863080 I finished my first playthrough on "Core" and those things didnt stand out, youre in for a wild ride and barely halfway through it, buckle up
>>862146 >never BioWare I meant the ones I covered in >>862144 which means Neverwinter Nights and KotOR. Dragon Age and Mass Effect were a total departure from their model and ultimately their downfall. I didn't hate the first Mass Effect, and Dragon Age was mostly mediocre. But they do not scratch the same itch even at their best.
>>863135 >It was the midget I’m gonna be honest I never talked to her because I thought she was annoying, so props on the devs.
>>863268 Brother, there will be few bitches in this game (kinda sad there is no rape option when you deal with them), but you can only torment and broke only one of them. The eyeless whore. Also report back, when you read the unsent letter in chapter 5.
>>863474 Fatfingered, meant to sent it to >>863467
Got to lock in my mythic path and I went Azata, although on my second playthrough I wanna do Demon
>>863869 Went Demon on my second playthrough. Unless you plan on using the shapeshift spells, all the path really gives you is the teleport ability. Plan accordingly.
>>864008 Yea, I’m mostly just interested in the story of Demon.
>>862827 Still expecting a reply.
>>864071 Of the top of my head and not mentioned already? Alright. Darklands, Albion, Siege of Avalon, Drakensang: The River of Time and the prequel, Space Rangers 2 this is a weird one but something special if it clicks for you Vagrus, Encased. Broken Roads also looks interesting.
>>864113 >Darklands This would probably be in my top ten games of all time if the combat wasn't so horrible. Albion is also good.
>>864397 Yeah, how it handles suffers greatly from the lack of basic convenience we're used to by this point. The combat is actually one of the best and most instinctive systems I've ever seen but what is painful is what happens before and after said combat with the manual moving around each character instead of say, classic box drag and click. And especially in larger, multipart areas such as mines and templar strongholds. Mind you, it did come out it something like bloody 1992. >Albion Old personal favourite as well. One of the first games I ever played, actually. >Siege of Avalon The graphics were never that impressive even when it came out and the combat is a more finnicky Diablo 1 with high level stealth archer basically being more broken than in Skyrim. What it does excel at is plain world building, immersion and ambiance. >Drakensang: The River of Time and the prequel Apart from the Arcania series and shadow over riva especially, basically the only good adaptation of the kraut Dark Eye system. Really good games on their own rights, with graphics that still look good. >Space Rangers 2 There really isn't anything like this that I know of. It's part RTS, it's part arcade bullethell, it's part turnbased space shooter, part CYOA and part trader sim. >Vagrus Hard as nails. Darker, more magical setting similar to age of decadence and focus on managing a caravan in a world where you might find a good deal just as easily as a bunch of wraiths looking to eat your soul. Not unsimilar to say Sunless Sea but less random and plays more like a classic crpg. >Encased Borderline autistic in how many approaches you often have to almost any given obstacle. I'd call it an isometric deus ex and not give it enough credit.
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>>864400 >Albion I've always been fascinated by games that try to mix elements of cRPGs and JRPGs. It's surprising more attempts haven't been made intentionally at least; I don't count western RPGs that simply have little-to-no role-playing or RPGmakers game made by round-eyes.
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>>863869 >>864008 >second playthrough kek, game is even more on railways than kingmaker. One lawful angel playthrough is all you need, everything else fails to compare anyway
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>Found out who the murderer in Drezden was >Let them preform the ritual, tell them they're free to keep doing it and then fuck them >Let the dyke kill them once I leave the building This game's great.
>>862140 Spiderweb games, before his games all turned to shit
>>865748 peaked with exile 3. Though the Avernum remakes were kinda fun. The party changing from 6 to 4 was bullshit tho.
>>865743 Honestly the best thing to do is let her keep going, start her romance quest so you can see all the hilarious shit from that... then go lich, so you'll get to kill the bitch for your own ritual.
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>>865743 >the whole point of the character is that how you can't fix her >even if you go turbo autistic and micromanage her romance she still leaves you, because she can't fight her urge to kill (and she don't want to hurt you) >she gets unreasonable large fanbase >the horny nerds can't accept the "she can't be fixed" trope (just like how autists can't accept the "let it go" theme in Dead Money). > they hire modders to expand her romance >they hire the original artist for the mod > they contact the devs to give their blessing to the mod >THEY DOES! Horny bastards just did it!
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>>866828 Each time I think giving that game another shot I see shit like this
I always hear people talk about Neverwinter Nights, but I never hear them talk about Neverwinter Nights 2. Why is that? I played it like a decade ago, but from what I remember I liked it much better than the first game. You could actually control your companions, you could have a party of four, the characters had an actual backstory, the story was better and there was actual quest design instead of "solve the problems of the four cardinal directions to advance to the next chapter". >>865743 >>866238 >>866828 What game are you talking about?
>>867004 It's pathfinder:WOR. The writing is hilariously inconsistent, it gives you tons of options for certain stuff but when it comes to pet characters you can't do shit about them for ages.
>>866842 neck yourself, loser
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>>867028 That is true. Out of all the CRPGs I've played I'd say it has a wide gap of good and bad writing. Irabeth and co are low but singing with the disciples of Desna and getting transferred to Elysium from a war wrecked Kenabres. That's a high for me.
>>867042 The lowest low for me was the early Daeran quest where you find out what happened at the party. The game trying to tell me that a noble self-sacrifice to prevent hundreds of thousands of deaths is an evil deed. Runner up is anything that has to do with Ember, her and her stupid universe breaking powers of mind rape. "You're a good person now!", "I'm a good person now, thank you!", "This is abnormal, I must make a report of this!".
>>867028 Isn't Pathfinder more pozzed and a container full of used needles in an AIDS clinic? Or is only the table-top pozzed? Maybe I'm confusing it with some other game.
>>867004 NWN is mostly remembered for its custom campaigns and multiplayer. NWN2 was ok, but just not really noteworthy. Original campaign was ok, but hardly memorable. MotB had a retarded spirit hunger mechanic that actually worked like an addiction and completely fucked over casters. Good story, but not enough to deal with that shit.
>>867053 Paizo (Guys who make pathfinder pnp) are pozzed as shit. Owlcat(guys who make pathfinder CRPG) are lesss so. pathfinder:WOR is based on one of the notriously worst campaigns from pathfinder, which was written by the lead writer of siege of dragonspear which tells you pretty much everything you need to know about that. I believe said writer is also proud of putting in trans characters everywhere.
>>867060 >Owlcat(guys who make pathfinder CRPG) are lesss so. Id say so, ive been trying rogue trader and havent really spotted any pozzing.
>>867041 >(1) >>867053 You're not confusing it. It's borderline bioware in its writing and characters. >>867062 Either your auspex hasn't been properly maintained and anointed or the Emperor protects. Seriously though, how is it?
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>>867065 >Seriously though, how is it? Ive had fun, theres some rough edges but all around it feels like 40k, i can go around being a massive asshole, shooting NPCs and companions and electrocutting aliens and the church and the imperium think im a pretty cool guy because of it. Had this case of a noblewoman falling to slaanesh giving me shit because i told her to quit it with the heresy, i just blasted her in the face with my plasma pistol and the inquisition told me im rad.
>>867068 Sounds wholesome and comfy. Is there any mechanicus interaction so far?
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>>867076 > Is there any mechanicus interaction so far? Yes actually, one of your companions is an engineseer from an explorator fleet, and the AdMech are one of the main factiosn you can trade with, the other being the church, the kabalistica cartel (space mafia) and the pirates.
>>867046 The entire Trickster quest line besides unlocking it was nothing but weapons grade stupidity.
>>867068 >Had this case of a noblewoman falling to slaanesh giving me shit because i told her to quit it with the heresy, i just blasted her in the face with my plasma pistol and the inquisition told me im rad. Alright, now I need to play it
>>867099 Currently in beta, I'd wait till release as Kingmaker and Righteous were both buggy on release.
>>867060 Kinda crazy how Owlcat turned one of the worst campaigns into an incredible CRPG.
>>867144 I suppose to each their own. Personally I find both of those games to be unplayable garbage.
>>867060 > lead writer of siege of dragonspear Mind a little /tg/ story time?
>>867175 I would bet 10 euro this poster enjoyed Pillars of Eternity
>>867175 I bounced off of Kingmaker hard but quite enjoyed WOTR
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>>867186 >there are anons who don't know about SoD
>>867377 You'd lose. Positively hate the first one, second get a somewhat free pass for the nautical/colonial theme. Not enough pirate crpgs out there.
I'm so bad at these games, i feel like i never get used to the UI of old computer rpg games.
>>867440 You get used to them the more you play.
>>867004 NWN2 has a higher floor and ceiling to its editor, but retains the trash combat mechanics of NWN. MotB is rightfully praised as an excellent game aside from those mechanics.
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Wish I had a Lexmechanic.
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>>868350 >ran it thru multiple binary to txt translators >gibberish each time
>>868577 Well it IS corrupted text.
>>868581 >not stumbling on some 10k old porn fanfic >not some cadian prince inheritance chainmail >not someones grocery list >not a random quote from a classic literature novel You've got to admit that it's a wasted opportunity.
>>868593 Well sure, but the point is that its supposed to be corrupted text, you could sneak in a joke there, but cant fault them for just making it gibberish.
>>868601 I don't know whether you tried a game called shadow over riva. There was a part really, really late into the game where there was a door with a riddle which was basically slightly garbled german and you were expected to get the solution from your manual. One of those early DRM bullshit, basically. Well, they made sure to give you a special reaction if you managed to solve it based on your german rather than on your manual. Mind you, it was in german only in the us release.
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Anyone here familiar with Divinity OS 1? I'm playing it for the first time and not sure what I'm supposed to be doing, exactly. I'm in Cyseal and seem to have run out of leads in the murder case. I've discovered the sheep in the coffin and confronted the mortician who gave me four leads but after talking to all four I've got nothing to go on. Now I'm confused about where to go next. Is it a case of "go do other stuff until the plot progresses" or have I missed something?
>>869341 Do side quests until your party is at least level 4-5ish, then leave town via the open gate (nearest the mortician) and carefully start to adventure outside the city; it's quite easy to get into fights you will not be prepared for and get TPK'd, so just be wary. Make sure you have 4 party members before leaving town. You probably want to start by going north and west, rather than near the church in the east, or the beaches to the south.
Real time or turn based for you anons?
>>871356 both at the same time ie. wotr / later kingmaker Just let me do whatever, real time is superior for large packs of trash and turn based is superior for single giant big bad dudes, thats just the objective truth
>>871373 >thats just the objective truth That's neither objective nor truth. I can use explosives or drop a fireball and end throngs of trash in arcanum and I can dodge and weave a dragon to death in might and magic. Both of those games have both tb and rt, and using the one you suggested rather than the other will be significantly more painful. It's situational, depends on the game and it's implementation and your own personal preference. In short I think they both have their own pros and cons, and that the best option is to give the players the choice to use the one they like best.
I prefer real time but if you do it right I'm all for turn base.
>>871356 Turn based when you control a party, real time when you have only one character. Anything else is stupid shit, especially RTWP. It's just turn-based combat badly pretending to be real-time when all it really needed was a setting for animation speed. >>871442 >the best option is to give the players the choice to use the one they like best Nah, you're retarded. Pick one and do it well instead of halfassing both.
BG3s the game that made /v/ go full circle and turned it into reddit >twitch is fine with its nudity >4channel mods ban every trace of it(from BG3) on sight hypocrisy is not cool
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>just found out there's a Mindflayer that wants to fuck you BG3 is a high-budget Corruptions of Champions >>871356 Depends on the game. I can't imagine the original Fallouts being anything other than turn-based, at the same time something like Diablo (if you can even call that a CRPG) wouldn't work as well if it were something other than real-time. People act as if there's a right answer between the two when it really comes down to the mechanics and what the game is trying to do. I think a lot of the dislike for turn-based combat came from JRPGs and how stale their combat felt after awhile, by the time of games like Fable and Oblivion many turn-based JRPGs still had combat systems no more advanced than the original Dragon Quest. That sentiment hung around since though it is fading away.
>>871533 BG3 has sjw gender shit.
>retard doesn't read the thread to learn why everyone is dissing on this game >fag above post tranny pic garbage >some anon gets away several times posting futa shit without anyone calling them faggots on other threads This board is already Reddit. Are you forgetting that KIA-tards and twatter users are here? Some discuck users even post here. >twitch is fine with its nuddity Twitch is fine with nudes as long as it isn't weebshit.
>>871587 you jerked off to boku no pico
>>871947 You jerked off to your dad's cock in a sock.
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>>862140 Pool of Radiance was fun, even Wasteland, but that was the 80s. I still replay those games every 8 or 10yrs when the urge hits me. Shadowrun though was absolutely fuckin insane on Genesis.
>>871922 >1. OPERATION MAX REVIVE It's worse than reddit by this point. At least they're not asked to shill on newgrounds and deviant art. >>871504 Who said anything about halfassing it?
>>871557 The more I see from BG3, the more I get the feeling that this is supposed to be a parody of post-EA BioWare. It's too on the nose and too ridiculous even for current year+8.
>>871976 >rebuilding the board with confirmed anons is a bad thing Newfag spotted
>>872927 If the game was that self aware i would assure you it would be great. Its not.
>>872927 >>872960 Im loving it. Post your playtimes
>>871922 >1 reply after 4 days kek bozo, have a pity one
>>872955 >confirmed anons >rpgcodex >/r/KotakuInAction/ >deviantart >twitter Confirmed faggots like you more like it.
>>871458 "Muh wings" "Muh imprisonment" Shut the fuck up you overly needy cunt.
>>872955 >twitter, discord and reddit have "anons" Go back. >>873013 >replies = validity Retard detected.
>>873260 Compared to the other options in that game, she's still best girl by leaps and bounds.
>>873875 Maybe you should download hornier mods.
>>873875 If you bang Nalia you get a sweet castle for 74.9% less whining. Then again maybe you're into being cucked by thiefling bards.
>>873910 You can romance Nalia? I thought the only choices were Aerie, Jaheira, and Viconia.
>>873011 >I'm loving it You must also love eating shit. Because that's what you're literally consuming with Bear Sex 3. >steam That explains it. >>873918 You can't romance Nalia in either the OG or EE, unless you install a mod for it.
>>873875 None of the romance options in the second game are worth it. Aerie and Jaheria are annoying and I always let Viconia burn on the stake.
>>873910 >thiefling bards It took me a while to realize who you were talking about. I have never once used Haer'Dalis in my party. He cucks you if you bring him along?
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>>873951 Now why would you do that?
out of touch bg2 boomers like this >>873929 played bg2 only because they had no real friends in the first place, hence bg3 being frontloaded with a few butt jokes literally makes them shit and piss their panties hilarious, except youre 40 and instead of having a 15 year old son you act like a 15 year old shit kid, tragic really
>>874170 More or less. If you're not romancing her, he pretty much fucks her and dumps her after awhile. If you are romancing her, he starts butting in, she gawks at both of you and eventually produces a baby "item" to permanently lock one of her inventory slots. He backs out, sensibly, and you're left with a baby that's distinctly not green. more relevant if you're playing a half orc admittedly. >>874289 >59.99e One day you'll wake up and realize how you not only defended poz in vidya but supported it.
>>874289 and the award for biggest retard in this thread goes to...
>>874310 >>874394 youre like a bunch of soccer moms, but with an above average iq (far, far from the genius levels). In your idiocy you forget what the fuck youre even arguing about and keep moving the goal posts. Talking to me about poz, motherfucker? Your little gay ass fucking rpgs were always games for fags, bg2 was a FAG game for FAGGOTS at the day of its release. My fucking sister loved it. Faggot
>>874400 >bg2 was a FAG game for FAGGOTS BG2 has 0 homosexual romance options. BG3 on the other hand...
>>874400 >>874400 >My fucking sister loved it And I loved your fucking sister. Physically.
>>874400 What are you even on about? Besides, this place is a ghosttown if you haven't noticed. You're baiting in dead waters.
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>>874403 >>874432 >>874448 Stop responding to 836e3e, he's a retarded, low effort troll who shat up the Baldur's Gate thread with his faggotry.
>874289 >blah blah I want attention and (You)s so I will project stupid shit >thinks i give a shit about Baldur's Gate series I r8 your b8 1/8 mate. >>874403 >BG2 has 0 homosexual romance options Although BGEE, SOD, and BG2EE have Dorn Il-Khan and Schael Corwin  as romanceable partners without any race or sex restrictions.
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>>874484 >BGEE, SOD, and BG2EE
>>874403 it was released at a time where majority of nerds were still repressed weirdos instead of current day lgbtq+ troons and other degenerates, fully embracing their nature >>874432 you into 40 year old mothers of three? well I am on an imageboard, leftovers is all u can get
>>874649 >fully embracing their nature And of course you have embraced that nature as well. Endorsing and having a melt-down, because someone dare mocked for baying 60$ for Gay Bear Sex 3 and corruption that's going to have allegations and caught doing other stupid shit in a year or two from now.
>>876388 >corruption Meant Larian, fug.
>>876388 Are all of Larian's games as pozzed as BG3?
>>876437 They, meaning the first two Divinity Original Sin games, have poz, and a quirky sense of "humour" (especially the first game) but they're not as bad as BG3 which would have had to follow WOTC guidelines which are frankly gay as fuck.
>>876437 Dragon Commander had some moments but that's about all I can think of. And I believe I played most of their games right from the original Divine Divinity.
>>871533 >twitch is fine with its nudity what really?
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https://archive.ph/0ObcF Theres finally a release date for Rogue trader. >Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023. The trailer also reveals that the game is being released on more than just PC and Mac: it'll also hit the PS5 and Xbox Series X|S that same day.
>>885420 >That date is December 7, 2023 More like December 7, 2024 if the stellar release of Kingmaker is anything to go by.
>>885425 Im not aware of what happened since i never gave a fuck about pathfinder, care to explain anon?
>>885426 Bugs, all the bugs.
>>885450 Well, you'd expect some 'nids to make an appearance.
Welp, I beat Wrath of the Righteous. Really incredible game, and turns out I did most of the secret ending so I looked up how to do it. Playing it before, then after, Baldur's Gate 3 is really fascinating. I think I like WOTR a lot more than BG3, especially towards the end. That said, I prefer BG3's gameplay to WOTR, feel like some of the encounters in WOTR are just bullshit difficult and the difficulty goes all over the place. Overall, incredible game, gonna get started on my Lawful Evil Aeon playthrough right now.
>>885450 I expected something worse with how the anon said it, like extreme kikery. Did kingwanker have public alphas/betas like rogue trader? >>885480 Oh you cheeky fuck.
>>885569 Do tell more. I've been on the fence on WOTR since forever. >BG3's gameplay The jump put me off more than anything gameplay wise. Weird as fuck how everyone is hopping around like frogs. Maybe Alex Jones was right and they had something in the watercoolers there. Would explain the gay as well. Also the UI is a horrible mess. I'll give WOTR props for that, at least. The skills, quickslots and even inventory is clear, crisp and generally very intuitive to use. >some of the encounters in WOTR are just bullshit difficult That's kinda the reason for the fence. I never got around to finishing it but the only companion that "made sense" mechanically was lann. Great archerfag, little to no armor and the best longbow he can carry. Gotcha. But how in the actual hell to build anyone else effectively? Just the system and how it's implemented I suppose. There's a ton of classes and shit with direct and somewhat unnecessary overlap and to further complicate things some mechanics are plain broken, mislabled or unclear in description. What works, and is clear, is "busy" and then some. I mean most classes are hybrids of some description with potential but a clear lack of purpose as to what their role actually is. This is a divine caster that can pick a package that has spontaneous casting but can also memorize like your classic cleric under different kit and may or may not specialize in summons. It also can get free styles, weapon focuses and essentially tensers for free, some limited arcane spellcasting, can emulate bardic abilities and is oriented towards teamwork feats. It can also turn undead or into a dragon. X5 partymembers. If I had a GM in front of me who presented that I'd probably sodomize him with a fire extinguisher. And for example bonus THAC0 or whatever it's called now. Some are additive, some exclusive and yet other are multiplicative. I've seen a proficiency bonus stack with one origin for one weapon with the masterwork and race bonus for +3 and another weapon on the same character doesn't. Precisely, I've had an orc character with martial proficiency class, the warriors of whatever background and base orc weapons get a +3 on one battleaxe but only a +1 on a greataxe. Later I gave him a +2 greataxe I found and he had a +5, +3 competency and +2 enchancement bonus. Why would a proficiency bonus apply to one greataxe and not the other? And don't get me started on what constitutes as a two handed weapon and under what circumstances. Now add what works as a monk weapon with sohei flurry shenanigans and whether I can sneak attack with it while under crane style.
>>885739 >But how in the actual hell to build anyone else effectively I don't see what's so hard about the others. Aside from the half serial killer bitch because her class was a Frankenstein cluster fuck of different abilities that needs it's own guidebook, most of then are pretty obvious. The tiefling thief is just a rogue that uses buffs and utility spells to be a better rogue. The burnt witch girl is a blaster with some back up heals and debuffs. the asshole assimar is a healer, the gnome is a front line warrior with a retarded edgelord weapon choice. The dwarf is a slightly beefier fighter-y rogue. The succubus is a dumb archer ranger build that uses charisma shit instead forest shit because they thought it was too obvious to just make her a bard. and the whiney cleric, nig paladin and autistic furry mage are even more straight forward
>>885832 >Frankenstein cluster fuck of different abilities that needs it's own guidebook I'm going to screencap that since that's the best definition I've seen in awhile. >burnt witch Ember is alright. I'll give you that. I'd still prefer a classic sorc than some weird not divine caster that's actually an arcane blaster with a slightly more shit spell list but c'est la vie. >the asshole assimar Ah, yes. Did you prestige him into the faglord class with the greater takes it up the ass trait or was he a single class poofter for your run? >gnome is a front line warrior with a retarded edgelord weapon choice Other than the unded followers he's by far the cream of the crop. God-fucking-awful attribute picks for a heavy armor frontliner though. Last time I somewhat made him work as a mounted secondliner with a charge focus but that's obviously not his shtick. Unfortunately he's also not a halfling so no smilodon mounts or such. >The dwarf Second best. Worked quite well as a frontline fighter but I felt he was underperforming as such. >The succubus Dear fucking God is she a mess. I can't wrap my head around how they made a barely working character despite she having straight up cheats from the get-go. >the whiney cleric, nig paladin and autistic furry mage >straight forward Straight forward in the nearest oven more like it. The she-boon made me miss the bowlcut chin monster from the first game. She at least acted like you'd assume a lawful good paladin would. despite not being one The nig-nog cleric is a more sub, less snowflake-y fag version of the oracle. Less effective at everything as well. >autistic furry mage I do not consort with such filth.
>>885739 I typically play a goody-two-shoes/chaotic good character most of the time I play any sort of RPG, since that's how I like to play and also generally speaking it's the "best" way to play; It's how I played BG1-3, FNV, ME, and what I started out as in WOTR. However, unlike those games, WOTR was the first one to really make me question if that was the best way to progress, especially against a seemingly neverending demon hoard. Despite being an Azata, I tended to listen to Regil a lot of the times and really appreciate how fucking brutal Hellknights are and, more importantly, how effective they are compared to the regular rank and file. I think BG3 is really impressive with how many unique interactions you get based on what class and what race you play, as well as the characters and overall writing, but I was more engaged with the overall threat in WOTR; mostly because I'm a sucker for any media revolving around killing demonic hoards and literally being called a crusader. https://www.yewtu.be/watch?v=isxvXITTLLY >That's kinda the reason for the fence. I never got around to finishing it but the only companion that "made sense" mechanically was Lann Yea it's kinda overwhelming if you have no history or knowledge of DnD/P1E systems. That's something that BG3 did really well is that it explained systems and made them intuitive for newcomers. The two Pathfinder games are what I'd call "Hardcore CRPGs" in the sense that it doesn't try to make things easier for new players, even if they're objectively obtuse or straight up bad unless you're familiar with CRPGs and are a psycho that love those things. To compare BG3 once again, you can pick any class in the game from lvl 1 to max lvl and not have to worry about multiclassing, "dipping", or really, any way of fucking up your build. WOTR is the complete opposite: very few classes are what I'd say have "optimal" builds just from going 1-20, and the ones that do are fucking broken for that reason (Sword Saint), however some people really love that build autism even though it's kinda incomprehensible on your first go. That said, the game has a really excellent difficulty slider and customization, so if you're having trouble with an encounter you can always tune the difficulty or just put it on story mode to wipe the floor. If you do try WOTR again I'd highly recommend downloading the buffbot that just applies all your buffs in one button and the toybox mod that's basically just a trainer so you can all but skip crusader mode without actually losing out on anything by putting it on automatic.
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>>886002 >really appreciate how fucking brutal Hellknights are I'm glad you appreciate. It's basically how I always end up playing even when I try something else. Lawful evil all the way. >it's kinda overwhelming if you have no history or knowledge of DnD/P1E systems >Just the system and how it's implemented I suppose That pathfinder ruleset is weird, though. And that's coming from a place of knowing my way around a d20 although I'll maintain that d100 systems are superior to my dying breath. Worst part is how again, I'm not even sure when the ruleset is fucked by design or when the implementation is fucked. Again the sohei example. Did you know you can flurry with just about any weapon type in the game with a multiclass sohei? I sure as hell didn't until I was fucking around trying to figure out how something completely different works as the game doesn't bother to present that anywhere. >build autism Well, that's the main appeal of these kinds of games. >buffbot >toybox Thanks, but that's not offering to fix what I find annoying. At least doing a palette and a voice swap with a hexeditor is not particularly hard to accomplish.
>>886043 >Again the sohei example. Did you know you can flurry with just about any weapon type in the game with a multiclass sohei? Yes, and it's never actually worth it in PnP because it needs 6 levels in Monk and 5 levels in fighter, Monk is a terrible class that's actively bad at flurrying (Unchained Monk isn't compatible with Sohei in PnP), and all you have to show for it is an inaccurate extra attack at the point wizards can actively change the game's rules.
>>886043 Pathfinder is just Protestant DnD 3.5.
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>>886050 >hey guys, what if instead of letting your character rage 3 times a day for 8 rounds a day, we let your character rage for 24 rounds a day AND LET THEM KEEP TRACK OF EACH ROUND?
>>886050 I played pnp until around 4e or so, and honestly never touched pathfinder. I don't think I missed out. >Protestant DnD 3.5 >martin luther >racist >anti kike >anti muslim >inspired both the ss and kkk If only. Imagine a rulebook that allows me to prestige a kkknight into a grandwizard. Feats include greater weapon specialization whip, eldritch fireblast: cross and greater turning: nigger. >>886047 I can imagine. Always felt the monks were either vastly overpowered or severely underpowered in any game they were implemented.
>>886056 >Favored Enemy: Minorities
>>885638 >Did kingwanker have public alphas/betas like rogue trader? It did apparently. But I think it got really bad during act 6 with Pitax which was probably outside the beta. I can't say for sure but that is what I heard.
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>>886056 >>886081 And the main bad guy is a negromancer.
>>886350 >maximized lingering stinking cloud >unlimited uses per day
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Seeing a couple of you fags played WOTR quite a bit I'm curious how would you go about building a decent dual longsword or such build? I figure the main issues are attribute distribution, since you're encouraged to go very high DEX and especially if you go for the somewhat obvious appeal of fighter's finesse route. And second the tempo or power curve or whatever you'd prefer to call it. Way I figure you could supplement your early anemic attack rolls with buffs from dipping into say a caster of some description for a gish of sorts or use some charge or rage mechanics to also temporally make you remotely able to hit shit, but that arguably delays the meat of the feats and base attack required to make this work even further at best and neuters you in the long run at worst. Alternatively two solutions that allow for a decent character early to midgame would involve a pet class to do the heavy lifting, playing as something completely different such as something/board or using equally out of style weapon such as a bow or a polearm of some description. The cheesy way would be to also simply retrain when appropriate conditions are met. Basically I've seen some ways to make a more traditional mostly STR based dual wield character work but it's either convoluted as fuck, rather ineffective at start, cheesier than gouda or less effective than either a pure DEX melee or a pure STR two hander (especially one on a horse). But I'm curious on whether I'm missing something more straightforward and or obvious.
>>886747 IIRC you really can't until lvl 8 or so with fighter, however once you do you can start multi-classing with Slayer and get Studied Targets AND Sneak Attacks.
>>886751 >Slayer Yeah, I see that quite a lot. On the other hand I'm also looking at deep demonslayer since favored enemy on demons, aka the vast majority of the foes from the get-go also give a straight up attack bonus and doesn't suffer from any sneak attack immunities for example. There's also the quarry. Alternatively, something a gendarme in particular has reliable damage and attack boosts with challenges, mounted and mount strength shenanigans and more feats to make it work.
>>886754 You can also go for the Sanctified Slayer subclass of the Inquisitor if you want some divine magic.
>>886762 True. But I'm trying to build around the idea of competent STR dual wield and the rest is there to enable it. Also I continue to be disappointed in how monkey grip is not a thing in this one.
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Any Anons here played this? I have been playing it for the past week and have been really enjoying it. The setting, flavour text on legendary weapons, and most of the quests have been pretty good, but holy fuck is the combat tedious. I don't know if it is because I am playing a Pally, but even with maxed out magic resistance, mages just shred me to pieces at random. The difficulty of the game is just completely fucked as one minute you will cleave through enemies and the next some jobber mage nukes you and your party in a split second.
>>887146 >There was also an elder vampire or some shit later on that was just about unkillable unless you cheese him. Are you talking about the Bishop in the cemetery in act 1 for the Pally promotion quest? because I could not figure out how the hell he was supposed to be beaten and had to look it up and apparently he had his heart hidden in the floor next to him, which good fucking luck surviving his spell spam. I only managed to get it by breaking his A.I. via walking into his line of sight, running away which caused him to reset back without instigating the conversation with him and quickly opening the plate and destroying his heart.
>>887194 You aren't wrong about blacksmithing being mandatory. The orc mine felt like it would never end and if I had to return to town to repair as often as I had to get rid of those orc heads and scalps it would have driven me up the wall.
>>886747 The only min-max way to do this is to either go Ranger or Slayer in order to pick up the free feats whilst ignoring the DEX requirements. IF you want to go ultra cheesy, you can or at least could, not sure if they patched it use gear and buffs to meet the stat requirements of feats. But in reality, you can just just go 18/16/x/8/8/8, put one point in DEX to get your second off-hand attack and ignore the feat for the third attack at -10. With late game buff stacking the 1 STR difference won't matter against weaker enemies, and the extra attack won't matter against AC juggernauts that are immune to Shatter Armour.
>>887421 >dips Don't really need to dip too hard to make a build work unless you're doing hardest difficulty. You pretty much got the gist of it already: pick up a lvl or two of martial classes to get cheap free stuff, maybe some Vivi stuff, and you'll be good to go. The main thing is having someone on your team be a ridiculously strong applicator of Intimidate through Cornugon Smash and have everyone else use Shatter Defenses. Your build would be spread too thin for Cornugon, so you'd need a companion to fill that role for you. >Ranger If you go pure Ranger, the pet more than makes up for whatever else you lose, assuming you buff it properly. >Slayer Slayer gets so many free feats that you can do whatever you want. I find it obnoxiously overpowered. They're basically fighters that realize that they can't tank due to armour being a joke in DnD/Pathfinder. So they go all in on offence instead. Just pick the dual wielding line of talents + Power Attack and grab crit stuff. If you STR stack that way, make sure to grab the Mythic feat that lets you deal STR dmg on a miss. You'll have opening rounds where Shatter Defenses won't be active, that and some enemies being immune. STR dmg on miss will let you do quite a bit of damage even when you can only hit on a 20. Assuming you can overcome enemy DR.
>>887421 As an addendum: my second playthrough of Kingmaker was as a shield bash STR 20 Slayer. Played on second highest difficulty and I was just mowing down everything. Shield bash builds are similar to DW, the only difference is that they take longer to come online but have crazier potential for raw damage with team feat stacking through multiple martials in the party.
>>887438 >armour Armour AND shields being useless! >STR 20 Slayer Worded that poorly. Pure lvl20 Slayer with everything in STR. It was in Kingmaker though. Build was: use a 18-20 crit range weapon with Bashing Finish, Combat Reflexes, Outflank, Seize the Moment, Shatter Defenses, and the Two Weapon Fighting line of feats. Add in a smattering of sneak attack die, a dash of Rogue feats, some Nok-Nok, and a bit of Valerie using Cornugon Smash + Dreadful Carnage, and you got yourself a recipe for murder. And while I'm at it. My third run of Kingmaker was with an Enchanting focused elven team. Cloak of Dreams is overpowered as fuck with 6 elves. My fourth run was quite possibly the most overpowered build I've ever ran in a DnD game: Dwarf Sensei. 8 STR, 20 WIS, rest in DEX. Their armour stripping ability just ends encounters. It's like that one overpowered cleric domain ability, except you get to use it over, and over, and over again, all the while providing Bard song, tanking, and dishing out mildling but consistent damage. Walk up to something, punch it once, all your summons and pets now hit it on a 2.
>>887465 God dude, I still can't believe that webcomic even exists.
>>887501 Still going. I used to read it, but after a while I just lost interest. The author started making all his characters go through some kind of transformation or lose some part of their bodies, only to be replaced by some magical force, which only made their designs extremely convoluted. When I stopped reading, there was no overarching goal or enemy, just the two parties dungeon crawling and going through convoluted puzzle rooms.
>>887465 >enchanting focused elven team A team with multiple enchanters, focused on Sleep spells and Domination/Hold/Mind Fog and all the other save-or-die will save enchantment spells. Had a Bard using the shortbow that casts the Laughter spell on hit, 2 Enchanter Wizards, and a casting cleric with the domain that gives -2 all saves 8 rounds per day (and it has no saves/resists). And stuff that's immune to mind effects can still get fried by good old fashion Fireballs. >Sensei Monk subclass that's basically a Bard hybrid. Your kit revolves around: >Insightful Strike - attack rolls made with WIS >Bard songs >Stunning fist upgrade that reduces a target's AC by your WIS modifier, no save >AC from WIS + DEX >applying your Ki powers to ALL YOUR ALLIES That means you can quite literally go to a boss, use your Stunning Fist to reduce the boss's armour by 7-12AC, then you use your bard song to increase attack by 3-4, and then you use PARTY WIDE TRUE STRIKE for 20 attack. A Sensei basically gives 35 attack to his party for a few rounds. 35! Works on pets too! And touch attacks! You can also give everyone the Monk speed bonus. Want to have your entire party move at 130 speed? Sensei does that.
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>>887465 >>887481 >>887501 >>887557 SAAAAAAAAAAAAAAAAD!
>>887804 At least there was some kind of emotion back then, now it's just boring. Now it's >I now have dragon wings, lets explain it in detail for 6 panels, witty quip. >I now exchanged my arm for a colored arm that is just like my arm, lets explain in detail for 6 panels, witty quip >Wow, look at this weird room, lets spend a year in it, examining the puzzle, failing at solving it, almost dying and then solving it in an unconventional way, witty quip forever.
>>862151 derivative slop. I mostly blame the tryhard nu-writing.
>>862154 >What's different about the PC version? it's been broken since the Ultimate edition release about 10 years ago and EA removed all the old versions you could patch up properly. funniest shit ever when people can't tell the console versions are the only ones that still work as intended, despite the shittier controller-based UI.
>>889606 >PoEII was alright it's on GoG and you're not the first to mention the sequel being better. I'll probably give it a shot sometime this winter.
I'm attempting to play through Planescape Torment again and I forgot how miserable actually playing this game is. The combat is terrible. Many will say it's because Black Isle was forced to use Bioware's infinity engine and, by extension, RTWP combat, but that's just making excuses for them. The combat in Baldur's Gate 1, while far from perfect, could actually be fun at points and Black Isle's own Icewind Dale was even better. They just got lazy with this. Others will say that you can avoid all but a few fights in the game. When they say that though, I think they're specifically referring to boss fights. I guess you could technically run past all of the hive thugs that try to jump you every five minutes, but they never despawn or go back to being neutral once they've decided to attack you. This means that, if you decide not to fight them, they will remain in that area for the rest of the game and follow you around every time you go back there to once again find the right NPC to talk to for yet another fetch quest. As for the dungeons, I can't imagine actually just running past the hordes of generic enemies they pack into those compact little spaces. Also, the game seems to favor melee fighting, yet to get the most out the game's story (the main selling point) you essentially have to play as a mage and the thief class is almost completely useless. And the AI, especially the pathfinding, is the worst out of all the infinity engine game, which is saying a lot.
>>891930 Speaking of Infinity Engine: Is GemRB playable? Is it the best way to play those games? Is anyone working on a turn based mode for GemRB?
The co-creator of Fable just released a free Ultima-like. https://store.steampowered.com/app/2373630/Moonring/ Thoughts? I like the style it has going on, kind of reminds me of MSX games.
>>891930 Planescape Torment is a point & click adventure game forced into an RPG engine. This makes it easily my least favorite Infinity Engine game. No one plays PS:T for the gameplay. > Also, the game seems to favor melee fighting, yet to get the most out the game's story (the main selling point) you essentially have to play as a mage and the thief class is almost completely useless. Speaking of classes, I hated how you could only rest in a select few places. This made the mage class pretty much useless because you had no reasonable way of replenishing your spells. This would not be as much of a problem if the encounter design had taken it into account, but the level designers just kept sending waves of cannon fodder at you.
>>893264 That's just vancian magic for you. NWN2:MotB has the same problem. The only way to make that shitty system bearable is to treat it like ammo you can reload after every fight, which is exactly what NWN does.
Has anyone played Space Wreck? It looks prettycool, and I like the DOS aesthetic. I tried out the demo and noticed "Stereotype: Male, Neutral, Female," rather than sex before I was interrupted and had to stop, but I think that might be an awkwardness of the studio being Latvian.
>>893264 I just finished it, and the only part of the game I had a good time with was the section between the Alley of Lingering Sighs and Ravel's Maze, where you're just running around the Lower Ward and Clerk's Ward hardly getting into fights. That part is legitimately fun, but it only lasts a few hours. After that, you're pretty much going in a straight line until you return to Sigil at the end. The story is good, but I don't if it's the best video game story ever like everyone says. Though I'd agree that it probably has the best writing in video games as the prose is very good and that counts for a lot since most of the game's story is conveyed through novel-like text boxes. Most of the companions were pretty well written too. My biggest complaint would be that the game tries too hard to "subvert your expectations." All they really did is take standard fantasy tropes and do the opposite. Once you realize this, many of the twists become predictable. For example, angels are traditionally good, so when you encounter one in the game, you can assume it's probably going to turn out to be evil. Also, there wasn't much role-playing in the game. You have no control over who The Nameless One is and very little control over how the story plays out. With most quests, there's an obviously correct way to solve them, a cartoonishly evil way that seems to have been thrown in as a joke, and nothing else. It's hard for me to understand how even a place like the RPG Codex can consistently vote it the best RPG of all time. It seems to be the epitome of everything they hate. Even the pre-EA Bioware games they hate so much don't have as much of an emphasis on story, as much rail roading, as little role-playing, or such poor combat. >Speaking of classes, I hated how you could only rest in a select few places Yeah, the rest button really does feel like something left over from Baldur's Gate that they didn't know how to take out. The only place I can remember actually being able to use it is in Ravel's secret garden area.
>>898531 > It's hard for me to understand how even a place like the RPG Codex can consistently vote it the best RPG of all time. It seems to be the epitome of everything they hate. My guess is that a lot of PS:T fans played it when they were angsty teenagers, and so it would make much more of an impact on a young and impressionable mind. It's a fantasy RPG set in a unique world where you have to find your mortality instead of bashing orcs over the head. It has all the 2deep4u philosophical themes. If you are older and you have outgrown the phase you will just look at it and be like "WTF, people liked this shit?". At least that was my reaction. A couple of years ago I had this phase where I absolutely wanted certain games physically in the big box with the manual and everything. I still have the Baldur's Gate and Icewind Dale games, but I sold Planescape Torment without regret.
>>891983 >Is anyone working on a turn based mode for GemRB? absolute brainlet
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Are you still playing this game, anon? Share us your character creations with us. mag magnet:?xt=urn:btih:3C0F4D197DFE75E630070E551B68726B2A530EF2&tr=http%3A%2F%2Fbt4.t-ru.org%2Fann%3Fmagnet&dn=Baldur's%20Gate%203%20(III)%20%5BL%5D%20%5BRUS%20%2B%20ENG%20%2B%2011%20%2F%20ENG%5D%20(2023)%20(4.1.1.3911062%20%2B%201%20DLC)%20%5BGOG%20Galaxy-Rip%5D Please put more effort in thread creation.
Edited last time by Zoom on 11/18/2023 (Sat) 13:43:01.
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Why did (((they))) do this?
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huh?
>>908328 (((they))) are cucks Something, something, allowing women to be promiscuous pleases their goddess Cosmic Justice.
>>908330 >ban for racism >45+ bans. I relate to that post way too much, what the fuck happened
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I'm more interested in people that are against everything this game stands for yet still play it all the way through. I don't need to watch the latest kikewood blockbuster or the next AAA sensation to know its filled to the brim with pos and subversion yet people subject themselves to this tripe time and time again. >Why did (((they))) do this? You can't even go in depth into answering that question because the thread will get deleted or you'll get banned.
>>908349 >You can't even go in depth into answering that question because the thread will get deleted or you'll get banned. There we go again with this shit.
>>908328 >why Because it is their nature. >4th image I really can't tell if that is a man or a woman. Well done devs for perfecting that classic tranny look. >last image Got a good laugh out of me. >>908349 >I'm more interested in people that are against everything this game stands for yet still play it all the way through It is the shiny new thing all their normalfag friends are talking about so they eventually cave and jump on the bandwagon.
>>908430 They already filter everything that's fun including goatse and DOSE images, might as well.
I'm glad this game stopped working when i installed hotfix 10 and it removed the sound, now i have to pirate the entire game again.
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>>908456 Hayao Miyazaki btfo
>>908328 What's with these low effort threads, this isn't 4chan >>908330 >no audio
this board is no different to cuck/v/ now, all we're missing is soujaks
I still can't believe more people weren't pissed off by how bad viconia looked in BG3. She's a fucking elf, they live to be like 700 in D&D.
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>>908482 >>908483 There's been an enormous influx of low effort (1) and done threads and the most the vols do about them is give them a thread title. I don't understand why they don't delete them like they were doing up until a few weeks ago. Don't even get me started on the blogposting threads which are nothing but some guy talking about a game he's played recently.
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>>908513 I thought I was crazy for noticing this shit, I even reported these threads to no avail. The Half life one even has a Nujack in it. Sorry about that.
Edited last time by Zoom on 11/18/2023 (Sat) 13:40:51.
>>908515 Thanks for realizing it soon, hope the Wakfu thread at least gets a title. I've been reporting on it since yesterday.
>>908513 >Don't even get me started on the blogposting threads which are nothing but some guy talking about a game he's played recently. God forbid someone talk about the games they're playing. On the video game board. Kill yourself, nigger.
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>>908513 >Don't even get me started on the blogposting threads which are nothing but some guy talking about a game he's played recently. Wait are you honest to fucking god saying that some anon wanting to talk about a game he's playing is bad? <It's cuckchan! No it's someone just wanting to talk about video games they've been playing and honestly it's good thing for this board.
>>908537 >>908899 go away newfags
>>908513 >There's been an enormous influx of low effort (1) and done threads At least one of those is mine I'm not saying which because you'll go there and bully me and I have multiple posts in it but every time I post, it gives me a different ID. I think it has something to do with the shady Indian-made proxy I'm using.
>>908901 Kill yourself, sperg.
I need Rogue Trader now >I need Rogue Trader now I need Rogue Trader now >I need Rogue Trader now I need Rogue Trader now
>>908950 >tfw I will never be a rogue trader going across the galaxy gathering a harem of various backgrounds and races
>>908950 >1st pic Sister snuff is not ok, matt ward!
>>908955 >>908950 >Already confirmed you can't romance the sister, psyker, or Eldar. Fug.
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>>909051 What? I get the eldar, but why the fuck not the sister or the psyker? That only leaves the navigator and the smuggler.
>>908950 Rogue Trader releases in two weeks, December 7.
I started playing KOTOR and it's pretty fun so far. Just solved the murder case in the woods, so I'm not too far in. A lot of the complaints I've read about it online just seem to be things endemic to the Star Wars franchise. Yes, it's streamlined, simplistic, cartoonish, hokey and relies more on style than substance but that's just Star Wars. And I think it works here, just like it works with the movies. I don't know why so many people are always begging for these dark, philosophical stories that just so happen to be set in the Star Wars universe. But like I said, I'm not too far in so maybe my opinion will change.
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>>914617 Wait, people are saying that KOTOR is a bad game now? What the hell? I could maybe see people saying that it hasnt aged well in some regards, but it was never a bad videogame.
>>914631 From what I remember most of the talk came from that era when "Bioware Bad, Obsidian Good", and tried to paint a picture of whereas the Bioware game was a Saturday morning cartoon with simplistic characters, the Obsidian one was a deep, mature, philosophical insight into the lore and culture of the Star Wars universe. There were a few memes back then which compared the dialogue of Malak from Kotor 1 with Sion from Kotor 2, but I can't find them on Jewgle images. As for the games themselves, I played them when I was a jewish, first 1 then 2, but I happened to catch a cold when I played 2, so my memories of it are a bit more negative, plus the game was more dreary than the first one, especially with the tutorial space station, so my perspective is tainted. With that said I do think that they are both worth playing, Bioware did the heavy lifting with the combat, engine, graphics, which Obsidian simply used in their game kinda what they did with Fallout New Vegas as well, and while the story of the Bioware one is what some might call generic, it does capture the feel of the Star Wars movies and even has it's own "No Luke, I am your father" moment, which is all they needed to do, whereas Obsidian tried to tell a more mature story and explore the universe, the sequel is also buggy, rushed and with plenty of missing content kinda like New Vegas with mods to both add missing content, as well as to skip the tutorial area. >inb4 someone accuses me of hating New Vegas and preferring 3 No, I enjoy New Vegas a lot, and it's much, much better than 3, but don't pretend like it wasn't a rushed, buggy game with tons of missing content, whether it was from their own incompetence or Bethesda sabotaging them, I leave it up to you.
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Never mind, found the picture in question.
>>914636 >>914637 Its true, yes, but the game is fun, i remember how mindblonw i was by it when i was a kid, and its still a fun game with a fun story, and gave us one of the most interesting settings and characters in star wars history.
>>908957 >matt ward! kek, youre a living proof that outdated memes do live on in dead outdated out of touch communities nobody complains about matt ward now grandpa, compared to the shit we get now, in 2023, he was a good writer only weird spergs from 4chan disliked, like you.
>>914644 The joke is that Ward kept killing sisters of battle horribly in his books, fag.
>>914636 >I played them when I was a jewish Re-reading my post, I forgot that p.r.e.e.t.e.e.n is a filtered word, and no I am not jewish.
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>>914644 >he was a good writer Oh boy, I love the Ultramarines being better scouts than the Raven Guard, better bikers than the White Scars, better tankers than the Iron Hands, and better heavy weapons specialists than the Imperial Fists. Truly none are superior to our spiritual liege.
>>914636 >the sequel is also buggy, rushed and with plenty of missing content kinda like New Vegas And every other game Obsidian has ever made.
>>914644 >reddit spacing >kek >referencing 4chan I HATE LATIN AMERICA I HATE LATIN AMERICA
>>867099 Owlcat games are all lame and gay too unfortunately. >>872927 I can't stand Larian so there might be more to it but at the very least the first Divinity Original Sin is supposed to be a parody Ultima VII or maybe they just stole it and added their trademark unfunny humor. I'm not sure if BG3 is a pathetic attempt at deconstructing the original saga or just another robbery but Vincke should burn in hell and so should all the faggots sucking his dick for another game with awful pacing, shit story and clunky bad gameplay.
>>867068 >>867082 I'm really glad the game allows my OCdonutsteel to be an admech priest in all but name. Augmentations, skills, forge world origin, weaponry, etc. It's the faction I've been obsessed with ever since I read their mats back in the 6th edition
Dragon Age Origins was the only great RPG BioWare released after Baldur’s Gate 3. But of course BioWare trashed any goodwill they had left by releasing the sequels. Mass Effect 1 was always just a further casualized KOTOR with real time combat.
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>>908328 >last image Fucking kek. >Noooo this scantily-clad elf who I waifu'd is actually a slut and not a pure maiden who only has eyes for me who was just trying to get my attention by acting slutty what did I do to deserve this ;_;
>>914617 Finally finished Kotor and had a really good time with it. My biggest complaint is the lack of control you have over your party compared to something like Baldur's Gate. Just being able to give them some basic commands like "follow me" so they wouldn't waste time attacking every generic enemy in a 1,000 mile radius would make a world of difference. I also didn't like how every humanoid enemy seemed to have a back up sword whenever you got close to them. Seeing all of these guys pull out medieval long swords take away from the sci fi setting. Aside from that, I really enjoyed the game. I think my favorite planet was the water world because of all the covert political shenanigans, but all of them were fun (or at least, none of them were terrible.) And the characters were good for a pulp science fiction story. I liked Bastilla's arc quite a bit. At first I found her insufferable because it seemed like she was going to be another one of those perfect, yet smug and condescending female characters that were already common in science fiction in the early 2000's. But the story acknowledged that her pride and self-righteousness were serious flaws that eventually lead to her becoming evil. At the risk of sounding cliche, you'd never see that with a female character in a modern game. >>914636 >but I happened to catch a cold when I played 2, so my memories of it are a bit more negative, plus the game was more dreary than the first one, especially with the tutorial space station, so my perspective is tainted. I started Kotor II and am playing through that section right now and it really is a slog. A lot of people say it's better than the first game so I hope that turns out to be true and it's not another case like Planescape Torment where the game isn't actually very good but Chris Avellone's cult calls it a masterpiece because it has lots of pretty prose. Speaking of Avellone, I have a theory that he was molested as a kid. He has a fixation on mystical old women. There is a character like that in all of his games, you can even have vaguely romantic interactions with them sometimes. That in and of itself doesn't mean he got molested, but I have heard a number of stories, especially from Italian-American communities in the Northeast (where Avellone is from,) of older women molesting boys between 10 and 14. I've also heard of wiccan women molesting boys because they need to take their virginities to perform certain spells. Also, Avellone has gone on record saying he's bisexual, a common trait of victims of childhood sexual trauma. I'm not saying for sure that he was molested by a crazy old witch, but the more I learn about him, the more likely it seems.
>>922874 >Seeing all of these guys pull out medieval long swords take away from the sci fi setting. I agree that it could get annoying, but players would be able to cheese fights if enemies were constricted to either ranged or melee. I think there should have been a wider range of melee weapons as there was ranged. Shock sticks seem like very useful weapons, but everybody uses vibroblades. >going to be another one of those perfect, yet smug and condescending female characters I always considered Bastila a Western interpretation of a tsundere. >am playing through that section right now and it really is a slog Peragus is a slog. I hope you're playing with the Restoration Patch. The game is borderline incomplete without it. For some reason, I have fond memories of the space walk. I think it's because I like the chunky suit. >Chris Avellone's cult calls it a masterpiece because it has lots of pretty prose I like Avellone's writing, and KOTOR 2 is some of my favorite work from him despite me being a New Vegas fanboy. The perspective he gives on the Force and its relationship with how things work in Star Wars is interesting. No one else tries to tackle it because the Force always works out for the good guys of any story. Unfortunately, I have a feeling that he considers midichlorians to be a stupid addition. >spoiler I think your theory about Avellone is interesting. The player's relationship with Kreia does feel a bit like a man writing his mother at some points. You should keep in mind that most of the dialogue was written with a female protagonist in mind.
>>922874 >But the story acknowledged that her pride and self-righteousness were serious flaws Theres also the fact that Bastila its activly trying to push you away, both from herself and from becoming a force user again. All in all, her character begins unlikeable, and you end up understanding whats up with her as the game goes by. >>922893 >I always considered Bastila a Western interpretation of a tsundere. She very much is. I also like the implication that the bond was pretty much a ploy by Bastila to get her knight she fangirl'd all over when she was a youngling.
So did you fucks beat rogue trader already? Im taking my sweet ass time with it. We can all agree that Jae deserves to be shot, right?
>>925377 I actually don't mind Jae, it's Idira who needs to die. I turned her negro ass into the inquisition via Heinrix. That said, I'm also taking my time. Reading every single thing I can. What's your team setup look like? Mine is >Rogue Trader - Back line bounty hunter sniper >Heinrix - Front line tank & support >Yrliet - Back line bounty hunter sniper (again) >Pascal - Mid line support/debuffer/AoE plasma gunner >Argenta - Front to Mid line DPS/AoE with a flamer and bolter >Cassia - Rear pure support/strategist I used to have Abelard as my front line tank but Heinrix just does his job better with those psyker skills. I have Jae though I don't see the need to use her since she seems like more of a hybrid strategist/mid line attacker but I get way more function out of a pure support strategist like Cassia. I haven't met the space marine companion yet but he may end up replacing Heinrix if I do recruit him. Playing as dogmatic/iconoclast combo right now.
>>925383 >Rogue Trader navy officer >Abelard as tank and melee specialist >Argenta as sniper >Pascal as plasma gunner >Cassia as officer My team is basically Cassia and my Rogue Trader sitting behind cover and yelling at Argenta and Pascal to kill shit faster and at Abelard to take the hits like a man.
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>>925385 Also, forgot to add. I originally killed Idira in the alpha, but now that i actually get to know what the fuck is going on, i dont like killing her, she helps me cheat at cards.
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>>925377 Made my PC a dual wielding screaming battle priest. Like the religious fanatic pissed off everyone arround me. Kinda regret it because i think i just locked myself out of every possible romance option. So far my lunatism cost the pirate lady (snitched on her) and the elf (told her to fuck off my planet after i killed the xenos and the heretics). I licked the inquisition, insulted every dunmer n'wah in the shadow realm and keep gaslighting the psyker how she will be saved by the Emperor. Guys... it's lonely on the top.
>>925396 At this rate youll never sire an heir, anon!
>>925377 I'm not touching it for another 3 months at least.
>>925406 Jokes aside, i right now patching the pirated version (1.0.62 to 1.0.89). It's rough as fuck! Items not working, feats not working, camera stuck, game stuck in slow motion, subtitle delay during scenes, visual bugs, missing QoL icons on the space map, some items also dont have names or just blank. These are the minor bugs, the game lietrally broke after act 3. But if you are playing slow me then reaching act 4 probably cost you a month. The game is fun as fuck, even if you not a 40k fan. I only wish it wouldn't be on Unity.
>>925383 >Cassia - Rear pure support/strategist The master blaster is wasted as a support. Just give her a staff that lets her use her gaze twice, and watch her stun most of the board every turn, dealing 50+ damage per hit. She is completely broken.
>>925429 Her gaze never did that much damage for me, what am I missing? Plus it has limited range.
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>>925458 If you place her just right on deployement, you can wipe the map of a bunch of enemies turn 1.
>>925465 I wish Cassia looked more like that, her in-game model is atrocious.
>>925479 Well all the models do in comparison to their character portrait, so i dont really pay it much mind.
>>925458 There are several ways to increase the damage (better stats, better staves), but the best bonus I get is from the Tactician's "Press the Advantage" ability. It gives her 4% extra damage for each stack of tactical advantage she has. She also has a feat that gives her a stack of tactical advantage for each enemy she hits. This spirals into ridiculous amounts of damage very quickly.
I'm too pleb for cRPGs I fear. I've played Dragon Age Origins and like that a lot but I've tried Fallout 1 and Planescape and just couldn't get into them. I'm trying Planescape again in a couple of days.
>>929176 But Dragon Age Origins is a cRPG, anon.
>>929176 >but I've tried Fallout 1 and Planescape and just couldn't get into them. This may be considered sacrilege on the internet, but neither Fallout nor Planescape are actually good games. They have a unique setting and memorable story and characters, but that's not what makes a good game. The gameplay of Planescape is pure tedium, and Fallout has an awful interface with retarded AI companions and balancing all over the place. There are so many other RPGs that play much better. Sure, they are all generic Fantasy trope world, but at least they are fun to play.
>>929176 Try Baldur's Gate II. It was made by the same people who made DA:O. Baldur's Gate I might be worth checking out too, but it's not necessary to understand the second game. In fact, I think there's a conversion mod that lets you play the entirety of Baldur's Gate I in the Dragon Age engine.
>>929176 Dragon Age origins is a CRPG especially the PC version.
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>>929321 >This may be considered sacrilege I dont think so, even warlockracy mentioned how you need to be a turbo autist to play F1 and Planescape for the gameplay only. It doesn't matter how hip the niggers on /v/ trying to be, some games just not age well. Off topic, but the whole real time combat also a fucking headache and im glad it's died. It was a tedious shit in Kingmaker, broken as fuck in Arcanum (archer build i looking at you), made Pillars 1 worse and the only saving grace it has in Pillars 2 was that the turn-based mode half-bake and forced you to play real time. (The the Dex stat not worked) Dragon Age 1 made it bearable with the custom AI paths (something which could probably save the whole thing, if other devs give an actual fuck about it). And no, don't come with the "but pillars tried it". They failed! It was shit! I needed to micromanage the whole fucking party. Turn-based modes also finally making the simultaneous turns a common thing! So the normal niggers "it's too slow" cry goes into the trash. BG3 also allows you switch between characters if they are next to eachother on the turn order list. That shit is game changer, and i fucking bet 80% of the playerbase doesnt even know that function.
>>929321 >>929349 I'm a total whore for classic Fallout but even my ass will admit FO1 aged like milk in regards to gameplay. Fallout 2 was a vast improvement in so many ways.
>>929349 The one upside to real time combat was it made boring fights go by faster. Clearing out a room full of rats in, say, the infinity engine games took maybe 1/5th the time it took in something like Fallout. With anything bigger than that though, it always turned into a mindless gopnik street brawl unless you had auto-pause on.
>>929349 >>929353 Speaking of fallout 1, and 2 as well I guess. Do you anons here know of an HD sprites or a render-64 like mod for them? I tried playing them but with how lowres the char sprites and all were it gave me a headache because I was squinting all the time and had to put fallout 1 down a few hours in.
>>929382 I can look for you anon.
>>929390 That'd be nice. I did some searching myself but couldn't find anything. Maybe I was just being stupid and looking in the wrong places though.
I liked how “dark” Dragon Age Origins story was, the grey wardens actually reminded me of The Witchers from The Witcher. It’s too bad Dragon Age’s sequels got increasingly bad, both Dragon Age Inquisition and Baldur’s Gate 3 look too vibrant.
>>929539 I also liked how in DA:O there was no morality system, the same way KotoR, Jade Empire or Mass Effect had, so you didn't make choices to fill the blue or red bar, instead your characters either approved or disapproved. The choices presented in each area(the elven forest, dwarven mine, wizard tower) at least tried to give a more nuanced choice for you to make on who to support. It's been a very long time, since I played the game, so the only one I remember was the dwarven one, in which you could either destroy the golem factory, which will weaken the army against the Darkspawn invasion, but it also means that no more dwarves will be sacrificed to be made into golemns. I think they promise that they will only use it on prisoners and voluneteers, but such power can easily be abused and send any dissenter of the crown to the golemn factory, but that is a might, and the Darkspawn invasion is real. I think the elven-werewolf one was that the werewolves were killing the "innocent" elves, but the elves were the ones who cursed the humans to become werewolves. >Baldur’s Gate 3 I really believe that BG3 and DA:O will be remembered in the same way, above average RPGs that came out during an RPG drought and as such were elevated to masterpiece status. I am playing a good campaign with a friend, and an evil one solo, and I am dissapointed in the "evil" choices in the game(I am at the end of Act 2). Being evil in this game, gives you far more drawbacks than benefits, I mean if you choose to help the goblin invasion, then you loose three characters, possibly four if you don't pass a speech check, you also loose on future items, such as one of the best clothing items for Warlocks(what I am playing), and in Act 2, even if you do everything for the Absolute, including loosing Shadowheart, you still do the same battle as the good campaign, but now you have two hands tied to your back. Being evil in this game, means playing with a handicap, whereas in DA:O, I would get a tempting reward at least. I also wish they added gifts to raise affinity with characters, the way you could in DA:O.
>>929545 The dwarf one had an extra layer in that you could either support the current king (a known kinslayer, and if you chose the dwarf noble background, your backstabbing shit of a brother) or the more "moderate" claimant. With the end slide showing that the duplicitous king was actually a wise and fair ruler once his power was secured, while the guy you could put on the throne instead, for all his talk of "reform" was actually corrupt as shit.
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>>929539 >Inquisition. >The Grey Wardens are somehow bad after just beating back a Blight in Ferelden. >If anything, it's time for the organization to expand. >But no, one of the decisions you can do as Inquisitor is wipe out all the Wardens in southern Thedas, weaking the organization as a whole and leaving the world to another Blight. I hate the writing in Inquisition like you wouldn't believe.
>>929550 Was there anything in the game to indicate that this would have been the outcome, or was it just a subversion of expectations?
>>929586 Never finished DA:O but got mostly through the Dwarf part when I did play it. It's very heavily hinted and almost spelled out to you that he has heavy connections with the criminal elements of the dwarven people.
>>929586 Played and loved the dwarf noble origin too. If memory serves well your little bro deviate from the isolationist traditions which literally killed the kingdom. Your father yesman is a good men... i mean dwarf, but he wants to kep the status quo. If you play as any other origin you can see why that shit is suicidal. They fighting a losing war with no support, while half of the population live in a ghetto or die in an arena for absolutely nothing. If i mess up anything, then feel free to correct me. According to Steam the last time i touched the game was 2014, and im pretty sure my last character was a pissed female blood mage, so my dwarf noble playthrough even older.
Anyone know of any indie cRPGs that have released lately (as in the past 10 years) worth playing?
>>929691 Grimoire: Heralds of the Winged Exemplar
>>929691 UnderRail and Low Magic Age are two that come to mind. >>929691 Grimoire kind of sucks
>>929188 >>929334 It's not a cRPG if it's on consoles :^)
>>929748 >Morrowind not a CRPG Daggerfall wins again
>>929748 The PC version of origins is pretty much a different game.
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>>929691 I will continue to shill ATOM rpg ITT. It's Fallout in Soviet Russia. It's good and it has old fullchan memes. For some reason, no one else has played it.
>>929883 This looks pretty rad actually.
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>>929883 By fullchan memes, do you just mean commissars shouting about heresy (which started before 8chan existed) or is there more? >Artyom Is that a custom name or did the devs put in a Metro reference? >>929885 It looks radioactive
>>929883 Was going to give it a try after Olympus 2207 and I forgot due to being burned out of playing Fallout. Thanks
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>>930162 Nah, the picture is unrelated. It's obviously a nod at wh40k. There's stuff like Sam Hyde on a wanted poster and a "la creatura" joke. Artyom was my PC's name.
>>930186 The game is full of jokes and references. When the dev wants to add pretty women, he uses the faces of porn stars. The first woman you meet has the face of a well known porn star,
>>862140 I just found out you can redeem beamdog enhanced edition game serials on gog for the classic versions, it appears to still work as recently as Jan 2024. Can anyone confirm?
>>946795 Yes, I did this last year. They hide it pretty well. On top of that, the key to redeem the original is mislabeled as the enhanced edition. But it is in fact the original game. I was confused about that and had to email GOG support. I don't know if Baldur's Gate II is mislabeled too. They may have been more competent with that one but I wouldn't count on it.
>>946831 Excellent. I actually read that it was for BG1, BG2 and IWD1, which of course I already own but it means I can give a gog copy from a key seller to an anon and they would be able to get the old version.
>>930162 >Artyom >Metro reference Anon.. >>946795 >>946831 I always confuse Beamdog for Witch Beam It's cool of them to do that, but it sounds kind of confusing from that guy's post.
BG3, trying to do a solo honour mode run sort of based around Phalar Ulve without cheesing or minmaxing too much, but obviously keep getting shafted by the odd poor roll or because I'm getting cocky. I'm determined, though.
>>929883 Finished Trudograd a couple of weeks back and loved it. Massive improvement over the base game.
>>953359 Good luck! The little i know about honour mode runs is that you leave 1 party member at the camp as a "backup save". You might need this.
Now that the dust has settled, what is the consensus on Baldur's Gate 3? Is it good? How pozzed is it? We already know about the literal gay bear sex and penis sliders. What else have they pozzed up?
>>953473 >now that the dust has settled go back to cuckchan normalnigger
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>>953363 Ah see that's the kind of meta-gaming I want to avoid. I've got into Act 2 before no problems as a solo Gloomstalker on honour mode, but I got bored with that run since part of it involved literally just skipping or sneaking by a lot of things. This time around my intent to play the game "normally" and skip as little as I can, but just build well enough that I don't get too fucked. Last time round I did most of the first half of Act 1, even saved the Zhent at the gnoll encounter. I was dealing with Minthara after Gut and Ragzlin, but fucked up my stealth, alerted 20+ goblins in the temple, and Minthy got lucky with two crits during combat which brought all of my 36 health to 0 in one turn while she had like less than 20. It was a close call, which is generally what spurs me on to keep trying. >>953473 It's good but made mostly by a team of liberal Westerners. The poz is heavily exaggerated by pic relateds such as yourself. Yes, you can have gay bear sex, but you can equally kill the gay bear. There's no political preaching in BG3 that I've noticed as of over 700 hours. While there are a few injections of modern BS here and there, as ought to be expected given the devs, nothing is in your face or obnoxious or unexpected. Also >>953480.
>>953473 >Now that the dust has settled, >>>/vb/ >Is it good? Overall it's a well polished game. You have a lot of options for combat, how you organize your team, if you don't want the main characters you can kill/not recruit them, and either go solo or replace them with some mercenaries from Weavers or use a multiplayer trick to make a custom party for singleplayer, though you will get no dialogue interaction between the companions if you do so. Your enjoyment of the combat will depend on how much you love or hate D&D 5E, if you have never experienced it, then you will probably like it, if you are a hardcore 2E or 3.5E player, then you probably already made up your mind on the gameplay. It's clear that a lot of effort and love was put into the good campaign, the evil one though, after Act 1, is just the good one but with your hands tied to your back, so if you are going to go for a playthrough there is no reason to be evil, even Minthara can be recruited on a good campaign without resorting to exploits. >How pozzed is it? You will see random black people here and there, but no asian as far as I could tell. You can kill the gay vampire or the gay bear if you don't want them, though it should be noted that they are not gay, but player sexual, as in they are attracted to whatever the player's gender is, which I am not a fan of, and even Bioware had more integrity to say that "this character is gay, he will not romance the female MC, and this character is straight she will only romance the male MC". Speaking of Bioware, I think this game is akin to Dragon Age Origins, in that both of them came during an "RPG drought" and while not the most outstanding games ever, they were elevated above their grade, just because of the time frame they were released on. I also think DA:O had a better cast, at least I didn't want to kill all of them, you could also offer them gifts to increase or lower their affection, and they didn't just sleep with you after a few good boy points, like with Lae'zel. >penis sliders How is that even a pozzed thing?
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This most likely doesn't exist because I probably would already have heard of it, but has anybody made a Doom CRPG in the style of something like DoomRL? I know of Doom RPG but that's more of a dungeon crawler. It doesn't have to literally be the Doom IP, something in the style is fine.
>>953699 >doom follow the money, doom is just a rip off of warhammer, rogue trader was pretty good, you fight a lot of daemons, which reminds me you also fight a lot of weird dnd daemon things in wrath, so any of the latest owlcat games my guy
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>>954170 >doom is just a rip off of warhammer You're fucking retarded
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>>954182 I would like to inform you of Tunguska as well. >>954183 >>954187 I'm think he's joking with that remark.
>>954170 If you think Doom ripped off Warhammer then you should see this new movie Dune that just came out. I mean how blatant can you get.
Before more of you idiots fall for the obvious bait: Are there any upcoming rpg you guys looking foward?
>>953473 It's honestly not all that bad save for 5E and sjw gender shit. >>953684 >Speaking of Bioware, I think this game is akin to Dragon Age Origins, in that both of them came during an "RPG drought" and while not the most outstanding games ever, they were elevated above their grade, just because of the time frame they were released on. I also think DA:O had a better cast, at least I didn't want to kill all of them, you could also offer them gifts to increase or lower their affection, and they didn't just sleep with you after a few good boy points, like with Lae'zel. I feel the same way you do about DA:O and Blading Gay 3some pretty much is this generation's DA:O.
>>954230 Nazralath: The Fallen World
>>954230 Avowed. I'm hesitant but interested in what Obsidian can do to out scroll the elder scrolls.
>>954230 Underrail: Infusion I don't know if it's gonna be as good gameplay-wise as the first one, but I am absolutely certain it's gonna be autistic as shit and full of SOVL. The art direction is looking pretty nice as well, even if 3D models could use a few layers of polish.
I just played and finished Baldur's Gate 1 for the first time, here's my thoughts as someone who's never really played CRPGs before this (excluding like, a few hours into Pathfinder WotR before this and getting kinda tired of it): Game was alright. I'd give it a high 7 or a low 8 out of 10. The sudden plot escalation of the last 2 chapters after so many prior chapters of buildup (which would lull you into a false sense of security) was definitely intriguing and exciting, but unfortunately too short, sudden, not enough done with it, and too conveniently/quickly resolved. I liked the presentation, the bits with narration and images were cool, the setting was... interesting enough (though pretty low fantasy compared to what I was expecting). Made some funny stories for myself. I played as a paladin and basically helped everyone I came across. NPCs were generally entertaining and interesting, quests were simple but that was usually fine by me. The map did seem somewhat limited though and the overall world area felt a bit small all things considered. I felt like most exploration didn't lead to anything too crazy, so I left some of the southern part of the map unexplored. Combat was alright, not incredible at first but as my group got stronger, it got more fun to do. Durlag's tower was a bitch and made the rest of the game feel like a cakewalk by comparison, I ended up enjoying it in some masochistic way (but I would never do something like that again). Inventory management and shit took up *way* too much of my time, and at least on normal difficulty, it felt like your power levels by mid to end game could clear most everything without much effort (which was probably for the best, I had gotten exhausted of killing so many meaningless monsters and people by then). Things like charm, fear, confusion and hold were so fucking annoying to deal with from enemies but it didn't end up mattering too much by the end. It was nice to get so much powerful gear on my characters and just shred apart mobs of enemies. Spells like haste just broke the game after a certain point (until the enemy dispelled them, then that was fucking annoying and probably something hard to deal with). Party members... were practically nonexistent in terms of dialogue in general and also value to the story. I thought taking Jaheira and Khalid would give me more WRT to the plot information, but nope, nothing. Otherwise I took Viconia, Imoen, and Neera too. It was okay, I generally liked them regardless (imoen was fucking annoying though but sunk costs) The weird sequence breaking you could unintentionally do made some of the writing incongruous-feeling (e.g. a plot character saying you've got to go prevent something that you just took care of), I guess that comes with the territory of player freedom, but still. Chapter 6 and 7 were definitely the highlights of the game imo. Its a game that grew on me as time went on, but I still felt it could've been a lot better. Also: the weapon imbalance in this game is just comical. There's a lot of weapon options that just don't have great weapons. It seems like if you want good weapon combat, you'd want to use 2H swords, long swords, and longbows. Everything else was pretty crap by comparison. I wanted some good axes but I didn't get any decent ones until endgame (a fucking battleaxe +1 was my use for most of the game), and even then the 2H swords clearly outclassed them by bounds and leaps. Spells are just broken, I could've breezed through the game if I had just used more of my resources but I hoarded them because I didn't know how crazy the game would get. One thing that was irritating that I wish I knew beforehand is how your stats worked, I put my strength and constitution to 16 when making my character, which was basically almost the worst thing I could do, 17 and 18 literally make a world of difference whereas with 16 you basically wasted stat points and get nothing for it. The only saving grace was tomes I used to get them to 17 at least, but that took a while and I basically gimped myself in the early game for no fucking reason. Wisdom was also nearly fucking worthless in that game for paladins apparently and I wasted points on that for no good reason. I'm probably gonna check a guide before continuing much in the sequel in case there's more bullshit they hide behind this stuff. I just started Baldur's Gate 2 shortly afterwards and I already kinda want to drop it, being stuck in a tedious random mage's dungeon to start with feels fucking gay, especially since I was basically one of the strongest beings in the previous game so how the fuck would that happen? (and no, I'm really not that interested in the mystery of some annoying mage). Plus the VAs for Jaheira and Imoen *really* aged by 2 and you can hear it, and the voices for the male protagonist kinda suck. I dunno why they didn't include some of the previous voice lines from 1 but oh well. People say the plot writing and companions get a lot better in 2, so that's part of the reason I wanted to try it, but damn being forced into shit like this is exhausting.
>>957835 Which version did you play? I strongly recommend to stick with BG2, the dungeon is the game's tutorial. And I can assure you that the mage is anything but random. If you gave BG1 a high 7 or low 8, you'll most likely end up giving BG2 a mid 9. The game is just that much better overall, especially in terms of story pacing, party members, difficulty, and memorable encounters. >lvl9 schmuck >one of the strongest beings in the previous game The basic rule of thumb in D&D is that gaining two levels doubles your power. BG2 is filled with lvl 20 and 30+ enemies. Hell, you haven't even fought any liches or dragons yet.
>>957835 The game assumes a decent amount of AD&D knowledge, or having read the manual. You mentioned Neera, so the manual is a PDF that should be in your install directory or accessible through Steam if you bought it there for whatever reason. Durlag's Tower was added with the Tales of the Sword Coast expansion which bumped the XP cap from 89,000 to 161,000, essentially 1 or 2 levels, and was designed as an end game dungeon. So yes, if you do anything after doing that, it will feel easier. The Demon Knight you fight at the end is only slightly weaker than Sarevok, and you can fight him by himself. The plot escalation for chapter 6 and 7 makes sense when you realise that you've basically screwed up all of Sarevok's plans and he has to take action now. Chapter 6 has you blamed for the murder of all of his colleagues, and chapter 7 is when you confront him. BG1 is one of the earlier games that had the party members react to what you did, and a few of them even had hiring quests, but not much after that. This is expanded on in BG2. The equipment throughout the entire game is fairly low level, with +2 being the high end stuff you can find. The fight with Greywolf is fairly difficult when you come across it, but gives you a high end item that Khalid is at least useful with, but he's still only one person in your party. There's a number of other +2 items, including a +2 battle axe if you look around Baldur's Gate. By the start of BG2, you're dealing with people who walk all over people of your level. You're strong for the region, but you've only dealt with kobolds, bandits, and low tier mercenaries. tl;dr, read the manual and explore, you're not gonna find the best gear in a shop (unless you're a mage because fuck the Robe of Vecna being for sale)
>>957877 >fuck the Robe of Vecna being for sale Best thing SCS did was to move it to the very bottom of Watcher's Keep. And make its wearer knows how to use it.
Aus CRPG called Broken Roads is out. It's not good.
>>958182 australians are slaves who were put on ships in chains like niggers not 300 years ago, they are part of the five eyes alliance zog anglo empire so for some reason low iqs view them as superior to others for some fucking stupid reason
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>>958197 Mate, I was just commenting on a recently released CRPG.
>>958197 Why ya so cranky mate, dingo et your baby?
>>957861 >>957877 The Demon Knight fight felt way harder than Sarevok, I needed a lot of tries to beat him compared to Sarevok (granted, I realized I could just suicide run Sarevok since it was the end of the game anyways but still) Its kinda hard to take Amn as a whole seriously when regular ruffians in the street pose a fairly significant challenge compared to the feeling in the last game, after I was able to slaughter hordes of anyone or anything I came across in the previous game. Things like ogre squads, doppelgangers, mages like Ramazith, adventurers around the area, most manner of spiders (though early on, wow were they tough), or flaming fist/guard forces were a joke. Makes the whole "threat of war" thing from the previous game feel like a joke, because Amn could probably subjugate nearly the entirety of the land and the cities with a squad of regular goons, and maybe bring in a cowled wizard or two for the few stronger than average people. It wouldn't have been a war, it would've been a slaughter. Hell, one or two guys could've probably murdered 90% of the city. I decided to continue with BG2 and am exploring the city, though I'm wondering which companions to take with me for the game. I already have a party in mind that didn't include Yoshimo, but I saw some posts online that Yoshimo is good for "story purposes" for a first playthrough, and I might have gotten an spoiler inadvertently about what he might do later on in the story. Thoughts on that? I initially was going to do a party with Jaheira, Minsc, Viconia, Aerie, and Nalia (though her mage abilities make me wonder about that, and her thieving abilities aren't great either but still). >tl;dr, read the manual and explore, you're not gonna find the best gear in a shop It seems like the shops are full of strong equipment right from the start. Probably not "best", but I'd be surprised if they weren't at least "good" for most of the game. I read the manual anyways, was alright.
>>958458 Yoshimo gives you 200k XP later on if you bring him on the boat trip. Nalia is like a worse Imoen, and Imoen isn't great since her thieving abilities aren't gonna get any better. Aerie and Viconia have your spellcasting handled. Edwin's a better mage than Aerie due to both his amulet and him being a full class mage. Jaheira's a functional fighter, but Korgan or Keldorn are better pure fighters. She can be an absolute beast if you use her properly, as can any divine spellcaster. Haer'dalis makes your party's rolls go absurd, but by the time he's useful, your basic enemy is a fire giant. Sarevok is hands down the best fighter but you only get him once you hit Throne of Bhaal. The best thing I can suggest is whatever mod that allows you to turn Imoen into a Swashbuckler (and keeps her as a swashbuckler instead of dual classing her to a mage), and the Imoen-4-Ever mod that lets you keep her from act 2, since otherwise the only other thieves are CHARNAME or Jan. As far as NPCs, just go with whoever. Pretty much any party is viable. The equipment in stores is alright. It's powerful compared to what you get in BG1, but otherwise not terribly special. It's also explained simply by The Adventurer's Mart being run by a former high level adventurer. It only really starts getting absurd in Throne of Bhaal, but even then the stuff in stores is still only basic gear for you at that point.
>>958470 >Keldorn I always, always take him with me.That dispel Inquisitors get is stupidly good.
>>958458 It depends on what type of character you're playing as. If you're playing as a melee-focused character, you're probably good. If you're not, you may want to bring along at least one other melee fighter since the only one you have now is Minsc. Jaheira is okay at melee combat but she's really more a magic user. Really though, you can make any party work if you're clever enough. It's even possible to beat the game solo. >>958470 To add to this, you can't have Viconia and Keldorn in the party at the same time. Same with Aerie and Korgan. Keldorn will literally kill Viconia and Aerie will leave forever if you have her in the same party as Korgan for too long.
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>>957835 Glad to hear another soul got to experience the greatness of the OG BG. On the matter of gear, there is some shitty history. BG originally shipped with much fewer weapon proficiency categories. I.E. Bow. Large Sword, Small Sword, Axes, Blunt weapons. BioWare lost the source code (because ofc they did) and fans had ported BG to the BG2 engine (bgtutu), which had many more options for proficienscies, so you end up with more weapon proficiencies in BG Enhanced Edition, than there are noteworthy magical weapons. Other differences between engines includes: OG BG cinematics were 3d animated, and not just shitty slideshow pictures. Fewer races, classes and spells A grey UI instead of a brown one, which is a real issue for some fans, apparently A max resolution for ants
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>>954230 I am interested in New Arc Line. It's an attempt at the whole magic vs. technology thing we all love from Arcanum. The trailer laid the "poor refugee" theme on pretty thick, but it's made by slavs, so I'm hoping that they can handle it with more nuance in game.
>>958676 > It's an attempt at the whole magic vs. technology thing we all love from Arcanum. >No one remembers Silverfall.
Review time, for Voidspire Tactics. It's a weird mix of jrpg style map exploration without random battles, plus turn/grid based tactical combat. >minimalistic story/characters where you and your party get teleported to a strange world >large focus on exploration and finding secrets throughout the world >Final Fantasy Tactic style character setup where you get exp in a class > unlock new class >get access to your primary and secondary class' skills, plus any 3 passives that you've unlocked >tightly controlled economy and gear progression >some pretty tough fights <fairly short, at about 25 hours It's one of those games where you quickly realize you're in for a great time. There was this joy of getting my first 50 gold, going back to the blacksmith and purchasing my first piece of steel gear. Deciding which one I want, and who to put it on. That kind of stuff is glorious. The exploration is great, and is one of the key features of the game. As I mentioned, tons of secrets to find. You get shovels and pickaxes to dig around with, and the secrets I found were generally visually communicated: circle means dig here, hard wall with a soft spot means dig here. The combat is overall quite solid. Not too many skills per class, but every skill can be built around (except the 3 starter classes which have some very starter-y stuff that get outshined by the advanced classes). Some of the side/hidden bosses and encounters were pretty tough and took me multiple attempts to beat. Overall a solid 7.5/10 that had tons of very satisfying moment.
>>958470 >It's powerful compared to what you get in BG1, but otherwise not terribly special. I don't have enough time at the moment to comment on everything you say but the combination of +3 or +5 flail of ages, the Reflection Shield +1 and the Cloak of Mirroring is stupid powerful and allows you to solo the game with a decent fighter. And you can obtain all of that before the end of SoA, aside from the +5 flail. https://baldursgate.fandom.com/wiki/Reflection_Shield https://baldursgate.fandom.com/wiki/Cloak_of_Mirroring https://baldursgate.fandom.com/wiki/Flail_of_Ages
>>959736 oh and you could swap out the Flail of ages for the Celestial Fury https://baldursgate.fandom.com/wiki/Celestial_Fury?so=search
>>959736 >>959738 That was specifically about the stuff you can get in stores. Taerom's store in Beregost has gear on par with the low end of the Adventurer's Mart. The upper end of gear in BG2 is leagues above the upper end of gear in BG1, simply because of things like Carsomyr (+5, dispel on hit), the Silver Sword (+4, save vs death or die), or Crom Faeyr (Anywhere between +5 to +12 to hit, and +3 to +17 to damage depending on starting strength). But those can only be gotten by killing a dragon, getting to act 6, or killing a dragon, some mind flayers, and some demon knights. The equipment you mentioned is obtained through a stronghold quest, buying from Ribald (the only one you mentioned that you can buy is the Reflection Shield +1), getting to the end of act 4, or beating a rather hard fight. You can also find a bunch of great (for BG1) gear just by wandering around the place, like Arbane's Sword of Agility +2 or Full Plate +1, and you'll likely keep them for quite some time until you find replacements. The best thing you can buy is probably the Belt of Hill Giant Strength due to its all around usefulness and general lack of good belt items. The rest of the Adventurer's Mart's stuff is mostly just bigger numbers, hence why not terribly special.
>>959672 The studio made two more tactics games after that. Will you play those too?
I just recently picked up and I am currently playing Konung 1 and I had a quick search around and found out there is a widescreen mod but it only works for the Russian version of the game and not the English one. Fucking why? what is such a big difference between the two that a fucking widescreen hack only works for one version and not the other exactly?
>>961102 I'm guessing blindly, but the text is probably hard-coded into the executable, so if you change the text you also change all the byte offsets inside the executable file and the patch no longer works. Of course modders being the autistic spergs they are, they never share how the patch works, so no one can the modify it for any other version of the game.
>>961115 >Of course modders being the autistic spergs they are, they never share how the patch works, so no one can the modify it for any other version of the game. It's intentional sometimes, when autistic spergs mod uncontroversial and controversial changes into one patch so to use the former you need the latter.
Since Fallout (TV) released, and he has recently talked about how much of a mess the lore in the TV series is on Twitter, where he also openly said Todd is basically obsessed with the Enclave, I figured I would post some insights about Fallout as a game series from Avellone's Fallout Apocrypha here. You can read the Apocrypha itself at this link. https://scribe.rip/@chrisavellone/fallout-apocrypha-77c75954641a >the Fallout Bible isn't canon, neither is the Apocrypha >Bethesda made it clear during talks for FNV that anything not explicitly mentioned from 3 onward is not canon, so anything on the West Coast didn't happen unless it was mentioned, meaning Reno and the NCR didn't exist until they were mentioned in New Vegas >the Metacritic Bonus was not part of the initial contract, and Avellone considers Obsidian's failure to meet it their fault >as of 2 years ago, only 20/70 people from FNV are still working at Obsidian, but most of these people were integral to its development >he doesn't hate Bethesda's treatment of Fallout, but how he praises them is only for their increased open world exploration, and marketing which caused it to become mainstream >the list of things he likes about Fallout 3 are mostly related to gameplay, aesthetics, and locations, not lore (he hasn't even played Broken Steel) >he stopped playing Fallout 4 after three hours because he didn't like something about the level design (telling, considering how he praised Fallout 3's) >horses probably do exist, but they aren't included because the lore of the world's tech isn't built around them, and even the allusion of vehicles which the player can't drive causes instant critique from players >he wishes Goris and the rest of the talking deathclaws and animals didn't exist because considers them embarrassing to the principles of Fallout 1, they're like the trope of humanizing zombies, and making friendly deathclaws screws up gameplay balance because there aren't many mutants which could be made to fit the setting >Microsoft won't (or can't) force a FNV 2 from Bethesda to Obsidian or some other company for ethics reasons (Microsoft hasn't done it with any other game studio)
>>965941 >Microsoft >ethics lol
>>965941 >Microsoft won't (or can't) force a FNV 2 from Bethesda to Obsidian or some other company for ethics reasons (Microsoft hasn't done it with any other game studio)
>>965941 >Microsoft hasn't done it with any other game studio <screams in Halo
>>965941 >>Microsoft won't (or can't) force a FNV 2 from Bethesda to Obsidian or some other company for ethics reasons (Microsoft hasn't done it with any other game studio)
>>965941 >Microsoft hasn't done it with any other game studio That is pretty much what happened with Halo Reach though. Bungie was forced to make it because Microsoft didn't think ODST counted as a game.
>>966008 That is an ancient 8chan Prime meme, I haven't seen that in years. Do you have the version where Quark opens his mouth and it's immediately the barrage of noise?
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>>966030 Ask and ye shall receive!
I think it might be something in how their acquisition of Bethesda went down, where they can't just farm out the Copyrights and Trademarks that Bethesda owned to other studios and fire everyone. If they want to develop a game using one of Bethesda's brands then Bethesda has to be the one in charge of development decisions including farming it out to pajeets, Obsidian or anyone else. Considering the hateboner that folks in decision making positions at Bethesda have against NV and Obsidian they likely won't put out something like it unless they're somehow forced to though considering how far Obsidian has fallen it may be a blessing in disguise.
>>965953 >>965982 >>965985 >>966008 >>966020 From the page: >I do think any such game would require Bethesda’s support, even though they are owned by Microsoft. I know people assume that Phil Spencer could simply force Bethesda to do something, but that’s not the pattern from the studios that Microsoft has acquired.
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>>966072 >>966081 >MS can't force Bethesda to farm out Fallout if they don't want to Yeah, but there's asking politely and then there's asking politely while holding someone's balls in your hand. All other things being equal, the next Bethesda Fallout game will probably be somewhere around fucking 2030 at the absolute earliest (and that's assuming that the schedule for TESVI gets bumped up to somewhere around holiday '26 instead of the '28-'29 timeline that they were shooting for as of an earnings call in 2023) and Microsoft isn't going to he happy with that. There will be a carrot as well as a stick, probably in the form of giving them more time/money/personnel/etc. for TES, but given that the TV show has done well enough to get another season I would be amazed if Microsoft isn't already dropping some very firm hints to Bethesda that farming out another Fallout game would be in their best interest. Of course, I don't think that Obsidian or InExile will get a crack at it because despite assurances from all and sundry it's extremely obvious that New Vegas permanently fractured Bethesda's ass and even if they eventually get strong-armed into letting someone else make a Fallout game it's not going to be anyone competent. I think the most likely scenario is Bethesda having some C-listers under the M$ umbrella make an action-focused and/or multiplayer spinoff a la Brotherhood of Steel.
>>966095 >having some C-listers under the M$ umbrella make an action-focused and/or multiplayer spinoff a la Brotherhood of Steel >Undead Labs State of Decay-like about defending settlements after the Minutemen expand on the East Coast >343 Halo-like FPS about being a BoS Knight >Doublefine Rad-clone about being a recently released Vault Dweller >Ninja Theory Senua-like about turning into a First Generation Ghoul >Compulsion We Happy Few-like about being a Tribal in the NCR >The Coalition Gears of War-like about being a BoS Paladin
What are some good entry level CRPGs for someone who hasn't played anything in the genre? I'm fine with anything as long as it's fun.
>>966341 That kind of depends what you want? People often recommend Fallout 1 but I definitely advise you at least look at some tips, you can build your character badly very easily and make the game harder on yourself.
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>>966341 First Fallout is still great and very playable with minimal effort. If you got a decent resiliance for old stuff then Infinity Engine games are all great in their own unique way.
>>966341 Personally I love Nevewinter Nights and the sequel. If you want to slowly acclimate yourself to these types of games the PC version of Dragon Age is serviceable. Just pretend dragon age orgins was a one and done game.
>>966341 If you consider CRPGs to only be 2D games, Fallout 1 in Et Tu, the Geneforge 1 remaster, Wasteland 3, Baldur's Gate 1+2 as the EET with the mod that cuts out Sword Coast and the stuff added by Beamdog, Colony Ship, Might and Magic 6, 7, and 8 as World of Enroth, the Wizardry 1 remake (out of early access this month). If you consider CRPGs to include 3D games, VtMB with the Unofficial Patch, Morrowind in OpenMW following the Expanded Vanilla guide, KOTOR 1 following the Spoiler Free Build from the KOTOR Community Portal, Gothic with the Revised Edition, Deus Ex with Transcended and Confix.
>>966341 Just play something easier first, like KOTOR.
>>966081 Microsoft its in dire straits, do you really put it past them that they would force bethesda and obsidian to make another videogame together if it means any ammount of positivie influx of money due to "principles"?
>>966341 First of all: if you decide to try one of these, do NOT just torrent them and call it good; most of the games I'm going to mention were released in a state somewhere between "unpolished" and "you'll be lucky if you don't encounter a game-breaking bug" but fortunately they all have dedicated fans and therefore community patches and bugfixes and whatnot. Now, for just getting your toes wet I'd suggest KOTOR. It's simple, accessible and quite solid (though not as good as the sequel) and since I'm assuming that you have at least a passing familiarity with Star Wars you have a frame of reference that can make immersion easier. VTMB is also excellent so long as you patch it and follow a few tips on what to do and what NOT to do regarding character creation and advancement. Then, of course, there's New Vegas. The gameplay isn't really RPG-ish but the writing is so goddamn good that I'd classify it as a CRPG without question. In what I'd call the CRPG-adjacent category you have Dragon Age: Origins, Mass Effect, the Witcher games, Deus Ex (the original), CP2077 and Alpha Protocol. These are games that are neither fish nor fowl, ranging from so-called action RPGs to shooters with some RPG elements and player agency tacked on. If you want to jump in with both feet and start with an isometric game I'd recommend Baldur's Gate 1 and 2, Icewind Dale, Neverwinter Nights and Planescape: Torment if you want a vintage experience and Wasteland 3 and Underrail if you want something more modern. These tend to be quite a bit more punishing than 3D entries, though, so bear that in mind.
>>966603 >>966341 All these are excellent picks. DAO, Mass Effect, Bloodlines and Alpha Protocol are great for RPGs with action elements. Deus Ex with an overhaul mod like GMDX. I'd also include the recent System Shock Remake here. Witcher 1 has atmosphere but half the game is a swamp with click combat, Witcher 2 is an unfinished story in a tech demo, everyone rushes to Witcher 3, the full open world that's pretty decent and before the next-gen upgrade has aged well. Lots of mods for things like Gwent to make it fun. Kotor, Jade Empire, Baldur's Gate, Neverwinter and Wasteland 3 are great for entry level CRPGs. There are the Shadowrun games, with some really good campaign mods. Something like Planescape you need to work up to, likewise you could try the Pathfinder games but if you're not familiar with D&D and dice rolls you're gonna be in for a bad time. Likewise Underrail requires precise builds you can steal online but still needs some cheese. There's also Disco Elysium but I avoid it, pseudo-intellectual trash.
Also, final DLC for Wrath of Rightous is out in July. Going back to kenabraes for a festival.
>>966603 >Planescape It may as well be an adventure game. It's not for beginners. >Underrail That's not a first-timers CRPG. It's difficult and frustrating even for players with a middling amount of experience in the genre. >>966687 >GMDX GMDX makes too many gameplay changes and is meant for veterans of the title. You didn't specify whether he should get GMDX9 or GMDX10. >Witcher 3 It's too close to an ARPG compared to Witcher 1, and I don't think it'd be a good place to start the series. If you start the Witcher series, start at 1.
>>966725 I might have been thinking of Transcendent instead. Something that's just straight bug fixes.
Thanks for the recs anons. I think I'll give BG1 one a shot. Just so I'm aware, what's the best way to play it? Patched originals or Modded Enhanced Edition?
>>966739 Vanilla is fine, even if it is a bit rough around the corners. I recommend increasing the framerate limit in the settings, the game can be very slow. There is also a cheat that lets you teleport your party to the current cursor location (I think it was ctrl-j), I use it to quickly traverse previously visited areas because there is no challenge in watching my party slowly make their way across an empty map. Otherwise BG Trilogy, it lets you play BG 1 in the engine of BG 2: https://github.com/SpellholdStudios/BGT-WeiDU Do note that some skills do not make sense in BG 1, such as the Katana weapon proficiency, because there are no katanas in BG 1. > Enhanced Edition I don't know about the state of EE modding, but I remember when the EE originally came out it was a buggy piece of shit. Maybe things have changed, I don't know.
>>966739 Get vanilla with the gibberlings3 patch, the widescreen mod and you're good. EE makes some questionable decisions but the most important one if making the engine this weird bastardization of BG1 and 2 so I wouldn't recommend it.
>>966411 Microsoft itself is fine and will be fine as long as they keep getting government grants. The Xbox division however is completely fucked sideways.
>>966798 Yeah youre right, i forgot to make the difference between microsoft and xbox.
>>966777 >install the official patches from ibberlings3+widescreen >get told my gog install needs a CD to run I might be retarded because I've clearly done something wrong. The patch is supposed to be BGTalesUS5512.exe, right?
>>966828 https://www.gibberlings3.net/forums/topic/22794-please-someone-help-with-this-cursed-patch/ https://www.gibberlings3.net/forums/topic/22794-please-someone-help-with-this-cursed-patch/ is the reason for the error. I meant the gb1fixpack from G3 but they changed it's name and it's now part of the antalogy tweaks or something. Check out: https://sorcerers.net/community/threads/bg1-original-fixpack.88832/ for links. Hope this helps anon.
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What in the god damn I never knew I could fuck this up more than once but apparently I have.
2d isometric is probably the most preferable way to construct a big complicated crpg anything with a more sophisticated engine would subtract from the time spent implanting a story and plot anything less sophisticated looks ugly as shit
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Throwing this into the ring. If you are looking for a very straight forward, no fluff, beginner friendly CRPG, give this one a crack.
>>966739 Either use the Enhanced Edition Trilogy with the SoD HUD option and Endless BG1 mod (lets you skip SoD) or the Baldur's Gate Trilogy, also with Endless BG1.
Is CP2077 worth playing at this point, has it been un-fucked? I tried it for a couple of hours on xbox (not mine, obviously) recently and I saw enough to want to give it a shot on PC but apparently takes up about 160GB (that I currently don't have free) and would probably take me 5+ hours to download and install.
>>975601 The only major change is that they've implemented across-the-board level-scaling for items and enemies. Otherwise it's still a janky Ubisoft-core story-shooter (even if it's pretty stylish. well-voiced and well-animated).
Maybe I’m seeing patterns that aren’t there, but it seems to me that cRPGs usually have a prominent charcoal that is ugly.
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>>983033 > but it seems to me that cRPGs usually have a prominent charcoal that is ugly. What?
>>983033 Charcoal? I assume this was an autocorrect from "character".
>>983036 >>983042 Nigger/mystery meat/brown skinned character.
>>966689 It's out and my saves from my previous run work on this. You just have to get to Act 5, finish Iz and then wait 3 days and you'll get the invitation.
>>983184 >Lan stuffs his face with food. >Regill checks up on security. >Sosiel talks about wine with this gnome and his crazy effects. >Get Aivu to play with kids and scoff down an entire cake. >Ember helps some kids into the party. If you played the game before, do you remember Seelah's second quest with the wedding? It's like that, the festival is the rebuilt square and each companion has a small quest interacting with it. Haven't even gotten to Cami or Arue yet just cause I'm having so much fun interacting with everything.
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>>983509 >Go to load up my save to continue. >Gets to 50% then returns to main menu. >All my saves of my character do this, including ones made at Threshold or Drezen. Thing is it was working yesterday. It just doesn't want to start now. A full reinstall should fix it. Hopefully.
>>983698 >Lost my 150 hour save. Can't even load a save with the character after I got mythic powers. It's a mod I think. I'll probably do another playthrough in 6 months or so, just to be completionist.


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