>>979050
>Something you said along those lines in the thread
Except I never said that. I remember someone was trying to assert some year as a "cutoff", but he kept getting angry when people consistently referred to what systems were capable of during their that console's lifetimes (And even after in a few instances).
>Okami doesn't exist with the tech of 2004.
That is true,
Okami exists with the tech of 1999/2000. The "tech" of 2004 would be something like the PSP and NDS, with the sequel (Okamiden) coming out on the latter system.
>Tech isn't just hardware used on the consumer end either, it's the hardware used on the development end that lets one even accomplish big projects like this.
So like I said, they were using the tech of 1999/2000 to make
Okami.
>>979052
>but why this is such a hot topic?
I honestly don't know. Perhaps some people are so tied up with the modern industry that don't want admit that much of modern gaming is a lie, so they have to shout down anyone who disagrees.
>or are you guys trying to pinpoint the exact hardware specs where innovation has seemingly stopped?
I tend to place that with the Dreamcast being the last "true" gaming console, but then there's things like
Gravity Daze.
Like I said, the problem I generally have is that the games coming out lack the content and polish of prior games (Even with graphics now taking a hit with the "Uncanny value" effect). And it seems like game companies have even agreed that gaming has hit a wall as they proceed to remake/port almost
every games from the seventh gen and prior. So I reached the conclusion of asking what's stopping developers from just restarting development on seventh gen systems if they're just going to be making the same games for systems I already own.
>>979053
>but dealing with the dogshit specs of consoles
Except the Switch is even
MORE powerful than the Wii U, which is far more powerful than the Xbox 360 (Which was released in 2005). And that brings us a back to:
>>978824
<So what is all that damn technology being wasted on?
We're not seeing anything with these games that should be causing all these performance problems as they're not doing anything new. Even the big new "feature" of
TotK was done by a random Slav developer using slapped-together PCs running on vodka. So what is Nintendo's excuse for why they cannot program for shit?
>Look at Crysis as an example
Let's actually look at
Crysis. Here are the
recommended (Not Minimum) specs for that game:
<Intel Core 2 Duo 2.2 GHz
<2 GB RAM
<512 MB 650 MHz GPU
Then let's look at the specs for the Switch:
<Four ARM Cortex A57 cores (theoretical max 2GHz)
<4 GB RAM
<4 GB 768 MHz GPU
So, the Switch is capable of playing
Crysis at it's recommended specs. Why can they not make the games look just as good as
Crysis?
>Even the Just Cause games, which were developed for consoles and which are ostensibly physics sandboxes sacrificed a huge amount of everything else to make that work and they still chug on consoles.
But it was possible. And those games, along with
Mercenaries and
RF: Guerilla and
Black and
Flatout 2, still have far more complex physics engines than modern games.
So where is the excuse?
They did it in the past, games looked
better in the past, games had
more content in the past, games were
smaller in the past. There is absolutely zero reason for gaming to be in the condition that it is in.